Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 20:11:52 Player: M4NZ Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (453) 453 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5032 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 73/100 System Corruption 17% Temperature Cool (0) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Centrium Wheel > --- UTILITY (9) ------ Advanced Sensor Array Long-range Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core Improved Fusion Compressor > --- PROPULSION ------- Flight Unit Flight Unit Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Power Amplifier Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Seismic Detector Transmission Jammer Core Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Triangulator Improved Reaction Control System [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 7 | . . . 1 2 2 2 . Weapon . | . . . . . . . . Parts Attached 90 | 6 8 8 12 9 4 11 32 Power 20 | 1 1 2 4 2 1 1 8 Engine 12 | 1 1 2 4 2 . 1 1 Core 4 | . . . . . 1 . 3 Reactor 4 | . . . . . . . 4 Propulsion 27 | 2 2 3 5 2 2 1 10 Treads . | . . . . . . . . Leg 4 | 2 . . . . . . 2 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight 20 | . 2 3 5 2 2 1 5 Utility 22 | 1 2 1 2 3 . 8 5 Device 18 | . 2 1 1 3 . 6 5 Storage 1 | 1 . . . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 3 2 1 2 1 1 9 Energy Gun 7 | 2 . 1 . . . . 4 Energy Cannon 2 | . 1 . . . . . 1 Ballistic Gun 12 | . 2 1 1 2 1 1 4 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 46 | . 1 . 8 4 . . 33 Power 10 | . . . 1 2 . . 7 Propulsion 14 | . . . 4 1 . . 9 Utility 13 | . . . 1 1 . . 11 Weapon 9 | . 1 . 2 . . . 6 Highest Loss Streak 11 | . 1 . 3 4 . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 90 93 98 92 73 76 48 Engine 11 | . 14 11 17 11 9 5 1 Core 1 | . . . . . 3 5 3 Leg 4 | . 20 . . . . . . Flight 22 | . 7 37 35 30 26 21 7 Device 19 | . 9 22 21 27 20 25 15 Storage 2 | . 10 . . . . . . Processor 4 | . . . 5 7 6 6 8 Energy Gun 3 | . 8 3 6 . . . 1 Energy Cannon 2 | . 9 . . . . . . Ballistic Gun 9 | . 8 18 10 13 6 6 2 Naked Turns . | . . . . . . . . Heaviest Build 32 | 11 16 9 15 15 14 24 32 Greatest Support 50 | 20 20 12 17 16 16 27 50 Greatest Overweight (x) 3 | 3 . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 Most Carried 7 | 2 7 5 5 5 4 5 5 Average Carried 3 | . 4 4 4 2 3 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 4 5 . Class Distribution -------------------- 49% | Scavenger-Sprinter 25% | Mutant 13% | Scavenger-Mutant 6% | Scavenger-Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 927 | 223 93 38 180 138 . 123 132 Remotely . | . . . . . . . . Salvage Created 667 | . 125 38 194 165 . 83 62 Parts 55 | . 12 5 22 11 . 2 3 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 3 | . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 21 | . 5 3 9 1 . . 3 Guns 15 | . 2 3 7 1 . . 2 Cannons 2 | . 2 . . . . . . AOE 4 | . 1 . 2 . . . 1 Classes Destroyed 6 | . 2 . 1 3 . . . Worker 1 | . . . . 1 . . . Hauler 2 | . . . 1 . . 1 . Recycler 1 | . . . . 1 . . . Swarmer 17 | . 3 3 8 . . . 3 Grunt 3 | . 2 . 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 4 | . 2 3 4 2 . 1 2 Combat Bots Only 4 | . 2 3 4 1 . . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 4390 | . 342 215 411 200 17 . 3205 Core 1451 | . 92 70 90 32 6 . 1161 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Core Remaining (%) 88 | 100 63 82 83 95 99 100 . Volleys Fired 91 | . 25 9 16 21 . 4 16 Largest 2 | . 2 2 2 2 . 2 2 Hottest 108 | . 108 40 60 43 . 43 100 Shots Fired 148 | . 38 18 29 30 . 8 25 Gun 131 | . 21 18 29 30 . 8 25 Cannon 17 | . 17 . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 104 | . 8 18 23 30 . 8 17 Thermal 25 | . 17 . . . . . 8 Explosive . | . . . . . . . . Electromagnetic 19 | . 13 . 6 . . . . Robot Hit Streak 11 | . 4 3 11 7 . 6 7 Robot Miss Streak 3 | . 3 3 2 2 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 92 | . 21 8 21 19 . 7 16 Core Hits 43 | . 8 5 16 8 . 4 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Burn 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1374 | . 387 65 330 214 . 95 283 Guns 982 | . 139 65 188 214 . 95 281 Cannons 165 | . 165 . . . . . . Explosions 225 | . 83 . 142 . . . . Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 692 | . 54 65 138 214 . 95 126 Thermal 545 | . 248 . 142 . . . 155 Explosive . | . . . . . . . . Electromagnetic 135 | . 85 . 50 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 2 . . 17 Average Corruption 4 | . . . . 1 . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 9 | . 7 . 2 . . . . Projectiles 7 | . 7 . . . . . . Explosions 2 | . . . 2 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . 53 . 32 . . . 1 Shots 2 | . 1 . 1 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 284 | . 284 1 70 13 . 4 219 Average Temperature 88 | . 136 1 18 11 . 2 86 Received Heat Transfer 309 | . 96 78 81 . . . 54 Effects 3 | . 3 . . . . . . Interference 3 | . 3 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 816 | . 346 . 100 . . . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1290 | . 260 554 1290 601 309 172 264 Initial 582 | . . 109 239 582 294 151 84 Average 314 | . 67 325 601 585 297 152 151 Maximum Alert Level 4 | . 1 2 4 2 1 . 1 Low Security (%) 45 | 100 92 21 . . . 100 72 Level 1 25 | . 7 44 40 . 100 . 27 Level 2 23 | . . 34 31 100 . . . Level 3 2 | . . . 9 . . . . Level 4 4 | . . . 18 . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 3 3 2 . . 2 Investigation 4 | . 1 1 2 . . . . Extermination 2 | . . . . 1 . . 1 Reinforcement 6 | . 1 2 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . 1 . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 3 . 4 . . . 2 Communications Jammed 17 | . . . . 2 . . 15 Distress Signals 16 | . . . . 2 . . 14 Times Spotted 166 | . 23 30 76 3 2 . 32 Peak Tracking Total 14 | . 8 9 14 2 1 . 12 Tactical Retreats 39 | . 6 7 19 . . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 1 1 1 . 1 2 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 2 | . . . 1 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 13 | . 1 2 5 1 2 2 . Terminals 11 | . 1 2 4 1 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 29 | . 3 2 17 2 2 3 . Successful 18 | . 2 1 12 2 . 1 . Failed 11 | . 1 1 5 . 2 2 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 27 | . 3 2 16 2 1 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Terminal Hacks 17 | . 2 1 11 2 . 1 . Record 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . . 1 2 . . . . Locate Traps 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 5 | . . . 4 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 4 1 . 2 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3159 | 77 672 296 741 392 181 314 486 Spaces Moved 4859 | 69 559 459 1411 639 453 642 627 Core 193 | 32 . . . . . . 161 Treads . | . . . . . . . . Legs 398 | 37 318 . . . . . 43 Wheels 123 | . . . . . . . 123 Hover . | . . . . . . . . Flight 4145 | . 241 459 1411 639 453 642 300 Fastest Speed 28 | 50 37 32 28 29 31 31 31 Average Speed 40 | 96 84 35 28 30 31 31 56 Slowest Speed 200 | 200 120 37 32 120 117 114 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 39 | . 4 6 20 2 2 3 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 65 27 44 13 8 16 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . 3 . 11 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 14 | . 3 . 11 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5842 | 76 720 574 1710 805 486 739 732 Wait 764 | . 114 96 282 136 31 61 44 Move 4778 | 68 551 447 1372 634 448 635 623 Hop 35 | . 3 5 18 2 2 3 2 Pick Up 26 | 2 9 3 6 . . 1 5 Fast Attach 48 | 6 5 2 2 4 4 8 17 Attach 28 | . . 1 6 5 . 2 14 Detach 14 | . 2 . . 3 1 3 5 Swap 14 | . 3 5 4 . . 1 1 Drop 24 | . 8 6 4 . . 3 3 Fire 91 | . 25 9 16 21 . 4 16 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Discovered new exit (range 11) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x2 865 | -9/Materials | Build established: Scavenger-Mutant 896 | -9/Materials | Discovered new exit (range 3) 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1236 | -8/Materials | Build established: Scavenger-Sprinter 1446 | -8/Materials | Search patrols dispatched 1757 | -8/Materials | Discovered new exit (range 15) 1761 | -8/Materials | Identified exit to Factory 1774 | -8/Materials | Lost 3 parts (1p1n1w) 1787 | -8/Materials | Entered Factory 1787 | -7/Factory | Evolved 2 slots: Utility x2 2011 | -7/Factory | Discovered new exit (range 10) 2014 | -7/Factory | Identified exit to Lower Caves 2057 | -7/Factory | Discovered new exit (range 7) 2060 | -7/Factory | Identified exit to Factory 2123 | -7/Factory | Lost 4 parts (2p1n1u) 2179 | -7/Factory | Entered another Factory area 2179 | -6/Factory | Evolved 2 slots: Utility x2 2187 | -6/Factory | Discovered new exit (range 4) 2188 | -6/Factory | Identified exit to Factory 2283 | -6/Factory | Discovered new exit (range 5) 2284 | -6/Factory | Identified exit to Lower Caves 2360 | -6/Factory | Entered another Factory area 2360 | -5/Factory | Evolved 2 slots: Utility x2 2579 | -5/Factory | Discovered new exit (range 7) 2580 | -5/Factory | Identified exit to Factory 2674 | -5/Factory | Entered another Factory area 2674 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2792 | -4/Factory | Lost 3 parts (1p2n) 2843 | -4/Factory | Lost 11 parts (3p2n3u3w) 2970 | -4/Factory | Lost 10 parts (1p3n5u1w) 2994 | -4/Factory | Core integrity fell below 50% 3031 | -4/Factory | Lost 4 parts (1n2u1w) 3082 | -4/Factory | Core integrity fell below 20% 3113 | -4/Factory | System corruption reached 10% 3160 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03072_ Massive razor-sharp blades shoot up from within the floor. 03072_ Centrium Wheel severed. 03072_ Antimatter Reactor severed. 03074_ System corrupted: Matter fused (-10). 03075_ Acquired Centrium Wheel. 03076_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03077_ Acquired Antimatter Reactor. 03079_ Slug penetrates P-70 Sage. 03083_ Slug penetrates Wall. 03087_ P-70 Sage resets W-44 Eye, system corruption cleaned. 03088_ Penetrated by Slug. 03088_ Triangulator destroyed. 03096_ System corrupted: Component data lost. 03124_ Arm. Huge Wheel destroyed. 03140_ ALERT: Cargo convoy en route, clear transfer corridor. 03143_ System corrupted: Component data lost. 03144_ Antimatter Reactor destroyed. 03144_ Fission Core destroyed. 03157_ Acquired Adv. Sensor Array. 03160_ Acquired Lrn. Terrain Scanner. Map ----- +----------------------------------------------------+ | ???????????????????????????? ????# #?????? #? | | ???????????????????????????# ##### #??????####? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# ######## #??????????? | | ???????????????????????????# #??????# #??????????? | | ???????????????????????????# #??????# #??????????? | | ??????????????????????????##+########+##?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """""" #?????????? | | ??????????? #####+###+##### """""" #?????????? | | ?????????? # """""" #?????????? | | ?????????? # """""" #?????????? | | ?????????? / #?????????? | | ?????????? # #?????????? | | ?????????? # #????????? | | ???????????########## # !! ##????????? | | ????????????????????# # ! #?????????? | | ????????????????????# pp# ! #?????????? | | ????????????????????# ##+###########?????????? | | ????????????????????# #???????????????????? | | ????????????????????# ###?????????????????? | | ????????????????????# @ ""#?????????????????? | | ????????????????????#R ""#?????????????????? | | ????????????????????# """" F"#?????????????????? | | ??????????????????? = """" ""#?????????????????? | | ????????????????? """" ###?????????????????? | | ???????????????"" #???????????????????? | | ???????????????"" #???????????????????? | | ???????????????"" k ] ???????????????????? | | ??????????????? ############??????????????????? | | ???????????????"" ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 65 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Core Shielding 20 Evasion (%) 72 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterImpactSaw Manual? 0 Play Time 01:39:07 Cumulative 24.8 hours Start 2022.12.07 @ 20:50:40 End 2022.12.08 @ 20:11:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a13ba9b5-72ee-4dc9-81b1-3ab1f527d577