Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 10:13:33 Player: WarMechanic Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2545) 2545 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 6599 Bonus ------- High Alert Combat Kills 34 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 108/265 System Corruption 17% Temperature Cool (18) Movement Treading (570) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ Huge Storage Unit Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Power Maul > --- INVENTORY (25) --- Improved Heat Sink Visual Processing Unit Salvage Targeting Computer Advanced Targeting Computer Microactuators Advanced ECM Suite Improved Utility Shielding Improved Light Armor Plating Hacking Suite System Shield Improved Trap Extractor (0/6) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Grenade Launcher Remote Datajack Remote Datajack Power Maul Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Trap Reconfigurator > --- WEAPON ----------- Shock Rifle Gauss Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Light Treads Armored Treads Improved Heat Sink Visual Processing Unit Salvage Targeting Computer Advanced Targeting Computer Microactuators Advanced ECM Suite Improved Utility Shielding Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Improved Trap Extractor Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Grenade Launcher Remote Datajack Remote Datajack Power Maul Power Maul Power Maul [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 57 | 7 10 4 1 1 20 14 Power 9 | 1 1 1 . . 5 1 Engine 7 | 1 1 1 . . 3 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 12 | 2 1 1 . . 6 2 Treads 8 | 1 1 . . . 5 1 Leg . | . . . . . . . Wheel 4 | 1 . 1 . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 3 . 1 . 5 6 Device 3 | 1 1 . 1 . . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 10 | . . . . . 4 6 Artifact . | . . . . . . . Weapon 19 | 2 5 2 . 1 4 5 Energy Gun 5 | 2 2 . . . . 1 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . 1 1 . . 2 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 4 | . 1 . . 1 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . 2 . . . . . System Corruption 3 | . 3 . . . . . Parts Lost 34 | . 3 1 . 1 10 19 Power 4 | . . . . . 2 2 Propulsion 8 | . 1 . . . 3 4 Utility 10 | . . . . . 3 7 Weapon 12 | . 2 1 . 1 2 6 Highest Loss Streak 6 | . 2 1 . 1 4 6 To Critical Strikes . | . . . . . . . Average Backups 22 | 2 9 19 23 23 24 24 Power 1 | . 1 2 2 2 1 1 Propulsion 1 | 1 2 2 2 2 1 1 Utility 8 | . 2 6 8 9 9 11 Weapon 8 | . 2 7 10 9 10 8 Tool/Special . | . . . . . . . Unused Backups 48 | . 3 . . 1 22 22 Power 1 | . 1 . . . . . Propulsion 4 | . 1 . . . 3 . Utility 13 | . . . . 1 2 10 Weapon 24 | . 1 . . . 16 7 Tool/Special 6 | . . . . . 1 5 Average Slot Usage (%) 87 | . 99 99 78 99 92 73 Engine 11 | . 14 14 14 14 12 8 Core 2 | . . . . . 5 . Treads 12 | . 13 14 14 14 12 9 Wheel 11 | . 14 14 14 14 12 5 Device 6 | . 14 14 14 14 . 6 Storage 10 | . 14 14 14 14 9 7 Hackware 3 | . . . . . 6 3 Protection 5 | . . . . . 6 10 Energy Gun 3 | . 16 . . . 1 1 Energy Cannon 2 | . . 5 3 . 3 . Ballistic Gun 3 | . . . . . 7 1 Launcher 5 | . 3 14 3 13 5 3 Impact Weapon 7 | . 7 . . 13 9 6 Peak Build Rating 48 | 7 11 14 17 16 31 48 Average Rating 25 | 4 7 11 10 14 26 41 On Entrance 12 | . 7 11 14 10 14 30 Avg Prop Armor Cover (%) 12 | 16 12 11 17 13 10 9 Naked Turns . | . . . . . . . Heaviest Build 120 | 13 91 98 98 95 120 119 Greatest Support 40 | 20 16 16 16 16 28 40 Greatest Overweight (x) 27 | . 5 6 6 5 9 27 Average Overweight (x) 4 | . 2 5 5 5 5 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 19 25 25 25 25 25 Most Carried 25 | 5 17 22 25 25 25 25 Average Carried 22 | 3 9 19 23 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 17 22 25 25 25 19 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1689 | 270 270 4 . 22 695 428 Remotely . | . . . . . . . Salvage Created 2471 | 85 618 21 . 73 902 772 Parts 133 | 5 47 4 . 4 53 20 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 61 | . 14 3 . 5 25 14 Melee 15 | . 2 . . . 9 4 Guns 6 | . 3 . . . 2 1 Cannons 1 | . . . . . . 1 AOE 28 | . 8 3 . 5 11 1 Classes Destroyed 14 | 2 7 . . 1 2 2 Worker 5 | . 1 . . . 4 . Builder 3 | . 1 . . . 2 . Tunneler 4 | 1 1 . . . 1 1 Hauler 1 | . 1 . . . . . Recycler 5 | 1 1 . . . 1 2 Mechanic 1 | . . . . . 1 . Operator 4 | . 2 . . . 1 1 Watcher 4 | . 3 . . . 1 . Swarmer 17 | . 3 3 . 3 8 . Grunt 26 | . 11 . . . 11 4 Duelist 1 | . . . . . 1 . Sentry 10 | . . . . 2 5 3 Hunter 1 | . . . . . . 1 Programmer 6 | . . . . . . 6 Best Kill Streak 10 | 2 4 3 . 3 10 3 Combat Bots Only 6 | . 3 3 . 3 6 2 Max Kills in Single Turn 4 | 1 2 2 . 1 4 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 . 1 4 1 Melee 1 | . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 611 | . 56 . . 22 140 393 Missed 183 | . 20 . . 5 35 123 Hits 428 | . 36 . . 17 105 270 Melee 5 | . . . . . 5 . Projectile 423 | . 36 . . 17 100 270 AOE 5 | . . . . . . 5 Critical Strikes 12 | . . . . 1 6 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 6046 | . 506 35 . 288 1740 3477 Core 945 | . 79 . . 75 91 700 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 4 | . . . . . 4 . Core Remaining (%) 73 | 100 . . . 38 83 . Volleys Fired 133 | 3 40 2 . 8 45 35 Largest 2 | 2 2 1 . 1 2 1 Hottest 86 | 80 80 30 . 36 86 69 Shots Fired 167 | 6 65 2 . 8 47 39 Gun 86 | 6 52 . . . 23 5 Cannon 33 | . . . . . 2 31 Launcher 48 | . 13 2 . 8 22 3 Special . | . . . . . . . Kinetic 27 | . . . . . 20 7 Thermal . | . . . . . . . Explosive 48 | . 13 2 . 8 22 3 Electromagnetic 92 | 6 52 . . . 5 29 Robot Hit Streak 7 | 2 5 . . 4 5 7 Robot Miss Streak 5 | 1 4 . . 2 5 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 172 | 4 39 . . 4 59 66 Core Hits 106 | 3 34 3 . 7 46 13 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 17 | . 2 . . . 5 10 Critical Strikes 20 | . 3 . . . 6 11 Smash 20 | . 3 . . . 6 11 Melee Attacks 135 | . 21 . . . 59 55 Impact 135 | . 21 . . . 59 55 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . 6 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7395 | 83 1330 131 . 255 3306 2290 Guns 615 | 53 344 . . . 149 69 Cannons 365 | . . . . . 51 314 Explosions 2568 | 30 746 131 . 255 1294 112 Melee 3847 | . 240 . . . 1812 1795 Ramming . | . . . . . . . Kinetic 236 | . . . . . 127 109 Thermal 69 | 30 . . . 39 . . Explosive 2470 | . 746 131 . 216 1265 112 Electromagnetic 773 | 53 344 . . . 102 274 Impact 3847 | . 240 . . . 1812 1795 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . 3 3 3 3 1 17 Average Corruption 3 | . 2 3 3 3 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 100 | . . 7 19 6 13 55 Message Errors 24 | . . 2 7 2 1 12 Matter Fused 27 | . . 1 4 1 5 16 Heat Flow Errors 15 | . . 2 4 2 3 4 Energy Discharges 12 | . . 1 . . 1 10 Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 7 | . . . 3 1 . 3 Data Loss (major) 4 | . . 1 . . 1 2 Misfires 5 | . . . . . 1 4 Alerts 3 | . . . . . . 3 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1496 | . 74 . . 37 648 737 Projectiles 1 | . . . . . . 1 Explosions 95 | . 14 . . 37 44 . Melee 1400 | . 60 . . . 604 736 Knockbacks 11 | . 1 . . . 4 6 Impact 10 | . 1 . . . 4 5 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 373 | . 94 . . 60 179 40 Shots 19 | . 5 . . 4 8 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 306 | 36 178 162 233 185 262 306 Average Temperature 97 | 17 49 79 98 79 67 173 Received Heat Transfer 1575 | . 207 . . 81 693 594 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 14 | . 2 . . . 5 7 Combat Hostiles 11 | . 1 . . . 3 7 Parts Fried 30 | . 3 . . . 8 19 Impact Corruptions 49 | . 3 . . . 17 29 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | 50 . . . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . 1 . . . 2 1 Low Security (%) 78 | 100 79 100 . 100 59 97 Level 1 14 | . 20 . . . 24 2 Level 2 6 | . . . . . 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 506 | 5 259 82 . 115 506 220 Initial 220 | . . 76 . . 14 220 Average 105 | . 77 30 . 39 177 37 Influence Increases 2301 | 10 513 82 . 185 997 514 Destroy 0b10 Robot/C 1220 | . 280 60 . 100 500 280 Destroy 0b10 Robot/NC 135 | 10 50 . . . 55 20 Destroy Leader 310 | . 68 10 . 10 112 110 Trap Triggered on 0b10 20 | . . . . . . 20 Successful Hack 79 | . 38 . . . 41 . Disable Machine 135 | . 15 . . 15 105 . Destroy Structure 297 | . 62 12 . 60 124 39 Partial Spotted 30 | . . . . . . 30 Lose Combat Pursuer 75 | . . . . . 60 15 Influence Decreases 2211 | 10 315 280 . 146 550 910 Entered New Map 413 | . . 122 . . 25 266 Time Decay 1530 | 10 285 148 . 136 445 506 Lost Part 268 | . 30 10 . 10 80 138 Squads Dispatched 16 | . 4 . . . 4 8 Investigation 6 | . 3 . . . 2 1 Extermination 4 | . . . . . . 4 Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 24 . . 4 35 17 Peak Tracking Total 7 | . 4 . . 2 7 3 Tactical Retreats 4 | . . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . . 2 Traps Reconfigurated 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 9 | . 1 . . 1 7 . Max in Single Turn 2 | . 1 . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 25 | . 8 1 5 . 10 1 Terminals 17 | . 7 . . . 9 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 120 | . 31 1 50 . 36 2 Successful 98 | . 17 1 50 . 30 . Failed 22 | . 14 . . . 6 2 Catastrophic 7 | . 5 . . . 1 1 Database Lockouts . | . . . . . . . Manual 36 | . 18 . 1 . 15 2 Terminals 64 | . 28 . . . 34 2 Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 82 | . 12 1 50 . 19 . Record 64 | . 5 . 49 . 10 . Part Schematic 2 | . 2 . . . . . Robot Analysis 2 | . . . . . 2 . Prototype ID Bank 3 | . 1 . . . 2 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Dispatch Records 2 | . 1 . . . 1 . Hauler Manifests 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . Scan Component 2 | . 1 . . . 1 . Repair 2 | . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 3 . . . 9 . Terminals 12 | . 3 . . . 9 . Assimilate 1 | . . . . . 1 . Botnet 11 | . 3 . . . 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 17 | . 7 . . . 9 1 Full Trace Events 4 | . 1 . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . . . 1 . Time 80 | . 36 . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 3237 | 17 1151 397 1082 424 166 . Terrain 164 | . 3 161 . . . . Seismic 3073 | 17 1148 236 1082 424 166 . Robot Analysis Total 2 | . . . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 9148 | 63 1151 397 1083 424 3627 2403 Spaces Moved 3205 | 39 633 207 605 144 1001 576 Core 2 | 1 . . . . . 1 Treads 92 | 1 . . . . 16 75 Legs . | . . . . . . . Wheels 3111 | 37 633 207 605 144 985 500 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 175 175 175 140 145 Average Speed 177 | 100 140 181 178 175 187 204 Slowest Speed 1400 | 160 175 190 190 175 570 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | 1 . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 93 64 92 21 61 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 90 | . 13 10 . 9 52 6 Terrain Destroyed 390 | 6 78 19 . 86 153 48 Melee 17 | . 4 . . . 7 6 Projectile 3 | . . . . . . 3 AOE 370 | 6 74 19 . 86 146 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6288 | 53 793 225 609 310 2636 1662 Wait 2596 | . 58 4 . 149 1422 963 Move 3199 | 38 632 206 604 143 1000 576 Hop . | . . . . . . . Pick Up 88 | 5 19 5 1 5 44 9 Fast Attach 17 | 7 . 1 . . 5 4 Attach 28 | . 3 1 . 3 10 11 Detach 3 | . . 1 2 . . . Swap 38 | . 14 5 2 . 14 3 Drop 51 | . 6 . . 2 37 6 Fire 133 | 3 40 2 . 8 45 35 Melee 135 | . 21 . . . 59 55 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered new exit (range 12) 281 | -10/Materials | Repaired Corrupted Datajack 376 | -10/Materials | Build established: Mutant 720 | -10/Materials | Discovered new exit (range 16) 967 | -10/Materials | Discovered new exit (range 7) 1215 | -10/Materials | Entered Mines 1339 | -10/Mines | Learned location of Zion (-7) 1406 | -10/Mines | Discovered new exit (range 10) 1433 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1602 | -10/Mines | Discovered new exit (range 5) 1612 | -10/Mines | Entered Exiles 1645 | -10/Exiles | Discovered new exit (range 14) 1702 | -10/Exiles | Met 8R-AWN 1728 | -10/Exiles | Met EX-HEX 1818 | -10/Exiles | Met EX-DEC 1920 | -10/Exiles | Discovered new exit (range 14) 2064 | -10/Exiles | Visited The Gauntlet 2305 | -10/Exiles | Met EX-BIN 2471 | -10/Exiles | Aligned with FarCom system 2473 | -10/Exiles | Given EX-Vault access code 2513 | -10/Exiles | Opened EX-Vault 2522 | -10/Exiles | Found Prototype Device 2523 | -10/Exiles | Identified Trap Reconfigurator 2562 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2695 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2695 | -10/Exiles | Entered Mines 2921 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2974 | -9/Mines | Discovered new exit (range 10) 3016 | -9/Mines | Core integrity fell below 50% 3086 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3120 | -8/Materials | Identified exit to Factory 3921 | -8/Materials | Discovered new exit (range 8) 4637 | -8/Materials | Repaired Corrupted Imp. Ion Engine 4851 | -8/Materials | Discovered exit to Factory (range 16) 5531 | -8/Materials | Lost 4 parts (1p1n2u) 6603 | -8/Materials | Discovered exit to Factory (range 5) 6746 | -8/Materials | Entered Factory 6746 | -7/Factory | Evolved 2 slots: Utility x2 7410 | -7/Factory | Lost 4 parts (1p1n1u1w) 8430 | -7/Factory | Discovered new exit (range 15) 8906 | -7/Factory | Garrison activated, responded to threat 8937 | -7/Factory | Lost 3 parts (1p1n1w) 9063 | -7/Factory | System corruption reached 10% 9110 | -7/Factory | Core integrity fell below 50% 9132 | -7/Factory | Core integrity fell below 20% 9149 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 09135_ The unstable cave ceiling collapses. 09135_ U-05 Engineer lays Concrete. 09136_ U-05 Engineer builds a Wall. 09138_ P-60 Hacker destroyed. 09139_ Acquired 28 matter. 09139_ U-05 Engineer lays Concrete. 09141_ System corrupted: Matter fused (-5). 09141_ U-05 Engineer builds a Wall. 09141_ U-05 Engineer lays Concrete. 09145_ R-06 Scavenger collects Shock Rifle. 09145_ U-05 Engineer lays Concrete. 09148_ R-06 Scavenger collects Target Analyzer. 09148_ U-05 Engineer lays Concrete. 09149_ Sneak attack on R-06 Scavenger. 09149_ Destroyed Lgt. Ion Engine. 09149_ R-06 Scavenger system corrupted by crushing effect. 09149_ Tractor Beam fried. 09149_ Com. Wheel fried. 09149_ R-06 Scavenger destroyed. 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Y #?????????????? | | ??????????????? ??##!u u #?????????????? | | ????????????????? ####[##+### ####???????????? | | ????????????????### # #u##% #???????????? | | ????????????????# # |==#???????????? | | ????????????????## # = #???????????? | | ????????????????# # |= #???????????? | | ???????????????### ###########???????????? | | ???????????????# ## ?????????????????? | | ???????????????# % ## ?????????????????? | | ???????????????# # ## "?????????????????? | | ???????????????# # u ## ""????????????????? | | ???????????????# # ## ""????????????????? | | ???????????????# # # ""????????????????? | | ????????######## # ## """??????????????## | | ????????# # """"?????????????# | | ????????# # # ????????????# | | ????????# # ????????????# | | ????????# # ????????????# | | ????????# # ?????????????# | | ????????# ###+#### #######?????????????# | | ????????# # ??????????# | | ????????# # ??????????# | | ????????# + ??????????# | | ????????# # ???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 99% | -10/Materials | Corrupted Imp. Ion Engine | 94% | -8/Materials | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Sixth Sense Challenges ------------ None Game ------ Seed ParticleMobileMegatreads Manual? 0 Play Time 01:25:50 Cumulative 23.6 hours Start 2025.11.11 @ 08:46:17 End 2025.11.11 @ 10:13:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32bdafc8-ea34-411e-9265-928b6d0d29a0