Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 10:04:24 Player: Kaeinara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2283) 2283 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-302) -302 TOTAL SCORE: 5166 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 342 Friendly Fire -716 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Antimatter Reactor Improved Heat Sink Large Battery (200) System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Energy Filter > --- WEAPON ----------- Arc Projector Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Heavy Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Large Battery Energy Filter Hardened Medium Armor Plating System Shield Shock Rifle Lightning Gun Lightning Gun Heavy Ion Cannon [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 80 | 6 6 6 8 6 45 3 Power 15 | 1 2 2 1 3 6 . Engine 12 | 1 2 1 1 2 5 . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 26 | 2 . 2 4 1 16 1 Treads 2 | . . . . . 2 . Leg 24 | 2 . 2 4 1 14 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 . . 1 8 1 Device 9 | . 1 . . 1 7 . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 25 | 2 1 2 3 1 15 1 Energy Gun 14 | 1 . 1 . 1 10 1 Energy Cannon 6 | . . . 2 . 4 . Ballistic Gun 3 | 1 . 1 . . 1 . Ballistic Cannon 2 | . 1 . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . 1 4 1 . 22 14 Power 8 | . . 1 1 . 4 2 Propulsion 10 | . . 1 . . 5 4 Utility 7 | . . . . . 3 4 Weapon 17 | . 1 2 . . 10 4 Highest Loss Streak 14 | . 1 4 1 . 5 14 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 97 100 100 98 91 Engine 11 | . 14 3 2 14 13 6 Core 3 | . . 10 8 3 1 6 Leg 29 | . 28 26 44 36 28 26 Device 12 | . 7 . . 9 16 21 Storage 8 | . 14 14 11 9 7 7 Processor 6 | . 6 14 11 9 5 . Energy Gun 11 | . 12 11 1 2 13 6 Energy Cannon 5 | . . . 11 15 4 13 Ballistic Gun 4 | . 14 2 . . 3 . Ballistic Cannon 1 | . 1 14 9 . . . Peak Build Rating 48 | 6 8 10 14 24 48 44 Average Rating 30 | 3 7 9 13 19 42 39 On Entrance 14 | . 6 8 10 12 24 44 Naked Turns . | . . . . . . . Heaviest Build 60 | 12 30 30 33 39 60 56 Greatest Support 64 | 20 20 20 40 45 64 62 Greatest Overweight (x) 9 | 2 1 1 . . 2 9 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 7 Average Carried 11 | 3 7 13 14 13 12 5 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 10 15 13 15 7 4 Class Distribution -------------------- 47% | Gunner 23% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1571 | 244 163 270 242 . 632 20 Remotely . | . . . . . . . Salvage Created 2925 | . 252 206 252 . 2050 165 Parts 172 | . 18 11 20 . 101 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 1 2 . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 51 | . 7 6 8 . 30 . Guns 17 | . 5 . . . 12 . Cannons 29 | . 1 6 8 . 14 . AOE 4 | . 1 . . . 3 . Classes Destroyed 13 | . 4 1 2 . 6 . Worker 4 | . 1 . 2 . 1 . Builder 4 | . . . . . 1 3 Recycler 2 | . . 1 . . 1 . Operator 3 | . . . 1 . . 2 Watcher 9 | . 2 . 1 . 4 2 Swarmer 15 | . 3 3 6 . 3 . Grunt 21 | . 4 3 1 . 13 . Duelist 2 | . . . . . 2 . Sentry 4 | . . . 1 . 3 . Specialist 1 | . . . . . 1 . Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . 5 . Heavy 1 | . . . . . 1 . Thug 4 | . . . 1 . 3 . Best Kill Streak 7 | . 2 7 5 . 5 3 Combat Bots Only 6 | . 2 6 2 . 4 . Max Kills in Single Turn 3 | . 1 1 2 . 3 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 500 | . 28 36 67 . 278 91 Missed 158 | . 5 4 18 . 97 34 Damage Taken 5243 | . 235 471 422 . 2866 1249 Core 880 | . 11 70 97 . 470 232 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 74 | . . . . . 74 . Core Remaining (%) 85 | 100 . 67 75 100 . . Volleys Fired 191 | . 24 16 24 3 104 20 Largest 3 | . 2 2 2 2 3 3 Hottest 204 | . 60 75 136 136 204 185 Shots Fired 475 | . 47 31 48 6 299 44 Gun 294 | . 42 15 . 2 219 16 Cannon 181 | . 5 16 48 4 80 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 105 | . 29 24 17 . 35 . Thermal 145 | . . 7 31 4 75 28 Explosive . | . . . . . . . Electromagnetic 225 | . 18 . . 2 189 16 Robot Hit Streak 11 | . 5 5 4 . 11 7 Robot Miss Streak 7 | . 4 2 6 6 7 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 276 | . 25 15 19 . 196 21 Core Hits 158 | . 14 8 14 . 111 11 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 3 . 2 1 Meltdown 1 | . . . . . . 1 Blast 4 | . . 1 3 . . . Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6215 | . 442 290 472 . 4245 766 Guns 2809 | . 321 61 . . 2239 188 Cannons 2708 | . 85 229 472 . 1406 516 Explosions 698 | . 36 . . . 600 62 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1087 | . 247 260 124 . 456 . Thermal 2870 | . 36 30 348 . 1878 578 Explosive . | . . . . . . . Electromagnetic 2258 | . 159 . . . 1911 188 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . 4 22 Average Corruption 3 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . . . 38 10 Message Errors 10 | . . . . . 8 2 Matter Fused 9 | . . . . . 8 1 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 5 | . . . . . 4 1 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 8 3 Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . . 2 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . 1 . 8 16 Projectiles 18 | . . . 1 . 1 16 Explosions 7 | . . . . . 7 . Melee . | . . . . . . . Knockbacks 4 | . 1 3 . . . . Impact . | . . . . . . . Kinetic 3 | . 1 2 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 170 | . . . . . 170 . Shots 5 | . . . . . 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 524 | . 12 153 319 33 524 140 Average Temperature 124 | . 7 71 127 15 158 46 Received Heat Transfer 1041 | . 84 237 9 . 570 141 Effects 11 | . . . 3 . 8 . Shutdowns 1 | . . . . . 1 . Energy Bleed 2 | . . . 1 . 1 . Interference 4 | . . . 1 . 3 . Short Circuit 2 | . . . 1 . 1 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 10 | . 1 . . . 9 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 13 | . 1 . 1 . 7 4 Heat Transferred 4533 | . 50 75 629 . 3076 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 . . . 5 1 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 520 | . 170 182 171 91 520 440 Initial 224 | . . 33 70 71 41 224 Average 131 | . 53 150 129 81 141 275 Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 85 | 100 100 100 100 100 85 . Level 1 9 | . . . . . 7 92 Level 2 4 | . . . . . 7 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 1 2 . 13 3 Investigation . | . . . . . . . Extermination 4 | . . . . . 4 . Reinforcement 7 | . 1 . 2 . 3 1 Assault 5 | . . 1 . . 2 2 Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 4 | . . . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 13 14 15 2 53 21 Peak Tracking Total 8 | . 4 5 7 2 4 8 Tactical Retreats 10 | . 2 2 . . 6 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 5 | . . . . . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 5 | . . . . . 5 . Max in Single Turn 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 21 | . 3 . 6 3 4 5 Terminals 18 | . 3 . 6 3 2 4 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 10 . 12 6 11 10 Successful 25 | . 6 . 5 3 7 4 Failed 24 | . 4 . 7 3 4 6 Catastrophic 4 | . 1 . . 1 . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 10 . 12 6 4 8 Fabricators . | . . . . . . . Repair Stations 9 | . . . . . 7 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 . 5 3 2 3 Record 1 | . . . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 2 | . . . . . . 2 Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . . 1 . . Alert Level 4 | . 1 . 1 1 . 1 Locate Traps 3 | . 1 . 2 . . . Reprogram Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 5 1 Scan Component 4 | . . . . . 3 1 Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used 1 | . . . 1 . . . Hacking Detections 13 | . 2 . 3 1 3 4 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 82 | . . . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 9 | . . 1 . . 6 2 Largest Group 5 | . . 1 1 . 5 2 Highest-Rated Group 144 | . . 31 31 . 144 62 Highest-Rated Ally 31 | . . 31 31 . 31 31 Total Orders . | . . . . . . . Ally Attacks 89 | . . 25 12 . 26 26 Total Damage 1298 | . . 358 83 . 371 486 Kills 14 | . . 3 . . 4 7 Allies Corrupted 1 | . . . . . 1 . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 5557 | 55 768 340 533 333 3219 309 Spaces Moved 3075 | 33 378 142 316 245 1780 181 Core 18 | 13 . . . . . 5 Treads 96 | . . . . . 96 . Legs 2961 | 20 378 142 316 245 1684 176 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 122 Average Speed 138 | 119 167 190 120 120 135 135 Slowest Speed 500 | 150 190 190 120 120 260 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 64 35 34 23 49 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . 5 . . . 16 14 Melee . | . . . . . . . Projectile 13 | . . . . . 5 8 AOE 22 | . 5 . . . 11 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 3973 | 48 466 181 424 279 2367 208 Wait 518 | . 47 9 64 17 377 4 Move 3069 | 32 377 141 315 244 1779 181 Hop . | . . . . . . . Pick Up 78 | 10 10 9 6 6 37 . Fast Attach 2 | . . . . . 2 . Attach 48 | 6 2 4 3 2 28 3 Detach . | . . . . . . . Swap 30 | . 4 2 5 4 15 . Drop 32 | . 2 . 7 3 20 . Fire 191 | . 24 16 24 3 104 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 9) 824 | -10/Materials | Entered Mines 825 | -10/Mines | Met a Derelict testing a Signal Generator 833 | -10/Mines | Met a Derelict bent on vengeance 848 | -10/Mines | Found DCF Scrap (13 items) 914 | -10/Mines | Lost 4 parts (1p1n2w) 1062 | -10/Mines | Assembled infested the area 1141 | -10/Mines | Discovered new exit (range 13) 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Accompanied by 1 ally 1164 | -9/Materials | Evolved 2 slots: Propulsion x2 1466 | -9/Materials | Build established: Scavenger-Mutant 1673 | -9/Materials | Discovered new exit (range 15) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2000 | -8/Materials | Discovered new exit (range 8) 2030 | -8/Materials | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2100 | -7/Factory | Allied Derelicts emerged from ambush trap array 2314 | -7/Factory | Build established: Scavenger-Gunner 2327 | -7/Factory | Garrison activated, responded to threat 2932 | -7/Factory | Cargo convoy interrupted 3075 | -7/Factory | Build established: Gunner 3100 | -7/Factory | Lost 3 allies 3308 | -7/Factory | Repaired Arc Projector 3348 | -7/Factory | Repaired Imp. Heat Sink 3759 | -7/Factory | Lost 4 parts (4w) 3856 | -7/Factory | Garrison activated, responded to threat 5155 | -7/Factory | Lost 5 parts (2p2n1w) 5171 | -7/Factory | Discovered new exit (range 15) 5175 | -7/Factory | Core integrity fell below 50% 5230 | -7/Factory | First assault squad dispatched 5249 | -7/Factory | Entered Storage 5463 | -7/Storage | Met a pair of Derelict thieves 5532 | -7/Storage | System corruption reached 10% 5539 | -7/Storage | Core integrity fell below 20% 5558 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05533_ Lgt. Deuterium Engine destroyed. 05534_ Knocked back. 05535_ Carbon-fiber Leg destroyed. 05535_ K-01 Serf collects debris. 05536_ Imp. Cooling System destroyed. 05536_ System corrupted by crushing effect (+1). 05536_ Cryofiber Web destroyed. 05536_ System corrupted by crushing effect (+4). 05538_ Hvy. Ion Cannon destroyed. 05538_ System corrupted by crushing effect (+5). 05539_ K-01 Serf collects debris. 05539_ Titanium Leg destroyed. 05539_ Knocked back. 05539_ K-01 Serf collects debris. 05543_ Hrd. Medium Armor Plating destroyed. 05546_ K-01 Serf collects debris. 05547_ M-28 Smith repairs B-48 Gladiator. 05548_ K-01 Serf collects debris. 05549_ NRS I2S6GCBDO24#MAQ1|=YLO1TIK 05549_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | "" # ######??????# #???????????????????? | | # #???????????# #???????????????????? | | "" # #???????????# #???????????????????? | | "" # #???????????# #???????????????????? | | "" # #???????????# #???????????????????? | | # #????????##?# ####?####???????????? | | #### #???######T## # #! [[#???????????? | | ???# #???#]]]] # # " [ #???????????? | | ???#####???# + + [#???????????? | | ???????????#[[[[ # # " #???????????? | | ???????????######### ##T# ]] #???????????? | | ???????????????????# ####?] ]#???????????? | | ???????????????????# #????####???????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ########????????????? | | ???????????????????# ## ?????????????? | | ??????????????????## ## "??????????????? | | ??????????????????# l # "???????????????? | | ??????????????????# " gb# "????????????????? | | ??????????????????#!"T]bl@"????????????????? | | ??????????????????#%*!!b# "????????????????? | | ??????????????????#==*!%# "????????????????? | | ??????????????????##=*|## ????????????????? | | ???????????????????#=*%#####???????????????? | | ???????????????????#%[=#???????????????????? | | ???????????????????#!%*#???????????????????? | | ??????????????????##==[#???????????????????? | | ???????????????????#%==#???????????????????? | | ???????????????????!=[|#???????????????????? | | ?????????????????? %*! ???????????????????? | | ?????????????????? %" ???????????????????? | | ????????????????? " ??????????????????? | | ?????????????????####+###??????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ?????????????????????"?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Challenges ------------ None Game ------ Seed SkeletonThermicEdition Manual? 0 Play Time 00:57:00 Cumulative 13.9 hours Start 2024.08.31 @ 08:59:01 End 2024.08.31 @ 10:04:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d13f7b5-c769-47c4-bbd5-011509ba7902