Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 09:06:06 Player: Hectopascal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (844) 844 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5864 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 289/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Light Ion Engine Fusion Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Visual Processing Unit IFF Parser Targeting Computer Advanced Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Fusion Compressor Improved Cooling System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Medium Armor Plating [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device IFF Parser Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Mining Claw Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Special Weapon Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . 2 . 1 . . 1 2 Weapon 2 | . . . . 1 . . 1 . Parts Attached 55 | 6 . . 5 17 . 3 18 6 Power 8 | 1 . . 1 3 . 1 2 . Engine 6 | 1 . . 1 3 . . 1 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 1 3 . 1 3 1 Treads . | . . . . . . . . . Leg 1 | . . . . 1 . . . . Wheel 10 | 2 . . 1 2 . 1 3 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 . . 1 6 . 1 5 2 Device 8 | . . . 1 4 . . 2 1 Storage 1 | 1 . . . . . . . . Processor 5 | . . . . 2 . 1 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 20 | 2 . . 2 5 . . 8 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | . . . . 5 . . 7 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 Parts Lost 37 | . . 1 . 10 . 5 15 6 Power 4 | . . . . 1 . 1 2 . Propulsion 11 | . . 1 . 3 . 2 4 1 Utility 11 | . . . . 3 . 1 3 4 Weapon 11 | . . . . 3 . 1 6 1 Highest Loss Streak 11 | . . 1 . 6 . 5 11 5 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 5 | 1 1 1 4 7 8 7 4 4 Power 1 | . 1 1 1 1 1 . . 1 Propulsion . | . . . . 1 2 1 . . Utility 2 | . . . . 2 3 4 3 2 Weapon 1 | . . . 2 2 2 2 . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . . . 3 1 3 3 5 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . . . . 1 . . Utility 7 | . . . . . 1 1 2 3 Weapon 5 | . . . . 3 . 1 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 63 69 76 84 95 81 37 Engine 5 | . 14 11 11 5 7 4 3 . Core 1 | . . . . . . 6 4 . Wheel 13 | . 28 19 15 12 15 22 13 . Device 10 | . . . 9 15 15 7 7 13 Storage 5 | . 14 11 11 9 7 7 . . Processor 13 | . . . . 6 15 22 25 18 Protection 1 | . . . . . . . 3 . Energy Gun 3 | . 28 22 2 2 . . . . Ballistic Gun 10 | . . . . 11 15 14 17 . Special Weapon 1 | . . . 9 2 . . . . Slashing Weapon 5 | . . . 9 9 7 7 1 2 Peak Build Rating 49 | 6 6 6 8 24 23 28 49 41 Average Rating 23 | 3 6 5 7 18 23 27 38 27 On Entrance 12 | . 6 6 5 8 23 23 20 21 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 13 13 13 14 21 19 24 33 11 Greatest Support 42 | 32 32 32 32 32 20 36 42 10 Greatest Overweight (x) 5 | 1 . . . 5 . . 5 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 7 5 5 Most Carried 8 | 4 1 2 6 8 8 8 5 5 Average Carried 5 | 1 1 1 4 7 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 1 1 2 6 8 8 5 4 5 Class Distribution -------------------- 54% | Mutant 22% | Scavenger-Gunner 10% | Scout 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Matter Collected 1013 | 260 . . 50 349 . 21 184 149 Remotely . | . . . . . . . . . Salvage Created 1004 | . . . 53 442 . 21 349 139 Parts 65 | . . . 4 21 . 2 28 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Combat Hostiles Destroyed 16 | . . . . 10 . 1 4 1 Melee 2 | . . . . 1 . . . 1 Guns 14 | . . . . 9 . 1 4 . Classes Destroyed 9 | . . . 1 3 . 1 3 1 Worker 3 | . . . . 1 . . 1 1 Builder 2 | . . . . . . . 1 1 Recycler 2 | . . . 1 . . . 1 . Mechanic 1 | . . . . . . . . 1 Swarmer 1 | . . . . . . 1 . . Grunt 8 | . . . . 8 . . . . Sentry 3 | . . . . 2 . . 1 . Hunter 2 | . . . . . . . 1 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 5 | . . . 1 5 . 1 2 2 Combat Bots Only 5 | . . . . 5 . 1 1 1 Max Kills in Single Turn 1 | . . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Hostile Shots Fired 453 | . 4 38 . 90 . 36 166 119 Missed 136 | . . 15 . 21 . 13 42 45 Hits 317 | . 4 23 . 69 . 23 124 74 Melee 4 | . . . . . . . . 4 Projectile 313 | . 4 23 . 69 . 23 124 70 Critical Strikes 12 | . . 2 . 4 . . 4 2 Damage Taken 5319 | . 60 293 . 1168 . 446 1996 1356 Core 1920 | . 18 82 . 281 . 60 477 1002 Absorbed by Shields 48 | . . . . . . . . 48 Core Remaining (%) 75 | 100 92 . 79 48 . 91 43 . Volleys Fired 50 | . 1 . 3 24 . 2 19 1 Largest 4 | . 2 . 1 2 . 2 4 1 Hottest 118 | . 90 . 20 56 . 53 118 33 Shots Fired 102 | . 2 . 3 47 . 3 46 1 Gun 99 | . 2 . . 47 . 3 46 1 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 3 | . . . 3 . . . . . Kinetic 97 | . . . . 47 . 3 46 1 Thermal 5 | . 2 . 3 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . . . 2 16 . 5 12 . Robot Miss Streak 4 | . 2 . 1 4 . 3 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . . . 2 . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 92 | . . . 4 45 . 2 35 6 Core Hits 86 | . . . 1 59 . 4 19 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . 5 . Critical Strikes 6 | . . . . . . . 6 . Destroy 6 | . . . . . . . 6 . Melee Attacks 22 | . . . 3 11 . . 2 6 Impact . | . . . . . . . . . Slashing 22 | . . . 3 11 . . 2 6 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . 2 1 . . 2 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2327 | . . . 114 1072 . 33 681 427 Guns 1506 | . . . . 898 . 33 575 . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 790 | . . . 92 173 . . 98 427 Ramming 9 | . . . . 1 . . 8 . Kinetic 1506 | . . . . 898 . 33 575 . Thermal 22 | . . . 22 . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 790 | . . . 92 173 . . 98 427 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 . . 2 . Average Corruption 1 | . . . . 1 . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . 3 . . 6 . Message Errors 4 | . . . . 2 . . 2 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Parts Fused 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . 6 25 . . . 79 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 110 | . . . 6 25 . . . 79 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 . Shots . | . . . . . . . . . Rammed 4 | . . . . 1 . . 3 . Targets Rammed 4 | . . . . 1 . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | . 30 16 . 282 . . 176 . Average Temperature 67 | . 17 10 . 64 . . 76 . Received Heat Transfer 1146 | . 33 174 . 657 . 18 174 90 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 199 | . 6 45 13 199 11 30 72 95 Initial 18 | . . . 13 . 11 . . 18 Average 18 | . . 7 . 30 2 8 9 49 Influence Increases 1101 | . 6 67 5 503 . 50 240 230 Destroy 0b10 Robot/C 320 | . . . . 200 . 20 80 20 Destroy 0b10 Robot/NC 40 | . . . 5 5 . . 15 15 Destroy Leader 100 | . . . . 50 . . 40 10 Successful Hack 41 | . 6 7 . 23 . . . 5 Partial Spotted 45 | . . . . 30 . . . 15 Lose Combat Pursuer 555 | . . 60 . 195 . 30 105 165 Influence Decreases 1071 | . 6 32 40 477 26 50 201 239 Entered New Map 58 | . . . 22 . 15 . . 21 Time Decay 587 | . 6 22 18 230 11 . 142 158 Lost Part 234 | . . 10 . 55 . 50 59 60 Purge Threat 192 | . . . . 192 . . . . Squads Dispatched 15 | . 1 1 . 2 . 1 6 4 Investigation 2 | . . . . . . . . 2 Extermination 3 | . . . . . . . 3 . Reinforcement 10 | . 1 1 . 2 . 1 3 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Distress Signals 5 | . . 2 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 7 10 1 35 . 10 24 28 Peak Tracking Total 13 | . 7 11 . 13 . 8 5 12 Tactical Retreats 19 | . . 1 . 6 . 2 5 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Traps Triggered 6 | . . . . 1 . . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Machines Accessed 14 | . 1 1 . 6 1 . 3 2 Terminals 12 | . 1 1 . 5 1 . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 3 2 . 18 1 . 7 3 Successful 15 | . 1 1 . 11 1 . . 1 Failed 19 | . 2 1 . 7 . . 7 2 Catastrophic 4 | . . 1 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 9 | . 3 1 . 1 . . 2 2 Terminals 31 | . 3 2 . 16 1 . 6 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 2 . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . 1 . 9 1 . . 1 Record 2 | . . . . 2 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . 1 Branch Access Points 2 | . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . Dispatch Records 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 1 . 6 . . 3 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . . . . 8 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Active Infowar (turns) 2853 | . . . 358 855 97 92 1130 321 Optics 1535 | . . . . . . 84 1130 321 Sensors 1449 | . . . 358 855 97 92 47 . IFF 960 | . . . . . . . 960 . Terrain 450 | . . . . . . . 204 246 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Turns Passed 3402 | 54 113 144 395 1056 97 92 1130 321 Spaces Moved 2841 | 47 101 144 349 661 119 94 922 404 Core 722 | 18 . . . 12 . . 318 374 Treads . | . . . . . . . . . Legs 111 | . . . . 111 . . . . Wheels 2008 | 29 101 144 349 538 119 94 604 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 80 80 86 50 50 Average Speed 88 | 88 100 100 100 112 80 86 79 58 Slowest Speed 300 | 100 100 100 100 300 80 100 300 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 29 26 60 52 4 84 29 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Fac Total 3585 | 59 111 144 382 906 121 103 1281 478 Wait 515 | . 10 . 15 173 1 . 282 34 Move 2833 | 46 100 143 348 660 118 93 921 404 Hop . | . . . . . . . . . Pick Up 49 | 7 . 1 7 11 1 3 13 6 Fast Attach 21 | . . . . 13 . . 7 1 Attach 34 | 6 . . 3 5 . 3 11 6 Detach 6 | . . . . . . 1 3 2 Swap 2 | . . . 2 . . . . . Drop 21 | . . . 1 8 1 1 9 1 Fire 50 | . 1 . 3 24 . 2 19 1 Melee 22 | . . . 3 11 . . 2 6 Ram 4 | . . . . 1 . . 3 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . . . 11 17 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low / DSF) -7/DSF -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 168 | -10/Materials | Entered another Materials area 168 | -9/Materials | Evolved 2 slots: Utility x2 182 | -9/Materials | Identified exit to Mines 182 | -9/Materials | Identified exit to Storage 303 | -9/Materials | Build established: Mutant 312 | -9/Materials | Entered Mines 368 | -9/Mines | Discovered new exit (range 14) 506 | -9/Mines | Learned location of Storage (-9) 591 | -9/Mines | Assembled infested the area 596 | -9/Mines | Assisted by a Guerilla fighting off Assembled 707 | -9/Mines | Entered Materials 707 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -8/Materials | Lost 6 parts (1p1n2u2w) 1158 | -8/Materials | Lost 3 parts (1n1u1w) 1595 | -8/Materials | Discovered new exit (range 13) 1678 | -8/Materials | Core integrity fell below 50% 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1764 | -7/Factory | Identified exit to Lower Caves 1860 | -7/Factory | Identified exit to DSF 1860 | -7/Factory | Entered DSF 1895 | -7/DSF | Additional patrols routed to DSF 1928 | -7/DSF | Build established: Scavenger-Mutant 1931 | -7/DSF | Discovered new exit (range 20) 1952 | -7/DSF | Entered Factory 1952 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1983 | -6/Factory | Lost 5 parts (1p2n1u1w) 2352 | -6/Factory | Build established: Scavenger-Gunner 2863 | -6/Factory | Lost 11 parts (2p4n1u4w) 3063 | -6/Factory | Core integrity fell below 50% 3067 | -6/Factory | Lost 3 parts (1u2w) 3070 | -6/Factory | Discovered new exit (range 18) 3082 | -6/Factory | Entered another Factory area 3082 | -5/Factory | Evolved 2 slots: Utility x2 3393 | -5/Factory | Lost 5 parts (1n3u1w) 3393 | -5/Factory | Discovered new exit (range 11) 3396 | -5/Factory | Core integrity fell below 50% 3401 | -5/Factory | Core integrity fell below 20% 3403 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03356_ Slug penetrates Wall. 03360_ Penetrated by Slug. 03360_ S-27 Virus destroyed. 03362_ Power Amplifier destroyed. 03362_ H-66 Slayer destroyed. 03365_ Acquired 50 matter. 03385_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 03393_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03393_ EXIT=FOUND 03395_ Penetrated by Slug. 03395_ Knocked back. 03396_ Acquired 10 matter. 03398_ C-35 Carver destroyed. 03399_ Knocked back. 03403_ Penetrated by Slug. 03403_ Terrain Scan Processor destroyed. 03403_ Critical hit (Blast). 03403_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????"????????????? | | ????????????????????????????""????????????? | | ???????????????????????????"""????????????? | | ???????#######???????????? ??????????????? | | ???????# !?#########o########;######## | | ???????# """ ?# | | ???????# """ # !* | | ???????# """ w# =%] | | ???????# /c H =!s s | | ???????# """ ; ggg s s | | ???????# """ # @ ######### ###+### | | ???????# """ ?#% #???????# #?# | | ???????# ?#######???????# #?# | | ???????#######????????????????# ### | | ??????????????????????????????# / | | ??????????????????????????????# ### | | ??????????????????????????????# #?# | | ??????????????????????????????# #?#* | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????+ #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# ! | | ??????????????????????????????# #?##### | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????+ +?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ??????? | | ??????????????????????????????######??????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 13 Core Analysis 6 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Overwhelming Window Shopping Challenges ------------ None Game ------ Seed RapidDisruptionClaw Manual? 0 Play Time 01:14:25 Cumulative 63.1 hours Start 2025.11.06 @ 07:52:26 End 2025.11.06 @ 09:06:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 35 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c196d1b-3fdd-4008-9ed9-5dbd99a3770c