Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 17:39:38

Player: Sherlockkat

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (101)     505
Value Destroyed (3716)     3716
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1883)               1883
              TOTAL SCORE: 10184

 Bonus
-------
High Alert Combat Kills    283
Entered Garrisons          600
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             737/850
Matter                     239/300
Energy                     615/615
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
     Large Storage Unit
           Energy Well
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (15) ---
           Angular Momentum Engine
           Cooling System
           Coolant Injector
           Huge Storage Unit
  Improved Light Armor Plating
           Hardlight Generator
           Force Field
           Relay Coupler [NC] (25)
    Cooled Plasma Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Advanced EMP Blaster
  Improved Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Energy Well
           Machine Analyzer
           Reactive Plating
           Hacking Suite
           System Shield
           Relay Coupler [NC]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
  Improved Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Angular Momentum Engine
           Cooling System
           Coolant Injector
           Huge Storage Unit
           Launcher Guidance Computer
           Hardlight Generator
           Force Field
           Relay Coupler [NC]
    Cooled Plasma Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Advanced EMP Blaster
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   .   4   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   3   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             103  | 6   5   1   13  26  25  10  5   7   4   1   
  Power                    8    | 1   .   .   .   2   4   1   .   .   .   .   
    Engine                 6    | 1   .   .   .   2   2   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   2   7   10  3   2   2   1   .   
    Treads                 12   | 2   .   .   2   7   1   .   .   .   .   .   
    Leg                    16   | .   .   .   .   .   8   3   2   2   1   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   5   .   2   5   4   1   .   2   3   1   
    Device                 4    | .   .   .   .   3   1   .   .   .   .   .   
    Storage                4    | 1   2   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   1   1   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   1   .   .   2   2   .   
    Protection             8    | .   3   .   2   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   1   9   12  7   5   3   3   .   .   
    Energy Gun             9    | 1   .   .   4   4   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   3   3   1   2   .   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   .   
    Launcher               13   | .   .   .   .   4   3   3   2   1   .   .   
    Special Weapon         4    | .   .   1   2   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   .   .   .   .   .   .   
  Corrupted Parts          8    | .   .   .   .   .   5   1   .   2   .   .   
    System Corruption      45   | .   .   .   .   .   34  7   .   4   .   .   
Parts Lost                 32   | .   .   .   3   3   11  .   3   3   1   8   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               12   | .   .   .   1   .   4   .   2   1   1   3   
  Utility                  12   | .   .   .   2   1   3   .   .   1   .   5   
  Weapon                   6    | .   .   .   .   2   2   .   1   1   .   .   
  Highest Loss Streak      6    | .   .   .   1   1   5   .   3   3   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  87  92  99  86  91  95  93  
  Engine                   10   | .   14  14  14  8   8   9   7   7   6   6   
  Treads                   14   | .   28  28  28  26  2   .   .   .   .   .   
  Leg                      11   | .   .   .   .   .   24  27  29  24  26  22  
  Device                   5    | .   .   .   .   12  8   9   7   7   3   .   
  Storage                  10   | .   14  14  14  9   9   9   7   7   10  13  
  Processor                5    | .   .   .   .   4   11  9   7   7   6   8   
  Hackware                 5    | .   .   .   .   .   6   9   7   12  20  22  
  Protection               9    | .   12  14  13  8   5   8   7   7   6   5   
  Energy Gun               5    | .   14  10  11  6   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  14  14  10  5   16  7   10  13  12  
  Ballistic Cannon         1    | .   .   .   .   .   7   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   3   1   1   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 12  34  34  40  61  48  48  48  48  51  49  
  Greatest Support         60   | 40  40  40  40  60  60  35  45  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   .   1   3   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   14  15  15  15  15  15  15  14  15  15  
  Average Carried          13   | 2   9   14  14  14  12  14  14  12  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  15  14  15  13  14  15  15  

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 44% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Matter Collected           2690 | 195  149  12   256  729  485  237  .    319  62   246  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4061 | .    477  41   252  1393 674  317  25   528  79   275  
  Parts                    238  | .    34   6    14   71   42   17   4    25   6    19   
Haulers Intercepted        7    | .    2    .    .    4    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    3    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  78   | .   11  .   5   18  23  5   4   9   1   2   
  Guns                     34   | .   11  .   5   12  1   .   .   2   1   2   
  Cannons                  8    | .   .   .   .   .   8   .   .   .   .   .   
  AOE                      33   | .   .   .   .   6   13  4   4   6   .   .   
Classes Destroyed          16   | .   3   1   3   6   1   1   .   .   .   1   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   .   
  Builder                  3    | .   .   .   .   3   .   .   .   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   4   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   .   3   .   1   .   .   .   .   
  Operator                 3    | .   .   .   .   2   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   .   1   .   .   
  Swarmer                  20   | .   3   .   .   2   8   2   4   .   .   1   
  Grunt                    43   | .   8   .   .   13  12  3   .   7   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   2   2   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Artisan                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   1   1   5   4   6   4   3   2   1   
  Combat Bots Only         4    | .   2   .   1   3   4   3   4   3   1   1   
Max Kills in Single Turn   3    | .   1   1   1   2   3   2   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   3   2   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        437  | .    40   .    39   85   126  18   13   38   36   42   
  Missed                   126  | .    13   .    9    15   38   7    8    14   12   10   
Damage Taken               5124 | .    269  .    773  1110 1421 115  223  408  154  651  
  Core                     657  | .    37   .    103  93   237  4    32   38   30   83   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   107  | .    .    .    .    .    .    17   18   24   22   26   
  Regen/Repaired (Parts)   78   | .    .    .    .    .    .    .    78   .    .    .    
Core Remaining (%)         68   | 100  .    .    44   .    .    39   .    90   .    .    
Volleys Fired              361  | .    43   10   63   88   65   12   2    38   7    33   
  Largest                  2    | .    2    2    2    2    2    2    1    2    2    2    
  Hottest                  100  | .    60   100  100  90   76   46   36   51   51   51   
Shots Fired                595  | .    86   13   109  164  98   19   2    48   14   42   
  Gun                      469  | .    86   6    95   153  34   13   .    26   14   42   
  Cannon                   49   | .    .    .    .    .    49   .    .    .    .    .    
  Launcher                 56   | .    .    .    .    11   15   6    2    22   .    .    
  Special                  21   | .    .    7    14   .    .    .    .    .    .    .    
  Kinetic                  366  | .    43   3    58   94   73   13   .    26   14   42   
  Thermal                  112  | .    43   10   51   8    .    .    .    .    .    .    
  Explosive                9    | .    .    .    .    .    6    1    2    .    .    .    
  Electromagnetic          108  | .    .    .    .    62   19   5    .    22   .    .    
  Robot Hit Streak         24   | .    15   4    21   20   12   3    3    4    6    24   
  Robot Miss Streak        6    | .    6    1    1    5    3    2    1    4    5    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        3    | .    1    .    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           345  | .    62   4    57   100  53   9    1    18   7    34   
  Core Hits                187  | .    27   3    17   50   39   10   4    16   6    15   
  Critical Kills           2    | .    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    .    .    .    1    
  Critical Strikes         8    | .    .    .    1    3    .    .    .    .    .    4    
    Destroy                6    | .    .    .    1    1    .    .    .    .    .    4    
    Corrupt                2    | .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8812 | .    580  37   960  2550 1918 472  438  895  166  796  
  Guns                     4861 | .    580  37   960  1865 126  88   .    243  166  796  
  Cannons                  739  | .    .    .    .    .    739  .    .    .    .    .    
  Explosions               3212 | .    .    .    .    685  1053 384  438  652  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4063 | .    253  15   601  1243 658  88   .    243  166  796  
  Thermal                  1024 | .    327  22   359  131  66   51   .    68   .    .    
  Explosive                1072 | .    .    .    .    .    523  111  438  .    .    .    
  Electromagnetic          2653 | .    .    .    .    1176 671  222  .    584  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         41   | .    .    .    .    .    34   41   .    6    .    12   
  Average Corruption       18   | .    .    .    .    .    16   38   .    2    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102  | .    .    .    .    .    47   40   .    11   .    4    
    Message Errors         28   | .    .    .    .    .    12   11   .    4    .    1    
    Matter Fused           23   | .    .    .    .    .    14   6    .    2    .    1    
    Heat Flow Errors       9    | .    .    .    .    .    3    6    .    .    .    .    
    Energy Discharges      8    | .    .    .    .    .    5    2    .    1    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    3    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    4    .    .    2    .    1    
    Data Loss (major)      4    | .    .    .    .    .    2    1    .    1    .    .    
    Misfires               9    | .    .    .    .    .    4    3    .    1    .    1    
    Alerts                 3    | .    .    .    .    .    1    2    .    .    .    .    
    Misdirections          5    | .    .    .    .    .    .    5    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            146  | .    .    .    .    .    106  2    35   3    .    .    
  Projectiles              1    | .    .    .    .    .    1    .    .    .    .    .    
  Explosions               145  | .    .    .    .    .    105  2    35   3    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      274  | .    .    .    .    42   163  .    .    69   .    .    
  Shots                    14   | .    .    .    .    3    7    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        244  | .    97   145  .    180  129  244  .    .    9    .    
  Average Temperature      49   | .    32   66   .    50   47   111  .    .    5    .    
  Received Heat Transfer   1698 | .    117  .    132  558  630  36   24   153  48   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    1    .    1    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    1    .    1    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1650 | .    750  50   425  225  50   50   .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    2    3    1    .    1    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Peak Influence             1161 | .    190  33   .    474  1161 703  273  483  293  130  
  Initial                  560  | .    .    23   .    .    301  560  193  191  253  65   
  Average                  320  | .    87   27   .    155  730  533  202  359  241  87   
Maximum Alert Level        4    | .    .    .    .    2    4    3    1    2    1    .    
  Low Security (%)         46   | 100  100  100  .    64   .    .    90   15   10   100  
  Level 1                  25   | .    .    .    .    33   20   26   9    42   89   .    
  Level 2                  14   | .    .    .    .    2    16   68   .    41   .    .    
  Level 3                  11   | .    .    .    .    .    53   4    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    9    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    2    .    .    2    .    1    .    .    1    .    
  Investigation            2    | .    1    .    .    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    1    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Distress Signals           8    | .   3   .   .   3   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   20  .   7   44  27  11  4   8   4   7   
  Peak Tracking Total      7    | .   3   .   2   4   4   5   4   3   3   7   
  Tactical Retreats        14   | .   2   .   .   7   3   .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Traps Triggered            14   | .   .   .   3   1   3   .   .   5   .   2   
  Indirectly               2    | .   .   .   .   1   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Machines Disabled          5    | .   .   .   .   .   2   1   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   2   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Machines Accessed          23   | .   4   .   .   4   4   4   4   2   1   .   
  Terminals                18   | .   4   .   .   3   4   4   1   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   1   .   
Total Hacks                50   | .   12  .   .   8   12  8   6   3   1   .   
  Successful               21   | .   1   .   .   4   3   5   5   2   1   .   
  Failed                   29   | .   11  .   .   4   9   3   1   1   .   .   
    Catastrophic           7    | .   3   .   .   1   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   10  .   .   5   .   4   .   .   .   .   
  Terminals                43   | .   12  .   .   7   12  8   1   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   1   .   
Terminal Hacks             14   | .   1   .   .   2   3   5   1   2   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   1   .   .   
  Patrol Navigation        2    | .   .   .   .   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   2   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   .   .   4   2   2   3   1   1   .   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   60  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   8   .   .   5   .   .   
  Machine Destruction      13   | .   .   .   .   .   8   .   .   5   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Fac  Gar  Fac  Gar  
Turns Passed               7551 | 110  1145 139  1159 1471 1357 597  261  626  447  239  
Spaces Moved               3705 | 57   601  61   543  661  790  285  149  262  219  77   
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    
  Treads                   1956 | 51   601  61   543  661  39   .    .    .    .    .    
  Legs                     1741 | .    .    .    .    .    749  285  149  262  219  77   
  Wheels                   2    | .    .    .    .    .    2    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  120  120  190  190  190  
  Average Speed            163  | 148  160  160  160  169  142  188  126  192  190  191  
  Slowest Speed            260  | 160  160  160  160  250  260  190  190  260  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    84   17   42   49   82   33   6    45   7    20   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    1    .    .    10   .    .    .    .    .    
Terrain Destroyed          68   | .    .    1    .    13   39   13   2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    1    .    6    .    .    .    .    .    .    
  AOE                      61   | .    .    .    .    7    39   13   2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Fac Gar Fac Gar 
Total                      4586 | 80  708 76  695 859 926 324 220 335 236 127 
  Wait                     275  | 12  44  4   63  50  25  11  60  5   .   1   
  Move                     3698 | 56  600 60  542 661 789 284 149 261 219 77  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 5   11  1   6   11  5   3   1   4   4   2   
  Fast Attach              42   | 6   1   .   3   11  9   5   2   2   2   1   
  Attach                   23   | .   .   .   4   3   8   1   3   3   1   .   
  Detach                   7    | .   .   .   .   2   3   .   2   .   .   .   
  Swap                     38   | .   4   1   6   12  8   4   .   2   1   .   
  Drop                     47   | 1   5   .   8   21  3   4   1   .   2   2   
  Fire                     361  | .   43  10  63  88  65  12  2   38  7   33  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   10  .   .   20  .   10  
  Rewire                   2    | .   .   .   .   .   1   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 10)
  506 | -10/Materials | Discovered new exit (range 14)
  614 | -10/Materials | Discovered new exit (range 15)
  794 | -10/Materials | Discovered new exit (range 7)
 1256 | -10/Materials | Entered Mines
 1257 | -10/Mines     | Learned location of Storage (-8)
 1390 | -10/Mines     | Discovered new exit (range 3)
 1395 | -10/Mines     | Entered Subcaves
 1401 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1777 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1838 | -10/Subcaves  | Discovered new exit (range 5)
 2095 | -10/Subcaves  | Core integrity fell below 50%
 2137 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Power Source
 2140 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2505 | -10/Subcaves  | Discovered new exit (range 5)
 2554 | -10/Subcaves  | Entered Materials
 2554 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3361 | -8/Materials  | Discovered new exit (range 3)
 3474 | -8/Materials  | Build established: Scavenger-Mutant
 3660 | -8/Materials  | Discovered new exit (range 13)
 3983 | -8/Materials  | Discovered new exit (range 5)
 4025 | -8/Materials  | Identified exit to Garrison
 4025 | -8/Materials  | Entered Garrison
 4095 | -8/Garrison   | Triggered checkpoint
 4159 | -8/Garrison   | Lost 5 parts (2n2u1w)
 4187 | -8/Garrison   | System corruption reached 10%
 4199 | -8/Garrison   | Triggered checkpoint
 4304 | -8/Garrison   | Garrison Relay disabled
 4397 | -8/Garrison   | Build established: Mutant
 4471 | -8/Garrison   | Core integrity fell below 50%
 4477 | -8/Garrison   | Triggered checkpoint
 4587 | -8/Garrison   | Triggered checkpoint
 4606 | -8/Garrison   | Discovered new exit (range 12)
 4747 | -8/Garrison   | Build established: Scavenger-Mutant
 4753 | -8/Garrison   | Triggered checkpoint
 4899 | -8/Garrison   | Discovered new exit (range 10)
 4941 | -8/Garrison   | Discovered new exit (range 14)
 4941 | -8/Garrison   | Discovered new exit (range 72)
 4941 | -8/Garrison   | Discovered new exit (range 45)
 4941 | -8/Garrison   | Discovered new exit (range 49)
 4965 | -8/Garrison   | Garrison Relay disabled
 5058 | -8/Garrison   | System corruption reached 30%
 5279 | -8/Garrison   | Installed Relay Interface Framework
 5382 | -8/Garrison   | Entered Materials
 5936 | -8/Materials  | Discovered new exit (range 15)
 5979 | -8/Materials  | Entered Factory
 5979 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5986 | -7/Factory    | Identified exit to DSF
 6067 | -7/Factory    | Repaired Adv. EMP Blaster
 6240 | -7/Factory    | Identified exit to Garrison
 6240 | -7/Factory    | Entered Garrison
 6244 | -7/Garrison   | Lost 3 parts (2n1w)
 6274 | -7/Garrison   | Discovered new exit (range 45)
 6274 | -7/Garrison   | Discovered new exit (range 59)
 6274 | -7/Garrison   | Discovered new exit (range 49)
 6394 | -7/Garrison   | Triggered checkpoint
 6436 | -7/Garrison   | Triggered checkpoint
 6590 | -7/Garrison   | Triggered checkpoint
 6666 | -7/Garrison   | Lost 3 parts (1n1u1w)
 6744 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 6770 | -7/Garrison   | Garrison Relay disabled
 6866 | -7/Garrison   | Entered Factory
 6866 | -6/Factory    | Evolved 2 slots: Utility x2
 7203 | -6/Factory    | Garrison activated, responded to threat
 7306 | -6/Factory    | Build established: Hacker-Mutant
 7313 | -6/Factory    | Identified exit to Garrison
 7313 | -6/Factory    | Entered Garrison
 7533 | -6/Garrison   | Triggered checkpoint
 7545 | -6/Garrison   | System corruption reached 10%
 7552 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
07533_ Beams of light sweep through the air. An
  alarm sounds.
07535_ Aluminum Leg severed.
07541_ Slug penetrates L-41 Fighter.
07541_ S-27 Virus suffers critical hit
  (Destroy).
07541_ S-27 Virus destroyed.
07544_ Slug penetrates S-27 Virus.
07544_ Reactive Plating destroyed.
07544_ Target Analyzer destroyed.
07544_ Relay Coupler [Sentry] destroyed.
07544_ System corrupted by crushing effect (+5).
07544_ System corrupted by crushing effect (+3).
07544_ Knocked back.
07547_ Slug penetrates L-41 Fighter.
07548_ Gauss Rifle severed.
07550_ System corrupted: Matter fused (-5).
07550_ Machine Analyzer destroyed.
07550_ System corrupted by crushing effect (+2).
07550_ Aluminum Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????""????  ##????????????????????? |
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| ?????????????"         ?    "????????????????????? |
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| ????????????????       ?    "????????????????????? |
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| ?????????????# ???#    ?#   #????????????????????? |
| ?????????#####   ##    ##   ##########???????????? |
| ????????               =s            #???????????? |
| ????????              *%s            #???????????? |
| ?????????????#         =    #?????#  #???????????? |
| ???????????????####    ##lb##?????#  #???????????? |
| ??????????????????#    ?#@ #??????#  #???????????? |
| ??????????????????####??#  #??????#  #???????????? |
| ????????????????????????#s #??????#  #???????????? |
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| ????????????????????????#  #??????#  #???????????? |
| ????????????????????????#  #??????#  #???????????? |
| ????????????????????????#  ########  #???????????? |
| ????????????????????????#   ^^       ##### #?????? |
| ????????????????????????#          !       #?????? |
| ????????????????????????# ######### [######??????? |
| ????????????????????????# #???????#! #???????????? |
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| ????????????????????????# #???????#      =]=!!     |
| ????????????????????????# #???????#     ! !*!!     |
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| ????????????????????????# #???????????????????#### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            615
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                55
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        48

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexBarrageShockpuncher
  Manual?         0
Play Time         00:48:52
  Cumulative      408.6 hours
  Start           2024.05.20 @ 16:44:26
  End             2024.05.20 @ 17:39:38
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          468
  Rogue           468
  Adventurer      0
  Explorer        0
Win Type          -
  Total           34
  Types           22/3/8/1/0/0/0/0/0
Lore%             72
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6c5178e-cbe2-457c-a5fe-c0b6ec955c03