Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 15:30:08 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1016) 1016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2851 Bonus ------- None Cogmind --------- Core Integrity 321/550 Matter 216/300 Energy 16/265 System Corruption 0% Temperature Critical (608) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg ECM Suite Hardened Light Armor Plating Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg ECM Suite Light Armor Plating Light Armor Plating Improved Light Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 40 | 7 5 18 10 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 6 3 Treads . | . . . . Leg 11 | 2 . 6 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 2 5 Device 3 | . 2 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 14 | 3 2 7 2 Energy Gun 8 | 1 2 3 2 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon 3 | . . 3 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 1 3 9 Power 1 | . . 1 . Propulsion 5 | . . . 5 Utility 4 | . . 1 3 Weapon 3 | . 1 1 1 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 96 97 93 Engine 11 | . 14 10 9 Leg 35 | . 28 43 31 Device 5 | . 10 . 6 Storage 12 | . 14 11 9 Protection 5 | . . 10 10 Energy Gun 13 | . 18 9 9 Energy Cannon 1 | . . 1 8 Ballistic Gun 4 | . 9 . . Ballistic Cannon 4 | . . 10 . Naked Turns . | . . . . Heaviest Build 40 | 13 32 37 40 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 3 | 1 1 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 3 8 15 15 Average Carried 8 | 1 5 11 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 8 15 9 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 919 | 255 131 517 16 Remotely . | . . . . Salvage Created 1236 | . 365 691 180 Parts 88 | . 22 52 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 30 | . 9 18 3 Guns 15 | . 9 4 2 Cannons 15 | . . 14 1 Classes Destroyed 7 | . 3 3 1 Builder 2 | . . 2 . Recycler 2 | . . 2 . Watcher 5 | . 3 2 . Swarmer 10 | . 3 7 . Grunt 14 | . 6 7 1 Sentry 5 | . . 4 1 Heavy 1 | . . . 1 Best Kill Streak 8 | . 4 8 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1792 | . 338 481 973 Core 335 | . 87 19 229 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 65 95 . Volleys Fired 100 | . 34 47 19 Largest 2 | . 2 2 2 Hottest 121 | . 85 105 121 Shots Fired 198 | . 66 95 37 Gun 109 | . 66 24 19 Cannon 89 | . . 71 18 Launcher . | . . . . Special . | . . . . Kinetic 103 | . 32 71 . Thermal 77 | . 34 24 19 Explosive . | . . . . Electromagnetic 18 | . . . 18 Robot Hit Streak 9 | . 8 9 6 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 113 | . 45 49 19 Core Hits 53 | . 19 26 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 1 4 . Burn 1 | . 1 . . Blast 4 | . . 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1920 | . 576 970 374 Guns 909 | . 576 201 132 Cannons 1011 | . . 769 242 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1085 | . 316 769 . Thermal 593 | . 260 201 132 Explosive . | . . . . Electromagnetic 242 | . . . 242 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 3 5 . Average Corruption 4 | . 2 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . 4 24 . Message Errors 11 | . 2 9 . Matter Fused 7 | . 1 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . 1 3 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles 7 | . . 7 . Explosions . | . . . . Melee . | . . . . Knockbacks 9 | . . 9 . Impact . | . . . . Kinetic 9 | . . 9 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 608 | . 168 215 608 Average Temperature 102 | . 46 83 240 Received Heat Transfer 459 | . 156 150 153 Effects 7 | . . 1 6 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 1 1 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1485 | . 694 458 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 373 | . 214 373 138 Initial 93 | . . . 93 Average 135 | . 68 212 107 Maximum Alert Level 1 | . 1 1 . Low Security (%) 70 | 100 93 42 100 Level 1 29 | . 6 57 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 15 26 5 Peak Tracking Total 7 | . 3 7 3 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 7 | . 2 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 8 | . 6 2 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 21 | . 17 4 . Successful 9 | . 7 2 . Failed 12 | . 10 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 17 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 7 1 . Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . 1 . . Surveillance Status 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2041 | 67 876 942 156 Spaces Moved 1108 | 43 443 576 46 Core 5 | 5 . . . Treads . | . . . . Legs 1103 | 38 443 576 46 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 138 | 122 164 121 130 Slowest Speed 330 | 190 190 260 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 81 44 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . 5 . Melee . | . . . . Projectile 5 | . . 5 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1416 | 58 525 728 105 Wait 113 | . 31 57 25 Move 1105 | 42 442 575 46 Hop . | . . . . Pick Up 43 | 8 10 22 3 Fast Attach 1 | . . 1 . Attach 32 | 7 3 14 8 Detach 3 | 1 . 2 . Swap 7 | . 2 3 2 Drop 11 | . 2 7 2 Fire 100 | . 34 47 19 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 44 | -11/Junkyard | Discovered new exit (range 14) 68 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Discovered new exit (range 11) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x2 1803 | -9/Materials | Build established: Scavenger-Mutant 1845 | -9/Materials | Discovered new exit (range 10) 1886 | -9/Materials | Entered another Materials area 1886 | -8/Materials | Evolved 2 slots: Utility x2 1974 | -8/Materials | Discovered new exit (range 16) 2024 | -8/Materials | Lost 5 parts (3n2u) 2042 | -8/Materials | Self-destructed Last Messages --------------- 01991_ Knocked back. 01993_ Sensor Array destroyed. 02003_ Penetrated by Slug. 02003_ U-05 Engineer destroyed. 02008_ Aluminum Leg blasted off. 02010_ H-61 Shepherd destroyed. 02013_ Acquired 4 matter. 02015_ Overheating: Matter decay (-45). 02030_ G-47 Trooper destroyed. 02031_ Lgt. Armor Plating destroyed. 02034_ Overheating: Energy bleed (-3). 02037_ Overheating: Aluminum Leg damaged (-32). 02037_ Lgt. EM Pulse Cannon destroyed. 02038_ Power failure, Imp. Ion Engine shutdown. 02039_ Overheating: System interference. 02039_ Beam Rifle temporarily disabled. 02039_ Aluminum Leg destroyed. 02040_ Overheating: System interference. 02040_ Signal Interpreter temporarily disabled. 02041_ Aluminum Leg destroyed. 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