Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.25 @ 04:19:35 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (170) 850 Value Destroyed (6668) 6668 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 14574 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 263 Friendly Fire -66 Cogmind --------- Core Integrity 0/1450 Matter 184/300 Energy 401/475 System Corruption 36% Temperature Cool (520) Movement Hovering (40) Location -2/Research Parts ------- > --- POWER (3) -------- Neutrino Core Light Particle Reactor Light Particle Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (8) ------ Heavy Armor Plating > --- WEAPON (5) ------- Gamma Rifle > --- INVENTORY (4) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Improved Heavy Treads Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Matter Compressor Improved Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle Railgun Mass Driver > --- INVENTORY -------- Neutrino Core Micro Fission Core Particle Reactor Flexi-carbon Leg High-capacity Battery Experimental Signal Interpreter Improved Weapon Cycler Heavy Armor Plating Integration Mediator Phase Gun Heavy Proton Missile Launcher Smartbomb Launcher [Rating: 128] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Neutron Cannon Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Tiamat Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 . . 2 2 Power 2 | . . . . 1 . . . . 1 . . . . Propulsion 5 | . . 1 1 . 1 . . . 1 . . . 1 Utility 6 | . . 1 1 . 1 2 . . . . . . 1 Weapon 3 | . . . . 1 . . . . . . . 2 . Parts Attached 166 | 5 10 3 13 15 25 35 5 . 2 3 . 30 20 Power 21 | 1 . . 1 2 3 6 . . 1 . . 2 5 Engine 5 | 1 . . . . 2 2 . . . . . . . Core 11 | . . . 1 2 1 4 . . 1 . . 1 1 Reactor 5 | . . . . . . . . . . . . 1 4 Propulsion 56 | 1 5 1 4 4 9 11 2 . 1 2 . 10 6 Treads 25 | . 2 1 4 4 6 4 . . . . . 4 . Leg 23 | 1 3 . . . 2 7 2 . 1 1 . 6 . Wheel . | . . . . . . . . . . . . . . Hover 7 | . . . . . 1 . . . . . . . 6 Flight 1 | . . . . . . . . . . 1 . . . Utility 39 | 1 2 2 2 4 7 8 2 . . . . 4 7 Device 23 | . 1 . 1 3 1 6 2 . . . . 3 6 Storage 11 | 1 1 2 1 . 3 2 . . . . . 1 . Processor 2 | . . . . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 3 . 6 5 6 10 1 . . 1 . 14 2 Energy Gun 16 | 2 1 . 1 . 1 2 . . . 1 . 6 2 Energy Cannon 7 | . . . 1 1 . 3 . . . . . 2 . Ballistic Gun 11 | . 1 . 1 2 3 2 . . . . . 2 . Ballistic Cannon 6 | . 1 . 1 1 2 . . . . . . 1 . Launcher 10 | . . . 2 1 . 3 1 . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 2 . . . . . 3 1 Parts Lost 61 | . . . . 6 13 7 . . 2 4 . 15 14 Power 8 | . . . . . 3 2 . . . . . . 3 Propulsion 21 | . . . . 3 5 2 . . 2 2 . 5 2 Utility 18 | . . . . 2 3 3 . . . 1 . 2 7 Weapon 14 | . . . . 1 2 . . . . 1 . 8 2 Highest Loss Streak 12 | . . . . 4 3 2 . . 2 3 . 12 11 Average Slot Usage (%) 90 | . 94 99 99 98 98 98 100 100 94 79 78 81 39 Engine 3 | . 14 11 . . 5 6 . . . . . . . Core 8 | . . . 8 15 6 4 11 11 15 15 15 9 2 Treads 15 | . 19 33 36 29 31 13 . . . . . 8 2 Leg 9 | . 7 . . . 1 14 29 29 26 17 15 8 2 Device 10 | . 9 11 9 7 4 16 17 17 15 10 10 12 8 Storage 15 | . 14 21 27 16 18 11 17 17 15 15 15 14 8 Processor 3 | . . . . . 5 5 5 5 5 5 5 4 3 Protection 1 | . . . . 5 1 4 . . . . . . . Energy Gun 4 | . 17 11 4 . 1 1 . . . 1 5 10 . Energy Cannon 3 | . . . . 5 1 2 11 11 10 10 10 1 . Ballistic Gun 4 | . . . 3 6 10 8 . . . . . 2 . Ballistic Cannon 3 | . 9 11 7 7 5 2 . . . . . 3 . Launcher 1 | . . . 2 1 . 1 5 5 5 2 . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 104 | 12 29 45 53 70 72 92 91 91 96 95 92 104 97 Greatest Support 173 | 10 46 66 88 88 111 98 85 85 100 65 60 173 102 Greatest Overweight (x) 17 | 2 3 . . 1 4 1 1 1 1 2 1 2 17 Average Overweight (x) . | . . . . . . . 1 1 . 1 1 . 2 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 7 11 16 16 16 16 16 16 16 16 16 16 12 Most Carried 16 | 6 10 11 16 16 16 16 16 12 11 15 14 16 12 Average Carried 12 | 4 6 9 14 14 12 15 14 12 10 11 14 12 8 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 10 11 16 16 16 16 12 12 11 14 14 12 1 Class Distribution -------------------- 38% | Scavenger-Gunner 31% | Mutant 17% | Scavenger-Mutant 6% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Matter Collected 4836 | 204 247 101 521 552 715 1113 221 . . 159 . 924 79 Remotely 2205 | . 191 101 521 552 . 840 . . . . . . . Salvage Created 7774 | . 339 101 975 654 1266 2295 76 . 68 207 . 1653 140 Parts 360 | . 24 8 47 25 50 97 4 . 3 12 . 68 22 Haulers Intercepted 7 | . . . 2 . 2 2 . . . . . 1 . Recyclers Shooed 9 | . . . . 1 2 6 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 7 . . 11 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 120 | . 10 3 23 9 20 25 1 . 1 6 . 20 2 Melee 2 | . . . . . 1 . . . . . . 1 . Guns 58 | . 10 . 13 1 9 14 . . . . . 9 2 Cannons 42 | . . 3 9 7 10 2 1 . 1 5 . 4 . AOE 15 | . . . 1 1 . 7 . . . . . 6 . Classes Destroyed 13 | . 4 1 2 3 2 1 . . . . . . . Worker 13 | . . . . 1 1 5 . . . . . 6 . Builder 8 | . . . . . 1 7 . . . . . . . Tunneler 2 | . . . . . . 2 . . . . . . . Hauler 7 | . . . 2 . 2 2 . . . . . 1 . Recycler 14 | . 1 . 1 4 . 7 . . . . . 1 . Watcher 6 | . 1 . . 2 1 2 . . . . . . . Swarmer 21 | . 5 . 3 . . 9 . . . 4 . . . Grunt 54 | . 5 2 16 2 15 5 . . . . . 9 . Brawler 3 | . . . . . 2 1 . . . . . . . Duelist 3 | . . . . 1 1 1 . . . . . . . Sentry 14 | . . 1 3 1 1 3 1 . 1 . . 3 . Hunter 7 | . . . 1 1 . 1 . . . 2 . 2 . Programmer 18 | . . . . 4 1 5 . . . . . 6 2 Best Kill Streak 9 | . 5 3 8 6 5 9 1 . 1 4 . 6 1 Combat Bots Only 8 | . 4 3 8 3 5 4 1 . 1 4 . 5 1 Max Kills in Single Turn 5 | . 1 1 2 4 1 5 1 . 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . 1 1 . 2 . . . . . 2 . Melee 1 | . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Damage Taken 14125 | . 195 68 1106 1068 2152 1986 103 . 319 533 . 3719 2876 Core 2616 | . 58 8 166 77 222 220 . . 56 89 . 246 1474 Absorbed by Shields 333 | . . . . . . . . . . . . . 333 Core Remaining (%) 83 | 100 76 98 69 89 73 . . 78 . . 87 81 . Volleys Fired 344 | . 24 7 61 32 63 80 4 . 2 11 . 41 19 Largest 5 | . 2 2 2 3 3 3 2 . 3 2 . 5 1 Hottest 433 | . 104 104 104 135 141 226 180 . 226 180 . 433 75 Shots Fired 807 | . 48 12 116 72 178 200 8 . 5 22 . 128 18 Gun 485 | . 43 5 57 21 129 127 . . . . . 86 17 Cannon 287 | . 5 7 54 49 49 57 8 . 3 22 . 33 . Launcher 35 | . . . 5 2 . 16 . . 2 . . 9 1 Special . | . . . . . . . . . . . . . . Kinetic 467 | . 5 7 81 49 145 134 . . . . . 46 . Thermal 221 | . 43 5 23 . 33 22 8 . 3 22 . 62 . Explosive 25 | . . . 5 2 . 11 . . 2 . . 5 . Electromagnetic 94 | . . . 7 21 . 33 . . . . . 15 18 Robot Hit Streak 66 | . 20 9 28 30 66 38 4 . 6 13 . 27 16 Robot Miss Streak 2 | . 1 2 1 2 2 2 1 . . 2 . 1 1 Penetration Max 2 | . . . 1 1 2 2 . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 626 | . 38 10 98 51 150 149 6 . 4 14 . 89 17 Core Hits 375 | . 19 4 49 36 83 99 3 . 2 7 . 59 14 Critical Hits 43 | . . . . 1 17 24 . . . . . . 1 Critical Kills 14 | . . . . . 5 8 . . . . . . 1 Critical Parts Destroyed 29 | . . . . 1 12 16 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18446 | . 482 172 2389 2044 2938 5391 210 . 180 588 . 3954 98 Guns 7343 | . 428 65 1010 433 1781 1700 . . . . . 1836 90 Cannons 5796 | . 47 107 1087 843 1131 1121 204 . 99 588 . 569 . Explosions 5109 | . . . 292 768 . 2529 . . 81 . . 1436 3 Melee . | . . . . . . . . . . . . . . Ramming 198 | . 7 . . . 26 41 6 . . . . 113 5 Kinetic 7490 | . 47 107 1596 977 2318 1563 . . . . . 882 . Thermal 5407 | . 428 65 340 277 594 1305 204 . 99 588 . 1507 . Explosive 3404 | . . . 292 491 . 1519 . . 81 . . 1021 . Electromagnetic 1947 | . . . 161 299 . 963 . . . . . 431 93 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . 3 2 2 2 . . . 14 36 Average Corruption 4 | . . . . . 3 1 2 2 . . . 8 24 Corruption Purged . | . . . . . . . . . . . . . . Effects 78 | . . . . . 5 29 7 . . . . 17 20 Message Errors 23 | . . . . . 1 13 2 . . . . 5 2 Matter Fused 9 | . . . . . 2 . . . . . . 4 3 Heat Flow Errors 10 | . . . . . . 4 2 . . . . 1 3 Energy Discharges 6 | . . . . . . 4 . . . . . 2 . Parts Rejected 3 | . . . . . . . . . . . . 3 . Data Loss (minor) 8 | . . . . . 1 3 3 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Targeting Errors 10 | . . . . . . 4 . . . . . 2 4 Weapon Failures 3 | . . . . . 1 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 458 | . 3 . 92 44 4 168 . . 10 27 . 80 30 Projectiles 137 | . 3 . 26 12 4 28 . . . 27 . 37 . Explosions 307 | . . . 66 32 . 140 . . 10 . . 29 30 Melee 14 | . . . . . . . . . . . . 14 . Knockbacks 47 | . 2 . 14 6 12 6 . . . . . 7 . Impact 2 | . . . . . 1 . . . . . . 1 . Kinetic 39 | . 2 . 11 5 10 6 . . . . . 5 . Secondary 6 | . . . 3 1 1 . . . . . . 1 . Self-Inflicted Damage 386 | . . . . 37 . 99 . . . . . 118 132 Shots 11 | . . . . 2 . 2 . . . . . 4 3 Rammed 13 | . 1 . . . 2 . . . . . . 10 . Targets Rammed 26 | . 2 . . . 4 6 1 . . . . 12 1 Kicked 7 | . . . . . . 4 1 . . . . 1 1 Crushed 6 | . 1 . . . 2 2 . . . . . 1 . Highest Temperature 533 | . 319 75 278 318 399 158 114 . 87 168 . 533 527 Average Temperature 103 | . 96 39 69 109 150 60 40 . 53 76 . 143 159 Received Heat Transfer 2856 | . 81 33 576 348 1152 261 27 . 18 . . 360 . Effects 20 | . . . . 4 4 . . . . . . 6 6 Shutdowns 9 | . . . . . 1 . . . . . . 5 3 Energy Bleed 1 | . . . . 1 . . . . . . . . . Interference 6 | . . . . 3 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . . . . 1 . Robots Melted 3 | . . . . . . 2 . . . 1 . . . Combat Hostiles 3 | . . . . . . 2 . . . 1 . . . Parts Melted 20 | . 6 . 2 . 1 4 . . 1 2 . 4 . Heat Transferred 8177 | . 1104 148 814 200 1147 1825 225 . 125 700 . 1889 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 . 1 . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Peak Influence 576 | . 220 132 576 290 232 564 . . 107 . . 329 156 Initial 156 | . . 7 47 152 79 11 . . . . . . 156 Average 139 | . 77 65 301 139 100 179 . . 54 . . 140 91 Maximum Alert Level 2 | . 1 . 2 1 1 2 . . . . . 1 . Low Security (%) 75 | 100 92 100 35 82 92 58 . . 100 . . 60 100 Level 1 18 | . 7 . 39 17 7 23 . . . . . 39 . Level 2 6 | . . . 24 . . 17 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 1 4 3 5 6 . . . . . 3 2 Investigation 2 | . 1 . . . . . . . . . . 1 . Extermination 10 | . . . . 2 2 2 . . . . . 2 2 Reinforcement 10 | . . 1 4 . 3 2 . . . . . . . Assault 1 | . . . . . . 1 . . . . . . . Garrison 2 | . . . . 1 . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Distress Signals 8 | . 1 . . 1 2 1 . . . . . 3 . Communications Jammed 147 | . . . . . . 6 . . . . . 141 . Distress Signals 142 | . . . . . . 4 . . . . . 138 . Times Spotted 214 | . 21 6 38 13 37 42 1 . 3 6 . 45 2 Peak Tracking Total 10 | . 5 2 6 4 10 6 1 . 3 4 . 9 2 Tactical Retreats 20 | . 2 . 4 . 6 4 . . . . . 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 6 | . 2 . . . . 3 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 19 | . . . 2 6 3 5 . . 1 . . 2 . Max in Single Turn 3 | . . . 1 3 1 3 . . 1 . . 1 . Garrison Access 3 | . . . 1 . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 10 | . . . 1 2 . 5 . . . 1 . 1 . Terminals . | . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . 1 . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . . . . Total Hacks 20 | . . . 1 3 . 10 . . . 1 . 5 . Successful 12 | . . . 1 1 . 7 . . . 1 . 2 . Failed 8 | . . . . 2 . 3 . . . . . 3 . Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 2 . . . . . 5 . Repair Stations 4 | . . . . 1 . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 6 | . . . 1 . . 5 . . . . . . . Terminal Hacks 1 | . . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . 2 . Network Status 1 | . . . . . . 1 . . . . . . . Build 3 | . . . . . . 1 . . . . . 2 . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . . . . . Seal Access 3 | . . . 1 . . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 1 . 3 . . . . . 1 . Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . 3 . Matter 768 | . . . . . . . . . . . . 768 . Time 204 | . . . . . . . . . . . . 204 . Total Robot Build Rating 24 | . . . . . . . . . . . . 24 . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . Time 58 | . . . . . . 58 . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 38 | . . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total Allies 6 | . . . . . . 3 . . . . . 3 . Largest Group 3 | . . . . . . 3 . . . . . 3 . Highest-Rated Group 126 | . . . . . . 93 . . . . . 126 . Highest-Rated Ally 42 | . . . . . . 31 . . . . . 42 . Total Orders 10 | . . . . . . . . . . . . 6 4 FOLLOW 1 | . . . . . . . . . . . . . 1 EXPLORE 8 | . . . . . . . . . . . . 6 2 RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 79 | . . . . . . 55 . . . . . 24 . Total Damage 1489 | . . . . . . 927 . . . . . 562 . Kills 9 | . . . . . . 7 . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 . . 2 . . . Drone Launches 22 | . . . . . . . . . . . . 6 16 Drone Recoveries 15 | . . . . . . . . . . . . 2 13 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Turns Passed 11857 | 67 1441 191 858 1168 1698 1851 1069 36 54 1723 32 1055 614 Spaces Moved 6221 | 43 858 97 369 656 855 927 690 25 34 1119 22 393 133 Core 63 | 20 2 . . . . . . . . . . . 41 Treads 3378 | . 593 97 369 656 825 506 . . . . . 332 . Legs 2733 | 23 263 . . . 30 421 690 25 34 1119 22 61 45 Wheels . | . . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . . . . 47 Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 156 156 161 120 150 150 120 150 150 150 40 Average Speed 154 | 126 148 160 158 157 166 148 150 150 134 150 150 165 187 Slowest Speed 900 | 150 200 160 160 178 240 185 150 150 150 180 150 200 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 98 13 35 20 25 32 78 5 2 97 8 18 7 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 2 . . 2 . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 4 . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 353 | . 1 . 33 55 4 147 2 . 34 5 . 67 5 Melee . | . . . . . . . . . . . . . . Projectile 28 | . 1 . 2 . 4 5 2 . . 5 . 9 . AOE 325 | . . . 31 55 . 142 . . 34 . . 58 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Upp Res Res Total 7790 | 55 978 121 526 729 1004 1249 716 24 38 1139 21 713 477 Wait 796 | . 59 10 53 5 19 156 9 . . . . 195 290 Move 6208 | 42 857 96 368 655 854 926 689 24 33 1118 21 392 133 Hop . | . . . . . . . . . . . . . . Pick Up 151 | 8 13 4 18 14 27 23 2 . 1 6 . 25 10 Fast Attach 15 | 2 4 . 1 . . 4 . . . . . 2 2 Attach 87 | 3 2 2 2 8 18 9 1 . 2 3 . 22 15 Detach 6 | . . . . . . . . . . . . 3 3 Swap 64 | . 4 1 10 7 7 22 4 . . . . 6 3 Drop 93 | . 13 1 13 8 12 23 6 . . 1 . 15 1 Fire 344 | . 24 7 61 32 63 80 4 . 2 11 . 41 19 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 10 | . . . . . . 4 1 . . . . 4 1 Crush 16 | . 2 . . . 4 2 . . . . . 8 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 4) 635 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Discovered new exit (range 8) 1192 | -10/Materials | Discovered new exit (range 4) 1509 | -10/Materials | Entered another Materials area 1509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1690 | -9/Materials | Discovered new exit (range 3) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -8/Materials | Destroyed 8 combat bots 2391 | -8/Materials | Discovered new exit (range 10) 2558 | -8/Materials | Entered Factory 2558 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2792 | -7/Factory | Lost 4 parts (2n1u1w) 3136 | -7/Factory | Build established: Tank 3689 | -7/Factory | Discovered new exit (range 12) 3697 | -7/Factory | Garrison activated, responded to threat 3726 | -7/Factory | Entered another Factory area 3726 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4017 | -6/Factory | Build established: Mutant 4115 | -6/Factory | Lost 3 parts (1n1u1w) 4207 | -6/Factory | Lost 3 parts (1n1u1w) 4493 | -6/Factory | Build established: Gunner 4511 | -6/Factory | Found Prototype Processor 4512 | -6/Factory | Identified Exp. Signal Interpreter 4517 | -6/Factory | Found Exp. Signal Interpreter 4793 | -6/Factory | Build established: Scavenger-Gunner 5236 | -6/Factory | Lost 3 parts (1p1n1u) 5265 | -6/Factory | Discovered new exit (range 16) 5424 | -6/Factory | Entered another Factory area 5424 | -5/Factory | Evolved 2 slots: Utility x2 5693 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 5775 | -5/Factory | Repaired Arm. Treads 6535 | -5/Factory | Allied Derelicts emerged from ambush trap array 6851 | -5/Factory | Garrison activated, responded to threat 7224 | -5/Factory | First assault squad dispatched 7231 | -5/Factory | Discovered new exit (range 16) 7275 | -5/Factory | Entered Upper Caves 7407 | -5/Upper Caves | Learned location of Armory (-3) 7881 | -5/Upper Caves | Learned Factory stockpile data 7898 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8152 | -5/Upper Caves | Encountered a Warlord checkpoint 8196 | -5/Upper Caves | Build established: Scavenger-Mutant 8317 | -5/Upper Caves | Discovered new exit (range 13) 8344 | -5/Upper Caves | Entered another Upper Caves area 8373 | -5/Upper Caves | Discovered new exit (range 6) 8380 | -5/Upper Caves | Entered Factory 8380 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8406 | -4/Factory | Discovered new exit (range 15) 8434 | -4/Factory | Entered Upper Caves 8466 | -4/Upper Caves | Lost 3 parts (2n1u) 8697 | -4/Upper Caves | Encountered a Warlord checkpoint 9339 | -4/Upper Caves | Lost 3 parts (2n1w) 9600 | -4/Upper Caves | Discovered new exit (range 15) 9932 | -4/Upper Caves | Build established: Scavenger-Gunner 10157 | -4/Upper Caves | Entered another Upper Caves area 10163 | -4/Upper Caves | Encountered a Warlord checkpoint 10177 | -4/Upper Caves | Discovered new exit (range 7) 10189 | -4/Upper Caves | Entered Research 10189 | -3/Research | Evolved 2 slots: Weapon x2 10639 | -3/Research | Fabricated B-74 Champion (x3) 11052 | -3/Research | System corruption reached 10% 11152 | -3/Research | Lost 12 parts (5n1u6w) 11167 | -3/Research | Discovered new exit (range 19) 11244 | -3/Research | Entered another Research area 11244 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11609 | -2/Research | System corruption reached 10% 11674 | -2/Research | Lost 11 parts (3p2n5u1w) 11685 | -2/Research | Core integrity fell below 50% 11734 | -2/Research | System corruption reached 30% 11759 | -2/Research | Core integrity fell below 20% 11786 | -2/Research | Lost 3 parts (2u1w) 11859 | -2/Research | Core destroyed Last Messages --------------- 11785_ System corrupted: Gamma Rifle failed to cycle. 11787_ System corrupted: Gamma Rifle targeting data glitched. 11789_ P-80 Master destroyed. 11790_ Acquired 41 matter. 11797_ System corrupted: Substantial component data lost. 11809_ Acquired Imp. Antigrav System. 11820_ System corrupted: Matter fused (-8). 11822_ Acquired Mic. Fission Core. 11823_ Acquired 38 matter. 11827_ Acquired Imp. Antigrav System. 11835_ Acquired Lgt. Particle Reactor. 11837_ System corrupted: Matter fused (-5). 11844_ Acquired Lgt. Particle Reactor. 11847_ Dropped Particle Reactor. 11854_ System corrupted: Heat flow error (+288). 11855_ Overheating: Matter decay (-61). 11856_ Power failure, Neutrino Core shutdown. 11856_ Overheating: Imp. Antigrav System damaged (-32). 11857_ Power failure, Lgt. Particle Reactor shutdown. 11859_ Overheating: Core damaged (-174). 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T ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 55 Energy Capacity 635 Matter Stores 700 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -5/Factory | Preloaded B-74 Champion | x3 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingGravitonInitializer Manual? 0 Play Time 01:50:07 Cumulative 48.9 hours Start 2022.02.25 @ 02:27:51 End 2022.02.25 @ 04:19:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 29 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 39 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be7e4802-68de-4ee1-8993-b1dfdc2d8519