Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 10:22:27

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (124)     620
Value Destroyed (4263)     4263
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (641)                641
              TOTAL SCORE: 11404

 Bonus
-------
Follower Combat Kills      230
Entered DSFs               500
Friendly Fire              -89

 Cogmind 
---------
Core Integrity             901/1150
Matter                     300/300
Energy                     1/170
System Corruption          10%
Temperature                Critical (544)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
    Reinforced Fission Core
         Light Antimatter Reactor
>              --- PROPULSION (5) ---
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY (10) -----
      Advanced Cryofiber Web
        Medium Storage Unit
  Experimental Optical Array
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Power Shielding
       Layered Heavy Armor Plating
               Powered Armor
>              --- WEAPON (2) -------
        Cooled Phase Cannon
        Cooled Phase Cannon
>              --- INVENTORY (10) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
      Advanced Power Amplifier
       Layered Heavy Armor Plating
               Powered Armor
               Authchip [Weapon]
        Cooled Phase Cannon
        Cooled Phase Cannon

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Cryofiber Web
        Medium Storage Unit
  Experimental Optical Array
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Power Shielding
       Layered Heavy Armor Plating
               Powered Armor
               Powered Armor
>              --- WEAPON -----------
        Cooled Phase Cannon
        Cooled Phase Cannon
>              --- INVENTORY --------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
      Advanced Power Amplifier
       Layered Heavy Armor Plating
               Powered Armor
               Authchip [Weapon]
        Cooled Phase Cannon
        Cooled Phase Cannon
[Rating: 117]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Cooled Phase Cannon
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Rocket Array
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Utility                  8    | .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 5   8   11  4   .   7   18  31  18  17  8   23  1   .   4   
  Power                    21   | .   2   1   .   .   2   3   3   2   6   .   1   .   .   1   
    Engine                 8    | .   2   1   .   .   1   .   .   .   4   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   1   3   3   2   2   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               42   | 2   3   4   1   .   2   2   4   6   7   1   9   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    42   | 2   3   4   1   .   2   2   4   6   7   1   9   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   1   4   .   .   2   11  14  8   4   5   10  .   .   3   
    Device                 14   | .   1   1   .   .   1   2   .   1   .   2   4   .   .   2   
    Storage                3    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   2   1   1   .   1   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   2   3   .   1   1   .   .   .   .   
    Protection             33   | .   .   3   .   .   1   5   9   5   3   1   6   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   2   2   3   .   1   2   10  2   .   2   3   .   .   .   
    Energy Gun             11   | 2   2   2   3   .   1   .   .   .   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   
  Corrupted Parts          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   .   1   1   1   .   16  .   3   .   .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   1   1   1   .   7   .   3   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   1   1   .   6   .   2   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   88  97  100 100 94  96  90  97  94  73  87  85  84  89  
  Engine                   2    | .   8   11  11  11  6   .   .   .   2   5   2   .   .   .   
  Core                     3    | .   .   .   .   .   4   8   3   4   2   .   3   5   5   5   
  Leg                      21   | .   28  21  22  22  22  17  14  26  25  11  22  26  26  26  
  Device                   6    | .   8   10  11  11  13  9   .   4   3   11  14  6   5   9   
  Storage                  7    | .   14  11  11  11  11  9   7   6   6   5   5   5   5   5   
  Processor                7    | .   .   .   .   .   .   8   15  7   6   11  11  10  10  10  
  Hackware                 11   | .   .   .   .   .   .   11  23  20  20  11  4   .   .   .   
  Protection               14   | .   .   20  22  22  14  12  10  12  12  11  11  21  21  21  
  Energy Gun               5    | .   28  22  22  22  22  2   .   .   .   1   2   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   1   3   10  10  10  
  Impact Weapon            2    | .   .   .   .   .   .   .   9   3   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   15  4   3   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   5   10  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 9   16  26  26  26  26  33  34  45  42  52  100 100 96  109 
  Greatest Support         125  | 20  20  24  30  30  33  33  30  67  75  40  100 125 125 125 
  Greatest Overweight (x)  2    | 1   .   1   1   .   .   2   1   .   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   8   8   8   9   10  10  10  10  10  10  10  
  Most Carried             10   | .   8   8   8   8   8   8   10  10  10  8   10  10  10  10  
  Average Carried          8    | .   5   7   7   8   8   7   9   9   9   3   8   9   10  10  
  Final Capacity           10   | 8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  
  Final Carried            10   | .   8   8   8   8   8   8   10  10  9   3   10  10  10  10  

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 32% | Mutant
  8% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/DSF
           Mutant | -4/Factory
           Mutant | -4/Waste
       Skirmisher | -4/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Matter Collected           2020 | 191 129 120 45  .   131 140 315 220 155 .   478 10  .   86  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5126 | .   360 458 21  .   254 582 737 672 859 .   599 51  .   533 
  Parts                    257  | .   20  32  4   .   17  39  34  29  35  .   26  6   .   15  
Haulers Intercepted        4    | .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  92   | .   7   12  .   .   10  9   12  7   10  .   12  5   .   8   
  Melee                    36   | .   .   .   .   .   .   9   11  6   10  .   .   .   .   .   
  Guns                     30   | .   7   12  .   .   10  .   .   .   .   .   1   .   .   .   
  Cannons                  16   | .   .   .   .   .   .   .   .   .   .   .   11  2   .   3   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   
Classes Destroyed          15   | .   3   6   1   .   1   1   1   .   .   .   2   .   .   .   
  Worker                   4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Builder                  3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycler                 10   | .   .   1   .   .   .   2   1   2   2   .   .   .   .   2   
  Operator                 5    | .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   1   1   .   1   .   .   .   .   1   
  Swarmer                  31   | .   .   7   .   .   4   3   .   4   .   .   4   5   .   4   
  Grunt                    33   | .   7   2   .   .   5   1   7   .   5   .   3   .   .   3   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   3   .   .   .   4   3   2   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   1   .   1   4   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   4   8   1   .   4   7   4   4   2   .   4   6   .   6   
  Combat Bots Only         6    | .   3   6   .   .   4   5   4   4   2   .   4   5   .   4   
Max Kills in Single Turn   3    | .   1   3   1   .   2   2   1   1   1   .   1   3   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  DSF  Fac  Was  Fac  
Damage Taken               9723  | .    267  435  24   .    517  504  1359 597  2720 .    1711 163  .    1426 
  Core                     1270  | .    34   113  .    .    76   32   245  78   396  .    47   18   .    231  
  Absorbed by Shields      292   | .    .    .    .    .    .    292  .    .    .    .    .    .    .    .    
  Redirected to Shielding  61    | .    .    .    .    .    .    .    .    .    .    .    15   10   .    36   
  Regen/Repaired (Parts)   227   | .    .    51   .    .    .    .    176  .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  86   .    .    .    52   94   65   .    44   .    95   .    .    .    
Volleys Fired              147   | .    23   30   1    .    21   .    .    .    .    .    29   9    2    32   
  Largest                  2     | .    2    2    2    .    2    .    .    .    .    .    2    2    2    2    
  Hottest                  240   | .    115  130  130  .    130  .    .    .    .    .    167  80   240  80   
Shots Fired                273   | .    46   60   2    .    43   .    .    .    .    .    41   18   4    59   
  Gun                      163   | .    46   60   2    .    43   .    .    .    .    .    12   .    .    .    
  Cannon                   110   | .    .    .    .    .    .    .    .    .    .    .    29   18   4    59   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Thermal                  256   | .    46   60   2    .    43   .    .    .    .    .    24   18   4    59   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    9    7    4    .    11   .    .    .    .    .    15   6    2    9    
  Robot Miss Streak        9     | .    4    9    3    .    7    .    .    .    .    .    1    2    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        4     | .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           338   | .    29   54   2    .    42   27   51   18   39   .    35   7    3    31   
  Core Hits                241   | .    18   70   2    .    56   11   15   7    23   .    18   6    .    15   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    
  Critical Strikes         21    | .    5    1    .    .    .    1    8    2    1    .    3    .    .    .    
    Burn                   7     | .    5    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              201   | .    .    .    .    .    .    50   64   20   67   .    .    .    .    .    
  Impact                   42    | .    .    .    .    .    .    .    30   12   .    .    .    .    .    .    
  Slashing                 84    | .    .    .    .    .    .    50   34   .    .    .    .    .    .    .    
  Piercing                 75    | .    .    .    .    .    .    .    .    8    67   .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    .    3    7    4    5    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    3    6    1    6    .    .    .    .    .    
Damage Inflicted           12654 | .    397  672  17   .    552  1038 2169 1023 1677 .    1700 846  212  2351 
  Guns                     1828  | .    397  672  17   .    552  .    .    .    .    .    190  .    .    .    
  Cannons                  3250  | .    .    .    .    .    .    .    .    .    .    .    1505 292  212  1241 
  Explosions               1649  | .    .    .    .    .    .    .    .    .    .    .    .    554  .    1095 
  Melee                    5907  | .    .    .    .    .    .    1038 2169 1023 1677 .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    15   
  Kinetic                  1138  | .    .    .    .    .    .    .    .    .    .    .    1138 .    .    .    
  Thermal                  4736  | .    397  672  17   .    552  .    .    .    .    .    557  846  212  1483 
  Explosive                853   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    853  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1587  | .    .    .    .    .    .    .    958  629  .    .    .    .    .    .    
  Slashing                 2249  | .    .    .    .    .    .    1038 1211 .    .    .    .    .    .    .    
  Piercing                 2071  | .    .    .    .    .    .    .    .    394  1677 .    .    .    .    .    
Highest Corruption         10    | .    .    .    4    4    4    2    1    .    10   .    .    .    5    10   
  Average Corruption       3     | .    .    .    4    4    4    2    1    .    10   .    .    .    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    1    3    5    .    7    .    1    .    .    .    2    23   
    Message Errors         17    | .    .    .    .    2    2    .    3    .    1    .    .    .    .    9    
    Matter Fused           7     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    5    
    Heat Flow Errors       5     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    3    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    1    .    .    .    .    .    1    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            1456  | .    .    .    .    .    .    97   440  291  67   .    179  158  .    224  
  Projectiles              350   | .    .    .    .    .    .    .    .    .    .    .    179  70   .    101  
  Explosions               211   | .    .    .    .    .    .    .    .    .    .    .    .    88   .    123  
  Melee                    895   | .    .    .    .    .    .    97   440  291  67   .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    .    .    5    1    .    .    10   .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        588   | .    147  391  39   .    343  .    231  .    10   .    230  115  524  588  
  Average Temperature      152   | .    49   150  22   .    149  .    67   .    8    .    100  49   230  249  
  Received Heat Transfer   1623  | .    147  120  .    .    126  78   429  .    303  .    348  .    .    72   
  Effects                  22    | .    .    1    .    .    1    .    .    .    .    .    .    .    5    15   
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    
  Impact Corruptions       21    | .    .    .    .    .    .    .    12   9    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             10    | .    3    1    .    .    .    .    .    .    .    .    .    1    .    5    
  Heat Transferred         6386  | .    1443 1009 20   .    690  .    .    .    .    .    994  746  150  1334 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Peak Influence             403  | .   238 330 119 .   220 256 334 188 191 .   283 403 158 317 
  Initial                  148  | .   .   100 114 .   .   85  107 76  76  .   .   148 141 110 
  Average                  137  | .   102 163 101 .   111 156 173 93  92  .   110 266 155 208 
Maximum Alert Level        2    | .   1   1   .   .   1   1   1   .   .   .   1   2   .   1   
  Low Security (%)         78   | 100 82  76  100 .   76  62  61  100 100 100 81  53  100 56  
  Level 1                  21   | .   17  23  .   .   23  37  38  .   .   .   18  41  .   43  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          18   | .   1   1   .   .   .   1   4   1   4   .   1   1   .   4   
  Investigation            4    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Reinforcement            11   | .   .   1   .   .   .   1   1   1   2   .   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Distress Signals           7    | .   1   .   .   .   .   2   1   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   10  19  .   .   10  15  17  8   27  .   12  9   5   20  
  Peak Tracking Total      7    | .   3   5   .   .   4   6   3   4   6   .   4   6   5   7   
  Tactical Retreats        8    | .   .   .   .   .   .   .   4   .   2   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Machines Disabled          14   | .   .   .   .   .   .   1   .   .   1   .   1   3   .   8   
  Max in Single Turn       4    | .   .   .   .   .   .   1   .   .   1   .   1   2   .   4   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Machines Accessed          27   | .   2   1   1   .   .   1   6   4   9   1   .   .   .   2   
  Terminals                19   | .   2   .   .   .   .   1   2   3   9   1   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                87   | .   4   5   1   .   .   6   22  14  28  1   .   .   .   6   
  Successful               45   | .   3   4   1   .   .   4   13  7   11  1   .   .   .   1   
  Failed                   42   | .   1   1   .   .   .   2   9   7   17  .   .   .   .   5   
    Catastrophic           6    | .   1   .   .   .   .   .   1   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   .   .   .   .   6   7   7   8   .   .   .   .   .   
  Terminals                66   | .   4   .   .   .   .   6   12  11  28  1   .   .   .   4   
  Fabricators              4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Repair Stations          12   | .   .   5   .   .   .   .   7   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
Terminal Hacks             13   | .   .   .   1   .   .   1   2   .   8   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   .   .   .   .   6   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   5    | .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         19   | .   3   .   .   .   .   3   4   6   3   .   .   .   .   .   
  Terminals                17   | .   3   .   .   .   .   3   3   5   3   .   .   .   .   .   
    Track                  5    | .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   .   .   .   1   2   3   1   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   .   .   .   .   2   3   3   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
  Time                     178  | .   .   64  .   .   .   .   114 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  DSF  Fac  Was  Fac  
Total Allies               11   | .    1    .    3    .    .    .    .    .    7    .    .    .    .    .    
  Largest Group            5    | .    1    1    3    2    2    .    .    .    5    .    .    .    .    .    
  Highest-Rated Group      171  | .    10   10   40   32   32   .    .    .    171  .    .    .    .    .    
  Highest-Rated Ally       39   | .    10   10   16   16   16   .    .    .    39   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               58   | .    .    .    .    .    2    .    .    .    56   .    .    .    .    .    
  Total Damage             1055 | .    .    .    .    .    29   .    .    .    1026 .    .    .    .    .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac DSF Fac Was Fac 
Robot Analysis Total       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  DSF  Fac  Was  Fac  
Turns Passed               7625 | 70   296  536  451  87   368  649  1465 690  1278 147  393  143  100  952  
Spaces Moved               4070 | 57   158  183  266  78   240  248  731  498  725  86   185  84   75   456  
  Core                     10   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4060 | 47   158  183  266  78   240  248  731  498  725  86   185  84   75   456  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  105  105  120  120  105  110  120  120  120  120  120  
  Average Speed            129  | 110  120  180  165  105  108  122  147  109  118  144  136  120  120  120  
  Slowest Speed            260  | 120  120  190  180  105  120  260  190  120  190  190  190  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       32   | 4    29   18   65   16   58   27   15   13   53   4    93   5    79   12   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    .    5    2    .    6    .    1    .    .    4    
Terrain Destroyed          94   | .    .    .    .    .    .    5    2    .    6    .    4    22   1    54   
  Melee                    13   | .    .    .    .    .    .    5    2    .    6    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    .    .    .    .    .    .    4    4    1    18   
  AOE                      54   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  DSF  Fac  Was  Fac  
Total                      5875 | 61   219  336  275  83   306  528  1024 615  1051 108  281  109  81   798  
  Wait                     1129 | .    18   87   2    6    33   200  175  54   217  15   3    13   5    301  
  Move                     4056 | 56   157  182  265  77   239  247  730  497  723  85   184  84   74   456  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | .    8    11   1    .    1    4    10   9    2    .    16   1    .    1    
  Fast Attach              83   | 5    2    4    2    .    4    9    17   10   6    2    18   .    .    4    
  Attach                   22   | .    .    1    .    .    .    3    3    3    3    6    2    1    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     50   | .    6    6    2    .    3    6    11   5    8    .    3    .    .    .    
  Drop                     121  | .    5    15   2    .    5    15   22   19   9    .    25   1    .    3    
  Fire                     147  | .    23   30   1    .    21   .    .    .    .    .    29   9    2    32   
  Melee                    177  | .    .    .    .    .    .    44   56   18   59   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rewire                   23   | .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-5/DSF
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 14)
  367 | -10/Materials | Entered another Materials area
  367 | -9/Materials  | Accompanied by 1 ally
  367 | -9/Materials  | Evolved 2 slots: Utility x2
  518 | -9/Materials  | Repaired Imp. Heat Sink
  545 | -9/Materials  | Repaired Aluminum Leg
  838 | -9/Materials  | Discovered new exit (range 8)
  903 | -9/Materials  | Entered Mines
  988 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1049 | -9/Mines      | Learned Materials terminal intel
 1116 | -9/Mines      | Discovered new exit (range 10)
 1209 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1284 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1346 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1347 | -9/Mines      | Discovered new exit (range 5)
 1354 | -9/Mines      | Entered Exiles
 1354 | -9/Exiles     | Accompanied by 2 allies
 1381 | -9/Exiles     | Met 8R-AWN
 1398 | -9/Exiles     | Met EX-HEX
 1422 | -9/Exiles     | Discovered new exit (range 15)
 1441 | -9/Exiles     | Entered Mines
 1441 | -8/Mines      | Accompanied by 2 allies
 1754 | -8/Mines      | Discovered new exit (range 12)
 1809 | -8/Mines      | Entered Materials
 1809 | -8/Materials  | Evolved 2 slots: Utility x2
 1810 | -8/Materials  | Loaded intel: 9 terminal locations
 2265 | -8/Materials  | Build established: Hacker-Mutant
 2341 | -8/Materials  | Discovered new exit (range 12)
 2457 | -8/Materials  | Identified exit to Factory
 2458 | -8/Materials  | Entered Factory
 2458 | -7/Factory    | Evolved 2 slots: Utility x2
 2817 | -7/Factory    | Repaired Carbon-fiber Leg
 2941 | -7/Factory    | Found Prototype Launcher
 2941 | -7/Factory    | Identified Rocket Array
 3216 | -7/Factory    | Discovered new exit (range 6)
 3224 | -7/Factory    | Identified exit to Factory
 3389 | -7/Factory    | Repaired Carbon-fiber Leg
 3428 | -7/Factory    | Repaired Carbon-fiber Leg
 3923 | -7/Factory    | Entered another Factory area
 3923 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4329 | -6/Factory    | Fabricated Lance (x2)
 4596 | -6/Factory    | Discovered new exit (range 16)
 4612 | -6/Factory    | Identified exit to Extension
 4613 | -6/Factory    | Entered Extension
 4985 | -6/Extension  | Rescued a captive Derelict
 5044 | -6/Extension  | Rescued a captive Derelict
 5444 | -6/Extension  | Rescued a captive Derelict
 5476 | -6/Extension  | Rescued a captive Derelict
 5510 | -6/Extension  | Spotted B-75 Beast
 5842 | -6/Extension  | Crushed by falling debris
 5843 | -6/Extension  | System corruption reached 10%
 5868 | -6/Extension  | Spotted B-75 Beast
 5873 | -6/Extension  | Lost 3 parts (1n1u1w)
 5886 | -6/Extension  | Core integrity fell below 50%
 5887 | -6/Extension  | Discovered new exit (range 3)
 5889 | -6/Extension  | Identified exit to Factory
 5891 | -6/Extension  | Entered Factory
 5891 | -5/Factory    | Evolved 2 slots: Utility x2
 5920 | -5/Factory    | Lost 6 parts (2n4u)
 6036 | -5/Factory    | Identified exit to DSF
 6038 | -5/Factory    | Entered DSF
 6150 | -5/DSF        | Additional patrols routed to DSF
 6333 | -5/DSF        | Discovered new exit (range 15)
 6366 | -5/DSF        | Sterilization system engaged
 6386 | -5/DSF        | Ambient heat levels rising (+10)
 6386 | -5/DSF        | Found Powered Armor
 6388 | -5/DSF        | Found Powered Armor
 6401 | -5/DSF        | Ambient heat levels rising (+10)
 6416 | -5/DSF        | Ambient heat levels rising (+10)
 6417 | -5/DSF        | Found Powered Armor
 6429 | -5/DSF        | Identified exit to Factory
 6431 | -5/DSF        | Ambient heat levels rising (+10)
 6431 | -5/DSF        | Entered Factory
 6431 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6574 | -4/Factory    | Sucked down chute
 6574 | -4/Factory    | Entered Waste
 6584 | -4/Waste      | Spotted C-40 Crusher
 6589 | -4/Waste      | EMP discharged
 6603 | -4/Waste      | Spotted C-40 Crusher
 6611 | -4/Waste      | Spotted C-40 Crusher
 6615 | -4/Waste      | Spotted C-40 Crusher
 6619 | -4/Waste      | Spotted C-40 Crusher
 6641 | -4/Waste      | Spotted C-40 Crusher
 6649 | -4/Waste      | Discovered new exit (range 21)
 6673 | -4/Waste      | Identified exit to Factory
 6674 | -4/Waste      | Entered Factory
 6677 | -4/Factory    | Build established: Mutant
 6997 | -4/Factory    | Build established: Skirmisher
 7479 | -4/Factory    | Spotted B-86 Titan
 7619 | -4/Factory    | System corruption reached 10%
 7626 | -4/Factory    | Self-destructed

 Last Messages 
---------------
07608_ Cld. Phase Cannon temporarily disabled.
07608_ System interference averted by Adv. Cryofiber Web.
07608_ Exp. Optical Array temporarily disabled.
07609_ Power failure averted by Adv. Cryofiber Web.
07609_ Overheating: Myomer Leg damaged (-87).
07612_ Power failure averted by Adv. Cryofiber Web. <x2>
07613_ System corrupted: Component data lost.
07614_ Kicked K-01 Serf out of the way.
07615_ Myomer Leg broken.
07615_ Overheating: Short circuit.
07617_ Power failure averted by Adv. Cryofiber Web.
07621_ Core heat damage averted by Adv. Cryofiber Web.
07622_ Destroyed VTOL Module.
07623_ Rnf. Fission Core broken.
07623_ Overheating: Short circuit.
07624_ Overheating: System interference.
07624_ Adv. Cryofiber Web temporarily disabled.
07624_ U-05 Engineer builds a Wall.
07625_ Overheating: Core damaged (-161).
07625_ Powered Armor destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     ????????????????#    %  ?????????????????????? |
|    ?????????????????#    !  ?????????????????????? |
| [[??????????????????#    !  ?????????????????????? |
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| ###?????????????????#      ??????????????????????? |
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| [=! """" """"  #     ########+#"+########????????? |
|   # """" """"  #     ##      %     #?????????????? |
|   # """" """"  ### ####     """ "" #?????????????? |
|   #            #?# #??#     """" " #?????????????? |
|   ##############?# #??#     """""  #?????????????? |
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|   #?? #####  #???????????????????????????????????? |
|   #???#???#  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          35
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1400
Resistance: TH             10
Resistance: EM             15
Power Shielding            66
Phase Shifting             5
Evasion (%)                65
Launcher Accuracy          20
Core Analysis              6
Kinecelleration            30
Force Boost                20
Offensive Hacking          20
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lance | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationFluxScanner
  Manual?         0
Play Time         00:51:01
  Cumulative      382.7 hours
  Start           2022.12.30 @ 21:54:53
  End             2022.12.31 @ 10:22:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          681
  Rogue           526
  Adventurer      148
  Explorer        7
Win Type          -
  Total           14
  Types           12/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d50818d4-85d4-402e-b2ec-9e4a3a079e70