Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 10:04:24

Player: Kaeinara

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (77)      385
Value Destroyed (2283)     2283
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-302)               -302
              TOTAL SCORE: 5166

 Bonus
-------
High Alert Combat Kills    72
Follower Combat Kills      342
Friendly Fire              -716

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -7/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Antimatter Reactor
  Improved Heat Sink
     Large Battery (200)
           System Shield

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
  Improved Cooling System
     Large Storage Unit
           Energy Filter
>          --- WEAPON -----------
           Arc Projector
           Gatling Laser
  Improved EM Pulse Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Heavy Antimatter Reactor
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Heat Sink
     Large Battery
           Energy Filter
  Hardened Medium Armor Plating
           System Shield
           Shock Rifle
           Lightning Gun
           Lightning Gun
     Heavy Ion Cannon
[Rating: 48]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Arc Projector
  Energy Gun               Arc Projector
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             80   | 6   6   6   8   6   45  3   
  Power                    15   | 1   2   2   1   3   6   .   
    Engine                 12   | 1   2   1   1   2   5   .   
    Core                   3    | .   .   1   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   4   1   16  1   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    24   | 2   .   2   4   1   14  1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   3   .   .   1   8   1   
    Device                 9    | .   1   .   .   1   7   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   3   1   15  1   
    Energy Gun             14   | 1   .   1   .   1   10  1   
    Energy Cannon          6    | .   .   .   2   .   4   .   
    Ballistic Gun          3    | 1   .   1   .   .   1   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 42   | .   1   4   1   .   22  14  
  Power                    8    | .   .   1   1   .   4   2   
  Propulsion               10   | .   .   1   .   .   5   4   
  Utility                  7    | .   .   .   .   .   3   4   
  Weapon                   17   | .   1   2   .   .   10  4   
  Highest Loss Streak      14   | .   1   4   1   .   5   14  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  97  100 100 98  91  
  Engine                   11   | .   14  3   2   14  13  6   
  Core                     3    | .   .   10  8   3   1   6   
  Leg                      29   | .   28  26  44  36  28  26  
  Device                   12   | .   7   .   .   9   16  21  
  Storage                  8    | .   14  14  11  9   7   7   
  Processor                6    | .   6   14  11  9   5   .   
  Energy Gun               11   | .   12  11  1   2   13  6   
  Energy Cannon            5    | .   .   .   11  15  4   13  
  Ballistic Gun            4    | .   14  2   .   .   3   .   
  Ballistic Cannon         1    | .   1   14  9   .   .   .   
Peak Build Rating          48   | 6   8   10  14  24  48  44  
  Average Rating           30   | 3   7   9   13  19  42  39  
  On Entrance              14   | .   6   8   10  12  24  44  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 12  30  30  33  39  60  56  
  Greatest Support         64   | 20  20  20  40  45  64  62  
  Greatest Overweight (x)  9    | 2   1   1   .   .   2   9   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  
  Most Carried             15   | 6   10  15  15  15  15  7   
  Average Carried          11   | 3   7   13  14  13  12  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   10  15  13  15  7   4   

 Class Distribution 
--------------------
 47% | Gunner
 23% | Mutant
 15% | Scavenger-Mutant
 13% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Storage

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Matter Collected           1571 | 244  163  270  242  .    632  20   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2925 | .    252  206  252  .    2050 165  
  Parts                    172  | .    18   11   20   .    101  22   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    2    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Combat Hostiles Destroyed  51   | .   7   6   8   .   30  .   
  Guns                     17   | .   5   .   .   .   12  .   
  Cannons                  29   | .   1   6   8   .   14  .   
  AOE                      4    | .   1   .   .   .   3   .   
Classes Destroyed          13   | .   4   1   2   .   6   .   
  Worker                   4    | .   1   .   2   .   1   .   
  Builder                  4    | .   .   .   .   .   1   3   
  Recycler                 2    | .   .   1   .   .   1   .   
  Operator                 3    | .   .   .   1   .   .   2   
  Watcher                  9    | .   2   .   1   .   4   2   
  Swarmer                  15   | .   3   3   6   .   3   .   
  Grunt                    21   | .   4   3   1   .   13  .   
  Duelist                  2    | .   .   .   .   .   2   .   
  Sentry                   4    | .   .   .   1   .   3   .   
  Specialist               1    | .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               5    | .   .   .   .   .   5   .   
  Heavy                    1    | .   .   .   .   .   1   .   
  Thug                     4    | .   .   .   1   .   3   .   
Best Kill Streak           7    | .   2   7   5   .   5   3   
  Combat Bots Only         6    | .   2   6   2   .   4   .   
Max Kills in Single Turn   3    | .   1   1   2   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Hostile Shots Fired        500  | .    28   36   67   .    278  91   
  Missed                   158  | .    5    4    18   .    97   34   
Damage Taken               5243 | .    235  471  422  .    2866 1249 
  Core                     880  | .    11   70   97   .    470  232  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   74   | .    .    .    .    .    74   .    
Core Remaining (%)         85   | 100  .    67   75   100  .    .    
Volleys Fired              191  | .    24   16   24   3    104  20   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  204  | .    60   75   136  136  204  185  
Shots Fired                475  | .    47   31   48   6    299  44   
  Gun                      294  | .    42   15   .    2    219  16   
  Cannon                   181  | .    5    16   48   4    80   28   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  105  | .    29   24   17   .    35   .    
  Thermal                  145  | .    .    7    31   4    75   28   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          225  | .    18   .    .    2    189  16   
  Robot Hit Streak         11   | .    5    5    4    .    11   7    
  Robot Miss Streak        7    | .    4    2    6    6    7    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           276  | .    25   15   19   .    196  21   
  Core Hits                158  | .    14   8    14   .    111  11   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    3    .    2    1    
    Meltdown               1    | .    .    .    .    .    .    1    
    Blast                  4    | .    .    1    3    .    .    .    
    Corrupt                2    | .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6215 | .    442  290  472  .    4245 766  
  Guns                     2809 | .    321  61   .    .    2239 188  
  Cannons                  2708 | .    85   229  472  .    1406 516  
  Explosions               698  | .    36   .    .    .    600  62   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1087 | .    247  260  124  .    456  .    
  Thermal                  2870 | .    36   30   348  .    1878 578  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2258 | .    159  .    .    .    1911 188  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    .    4    22   
  Average Corruption       3    | .    .    .    .    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    38   10   
    Message Errors         10   | .    .    .    .    .    8    2    
    Matter Fused           9    | .    .    .    .    .    8    1    
    Heat Flow Errors       5    | .    .    .    .    .    4    1    
    Energy Discharges      5    | .    .    .    .    .    4    1    
    Parts Rejected         2    | .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      11   | .    .    .    .    .    8    3    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    2    1    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    1    .    8    16   
  Projectiles              18   | .    .    .    1    .    1    16   
  Explosions               7    | .    .    .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    1    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    1    2    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      170  | .    .    .    .    .    170  .    
  Shots                    5    | .    .    .    .    .    5    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        524  | .    12   153  319  33   524  140  
  Average Temperature      124  | .    7    71   127  15   158  46   
  Received Heat Transfer   1041 | .    84   237  9    .    570  141  
  Effects                  11   | .    .    .    3    .    8    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    1    .    1    .    
    Interference           4    | .    .    .    1    .    3    .    
    Short Circuit          2    | .    .    .    1    .    1    .    
    Damage (major)         2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              10   | .    1    .    .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             13   | .    1    .    1    .    7    4    
  Heat Transferred         4533 | .    50   75   629  .    3076 703  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    1    .    .    .    5    1    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Peak Influence             520  | .   170 182 171 91  520 440 
  Initial                  224  | .   .   33  70  71  41  224 
  Average                  131  | .   53  150 129 81  141 275 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         85   | 100 100 100 100 100 85  .   
  Level 1                  9    | .   .   .   .   .   7   92  
  Level 2                  4    | .   .   .   .   .   7   7   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   1   2   .   13  3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   
  Reinforcement            7    | .   1   .   2   .   3   1   
  Assault                  5    | .   .   1   .   .   2   2   
  Garrison                 4    | .   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Distress Signals           4    | .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   13  14  15  2   53  21  
  Peak Tracking Total      8    | .   4   5   7   2   4   8   
  Tactical Retreats        10   | .   2   2   .   .   6   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Traps Triggered            5    | .   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Disabled          5    | .   .   .   .   .   5   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto 
Machines Accessed          21   | .   3   .   6   3   4   5   
  Terminals                18   | .   3   .   6   3   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                49   | .   10  .   12  6   11  10  
  Successful               25   | .   6   .   5   3   7   4   
  Failed                   24   | .   4   .   7   3   4   6   
    Catastrophic           4    | .   1   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                40   | .   10  .   12  6   4   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   7   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   6   .   5   3   2   3   
  Record                   1    | .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              4    | .   1   .   1   1   .   1   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   5   1   
  Scan Component           4    | .   .   .   .   .   3   1   
  Repair                   2    | .   .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         13   | .   2   .   3   1   3   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   
  Time                     82   | .   .   .   .   .   82  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto 
Total Allies               9    | .   .   1   .   .   6   2   
  Largest Group            5    | .   .   1   1   .   5   2   
  Highest-Rated Group      144  | .   .   31  31  .   144 62  
  Highest-Rated Ally       31   | .   .   31  31  .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   25  12  .   26  26  
  Total Damage             1298 | .   .   358 83  .   371 486 
  Kills                    14   | .   .   3   .   .   4   7   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Turns Passed               5557 | 55   768  340  533  333  3219 309  
Spaces Moved               3075 | 33   378  142  316  245  1780 181  
  Core                     18   | 13   .    .    .    .    .    5    
  Treads                   96   | .    .    .    .    .    96   .    
  Legs                     2961 | 20   378  142  316  245  1684 176  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  120  122  
  Average Speed            138  | 119  167  190  120  120  135  135  
  Slowest Speed            500  | 150  190  190  120  120  260  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    64   35   34   23   49   27   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          35   | .    5    .    .    .    16   14   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    5    8    
  AOE                      22   | .    5    .    .    .    11   6    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  
Total                      3973 | 48   466  181  424  279  2367 208  
  Wait                     518  | .    47   9    64   17   377  4    
  Move                     3069 | 32   377  141  315  244  1779 181  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  78   | 10   10   9    6    6    37   .    
  Fast Attach              2    | .    .    .    .    .    2    .    
  Attach                   48   | 6    2    4    3    2    28   3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     30   | .    4    2    5    4    15   .    
  Drop                     32   | .    2    .    7    3    20   .    
  Fire                     191  | .    24   16   24   3    104  20   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 11)
  301 | -10/Materials | Build established: Mutant
  630 | -10/Materials | Discovered new exit (range 9)
  824 | -10/Materials | Entered Mines
  825 | -10/Mines     | Met a Derelict testing a Signal Generator
  833 | -10/Mines     | Met a Derelict bent on vengeance
  848 | -10/Mines     | Found DCF Scrap (13 items)
  914 | -10/Mines     | Lost 4 parts (1p1n2w)
 1062 | -10/Mines     | Assembled infested the area
 1141 | -10/Mines     | Discovered new exit (range 13)
 1164 | -10/Mines     | Entered Materials
 1164 | -9/Materials  | Accompanied by 1 ally
 1164 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1466 | -9/Materials  | Build established: Scavenger-Mutant
 1673 | -9/Materials  | Discovered new exit (range 15)
 1697 | -9/Materials  | Entered another Materials area
 1697 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2000 | -8/Materials  | Discovered new exit (range 8)
 2030 | -8/Materials  | Entered Factory
 2030 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2100 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 2314 | -7/Factory    | Build established: Scavenger-Gunner
 2327 | -7/Factory    | Garrison activated, responded to threat
 2932 | -7/Factory    | Cargo convoy interrupted
 3075 | -7/Factory    | Build established: Gunner
 3100 | -7/Factory    | Lost 3 allies
 3308 | -7/Factory    | Repaired Arc Projector
 3348 | -7/Factory    | Repaired Imp. Heat Sink
 3759 | -7/Factory    | Lost 4 parts (4w)
 3856 | -7/Factory    | Garrison activated, responded to threat
 5155 | -7/Factory    | Lost 5 parts (2p2n1w)
 5171 | -7/Factory    | Discovered new exit (range 15)
 5175 | -7/Factory    | Core integrity fell below 50%
 5230 | -7/Factory    | First assault squad dispatched
 5249 | -7/Factory    | Entered Storage
 5463 | -7/Storage    | Met a pair of Derelict thieves
 5532 | -7/Storage    | System corruption reached 10%
 5539 | -7/Storage    | Core integrity fell below 20%
 5558 | -7/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05533_ Lgt. Deuterium Engine destroyed.
05534_ Knocked back.
05535_ Carbon-fiber Leg destroyed.
05535_ K-01 Serf collects debris. <x2>
05536_ Imp. Cooling System destroyed.
05536_ System corrupted by crushing effect (+1).
05536_ Cryofiber Web destroyed.
05536_ System corrupted by crushing effect (+4).
05538_ Hvy. Ion Cannon destroyed.
05538_ System corrupted by crushing effect (+5).
05539_ K-01 Serf collects debris.
05539_ Titanium Leg destroyed.
05539_ Knocked back.
05539_ K-01 Serf collects debris. <x3>
05543_ Hrd. Medium Armor Plating destroyed.
05546_ K-01 Serf collects debris.
05547_ M-28 Smith repairs B-48 Gladiator.
05548_ K-01 Serf collects debris.
05549_  NRS I2S6GCBDO24#MAQ1|=YLO1TIK
05549_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| "" #   ######??????#   #????????????????????       |
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| ####   #???######T##   #  #! [[#????????????       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              SkeletonThermicEdition
  Manual?         0
Play Time         00:57:00
  Cumulative      13.9 hours
  Start           2024.08.31 @ 08:59:01
  End             2024.08.31 @ 10:04:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d13f7b5-c769-47c4-bbd5-011509ba7902