Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 10:51:56

Player: YA-B01

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (221)     1105
Value Destroyed (9213)     9213
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (4431)               4431
              TOTAL SCORE: 19269

 Bonus
-------
High Alert Combat Kills    1318
Follower Combat Kills      1024
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -711

 Cogmind 
---------
Core Integrity             0/850
Matter                     258/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VSS Leg
>          --- UTILITY (8) ------
  Improved Signal Interpreter
           Relay Coupler [NC] (26)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
    Medium Storage Unit
           Relay Coupler [NC] (27)
           Relay Coupler [Behemoth] (10)
     Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Quantum Rifle
           Power Maul
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
  Improved Heat Sink
  Improved Sensor Array
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Hacking Suite
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Behemoth]
           Remote Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Power Maul
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             316  | 7   16  42  41  29  24  34  20  27  11  29  36  
  Power                    25   | 2   2   3   3   2   2   1   2   2   .   4   2   
    Engine                 9    | 2   2   3   .   .   .   .   .   .   .   1   1   
    Core                   16   | .   .   .   3   2   2   1   2   2   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               82   | 2   2   11  13  7   5   9   8   3   6   5   11  
    Treads                 23   | 2   2   10  1   4   1   2   .   .   .   .   1   
    Leg                    57   | .   .   1   12  3   4   7   8   3   6   5   8   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | 1   3   11  10  6   3   8   7   11  3   7   14  
    Device                 21   | .   .   3   6   3   .   2   2   .   1   .   4   
    Storage                5    | 1   1   1   .   .   .   .   1   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               24   | .   .   .   .   2   1   3   .   8   .   6   4   
    Protection             33   | .   2   7   4   1   2   3   3   3   2   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 2   9   17  15  14  14  16  3   11  2   13  9   
    Energy Gun             31   | 1   3   8   6   3   1   2   .   1   .   5   1   
    Energy Cannon          21   | .   1   2   4   2   2   2   3   .   1   .   4   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   3   4   4   4   2   3   .   .   .   .   .   
    Special Weapon         14   | .   .   .   .   .   .   .   .   5   .   6   3   
    Impact Weapon          28   | .   .   1   1   5   5   7   .   5   1   2   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 54   | .   .   4   5   8   1   7   3   .   .   .   26  
  Power                    5    | .   .   .   .   1   .   1   1   .   .   .   2   
  Propulsion               19   | .   .   .   3   4   1   2   1   .   .   .   8   
  Utility                  19   | .   .   2   2   2   .   2   .   .   .   .   11  
  Weapon                   11   | .   .   2   .   1   .   2   1   .   .   .   5   
  Highest Loss Streak      11   | .   .   2   2   2   1   3   1   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  97  94  98  95  95  99  99  99  78  
  Engine                   4    | .   14  10  3   .   .   .   .   .   .   1   5   
  Core                     4    | .   .   .   5   8   9   7   6   7   7   5   .   
  Treads                   12   | .   28  32  9   10  2   3   .   .   .   .   .   
  Leg                      18   | .   .   .   25  22  31  31  26  30  29  30  14  
  Device                   7    | .   .   11  16  16  .   2   14  .   .   .   5   
  Storage                  9    | .   14  11  9   9   9   9   6   7   7   7   5   
  Processor                2    | .   .   .   .   .   .   .   7   7   7   7   6   
  Hackware                 7    | .   .   .   .   2   18  13  7   14  15  17  16  
  Protection               9    | .   13  10  9   5   8   10  7   15  14  11  6   
  Energy Gun               7    | .   13  11  10  7   5   4   .   1   7   4   .   
  Energy Cannon            5    | .   2   7   5   5   6   7   8   6   1   .   .   
  Launcher                 1    | .   9   .   .   2   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   1   2   2   5   5   3   4   6   5   
Peak Build Rating          54   | 6   10  20  30  30  30  30  44  53  54  54  54  
  Average Rating           28   | 4   7   16  25  26  27  27  38  48  53  50  39  
  On Entrance              29   | .   6   10  20  30  28  30  30  41  53  54  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 13  25  28  37  37  35  37  37  44  44  41  54  
  Greatest Support         86   | 40  40  66  86  60  52  52  68  68  68  65  70  
  Greatest Overweight (x)  9    | .   .   9   8   9   1   7   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  9   10  10  10  9   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   8   9   9   9   9   9   8   9   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 49% | Mutant
 29% | Bothacker-Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           4195 | 193  403  497  505  417  301  445  186  369  140  370  369  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7514 | .    526  1796 1309 645  599  610  230  104  331  469  895  
  Parts                    414  | .    53   121  76   47   19   35   9    9    9    19   17   
Haulers Intercepted        8    | .    2    2    3    .    1    .    .    .    .    .    .    
Recyclers Shooed           12   | .    3    5    1    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  158  | .   13  34  26  23  11  19  4   2   5   8   13  
  Melee                    10   | .   .   .   .   .   1   2   .   .   2   1   4   
  Guns                     31   | .   2   8   8   3   1   2   .   .   1   6   .   
  Cannons                  41   | .   2   13  7   6   1   4   4   2   .   .   2   
  AOE                      58   | .   9   13  9   11  5   10  .   .   1   .   .   
Classes Destroyed          17   | .   9   2   1   3   .   .   1   .   1   .   .   
  Worker                   6    | .   1   5   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   2   2   4   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   1   1   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   2   3   .   1   .   .   .   .   .   .   
  Recycler                 11   | .   2   4   .   .   2   .   .   .   1   .   2   
  Mechanic                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   2   2   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   5   5   .   3   1   .   .   .   .   1   
  Swarmer                  41   | .   9   10  7   2   4   6   .   .   1   1   1   
  Cutter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    71   | .   4   14  13  11  4   6   2   1   2   5   9   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   10  4   5   3   6   .   .   1   1   .   
  Hunter                   4    | .   .   .   .   1   .   1   .   .   1   1   .   
  Programmer               6    | .   .   .   .   1   .   .   1   1   .   .   3   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   6   6   7   3   4   7   2   1   2   2   3   
  Combat Bots Only         7    | .   4   5   6   3   2   7   2   1   2   2   3   
Max Kills in Single Turn   5    | .   3   5   4   3   3   3   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   4   4   3   2   3   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1003  | .    37   115  121  76   28   113  33   43   49   86   302  
  Missed                   306   | .    11   29   35   18   3    32   18   18   16   35   91   
Damage Taken               11408 | .    324  1070 1377 1030 375  1102 382  475  495  732  4046 
  Core                     1597  | .    36   141  137  74   46   137  31   53   38   51   853  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   429   | .    .    131  .    .    134  .    164  .    .    .    .    
Core Remaining (%)         70    | 100  85   64   .    .    .    28   .    .    .    75   .    
Volleys Fired              448   | .    51   104  83   37   10   30   13   38   5    54   23   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    1    
  Hottest                  174   | .    101  124  143  135  125  116  140  174  174  149  90   
Shots Fired                698   | .    56   201  163  56   18   46   25   41   9    60   23   
  Gun                      298   | .    30   97   82   17   8    15   .    8    4    37   .    
  Cannon                   284   | .    7    99   70   25   8    21   25   12   4    .    13   
  Launcher                 61    | .    19   5    11   14   2    10   .    .    .    .    .    
  Special                  55    | .    .    .    .    .    .    .    .    21   1    23   10   
  Kinetic                  9     | .    .    9    .    .    .    .    .    .    .    .    .    
  Thermal                  481   | .    25   159  126  42   8    36   25   20   8    30   2    
  Explosive                61    | .    19   5    11   14   2    10   .    .    .    .    .    
  Electromagnetic          92    | .    12   28   26   .    8    .    .    .    .    7    11   
  Robot Hit Streak         17    | .    7    17   17   9    6    13   14   5    5    9    10   
  Robot Miss Streak        4     | .    3    4    4    4    1    2    3    2    2    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           535   | .    26   128  110  39   42   40   16   23   8    42   61   
  Core Hits                276   | .    34   72   62   29   12   30   8    3    5    13   8    
  Critical Kills           2     | .    .    .    1    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 19    | .    .    .    .    1    5    .    .    .    2    2    9    
  Critical Strikes         37    | .    .    5    7    5    5    1    .    .    3    2    9    
    Burn                   11    | .    .    4    3    4    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Smash                  21    | .    .    .    .    1    5    1    .    .    3    2    9    
Melee Attacks              247   | .    .    9    6    22   42   34   .    22   8    47   57   
  Impact                   221   | .    .    9    6    22   22   28   .    22   8    47   57   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    .    1    2    .    14   3    .    .    .    3    5    
    Combat Hostiles        4     | .    .    .    .    .    .    1    .    .    .    1    2    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17450 | .    1038 3227 3583 2171 1330 1583 441  264  610  991  2212 
  Guns                     3456  | .    243  996  935  240  126  157  .    28   58   673  .    
  Cannons                  4384  | .    69   1343 1280 384  100  365  441  131  .    .    271  
  Explosions               5460  | .    691  735  1120 1355 390  858  .    .    311  .    .    
  Melee                    3946  | .    .    97   167  192  683  203  .    105  241  318  1940 
  Ramming                  204   | .    35   56   81   .    31   .    .    .    .    .    1    
  Kinetic                  94    | .    .    94   .    .    .    .    .    .    .    .    .    
  Thermal                  6879  | .    189  1961 1820 624  166  522  441  159  369  596  32   
  Explosive                4781  | .    691  601  981  1355 295  858  .    .    .    .    .    
  Electromagnetic          1546  | .    123  418  534  .    155  .    .    .    .    77   239  
  Impact                   3946  | .    .    97   167  192  683  203  .    105  241  318  1940 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    .    .    .    .    .    1    2    2    .    6    
  Average Corruption       1     | .    1    .    .    .    .    .    1    1    1    .    3    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    2    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    8    .    .    .    .    .    1    12   .    .    21   
    Message Errors         9     | .    3    .    .    .    .    .    .    2    .    .    4    
    Matter Fused           11    | .    1    .    .    .    .    .    1    2    .    .    7    
    Heat Flow Errors       4     | .    1    .    .    .    .    .    .    1    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    2    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      7     | .    2    .    .    .    .    .    .    4    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Alerts                 4     | .    1    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1651  | .    9    49   28   136  434  42   .    14   102  151  686  
  Projectiles              93    | .    .    49   .    .    11   .    .    .    .    .    33   
  Explosions               124   | .    9    .    11   64   16   24   .    .    .    .    .    
  Melee                    1434  | .    .    .    17   72   407  18   .    14   102  151  653  
Knockbacks                 16    | .    .    .    .    1    2    .    .    .    1    .    12   
  Impact                   16    | .    .    .    .    1    2    .    .    .    1    .    12   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      323   | .    39   42   62   45   .    26   .    .    109  .    .    
  Shots                    9     | .    2    2    2    1    .    1    .    .    1    .    .    
  Rammed                   25    | .    9    12   3    .    .    .    .    .    .    .    1    
Targets Rammed             48    | .    9    15   14   .    9    .    .    .    .    .    1    
  Kicked                   19    | .    .    .    10   .    9    .    .    .    .    .    .    
  Crushed                  4     | .    .    3    1    .    .    .    .    .    .    .    .    
Highest Temperature        417   | .    247  348  333  105  120  417  72   244  339  403  140  
  Average Temperature      77    | .    38   77   45   36   46   126  27   76   136  131  43   
  Received Heat Transfer   3558  | .    42   366  495  225  225  351  81   60   99   270  1344 
  Effects                  9     | .    .    1    1    .    .    2    .    .    .    5    .    
    Shutdowns              2     | .    .    1    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    .    .    1    .    
    Interference           3     | .    .    .    1    .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           22    | .    .    .    3    2    5    1    .    .    1    1    9    
  Combat Hostiles          16    | .    .    .    1    2    3    1    .    .    1    1    7    
  Parts Fried              37    | .    .    2    5    .    8    2    .    .    2    3    15   
  Impact Corruptions       55    | .    .    .    2    4    13   2    .    1    2    5    26   
Robots Melted              2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    3    5    4    3    5    .    .    .    .    .    
  Heat Transferred         13361 | .    425  4318 3931 1527 198  999  701  236  224  777  25   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    2    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1428 | .    266  311  629  1284 803  1428 781  1055 802  1062 619  
  Initial                  749  | .    .    1    122  408  625  441  749  378  553  288  557  
  Average                  488  | .    98   170  237  813  687  1070 687  737  572  637  462  
Maximum Alert Level        4    | .    1    1    2    4    3    4    3    3    3    3    2    
  Low Security (%)         30   | 100  91   64   61   .    .    .    .    .    .    .    2    
  Level 1                  11   | .    8    35   4    .    .    .    .    4    1    16   16   
  Level 2                  31   | .    .    .    34   39   68   8    47   37   86   43   80   
  Level 3                  18   | .    .    .    .    29   31   38   52   58   11   40   .    
  Level 4                  7    | .    .    .    .    31   .    53   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    1    4    4    .    1    .    4    .    3    .    5    
  Investigation            4    | .    1    1    .    .    1    .    .    .    1    .    .    
  Extermination            6    | .    .    .    .    .    .    .    2    .    1    .    3    
  Reinforcement            8    | .    .    3    2    .    .    .    1    .    1    .    1    
  Assault                  4    | .    .    .    2    .    .    .    1    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Distress Signals           7    | .   .   1   3   .   2   .   .   .   .   .   1   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   46  
  Distress Signals         46   | .   .   .   .   .   .   .   .   .   .   .   46  
Times Spotted              334  | .   22  50  56  24  26  32  16  28  14  27  39  
  Peak Tracking Total      9    | .   3   6   9   4   4   7   6   7   3   5   7   
  Tactical Retreats        31   | .   1   .   9   2   1   4   1   .   2   4   7   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Traps Triggered            24   | .   3   4   .   2   .   2   4   6   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   5   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   5   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Machines Disabled          35   | .   3   4   3   6   1   5   .   6   2   4   1   
  Max in Single Turn       2    | .   2   1   1   1   1   2   .   1   2   1   .   
  Garrison Relay           13   | .   .   .   .   2   .   3   .   4   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Machines Accessed          69   | .   9   13  11  5   7   4   4   3   4   2   7   
  Terminals                49   | .   8   9   7   5   4   4   1   3   2   2   4   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          5    | .   .   2   .   .   1   .   1   .   1   .   .   
  Recycling Units          5    | .   1   .   2   .   1   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   2   1   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   .   
Total Hacks                186  | .   22  54  36  7   16  5   7   5   8   3   23  
  Successful               105  | .   11  38  19  5   6   2   5   2   5   1   11  
  Failed                   80   | .   11  15  17  2   10  3   2   3   3   2   12  
    Catastrophic           10   | .   1   1   1   .   1   2   .   .   2   .   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   12  27  22  .   4   .   3   .   2   .   11  
  Terminals                128  | .   20  39  19  7   8   5   2   5   3   3   17  
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   2   
  Repair Stations          13   | .   .   6   .   .   3   .   2   .   2   .   .   
  Recycling Units          12   | .   2   .   7   .   2   .   .   .   .   .   1   
  Scanalyzers              18   | .   .   9   6   .   .   .   .   .   .   .   3   
  Garrison Access          11   | .   .   .   4   .   3   .   1   .   3   .   .   
Terminal Hacks             48   | .   8   16  5   5   1   2   1   2   1   1   6   
  Record                   2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        13   | .   5   5   2   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   1   .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  4    | .   .   1   1   1   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   3   .   .   .   .   .   .   .   .   1   
  Unreport Threat          7    | .   1   2   1   .   .   .   1   .   1   .   1   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Patrol Navigation        2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   5   .   .   2   .   2   .   1   .   .   
  Scan Component           6    | .   .   3   .   .   1   .   1   .   1   .   .   
  Repair                   4    | .   .   2   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   2   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   2   .   1   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   9   5   .   .   .   .   .   .   .   3   
  Insert Component         7    | .   .   4   2   .   .   .   .   .   .   .   1   
  Analyze                  10   | .   .   5   3   .   .   .   .   .   .   .   2   
Garrison Access Hacks      7    | .   .   .   2   .   2   .   1   .   2   .   .   
  Unlock Access            4    | .   .   .   1   .   1   .   1   .   1   .   .   
  Coupler Status           3    | .   .   .   1   .   1   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   2   8   5   .   .   .   1   .   1   .   2   
  Terminals                13   | .   1   8   2   .   .   .   .   .   .   .   2   
    Assimilate             4    | .   .   4   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   2   1   .   .   .   .   .   .   .   1   
    Operators              5    | .   1   2   1   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   9   11  10  5   7   4   3   2   4   2   7   
  Full Trace Events        3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   4   1   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   .   1   .   1   .   .   .   .   
  Time                     130  | .   .   79  .   .   38  .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   10  .   12  .   1   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   4   1   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 6    | .   .   4   1   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   1   .   1   .   1   .   1   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              46   | .   .   .   .   .   11  2   .   12  1   12  8   
  Non-combat               10   | .   .   .   .   .   7   .   .   1   1   .   1   
  Combat                   36   | .   .   .   .   .   4   2   .   11  .   12  7   
Robot Hacks Applied        52   | .   .   .   .   .   13  2   .   16  1   12  8   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  no_distress              4    | .   .   .   .   .   3   .   .   .   1   .   .   
  map_earth                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  locate_stockpiles        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  overload_power           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  overwrite_iff            15   | .   .   .   .   .   .   .   .   5   .   6   4   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           18   | .   .   .   .   .   4   1   .   7   .   3   3   
Relay Couplers Released    66   | .   .   .   .   13  .   12  .   19  .   19  3   
  Machine Destruction      55   | .   .   .   .   9   .   12  .   15  .   19  .   
  Programmers              11   | .   .   .   .   4   .   .   .   4   .   .   3   
  Attached                 23   | .   .   .   .   2   1   3   .   8   .   6   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   1   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total Allies               41   | .    .    2    .    1    4    3    .    12   .    11   8    
  Largest Group            5    | .    .    1    1    1    3    2    .    5    3    4    5    
  Highest-Rated Group      136  | .    .    10   10   20   58   56   .    136  136  90   98   
  Highest-Rated Ally       62   | .    .    10   10   20   29   31   .    62   62   39   39   
Total Orders               4    | .    .    3    .    .    .    .    .    .    .    1    .    
  STAY                     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    1    .    .    .    .    .    .    .    1    .    
Ally Attacks               307  | .    .    .    .    4    81   39   .    69   16   37   61   
  Total Damage             4454 | .    .    .    .    57   825  580  .    1225 324  545  898  
  Kills                    35   | .    .    .    .    .    4    6    .    13   3    6    3    
Allies Corrupted           2    | .    .    .    .    .    .    1    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               18141 | 77   1691 3725 2390 1777 1336 1618 758  1258 815  1379 1317 
Spaces Moved               10860 | 44   937  1723 1406 1105 866  1004 547  824  638  913  853  
  Core                     84    | 5    .    2    1    1    .    4    .    .    .    .    71   
  Treads                   3457  | 39   937  1719 393  217  1    149  .    .    .    .    2    
  Legs                     6949  | .    .    2    1012 887  865  851  547  824  638  913  410  
  Wheels                   370   | .    .    .    .    .    .    .    .    .    .    .    370  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  145  120  120  120  120  120  122  115  115  50   
  Average Speed            132   | 147  160  149  129  133  124  133  120  122  118  117  121  
  Slowest Speed            500   | 160  160  500  450  500  240  400  190  123  123  122  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 3    99   98   67   64   63   87   20   78   14   95   20   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 80    | .    12   8    4    24   2    13   .    .    1    15   1    
Terrain Destroyed          641   | .    100  45   125  92   50   189  .    .    23   15   2    
  Melee                    49    | .    .    8    4    5    2    13   .    .    1    15   1    
  Projectile               20    | .    .    .    11   5    3    .    .    .    .    .    1    
  AOE                      572   | .    100  37   110  82   45   176  .    .    22   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      13441 | 53   1070 2641 1789 1307 1048 1168 618  997  671  1072 1007 
  Wait                     1254  | .    32   714  198  81   85   38   24   50   .    17   15   
  Move                     10852 | 43   936  1722 1406 1104 865  1003 547  823  638  912  853  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69    | 3    10   7    11   9    2    5    5    8    1    1    7    
  Fast Attach              100   | 6    3    17   14   12   6    9    8    3    4    3    15   
  Attach                   32    | .    .    3    4    3    .    4    2    3    1    .    12   
  Detach                   20    | .    1    2    1    6    .    3    .    2    1    .    4    
  Swap                     184   | 1    13   22   23   14   18   21   10   21   6    26   9    
  Drop                     152   | .    15   26   29   14   9    11   9    10   7    11   11   
  Fire                     448   | .    51   104  83   37   10   30   13   38   5    54   23   
  Melee                    247   | .    .    9    6    22   42   34   .    22   8    47   57   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     19    | .    .    .    10   .    9    .    .    .    .    .    .    
  Crush                    29    | .    9    15   4    .    .    .    .    .    .    .    1    
  Escape Stasis            24    | .    .    .    .    .    .    9    .    14   .    1    .    
  Rewire                   6     | .    .    .    .    .    2    1    .    3    .    .    .    
  Trap                     5     | .    .    .    .    5    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac x4)

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    78 | -11/Scrapyard | Entered Materials
   327 | -10/Materials | Build established: Mutant
   462 | -10/Materials | Discovered new exit (range 9)
   923 | -10/Materials | Discovered new exit (range 9)
  1370 | -10/Materials | Discovered new exit (range 8)
  1616 | -10/Materials | Discovered new exit (range 5)
  1716 | -10/Materials | Discovered new exit (range 10)
  1769 | -10/Materials | Entered another Materials area
  1769 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2290 | -9/Materials  | Discovered new exit (range 11)
  3928 | -9/Materials  | Discovered new exit (range 5)
  4067 | -9/Materials  | Discovered new exit (range 16)
  4554 | -9/Materials  | Repaired Lgt. Armor Plating
  4725 | -9/Materials  | Repaired Broken Adv. Treads
  4901 | -9/Materials  | Discovered new exit (range 16)
  5371 | -9/Materials  | Central database locked down
  5385 | -9/Materials  | Discovered new exit (range 6)
  5494 | -9/Materials  | Entered another Materials area
  5494 | -8/Materials  | Accompanied by 1 ally
  5494 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6337 | -8/Materials  | Discovered new exit (range 13)
  6748 | -8/Materials  | Discovered new exit (range 8)
  6952 | -8/Materials  | Discovered new exit (range 3)
  7460 | -8/Materials  | Build established: Scavenger-Mutant
  7494 | -8/Materials  | First assault squad dispatched
  7882 | -8/Materials  | Identified exit to Garrison
  7884 | -8/Materials  | Entered Garrison
  8006 | -8/Garrison   | Build established: Mutant
  8059 | -8/Garrison   | Rescued a captive Derelict
  8208 | -8/Garrison   | Triggered checkpoint
  8374 | -8/Garrison   | Triggered checkpoint
  8437 | -8/Garrison   | Discovered new exit (range 66)
  8437 | -8/Garrison   | Discovered new exit (range 83)
  8437 | -8/Garrison   | Discovered new exit (range 57)
  8547 | -8/Garrison   | Build established: Scavenger-Mutant
  8969 | -8/Garrison   | Triggered checkpoint
  9010 | -8/Garrison   | Learned Materials security intel
  9068 | -8/Garrison   | Triggered checkpoint
  9098 | -8/Garrison   | Triggered checkpoint
  9304 | -8/Garrison   | Triggered checkpoint
  9393 | -8/Garrison   | Installed Relay Interface Framework
  9421 | -8/Garrison   | Garrison Relay disabled
  9540 | -8/Garrison   | Garrison Relay disabled
  9661 | -8/Garrison   | Entered Materials
  9661 | -8/Materials  | Discovered new exit (range 15)
 10017 | -8/Materials  | Repaired Titanium Leg
 10180 | -8/Materials  | Identified exit to Garrison
 10230 | -8/Materials  | Discovered new exit (range 14)
 10514 | -8/Materials  | Build established: Mutant
 10729 | -8/Materials  | Lost 3 allies
 10997 | -8/Materials  | Entered Garrison
 10997 | -8/Garrison   | Accompanied by 1 ally
 11108 | -8/Garrison   | Core integrity fell below 50%
 11129 | -8/Garrison   | Triggered checkpoint
 11158 | -8/Garrison   | Destroyed 7 combat bots
 11218 | -8/Garrison   | Discovered new exit (range 13)
 11247 | -8/Garrison   | Phase Generator disabled
 11332 | -8/Garrison   | Lost 3 parts (1n1u1w)
 11609 | -8/Garrison   | Build established: Scavenger-Mutant
 11631 | -8/Garrison   | Triggered checkpoint
 11746 | -8/Garrison   | Garrison Relay disabled
 11775 | -8/Garrison   | Triggered checkpoint
 11817 | -8/Garrison   | Triggered checkpoint
 11921 | -8/Garrison   | Discovered new exit (range 10)
 12163 | -8/Garrison   | Garrison Relay disabled
 12208 | -8/Garrison   | Discovered new exit (range 13)
 12220 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 12311 | -8/Garrison   | Triggered checkpoint
 12368 | -8/Garrison   | Garrison Relay disabled
 12495 | -8/Garrison   | Triggered checkpoint
 12615 | -8/Garrison   | Entered Factory
 12615 | -7/Factory    | Evolved 2 slots: Utility x2
 12658 | -7/Factory    | Discovered new exit (range 15)
 12661 | -7/Factory    | Discovered new exit (range 5)
 12665 | -7/Factory    | Identified exit to Lower Caves
 12685 | -7/Factory    | Identified exit to Factory
 12711 | -7/Factory    | Repaired Med. Storage Unit
 12954 | -7/Factory    | Build established: Bothacker-Mutant
 13015 | -7/Factory    | First assault squad dispatched
 13373 | -7/Factory    | Identified exit to Garrison
 13373 | -7/Factory    | Entered Garrison
 13429 | -7/Garrison   | Garrison Relay disabled
 13443 | -7/Garrison   | Triggered checkpoint
 13593 | -7/Garrison   | Triggered checkpoint
 13623 | -7/Garrison   | Triggered checkpoint
 13735 | -7/Garrison   | Triggered checkpoint
 13794 | -7/Garrison   | Lost 3 allies
 13835 | -7/Garrison   | Triggered checkpoint
 13842 | -7/Garrison   | Heavy support dispatched to Factory
 13901 | -7/Garrison   | Garrison Relay disabled
 13969 | -7/Garrison   | Discovered new exit (range 12)
 13981 | -7/Garrison   | Identified exit to Factory
 14095 | -7/Garrison   | Triggered checkpoint
 14123 | -7/Garrison   | Heavy support dispatched to Factory
 14131 | -7/Garrison   | Discovered exit to Factory (range 12)
 14132 | -7/Garrison   | Found embedded Infiltrators
 14145 | -7/Garrison   | Heavy support dispatched to Factory
 14169 | -7/Garrison   | Triggered checkpoint
 14198 | -7/Garrison   | Garrison Relay disabled
 14302 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 14322 | -7/Garrison   | Discovered exit to Factory (range 37)
 14322 | -7/Garrison   | Discovered exit to Factory (range 14)
 14322 | -7/Garrison   | Discovered exit to Factory (range 70)
 14539 | -7/Garrison   | H-XX Assembler disabled
 14631 | -7/Garrison   | Entered Factory
 14631 | -7/Factory    | Accompanied by 3 allies
 15446 | -7/Factory    | Identified exit to Garrison
 15446 | -7/Factory    | Entered Garrison
 15537 | -7/Garrison   | Garrison Relay disabled
 15702 | -7/Garrison   | Triggered checkpoint
 16081 | -7/Garrison   | Rescued a captive Derelict
 16085 | -7/Garrison   | Rescued a captive Derelict
 16119 | -7/Garrison   | Discovered exit to Factory (range 15)
 16147 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 16210 | -7/Garrison   | Garrison Relay disabled
 16248 | -7/Garrison   | Triggered checkpoint
 16362 | -7/Garrison   | Triggered checkpoint
 16389 | -7/Garrison   | Discovered exit to Factory (range 13)
 16618 | -7/Garrison   | Triggered checkpoint
 16623 | -7/Garrison   | Garrison Relay disabled
 16676 | -7/Garrison   | Triggered checkpoint
 16739 | -7/Garrison   | Garrison Relay disabled
 16778 | -7/Garrison   | Discovered exit to Factory (range 10)
 16825 | -7/Garrison   | Entered Factory
 16825 | -6/Factory    | Accompanied by 3 allies
 16825 | -6/Factory    | Evolved 2 slots: Utility x2
 16840 | -6/Factory    | Identified exit to Factory
 17228 | -6/Factory    | Lost 3 allies
 17471 | -6/Factory    | Core integrity fell below 50%
 17491 | -6/Factory    | Lost 11 parts (1p4n3u3w)
 17875 | -6/Factory    | First assault squad dispatched
 17932 | -6/Factory    | Lost 4 parts (3u1w)
 18084 | -6/Factory    | Core integrity fell below 20%
 18142 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
18088_ L-41 Fighter suffers critical hit
  (Smash).
18088_ Destroyed Carbon-fiber Leg.
18088_ L-41 Fighter system corrupted by crushing
  effect.
18091_ Lyr. Medium Armor Plating severed. <x2>
18100_ Acquired Lyr. Medium Armor Plating.
18106_ Med. Treads destroyed.
18107_ Imp. Heat Sink destroyed.
18107_ Lyr. Medium Armor Plating destroyed.
18108_ R-10 Processor collects Lyr. Medium Armor
  Plating.
18110_ Flexi-carbon Leg destroyed.
18114_ Dropped Rnf. Deuterium Engine.
18114_ Mace destroyed.
18118_ R-10 Processor collects Rnf. Deuterium
  Engine.
18125_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 9C.
18135_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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|  " " "  + """ !! #                      ?????????? |
|  " " "  #     !  #                       ????????? |
|  " " " !#        #                       ????????? |
|  " " "  #    "T" +       @               ????????? |
|         #  ! """ #                       ????????? |
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|                g g     #??????????????????? #????? |
|               b gg     #??????????????????  #????? |
|                        #???????########     #????? |
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|      # ?????      #            ########     ###### |
| ######??????####################??????#            |
| ??????????????????????????????????????###+######## |
| ???????????????????????????????????????     ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          12
Relay Coupler Types        3
Relay Coupler Value        92

 Item Schematics 
-----------------
                 ECM Suite | -9/Materials | Scanalyzed
              Sensor Array | -9/Materials | Scanalyzed
               Adv. Treads | -9/Materials | Scanalyzed
         Imp. Aluminum Leg | -9/Materials | Scanalyzed
               Shock Rifle | -8/Materials | Scanalyzed
 Lyr. Medium Armor Plating | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipCobblerRifle
  Manual?         0
Play Time         03:05:23
  Cumulative      103.0 hours
  Start           2024.08.23 @ 10:41:10
  End             2024.08.26 @ 10:51:56
Sessions          14
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           75
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6313d66b-e9be-4493-9d10-1460e5432041