Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.24 @ 02:02:15 // Winter2019/RPGLIKE Player: Zaltroth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3452) 3452 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1625) 1625 TOTAL SCORE: 9692 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 766 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 857/1000 Matter 300/300 Energy 424/430 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (3) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Experimental Signal Interpreter Improved Terrain Scanner Makeshift Transmission Jammer Experimental Hacking Suite Makeshift System Shield System Backup Module Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Improved Datajack Phasing Sabre Makeshift Spear > --- INVENTORY (6) ---- Protomatter-88 Recalibrator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Experimental Signal Interpreter Improved Terrain Scanner Makeshift Transmission Jammer Phase Shifter Experimental Hacking Suite Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Improved Datajack Phasing Sabre Makeshift Spear > --- INVENTORY -------- Protomatter Relay Coupler [NC] Relay Coupler [Sentry] System Backup Module Recalibrator Neutron Missile Launcher [Rating: 82] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion VTOL Module Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Hackware Makeshift System Shield Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Magnetic Acceleration Cannon Launcher Neutron Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 11 | 3 1 2 . 1 1 2 1 Power 1 | . . . . . . . 1 Propulsion 2 | 1 . 1 . . . . . Utility 6 | 1 1 1 . 1 1 1 . Weapon 2 | 1 . . . . . 1 . Parts Attached 71 | 4 10 9 1 21 9 14 3 Power 7 | . 1 1 1 2 . . 2 Engine 4 | . 1 1 1 . . . 1 Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 15 | . 4 5 . 1 . 5 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . 1 . . . . . . Flight 14 | . 3 5 . 1 . 5 . Utility 25 | 3 1 . . 13 1 6 1 Device 14 | 1 1 . . 6 1 4 1 Storage . | . . . . . . . . Processor 9 | 2 . . . 5 . 2 . Hackware 2 | . . . . 2 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 1 4 3 . 5 8 3 . Energy Gun 2 | 1 1 . . . . . . Energy Cannon 4 | . . 3 . 1 . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . . . . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . 1 . . 1 4 . . Piercing Weapon 3 | . . . . 3 . . . Special Melee Weapon 5 | . 2 . . . 1 2 . Unidentified Prototypes 13 | . . 1 . 7 2 3 . Parts Lost 1 | . . . . 1 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . Average Slot Usage (%) 93 | . 63 97 89 98 98 99 97 Engine 1 | . 3 11 9 2 . . . Core 5 | . . . . 6 8 7 10 Flight 21 | . 7 29 30 27 25 21 20 Device 23 | . 14 22 20 20 23 27 26 Processor 9 | . 13 11 10 9 8 7 6 Hackware 10 | . . . . 13 16 14 13 Slashing Weapon 8 | . 12 11 10 7 7 7 6 Piercing Weapon 5 | . . . . 8 8 7 6 Special Melee Weapon 3 | . 1 5 . . . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 29 | 3 8 16 17 21 25 27 29 Greatest Support 34 | 3 8 20 20 23 28 34 34 Greatest Overweight (x) 1 | . 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 3 3 3 3 4 6 6 6 Average Capacity 4 | 3 3 3 3 3 5 6 6 Most Carried 6 | 2 3 3 3 4 6 6 6 Average Carried 4 | 1 2 1 2 3 4 5 5 Final Capacity 6 | 3 3 3 3 4 6 6 6 Final Carried 6 | 1 1 2 3 4 6 6 3 Class Distribution -------------------- 59% | Wizard-Ninja 33% | Hacker-Scout 7% | Wizard-Scout Dominant Class ---------------- Hacker-Scout | -10/Materials Hacker-Scout | -9/Materials Hacker-Scout | -9/Mines Wizard-Scout | -7/Zion Wizard-Ninja | -6/Proximity Caves Wizard-Ninja | -6/Factory Wizard-Ninja | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 991 | 240 100 90 . 49 307 165 40 Remotely . | . . . . . . . . Salvage Created 4317 | 154 463 732 . . 215 2258 495 Parts 232 | 13 32 49 . . 24 84 30 Haulers Intercepted 10 | . 2 3 . . . 5 . Recyclers Shooed 4 | . . . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 59 | . 9 11 . . 12 17 10 Melee 44 | . 3 6 . . 11 14 10 Guns 3 | . 3 . . . . . . Cannons 6 | . . 5 . . 1 . . AOE 6 | . 3 . . . . 3 . Classes Destroyed 13 | 2 4 2 . . 3 2 . Tunneler 5 | 3 1 . . . . 1 . Hauler 10 | . 2 3 . . . 5 . Recycler 11 | 1 1 2 . . . 7 . Operator 3 | . . . . . . 3 . Watcher 11 | . 2 2 . . . 7 . Swarmer 13 | . 4 3 . . 3 2 1 Grunt 22 | . 5 2 . . 1 10 4 Duelist 1 | . . 1 . . . . . Protector 2 | . . . . . 2 . . Sentry 12 | . . 5 . . 1 2 4 Demolisher 4 | . . . . . 4 . . Hunter 4 | . . . . . 1 2 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | 4 5 5 . . 6 8 3 Combat Bots Only 6 | . 4 3 . . 6 3 3 Max Kills in Single Turn 3 | 1 2 1 . . 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 2 . Melee 2 | . 1 1 . . 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 2629 | . 265 459 45 . 665 569 626 Core 2174 | . 230 378 43 . 558 460 505 Absorbed by Shields 283 | . . . . . . 220 63 Redirected to Core 1376 | . 103 255 5 . 351 318 344 Core Remaining (%) 86 | 100 82 . . . 76 . . Volleys Fired 45 | 8 15 15 . . 6 1 . Largest 1 | 1 1 1 . . 1 1 . Hottest 68 | 40 40 68 . . 53 49 . Shots Fired 45 | 8 15 15 . . 6 1 . Gun 23 | 8 15 . . . . . . Cannon 21 | . . 15 . . 6 . . Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 6 | . . . . . 6 . . Thermal 14 | . . 14 . . . . . Explosive 1 | . . . . . . 1 . Electromagnetic 24 | 8 15 1 . . . . . Robot Hit Streak 10 | 4 8 10 . . 8 9 . Robot Miss Streak 2 | 1 2 1 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 288 | 7 36 58 . . 53 99 35 Core Hits 116 | 4 17 19 . . 19 44 13 Critical Hits 13 | . . 5 . . 1 4 3 Critical Kills 8 | . . 2 . . 1 3 2 Critical Parts Destroyed 5 | . . 3 . . . 1 1 Melee Attacks 268 | . 26 48 . . 50 106 38 Impact . | . . . . . . . . Slashing 217 | . 23 48 . . 34 83 29 Piercing 35 | . . . . . 9 18 8 Sneak Attacks 39 | . 6 5 . . 3 23 2 Combat Hostiles 5 | . . . . . . 3 2 Follow-up Attacks 25 | . . . . . 7 11 7 Damage Inflicted 12445 | 96 952 1511 . . 1914 6417 1555 Guns 253 | 96 157 . . . . . . Cannons 425 | . . 249 . . 176 . . Explosions 394 | . 118 . . . . 276 . Melee 11373 | . 677 1262 . . 1738 6141 1555 Ramming . | . . . . . . . . Kinetic 176 | . . . . . 176 . . Thermal 345 | . 118 227 . . . . . Explosive 276 | . . . . . . 276 . Electromagnetic 275 | 96 157 22 . . . . . Impact . | . . . . . . . . Slashing 10541 | . 677 1262 . . 1496 5738 1368 Piercing 832 | . . . . . 242 403 187 Highest Corruption 1 | . 1 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Effects 5 | . 5 . . . . . . Message Errors 4 | . 4 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1325 | . 18 30 . . 38 1119 120 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1325 | . 18 30 . . 38 1119 120 Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . 18 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 452 | . 8 54 . 452 . . . Average Temperature 62 | . 4 24 . 226 . . . Received Heat Transfer 821 | . 123 144 . . 42 246 266 Effects 1 | . . . . 1 . . . Shutdowns 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . . 2 . Heat Transferred 557 | . 150 407 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 655 | 20 290 463 44 . . 289 655 Initial 45 | . 9 . 44 . . 10 45 Average 143 | 9 94 207 44 . . 113 378 Maximum Alert Level 2 | . 1 2 . . . 1 2 Low Security (%) 71 | 100 76 44 100 . . 83 24 Level 1 22 | . 23 52 . . . 16 27 Level 2 5 | . . 3 . . . . 47 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . . . . 9 . Investigation 4 | . 1 . . . . 3 . Extermination 4 | . . . . . . 4 . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 11 | . . 1 . . 10 . . Communications Jammed 68 | . . . . . 54 14 . Distress Signals 67 | . . . . . 54 13 . Times Spotted 106 | . 12 14 . . 23 37 20 Peak Tracking Total 4 | . 3 4 . . 4 4 4 Tactical Retreats 5 | . 2 1 . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 12 | . 3 . . . 1 5 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 5 | . . . . . 2 1 2 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Relay 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 24 | . 7 7 1 1 1 7 . Terminals 14 | . 6 7 . . 1 . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 113 | . 37 40 1 4 1 30 . Successful 105 | . 33 36 1 4 1 30 . Failed 8 | . 4 4 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 85 | . 19 30 . 1 . 35 . Terminals 71 | . 30 40 . . 1 . . Fabricators 9 | . . . . . . 9 . Repair Stations . | . . . . . . . . Recycling Units 15 | . 7 . . . . 8 . Scanalyzers 8 | . . . . . . 8 . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 44 | . 18 20 1 4 1 . . Record 1 | . . . . . 1 . . Part Schematic 6 | . . 2 . 4 . . . Prototype ID Bank 6 | . 2 4 . . . . . Open Door 1 | . . . 1 . . . . Level Access Points 2 | . 1 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Machine Index 1 | . . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . Fabricator Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Garrison Index 1 | . . 1 . . . . . Alert Level 5 | . 4 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 3 | . 2 1 . . . . . Dispatch Records 3 | . 2 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . 4 . Recycle Component 1 | . . . . . . 1 . Process 2 | . 1 . . . . 1 . Report Inventory 3 | . 1 . . . . 2 . Scanalyzer 8 | . . . . . . 8 . Insert Component 4 | . . . . . . 4 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 43 | . 13 16 . . . 14 . Terminals 24 | . 8 16 . . . . . Track 10 | . 3 7 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 11 | . 4 7 . . . . . Operators 2 | . 1 1 . . . . . Fabricators 7 | . . . . . . 7 . Report 2 | . . . . . . 2 . Prioritize 2 | . . . . . . 2 . Siphon 2 | . . . . . . 2 . Haulers 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 9 | . 5 . . . . 4 . Monitor 2 | . 1 . . . . 1 . Reject 2 | . 1 . . . . 1 . Recyclers 2 | . 1 . . . . 1 . Mask 2 | . 1 . . . . 1 . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Broadcast 1 | . . . . . . 1 . Reprogram 1 | . . . . . . 1 . Watchers 1 | . . . . . . 1 . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 16 | . 6 7 . . . 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 30 | . . 2 . 4 . 24 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 82 | . 7 . . . . 75 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . 2 . . . . 2 1 Non-combat 3 | . 2 . . . . 1 . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 9 | . 3 . . . . 5 1 parse_system 6 | . 2 . . . . 3 1 no_distress 2 | . 1 . . . . 1 . check_alert 1 | . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Robots Rewired 2 | . . . . . 2 . . Allies Hacked 2 | . . . . . . 1 1 Hacks Repelled 1 | . . . . . . 1 . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 19 | . . 1 . 8 2 7 1 Largest Group 8 | . . 1 . 8 8 5 4 Highest-Rated Group 267 | . . 10 . 267 267 155 141 Highest-Rated Ally 42 | . . 10 . 42 42 38 41 Total Orders 5 | . . . . 2 2 1 . EXPLORE 4 | . . . . 1 2 1 . RETURN 1 | . . . . 1 . . . Ally Attacks 176 | . . . . . 53 80 43 Total Damage 4057 | . . . . . 1328 1719 1010 Kills 26 | . . . . . 8 9 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches 4 | . . . . 1 2 1 . Drone Recoveries 4 | . . . . 1 2 1 . Zionite Intel Received 6 | . . . . . . 6 . Branch Access 1 | . . . . . . 1 . Component Stockpiles 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Prototype Schematics 2 | . . . . . . 2 . Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 5646 | 112 872 418 115 1002 899 1822 406 Spaces Moved 6692 | 106 804 436 161 1601 876 2290 418 Core 452 | 106 345 1 . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 155 | . 155 . . . . . . Flight 6085 | . 304 435 161 1601 876 2290 418 Fastest Speed 29 | 50 37 34 34 34 34 29 29 Average Speed 34 | 50 47 35 34 34 34 31 29 Slowest Speed 120 | 50 120 50 34 114 34 112 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . 2 8 . . . 5 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 83 41 30 90 89 54 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 11 | . 1 . . 2 . 8 . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 5 | . . . . 2 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 58 | . 14 . . . . 44 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 58 | . 14 . . . . 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 9579 | 156 1224 582 221 2056 1409 3271 660 Wait 2283 | 33 351 52 56 407 430 812 142 Move 6658 | 105 799 422 160 1600 875 2279 418 Hop 12 | . 2 5 . . . 5 . Pick Up 42 | 5 5 7 2 7 4 9 3 Fast Attach 35 | . 3 1 1 15 3 10 2 Attach 21 | 4 3 4 . 4 1 4 1 Detach 6 | . . . . 5 . 1 . Swap 17 | . 4 4 . 3 5 . 1 Drop 58 | 1 4 10 2 15 4 16 6 Fire 45 | 8 15 15 . . 6 1 . Melee 234 | . 26 48 . . 42 88 30 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 38 | . . . . . 8 . 30 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous 129 | . 12 14 . . 31 46 26 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 113 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 123 | -10/Materials | Discovered exit to Mines (range 15) 157 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Discovered exit to Materials (range 14) 221 | -10/Materials | Discovered exit to Materials (range 16) 315 | -10/Materials | Build established: Hacker-Scout 541 | -10/Materials | Discovered exit to Mines (range 14) 546 | -10/Materials | Discovered exit to Materials (range 5) 912 | -10/Materials | Reached level 2 915 | -10/Materials | Upgraded with Utility slot (x1) 985 | -10/Materials | Entered another Materials area 987 | -9/Materials | Reached level 3 1081 | -9/Materials | Identified exit to Mines 1081 | -9/Materials | Identified exit to Materials 1115 | -9/Materials | Reached level 4 1119 | -9/Materials | Upgraded with Propulsion slot (x1) 1309 | -9/Materials | Core integrity fell below 50% 1376 | -9/Materials | Reached level 5 1378 | -9/Materials | Upgraded with Utility slot (x1) 1403 | -9/Materials | Entered Mines 1413 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1485 | -9/Mines | Assembled infested the area 1490 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1518 | -9/Mines | Identified exit to Zion 1518 | -9/Mines | Entered Zion 1520 | -7/Zion | Reached level 6 1520 | -7/Zion | Upgraded with Utility slot (x1) 1528 | -7/Zion | Given the Hacking Drone Bay 1528 | -7/Zion | Found Prototype Device 1528 | -7/Zion | Identified Hacking Drone Bay 1540 | -7/Zion | Found CR-A16's Pointy Stick 1546 | -7/Zion | Identified exit to Proximity Caves 1546 | -7/Zion | Discovered exit to Proximity Caves (range 16) 1570 | -7/Zion | Received a visual enhancement algorithm 1746 | -7/Zion | Learned Factory security intel 1829 | -7/Zion | Learned Factory emergency access door positions 1838 | -7/Zion | Found Prototype Processor 1839 | -7/Zion | Identified Exp. Core Analyzer 1841 | -7/Zion | Found Prototype Processor 1842 | -7/Zion | Identified Exp. Terrain Scan Processor 1868 | -7/Zion | Found Prototype Hackware 1868 | -7/Zion | Identified Exp. Hacking Suite 1871 | -7/Zion | Found Prototype Processor 1871 | -7/Zion | Identified Spectral Analyzer 1872 | -7/Zion | Found Prototype Processor 1872 | -7/Zion | Identified Exp. Targeting Computer 1884 | -7/Zion | Found Prototype Processor 1884 | -7/Zion | Identified Exp. Target Analyzer 2021 | -7/Zion | Gained Derelict followers 2046 | -7/Zion | Learned location of 1 exit from Factory 2090 | -7/Zion | Identified exit to Deep Caves 2090 | -7/Zion | Discovered exit to Deep Caves (range 15) 2172 | -7/Zion | Build established: Wizard-Scout 2213 | -7/Zion | Visited the Megawrench Repair Shop 2213 | -7/Zion | Megawrench repaired 5 parts 2252 | -7/Zion | Reached level 7 2252 | -7/Zion | Imprinted 2254 | -7/Zion | Declared Zion's savior 2520 | -7/Zion | Entered Proximity Caves 2520 | -6/Proximity Caves | Accompanied by 8 allies 2522 | -6/Proximity Caves | Reached level 8 2522 | -6/Proximity Caves | Reached level 9 2522 | -6/Proximity Caves | Reached level 10 2523 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2528 | -6/Proximity Caves | Learned 4 Factory zone layouts 2578 | -6/Proximity Caves | Build established: Wizard-Ninja 2659 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2673 | -6/Proximity Caves | Reached level 11 3051 | -6/Proximity Caves | Reached level 12 3071 | -6/Proximity Caves | Learned 4 Factory zone layouts 3243 | -6/Proximity Caves | Identified exit to Factory 3243 | -6/Proximity Caves | Discovered exit to Factory (range 18) 3285 | -6/Proximity Caves | Found Prototype Launcher 3285 | -6/Proximity Caves | Identified Scatter Rocket Array 3419 | -6/Proximity Caves | Entered Factory 3419 | -6/Factory | Accompanied by 4 allies 3420 | -6/Factory | Identified exit to Factory 3421 | -6/Factory | Reached level 13 3421 | -6/Factory | Reached level 14 3421 | -6/Factory | Upgraded with Utility slot (x1) 3421 | -6/Factory | Upgraded with Weapon slot (x1) 3865 | -6/Factory | Found Prototype Processor 3865 | -6/Factory | Identified Exp. Signal Interpreter 3889 | -6/Factory | Retrieved Zion intel report: Branch Access 3889 | -6/Factory | Identified exit to Lower Caves 3958 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4001 | -6/Factory | Reached level 15 4040 | -6/Factory | Allied Derelicts emerged from ambush trap array 4338 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4494 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4514 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4729 | -6/Factory | Discovered exit to Factory (range 16) 4734 | -6/Factory | Spotted B-75 Beast 4753 | -6/Factory | Reached level 16 4753 | -6/Factory | Allies destroyed B-75 Beast 4770 | -6/Factory | Identified exit to Garrison 4832 | -6/Factory | Allied Derelicts emerged from ambush trap array 4886 | -6/Factory | Discovered exit to Factory (range 4) 4951 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5241 | -6/Factory | Entered Garrison 5241 | -6/Garrison | Accompanied by 4 allies 5243 | -6/Garrison | Reached level 17 5243 | -6/Garrison | Upgraded with Power slot (x1) 5326 | -6/Garrison | P-60 Hacker assimilated hostile H-66 Slayer 5335 | -6/Garrison | Triggered checkpoint 5362 | -6/Garrison | Triggered checkpoint 5418 | -6/Garrison | Triggered checkpoint 5427 | -6/Garrison | Reached level 18 5434 | -6/Garrison | Triggered checkpoint 5470 | -6/Garrison | Triggered checkpoint 5512 | -6/Garrison | Garrison Relay disabled 5582 | -6/Garrison | Garrison Relay disabled 5585 | -6/Garrison | Identified exit to Factory 5585 | -6/Garrison | Discovered exit to Factory (range 12) 5605 | -6/Garrison | Attempted to install RIF, but system incompatible 5647 | -6/Garrison | Self-destructed Last Messages --------------- 05500_ ALERT: Garrison interior compromised. 05512_ Garrison Relay disabled. 05512_ Relay Coupler [NC] tumbles out of relay unit. 05512_ Relay Coupler [Brawler] tumbles out of relay unit. 05515_ Relay Coupler [NC] fries itself. 05516_ Dropped Phase Shifter. 05517_ Acquired Relay Coupler [NC]. 05519_ Acquired Relay Coupler [Brawler]. 05525_ Acquired 20 matter. 05582_ Garrison Relay disabled. 05582_ Relay Coupler [ARC] tumbles out of relay unit. 05582_ Relay Coupler [Hunter] tumbles out of relay unit. 05584_ Dropped Relay Coupler [Brawler]. 05585_ EXIT=FOUND: FACTORY 05585_ Acquired Relay Coupler [Hunter]. 05605_ Initiating installation procedure... 05605_ Relay Interface Framework incompatible with system. 05641_ Dropped Relay Coupler [NC]. 05641_ Dropped Relay Coupler [Sentry]. 05642_ Dropped Relay Coupler [Hunter]. Map ----- +----------------------------------------------------+ | ???#?#?##?##?#?####?####?###########?##?###??????? | | ??#?##?##?##??#??###?#######################?????? | | #?#??###???###?###?##########################????? | | ?###??#????#?#########################?#######???? | | ??######?####?################################???? | | ?#######?###??################################???? | | ?#?#??#########""!""###########################??? | | ?##??#?######### ! ###############??##########?#?? | | ?##??#?#??#?# ^ ########################?####?? | | ?#?#?#??#?### ##################################?? | | #?######??### ############################?#?###?? | | ??###??#### " ########### #""""##############?? | | ######?? ?# " ########### < !!!"###############? | | ###?##??###?" ########### #""""##############?? | | ?##??? ?##### ########### #####################?? | | ???### ##?### ##?######## #####################?? | | ?#??## ###### ########### #####################?? | | ##?### ###### ########### #####################?? | | ###### ###### ####### ####################??? | | ###### ########## ####### #################?#???? | | ###### ###### ### ####### #?#################???? | | ###?## ###### ### ####### ###################???? | | ??#### ###### ### ####### #############?####????? | | ################# ####### ###############?#?????? | | ##### % ################??????? | | ##### @ ##########?####???????? | | ##### ######### ######################?????????? | | ##### ###### ## ####################???????????? | | ##### # ## ############?##?#??????????????? | | ##### ##### ### ###?#########??##?#????????????? | | ##### ##### ### ##########?##??#??#????????????? | | ! ## ##### ### #############????#?????????????? | | *[ ## ##### ### #######?####?####???#??????????? | | ######## ###############????????????????? | | ##############?????????????????? | | ##############?????????????????? | | ## ##############?####??###?????????????????? | | %## #######################??????????????????? | | [ =############?#?######??????????????????? | | #####################??????????????????? | | ##################?????????????????????? | | = = # ###################?????????????????? | | ##[ %#### ########### ####?#??????????????????? | | ## ==#### ############?####???????????????????? | | #### ######### #?#??##???????????????? | | ==" ### ?#?####??????#????????? | | % ########## ### #####?###??????#??????? | | =*[## ########## # #? ######?#???#??????? | | =%!## % ########## ### ### ?###??###?#???????? | | ##### [=########## ### ### ###?######?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 46 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 1410 Jamming Range 14 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Core Analysis 15 Offensive Hacking 61 Defensive Hacking 31 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Flail | -9/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Imp. VTOL Module | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel System Backup Module | -6/Factory | Scanalyzed Neutron Missile Launcher | -6/Factory | Scanalyzed Phase Shifter | -6/Factory | Scanalyzed Recalibrator | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous No Signal Quantum Hacking Watch This! Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Levels Raised 17 | . 1 3 . 2 5 4 2 XP Earned 32021 | 6000 1610 4421 500 2699 8560 5938 2293 XP Spent 31465 | 5990 1300 4690 . 3020 7500 5955 3010 Upgrades 76 | 23 2 18 . 5 10 12 6 Power Slot 1 | . . . . . . . 1 Propulsion Slot 2 | 1 . 1 . . . . . Utility Slot 6 | 1 1 1 . 1 1 1 . Weapon Slot 2 | 1 . . . . . 1 . Core Integrity 8 | . . 3 . . 2 3 . Heat Dissipation 7 | . . 3 . 1 1 1 1 Energy Generation 3 | . . 2 . . . . 1 Energy Storage 4 | . . 2 . . . 2 . Mass Support 2 | . . 1 . . 1 . . Inventory Capacity 6 | 3 . . . 1 2 . . Sight Range 2 | . . 2 . . . . . Sensor Range 15 | 12 . . . . . 3 . Terrain Scan Density 7 | 2 . 2 . 1 . . 2 Melee Accuracy 2 | 1 . . . 1 . . . Hack Attack % 5 | 1 . 1 . . 2 . 1 Hack Defense % 4 | 1 1 . . . 1 1 . Protomatter Created 1131 | . 106 148 . . 237 406 234 Integrity Restored 2368 | . 194 312 . . 629 822 411 Core 2031 | . 124 312 . . 577 656 362 Parts 337 | . 70 . . . 52 166 49 Protomatter Decayed 1194 | . 10 44 . . 351 553 236 Game ------ Seed SmallHackingNetwork Manual? 0 Play Time 03:52:39 Cumulative 177.3 hours Start 2021.01.21 @ 00:59:04 End 2021.01.24 @ 02:02:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 31 Rogue 9 Adventurer 0 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba7aa3e4-a20d-4661-9563-bbec03ec1421