Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 20:22:22 Player: the cat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (189) 945 Value Destroyed (7573) 7573 Prototype IDs (108) 2160 Alien Tech Used (8) 1600 Bonus (11507) 11507 TOTAL SCORE: 35085 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1799 Follower Combat Kills 2417 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1409 Cogmind --------- Core Integrity 8/1600 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (94) Cooled Nova Cannon Improved Potential Cannon Chainsword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter Precision Energy Filter Zionite Weapon Casing SHELL Armor Graphene Brace Antimissile System > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Light Fission Core Biometal Heavy Treads Improved Q-thruster Improved Energy Well Advanced Sensor Array Transdimensional Reconstructor Cooled Nova Cannon Chainsword [Rating: 223] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Experimental Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Chainsword Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . Utility 9 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 576 | 7 4 10 25 7 59 10 2 1 1 . 8 3 3 6 9 16 1 2 22 2 31 . 40 7 1 4 17 55 49 7 37 4 27 99 Power 41 | 1 . 1 2 1 4 1 . . . . . . . . 1 2 . . 3 . 3 . 2 . . 1 . 2 3 . 1 . 5 8 Engine 9 | 1 . 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 15 | . . . . . . 1 . . . . . . . . 1 2 . . 2 . 3 . 2 . . . . 1 1 . . . . 2 Reactor 17 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 2 . 1 . 5 6 Propulsion 122 | 3 1 4 8 3 25 4 . . . . 2 1 . 3 2 7 . . 9 . 4 . 2 1 . . 1 6 9 1 . 2 7 17 Treads 39 | 2 1 3 5 1 19 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 7 Leg 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Wheel 12 | 1 . 1 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . 2 5 . . 1 . . . . . . . . . . . . . . . Flight 61 | . . . . . 1 4 . . . . 2 1 . 2 . 2 . . 6 . 4 . 2 1 . . 1 6 9 1 . 2 7 10 Utility 259 | 1 2 4 7 1 10 4 . . . . 4 1 . 2 4 3 . 1 8 2 12 . 23 3 . 3 8 41 24 4 21 2 7 57 Device 164 | . . . 1 . . 1 . . . . 1 1 . 2 1 2 . 1 4 . 7 . 22 2 . 2 7 32 18 2 16 . 4 38 Storage 18 | 1 1 1 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 3 1 2 1 1 2 Processor 23 | . . 1 . . 2 . . . . . . . . . 2 . . . 1 1 1 . . . . . 1 3 . 1 . 1 1 8 Hackware 16 | . . . . . 1 2 . . . . 1 . . . . 1 . . 1 1 1 . 1 . . . . 2 1 . . . . 4 Protection 36 | . 1 2 5 1 6 . . . . . 2 . . . 1 . . . 2 . 2 . . 1 . . . 4 2 . 1 . 1 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 154 | 2 1 1 8 2 20 1 2 1 1 . 2 1 3 1 2 4 1 1 2 . 12 . 13 3 1 . 8 6 13 2 15 . 8 17 Energy Gun 4 | 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 87 | . . . 1 . 1 1 2 1 1 . 2 1 3 . 2 2 1 . 1 . 6 . 7 3 1 . 6 4 10 2 11 . 6 12 Ballistic Gun 32 | 1 . 1 6 1 13 . . . . . . . . . . 1 . . 1 . 5 . 1 . . . . 1 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 1 4 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . 1 . . . . . . . . 1 . 1 . . . . 1 . 1 . . . 2 1 3 . 4 . 2 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . 3 . 1 . . . . . . 1 . 2 . . 8 . 2 . 2 . . 3 . 6 7 . 7 1 3 5 Parts Lost 73 | . . 1 8 4 6 . . . . . 1 . . . 7 3 4 2 . . 5 . 2 1 . . 1 4 1 . 1 1 4 17 Power 10 | . . 1 . 1 1 . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 1 2 Propulsion 29 | . . . 2 1 2 . . . . . 1 . . . 4 1 2 1 . . 3 . 1 1 . . 1 . . . . . 1 8 Utility 29 | . . . 3 1 2 . . . . . . . . . 2 1 2 1 . . 1 . 1 . . . . 4 1 . 1 . 2 7 Weapon 5 | . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 14 | . . 1 2 3 3 . . . . . 1 . . . 7 2 3 1 . . 2 . 1 1 . . 1 2 1 . 1 1 2 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 87 100 98 97 99 76 77 64 68 64 75 75 76 78 73 85 73 55 77 94 87 85 86 85 85 83 82 84 81 69 70 70 68 71 Engine 3 | . 14 14 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 7 7 7 7 7 6 6 6 6 5 7 5 5 5 5 5 5 5 5 5 5 5 2 4 4 4 4 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 4 4 4 3 4 Treads 7 | . 14 14 22 20 24 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 3 | . 14 14 11 11 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 9 18 18 12 3 . . . . . . . . . . . . . . . Flight 16 | . . . . . . 26 29 28 28 28 31 31 31 34 15 8 . . 20 33 29 30 30 30 30 30 26 27 23 19 20 20 22 20 Device 11 | . . . 3 11 1 7 7 7 7 7 11 12 12 11 5 12 13 8 10 13 20 15 19 20 20 18 20 21 21 17 19 20 14 14 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 4 4 6 7 Processor 4 | . . 1 . . 8 2 . . . . . . . . 9 11 7 5 5 8 5 5 5 5 5 5 5 4 4 6 4 4 4 3 Hackware 6 | . . . . . 5 10 14 7 7 7 7 12 12 12 12 10 11 11 11 11 10 10 10 10 10 10 10 9 7 4 4 4 3 3 Protection 6 | . 1 12 17 11 11 . . . . . 5 . . . . . . . 3 5 3 5 5 4 5 5 5 3 1 4 4 4 6 5 Energy Gun 1 | . 14 14 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 2 . 2 . 4 . . . 1 . . 3 5 1 . . . . . . . . 1 . 2 . . . . . Ballistic Gun 4 | . 14 14 14 15 14 . . . . . . . . . . . . . 1 5 3 5 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 7 7 7 7 7 6 6 6 5 6 5 5 5 5 5 5 5 5 5 5 5 4 3 3 3 3 4 2 2 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 120 | 13 18 30 59 58 120 112 29 21 29 21 25 24 30 23 25 44 39 38 34 34 47 47 61 47 47 47 56 70 93 84 95 63 78 92 Greatest Support 375 | 40 10 20 16 43 112 112 21 21 21 21 25 26 26 32 32 53 53 42 34 34 49 49 66 51 48 48 54 76 80 71 71 71 79 375 Greatest Overweight (x) 8 | 1 1 1 4 4 8 . 1 . 1 . 1 . 1 7 1 1 . . 1 . . . . . . . 1 . 1 1 1 . . 1 Average Overweight (x) . | . 1 . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 20 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 14 | 6 9 13 18 20 23 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 14 10 10 10 10 9 Most Carried 25 | 4 9 15 20 20 25 22 10 10 10 10 10 9 9 10 10 10 10 10 10 10 13 13 15 15 14 15 15 15 15 10 10 10 10 10 Average Carried 13 | 2 6 13 17 18 22 10 9 9 9 10 7 8 8 9 6 9 10 9 9 9 10 13 14 14 13 14 14 14 13 9 9 9 9 9 Final Capacity 25 | 8 10 15 20 20 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 10 10 10 10 10 5 Final Carried 22 | 4 9 15 20 20 22 10 10 10 9 10 10 9 9 10 6 10 10 10 10 10 13 13 15 14 14 15 15 14 10 9 10 9 7 5 Class Distribution -------------------- 22% | Mutant 17% | Hacker-Scout 15% | Hacker-Ninja 10% | Scavenger-Mutant 6% | Hacker-Sprinter 6% | Hacker-Mutant 5% | Alien-Sprinter 4% | Infiltrator-Ninja 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Scout | -7/Lower Caves Assassin | -7/Data Miner Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 7750 | 208 136 152 583 299 1506 120 40 10 . 10 27 64 44 60 100 85 . 6 341 10 304 . 273 220 10 50 185 518 474 96 442 . 143 1234 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9111 | . 214 342 1329 149 2063 58 76 . . . . . . . 102 96 . 21 226 . 348 . 135 105 . 469 332 471 424 134 349 . 435 1233 Parts 483 | . 13 28 72 13 125 4 2 . . . . . . . 8 3 . 7 8 . 11 . 11 . . 4 14 37 33 5 18 . 15 52 Haulers Intercepted 14 | . 1 . 4 . 6 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Recyclers Shooed 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Retrieved Matter 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Parts Self-Destructed 76 | . . . . . . . . 1 . . . . . . 6 . . 4 61 . . . . . . 1 3 . . . . . . . Prevented 7 | . . . . . . . . 1 . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 134 | . 7 10 26 12 35 . . . . . . . . . 2 1 . 4 . . . . . . . . . 2 5 1 5 . 8 16 Melee 11 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 2 . 3 . . 1 Guns 68 | . 7 10 23 4 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 5 AOE 35 | . . . . 8 6 . . . . . . . . . . . . 4 . . . . . . . . . . . 1 2 . 5 9 Classes Destroyed 24 | . 3 2 4 3 5 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 4 Worker 9 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Builder 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Tunneler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 4 . 6 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Recycler 11 | . . 1 . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . 1 . . 5 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . 1 Watcher 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . . 1 Swarmer 39 | . 6 6 7 2 4 . . . . . . . . . . 1 . 4 . . . . . . . . . . . . 3 . 2 4 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 36 | . 1 2 11 1 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 20 | . . 2 6 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 Programmer 16 | . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . 2 5 1 2 . . 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 6 10 7 1 . . . . . . . . 2 1 . 4 . . 1 . 1 . . . 2 1 3 1 3 . 11 8 Combat Bots Only 9 | . 3 3 6 9 6 . . . . . . . . . 2 1 . 4 . . . . . . . . . 1 2 1 3 . 8 8 Max Kills in Single Turn 4 | . 1 2 2 2 3 1 1 . . . . . . . 1 1 . 2 1 . 1 . 1 . . . 1 1 1 1 1 . 4 4 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . 2 3 Melee 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 21046 | . 260 284 1208 647 2530 17 . . . . 246 22 22 . 494 358 207 170 . 118 512 . 261 56 . . 54 837 490 97 514 161 3542 7939 Core 2801 | . 103 44 175 56 340 11 . . . . 68 . 22 . 106 34 4 60 . . 80 . 63 . . . . 58 89 25 20 . 433 1010 Absorbed by Shields 432 | . . . . . . . . . . . . . . . . . 49 38 . . . . . . . . . 67 114 . 34 . . 130 Reduced by Siege Mode 225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Redirected to Shielding 300 | . . 8 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 179 Regen/Repaired (Parts) 3683 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . 146 23 412 57 1740 1283 Core Remaining (%) 68 | 100 . 41 . 42 38 . . . . 98 . . . . 76 . . . . 90 . . . . . . 87 . 88 . . 96 . . Volleys Fired 648 | . 34 24 90 29 155 3 31 2 9 . 5 3 17 . 15 5 4 4 . . 7 . 11 3 3 . 93 3 33 3 17 . 12 33 Largest 2 | . 2 2 2 2 2 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 . 1 1 1 . 1 1 1 1 1 . 1 1 Hottest 200 | . 60 63 79 50 90 65 65 65 65 . 65 65 65 . 65 65 98 36 . . 98 . 98 98 98 . 98 98 200 200 200 . 200 200 Shots Fired 941 | . 68 47 180 39 289 3 31 2 9 . 5 3 17 . 15 5 4 4 . . 7 . 11 3 3 . 94 3 34 3 17 . 12 33 Gun 549 | . 68 47 176 26 230 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Cannon 367 | . . . 4 . 51 3 31 2 9 . 5 3 17 . 15 5 4 . . . 5 . 11 3 3 . 94 3 34 3 17 . 12 33 Launcher 25 | . . . . 13 8 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 428 | . 34 24 112 26 230 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Thermal 478 | . 28 23 64 . 51 3 31 2 9 . 5 3 17 . 15 5 4 . . . 5 . 11 3 3 . 94 3 34 3 17 . 12 33 Explosive 25 | . . . . 13 8 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Electromagnetic 10 | . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 13 7 11 7 18 . 19 . 20 . . . . . . . . 2 . . . . . . . . 1 . 11 2 . . 3 7 Robot Miss Streak 6 | . 6 5 3 4 3 . . . . . . . . . . . . 2 . . 1 . . . . . 2 . 4 1 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 2 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 602 | . 37 26 122 19 197 3 5 . 1 . 3 . . . 6 6 . 2 7 . 7 . 8 2 . 12 23 35 24 5 8 . 8 36 Core Hits 294 | . 14 13 47 24 86 1 3 . . . . . . . 2 2 . 7 2 . 2 . 2 . . 6 10 12 9 2 6 . 8 36 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 1 . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Burn 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 603 | . . . . . . 27 14 5 1 . 13 2 7 1 25 34 . . 8 . 45 . 50 9 6 12 52 108 48 9 32 3 28 64 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 603 | . . . . . . 27 14 5 1 . 13 2 7 1 25 34 . . 8 . 45 . 50 9 6 12 52 108 48 9 32 3 28 64 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 55 | . . . . . . 2 2 . . . 1 . . . . 5 . . 7 . 4 . 5 . . . . 12 2 3 2 . . 10 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27782 | . 375 335 1910 889 4326 173 289 . 18 . 140 . . . 217 520 . 357 503 . 489 . 518 167 . 913 1216 1894 1588 765 729 . 2464 6987 Guns 5623 | . 375 327 1824 277 2820 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4710 | . . . 86 . 731 . 26 . 18 . . . . . . . . . . . . . . . . . 66 . 824 240 . . 946 1773 Explosions 7963 | . . . . 612 770 . . . . . . . . . . . . 357 . . . . . . . . . . 267 243 338 . 1437 3939 Melee 9360 | . . . . . . 173 263 . . . 140 . . . 217 407 . . 503 . 489 . 518 167 . 913 1150 1894 497 282 391 . 81 1275 Ramming 126 | . . 8 . . 5 . . . . . . . . . . 113 . . . . . . . . . . . . . . . . . . Kinetic 4503 | . 145 151 1110 277 2820 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 11904 | . 166 176 714 . 731 . 26 . 18 . . . . . . . . . . . . . . . . . 66 . 1091 483 338 . 2383 5712 Explosive 1739 | . . . . 612 770 . . . . . . . . . . . . 357 . . . . . . . . . . . . . . . . Electromagnetic 150 | . 64 . 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9360 | . . . . . . 173 263 . . . 140 . . . 217 407 . . 503 . 489 . 518 167 . 913 1150 1894 497 282 391 . 81 1275 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . . . . 5 2 2 2 2 . 1 1 1 1 1 1 1 4 11 2 4 . 8 19 Average Corruption 4 | . . . . . . . . . . . . . . . 4 2 2 2 2 . 1 1 1 1 1 1 1 3 8 1 3 . 4 12 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption Blocked 24 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . 9 Effects 181 | . . . . . . . . . . . . . . . 10 6 2 3 . . . 1 8 2 4 1 9 18 34 . 11 . 9 63 Message Errors 49 | . . . . . . . . . . . . . . . 2 1 . 2 . . . . 2 1 3 1 1 2 9 . 5 . 2 18 Matter Fused 38 | . . . . . . . . . . . . . . . 4 1 2 . . . . . 1 1 . . 3 3 6 . 4 . 3 10 Heat Flow Errors 15 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 6 . . . . 4 Energy Discharges 19 | . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . 2 4 . . . . 1 8 Parts Rejected 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 1 3 Data Loss (minor) 28 | . . . . . . . . . . . . . . . 1 3 . . . . . . 3 . . . . 3 5 . 2 . 1 10 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 2 . . . 1 3 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2808 | . . . . 9 . . 36 . . . 25 . . . 19 119 . 15 122 . 191 . . 105 . 181 135 101 358 271 126 . 454 541 Projectiles 756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 190 . . 155 175 Explosions 790 | . . . . 9 . . . . . . . . . . . . . 15 . . . . . . . . . . 102 50 126 . 299 189 Melee 1262 | . . . . . . . 36 . . . 25 . . . 19 119 . . 122 . 191 . . 105 . 181 135 101 20 31 . . . 177 Knockbacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 311 | . . 4 . 102 2 . . . . . . . . . . 56 . 31 . . . . . . . . . . . . 53 . . 63 Shots 6 | . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Rammed 5 | . . 1 . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 1 . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 348 | . 80 102 273 6 326 60 280 40 160 . 80 42 112 2 252 214 189 . . . 284 22 297 60 168 . 240 345 348 255 82 . 222 331 Average Temperature 71 | . 29 28 72 3 97 31 104 19 94 . 32 21 45 2 117 68 86 . . . 38 10 42 27 96 . 88 87 110 153 47 . 82 101 Received Heat Transfer 2155 | . 24 51 330 26 972 . . . . . 36 20 9 . . 45 54 6 . 24 21 . 18 . . . 12 49 60 . 9 . 153 236 Effects 9 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . 1 . 4 . . . . . Energy Bleed 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Longest Duration 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 12 | . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 2 Heat Transferred 10812 | . 375 400 2013 . 999 . 37 . 37 . . . . . . . . . . . . . . . . . 100 . 734 210 240 . 1660 4007 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3395 | . 234 477 518 457 628 727 . . . . 444 . . . . 567 . . . . 444 153 455 . . . . 713 789 433 706 420 1701 3395 Initial 1088 | . . 91 135 201 178 270 . . . . . . . . . . . . . . 46 123 107 . . . . 6 400 204 243 396 245 1088 Average 493 | . 117 330 308 358 360 408 . . . . 193 . . . . 245 . . . . 283 136 219 . . . . 326 521 240 477 409 949 1671 Maximum Alert Level 5 | . 1 2 2 2 2 3 . . . . 2 . . . . 2 . . . . 2 . 2 . . . . 3 3 2 3 2 5 5 Low Security (%) 19 | 100 70 10 18 . 22 . . . . . 53 . . . . 56 . . . . 11 100 63 . . . . 22 . . . . . . Level 1 37 | . 29 59 49 53 41 59 . . . . 42 . . . . 26 . . . . 85 . 19 . . . . 41 17 98 31 37 22 . Level 2 28 | . . 30 32 46 36 36 . . . . 4 . . . . 17 . . . . 2 . 17 . . . . 36 63 1 65 62 5 . Level 3 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 18 . 3 . 21 10 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 60 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 1 . 4 1 5 3 . . . . 5 . . . . 8 . . . . 8 . 5 . . . . 5 6 1 4 1 12 18 Investigation 28 | . . . 2 . . 2 . . . . 4 . . . . 5 . . . . 4 . 2 . . . . 2 1 . 2 . 4 . Extermination 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 3 . 1 . 1 2 Reinforcement 20 | . 1 . 2 1 4 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 1 1 . 1 1 2 Assault 17 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 14 Garrison 11 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 3 . . . 1 4 Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Active Scanning Responses 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 24 | . 4 . 1 . 3 2 . . . . . . . . . . . . . . 2 . 6 . . . . 2 . 1 . . 1 2 Communications Jammed 149 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 87 4 5 2 . . 23 23 Distress Signals 148 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 87 4 5 2 . . 22 23 Times Spotted 655 | . 13 18 39 15 62 10 . 1 3 . 21 1 1 . 3 24 10 5 4 5 35 6 38 4 . . 5 62 20 7 13 5 78 147 Peak Tracking Total 33 | . 7 4 4 7 5 5 . 1 3 . 16 1 1 . 2 11 9 5 5 5 10 5 13 6 . . 3 18 4 4 4 3 17 33 Tactical Retreats 99 | . 1 2 1 2 2 3 . 1 . . 1 . 1 . . 7 4 1 . 2 10 . 9 2 . . 2 12 3 . 1 . 17 15 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 16 | . . . . . 4 1 . . . . . . . . . 2 . . . . 4 . . . . . . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 2 . . . . . . . . . 2 11 . . . . 1 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 50 | . . 2 2 . 2 1 . . . . 1 1 . . . 3 . . . . 1 . . . . . 1 . 7 4 9 . 9 7 Max in Single Turn 3 | . . . 1 . 1 1 . . . . 1 1 . . . 1 . . . . . . . . . . 1 . 1 3 1 . 1 2 Garrison Access 11 | . . . . . 1 2 . . . . . . . . . 2 . . . . 2 . 1 . . . . 2 . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 111 | . 1 . 7 . 14 12 1 . 4 . 5 . . 1 . 5 . . 14 . 8 . 9 . 1 7 1 7 2 . 4 . 4 4 Terminals 35 | . 1 . 7 . 9 8 1 . . . 3 . . . . . . . . . . . 1 . . . 1 . . . 2 . . 2 Fabricators 18 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 4 . 4 . . . . 2 1 . . . 1 . Repair Stations 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Recycling Units 8 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 17 | . . . . . 1 2 . . . . . . . . . 2 . . . . 3 . 1 . . . . 3 1 . 1 . 3 . Total Hacks 310 | . 2 . 25 . 44 21 1 . 33 . 12 . . 5 . 13 . . 34 . 27 . 29 . 1 22 1 16 3 . 6 . 7 8 Successful 207 | . 1 . 12 . 22 10 1 . 33 . 9 . . 5 . 7 . . 34 . 13 . 18 . 1 22 1 7 2 . 5 . . 4 Failed 103 | . 1 . 13 . 22 11 . . . . 3 . . . . 6 . . . . 14 . 11 . . . . 9 1 . 1 . 7 4 Catastrophic 20 | . . . 2 . 3 3 . . . . 1 . . . . 1 . . . . 3 . 3 . . . . . . . . . 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 327 | . . . 14 . 22 12 . . . . 2 . . . . 21 . . 1 . 50 . 48 . . . . 37 19 6 17 10 39 29 Terminals 85 | . 2 . 25 . 27 16 1 . . . 6 . . . . . . . . . . . 2 . . . 1 . . . 3 . . 2 Fabricators 63 | . . . . . . 1 . . . . 6 . . . . 9 . . . . 21 . 18 . . . . 5 2 . . . 1 . Repair Stations 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Recycling Units 24 | . . . . . 7 2 . . . . . . . . . . . . . . 2 . 6 . . . . 3 . . . . . 4 Scanalyzers 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 31 | . . . . . 2 2 . . . . . . . . . 4 . . . . 4 . 3 . . . . 7 1 . 2 . 6 . Terminal Hacks 127 | . 1 . 8 . 8 4 1 . 33 . 3 . . 5 . . . . 34 . . . 1 . 1 22 1 . . . 3 . . 2 Record 57 | . . . . . . . 1 . 11 . . . . . . . . . 32 . . . . . . 10 . . . . 3 . . . Part Schematic 21 | . . . . . . . . . 12 . . . . 5 . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 20 | . . . . . . 1 . . . . 5 . . . . 4 . . . . 4 . 5 . . . . 1 . . . . . . Network Status 8 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . . . 1 . . . . . . Load Schematic 7 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . . . . . . . . . Build 5 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Scan Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 2 . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . Seal Access 7 | . . . . . 1 2 . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . Unauthorized Hacks 40 | . . . 4 . 5 2 . . . . 1 . . . . 3 . . . . 7 . 10 . . . . 4 2 . 1 . . 1 Terminals 8 | . . . 4 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . . . . . 1 . . . . 3 . . . . 6 . 8 . . . . 1 1 . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 . . . . . . . . . . . Fabnet 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . . . . . Haulers 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . . . Overload 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . 2 . . . . 2 . . . . . 1 Reject 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 1 . 7 . 11 10 . . . . 5 . . . . 3 . . . . 5 . 6 . . . . 4 1 . 4 . 4 2 Full Trace Events 11 | . . . 2 . 1 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . 7 . . . . 3 . . . . . . 5 . . . . . . . 2 . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 133 | . . . . . 1 . . . 12 . . . . 17 . . . . . . 8 . 12 . . 4 . 10 11 . 12 15 11 20 Parts Built 5 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Time 312 | . . . . . . . . . . . 126 . . . . 76 . . . . 34 . 76 . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . 10 . . . . 5 . . . . 8 . 5 . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 9 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 3 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 5 5 5 1 1 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 16 | . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . 1 1 1 3 . 2 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 106 | . . 3 . . . 1 . . . . . . . 4 . 8 . . . . 3 1 3 . . . 1 4 4 2 5 . 9 58 Largest Group 24 | . . 3 . . . 1 . . . . . . . 4 4 4 3 . . . 2 1 2 . . . 1 1 3 3 3 . 2 24 Highest-Rated Group 2465 | . . 40 . . . 26 . . . . . . . 150 150 224 84 . . . 162 46 206 . . . 116 56 211 233 168 . 244 2465 Highest-Rated Ally 269 | . . 16 . . . 26 . . . . . . . 39 39 140 28 . . . 81 46 103 . . . 116 56 82 82 83 . 122 269 Zionite Dispatches 19 | . . . . . . . . . . . . . . . . 4 . . . . 3 . 3 . . . . 3 . 1 . . 5 . Heavy 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 3 . Recon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . Ally Attacks 392 | . . 38 . . . . . . . . . . . . 4 15 2 . . . 5 13 2 . . . . 1 5 8 21 . 20 258 Total Damage 23387 | . . 341 . . . . . . . . . . . . 56 848 40 . . . 344 324 111 . . . . 34 156 343 544 . 1875 18371 Kills 88 | . . 7 . . . . . . . . . . . . . 5 . . . . 2 1 . . . . . . . 2 5 . 8 58 Allies Corrupted 9 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 3 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . 2 . 1 . 1 2 1 1 . 1 1 . 1 . . . 1 2 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Decoded 0b10 Intel 56 | . . . . . . . . . . . . . . . . 51 . . . . 5 . . . . . . . . . . . . . Traps 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Items 51 | . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . . . . . . 1 . . . . 4 . 5 . . . . 6 3 1 3 2 4 7 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . . 1 1 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 20808 | 61 227 706 1307 307 4193 375 266 170 47 74 242 171 229 606 455 728 202 199 618 142 1070 49 905 389 286 108 1139 1379 1017 134 712 109 645 1541 Spaces Moved 31816 | 46 115 547 669 158 2085 866 513 552 89 273 567 443 426 1296 625 1038 358 315 1265 397 2261 122 1766 875 847 252 1279 3364 1631 298 1398 255 1375 3450 Core 72 | 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 65 Treads 649 | 3 . 8 . 4 563 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3036 | 37 115 539 669 154 1522 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2551 | . . . . . . . . . . . . . . . 570 1038 358 315 270 . . . . . . . . . . . . . . . Flight 25508 | . . . . . . 845 513 552 89 273 567 443 426 1295 55 . . . 995 397 2261 122 1766 875 847 252 1279 3364 1631 298 1398 255 1375 3335 Fastest Speed 21 | 50 95 95 115 125 110 27 27 27 27 27 25 26 26 23 23 48 48 55 32 32 28 28 26 22 26 26 25 21 25 30 30 30 25 22 Average Speed 43 | 89 95 108 140 147 166 30 27 27 28 27 25 26 26 25 54 51 53 59 41 32 30 28 27 25 26 26 31 25 28 30 30 30 27 27 Slowest Speed 400 | 160 95 160 150 240 243 160 107 27 107 27 104 26 103 400 120 108 55 61 115 32 32 28 29 26 26 26 110 30 107 108 108 36 36 145 Overloaded Moves 18 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 5 3 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 110 | . . . . . . 3 . . . . 9 . . . . . . . 9 . 15 . 13 1 . . . 18 4 . 3 5 15 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 29 89 70 36 98 35 67 65 72 51 15 70 65 89 71 30 62 58 97 65 54 74 44 76 78 62 56 52 89 12 66 12 46 52 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 23 | . . . . . . . . . 1 . . . . 2 . . . 1 2 . 5 . 5 1 1 3 . . . . . . 2 . Known Exits Taken 29 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . 1 . 1 . . 4 2 . 2 . 2 2 3 1 . . . . 4 . . . 2 3 . 2 . . . . . . . Spaces Dug 490 | . . . . . 30 24 21 5 2 . 10 2 13 . 17 29 3 . 1 . 39 . 49 10 7 . 36 66 29 6 36 3 19 33 Terrain Destroyed 985 | . . . . 112 76 24 24 5 2 . 11 3 14 . 17 29 4 38 1 . 39 . 49 10 9 . 95 66 51 23 43 3 59 178 Melee 343 | . . . . . . 23 10 5 1 . 9 1 3 . 12 26 . . 1 . 33 . 38 7 6 . 17 63 22 5 12 3 19 27 Projectile 211 | . . . . . 20 1 14 . 1 . 2 2 11 . 5 3 4 . . . 6 . 11 3 3 . 78 3 13 1 14 . 2 14 AOE 431 | . . . . 112 56 . . . . . . . . . . . . 38 . . . . . . . . . . 16 17 17 . 38 137 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 36851 | 62 169 617 874 203 2592 939 587 563 99 273 631 492 516 1568 700 1187 363 324 1340 411 2586 136 2096 1018 900 276 1836 3705 2071 328 1621 277 1572 3919 Wait 2624 | 6 12 15 50 . 206 1 23 3 . . 43 41 61 260 25 79 . . 36 9 216 15 183 123 43 . 386 151 261 . 89 17 115 155 Move 31582 | 45 114 546 668 157 2084 860 512 551 88 272 549 442 425 1295 624 1037 357 314 1251 396 2234 121 1741 872 846 251 1278 3327 1623 297 1391 244 1347 3423 Hop 90 | . . . . . . 2 . . . . 8 . . . . . . . 4 . 12 . 11 1 . . . 18 3 . 3 5 12 11 Pick Up 200 | 3 4 12 22 7 34 3 . . . . 3 . . 1 . 9 . . 3 2 14 . 14 . . 2 2 10 8 6 8 . 11 22 Fast Attach 212 | 7 2 2 8 . 19 . 2 . . . . . . 5 2 5 1 . 14 1 12 . 9 . . 4 . 19 18 . 16 2 8 56 Attach 218 | . . 6 12 5 15 10 1 1 1 . 5 2 3 . 6 5 . 2 8 . 12 . 12 4 1 1 8 12 17 5 13 1 15 35 Detach 125 | 1 . 1 1 . 2 1 2 1 . 1 2 1 3 1 2 1 . 3 6 . 8 . 12 3 1 2 7 7 14 2 9 . 6 25 Swap 154 | . 2 2 5 2 25 . . . . . 3 1 . 1 1 6 . . . 1 7 . 20 3 . . 9 24 14 2 10 1 5 10 Drop 337 | . 1 8 18 3 51 14 2 . . . . . . 4 . 3 1 1 10 2 19 . 18 . . 4 1 26 32 4 22 4 13 76 Fire 648 | . 34 24 90 29 155 3 31 2 9 . 5 3 17 . 15 5 4 4 . . 7 . 11 3 3 . 93 3 33 3 17 . 12 33 Melee 602 | . . . . . . 27 14 5 1 . 13 2 7 1 25 34 . . 8 . 45 . 50 9 6 12 52 108 48 9 32 3 28 63 Ram 5 | . . 1 . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 10 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 321 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 417 | -10/Mines | Discovered new exit (range 10) 437 | -10/Mines | Core integrity fell below 50% 665 | -10/Mines | Discovered new exit (range 7) 892 | -10/Mines | Learned location of 1 exit from Materials 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Identified exit to Mines 997 | -9/Materials | Identified exit to Materials 1207 | -9/Materials | Discovered exit to Materials (range 16) 1303 | -9/Materials | Build established: Scavenger-Mutant 2165 | -9/Materials | Build established: Mutant 2302 | -9/Materials | Entered Mines 2321 | -9/Mines | Assembled infested the area 2329 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2351 | -9/Mines | Core integrity fell below 50% 2381 | -9/Mines | Lost 3 parts (1p1n1u) 2436 | -9/Mines | Destroyed 9 combat bots 2565 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2570 | -9/Mines | Found Prototype Device 2585 | -9/Mines | Discovered exit to Materials (range 7) 2599 | -9/Mines | Discovered exit to Materials (range 13) 2609 | -9/Mines | Entered Materials 2609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2871 | -8/Materials | Build established: Scavenger-Mutant 3126 | -8/Materials | Garrison activated, responded to threat 3386 | -8/Materials | Identified Exp. Sensor Array 3388 | -8/Materials | Build established: Mutant 3449 | -8/Materials | Discovered new exit (range 7) 3524 | -8/Materials | Repaired Exp. Sensor Array? 3779 | -8/Materials | Identified exit to Factory 5244 | -8/Materials | Core integrity fell below 50% 5313 | -8/Materials | Lost 3 parts (1p1n1u) 5321 | -8/Materials | Found Prototype Device 5635 | -8/Materials | Build established: Scavenger-Mutant 6197 | -8/Materials | Repaired Flight Unit 6267 | -8/Materials | Build established: Mutant 6738 | -8/Materials | Identified Active Sensor Suite 6802 | -8/Materials | Entered Factory 6802 | -7/Factory | Evolved 2 slots: Utility x2 6803 | -7/Factory | Identified exit to Storage 6931 | -7/Factory | Identified exit to Lower Caves 7177 | -7/Factory | Entered Lower Caves 7209 | -7/Lower Caves | Spotted B-75 Beast 7401 | -7/Lower Caves | Discovered new exit (range 4) 7402 | -7/Lower Caves | Identified exit to Lower Caves 7426 | -7/Lower Caves | Found Alien Artifact 7426 | -7/Lower Caves | Identified Core Expander 7426 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7443 | -7/Lower Caves | Entered another Lower Caves area 7457 | -7/Lower Caves | Discovered new exit (range 9) 7463 | -7/Lower Caves | Identified exit to Factory 7489 | -7/Lower Caves | Encountered a Warlord checkpoint 7510 | -7/Lower Caves | Learned 12 Factory zone layouts 7607 | -7/Lower Caves | Discovered new exit (range 5) 7608 | -7/Lower Caves | Identified exit to Data Miner 7613 | -7/Lower Caves | Entered Data Miner 7613 | -7/Data Miner | Discovered new exit (range 6) 7615 | -7/Data Miner | Identified exit to Proximity Caves 7619 | -7/Data Miner | Met Data Miner 7626 | -7/Data Miner | Learned location of Section 7 (-2) 7626 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7631 | -7/Data Miner | Received God Mode back door access code from Data Miner 7660 | -7/Data Miner | Entered Proximity Caves 7720 | -6/Proximity Caves | Learned location of 1 exit from Factory 7726 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7734 | -6/Proximity Caves | Entered Factory 7734 | -6/Factory | Evolved 2 slots: Propulsion x2 7735 | -6/Factory | Identified exit to Lower Caves 7736 | -6/Factory | Identified exit to Factory 7815 | -6/Factory | Fabricated Biomechanical Wings? 7855 | -6/Factory | Fabricated Biomechanical Wings? 7976 | -6/Factory | Entered Lower Caves 7980 | -6/Lower Caves | Encountered a Warlord checkpoint 7988 | -6/Lower Caves | Identified exit to Lower Caves 8029 | -6/Lower Caves | Spotted B-75 Beast 8139 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8147 | -6/Lower Caves | Entered another Lower Caves area 8215 | -6/Lower Caves | Discovered exit to Factory (range 9) 8338 | -6/Lower Caves | Learned Factory stockpile data 8371 | -6/Lower Caves | Discovered new exit (range 9) 8376 | -6/Lower Caves | Identified exit to Zion 8376 | -6/Lower Caves | Entered Zion 8389 | -6/Zion | Discovered new exit (range 11) 8481 | -6/Zion | Learned Factory stockpile data 8489 | -6/Zion | Given A8's code to call for help 8508 | -6/Zion | Given the Hacking Drone Bay 8512 | -6/Zion | Found Prototype Device 8512 | -6/Zion | Identified Hacking Drone Bay 8555 | -6/Zion | Imprinted 8557 | -6/Zion | Declared Zion's savior 8684 | -6/Zion | Build established: Hacker-Scout 8851 | -6/Zion | Identified exit to Proximity Caves 8982 | -6/Zion | Entered Proximity Caves 8982 | -5/Proximity Caves | Accompanied by 4 allies 9085 | -5/Proximity Caves | Lost 7 parts (1p4n2u) 9156 | -5/Proximity Caves | Spotted B-75 Beast 9340 | -5/Proximity Caves | Learned location of 1 exit from Factory 9341 | -5/Proximity Caves | Build established: Hacker-Mutant 9431 | -5/Proximity Caves | Discovered exit to Factory (range 12) 9437 | -5/Proximity Caves | Entered Factory 9437 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9438 | -5/Factory | Identified exit to Upper Caves 9438 | -5/Factory | Identified exit to Extension 9439 | -5/Factory | Identified exit to Factory 9526 | -5/Factory | Zion Demo squad teleported in 9630 | -5/Factory | Discovered exit to Factory (range 10) 9812 | -5/Factory | Build established: Hacker-Scout 9900 | -5/Factory | Retrieved Zion intel report: Branch Access 9901 | -5/Factory | Zion Heavy squad teleported in 10017 | -5/Factory | Zion hero teleported in (1C-UTU) 10060 | -5/Factory | Zion Fire squad teleported in 10156 | -5/Factory | Fabricated Biomechanical Wings (x1) 10165 | -5/Factory | Entered Upper Caves 10165 | -5/Upper Caves | Accompanied by 3 allies 10167 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10250 | -5/Upper Caves | Spotted B-75 Beast 10290 | -5/Upper Caves | Lost 3 parts (1n2u) 10362 | -5/Upper Caves | Discovered new exit (range 10) 10363 | -5/Upper Caves | Learned Factory emergency access door positions 10367 | -5/Upper Caves | Identified exit to Upper Caves 10367 | -5/Upper Caves | Entered another Upper Caves area 10398 | -5/Upper Caves | Learned location of Armory (-4) 10410 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10420 | -5/Upper Caves | Encountered a Warlord checkpoint 10543 | -5/Upper Caves | Build established: Hacker-Mutant 10562 | -5/Upper Caves | Discovered new exit (range 9) 10566 | -5/Upper Caves | Identified exit to Warlord 10566 | -5/Upper Caves | Entered Warlord 10598 | -5/Warlord | System corruption cleaned by Quarantine Array 10658 | -5/Warlord | Learned Quarantine security intel 10658 | -5/Warlord | Learned Research scanalyzer intel 10658 | -5/Warlord | Learned 4 Armory zone layouts 10658 | -5/Warlord | Learned 4 Access zone layouts 10658 | -5/Warlord | Learned 4 Testing zone layouts 10658 | -5/Warlord | Learned 4 Quarantine zone layouts 10658 | -5/Warlord | Learned 4 Quarantine zone layouts 10658 | -5/Warlord | Learned location of Quarantine (-2) 10658 | -5/Warlord | Learned Testing trap positions 10658 | -5/Warlord | Learned Armory emergency access door positions 10658 | -5/Warlord | Learned Research stockpile data 10658 | -5/Warlord | Learned Testing stockpile data 10800 | -5/Warlord | Visited the Vortex Lab 10804 | -5/Warlord | Found Prototype Energy Cannon 10804 | -5/Warlord | Identified Vortex Cannon 10816 | -5/Warlord | Warlord's base attacked by MAIN.C 10850 | -5/Warlord | Rebuked by Warlord 10855 | -5/Warlord | Opened Warlord's prototype stash 10856 | -5/Warlord | Found Prototype Reactor 10856 | -5/Warlord | Identified Vortex Chain Reactor 10860 | -5/Warlord | Found Prototype Device 10860 | -5/Warlord | Identified Exp. Cloaking Device 10869 | -5/Warlord | Found Prototype Hackware 10869 | -5/Warlord | Identified Ghost Barrier 10985 | -5/Warlord | Found Prototype Device 10985 | -5/Warlord | Identified Thermal Barrier 10987 | -5/Warlord | Found Prototype Processor 10987 | -5/Warlord | Identified Exp. Core Analyzer 11106 | -5/Warlord | Warlord forces counterattacked 11152 | -5/Warlord | Opened side exit 11171 | -5/Warlord | Discovered new exit (range 8) 11183 | -5/Warlord | Identified exit to Proximity Caves 11184 | -5/Warlord | Entered Proximity Caves 11294 | -4/Proximity Caves | Discovered exit to Factory (range 12) 11303 | -4/Proximity Caves | Learned 4 Research zone layouts 11326 | -4/Proximity Caves | Entered Factory 11326 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11360 | -4/Factory | Zion Hacker squad teleported in 11373 | -4/Factory | Garrison activated, responded to threat 11451 | -4/Factory | Zion Recon squad teleported in 11468 | -4/Factory | Discovered new exit (range 16) 11473 | -4/Factory | Identified exit to Research 11608 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11627 | -4/Factory | Build established: Hacker-Ninja 11826 | -4/Factory | Search patrols dispatched 11857 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11940 | -4/Factory | Fabricated Exp. Sensor Array (x1) 11967 | -4/Factory | Retrieved Zion intel report: Active Garrisons 11975 | -4/Factory | Discovered exit to Research (range 11) 12068 | -4/Factory | Discovered exit to Research (range 14) 12070 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12071 | -4/Factory | Zion Thermal Resupply teleported in 12106 | -4/Factory | Found Prototype Slashing Weapon 12106 | -4/Factory | Identified Molecular Scythe 12322 | -4/Factory | Found Prototype Launcher 12396 | -4/Factory | Manually triggered Chute Trap 12396 | -4/Factory | Sucked down chute 12396 | -4/Factory | Entered Waste 12397 | -4/Waste | Met a frightened Derelict 12399 | -4/Waste | Spotted C-40 Crusher 12420 | -4/Waste | Spotted C-40 Crusher 12420 | -4/Waste | Spotted C-40 Crusher 12422 | -4/Waste | Spotted C-40 Crusher 12429 | -4/Waste | Spotted C-40 Crusher 12438 | -4/Waste | Discovered new exit (range 16) 12442 | -4/Waste | Identified exit to Factory 12445 | -4/Waste | Entered Factory 12512 | -4/Factory | Identified exit to DSF 12568 | -4/Factory | Retrieved Zion intel report: Trap Installations 12580 | -4/Factory | Identified Mni. Smartbomb Launcher 12602 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12603 | -4/Factory | Zion Resource Resupply teleported in 12704 | -4/Factory | Build established: Hacker-Scout 12725 | -4/Factory | Found Prototype Processor 12725 | -4/Factory | Identified Exp. Targeting Computer 12730 | -4/Factory | Found Mni. Smartbomb Launcher 12878 | -4/Factory | Discovered exit to Research (range 10) 12954 | -4/Factory | Discovered exit to Research (range 11) 12963 | -4/Factory | Retrieved Zion intel report: Emergency Access 12964 | -4/Factory | Zion Heavy squad teleported in 12977 | -4/Factory | Zion Recon squad teleported in 13012 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13186 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13195 | -4/Factory | Search patrols dispatched 13241 | -4/Factory | Fabricated Biomechanical Wings (x1) 13310 | -4/Factory | Build established: Hacker-Ninja 13337 | -4/Factory | Discovered new exit (range 17) 13347 | -4/Factory | Identified exit to Upper Caves 13350 | -4/Factory | Entered Upper Caves 13361 | -4/Upper Caves | Spotted B-86 Titan 13488 | -4/Upper Caves | Learned location of Testing (-3) 13726 | -4/Upper Caves | Build established: Hacker-Scout 13735 | -4/Upper Caves | Discovered new exit (range 6) 13737 | -4/Upper Caves | Identified exit to Upper Caves 13739 | -4/Upper Caves | Entered another Upper Caves area 13742 | -4/Upper Caves | Learned Research stockpile data 13758 | -4/Upper Caves | Spotted B-86 Titan 13797 | -4/Upper Caves | Discovered exit to Research (range 7) 14015 | -4/Upper Caves | Discovered new exit (range 10) 14017 | -4/Upper Caves | Identified exit to Zhirov 14025 | -4/Upper Caves | Entered Zhirov 14025 | -4/Zhirov | Discovered new exit (range 3) 14026 | -4/Zhirov | Identified exit to Proximity Caves 14030 | -4/Zhirov | Met Zhirov 14039 | -4/Zhirov | Learned location of Command (-1) 14041 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14051 | -4/Zhirov | Found Alien Artifact 14051 | -4/Zhirov | Identified Integrated Dissipator 14051 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14057 | -4/Zhirov | Found Alien Artifact 14133 | -4/Zhirov | Entered Proximity Caves 14150 | -3/Proximity Caves | Spotted B-86 Titan 14732 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 15266 | -3/Proximity Caves | Build established: Hacker-Ninja 15268 | -3/Proximity Caves | Discovered exit to Research (range 3) 15272 | -3/Proximity Caves | Entered Research 15272 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15273 | -3/Research | Identified exit to Research 15275 | -3/Research | Loaded intel: 6 scanalyzer locations 15526 | -3/Research | Retrieved Zion intel report: Branch Access 15526 | -3/Research | Identified exit to Testing 15555 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 15556 | -3/Research | Zion Infowar Resupply teleported in 15729 | -3/Research | Found Prototype Device 15729 | -3/Research | Identified Exp. Thermal Shield 15821 | -3/Research | Retrieved Zion intel report: Guard Positions 15823 | -3/Research | Retrieved Zion intel report: Trap Installations 15866 | -3/Research | Retrieved Zion intel report: Active Garrisons 15906 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15907 | -3/Research | Zion Defense Resupply teleported in 15934 | -3/Research | Found Prototype Device 15934 | -3/Research | Identified Adv. EM Disruption Field 16094 | -3/Research | Found Prototype Processor 16094 | -3/Research | Identified Exp. Signal Interpreter 16321 | -3/Research | Search patrols dispatched 16494 | -3/Research | Zion Trap Resupply teleported in 16527 | -3/Research | Identified Transdimensional Reconstructor 16579 | -3/Research | Terminal network hard line cut 16592 | -3/Research | Spotted B-86 Titan 16651 | -3/Research | Entered Testing 16653 | -3/Testing | Loaded intel: 9 trap records 16681 | -3/Testing | Found Prototype Energy Cannon 16681 | -3/Testing | Identified Cld. Nova Cannon 16694 | -3/Testing | Found Prototype Energy Cannon 16694 | -3/Testing | Identified Disintegrator 16800 | -3/Testing | Retrieved Zion intel report: Guard Positions 16822 | -3/Testing | Found Prototype Energy Cannon 16822 | -3/Testing | Identified Potential Cannon 16824 | -3/Testing | Found Prototype Energy Cannon 16824 | -3/Testing | Identified Imp. Potential Cannon 16844 | -3/Testing | Spotted Alpha 7 16938 | -3/Testing | Search patrols dispatched 16954 | -3/Testing | Found Exp. Hacking Suite 16990 | -3/Testing | System corruption reached 10% 17009 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17071 | -3/Testing | Found Antimissile System 17104 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17151 | -3/Testing | Search patrols dispatched 17401 | -3/Testing | Found Prototype Protection 17401 | -3/Testing | Identified Med. Regenerative Plating 17407 | -3/Testing | Found Prototype Protection 17407 | -3/Testing | Identified SHELL Armor 17432 | -3/Testing | Search patrols dispatched 17440 | -3/Testing | Spotted PY-DV8694NL76 17546 | -3/Testing | Discovered exit to Research (range 15) 17658 | -3/Testing | Local machine network offline 17661 | -3/Testing | Garrison activated, responded to threat 17668 | -3/Testing | Entered Research 17668 | -2/Research | Accompanied by 2 allies 17668 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17695 | -2/Research | Build established: Infiltrator-Ninja 17711 | -2/Research | Retrieved Zion intel report: Branch Access 17711 | -2/Research | Identified exit to Quarantine 17712 | -2/Research | Zion Infowar Resupply teleported in 17720 | -2/Research | Found Spectral Analyzer 17802 | -2/Research | Entered Quarantine 17803 | -2/Quarantine | Identified exit to Section 7 17837 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17871 | -2/Quarantine | Found Alien Artifact 17871 | -2/Quarantine | Identified Phase Armor 17898 | -2/Quarantine | Found Alien Artifact 17898 | -2/Quarantine | Identified Phase Redirector 17937 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17948 | -2/Quarantine | Found Alien Energy Cannon 17948 | -2/Quarantine | Identified Core Cannon 17992 | -2/Quarantine | Found Prototype Device 17992 | -2/Quarantine | Identified Exp. Force Field 18021 | -2/Quarantine | Found Prototype Device 18021 | -2/Quarantine | Identified Exp. Shield Generator 18047 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18380 | -2/Quarantine | Found Transdimensional Reconstructor 18418 | -2/Quarantine | Found Alien Artifact 18418 | -2/Quarantine | Identified Core Reset Matrix 18418 | -2/Quarantine | Used Core Reset Matrix 18422 | -2/Quarantine | Detected hypermatrix surge 18422 | -2/Quarantine | Sensed 14 artifacts in vicinity 18467 | -2/Quarantine | Found Subatomic Replicator 18491 | -2/Quarantine | Spotted Fortress 18511 | -2/Quarantine | Discovered exit to Section 7 (range 6) 18514 | -2/Quarantine | Entered Section 7 18515 | -2/Section 7 | Sensed 17 artifacts in vicinity 18529 | -2/Section 7 | Retrieved Zion intel report: Main Access 18529 | -2/Section 7 | Identified exit to Access 18535 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18623 | -2/Section 7 | Entered Access 18623 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18662 | -1/Access | Zion Heavy squad teleported in 18756 | -1/Access | Found Prototype Protection 18762 | -1/Access | Identified Zio. Weapon Casing 18785 | -1/Access | Garrison activated, responded to threat 18821 | -1/Access | Destroyed 8 combat bots 18827 | -1/Access | Spotted B-99 Colossus 18914 | -1/Access | Used Subatomic Replicator to replicate Impulse Thruster Array 18925 | -1/Access | Zion Heavy squad teleported in 18977 | -1/Access | Spotted B-99 Colossus 18977 | -1/Access | Spotted B-99 Colossus 18995 | -1/Access | Retrieved Zion intel report: Guard Positions 19069 | -1/Access | Spotted B-99 Colossus 19143 | -1/Access | Zion Heavy squad teleported in 19159 | -1/Access | Search patrols dispatched 19185 | -1/Access | Zion Infowar Resupply teleported in 19206 | -1/Access | Zion Zionite Resupply teleported in 19245 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 19254 | -1/Access | Retrieved Zion intel report: Prototype Schematics 19261 | -1/Access | Retrieved Zion intel report: Active Terminals 19264 | -1/Access | Discovered new exit (range 7) 19268 | -1/Access | Entered Command 19274 | -1/Command | Found Unknown Device 19274 | -1/Command | Identified Quantum Capacitor 19328 | -1/Command | Retrieved Zion intel report: Active Terminals 19403 | -1/Command | Spotted Executioner 19403 | -1/Command | Spotted Executioner 19403 | -1/Command | Spotted Striker 19403 | -1/Command | Spotted Alpha 7 19403 | -1/Command | Spotted Executioner 19403 | -1/Command | Spotted Executioner 19403 | -1/Command | Spotted Striker 19403 | -1/Command | Spotted Alpha 7 19427 | -1/Command | Build established: Alien-Sprinter 19473 | -1/Command | Retrieved Zion intel report: Emergency Access 19494 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19518 | -1/Command | Search patrols dispatched 19541 | -1/Command | System corruption reached 10% 19625 | -1/Command | Retrieved Zion intel report: Unaware Schematics 19638 | -1/Command | Spotted B-99 Colossus 19814 | -1/Command | Search patrols dispatched 19819 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19839 | -1/Command | Retrieved Zion intel report: Prototype Schematics 19882 | -1/Command | Failed to warp due to unstable space 20013 | -1/Command | Phase Generator disabled 20018 | -1/Command | Search patrols dispatched 20024 | -1/Command | Retrieved Zion intel report: Component Schematics 20067 | -1/Command | Found Unknown Device 20067 | -1/Command | Identified Antimissile System 20312 | -1/Command | Search patrols dispatched 20328 | -1/Command | Disengaged cave seal 20342 | -1/Command | Disengaged cave seal 20342 | -1/Command | Zionites emerged from the dark tunnel 20349 | -1/Command | High security lockdown imminent 20418 | -1/Command | Found Zio. Weapon Casing 20429 | -1/Command | High security lockdown engaged 20437 | -1/Command | Found Antimissile System 20453 | -1/Command | Zionites emerged from the dark tunnel 20493 | -1/Command | Spotted Executioner 20526 | -1/Command | Allies destroyed Executioner 20540 | -1/Command | Destroyed 8 combat bots 20594 | -1/Command | Spotted Striker 20595 | -1/Command | Spotted Investigator 20596 | -1/Command | Allies destroyed Striker 20596 | -1/Command | Spotted Executioner 20671 | -1/Command | Spotted Combat Programmer 20671 | -1/Command | Spotted M Guard 20671 | -1/Command | Spotted M Guard 20674 | -1/Command | Spotted Combat Programmer 20688 | -1/Command | Destroyed Combat Programmer 20693 | -1/Command | Destroyed Combat Programmer 20711 | -1/Command | Spotted Executioner 20712 | -1/Command | Spotted Striker 20712 | -1/Command | Spotted Striker 20713 | -1/Command | Spotted Striker 20718 | -1/Command | Allies destroyed M Guard 20725 | -1/Command | Destroyed Striker 20725 | -1/Command | Destroyed Striker 20725 | -1/Command | Spotted Executioner 20750 | -1/Command | Core integrity fell below 50% 20756 | -1/Command | Failed to warp due to unstable space 20760 | -1/Command | P-80 Master assimilated allied IZ-NS8(M) 20765 | -1/Command | Spotted Executioner 20770 | -1/Command | Spotted Striker 20792 | -1/Command | Spotted B-99 Colossus 20794 | -1/Command | Emitted hypermatrix ping 20798 | -1/Command | Discovered new exit (range 14) 20799 | -1/Command | Assembled emerged from beneath the floor 20800 | -1/Command | Spotted B-99 Colossus 20806 | -1/Command | Core integrity fell below 20% 20809 | *** | Heading to fleet! Last Messages --------------- 20805_ Field strength at 54. 20805_ G-73 Enforcer destroyed. 20806_ The Access Shell folds into the floor. 20806_ Field strength at 46. 20806_ Imp. Q-thruster destroyed. 20806_ Penetrated by Slug. 20806_ Slug penetrates Wall. 20807_ Adv. Signal Interpreter destroyed. 20807_ Field strength at 38. 20808_ B-99 Colossus activates siege mode. 20808_ Field strength at 75. 20808_ Penetrated by Slug. 20808_ Slug penetrates Wall. 20808_ Field strength at 30. 20808_ Field strength at 68. 20808_ Slug penetrates Executioner. 20808_ Slug penetrates Wall. 20809_ Field strength at 68. [Achievement: Derelict Escape] [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | # # # + | | ###+### "" # # ### | | ??# ### """" "" + # = #?? | | ??# + """" "" # + "" #?? | | ??###"# "" "" #? ####### """" ### | | ?#### # Y" #?# ## ### """ # | | ?#"##"# * " ###|# # # ] " | | ?# # !! ! 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[ *%* =%[= ## | | ### #???# = !=! %!%+!%=! ## | | % ##??### #####"" ### !!*! * ## | | % "#????# ##?# ####?## ### # %## % ## | | [ "##???# #??###########??????##########!##"### | | [%* " #???# #?????##############?# #??#!# | | #""!*! #???# #?????# #?# ! ####!# ! | | # !%% ##?##+#####?# #?# ! / " [# | | # "[=*="### #?# ^ #?# #" !%# | | # " =%= # #?# #?# # %=# | | ### !!%! # ""#?# #?# # *[# | | ###+#### # ""#?# @" #?######+##+####+# | | # # # ""#?# "" #?????# + # | | # #% # #?# #?????# # # | | # + # ""#?# ^ #?????# # # | | # # / ""#?# #?????# # # | | # # # ""#?# BB BB #?????# # # | | # # # #?# %BB BB #?????# """" # + | | # # # #?#### ####?????# """" # # | | # # # #???# E #???????# """" # # | | # # + #???#; ##???????# """" # # | | # ]# # #???# ^% E #???????########## # | | # # =########???#; E##????????????????# | | # # ########???# %% #????????????????### | | # # *# #???##%^^% ##??????????????????? | | #####+##!%# #???#%^%pEg #??????????????????? | | ????# # #???##%KpEm ##??????????????????? | | ????# # #????#%%% #???????????????????? | | ????# # #????##//"/##???????????????????? | | ????# # [ #?????#!%[ ####?????????????????? | | ????#### /!% %#######[ "#"#########?????????? | | ???????# ##% % %/ =%!!%!= # ! "#?????????? | | ?????###/###+###### =%!=[ # ##?????????? | | ?????# %= #????# %% # "" #??????????? | | ?????# *% #???## #"""" #??????????? | | ?????# #???#" % #"""" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 100 Energy Generation 54 Energy Capacity 1100 Matter Stores 300 Matter Capacity 350 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 1800 Resistance: TH 30 Resistance: EM 50 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 78 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 10 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 42 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Impulse Thruster Array | -2/Section 7 | Z-intel Adv. Actuator Array | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Force Booster | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Imp. Light Armor Plating | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Cloaking Device | -2/Section 7 | Z-intel Seismic Detector | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -1/Access | Z-intel Thunder Hammer | -1/Access | Z-intel Cld. Impulse Thruster | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Lgt. Antimatter Cannon | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Cld. Antimatter Reactor | -1/Command | Z-intel Molecular Scythe | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Triangulator | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Adv. Salvage Targeting Computer | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Robot Schematics ------------------ C-57 Dissector | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Phase Redirector Core Cannon Core Reset Matrix Subatomic Replicator Transdimensional Reconstructor Achievements -------------- By A Hair Decoder Ring Derelict Escape Freeware Hard Hitter Heroic Deeds No Explosion For You Challenges ------------ None Game ------ Seed ScanRagnarokCarapace Manual? 0 Play Time 10:56:09 Cumulative 206.3 hours Start 2022.03.27 @ 15:27:52 End 2022.03.28 @ 20:22:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 38 Adventurer 17 Explorer 0 Win Type 2 Total 11 Types 7/0/3/1/0/0/0/0/0 Lore% 70 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41e21452-6069-406e-ba6f-ebe0af16ae8c