Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.10 @ 18:14:46 Player: Grimhilt Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1923) 1923 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5612 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/850 Matter 112/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Hovering (80) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Combat Airjet Improved VTOL Module > --- UTILITY (5) ------ Signal Interpreter Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aerolev Unit Gravmag System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Shock Rifle Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Aerolev Unit Improved VTOL Module Kinecellerator Force Field [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 94 | 7 13 15 23 9 24 3 Power 20 | 2 5 4 3 2 4 . Engine 16 | 2 5 4 3 1 1 . Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 36 | 2 5 2 13 4 9 1 Treads . | . . . . . . . Leg 19 | 2 2 . 8 4 3 . Wheel . | . . . . . . . Hover 3 | . 1 . 1 . . 1 Flight 14 | . 2 2 4 . 6 . Utility 16 | 1 1 3 3 1 7 . Device 10 | . 1 3 1 1 4 . Storage 3 | 1 . . 2 . . . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 2 6 4 2 4 2 Energy Gun 8 | 1 1 1 2 1 2 . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 5 | 1 . 3 . . . 1 Ballistic Cannon 3 | . 1 . . . 2 . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 3 . . . Parts Lost 39 | . 2 3 2 14 13 5 Power 10 | . 1 1 1 3 4 . Propulsion 13 | . 1 . 1 5 4 2 Utility 5 | . . . . 2 2 1 Weapon 11 | . . 2 . 4 3 2 Highest Loss Streak 14 | . 2 1 1 14 7 3 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 75 | . 83 91 89 78 61 43 Engine 7 | . 13 9 11 5 3 . Core 1 | . . . . 4 4 . Leg 13 | . 24 . 14 25 10 . Flight 11 | . 1 33 14 . 9 10 Device 11 | . . 17 18 16 12 6 Storage 8 | . 14 11 9 7 4 . Processor 4 | . . . . . 9 17 Energy Gun 6 | . 14 10 3 4 3 . Energy Cannon 1 | . . . 3 4 . . Ballistic Gun 3 | . 9 7 1 . . 2 Ballistic Cannon 1 | . 4 2 . . 1 . Launcher 2 | . . . 9 5 . . Naked Turns . | . . . . . . . Heaviest Build 106 | 11 17 17 99 106 99 11 Greatest Support 58 | 20 20 15 54 58 35 15 Greatest Overweight (x) 8 | . 4 1 4 6 8 . Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 5 Average Capacity 12 | 5 8 8 9 25 19 5 Most Carried 19 | 4 8 8 13 19 16 5 Average Carried 8 | 2 5 7 8 17 10 3 Final Capacity 25 | 8 8 8 25 25 5 5 Final Carried 17 | 2 8 8 13 17 5 2 Class Distribution -------------------- 80% | Mutant 6% | Scavenger-Mutant 6% | Sprinter 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1487 | 240 260 277 328 75 177 130 Remotely . | . . . . . . . Salvage Created 1824 | . 329 432 572 239 177 75 Parts 107 | . 25 31 34 10 6 1 Haulers Intercepted 4 | . . 1 3 . . . Recyclers Shooed 5 | . 2 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 42 | . 9 11 11 6 4 1 Guns 21 | . 8 9 2 . 1 1 Cannons 9 | . 1 2 1 3 2 . AOE 11 | . . . 8 3 . . Classes Destroyed 12 | . 4 4 2 1 1 . Worker 3 | . . 1 2 . . . Builder 5 | . . 1 4 . . . Hauler 4 | . . 1 3 . . . Recycler 2 | . . . 2 . . . Operator 1 | . 1 . . . . . Watcher 4 | . 2 2 . . . . Swarmer 4 | . 2 2 . . . . Grunt 25 | . 7 6 8 4 . . Brawler 2 | . . . 1 . . 1 Sentry 6 | . . 3 2 1 . . Hunter 3 | . . . . 1 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 10 | . 4 4 10 6 2 1 Combat Bots Only 6 | . 4 3 5 6 2 1 Max Kills in Single Turn 3 | . 1 2 3 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 5319 | . 528 648 486 1367 1390 900 Core 1515 | . 132 97 94 324 434 434 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 47 75 82 53 . . Volleys Fired 208 | . 51 59 30 21 42 5 Largest 3 | . 2 2 2 3 2 1 Hottest 163 | . 75 85 98 163 103 33 Shots Fired 341 | . 102 108 47 36 43 5 Gun 241 | . 85 90 24 6 31 5 Cannon 74 | . 17 18 6 21 12 . Launcher 26 | . . . 17 9 . . Special . | . . . . . . . Kinetic 130 | . 51 52 10 . 12 5 Thermal 181 | . 51 56 20 27 27 . Explosive 26 | . . . 17 9 . . Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 12 | . 11 11 12 9 8 9 Robot Miss Streak 8 | . 5 8 5 6 5 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 245 | . 61 80 39 24 32 9 Core Hits 161 | . 21 49 52 18 19 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 1 . . 4 1 Burn 4 | . . . . . 4 . Destroy 1 | . . . . . . 1 Blast 2 | . 1 1 . . . . Melee Attacks 6 | . . . . 1 . 5 Impact . | . . . . . . . Slashing 6 | . . . . 1 . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5324 | . 806 1080 1790 757 750 141 Guns 2259 | . 607 843 351 81 351 26 Cannons 1172 | . 199 237 101 357 278 . Explosions 1778 | . . . 1338 319 121 . Melee 108 | . . . . . . 108 Ramming 7 | . . . . . . 7 Kinetic 1439 | . 471 491 173 . 278 26 Thermal 2002 | . 335 589 279 438 361 . Explosive 1705 | . . . 1338 319 48 . Electromagnetic 63 | . . . . . 63 . Impact . | . . . . . . . Slashing 108 | . . . . . . 108 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 1 4 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 1 2 Heat Flow Errors 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 108 | . . . 56 7 45 . Projectiles . | . . . . . . . Explosions 108 | . . . 56 7 45 . Melee . | . . . . . . . Knockbacks 11 | . 5 3 . . 3 . Impact . | . . . . . . . Kinetic 11 | . 5 3 . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 294 | . . . 96 48 147 3 Shots 7 | . . . 3 2 2 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 310 | . 273 310 101 194 225 211 Average Temperature 82 | . 82 83 44 116 74 108 Received Heat Transfer 1230 | . 171 234 207 243 108 267 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 10 | . 1 . 1 . 8 . Heat Transferred 4068 | . 750 900 444 724 1250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 586 | . 207 381 586 373 133 . Initial 175 | . . 37 126 175 133 . Average 182 | . 75 261 393 236 88 . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 65 | 100 88 23 22 55 100 . Level 1 26 | . 11 76 30 44 . . Level 2 7 | . . . 47 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 1 1 3 2 . Investigation 2 | . . 1 . 1 . . Extermination 3 | . . . . 1 2 . Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 6 | . 3 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 20 29 13 9 7 28 Peak Tracking Total 11 | . 8 9 6 7 3 11 Tactical Retreats 12 | . . 4 . . 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 5 | . . 1 3 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 8 | . 2 2 2 1 1 . Terminals 7 | . 2 2 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 15 | . 5 3 3 2 2 . Successful 7 | . 2 1 2 1 1 . Failed 8 | . 3 2 1 1 1 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 8 | . 2 2 . 3 1 . Terminals 13 | . 5 3 1 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 6 | . 2 1 1 1 1 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 2 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3063 | 60 622 492 455 344 794 296 Spaces Moved 1991 | 46 285 418 290 122 433 397 Core 29 | 14 15 . . . . . Treads . | . . . . . . . Legs 633 | 32 246 . 100 122 133 . Wheels . | . . . . . . . Hover 164 | . 8 . 53 . . 103 Flight 1165 | . 16 418 137 . 300 294 Fastest Speed 26 | 50 107 34 34 190 26 30 Average Speed 96 | 98 124 39 105 224 140 43 Slowest Speed 630 | 120 250 104 325 630 612 80 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 1 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 48 36 24 3 9 61 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 174 | . . . 84 71 19 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 173 | . . . 84 70 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2783 | 60 451 640 391 162 574 505 Wait 384 | . 77 127 25 . 60 95 Move 1981 | 45 284 417 289 121 430 395 Hop 2 | . . . . . 1 1 Pick Up 66 | 8 15 12 11 10 10 . Fast Attach 16 | . 3 2 7 . 4 . Attach 45 | 6 4 7 2 6 17 3 Detach 1 | . . . . . 1 . Swap 33 | 1 6 6 14 3 3 . Drop 40 | . 11 10 13 . 6 . Fire 208 | . 51 59 30 21 42 5 Melee 6 | . . . . 1 . 5 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 10) 558 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Discovered new exit (range 12) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 819 | -9/Materials | Discovered new exit (range 14) 1170 | -9/Materials | Discovered new exit (range 16) 1175 | -9/Materials | Entered another Materials area 1175 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1502 | -8/Materials | Discovered new exit (range 3) 1630 | -8/Materials | Entered Factory 1630 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1797 | -7/Factory | Identified exit to Factory 1974 | -7/Factory | Entered another Factory area 1974 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1986 | -6/Factory | Lost 14 parts (3p5n2u4w) 2458 | -6/Factory | Lost 7 parts (2p3n2u) 2736 | -6/Factory | Core integrity fell below 50% 2751 | -6/Factory | Discovered new exit (range 6) 2761 | -6/Factory | Lost 4 parts (1p1n2w) 2768 | -6/Factory | Entered Lower Caves 2769 | -6/Lower Caves | Encountered a Warlord checkpoint 2864 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2999 | -6/Lower Caves | Core integrity fell below 20% 3014 | -6/Lower Caves | Lost 3 parts (1u2w) 3044 | -6/Lower Caves | Spotted B-75 Beast 3064 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02966_ System corrupted by crushing effect (+1). 02975_ Katana destroyed. 02975_ System corrupted by crushing effect (+2). 02975_ HV Slug penetrates B-48 Gladiator. 02975_ B-48 Gladiator suffers critical hit (Destroy). 02975_ B-48 Gladiator destroyed. 02977_ HV Slug penetrates G-50 Soldier. 02979_ HV Slug penetrates Wall. 02983_ Mace fries itself beyond repair. 02983_ Hyp. Gauss Rifle destroyed. 02984_ Acquired 75 matter. 03025_ Searching scrap... 03025_ Found Power Amplifier. 03025_ Found Hcp. Battery. 03025_ Found Shock Absorption System. 03025_ Found Seismic Detector. 03025_ Found 25 Matter. 03026_ Acquired 25 matter. 03047_ System corrupted: Heat flow error (+246). 03062_ Slammed into G-50 Soldier. 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