Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 22:15:12 Player: hoodiehair Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2183) 2183 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6363 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Gravmag System Improved Gravmag System Improved Terrain Scanner Force Booster Shock Rifle Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Sensor Array Armor Integrity Analyzer Force Field > --- WEAPON ----------- Proton Burst Cannon Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Medium Storage Unit Improved Terrain Scanner Transmission Jammer Improved Light Armor Plating Heavy Ion Cannon Phase Cannon Heavy Explosive Trap [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 4 | . . . . . 1 1 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 84 | 7 3 . . 1 8 10 19 6 30 Power 15 | 1 1 . . . 1 2 4 1 5 Engine 9 | 1 1 . . . 1 2 2 . 2 Core 6 | . . . . . . . 2 1 3 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . . . 1 2 6 1 10 Treads 3 | . . . . . . . . . 3 Leg 15 | 2 . . . . 1 2 6 1 3 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 25 | 2 2 . . . 3 2 6 1 9 Device 10 | 1 . . . . 1 . 3 1 4 Storage 6 | 1 1 . . . 2 1 . . 1 Processor 5 | . 1 . . . . . 3 . 1 Hackware 1 | . . . . . . 1 . . . Protection 3 | . . . . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 22 | 2 . . . 1 3 4 3 3 6 Energy Gun 3 | . . . . . 1 1 . . 1 Energy Cannon 7 | . . . . . . 1 1 3 2 Ballistic Gun 6 | 2 . . . . 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 3 | . . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 2 Parts Lost 37 | . . . . . . 1 4 5 27 Power 7 | . . . . . . . 1 1 5 Propulsion 7 | . . . . . . . . 2 5 Utility 13 | . . . . . . . 1 1 11 Weapon 10 | . . . . . . 1 2 1 6 Highest Loss Streak 14 | . . . . . . 1 2 4 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 100 100 100 99 99 70 80 Engine 10 | . 14 14 14 14 18 15 7 . 4 Core 2 | . . . . . . . 5 8 5 Treads 1 | . . . . . . . . . 6 Leg 21 | . 28 28 28 28 27 30 26 15 2 Hover 1 | . . . . . . . . . 6 Device 10 | . . . . . 9 7 15 20 13 Storage 7 | . 14 14 14 14 9 7 6 2 3 Processor 11 | . 13 14 14 14 9 7 12 13 9 Hackware 1 | . . . . . . 7 3 . . Protection 2 | . . . . . . . . . 9 Energy Gun 2 | . . . . . 8 5 . . 3 Energy Cannon 3 | . . . . . . 1 8 3 2 Ballistic Gun 9 | . 28 28 28 20 9 7 2 . 4 Ballistic Cannon 1 | . . . . . . . 4 5 . Launcher 3 | . . . . 7 9 6 2 . . Slashing Weapon 1 | . . . . . . . . . 4 Peak Build Rating 70 | 9 9 8 8 8 17 28 67 70 68 Average Rating 34 | 5 7 8 8 7 15 23 56 47 47 On Entrance 18 | . 9 8 8 8 8 17 28 67 30 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 19 19 19 20 28 45 69 69 63 Greatest Support 80 | 20 20 20 20 20 30 40 80 78 60 Greatest Overweight (x) 9 | 1 . . . . . 1 1 3 9 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 15 9 10 Most Carried 15 | 4 10 10 10 10 10 13 15 15 15 Average Carried 9 | 2 7 10 10 9 8 10 14 6 5 Final Capacity 15 | 8 10 10 10 10 10 15 15 5 15 Final Carried 13 | 3 10 10 10 10 10 13 13 1 13 Class Distribution -------------------- 28% | Mutant 20% | Scavenger-Gunner 17% | Scavenger-Mutant 10% | Gunner 10% | Scavenger-Skirmisher 9% | Skirmisher 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2096 | 302 135 . . 239 109 207 513 . 591 Remotely . | . . . . . . . . . . Salvage Created 2497 | 134 157 . . 68 158 413 769 . 798 Parts 148 | 8 15 . . 6 16 29 41 . 33 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 52 | . 5 . . 4 6 8 18 . 11 Melee 8 | . . . . . . . . . 8 Guns 21 | . 5 . . 4 4 6 1 . 1 Cannons 16 | . . . . . . 1 14 . 1 AOE 6 | . . . . . 2 . 3 . 1 Classes Destroyed 11 | 2 4 . . . 1 1 3 . . Worker 1 | . 1 . . . . . . . . Builder 2 | . . . . . . . 2 . . Tunneler 2 | 2 . . . . . . . . . Recycler 3 | 1 . . . . . 1 . . 1 Operator 1 | . . . . . 1 . . . . Watcher 3 | . 1 . . . . 1 1 . . Swarmer 21 | . 3 . . 4 4 3 7 . . Grunt 17 | . 2 . . . 2 4 3 . 6 Sentry 7 | . . . . . . . 4 . 3 Hunter 1 | . . . . . . . 1 . . Programmer 6 | . . . . . . 1 3 . 2 Best Kill Streak 5 | 3 4 . . 4 4 4 5 . 3 Combat Bots Only 4 | . 3 . . 4 4 4 4 . 2 Max Kills in Single Turn 4 | 1 1 . . 1 3 1 4 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 750 | . 28 . . 16 19 48 251 4 384 Missed 287 | . 18 . . 3 6 16 99 . 145 Damage Taken 5171 | . 82 . . 107 131 508 1363 176 2804 Core 1009 | . 19 . . 30 6 92 127 52 683 Absorbed by Shields 300 | . . . . . . . 266 . 34 Ignored by Resistances 79 | . . . . . . . . . 79 Core Remaining (%) 91 | 100 . . . 80 98 86 . . . Volleys Fired 144 | 7 18 . 1 10 14 35 44 2 13 Largest 3 | 2 2 . 2 2 3 2 3 3 2 Hottest 213 | 40 40 . 40 40 103 108 213 186 155 Shots Fired 316 | 14 36 . 2 20 29 70 110 6 29 Gun 196 | 14 36 . 2 20 28 59 18 . 19 Cannon 114 | . . . . . . 11 87 6 10 Launcher 6 | . . . . . 1 . 5 . . Special . | . . . . . . . . . . Kinetic 179 | 14 36 . 2 20 14 35 47 4 7 Thermal 93 | . . . . . . 18 58 2 15 Explosive 6 | . . . . . 1 . 5 . . Electromagnetic 38 | . . . . . 14 17 . . 7 Robot Hit Streak 19 | 5 8 . . 5 7 8 19 5 16 Robot Miss Streak 6 | 1 3 . . 6 3 3 6 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 216 | 11 23 . . 9 16 41 61 5 50 Core Hits 119 | 4 9 . . 4 9 15 44 . 34 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | 1 . . . . . 1 . . . Critical Strikes 13 | 1 . . . . . 2 1 . 9 Destroy 2 | 1 . . . . . 1 . . . Blast 1 | . . . . . . . 1 . . Corrupt 1 | . . . . . . 1 . . . Sever 9 | . . . . . . . . . 9 Melee Attacks 38 | . . . . . . . . . 38 Impact . | . . . . . . . . . . Slashing 38 | . . . . . . . . . 38 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5842 | 146 308 . . 105 395 883 2010 178 1817 Guns 2006 | 146 308 . . 101 257 712 149 . 333 Cannons 2106 | . . . . . . 171 1536 178 221 Explosions 504 | . . . . . 138 . 318 . 48 Melee 1198 | . . . . . . . . . 1198 Ramming 28 | . . . . 4 . . 7 . 17 Kinetic 1833 | 146 308 . . 101 100 413 578 118 69 Thermal 1773 | . . . . . . 212 1107 60 394 Explosive 341 | . . . . . 138 . 203 . . Electromagnetic 669 | . . . . . 157 258 115 . 139 Impact . | . . . . . . . . . . Slashing 1198 | . . . . . . . . . 1198 Piercing . | . . . . . . . . . . Highest Corruption 38 | . . . . . . 4 2 2 38 Average Corruption 4 | . . . . . . 3 1 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . . . . 5 3 35 Message Errors 9 | . . . . . . . . . 9 Matter Fused 9 | . . . . . . . 1 . 8 Heat Flow Errors 4 | . . . . . . . 1 . 3 Energy Discharges 8 | . . . . . . . 2 1 5 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . 5 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 3 Alerts 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . . . . . 39 . 40 Projectiles 33 | . . . . . . . 33 . . Explosions 28 | . . . . . . . 6 . 22 Melee 18 | . . . . . . . . . 18 Knockbacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . 42 . 58 Shots 2 | . . . . . . . 1 . 1 Rammed 22 | . . . . . . . . . 22 Targets Rammed 25 | . . . . 1 . . 2 . 22 Kicked 3 | . . . . 1 . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 560 | . . . . . 63 255 560 42 244 Average Temperature 87 | . . . . . 29 98 104 28 62 Received Heat Transfer 1046 | . 12 . . . 54 153 265 . 562 Effects 7 | . . . . . . 1 6 . . Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 3 | . . . . . . 1 2 . . Damage (major) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . Heat Transferred 2938 | . . . . . . 411 1692 74 761 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 268 | 15 216 84 . 120 115 136 268 93 146 Initial 93 | . 9 84 . . . 51 60 93 16 Average 68 | 4 113 84 . 67 49 80 91 50 38 Maximum Alert Level 1 | . 1 . . . . . 1 . . Low Security (%) 98 | 100 87 100 . 100 100 100 97 100 100 Level 1 1 | . 12 . . . . . 2 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . 4 . 4 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . . 3 . 2 Reinforcement 4 | . 1 . . . . . 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 10 . . 5 11 13 23 6 25 Peak Tracking Total 6 | . 3 . . 4 4 5 4 6 6 Tactical Retreats 9 | . 1 . . 1 . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 5 | . . . . . 1 1 2 . 1 Max in Single Turn 2 | . . . . . 1 1 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 8 | . . . 4 . 1 2 1 . . Terminals 3 | . . . . . 1 1 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . . . 49 . 1 3 1 . . Successful 51 | . . . 49 . 1 1 . . . Failed 3 | . . . . . . 2 1 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . . . . 1 1 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 50 | . . . 49 . 1 . . . . Record 49 | . . . 49 . . . . . . Alert Level 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 13 | . . . . . . . 12 1 . Largest Group 12 | . . . . . . . 12 1 . Highest-Rated Group 275 | . . . . . . . 275 31 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . 12 6 . Total Damage 228 | . . . . . . . 100 128 . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 6524 | 92 370 51 552 474 708 726 1872 165 1514 Spaces Moved 4123 | 49 242 43 458 365 539 462 1237 117 611 Core 50 | 11 . . . . . . . . 39 Treads 169 | . . . . . . . . . 169 Legs 3709 | 38 242 43 458 365 539 462 1237 117 208 Wheels . | . . . . . . . . . . Hover 195 | . . . . . . . . . 195 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 120 100 Average Speed 134 | 107 120 120 120 120 120 125 131 129 187 Slowest Speed 500 | 120 120 120 120 120 120 190 190 330 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 37 11 90 72 31 11 21 85 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . . . . . 9 . 21 . 6 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . 10 . . AOE 26 | . . . . . 9 . 11 . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 4730 | 74 289 42 458 382 575 543 1394 127 846 Wait 189 | 2 5 . . 2 1 6 64 . 109 Move 4115 | 48 241 42 457 364 538 461 1237 116 611 Hop . | . . . . . . . . . . Pick Up 79 | 10 14 . . 2 8 17 11 1 16 Fast Attach 21 | . . . . . . 2 2 . 17 Attach 43 | 7 1 . . 1 6 3 8 6 11 Detach 15 | . 1 . . . 2 . 3 2 7 Swap 20 | . 2 . . . 2 5 9 . 2 Drop 42 | . 7 . . 2 4 14 14 . 1 Fire 144 | 7 18 . 1 10 14 35 44 2 13 Melee 38 | . . . . . . . . . 38 Ram 21 | . . . . . . . . . 21 Kick 3 | . . . . 1 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Entered Mines 464 | -10/Mines | Met a Derelict bent on vengeance 505 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 507 | -10/Mines | Discovered new exit (range 5) 514 | -10/Mines | Entered Exiles 551 | -10/Exiles | Met 8R-AWN 576 | -10/Exiles | Met EX-HEX 654 | -10/Exiles | Met EX-DEC 688 | -10/Exiles | Visited The Gauntlet 881 | -10/Exiles | Met EX-BIN 1019 | -10/Exiles | Learned location of Zion (-6) 1055 | -10/Exiles | Discovered new exit (range 11) 1066 | -10/Exiles | Entered Mines 1278 | -9/Mines | Found a hidden stash of uninstalled traps 1394 | -9/Mines | Discovered new exit (range 11) 1464 | -9/Mines | Discovered new exit (range 7) 1540 | -9/Mines | Entered Materials 1540 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1831 | -8/Materials | Build established: Gunner 2130 | -8/Materials | Discovered new exit (range 15) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -7/Factory | Discovered new exit (range 6) 2749 | -7/Factory | Build established: Scavenger-Gunner 2974 | -7/Factory | Entered another Factory area 2974 | -6/Factory | Evolved 2 slots: Utility x2 3915 | -6/Factory | Build established: Scavenger-Skirmisher 4555 | -6/Factory | Build established: Skirmisher 4846 | -6/Factory | Sucked down chute 4846 | -6/Factory | Entered Waste 4847 | -6/Waste | Met a frightened Derelict 4868 | -6/Waste | Spotted C-40 Crusher 4878 | -6/Waste | Spotted C-40 Crusher 4879 | -6/Waste | Spotted C-40 Crusher 4879 | -6/Waste | Spotted C-40 Crusher 4901 | -6/Waste | Spotted C-40 Crusher 4904 | -6/Waste | Spotted C-40 Crusher 4911 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4914 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4917 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4948 | -6/Waste | Lost 4 parts (1p1n1u1w) 4953 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4995 | -6/Waste | Discovered new exit (range 13) 5011 | -6/Waste | Entered Factory 5404 | -6/Factory | Lost 7 parts (2p4u1w) 5562 | -6/Factory | Core integrity fell below 50% 5667 | -6/Factory | Build established: Scavenger-Mutant 6469 | -6/Factory | System corruption reached 10% 6503 | -6/Factory | System corruption reached 30% 6508 | -6/Factory | Core integrity fell below 20% 6525 | -6/Factory | Core destroyed Last Messages --------------- 06497_ Slammed into S-27 Virus. 06497_ Destabilizing: Core damaged (-34). 06498_ Knocked back. 06501_ Slammed into B-48 Gladiator. 06501_ R-10 Processor collects Imp. Light Armor Plating. 06502_ Target Analyzer destroyed. 06502_ Enh. Optical Array destroyed. 06502_ System corrupted by crushing effect (+1). 06502_ System corrupted by crushing effect (+5). 06504_ Slammed into B-48 Gladiator. 06504_ R-10 Processor collects Corrupted Mace. 06508_ Slammed into B-48 Gladiator. 06508_ Destabilizing: System corrupted (+2). 06513_ Adv. Heat Sink destroyed. 06513_ System corrupted by crushing effect (+3). 06513_ Knocked back. 06522_ Slammed into B-48 Gladiator. 06525_ Destabilizing: Core damaged (-42). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????# """ """ #???????????????????? | | ?????????# """ """ [! #???????????????????? | | ?????????# """ """ ####+########??????????????? | | ?????????# # #??????????????? | | ########## """ # """"""""" #??????????????? | | # """ # #??????????????? | | """" # """ # """"""""" #??????????????? | | """" ! # = # #??????????????? | | """" # """ = # ! #??????????????? | | """" # """ # """T""" #??????????????? | | """" # """ ###/#########??????????????? | | """" # [ w #???????????????????? | | + #???????????????????? | | """" # #???????????????????? | | """" # #???????????????????? | | """" # #???????????? #?????? | | """" # ######### #?????????? #?????? | | """" # #???????# ######### ###???? | | """" ! # #???????# u g !! | | # #???????# g != | | ####+##### ##??????# """" | | ! # ##### ###?????# "F"?????? | | + %# #?????# ??? | | ! #+#######+#/#"#####?# % ######### ?? | | # % #?# % #????????? """" """?? | | =] # #?# @s #???????????"""?????? | | !^]# #?# b% +???????????????????? | | !^]# """" """" """ #?# % #???????????????????? | | ] # """" """" """" #?# #???????????????????? | | # """" """" """" #?# #???????????????????? | | #### """" """" """" #?# #???????????????????? | | ???###################?# #???????????????????? | | ??????????????????????? #???????????????????? | | ?????????????????????? #???????????????????? | | ????????????????????? +???????????????????? | | ???????????????????? #???????????????????? | | ??????????????????? ???????????????????? | | ???????????????????+########+##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 35 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Librarian System Compromised The More The Merrier Challenges ------------ None Game ------ Seed ReactiveEnhancedRail Manual? 0 Play Time 01:22:10 Cumulative 5.8 hours Start 2024.10.19 @ 20:43:23 End 2024.10.19 @ 22:15:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d20e559-b04c-40c4-ad23-40eafc419098