Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 06:19:43

Player: deadnoob

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (26)      130
Value Destroyed (450)      450
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (6476)               6476
              TOTAL SCORE: 15716

 Bonus
-------
Follower Combat Kills      56
Entered DSFs               1000
Met Data Miner             300
Win                        3000
Win Speed                  2120

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     111/300
Energy                     205/260
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Light Particle Reactor
          Light Particle Reactor
>               --- PROPULSION (9) ---
                VTOL Module
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
                Q-thruster
                Electron Diverter
>               --- UTILITY (10) -----
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
                Transmission Jammer
       Improved Core Shielding
                System Mapper
                Deep Network Scanner
       Improved System Shield
                Quantum Router
>               --- WEAPON (3) -------
  Hypervelocity Railgun
          Heavy Mace
>               --- INVENTORY (5) ----
                VTOL Module
                Propulsion Shielding
       Advanced Force Field
                Drone Bay (2/2)
         Cooled Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
                VTOL Module
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
                Q-thruster
                Electron Diverter
>               --- UTILITY ----------
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
                Transmission Jammer
       Improved Core Shielding
                System Mapper
                Deep Network Scanner
       Improved System Shield
                Quantum Router
>               --- WEAPON -----------
  Hypervelocity Railgun
          Heavy Mace
>               --- INVENTORY --------
                VTOL Module
                Propulsion Shielding
       Advanced Force Field
                Drone Bay
         Cooled Plasma Cannon
[Rating: 150]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Propulsion Shielding
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Mace
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   .   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               7    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   1   1   1   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             78   | 2   2   4   .   3   8   12  2   10  4   4   3   4   1   .   4   7   2   1   5   
  Power                    8    | .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   1   2   .   1   .   
    Engine                 4    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Propulsion               20   | .   .   2   .   .   2   6   .   .   1   1   .   1   .   .   1   3   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   2   .   .   2   6   .   .   1   1   .   1   .   .   1   3   .   .   3   
  Utility                  34   | .   2   .   .   3   4   1   1   8   2   2   2   2   1   .   2   1   2   .   1   
    Device                 11   | .   1   .   .   2   .   1   .   2   .   .   .   1   .   .   .   1   2   .   1   
    Storage                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   1   .   .   2   1   1   .   .   .   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   1   1   .   1   3   .   1   1   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   1   .   .   1   5   1   2   1   .   1   .   .   .   .   1   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   .   .   1   3   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   
Parts Lost                 17   | .   .   1   .   .   2   3   .   5   .   .   1   .   .   2   3   .   .   .   .   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   1   2   .   3   .   .   .   .   .   2   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   1   .   .   2   3   .   5   .   .   1   .   .   2   3   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     65   | .   41  56  100 100 80  85  71  54  49  61  71  66  76  58  62  61  73  78  72  
  Engine                   1    | .   .   .   14  14  9   6   .   .   .   .   .   .   5   .   3   .   .   .   .   
  Flight                   15   | .   .   1   28  28  25  34  27  15  2   7   13  13  17  5   8   7   17  17  19  
  Device                   5    | .   8   14  14  14  9   2   .   4   6   6   3   4   5   5   5   4   13  13  12  
  Storage                  3    | .   .   .   .   .   3   9   9   4   .   .   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   5   14  14  12  2   9   9   11  21  13  13  6   5   5   5   9   8   8   4   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   9   13  15  25  29  29  24  19  17  17  16  
  Protection               6    | .   .   .   .   1   12  9   9   6   6   12  13  7   5   5   9   9   4   4   4   
  Ballistic Gun            10   | .   28  26  28  28  18  10  8   4   .   .   .   .   .   .   .   3   4   4   4   
  Impact Weapon            3    | .   .   .   .   .   .   4   9   4   .   .   3   6   5   5   5   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 2   3   6   6   7   13  17  10  12  5   11  11  9   9   9   10  29  30  44  44  
  Greatest Support         65   | 3   3   8   8   8   16  16  12  12  6   11  11  16  16  16  20  46  46  46  65  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 5   5   5   5   5   6   8   8   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 1   5   5   5   5   8   8   8   8   5   5   5   5   5   5   5   5   4   3   5   
  Average Carried          5    | .   3   5   5   4   5   7   7   7   5   4   4   4   4   5   4   4   3   3   4   
  Final Capacity           8    | 5   5   5   5   5   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   5   5   5   5   7   7   8   5   5   5   5   5   5   5   5   4   3   3   5   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 24% | Mutant
 12% | Wizard-Mutant
 11% | Hacker-Mutant
  4% | Wizard-Ninja
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Storage
   Scavenger-Mutant | -8/Recycling
   Scavenger-Mutant | -6/Factory
             Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Data Miner
      Wizard-Mutant | -5/Proximity Caves
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/DSF
      Wizard-Mutant | -4/Factory
      Wizard-Mutant | -3/Research
       Wizard-Ninja | -2/Research
       Wizard-Ninja | -2/DSF
       Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Matter Collected           897  | 211 142 55  .   34  100 74  65  .   125 30  .   47  .   .   14  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            905  | .   79  49  .   10  142 91  95  47  81  153 20  23  .   .   115 .   .   .   .   
  Parts                    36   | .   3   3   .   2   8   9   1   .   2   1   3   .   .   .   4   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Combat Hostiles Destroyed  14   | .   2   3   .   .   4   4   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     13   | .   2   3   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          9    | .   1   1   .   1   1   1   .   1   .   .   .   1   .   .   2   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  11   | .   .   3   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   1   3   .   1   5   4   1   1   .   .   1   1   .   .   3   .   .   .   .   
  Combat Bots Only         4    | .   1   3   .   .   4   4   .   .   .   .   .   .   .   .   1   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   .   1   1   1   1   1   1   .   1   1   .   .   1   .   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Hostile Shots Fired        227  | .   21  21  .   .   34  30  .   72  .   2   4   .   .   5   12  18  3   1   4   
  Missed                   112  | .   11  8   .   .   13  15  .   35  .   2   2   .   .   3   5   13  1   1   3   
Damage Taken               1444 | .   108 123 .   .   249 171 .   331 .   .   98  .   .   91  146 57  40  .   30  
  Core                     427  | .   43  67  .   .   81  13  .   89  .   .   34  .   .   27  42  17  14  .   .   
  Absorbed by Shields      23   | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  144  | .   .   .   .   .   9   23  .   33  .   .   14  .   .   23  26  10  6   .   .   
Core Remaining (%)         90   | 100 .   .   .   56  .   .   82  .   .   .   .   85  .   97  96  98  .   99  100 
Volleys Fired              39   | .   9   6   .   2   15  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  2    | .   2   2   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  40   | .   40  40  .   40  40  40  .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                78   | .   18  12  .   4   30  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      78   | .   18  12  .   4   30  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  78   | .   18  12  .   4   30  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   11  12  .   4   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        6    | .   6   2   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           63   | .   11  8   .   4   15  9   1   2   2   6   1   1   .   .   3   .   .   .   .   
  Core Hits                33   | .   4   4   .   3   9   5   .   .   1   2   1   .   .   .   4   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Smash                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impale                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Melee Attacks              45   | .   .   .   .   .   .   9   1   9   2   6   5   1   .   .   7   .   3   .   2   
  Impact                   36   | .   .   .   .   .   .   9   1   9   .   .   4   1   .   .   7   .   3   .   2   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 9    | .   .   .   .   .   .   .   .   .   2   6   1   .   .   .   .   .   .   .   .   
  Sneak Attacks            8    | .   .   .   .   .   .   .   1   1   2   .   1   1   .   .   2   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2028 | .   88  64  .   30  118 181 130 204 133 370 80  106 .   .   524 .   .   .   .   
  Guns                     363  | .   88  63  .   30  118 64  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               314  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   314 .   .   .   .   
  Melee                    1350 | .   .   .   .   .   .   117 130 204 133 370 80  106 .   .   210 .   .   .   .   
  Ramming                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  363  | .   88  63  .   30  118 64  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  208  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   208 .   .   .   .   
  Explosive                106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   767  | .   .   .   .   .   .   117 130 204 .   .   .   106 .   .   210 .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 583  | .   .   .   .   .   .   .   .   .   133 370 80  .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            674  | .   .   .   .   .   .   45  105 167 63  114 .   66  .   .   114 .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    674  | .   .   .   .   .   .   45  105 167 63  114 .   66  .   .   114 .   .   .   .   
Knockbacks                 4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Impact                   4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        150  | .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 
  Average Temperature      59   | .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  
  Received Heat Transfer   348  | .   60  24  .   .   72  18  .   126 .   .   .   .   .   .   27  12  .   .   9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              9    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   6   .   .   .   .   
  Impact Corruptions       17   | .   .   .   .   .   .   3   1   6   .   .   .   3   .   .   4   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Peak Influence             437  | .   235 411 .   5   342 380 155 437 .   .   .   .   21  14  264 15  8   17  81  
  Initial                  300  | .   .   91  .   .   1   135 140 300 .   .   .   .   21  14  .   .   8   17  9   
  Average                  128  | .   125 245 .   3   211 264 43  347 .   .   .   .   21  7   48  .   8   17  19  
Maximum Alert Level        2    | .   1   2   .   .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         69   | 100 82  20  .   100 39  29  100 .   .   .   .   .   100 100 91  100 100 100 100 
  Level 1                  29   | .   17  76  .   .   60  70  .   88  .   .   .   .   .   .   8   .   .   .   .   
  Level 2                  1    | .   .   2   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Investigation            6    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Distress Signals           5    | .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   19  16  .   .   15  12  .   16  .   4   4   2   .   2   12  5   2   1   4   
  Peak Tracking Total      8    | .   8   6   .   .   8   7   .   7   .   4   4   1   .   2   7   5   2   1   6   
  Tactical Retreats        22   | .   3   5   .   .   4   .   .   4   .   3   .   2   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Traps Triggered            4    | .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Objects Rigged             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Machines Disabled          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Machines Accessed          43   | .   5   1   1   1   4   3   8   3   1   .   4   .   1   .   5   3   1   .   2   
  Terminals                26   | .   4   1   .   .   3   3   3   3   .   .   .   .   1   .   4   2   1   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                125  | .   16  3   1   1   11  7   13  7   1   .   29  .   1   .   21  6   1   .   7   
  Successful               76   | .   5   .   1   1   4   5   6   3   1   .   29  .   1   .   13  2   1   .   4   
  Failed                   48   | .   10  3   .   .   7   2   7   4   .   .   .   .   .   .   8   4   .   .   3   
    Catastrophic           10   | .   2   .   .   .   1   .   4   .   .   .   .   .   .   .   .   3   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   12  3   .   .   11  5   13  1   .   .   .   .   .   .   16  6   .   .   .   
  Terminals                78   | .   15  3   .   .   9   7   8   7   .   .   .   .   1   .   20  5   1   .   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             58   | .   2   .   1   1   3   4   1   3   1   .   29  .   1   .   9   1   1   .   1   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   1   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         14   | .   3   .   .   .   1   1   5   .   .   .   .   .   .   .   3   1   .   .   .   
  Terminals                6    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   1   .   .   3   4   3   3   .   .   .   .   .   .   4   2   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Total Allies               6    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            3    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      128  | .   10  40  .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   
  Highest-Rated Ally       64   | .   10  16  .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             190  | .   .   190 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac DSF Fac Res Res DSF Acc 
Robot Analysis Total       9    | .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Res  Res  DSF  Acc  
Turns Passed               4212 | 25   354  367  72   169  213  149  1076 390  223  322  67   322  23   10   136  111  25   20   138  
Spaces Moved               6685 | 42   638  550  193  416  395  195  514  696  473  704  126  605  69   30   301  255  48   64   371  
  Core                     1541 | 42   638  512  .    .    .    .    .    113  236  .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5144 | .    .    38   193  416  395  195  514  583  237  704  126  605  69   30   301  255  48   64   371  
  Fastest Speed            22   | 50   50   37   37   37   31   31   34   34   40   34   34   30   30   30   34   29   29   29   22   
  Average Speed            38   | 50   50   49   37   37   34   34   34   37   44   38   34   33   30   32   35   37   29   29   24   
  Slowest Speed            117  | 50   50   50   37   37   37   117  34   100  50   40   34   34   30   35   40   40   29   29   29   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28   | .    .    .    .    7    2    1    5    2    .    .    .    2    .    .    2    3    .    .    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    72   82   59   88   43   49   91   15   52   84   77   82   4    41   10   10   2    60   13   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     11   | .    1    1    .    1    1    .    5    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    .    .    .    1    .    .    1    1    1    1    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    1    .    3    .    .    .    .    3    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    3    .    .    .    2    
Terrain Destroyed          68   | .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    57   .    .    .    2    
  Melee                    14   | .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    3    .    .    .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Res  Res  DSF  Acc  
Total                      8150 | 44   658  634  192  421  448  250  1409 812  479  745  141  717  70   30   312  265  52   64   407  
  Wait                     1240 | .    2    74   .    1    19   16   889  67   .    27   2    106  .    .    2    5    .    .    30   
  Move                     6611 | 41   637  549  192  401  390  192  505  691  472  703  125  600  68   29   296  248  47   63   362  
  Hop                      26   | .    .    .    .    7    2    1    3    2    .    .    .    2    .    .    2    3    .    .    4    
  Pick Up                  39   | 1    6    .    .    2    8    3    5    4    .    3    3    2    1    .    1    .    .    .    .    
  Fast Attach              49   | 2    2    4    .    3    3    6    .    7    4    2    .    2    .    .    3    5    .    1    5    
  Attach                   21   | .    .    .    .    .    5    2    2    3    .    1    3    1    1    .    1    1    1    .    .    
  Detach                   17   | .    .    .    .    1    2    2    1    5    1    1    .    1    .    .    .    1    .    .    2    
  Swap                     8    | .    .    .    .    .    .    4    .    .    .    1    .    1    .    .    .    1    1    .    .    
  Drop                     39   | .    2    .    .    4    4    6    3    11   .    1    3    1    .    1    .    1    .    .    2    
  Fire                     39   | .    9    6    .    2    15   7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    45   | .    .    .    .    .    .    9    1    9    2    6    5    1    .    .    7    .    3    .    2    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / DSF)
-5/DSF
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
   26 | -11/Scrapyard      | Entered Materials
  111 | -10/Materials      | Discovered new exit (range 9)
  133 | -10/Materials      | Discovered new exit (range 14)
  165 | -10/Materials      | Central database locked down
  266 | -10/Materials      | Discovered new exit (range 10)
  309 | -10/Materials      | Build established: Mutant
  380 | -10/Materials      | Entered Mines
  393 | -10/Mines          | Discovered new exit (range 6)
  471 | -10/Mines          | Discovered new exit (range 9)
  668 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  686 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  686 | -10/Mines          | Discovered new exit (range 5)
  747 | -10/Mines          | Entered Exiles
  747 | -10/Exiles         | Found Exiles lab abandoned
  814 | -10/Exiles         | Discovered new exit (range 12)
  819 | -10/Exiles         | Entered Mines
  834 | -9/Mines           | Met a Derelict bent on vengeance
  840 | -9/Mines           | Learned location of Storage (-8)
  872 | -9/Mines           | Found the Drone Emporium
  874 | -9/Mines           | Found Prototype Device
  874 | -9/Mines           | Identified Sensor Drone Bay
  949 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  976 | -9/Mines           | Discovered new exit (range 12)
  984 | -9/Mines           | Discovered new exit (range 12)
  988 | -9/Mines           | Entered Materials
  988 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1036 | -8/Materials       | Build established: Scavenger-Mutant
 1123 | -8/Materials       | Identified exit to Storage
 1132 | -8/Materials       | Discovered new exit (range 8)
 1201 | -8/Materials       | Entered Storage
 1256 | -8/Storage         | Lost 5 allies
 1349 | -8/Storage         | Used back door to open Recycling access
 1349 | -8/Storage         | Discovered new exit (range 5)
 1350 | -8/Storage         | Entered Recycling
 1369 | -8/Recycling       | Lost 3 parts (1p2n)
 1525 | -8/Recycling       | Discovered new exit (range 5)
 2426 | -8/Recycling       | Entered Factory
 2426 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 2427 | -6/Factory         | Identified exit to Lower Caves
 2777 | -6/Factory         | Lost 5 parts (3n1u1w)
 2816 | -6/Factory         | Entered Lower Caves
 2891 | -6/Lower Caves     | Learned Factory garrison access intel
 2916 | -6/Lower Caves     | Discovered new exit (range 12)
 3036 | -6/Lower Caves     | Identified exit to Lower Caves
 3039 | -6/Lower Caves     | Entered another Lower Caves area
 3049 | -6/Lower Caves     | Discovered new exit (range 8)
 3052 | -6/Lower Caves     | Identified exit to Factory
 3246 | -6/Lower Caves     | Build established: Hacker-Mutant
 3279 | -6/Lower Caves     | Learned 4 Factory zone layouts
 3344 | -6/Lower Caves     | Discovered new exit (range 13)
 3349 | -6/Lower Caves     | Learned Factory interactive machine intel
 3361 | -6/Lower Caves     | Identified exit to Data Miner
 3361 | -6/Lower Caves     | Entered Data Miner
 3361 | -6/Data Miner      | Discovered new exit (range 7)
 3369 | -6/Data Miner      | Met Data Miner
 3378 | -6/Data Miner      | Learned location of Section 7 (-2)
 3378 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3381 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3392 | -6/Data Miner      | Destroyed Data Miner
 3398 | -6/Data Miner      | Found Prototype Hackware
 3400 | -6/Data Miner      | Found Prototype Hackware
 3402 | -6/Data Miner      | Identified System Mapper
 3403 | -6/Data Miner      | Found Prototype Hackware
 3408 | -6/Data Miner      | Data Conduit disabled
 3427 | -6/Data Miner      | Identified exit to Proximity Caves
 3428 | -6/Data Miner      | Entered Proximity Caves
 3438 | -5/Proximity Caves | Identified Quantum Router
 3667 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3723 | -5/Proximity Caves | Build established: Wizard-Mutant
 3746 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 3750 | -5/Proximity Caves | Entered Factory
 3750 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3750 | -5/Factory         | Identified Deep Network Scanner
 3751 | -5/Factory         | Identified exit to Factory
 3752 | -5/Factory         | Loaded intel: 53 interactive machine locations
 3753 | -5/Factory         | Loaded intel: 4 garrison access locations
 3773 | -5/Factory         | Identified exit to DSF
 3773 | -5/Factory         | Entered DSF
 3779 | -5/DSF             | Discovered exit to Factory (range 12)
 3783 | -5/DSF             | Entered Factory
 3783 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3839 | -4/Factory         | Identified exit to Research
 3917 | -4/Factory         | Discovered new exit (range 10)
 3919 | -4/Factory         | Entered Research
 3919 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 3932 | -3/Research        | Lost 3 parts (1p1n1u)
 3968 | -3/Research        | Spotted B-86 Titan
 3977 | -3/Research        | Identified exit to Research
 4030 | -3/Research        | Entered another Research area
 4030 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4055 | -2/Research        | Identified exit to DSF
 4055 | -2/Research        | Entered DSF
 4070 | -2/DSF             | Discovered new exit (range 12)
 4075 | -2/DSF             | Identified exit to Access
 4075 | -2/DSF             | Entered Access
 4075 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 4141 | -1/Access          | Fabricated VTOL Module (x2)
 4212 | -1/Access          | Discovered new exit (range 6)
 4212 | -1/Access          | Identified exit to Surface
 4213 | ***                | Escaped!

 Last Messages 
---------------
  Loaded successfully:
    VTOL Module
    Rating: 2
    Time: 20
  Initiate build sequence.
>>Build
Building VTOL Module...
  ETC: 20
04121_ ALERT: Unauthorized use of fabrication network. Dispatching
  investigation squad.
04141_ Fabricator completes VTOL Module. <x2>
04143_ Acquired VTOL Module. <x2>
04200_ Acquired Field Propulsion Array.
04211_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
04212_ The Access Shell folds into the floor.
04212_ EXIT=FOUND
04212_ EXIT=IDENTIFIED: SURFACE
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| #???????#  #        ??#  #?????????? ????????????? |
| ????????#  #      ????#  ########????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          41
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Core Shielding             30
Propulsion Shielding       33
Evasion (%)                65
Targeting Accuracy         21
Melee Accuracy             6
Salvage Targeting          2
Offensive Hacking          45
Defensive Hacking          49
Authchip Count             4

 Item Schematics 
-----------------
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
        Cld. Gravmag System | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
           Enh. Force Rifle | -6/Data Miner | Free
           Impulse Thruster | -6/Data Miner | Free
          Adv. Focal Shield | -6/Data Miner | Free
          Hvy. Gauss Cannon | -6/Data Miner | Free
      Adv. Shield Generator | -6/Data Miner | Free
               Biometal Leg | -6/Data Miner | Free
                VTOL Module | -4/Factory    | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
 VTOL Module | x2 | -1/Access 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Flier

 Challenges 
------------
None

 Game 
------
Seed              CoreHardcellLance
  Manual?         0
Play Time         00:47:32
  Cumulative      272.3 hours
  Start           2024.03.24 @ 05:32:56
  End             2024.03.24 @ 06:19:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          349
  Rogue           349
  Adventurer      0
  Explorer        0
Win Type          0
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             83
Gallery%          89
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 587fd963-bacf-4581-8b63-b63f2a5b56b8