Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.02 @ 20:55:46 Player: Xeram Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (208) 1040 Value Destroyed (10545) 10545 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (3621) 3621 TOTAL SCORE: 24326 Bonus ------- High Alert Combat Kills 1435 Follower Combat Kills 21 Aligned with FarCom 300 Met Sigix 2000 Friendly Fire -135 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 88/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Laser Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Lightpack 2.0 Experimental Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Weapon Cycler Centrium Medium Armor Plating Phase Armor Improved Focal Shield Matter Drive > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Quantum Shading Machine Experimental Signal Interpreter Advanced Transmission Jammer Improved Phase Shifter Heavy Armor Plating Gamma Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator Railgun Helical Railgun Multirail Heavy Gauss Cannon Compact Linear Accelerator Heavy Shock Bomb Launcher Gamma Bomb Array Advanced Micro-nuke Launcher Improved Plasma Cutter Sigix Containment Pod [Rating: 222] Favorites ----------- Power Antimatter Reactor Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Lightpack 2.0 Device Advanced Heat Sink Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Heavy Particle Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . . . 1 . . 1 . . . . 2 Utility 13 | . . . 2 . . . 1 2 1 . . 1 2 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 378 | 6 4 2 19 3 2 . 32 38 1 11 15 42 25 55 30 34 59 Power 33 | 1 . . 2 . . . 4 6 . 3 . 2 1 2 2 3 7 Engine 9 | 1 . . . . . . 3 5 . . . . . . . . . Core 5 | . . . 2 . . . 1 1 . 1 . . . . . . . Reactor 19 | . . . . . . . . . . 2 . 2 1 2 2 3 7 Propulsion 47 | 2 2 . 4 . . . 6 2 . 1 1 2 2 3 4 1 17 Treads 17 | 2 . . 2 . . . . 2 . 1 1 2 2 . 3 1 1 Leg 12 | . . . . . . . 6 . . . . . . 3 1 . 2 Wheel 1 | . . . 1 . . . . . . . . . . . . . . Hover 13 | . 2 . 1 . . . . . . . . . . . . . 10 Flight 4 | . . . . . . . . . . . . . . . . . 4 Utility 162 | 1 . 2 3 2 1 . 6 19 1 4 6 26 14 27 13 13 24 Device 100 | . . . . 1 . . 2 13 1 3 5 17 9 17 8 5 19 Storage 5 | 1 . 1 1 . 1 . . . . . . . . . . . 1 Processor 11 | . . 1 . . . . . 1 . . . . 1 4 1 . 3 Hackware 1 | . . . . . . . . . . . . . . 1 . . . Protection 41 | . . . 2 1 . . 4 5 . 1 1 9 4 5 4 4 1 Artifact 4 | . . . . . . . . . . . . . . . . 4 . Weapon 136 | 2 2 . 10 1 1 . 16 11 . 3 8 12 8 23 11 17 11 Energy Gun 38 | . . . 1 . . . 1 2 . . 3 5 2 7 3 9 5 Energy Cannon 36 | . . . 3 . 1 . 3 7 . 3 2 2 3 5 2 3 2 Ballistic Gun 30 | 2 1 . 1 . . . 10 2 . . . 1 2 6 1 1 3 Ballistic Cannon 15 | . . . . . . . . . . . 3 4 1 3 2 1 1 Launcher 17 | . 1 . 5 1 . . 2 . . . . . . 2 3 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 1 . . 1 3 . . . . . 4 4 5 1 Parts Lost 81 | . . . 4 . . . 5 6 . . . 1 . 11 4 18 32 Power 14 | . . . 1 . . . 3 . . . . . . . 1 3 6 Propulsion 15 | . . . . . . . . 1 . . . . . 1 . 2 11 Utility 34 | . . . . . . . 1 2 . . . 1 . 9 2 10 9 Weapon 18 | . . . 3 . . . 1 3 . . . . . 1 1 3 6 Highest Loss Streak 12 | . . . 3 . . . 2 3 . . . 1 . 4 3 12 10 Average Slot Usage (%) 83 | . 85 94 91 100 94 88 82 90 86 85 85 87 77 76 82 80 54 Engine 2 | . 14 14 1 . . . 10 15 13 2 . . . . . . . Core 1 | . . . 9 11 11 11 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . 9 13 10 9 9 7 7 5 Treads 11 | . 8 . 11 22 22 22 13 9 13 13 13 16 10 7 2 11 . Leg 1 | . . . . . . . 4 5 . . . . . 1 13 . . Hover 1 | . 19 28 1 . . . . . . . . . . . . . 10 Device 18 | . . . . . . . 7 21 26 26 25 27 22 23 21 26 16 Storage 7 | . 14 14 21 22 16 11 9 7 6 6 6 5 5 4 4 3 2 Processor 9 | . . 9 11 11 11 11 9 7 6 6 6 5 10 13 17 14 8 Protection 6 | . . . 9 10 11 11 9 7 6 6 6 6 7 4 5 3 . Energy Gun 1 | . . . . . . . 1 . . . . 2 . 2 5 3 1 Energy Cannon 6 | . . . 13 19 22 22 4 9 13 13 11 4 4 2 . 2 1 Ballistic Gun 2 | . 28 28 5 . . . 11 5 . . . . . 2 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 3 4 . . 1 . Naked Turns 22 | . . . . . . . . . . . . . . . . . 22 Heaviest Build 116 | 12 12 24 45 45 45 30 36 50 51 65 70 80 109 107 116 116 96 Greatest Support 150 | 40 40 16 40 40 40 40 40 56 56 98 100 128 140 140 131 150 102 Greatest Overweight (x) 9 | . 1 1 3 1 1 . 9 2 . 1 . 1 . 3 1 1 7 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 10 12 12 24 24 24 24 24 24 24 24 24 24 24 24 10 Average Capacity 20 | 5 6 8 11 12 17 24 24 24 24 24 24 24 24 24 24 22 7 Most Carried 24 | . 3 6 12 11 12 14 22 24 20 24 24 24 24 24 24 24 10 Average Carried 17 | . 2 4 8 10 11 12 16 18 19 22 24 23 22 18 22 20 6 Final Capacity 24 | 6 6 10 12 12 24 24 24 24 24 24 24 24 24 24 24 4 4 Final Carried 24 | . 3 6 10 11 12 14 21 19 20 24 24 23 24 21 19 3 4 Class Distribution -------------------- 60% | Scavenger-Mutant 22% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Matter Collected 6232 | 183 56 177 248 162 . 20 348 622 . 120 134 773 315 1243 442 527 862 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10234 | . 79 . 520 38 . . 683 1190 . 164 227 1356 456 2325 712 1434 1050 Parts 499 | . 10 . 52 5 . . 32 44 . 3 11 59 16 131 39 41 56 Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . . . . Recyclers Shooed 11 | . . . . . . . . . . . 1 1 . 7 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 165 | . 6 1 20 4 . . 15 13 . . 5 22 6 23 14 23 13 Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 46 | . 3 1 3 . . . 7 3 . . 1 6 1 6 3 7 5 Cannons 55 | . . . 4 2 . . 4 8 . . 3 11 2 6 5 4 6 AOE 44 | . 3 . 13 2 . . 4 1 . . . 3 1 5 5 7 . Classes Destroyed 17 | . 2 1 3 . . . 3 4 . . . . . 1 . 3 . Worker 11 | . . . 2 . . . . 2 . . . 2 . 4 . . 1 Builder 8 | . . . . . . . . 1 . . . . 1 4 1 1 . Hauler 2 | . . . . . . . 1 1 . . . . . . . . . Recycler 9 | . . . . . . . 1 3 . . . 1 1 2 . . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 1 . 1 . Watcher 10 | . 1 . 1 . . . . 1 . . . . . 4 . 3 . Swarmer 26 | . 6 . 7 4 . . 3 . . . . . . . 5 . 1 Grunt 49 | . . . 10 . . . 8 7 . . . 10 . 3 . 9 2 Brawler 5 | . . . . . . . 1 1 . . . . . 1 . 2 . Duelist 2 | . . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . . 3 . . . 3 2 . . . 5 . 1 5 . 1 Hunter 16 | . . . . . . . . 1 . . 2 . 2 6 . 3 2 Programmer 41 | . . . . . . . . 2 . . 3 7 4 12 4 2 7 Lightning 3 | . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 1 7 2 . . 4 4 . . 2 4 3 14 9 7 4 Combat Bots Only 8 | . 3 1 6 2 . . 4 3 . . 2 3 2 8 8 6 4 Max Kills in Single Turn 4 | . 2 1 4 2 . . 2 2 . . 1 2 2 3 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 4 2 . . 2 1 . . . 2 1 3 3 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Damage Taken 20375 | . 146 . 672 48 . . 757 1298 . . 503 1524 625 2975 1471 5748 4608 Core 3361 | . 21 . 136 7 . . 106 281 . . 75 156 53 188 84 646 1608 Absorbed by Shields 1232 | . . . . . . . . . . . . 918 . 149 . . 165 Reduced by Siege Mode 258 | . . . . . . . . . . . . 50 23 35 . 150 . Redirected to Core 254 | . . . . . . . . . . . . . . . . 254 . Core Remaining (%) 79 | 100 . 91 . . . 64 80 59 . . 91 84 95 85 . 49 . Volleys Fired 538 | . 15 6 28 4 . . 54 47 . 3 19 78 16 97 38 72 61 Largest 2 | . 2 2 2 2 . . 2 2 . 2 2 2 2 2 2 2 2 Hottest 214 | . 40 40 150 150 . . 150 138 . 138 134 155 153 153 195 214 186 Shots Fired 990 | . 28 12 41 7 . . 105 93 . 6 35 148 32 166 65 137 115 Gun 522 | . 26 12 13 . . . 76 38 . . 5 55 12 90 25 92 78 Cannon 413 | . . . 12 6 . . 23 55 . 6 30 93 20 66 31 34 37 Launcher 55 | . 2 . 16 1 . . 6 . . . . . . 10 9 11 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 392 | . 26 12 11 . . . 66 34 . . 11 54 18 85 10 10 55 Thermal 270 | . . . 14 6 . . 33 41 . . 13 49 2 . 21 52 39 Explosive 45 | . 2 . 16 1 . . 6 . . . . . . . 9 11 . Electromagnetic 283 | . . . . . . . . 18 . 6 11 45 12 81 25 64 21 Robot Hit Streak 23 | . 4 5 9 3 . . 23 21 . 12 15 15 7 18 13 16 11 Robot Miss Streak 6 | . 3 2 3 3 . . 6 3 . . 2 3 3 4 2 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 . . 1 Secondary Targets 4 | . 1 . . . . . . 1 . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . 1 . . . . 1 Capacitor 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 686 | . 18 7 24 3 . . 79 64 . 4 25 112 19 112 42 95 82 Core Hits 452 | . 10 3 40 4 . . 45 33 . 2 6 50 10 98 29 91 31 Critical Hits 29 | . . . 1 . . . . 1 . . 1 6 3 14 . . 3 Critical Kills 14 | . . . . . . . . . . . 1 4 2 6 . . 1 Critical Parts Destroyed 13 | . . . 1 . . . . 1 . . . 2 1 6 . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 27665 | . 408 65 1489 270 . . 1566 1759 . 123 738 3845 857 4818 2551 6141 3035 Guns 9045 | . 152 65 128 . . . 730 540 . . 104 1118 281 1795 471 1997 1664 Cannons 10012 | . . . 250 100 . . 450 1145 . 123 634 2330 446 1393 1029 755 1357 Explosions 8470 | . 256 . 1111 170 . . 386 58 . . . 337 127 1622 1051 3352 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 138 | . . . . . . . . 16 . . . 60 3 8 . 37 14 Kinetic 6842 | . 152 65 99 . . . 599 513 . . 260 1184 399 1836 282 261 1192 Thermal 7762 | . . . 279 100 . . 581 944 . . 259 1611 . 381 747 1445 1415 Explosive 6316 | . 256 . 1111 170 . . 386 28 . . . 99 127 . 1051 3088 . Electromagnetic 6607 | . . . . . . . . 258 . 123 219 891 328 2593 471 1310 414 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . 3 17 3 17 5 15 15 Average Corruption 8 | . . . . . . . . . . . 2 8 2 12 4 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 242 | . . . . . . . . . . . 4 84 4 53 11 48 38 Message Errors 41 | . . . . . . . . . . . 1 11 1 12 3 5 8 Matter Fused 39 | . . . . . . . . . . . 1 17 1 5 1 10 4 Heat Flow Errors 18 | . . . . . . . . . . . . 7 . 3 1 6 1 Energy Discharges 17 | . . . . . . . . . . . . 9 . 2 1 2 3 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 27 | . . . . . . . . . . . . 8 2 2 2 8 5 Data Loss (major) 3 | . . . . . . . . . . . . 2 . . . 1 . Misfires 8 | . . . . . . . . . . . . 2 . 2 . 2 2 Alerts 2 | . . . . . . . . . . . . 1 . 1 . . . Misdirections 18 | . . . . . . . . . . . . 7 . 5 . 1 5 Targeting Errors 58 | . . . . . . . . . . . 2 16 . 17 3 12 8 Weapon Failures 9 | . . . . . . . . . . . . 4 . 3 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 703 | . 1 . 66 . . . 10 49 . . 108 77 34 142 6 137 73 Projectiles 450 | . . . . . . . 10 . . . 108 77 34 84 . 64 73 Explosions 253 | . 1 . 66 . . . . 49 . . . . . 58 6 73 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . 2 8 2 7 1 2 6 Impact 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 26 | . . . . . . . . . . . 2 6 2 7 1 2 6 Secondary 1 | . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 1807 | . 43 . 211 . . . . 396 . . . 209 193 131 90 528 6 Shots 29 | . 2 . 6 . . . . 4 . . . 4 2 3 1 7 . Rammed 17 | . . . . . . . . 1 . . . 6 1 2 . 5 2 Targets Rammed 19 | . . . . . . . . 2 . . . 7 1 2 . 5 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . . 1 . . . . . Highest Temperature 343 | . 8 6 213 102 . . 306 279 . . . 343 138 308 289 148 317 Average Temperature 83 | . 3 3 57 55 . . 142 64 . . . 77 47 82 133 71 85 Received Heat Transfer 1982 | . . . 159 . . . 333 261 . . . 153 . 96 153 648 179 Effects 5 | . . . . . . . . . . . . . . 5 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . Siege Activations 19 | . . . . . . . . . . . . 7 3 5 . 4 . Total Turns 314 | . . . . . . . . . . . . 101 43 76 . 94 . Longest Duration 42 | . . . . . . . . . . . . 25 30 23 . 42 . Robots Corrupted 19 | . . . . . . . . 1 . . 1 1 2 6 1 5 2 Combat Hostiles 17 | . . . . . . . . 1 . . 1 1 2 4 1 5 2 Parts Fried 45 | . . . . . . . . 4 . 2 1 8 5 14 2 7 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . 1 2 . . . . . 8 . . 5 Heat Transferred 7605 | . . . 444 148 . . 831 1308 . . 296 1294 . 250 592 1258 1184 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 1 . . . 2 . 3 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Peak Influence 1208 | . 162 63 477 257 . . 294 215 94 32 156 426 222 413 595 1208 714 Initial 676 | . . 63 . 142 . . . 39 94 32 . 21 208 97 216 249 676 Average 221 | . 54 57 342 132 . . 155 122 94 17 17 176 146 190 289 709 449 Maximum Alert Level 4 | . . . 2 1 . . 1 1 . . . 2 1 2 2 4 3 Low Security (%) 56 | 100 100 100 8 88 . 100 74 89 100 100 100 51 58 56 16 . . Level 1 28 | . . . 48 11 . . 25 10 . . . 41 41 39 52 22 62 Level 2 9 | . . . 43 . . . . . . . . 6 . 3 31 14 31 Level 3 5 | . . . . . . . . . . . . . . . . 52 5 Level 4 . | . . . . . . . . . . . . . . . . 10 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . 1 . . . 2 1 . . 2 9 4 5 3 8 5 Investigation 6 | . . . 1 . . . . . . . 1 2 . 1 . . 1 Extermination 16 | . . . . . . . . 1 . . 1 4 2 2 2 1 3 Reinforcement 11 | . . . . . . . 2 . . . . 3 2 1 . 3 . Assault 4 | . . . . . . . . . . . . . . . . 4 . Garrison 3 | . . . . . . . . . . . . . . 1 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Distress Signals 14 | . 3 . 2 . . . 2 2 . . . 3 . . 1 . 1 Communications Jammed 108 | . . . . . . . . 17 . . . . . 70 . 21 . Distress Signals 104 | . . . . . . . . 17 . . . . . 66 . 21 . Times Spotted 293 | . 8 1 33 7 . . 21 18 . . 5 39 10 39 17 52 43 Peak Tracking Total 14 | . 4 . 11 4 . . 4 3 . . 2 6 2 11 6 12 14 Tactical Retreats 20 | . . . 5 . . . 1 . . . . 6 . 1 1 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Traps Triggered 16 | . . . 1 . . . 3 1 1 . . 2 . 1 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Machines Disabled 37 | . . . 3 1 . . 4 4 . . 1 8 2 2 3 9 . Max in Single Turn 4 | . . . 1 . . . 3 4 . . 1 3 1 1 2 1 . Garrison Access 4 | . . . . . . . . 1 1 . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Machines Accessed 29 | . . . . . 1 . 2 3 1 . 3 4 2 3 1 7 2 Terminals 15 | . . . . . . . 2 1 . . . 2 1 3 . 4 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . 1 1 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 2 1 . . . 1 . Garrison Access 4 | . . . . . . . . 1 1 . . . . . 1 1 . Total Hacks 68 | . . . . . 1 . 7 7 3 . 6 15 6 10 1 8 4 Successful 38 | . . . . . 1 . 3 4 1 . 5 9 5 2 1 5 2 Failed 30 | . . . . . . . 4 3 2 . 1 6 1 8 . 3 2 Catastrophic 6 | . . . . . . . . 1 1 . . 2 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 9 | . . . . . 1 . 4 1 . . . . . . . 3 . Terminals 36 | . . . . . . . 7 4 . . . 4 2 10 . 5 4 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 16 | . . . . . . . . 2 . . 2 7 4 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . 4 4 . . . 1 . Garrison Access 6 | . . . . . . . . 1 3 . . . . . 1 1 . Terminal Hacks 13 | . . . . . 1 . 2 1 . . . 1 1 2 . 3 2 Record 5 | . . . . . . . 1 . . . . . 1 1 . 2 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . . . . . 1 . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . 2 . . 2 5 4 . . . . Scan Component 7 | . . . . . . . . 1 . . 1 3 2 . . . . Repair 6 | . . . . . . . . 1 . . 1 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . 3 3 . . . 1 . Insert Component 3 | . . . . . . . . . . . 1 1 . . . 1 . Analyze 4 | . . . . . . . . . . . 2 2 . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . . . . . 1 1 . Seal Access 4 | . . . . . . . . 1 1 . . . . . 1 1 . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . 1 . . . Hacking Detections 19 | . . . . . . . 2 1 . . 2 4 2 3 . 3 2 Full Trace Events 5 | . . . . . . . . . . . 1 2 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . 1 . . 1 2 2 . . . . Time 330 | . . . . . . . . 38 . . 56 118 118 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Total Allies 3 | . . . . 2 . . . . . . . 1 . . . . . Largest Group 2 | . . . . 2 2 . . . . . . 1 . . . . . Highest-Rated Group 39 | . . . . 39 39 . . . . . . 29 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . 29 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . 11 . . . . . . . 2 . . . . . Total Damage 164 | . . . . 146 . . . . . . . 18 . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Turns Passed 14617 | 56 94 434 572 792 394 236 887 1327 74 711 1249 2389 971 1113 818 1295 1205 Spaces Moved 7632 | 32 42 504 300 419 224 144 387 645 45 415 540 1135 374 452 480 573 921 Core 157 | 3 . . . . . . 1 . . . . . . . . 7 146 Treads 5332 | 29 17 . 156 419 224 144 290 429 45 415 540 1135 374 389 83 566 77 Legs 823 | . . . . . . . 96 216 . . . . . 63 397 . 51 Wheels 121 | . . . 121 . . . . . . . . . . . . . . Hover 1195 | . 25 504 23 . . . . . . . . . . . . . 643 Flight 4 | . . . . . . . . . . . . . . . . . 4 Fastest Speed 40 | 50 56 56 110 160 160 160 120 120 160 160 160 160 160 150 120 50 40 Average Speed 143 | 149 99 80 148 179 170 160 157 156 160 160 160 160 160 159 127 151 88 Slowest Speed 500 | 160 160 116 200 180 180 160 500 180 160 180 160 180 160 210 172 165 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 16 89 37 90 61 37 37 19 2 97 11 34 12 15 13 49 23 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 5 | . . 2 . 1 . 2 . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . 1 . . . 5 1 4 . 4 . Terrain Destroyed 621 | . 11 . 87 2 . . 4 30 . . 1 80 79 58 73 186 10 Melee . | . . . . . . . . . . . . . . . . . . Projectile 84 | . . . 1 2 . . 4 2 . . 1 21 10 18 3 12 10 AOE 537 | . 11 . 86 . . . . 28 . . . 59 69 40 70 174 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Qua Acc Total 10370 | 37 67 521 386 453 237 150 572 878 48 461 889 1566 713 688 625 887 1192 Wait 1495 | . 4 8 23 27 . 5 79 118 . . 309 266 275 53 29 179 120 Move 7616 | 31 41 503 299 418 223 143 386 644 45 414 539 1134 373 451 479 572 921 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 125 | . 1 2 5 1 9 2 8 8 2 11 3 16 10 9 10 9 19 Fast Attach 138 | 6 2 1 8 . 1 . 20 10 . 6 1 5 3 12 12 8 43 Attach 77 | . . . 7 . . . 4 8 1 . . 4 8 14 11 9 11 Detach 70 | . 2 . 8 . . . 8 8 . 5 . 1 4 11 15 6 2 Swap 165 | . 2 1 5 3 1 . 8 21 . 5 14 33 14 29 7 17 5 Drop 117 | . . . 3 . 3 . 5 12 . 17 4 20 9 10 16 10 8 Fire 538 | . 15 6 28 4 . . 54 47 . 3 19 78 16 97 38 72 61 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 17 | . . . . . . . . 2 . . . 7 1 2 . 5 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . 2 . . 8 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 7) 151 | -10/Materials | Entered Mines 164 | -10/Mines | Learned Materials terminal intel 167 | -10/Mines | Learned Materials emergency access door positions 212 | -10/Mines | Assembled infested the area 325 | -10/Mines | Discovered new exit (range 8) 326 | -10/Mines | Build established: Mutant 329 | -10/Mines | Identified exit to Materials 475 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 497 | -10/Mines | Discovered exit to Materials (range 15) 585 | -10/Mines | Entered Materials 585 | -9/Materials | Evolved 2 slots: Utility x2 586 | -9/Materials | Loaded intel: 12 terminal locations 729 | -9/Materials | Lost 3 parts (3w) 844 | -9/Materials | Discovered new exit (range 16) 886 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Discovered new exit (range 11) 1156 | -9/Materials | Identified exit to Mines 1157 | -9/Materials | Entered Mines 1247 | -9/Mines | Discovered exit to Materials (range 10) 1346 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1350 | -9/Mines | Found Prototype Device 1423 | -9/Mines | Identified Exp. Sensor Array 1482 | -9/Mines | Discovered exit to Materials (range 4) 1812 | -9/Mines | Learned 4 Materials zone layouts 1938 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1938 | -9/Mines | Discovered new exit (range 5) 1944 | -9/Mines | Identified exit to Exiles 1949 | -9/Mines | Entered Exiles 1949 | -9/Exiles | Accompanied by 2 allies 1979 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1994 | -9/Exiles | Met 8R-AWN 2025 | -9/Exiles | Met EX-HEX 2073 | -9/Exiles | Met EX-BIN 2099 | -9/Exiles | Aligned with FarCom system 2100 | -9/Exiles | Given EX-Vault access code 2144 | -9/Exiles | Opened EX-Vault 2157 | -9/Exiles | Found Lightpack 2.0 2162 | -9/Exiles | Found PSU Rigger 2166 | -9/Exiles | Found XL Autogun Array 2222 | -9/Exiles | Exiles lab attacked by MAIN.C 2330 | -9/Exiles | Discovered new exit (range 10) 2341 | -9/Exiles | Identified exit to Mines 2343 | -9/Exiles | Stole two prototypes: Lightpack 2.0, PSU Rigger 2343 | -9/Exiles | Entered Mines 2454 | -8/Mines | Build established: Hauler-Mutant 2563 | -8/Mines | Discovered exit to Materials (range 11) 2579 | -8/Mines | Entered Materials 2579 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3427 | -8/Materials | Discovered new exit (range 5) 3464 | -8/Materials | Identified exit to Factory 3466 | -8/Materials | Entered Factory 3466 | -7/Factory | Evolved 2 slots: Utility x2 3468 | -7/Factory | FarCom data flow suspended 3931 | -7/Factory | Lost 3 parts (1n2u) 4137 | -7/Factory | Repaired Transmission Jammer 4786 | -7/Factory | Discovered new exit (range 4) 4791 | -7/Factory | Identified exit to Factory 4793 | -7/Factory | Entered another Factory area 4793 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -6/Factory | Sucked down chute 4867 | -6/Factory | Entered Waste 4867 | -6/Waste | The area was eerily silent 4890 | -6/Waste | Found Gamma Bomb Array 5054 | -6/Waste | Found Damper Plating 5100 | -6/Waste | Build established: Scavenger-Mutant 5137 | -6/Waste | Found Damper Plating 5213 | -6/Waste | Discovered new exit (range 13) 5576 | -6/Waste | Identified exit to Factory 5578 | -6/Waste | Entered Factory 6619 | -6/Factory | Repaired Tesla Rifle 6807 | -6/Factory | Discovered new exit (range 12) 6825 | -6/Factory | Identified exit to Factory 6827 | -6/Factory | Entered another Factory area 6827 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7321 | -5/Factory | Repaired Hvy. Treads 7384 | -5/Factory | Repaired Antimatter Reactor 8199 | -5/Factory | System corruption reached 10% 9198 | -5/Factory | Discovered new exit (range 11) 9214 | -5/Factory | Identified exit to Factory 9216 | -5/Factory | Entered another Factory area 9216 | -4/Factory | Evolved 2 slots: Utility x2 9472 | -4/Factory | Repaired Hvy. Treads 9536 | -4/Factory | Repaired Antimatter Reactor 10138 | -4/Factory | Build established: Hauler-Mutant 10166 | -4/Factory | Discovered new exit (range 14) 10185 | -4/Factory | Identified exit to Research 10187 | -4/Factory | Entered Research 10187 | -3/Research | Evolved 2 slots: Utility x2 10500 | -3/Research | Build established: Scavenger-Mutant 10527 | -3/Research | System corruption reached 10% 10566 | -3/Research | Lost 4 parts (3u1w) 10580 | -3/Research | Garrison activated, responded to threat 10861 | -3/Research | Found Prototype Processor 10861 | -3/Research | Identified Exp. Signal Interpreter 11153 | -3/Research | Destroyed 8 combat bots 11187 | -3/Research | Lost 3 parts (1n2u) 11281 | -3/Research | Discovered new exit (range 4) 11296 | -3/Research | Identified exit to Research 11300 | -3/Research | Entered another Research area 11300 | -2/Research | Evolved 2 slots: Utility x2 11424 | -2/Research | Found Prototype Launcher 11424 | -2/Research | Identified Adv. Micro-nuke Launcher 11428 | -2/Research | Found Adv. Micro-nuke Launcher 11507 | -2/Research | Found Exp. Signal Interpreter 11851 | -2/Research | Garrison activated, responded to threat 11898 | -2/Research | Lost 3 parts (1p1u1w) 11924 | -2/Research | Destroyed 8 combat bots 12066 | -2/Research | Discovered new exit (range 7) 12072 | -2/Research | Identified exit to Quarantine 12118 | -2/Research | Entered Quarantine 12379 | -2/Quarantine | Found Alien Artifact 12380 | -2/Quarantine | Identified Phase Armor 12618 | -2/Quarantine | First assault squad dispatched 12679 | -2/Quarantine | Spotted Alpha 7 12725 | -2/Quarantine | Destroyed Alpha 7 12743 | -2/Quarantine | Found Prototype Ballistic Gun 12743 | -2/Quarantine | Identified Multirail 13045 | -2/Quarantine | Found Alien Artifact 13045 | -2/Quarantine | Identified Matter Drive 13142 | -2/Quarantine | Met incapacitated Sigix Warrior 13142 | -2/Quarantine | Lockdown squad dispatched 13148 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 13155 | -2/Quarantine | Unlocked Sigix quarantine chamber 13209 | -2/Quarantine | Spotted Lightning 13213 | -2/Quarantine | Spotted Lightning 13213 | -2/Quarantine | Spotted Lightning 13231 | -2/Quarantine | System corruption reached 10% 13239 | -2/Quarantine | Destroyed Lightning 13242 | -2/Quarantine | Destroyed Lightning 13254 | -2/Quarantine | Lost 3 parts (1p1u1w) 13264 | -2/Quarantine | Destroyed Lightning 13401 | -2/Quarantine | Discovered new exit (range 13) 13411 | -2/Quarantine | Core integrity fell below 50% 13412 | -2/Quarantine | Identified exit to Access 13413 | -2/Quarantine | Entered Access 13413 | -1/Access | Evolved 2 slots: Propulsion x2 13439 | -1/Access | Lost 12 parts (2p2n7u1w) 13952 | -1/Access | Lost 3 parts (1n1u1w) 14042 | -1/Access | Lost 9 parts (3p1n4u1w) 14250 | -1/Access | System corruption reached 10% 14511 | -1/Access | Lost 5 parts (2p1n1u1w) 14511 | -1/Access | Found Quantum Capacitor 14585 | -1/Access | Garrison activated, responded to threat 14589 | -1/Access | Released all parts (14) 14595 | -1/Access | Core integrity fell below 50% 14606 | -1/Access | Core integrity fell below 20% 14607 | -1/Access | Spotted B-99 Colossus 14618 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14594_ Slammed into G-73 Enforcer. 14594_ Penetrated by Slug. 14594_ R-10 Processor collects Lgt. Antimatter Reactor. 14595_ Slammed into G-73 Enforcer. 14595_ Slug penetrates Door. 14595_ Penetrated by Slug. 14596_ UWX4PMA#ODEMDTRRNL&FG5VGIHAZ 14598_ U-05 Engineer lays Concrete. 14599_ Penetrated by Slug. 14603_ U-05 Engineer lays Concrete. 14605_ Penetrated by Slug. 14605_ Slug penetrates Wall. 14610_ Penetrated by Slug. 14610_ Slug penetrates Wall. 14613_ Penetrated by Slug. 14614_ Acquired Adv. Drone Bay. 14617_ Advanced Drone released from Adv. Drone Bay. 14618_ Dropped Adv. Drone Bay. 14618_ >> Lost connection to Advanced Drone. Map ----- +----------------------------------------------------+ | #+################## #???? | | # + #???? | | #### #####?# # #############???? | | #??# #?????# + #???????????????? | | #??# #?????# # #???????????????? | | #??# #?????## ### # #???????????????? | | ###?## ########+### # #???????????????? | | ????# # # # #???????????????? | | ????# "" # # # #???????????????? | | ?#### T" + + + #???????????????? | | ?# # # ###;######???????????????? | | ?# ## # # ????????????????? | | ?#??###+############# ????????????????? | | ?????????????????+ ? ???????????????? | | ?????????????????# ? ] ##????????????????? | | ?????????????????# #????######+#?????? | | ?????????????????# "" #????# ?????? | | ?????????????????# """ #????# ??????? | | ?????????????????# "F ####?# ??????? | | ?????????????????# """ ??+ ???????? | | ?????????????????# """ #???# ???????? | | ????????????###### """ #???# ????????? | | ????????????# ###?# ????????? | | ????????????# #;### ?????????? | | ????????????# n # ?????????? | | ????????????# !@n ##+########### | | ????????????# !! ss | | ????????????# !! s | | ????????????+ s | | ????????????# | | ????????????# | | ????????????# BB ############## | | ????????????# BBR #????????????? | | ????????????############# #######k #????????????? | | ????????????????????????# #?????# #????????????? | | ????????????????????????####?????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 2850 Resistance: KI 25 Resistance: EM 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 14 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Antimatter Reactor | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Matter Drive Achievements -------------- False Reunion Knowing Is Half The Battle Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed MappingDisruptionField Manual? 0 Play Time 02:40:51 Cumulative 45.8 hours Start 2020.10.02 @ 18:10:29 End 2020.10.02 @ 20:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 43 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 495482b6-f99c-483b-87c6-0959c41c2dd3