Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 12:58:09 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2612) 2612 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 5180 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 303/550 Matter 285/300 Energy 280/280 System Corruption 0% Temperature Cool (72) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Beam Rifle Particle Gun Enhanced Autogun > --- INVENTORY (4) ---- Heat Sink Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Visual Processing Unit Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heat Sink [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 67 | 6 9 26 15 11 Power 8 | 1 1 5 . 1 Engine 8 | 1 1 5 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 4 2 2 Treads 3 | 2 . 1 . . Leg 7 | . . 3 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 8 2 1 Device 11 | . 2 6 2 1 Storage 1 | 1 . . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 34 | 2 5 9 11 7 Energy Gun 10 | 1 2 2 1 4 Energy Cannon 7 | . . 4 3 . Ballistic Gun 15 | 1 1 3 7 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 28 | . . 10 11 7 Power 1 | . . 1 . . Propulsion 6 | . . 3 2 1 Utility 5 | . . 3 2 . Weapon 16 | . . 3 7 6 Highest Loss Streak 8 | . . 8 3 3 Average Slot Usage (%) 88 | . 96 88 89 79 Engine 10 | . 14 10 9 8 Treads 6 | . 28 4 . . Leg 12 | . . 15 15 15 Device 19 | . 11 19 24 20 Storage 2 | . 13 . . . Processor 12 | . . 16 16 9 Energy Gun 4 | . 11 2 1 8 Energy Cannon 9 | . . 16 13 . Ballistic Gun 9 | . 11 2 9 17 Naked Turns . | . . . . . Heaviest Build 24 | 11 13 20 24 20 Greatest Support 40 | 40 40 40 25 25 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 4 | . 3 4 3 2 Average Carried 1 | . . 3 1 1 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | . 3 4 2 1 Class Distribution -------------------- 47% | Scavenger-Skirmisher 25% | Scavenger-Mutant 23% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1422 | 138 202 445 318 319 Remotely 103 | . . 103 . . Salvage Created 3816 | . 456 1636 971 753 Parts 218 | . 43 95 45 35 Haulers Intercepted 7 | . 2 3 1 1 Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 71 | . 11 29 20 11 Guns 39 | . 11 10 7 11 Cannons 31 | . . 19 12 . AOE 1 | . . . 1 . Classes Destroyed 11 | . 5 5 1 . Worker 8 | . . 5 3 . Builder 4 | . 2 1 . 1 Hauler 7 | . 2 3 1 1 Recycler 5 | . . 3 1 1 Operator 4 | . . 3 . 1 Watcher 5 | . 2 2 1 . Swarmer 20 | . 6 7 7 . Grunt 34 | . 5 15 9 5 Brawler 1 | . . 1 . . Sentry 14 | . . 6 2 6 Hunter 2 | . . . 2 . Best Kill Streak 6 | . 5 6 6 3 Combat Bots Only 5 | . 5 4 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3336 | . 277 1128 1094 837 Core 593 | . 34 312 145 102 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 86 22 . . Volleys Fired 297 | . 51 129 71 46 Largest 3 | . 2 2 3 3 Hottest 204 | . 70 136 204 146 Shots Fired 655 | . 101 240 189 125 Gun 353 | . 75 75 78 125 Cannon 276 | . . 165 111 . Launcher . | . . . . . Special 26 | . 26 . . . Kinetic 251 | . 38 46 77 90 Thermal 393 | . 63 194 111 25 Explosive . | . . . . . Electromagnetic 11 | . . . 1 10 Robot Hit Streak 19 | . 8 8 10 19 Robot Miss Streak 7 | . 3 7 4 3 Penetration Max . | . . . . . Secondary Targets 11 | . 4 2 3 2 Max Gunslinging Chain 2 | . 1 1 2 1 Shots Hit Robots 369 | . 49 131 107 82 Core Hits 153 | . 27 52 40 34 Critical Hits 22 | . . 16 5 1 Critical Kills 7 | . . 4 3 . Critical Parts Destroyed 15 | . . 12 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6073 | . 553 2333 1814 1373 Guns 3101 | . 547 545 679 1330 Cannons 2881 | . . 1782 1099 . Explosions 79 | . . . 36 43 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 2296 | . 359 366 660 911 Thermal 3603 | . 194 1961 1135 313 Explosive . | . . . . . Electromagnetic 168 | . . . 19 149 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 43 | . . 1 25 17 Projectiles 26 | . . 1 25 . Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 74 | . . 3 36 35 Shots 2 | . . . 1 1 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 1 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 215 | . 84 199 215 113 Average Temperature 63 | . 22 74 81 24 Received Heat Transfer 1044 | . 72 315 306 351 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . 1 6 3 1 Heat Transferred 6927 | . 534 3703 1974 716 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 708 | . 170 708 426 248 Average Influence 230 | . 45 363 242 167 Maximum Alert Level 3 | . . 3 2 1 Low Security (%) 49 | 100 100 17 39 67 Level 1 34 | . . 38 55 32 Level 2 15 | . . 42 5 . Level 3 . | . . 1 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 3 4 3 7 Investigation 8 | . 1 2 3 2 Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . 2 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 17 47 25 18 Peak Tracking Total 6 | . 4 5 4 6 Tactical Retreats 9 | . 1 5 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . . 3 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 17 | . 3 6 5 3 Terminals 14 | . 3 4 5 2 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 6 13 15 12 Successful 32 | . 5 10 11 6 Failed 14 | . 1 3 4 6 Catastrophic 5 | . 1 1 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 6 8 15 8 Fabricators . | . . . . . Repair Stations 9 | . . 5 . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 5 7 11 2 Record 2 | . . . 1 1 Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 2 | . . 1 1 . Alert Level 1 | . . 1 . . Unreport Threat 2 | . . . 2 . Locate Traps 3 | . . 1 1 1 Disarm Traps 1 | . . . 1 . Maintenance Status 2 | . 1 . 1 . Surveillance Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 3 | . 1 1 1 . Registered Prototypes 1 | . . 1 . . Zone Layout 4 | . 1 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 3 . 4 Scan Component 4 | . . 2 . 2 Repair 3 | . . 1 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 4 4 3 Full Trace Events 9 | . 1 2 3 3 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 . 2 Time 115 | . . 26 . 89 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3386 | 56 590 1153 906 681 Spaces Moved 1625 | 32 261 550 453 329 Core 22 | 3 . 19 . . Treads 391 | 29 261 101 . . Legs 1212 | . . 430 453 329 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 50 120 120 Average Speed 136 | 149 160 125 142 124 Slowest Speed 180 | 160 160 160 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 49 45 32 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . 8 5 Melee . | . . . . . Projectile 4 | . . . 4 . AOE 9 | . . . 4 5 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2224 | 37 326 768 576 517 Wait 211 | . . 48 34 129 Move 1621 | 31 260 549 452 329 Hop . | . . . . . Pick Up 4 | . . 4 . . Fast Attach 51 | 6 7 17 11 10 Attach 7 | . . 3 3 1 Detach 1 | . 1 . . . Swap 9 | . 2 6 1 . Drop 21 | . 5 11 3 2 Fire 297 | . 51 129 71 46 Melee . | . . . . . Ram 1 | . . 1 . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Discovered new exit (range 11) 646 | -10/Materials | Identified exit to Materials 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Utility x2 856 | -9/Materials | Lost 8 parts (1p2n3u2w) 1170 | -9/Materials | Repaired Ion Engine 1206 | -9/Materials | Discovered new exit (range 3) 1254 | -9/Materials | Core integrity fell below 50% 1285 | -9/Materials | Build established: Scavenger-Mutant 1580 | -9/Materials | Discovered new exit (range 15) 1799 | -9/Materials | Identified exit to Materials 1800 | -9/Materials | Entered another Materials area 1800 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1974 | -8/Materials | Build established: Scavenger-Skirmisher 2142 | -8/Materials | Lost 3 parts (1n2w) 2673 | -8/Materials | Discovered new exit (range 12) 2705 | -8/Materials | Identified exit to Storage 2706 | -8/Materials | Entered Storage 2846 | -8/Storage | Repaired Hvy. Ion Engine 2885 | -8/Storage | Repaired Carbon-fiber Leg 3242 | -8/Storage | Garrison activated, responded to threat 3297 | -8/Storage | Lost 3 parts (1n2w) 3381 | -8/Storage | Garrison activated, responded to threat 3387 | -8/Storage | Self-destructed Last Messages --------------- 03266_ Hvy. Assault Rifle destroyed. 03278_ Acquired Lgt. Assault Rifle. 03280_ Acquired 29 matter. 03286_ R-06 Scavenger collects Lgt. Armor Plating. 03288_ R-06 Scavenger destroyed. 03292_ Acquired 8 matter. 03294_ Acquired Beam Rifle. 03300_ Destroyed Particle Gun. 03302_ G-47 Trooper destroyed. 03310_ Lgt. Assault Rifle destroyed. 03312_ G-47 Trooper destroyed. 03316_ Acquired 28 matter. 03319_ Acquired Particle Gun. 03321_ Acquired 10 matter. 03343_ R-06 Scavenger collects Aerolev Unit. 03353_ R-06 Scavenger collects Wheel. 03381_ G-47 Trooper calls for garrison reinforcements. 03381_ ALERT: Activating Garrison Access S001. 03382_ S-10 Pest emerges from the garrison. 03384_ Destroyed Particle Gun. 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"" % % m | | ?????????? s | | ?????????? s @ =! | | ???????????????#####T############################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderReactiveLaser Manual? 0 Play Time 00:28:04 Cumulative 35.2 hours Start 2020.06.13 @ 12:22:27 End 2020.06.13 @ 12:58:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19894c76-254f-4491-b439-4382c30243c5