Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 21:19:21 Player: Big Jerry Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1713) 1713 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5338 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 100/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Gravity Neutralizer Gravity Neutralizer Improved Signal Interpreter Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Kinecellerator Improved Reaction Control System Improved Reaction Control System Medium Reactive Plating > --- WEAPON ----------- Improved Lightning Gun Gauss Cannon > --- INVENTORY -------- Aerolev Unit Aerolev Unit Cooled Airjet Biomechanical Wings Gauss Rifle Gauss Rifle Flak Gun Heavy Flak Cannon Improved Datajack Scythe [Rating: 72] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Makeshift Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 96 | 6 8 6 37 11 28 Power 10 | 1 . 1 4 1 3 Engine 6 | 1 . 1 2 1 1 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 27 | 2 . . 16 3 6 Treads 5 | 2 . . 3 . . Leg 11 | . . . 7 . 4 Wheel . | . . . . . . Hover 8 | . . . 5 3 . Flight 3 | . . . 1 . 2 Utility 27 | 1 3 . 5 5 13 Device 15 | . 1 . 4 2 8 Storage 3 | 1 2 . . . . Processor 2 | . . . . 1 1 Hackware 3 | . . . . . 3 Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 32 | 2 5 5 12 2 6 Energy Gun 10 | 1 . 1 6 1 1 Energy Cannon 4 | . 1 1 2 . . Ballistic Gun 6 | 1 . 1 1 1 2 Ballistic Cannon 5 | . 2 1 . . 2 Launcher 5 | . 2 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 12 | . . . 8 1 3 Parts Lost 21 | . . 1 1 . 19 Power 4 | . . 1 1 . 2 Propulsion 6 | . . . . . 6 Utility 7 | . . . . . 7 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . 1 1 . 9 To Critical Strikes . | . . . . . . Average Backups 9 | 2 8 9 9 9 8 Power . | . 1 . . . . Propulsion 2 | 1 2 2 1 3 2 Utility 1 | . . 1 1 . 1 Weapon 5 | . 5 6 6 4 3 Tool/Special . | . . . . . . Unused Backups 3 | . . 1 1 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . 1 . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 98 100 99 96 93 Engine 8 | . 14 14 6 7 3 Core 2 | . . . 1 . 8 Treads 10 | . 28 28 5 . . Leg 11 | . . . 17 . 22 Hover 7 | . . . 12 30 . Device 18 | . 12 14 20 21 21 Storage 9 | . 14 14 9 7 5 Processor 1 | . . . . 4 4 Protection 5 | . . . 6 8 10 Energy Gun 5 | . 2 1 9 10 3 Energy Cannon 3 | . 6 8 4 . . Ballistic Gun 1 | . 2 2 . . 3 Ballistic Cannon 4 | . 14 7 . . 3 Launcher 2 | . 2 8 . . . Slashing Weapon 1 | . . . 2 3 . Peak Build Rating 72 | 6 8 11 40 47 72 Average Rating 32 | 4 7 8 33 44 60 On Entrance 18 | . 6 8 11 40 47 Avg Prop Armor Cover (%) 6 | . . . 4 . 15 Naked Turns . | . . . . . . Heaviest Build 71 | 10 20 26 44 39 71 Greatest Support 84 | 40 40 40 80 38 84 Greatest Overweight (x) 2 | . . . 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 . Class Distribution -------------------- 85% | Mutant 11% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 1758 | 143 48 333 668 160 406 Remotely . | . . . . . . Salvage Created 2338 | . 155 172 915 324 772 Parts 129 | . 12 12 55 21 29 Haulers Intercepted 11 | . 1 . 5 2 3 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 44 | . 9 5 16 4 10 Guns 16 | . . . 8 4 4 Cannons 17 | . 1 4 6 . 6 AOE 10 | . 8 1 1 . . Classes Destroyed 12 | . 3 2 4 1 2 Worker 2 | . . . . 1 1 Builder 4 | . . . 2 . 2 Hauler 11 | . 1 . 5 2 3 Recycler 3 | . . . 1 1 1 Operator 2 | . . . 2 . . Watcher 3 | . . . 2 . 1 Swarmer 21 | . 6 . 6 4 5 Grunt 14 | . 3 1 9 . 1 Brawler 1 | . . . . . 1 Sentry 4 | . . 1 1 . 2 Programmer 1 | . . . . . 1 Subdweller 3 | . . 3 . . . Best Kill Streak 6 | . 5 2 6 4 4 Combat Bots Only 5 | . 5 2 3 4 3 Max Kills in Single Turn 3 | . 3 1 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 520 | . 17 14 86 54 349 Missed 206 | . 5 4 26 26 145 Hits 314 | . 12 10 60 28 204 Projectile 314 | . 12 10 60 28 204 AOE 1 | . . . . . 1 Critical Strikes 5 | . . . . . 5 Part Disruptions 1 | . . . . . 1 Damage Taken 4503 | . 121 279 765 348 2990 Core 1023 | . 6 4 65 90 858 Absorbed by Shields 68 | . . . 68 . . Redirected to Shielding 51 | . . . . 31 20 Ignored by Resistances 181 | . . . . . 181 Regen/Repaired (Parts) 53 | . . . 53 . . Core Remaining (%) 92 | 100 . 96 88 87 . Volleys Fired 178 | . 11 33 61 11 62 Largest 2 | . 2 2 2 2 2 Hottest 143 | . 90 110 143 89 121 Shots Fired 301 | . 20 44 114 19 104 Gun 147 | . . 14 64 19 50 Cannon 137 | . 16 20 47 . 54 Launcher 17 | . 4 10 3 . . Special . | . . . . . . Kinetic 116 | . 14 16 5 8 73 Thermal 140 | . 2 18 106 11 3 Explosive 17 | . 4 10 3 . . Electromagnetic 28 | . . . . . 28 Robot Hit Streak 11 | . 5 6 11 3 6 Robot Miss Streak 18 | . 3 2 6 18 7 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 168 | . 10 17 65 16 60 Core Hits 111 | . 11 8 42 10 40 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . 4 1 6 Burn 2 | . . . 2 . . Meltdown 1 | . . . 1 . . Blast 5 | . . . . . 5 Corrupt 1 | . . . . . 1 Sever 2 | . . . 1 1 . Melee Attacks 16 | . . . 9 6 1 Impact . | . . . . . . Slashing 15 | . . . 9 6 . Piercing . | . . . . . . Sneak Attacks 5 | . . . 1 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5385 | . 559 486 1727 494 2119 Guns 1631 | . . . 650 177 804 Cannons 2032 | . 135 257 739 . 901 Explosions 824 | . 424 229 112 . 59 Melee 410 | . . . 93 317 . Ramming 488 | . . . 133 . 355 Kinetic 1414 | . 135 103 . 44 1132 Thermal 1758 | . . 154 1389 133 82 Explosive 687 | . 424 229 34 . . Electromagnetic 628 | . . . 78 . 550 Impact . | . . . . . . Slashing 410 | . . . 93 317 . Piercing . | . . . . . . Highest Corruption 9 | . . . 2 . 9 Average Corruption 2 | . . . 2 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 9 . 13 Message Errors 5 | . . . 2 . 3 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 2 | . . . 1 . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . 1 . 1 Misfires 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 118 | . 38 . 16 46 18 Projectiles 27 | . . . 16 . 11 Explosions 38 | . 38 . . . . Melee 53 | . . . . 46 7 Knockbacks 12 | . 4 . . . 8 Impact 3 | . . . . . 3 Kinetic 9 | . 4 . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 132 | . . 38 82 . 12 Shots 6 | . . 2 4 . . Rammed 9 | . . . . . 9 Targets Rammed 61 | . . . 22 . 39 Kicked 52 | . . . 22 . 30 Crushed . | . . . . . . Highest Temperature 397 | . 60 2 397 127 121 Average Temperature 110 | . 20 2 145 52 22 Received Heat Transfer 1047 | . 27 54 261 18 687 Effects 8 | . . . 8 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . . . 5 1 . Heat Transferred 3245 | . . 259 2590 259 137 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 1 | . 1 . . . . Low Security (%) 98 | 100 92 . 100 100 100 Level 1 1 | . 7 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 224 | . 224 . 181 82 176 Initial 35 | . . . . 31 35 Average 71 | . 99 . 86 9 66 Influence Increases 1839 | . 274 40 660 168 697 Destroy 0b10 Robot/C 820 | . 180 40 320 80 200 Destroy 0b10 Robot/NC 125 | . 5 . 60 20 40 Destroy Leader 168 | . 42 . 54 14 58 Successful Hack 71 | . 5 . 33 24 9 Disable Machine 135 | . 15 . 90 . 30 Destroy Structure 100 | . 27 . 43 . 30 Partial Spotted 30 | . . . . . 30 Lose Combat Pursuer 390 | . . . 60 30 300 Influence Decreases 1707 | . 198 116 590 164 639 Entered New Map 115 | . . 37 . 39 39 Time Decay 1392 | . 198 79 580 125 410 Lost Part 200 | . . . 10 . 190 Squads Dispatched 23 | . 1 . 5 4 13 Investigation 7 | . 1 . 2 1 3 Extermination 4 | . . . . 1 3 Reinforcement 10 | . . . 3 2 5 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 5 | . . . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 10 5 29 15 52 Peak Tracking Total 10 | . 5 2 5 4 10 Tactical Retreats 13 | . . . 3 2 8 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 4 | . . 2 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 9 | . 1 . 6 . 2 Max in Single Turn 2 | . 1 . 2 . 1 Garrison Access 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 29 | . 4 1 11 8 5 Terminals 16 | . 4 . 6 4 2 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . . 2 1 1 Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 4 | . . . . 3 1 Total Hacks 76 | . 14 4 29 16 13 Successful 36 | . 3 4 17 8 4 Failed 39 | . 11 . 11 8 9 Catastrophic 7 | . 1 . 1 3 2 Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 45 | . 14 . 14 9 8 Fabricators 2 | . . . . . 2 Repair Stations 10 | . . . 6 3 1 Recycling Units 1 | . . . 1 . . Scanalyzers 8 | . . . 8 . . Garrison Access 6 | . . . . 4 2 Terminal Hacks 21 | . 3 4 8 4 2 Record 5 | . . 4 1 . . Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Scanalyzer Index 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Transport Status 2 | . 1 . 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 5 | . 1 . 3 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . 3 1 . Scan Component 3 | . . . 2 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 3 | . . . . 3 . Seal Access 3 | . . . . 3 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 21 | . 4 . 8 5 4 Full Trace Events 8 | . 2 . 3 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 3987 | . 569 1103 786 529 1000 Sensors 504 | . . . . . 504 Structural 1985 | . 569 1103 313 . . Traps 868 | . . . 473 395 . T.N.C. 815 | . . . . 319 496 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 5517 | 76 612 1103 1865 529 1332 Spaces Moved 4384 | 43 350 629 1410 898 1054 Core 91 | 4 . . . . 87 Treads 1152 | 39 350 629 134 . . Legs 1468 | . . . 672 . 796 Wheels . | . . . . . . Hover 1513 | . . . 604 898 11 Flight 160 | . . . . . 160 Fastest Speed 38 | 50 160 160 90 38 38 Average Speed 104 | 149 160 160 105 50 96 Slowest Speed 270 | 160 160 160 270 98 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 57 33 83 27 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 18 | . . 7 9 . 2 Terrain Destroyed 154 | . 24 56 42 . 32 Melee 7 | . . . 7 . . Projectile 37 | . . 1 13 . 23 AOE 110 | . 24 55 22 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 4955 | 52 379 677 1655 945 1247 Wait 109 | . 3 . 71 9 26 Move 4371 | 42 349 628 1409 897 1046 Hop 4 | . . . . . 4 Pick Up 36 | 4 4 5 13 3 7 Fast Attach 28 | 6 2 . 6 3 11 Attach 20 | . . 2 6 2 10 Detach 6 | . 1 . 2 1 2 Swap 75 | . 8 5 36 7 19 Drop 51 | . 1 4 20 6 20 Fire 178 | . 11 33 61 11 62 Melee 16 | . . . 9 6 1 Ram 9 | . . . . . 9 Kick 52 | . . . 22 . 30 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Discovered new exit (range 5) 527 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Entered Subcaves 713 | -10/Subcaves | Learned location of Zion (-6) 713 | -10/Subcaves | Met a Zionite searching for "candidates" 814 | -10/Subcaves | Visited Clippyterm 819 | -10/Subcaves | Learned Factory emergency access door positions 936 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1007 | -10/Subcaves | Disturbed a concealed Subdweller 1153 | -10/Subcaves | Discovered new exit (range 5) 1222 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1232 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1459 | -10/Subcaves | Learned 2 Materials zone layouts 1545 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 1556 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1792 | -10/Subcaves | Entered Materials 1792 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2292 | -8/Materials | Repaired Pulse Rifle 2551 | -8/Materials | Central database locked down 2694 | -8/Materials | Discovered new exit (range 8) 2879 | -8/Materials | Met 7R-MNS 3215 | -8/Materials | Discovered new exit (range 5) 3657 | -8/Materials | Entered Factory 3657 | -7/Factory | Evolved 2 slots: Utility x2 3658 | -7/Factory | Caught up to 7R-MNS 3849 | -7/Factory | Discovered new exit (range 11) 4049 | -7/Factory | Discovered new exit (range 5) 4095 | -7/Factory | Discovered new exit (range 15) 4180 | -7/Factory | Discovered new exit (range 15) 4186 | -7/Factory | Entered another Factory area 4186 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4187 | -6/Factory | Caught up to 7R-MNS 4573 | -6/Factory | Build established: Scavenger-Mutant 5228 | -6/Factory | Build established: Mutant 5338 | -6/Factory | Garrison activated, responded to threat 5384 | -6/Factory | Lost 9 parts (1p3n4u1w) 5460 | -6/Factory | Core integrity fell below 50% 5489 | -6/Factory | Core integrity fell below 20% 5490 | -6/Factory | Lost 5 parts (1p2n1u1w) 5518 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- S-27 Virus destroyed. Acquired 25 matter. Acquired VTOL Module. G-50 Soldier knocked back. Slug penetrates Wall. Slug penetrates G-50 Soldier. Slammed into G-50 Soldier. Hvy. Flak Cannon broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Fabricator disabled. Slammed into P-60 Hacker. Destabilizing: System corrupted (+1). Slug penetrates Fabricator. Gravity Neutralizer destroyed. Gauss Rifle destroyed. Critical hit (Burn: +37). VTOL Module destroyed. Slammed into H-66 Slayer. Broken Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# ! 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""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 65 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Slug Cannon | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Imp. Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Pulse Rifle | 33% | -8/Materials Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedCarbideDisplacer Manual? 0 Play Time 01:34:13 Cumulative 41.2 hours Start 2025.10.27 @ 19:45:18 End 2025.10.27 @ 21:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a29e8267-d0e9-407a-8c42-977dd889e17d