Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 17:39:38 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (3716) 3716 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1883) 1883 TOTAL SCORE: 10184 Bonus ------- High Alert Combat Kills 283 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 737/850 Matter 239/300 Energy 615/615 System Corruption 12% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Energy Well Hacking Suite System Shield > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Angular Momentum Engine Cooling System Coolant Injector Huge Storage Unit Improved Light Armor Plating Hardlight Generator Force Field Relay Coupler [NC] (25) Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Energy Well Machine Analyzer Reactive Plating Hacking Suite System Shield Relay Coupler [NC] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Cooling System Coolant Injector Huge Storage Unit Launcher Guidance Computer Hardlight Generator Force Field Relay Coupler [NC] Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Improved Grenade Launcher Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Slots Evolved 8 | . . . . 4 . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 6 | . . . . 3 . . 1 . 2 . Weapon . | . . . . . . . . . . . Parts Attached 103 | 6 5 1 13 26 25 10 5 7 4 1 Power 8 | 1 . . . 2 4 1 . . . . Engine 6 | 1 . . . 2 2 1 . . . . Core 2 | . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . . 2 7 10 3 2 2 1 . Treads 12 | 2 . . 2 7 1 . . . . . Leg 16 | . . . . . 8 3 2 2 1 . Wheel 1 | . . . . . 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 5 . 2 5 4 1 . 2 3 1 Device 4 | . . . . 3 1 . . . . . Storage 4 | 1 2 . . . . . . . 1 . Processor 3 | . . . . 1 1 . . . . 1 Hackware 5 | . . . . . 1 . . 2 2 . Protection 8 | . 3 . 2 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 . 1 9 12 7 5 3 3 . . Energy Gun 9 | 1 . . 4 4 . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . Ballistic Gun 12 | 1 . . 3 3 1 2 . 2 . . Ballistic Cannon 2 | . . . . . 2 . . . . . Launcher 13 | . . . . 4 3 3 2 1 . . Special Weapon 4 | . . 1 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . . . Corrupted Parts 8 | . . . . . 5 1 . 2 . . System Corruption 45 | . . . . . 34 7 . 4 . . Parts Lost 32 | . . . 3 3 11 . 3 3 1 8 Power 2 | . . . . . 2 . . . . . Propulsion 12 | . . . 1 . 4 . 2 1 1 3 Utility 12 | . . . 2 1 3 . . 1 . 5 Weapon 6 | . . . . 2 2 . 1 1 . . Highest Loss Streak 6 | . . . 1 1 5 . 3 3 1 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 99 87 92 99 86 91 95 93 Engine 10 | . 14 14 14 8 8 9 7 7 6 6 Treads 14 | . 28 28 28 26 2 . . . . . Leg 11 | . . . . . 24 27 29 24 26 22 Device 5 | . . . . 12 8 9 7 7 3 . Storage 10 | . 14 14 14 9 9 9 7 7 10 13 Processor 5 | . . . . 4 11 9 7 7 6 8 Hackware 5 | . . . . . 6 9 7 12 20 22 Protection 9 | . 12 14 13 8 5 8 7 7 6 5 Energy Gun 5 | . 14 10 11 6 . . . . . . Ballistic Gun 11 | . 14 14 14 10 5 16 7 10 13 12 Ballistic Cannon 1 | . . . . . 7 . . . . . Launcher 1 | . . . . . 3 1 1 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 12 34 34 40 61 48 48 48 48 51 49 Greatest Support 60 | 40 40 40 40 60 60 35 45 40 40 40 Greatest Overweight (x) 3 | . . . . 1 3 1 1 2 1 2 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 9 14 14 14 12 14 14 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 14 15 13 14 15 15 Class Distribution -------------------- 48% | Scavenger-Mutant 44% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Matter Collected 2690 | 195 149 12 256 729 485 237 . 319 62 246 Remotely . | . . . . . . . . . . . Salvage Created 4061 | . 477 41 252 1393 674 317 25 528 79 275 Parts 238 | . 34 6 14 71 42 17 4 25 6 19 Haulers Intercepted 7 | . 2 . . 4 . 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 78 | . 11 . 5 18 23 5 4 9 1 2 Guns 34 | . 11 . 5 12 1 . . 2 1 2 Cannons 8 | . . . . . 8 . . . . . AOE 33 | . . . . 6 13 4 4 6 . . Classes Destroyed 16 | . 3 1 3 6 1 1 . . . 1 Worker 2 | . . . . . . 1 . . 1 . Builder 3 | . . . . 3 . . . . . . Tunneler 2 | . . 2 . . . . . . . . Hauler 7 | . 2 . . 4 . 1 . . . . Recycler 4 | . . . . 3 . 1 . . . . Operator 3 | . . . . 2 . 1 . . . . Watcher 2 | . . . . 1 . . . 1 . . Swarmer 20 | . 3 . . 2 8 2 4 . . 1 Grunt 43 | . 8 . . 13 12 3 . 7 . . Brawler 1 | . . . . 1 . . . . . . Sentry 5 | . . . . 2 2 . . . 1 . Hunter 3 | . . . . . 1 . . 2 . . Programmer 1 | . . . . . . . . . . 1 Artisan 2 | . . . 2 . . . . . . . Cobbler 1 | . . . 1 . . . . . . . Subdweller 5 | . . . 5 . . . . . . . Best Kill Streak 6 | . 3 1 1 5 4 6 4 3 2 1 Combat Bots Only 4 | . 2 . 1 3 4 3 4 3 1 1 Max Kills in Single Turn 3 | . 1 1 1 2 3 2 3 2 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 3 2 3 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Hostile Shots Fired 437 | . 40 . 39 85 126 18 13 38 36 42 Missed 126 | . 13 . 9 15 38 7 8 14 12 10 Damage Taken 5124 | . 269 . 773 1110 1421 115 223 408 154 651 Core 657 | . 37 . 103 93 237 4 32 38 30 83 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 107 | . . . . . . 17 18 24 22 26 Regen/Repaired (Parts) 78 | . . . . . . . 78 . . . Core Remaining (%) 68 | 100 . . 44 . . 39 . 90 . . Volleys Fired 361 | . 43 10 63 88 65 12 2 38 7 33 Largest 2 | . 2 2 2 2 2 2 1 2 2 2 Hottest 100 | . 60 100 100 90 76 46 36 51 51 51 Shots Fired 595 | . 86 13 109 164 98 19 2 48 14 42 Gun 469 | . 86 6 95 153 34 13 . 26 14 42 Cannon 49 | . . . . . 49 . . . . . Launcher 56 | . . . . 11 15 6 2 22 . . Special 21 | . . 7 14 . . . . . . . Kinetic 366 | . 43 3 58 94 73 13 . 26 14 42 Thermal 112 | . 43 10 51 8 . . . . . . Explosive 9 | . . . . . 6 1 2 . . . Electromagnetic 108 | . . . . 62 19 5 . 22 . . Robot Hit Streak 24 | . 15 4 21 20 12 3 3 4 6 24 Robot Miss Streak 6 | . 6 1 1 5 3 2 1 4 5 2 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 3 | . 1 . . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . Shots Hit Robots 345 | . 62 4 57 100 53 9 1 18 7 34 Core Hits 187 | . 27 3 17 50 39 10 4 16 6 15 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 8 | . . . 1 3 . . . . . 4 Destroy 6 | . . . 1 1 . . . . . 4 Corrupt 2 | . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8812 | . 580 37 960 2550 1918 472 438 895 166 796 Guns 4861 | . 580 37 960 1865 126 88 . 243 166 796 Cannons 739 | . . . . . 739 . . . . . Explosions 3212 | . . . . 685 1053 384 438 652 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4063 | . 253 15 601 1243 658 88 . 243 166 796 Thermal 1024 | . 327 22 359 131 66 51 . 68 . . Explosive 1072 | . . . . . 523 111 438 . . . Electromagnetic 2653 | . . . . 1176 671 222 . 584 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . . . . . 34 41 . 6 . 12 Average Corruption 18 | . . . . . 16 38 . 2 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 102 | . . . . . 47 40 . 11 . 4 Message Errors 28 | . . . . . 12 11 . 4 . 1 Matter Fused 23 | . . . . . 14 6 . 2 . 1 Heat Flow Errors 9 | . . . . . 3 6 . . . . Energy Discharges 8 | . . . . . 5 2 . 1 . . Parts Rejected 3 | . . . . . . 3 . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . 4 . . 2 . 1 Data Loss (major) 4 | . . . . . 2 1 . 1 . . Misfires 9 | . . . . . 4 3 . 1 . 1 Alerts 3 | . . . . . 1 2 . . . . Misdirections 5 | . . . . . . 5 . . . . Weapon Failures 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 146 | . . . . . 106 2 35 3 . . Projectiles 1 | . . . . . 1 . . . . . Explosions 145 | . . . . . 105 2 35 3 . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 6 . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 6 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 274 | . . . . 42 163 . . 69 . . Shots 14 | . . . . 3 7 . . 4 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 244 | . 97 145 . 180 129 244 . . 9 . Average Temperature 49 | . 32 66 . 50 47 111 . . 5 . Received Heat Transfer 1698 | . 117 . 132 558 630 36 24 153 48 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . 1 . . Combat Hostiles 3 | . . . . . 1 1 . 1 . . Parts Fried 3 | . . . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1650 | . 750 50 425 225 50 50 . 100 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 3 1 . 1 . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Peak Influence 1161 | . 190 33 . 474 1161 703 273 483 293 130 Initial 560 | . . 23 . . 301 560 193 191 253 65 Average 320 | . 87 27 . 155 730 533 202 359 241 87 Maximum Alert Level 4 | . . . . 2 4 3 1 2 1 . Low Security (%) 46 | 100 100 100 . 64 . . 90 15 10 100 Level 1 25 | . . . . 33 20 26 9 42 89 . Level 2 14 | . . . . 2 16 68 . 41 . . Level 3 11 | . . . . . 53 4 . . . . Level 4 2 | . . . . . 9 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 . . 2 . 1 . . 1 . Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . 1 . 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Distress Signals 8 | . 3 . . 3 . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 20 . 7 44 27 11 4 8 4 7 Peak Tracking Total 7 | . 3 . 2 4 4 5 4 3 3 7 Tactical Retreats 14 | . 2 . . 7 3 . . 1 . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Traps Triggered 14 | . . . 3 1 3 . . 5 . 2 Indirectly 2 | . . . . 1 . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Machines Disabled 5 | . . . . . 2 1 1 1 . . Max in Single Turn 1 | . . . . . 1 1 1 1 . . Garrison Relay 3 | . . . . . 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Machines Accessed 23 | . 4 . . 4 4 4 4 2 1 . Terminals 18 | . 4 . . 3 4 4 1 2 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 50 | . 12 . . 8 12 8 6 3 1 . Successful 21 | . 1 . . 4 3 5 5 2 1 . Failed 29 | . 11 . . 4 9 3 1 1 . . Catastrophic 7 | . 3 . . 1 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 10 . . 5 . 4 . . . . Terminals 43 | . 12 . . 7 12 8 1 3 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 . Terminal Hacks 14 | . 1 . . 2 3 5 1 2 . . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . Garrison Index 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Zone Layout 2 | . . . . . . 2 . . . . Garrison Registry 2 | . . . . . 1 . . 1 . . Patrol Navigation 2 | . . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 2 . 1 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . Terminals 1 | . . . . 1 . . . . . . Botnet 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 4 . . 4 2 2 3 1 1 . Full Trace Events 3 | . 1 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 60 | . . . . . . . 60 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . Robot Detection 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 8 . . 5 . . Machine Destruction 13 | . . . . . 8 . . 5 . . Attached 2 | . . . . . . . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Turns Passed 7551 | 110 1145 139 1159 1471 1357 597 261 626 447 239 Spaces Moved 3705 | 57 601 61 543 661 790 285 149 262 219 77 Core 6 | 6 . . . . . . . . . . Treads 1956 | 51 601 61 543 661 39 . . . . . Legs 1741 | . . . . . 749 285 149 262 219 77 Wheels 2 | . . . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 120 190 190 190 Average Speed 163 | 148 160 160 160 169 142 188 126 192 190 191 Slowest Speed 260 | 160 160 160 160 250 260 190 190 260 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 84 17 42 49 82 33 6 45 7 20 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 11 | . . 1 . . 10 . . . . . Terrain Destroyed 68 | . . 1 . 13 39 13 2 . . . Melee . | . . . . . . . . . . . Projectile 7 | . . 1 . 6 . . . . . . AOE 61 | . . . . 7 39 13 2 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar Total 4586 | 80 708 76 695 859 926 324 220 335 236 127 Wait 275 | 12 44 4 63 50 25 11 60 5 . 1 Move 3698 | 56 600 60 542 661 789 284 149 261 219 77 Hop . | . . . . . . . . . . . Pick Up 53 | 5 11 1 6 11 5 3 1 4 4 2 Fast Attach 42 | 6 1 . 3 11 9 5 2 2 2 1 Attach 23 | . . . 4 3 8 1 3 3 1 . Detach 7 | . . . . 2 3 . 2 . . . Swap 38 | . 4 1 6 12 8 4 . 2 1 . Drop 47 | 1 5 . 8 21 3 4 1 . 2 2 Fire 361 | . 43 10 63 88 65 12 2 38 7 33 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 40 | . . . . . 10 . . 20 . 10 Rewire 2 | . . . . . 1 . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 10) 506 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 7) 1256 | -10/Materials | Entered Mines 1257 | -10/Mines | Learned location of Storage (-8) 1390 | -10/Mines | Discovered new exit (range 3) 1395 | -10/Mines | Entered Subcaves 1401 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1777 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1838 | -10/Subcaves | Discovered new exit (range 5) 2095 | -10/Subcaves | Core integrity fell below 50% 2137 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 2140 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2505 | -10/Subcaves | Discovered new exit (range 5) 2554 | -10/Subcaves | Entered Materials 2554 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3361 | -8/Materials | Discovered new exit (range 3) 3474 | -8/Materials | Build established: Scavenger-Mutant 3660 | -8/Materials | Discovered new exit (range 13) 3983 | -8/Materials | Discovered new exit (range 5) 4025 | -8/Materials | Identified exit to Garrison 4025 | -8/Materials | Entered Garrison 4095 | -8/Garrison | Triggered checkpoint 4159 | -8/Garrison | Lost 5 parts (2n2u1w) 4187 | -8/Garrison | System corruption reached 10% 4199 | -8/Garrison | Triggered checkpoint 4304 | -8/Garrison | Garrison Relay disabled 4397 | -8/Garrison | Build established: Mutant 4471 | -8/Garrison | Core integrity fell below 50% 4477 | -8/Garrison | Triggered checkpoint 4587 | -8/Garrison | Triggered checkpoint 4606 | -8/Garrison | Discovered new exit (range 12) 4747 | -8/Garrison | Build established: Scavenger-Mutant 4753 | -8/Garrison | Triggered checkpoint 4899 | -8/Garrison | Discovered new exit (range 10) 4941 | -8/Garrison | Discovered new exit (range 14) 4941 | -8/Garrison | Discovered new exit (range 72) 4941 | -8/Garrison | Discovered new exit (range 45) 4941 | -8/Garrison | Discovered new exit (range 49) 4965 | -8/Garrison | Garrison Relay disabled 5058 | -8/Garrison | System corruption reached 30% 5279 | -8/Garrison | Installed Relay Interface Framework 5382 | -8/Garrison | Entered Materials 5936 | -8/Materials | Discovered new exit (range 15) 5979 | -8/Materials | Entered Factory 5979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5986 | -7/Factory | Identified exit to DSF 6067 | -7/Factory | Repaired Adv. EMP Blaster 6240 | -7/Factory | Identified exit to Garrison 6240 | -7/Factory | Entered Garrison 6244 | -7/Garrison | Lost 3 parts (2n1w) 6274 | -7/Garrison | Discovered new exit (range 45) 6274 | -7/Garrison | Discovered new exit (range 59) 6274 | -7/Garrison | Discovered new exit (range 49) 6394 | -7/Garrison | Triggered checkpoint 6436 | -7/Garrison | Triggered checkpoint 6590 | -7/Garrison | Triggered checkpoint 6666 | -7/Garrison | Lost 3 parts (1n1u1w) 6744 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6770 | -7/Garrison | Garrison Relay disabled 6866 | -7/Garrison | Entered Factory 6866 | -6/Factory | Evolved 2 slots: Utility x2 7203 | -6/Factory | Garrison activated, responded to threat 7306 | -6/Factory | Build established: Hacker-Mutant 7313 | -6/Factory | Identified exit to Garrison 7313 | -6/Factory | Entered Garrison 7533 | -6/Garrison | Triggered checkpoint 7545 | -6/Garrison | System corruption reached 10% 7552 | -6/Garrison | Self-destructed Last Messages --------------- 07533_ Beams of light sweep through the air. An alarm sounds. 07535_ Aluminum Leg severed. 07541_ Slug penetrates L-41 Fighter. 07541_ S-27 Virus suffers critical hit (Destroy). 07541_ S-27 Virus destroyed. 07544_ Slug penetrates S-27 Virus. 07544_ Reactive Plating destroyed. 07544_ Target Analyzer destroyed. 07544_ Relay Coupler [Sentry] destroyed. 07544_ System corrupted by crushing effect (+5). 07544_ System corrupted by crushing effect (+3). 07544_ Knocked back. 07547_ Slug penetrates L-41 Fighter. 07548_ Gauss Rifle severed. 07550_ System corrupted: Matter fused (-5). 07550_ Machine Analyzer destroyed. 07550_ System corrupted by crushing effect (+2). 07550_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????""???? ##????????????????????? | | ????????????????? ??? #????????????????????? | | ?????????????? ??? ??? #????????????????????? | | ????????????? ?? ??? #????????????????????? | | ?????????????# ?# ??? #????????????????????? | | ?????????????#^ ## ??# #????????????????????? | | ?????????????" ? "????????????????????? | | ??????????????? ? "????????????????????? | | ???????????????? ? 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"????????????????????? | | ?????????????# ???# ?# #????????????????????? | | ?????????##### ## ## ##########???????????? | | ???????? =s #???????????? | | ???????? *%s #???????????? | | ?????????????# = #?????# #???????????? | | ???????????????#### ##lb##?????# #???????????? | | ??????????????????# ?#@ #??????# #???????????? | | ??????????????????####??# #??????# #???????????? | | ????????????????????????#s #??????# #???????????? | | ????????????????????????+ #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# #??????# #???????????? | | ????????????????????????# ######## #???????????? | | ????????????????????????# ^^ ##### #?????? | | ????????????????????????# ! #?????? | | ????????????????????????# ######### [######??????? | | ????????????????????????# #???????#! #???????????? | | ????????????????????????# #???????# #???????????? | | ????????????????????????# #???????# #???????????? | | ????????????????????????# #???????# ##### #? | | ????????????????????????# #???????# #???? | | ????????????????????????# #???????# ##!!# #???? | | ????????????????????????# #???????# #??!#???????? | | ????????????????????????# #???????# #???#???????? | | ????????????????????????# #???????# #???????????? | | ????????????????????????# #???????# ############# | | ????????????????????????# #???????# =]=!! | | ????????????????????????# #???????# ! !*!! | | ????????????????????????# #???????#######!!= ## | | ????????????????????????# #?????????????####### | | ????????????????????????# #???????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexBarrageShockpuncher Manual? 0 Play Time 00:48:52 Cumulative 408.6 hours Start 2024.05.20 @ 16:44:26 End 2024.05.20 @ 17:39:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c5178e-cbe2-457c-a5fe-c0b6ec955c03