Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 23:06:44 Player: Scarlet Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2845) 2845 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 7110 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 230 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -3 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Compact Matter Pod (88) Relay Coupler [NC] (21) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (24) Relay Coupler [Sentry] (20) Relay Coupler [Hunter] (12) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Medium Storage Unit Compact Matter Pod Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Minigun Proton Missile Launcher Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Particle Charger Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 50 | 6 . 9 8 3 16 8 Power 6 | 1 . 1 . . 3 1 Engine 3 | 1 . 1 . . . 1 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 4 1 5 1 Treads . | . . . . . . . Leg 16 | 2 . 3 4 1 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 . 3 2 . 3 2 Device 1 | . . . . . 1 . Storage 3 | 1 . 1 . . . 1 Processor 3 | . . 1 . . 2 . Hackware . | . . . . . . . Protection 4 | . . 1 2 . . 1 Artifact . | . . . . . . . Weapon 17 | 2 . 2 2 2 5 4 Energy Gun 5 | 1 . . 1 . 1 2 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 5 | 1 . 1 . . 3 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 1 . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 2 . Parts Lost 25 | . . . 2 . 9 14 Power 3 | . . . . . 1 2 Propulsion 8 | . . . 1 . 3 4 Utility 5 | . . . 1 . 2 2 Weapon 9 | . . . . . 3 6 Highest Loss Streak 10 | . . . 1 . 4 10 To Critical Strikes . | . . . . . . . Average Backups 8 | . 1 5 9 9 9 9 Power . | . 1 1 . 1 . . Propulsion . | . . . . . . . Utility 3 | . . . 1 4 6 6 Weapon 3 | . . 1 7 4 2 2 Tool/Special . | . . . . . . . Unused Backups 11 | . . 1 1 2 1 6 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 7 | . . . . . 1 6 Weapon 2 | . . . . 2 . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 87 | . 85 83 94 100 87 67 Engine 6 | . 14 11 9 9 2 . Core 2 | . . . . . 6 4 Leg 28 | . 28 33 33 36 25 16 Storage 9 | . 14 11 9 9 9 7 Processor 12 | . . . 9 9 21 22 Protection 8 | . . 6 15 18 4 3 Energy Gun 2 | . 14 3 . . 3 1 Energy Cannon 4 | . . . 7 9 4 . Ballistic Gun 3 | . 14 11 1 . . 6 Launcher 6 | . . 7 8 9 7 3 Peak Build Rating 31 | 6 6 16 21 24 28 31 Average Rating 19 | 5 6 10 18 22 24 24 On Entrance 14 | . 6 6 16 21 24 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 14 14 31 34 39 39 38 Greatest Support 43 | 20 20 30 40 40 43 35 Greatest Overweight (x) 10 | 2 . 1 1 . 2 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 Average Capacity 10 | 7 8 8 10 10 10 13 Most Carried 11 | 1 3 9 10 10 10 11 Average Carried 8 | . 1 5 9 9 9 9 Final Capacity 15 | 8 8 10 10 10 10 15 Final Carried 10 | 1 3 9 10 10 10 7 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 1347 | 269 46 70 186 193 229 354 Remotely . | . . . . . . . Salvage Created 2659 | 84 98 154 186 214 912 1011 Parts 149 | 1 5 21 15 22 42 43 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 50 | . 4 9 2 9 16 10 Guns 21 | . 4 5 . . 4 8 Cannons 11 | . . . 1 3 7 . AOE 16 | . . 4 1 6 3 2 Classes Destroyed 11 | 1 2 1 3 2 1 1 Worker 3 | . . . . . . 3 Builder 7 | . . 1 1 . . 5 Hauler 2 | . . . 1 . 1 . Recycler 6 | 1 . . . . . 5 Watcher 1 | . . . 1 . . . Swarmer 13 | . 3 6 . 3 1 . Grunt 24 | . 1 3 . 2 9 9 Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 8 | . . . 2 2 4 . Hunter 3 | . . . . . 2 1 Best Kill Streak 18 | 1 3 7 4 5 6 18 Combat Bots Only 8 | . 3 6 1 5 6 8 Max Kills in Single Turn 4 | 1 1 3 3 3 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 394 | . 29 55 12 37 93 168 Missed 119 | . 10 18 5 13 28 45 Hits 275 | . 19 37 7 24 65 123 Projectile 275 | . 19 37 7 24 65 123 AOE 3 | . . . . 3 . . Critical Strikes 11 | . . . 1 . 2 8 Part Disruptions 1 | . . . . . 1 . Damage Taken 4153 | . 176 381 136 269 1141 2050 Core 937 | . 11 60 13 29 114 710 Absorbed by Shields 153 | . . . . 153 . . Redirected to Shielding 158 | . . . 28 27 103 . Core Remaining (%) 87 | 100 95 85 . . 71 . Volleys Fired 197 | 3 14 22 11 40 58 49 Largest 2 | 2 2 2 2 2 2 2 Hottest 108 | 70 70 50 79 99 99 108 Shots Fired 248 | 6 27 28 15 46 65 61 Gun 144 | 6 27 22 4 . 29 56 Cannon 77 | . . . 10 38 29 . Launcher 27 | . . 6 1 8 7 5 Special . | . . . . . . . Kinetic 95 | 3 14 22 4 . 10 42 Thermal 49 | 3 13 . . . 19 14 Explosive 21 | . . 6 1 8 3 3 Electromagnetic 83 | . . . 10 38 33 2 Robot Hit Streak 11 | 1 4 4 6 9 11 9 Robot Miss Streak 5 | 2 5 3 2 3 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 151 | 2 13 14 10 17 53 42 Core Hits 114 | 2 6 13 8 17 30 38 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . . 1 1 2 Burn 2 | . 1 . . . 1 . Destroy 2 | . . . . . . 2 Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5373 | 23 167 414 353 1088 1426 1902 Guns 1797 | 23 165 158 34 . 456 961 Cannons 1118 | . . . 191 315 612 . Explosions 2438 | . . 255 128 773 347 935 Melee . | . . . . . . . Ramming 20 | . 2 1 . . 11 6 Kinetic 1178 | 11 53 158 34 . 164 758 Thermal 865 | 12 112 . 114 113 311 203 Explosive 1882 | . . 255 14 660 253 700 Electromagnetic 1428 | . . . 191 315 687 235 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 1 3 Average Corruption 1 | . 1 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 1 . . . 3 1 Matter Fused 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 60 | . . 9 5 29 17 . Projectiles 17 | . . . 3 . 14 . Explosions 43 | . . 9 2 29 3 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 398 | . . 36 41 65 172 84 Shots 11 | . . 1 1 2 3 4 Rammed 5 | . . . . . . 5 Targets Rammed 11 | . 1 1 . . 4 5 Kicked 6 | . 1 1 . . 4 . Crushed . | . . . . . . . Highest Temperature 260 | 27 123 6 48 228 258 260 Average Temperature 71 | 14 47 4 20 74 87 80 Received Heat Transfer 1456 | . 60 75 45 43 396 837 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . 1 . . . 3 1 Heat Transferred 1954 | 37 407 . 100 200 803 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Maximum Alert Level 3 | . . . . 3 2 1 Low Security (%) 55 | 100 100 100 100 27 . 59 Level 1 18 | . . . . 17 35 40 Level 2 22 | . . . . 26 64 . Level 3 4 | . . . . 27 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 857 | 5 85 187 66 857 605 378 Initial 417 | . . 27 66 . 417 235 Average 239 | 1 21 91 14 429 463 194 Influence Increases 2461 | 5 130 306 87 857 594 482 Destroy 0b10 Robot/C 1180 | . 80 180 40 360 320 200 Destroy 0b10 Robot/NC 100 | 5 . 5 15 5 5 65 Destroy Leader 216 | . 20 30 24 20 92 30 Allied During Kill 95 | . . . . 95 . . Successful Hack 24 | . 15 4 . . . 5 Disable Machine 195 | . . . . . 90 105 Anti-Garrison Action 250 | . . . . 250 . . Destroy Structure 236 | . . 42 8 127 27 32 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 150 | . 15 45 . . 45 45 Influence Decreases 2122 | 5 65 214 244 . 934 660 Entered New Map 851 | . . 38 91 . 440 282 Time Decay 1021 | 5 65 176 133 . 404 238 Lost Part 250 | . . . 20 . 90 140 Squads Dispatched 14 | . 1 1 . . 7 5 Investigation 3 | . 1 1 . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . . . 2 3 Assault . | . . . . . . . Garrison 5 | . . . . . 4 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 4 | . . . 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 9 12 7 20 28 20 Peak Tracking Total 8 | . 5 3 2 8 5 8 Tactical Retreats 8 | . 1 2 . . 3 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 3 | . . . . 1 1 1 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 20 | . . . . 7 6 7 Max in Single Turn 5 | . . . . 2 2 5 Garrison Relay 2 | . . . . 2 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 11 | . 1 4 2 2 1 1 Terminals 10 | . 1 4 1 2 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 29 | . 3 11 5 6 2 2 Successful 8 | . 2 1 1 2 1 1 Failed 21 | . 1 10 4 4 1 1 Catastrophic 7 | . . 5 2 . . . Database Lockouts . | . . . . . . . Manual 20 | . 2 11 2 3 2 . Terminals 26 | . 3 11 2 6 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 5 | . 2 1 . 1 . 1 Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 2 | . . . . 1 1 . Terminals 2 | . . . . 1 1 . Override 2 | . . . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 3 2 1 . 1 Full Trace Events 4 | . 1 2 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . 9 . . Machine Destruction 9 | . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 178 | . . . . 178 . . Highest-Rated Ally 178 | . . . . 178 . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 15 . . Total Damage 626 | . . . . 626 . . Kills 10 | . . . . 10 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Active Infowar (turns) 2735 | . . 11 717 557 966 484 Optics 2735 | . . 11 717 557 966 484 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 3503 | 90 279 385 717 557 966 509 Spaces Moved 2040 | 61 140 256 494 377 453 259 Core 14 | 4 . . . . . 10 Treads . | . . . . . . . Legs 2026 | 57 140 256 494 377 453 249 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 132 | 117 120 123 127 120 153 138 Slowest Speed 550 | 150 120 190 190 120 260 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 27 23 28 49 30 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 330 | . . 41 8 217 33 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 330 | . . 41 8 217 33 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2587 | 70 223 294 569 439 658 334 Wait 230 | . 66 . 38 5 116 5 Move 2033 | 60 139 255 493 375 452 259 Hop . | . . . . . . . Pick Up 21 | 1 2 3 6 6 3 . Fast Attach 35 | 6 1 5 4 2 9 8 Attach 11 | . . 1 3 . 2 5 Detach 9 | . . 3 3 . 1 2 Swap 14 | . . 3 3 2 5 1 Drop 26 | . . 1 8 9 8 . Fire 197 | 3 14 22 11 40 58 49 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick 6 | . 1 1 . . 4 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 715 | -9/Materials | Discovered new exit (range 8) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -8/Materials | Identified exit to Garrison 1472 | -8/Materials | Entered Garrison 1491 | -8/Garrison | Installed Relay Interface Framework 1510 | -8/Garrison | Phase Generator disabled 1548 | -8/Garrison | Rescued AZ-K3N 1618 | -8/Garrison | Triggered checkpoint 1658 | -8/Garrison | Garrison Relay disabled 1697 | -8/Garrison | Garrison Relay disabled 1725 | -8/Garrison | Identified exit to Materials 1816 | -8/Garrison | Triggered checkpoint 2029 | -8/Garrison | Entered Materials 2596 | -8/Materials | Lost 4 parts (2n1u1w) 2597 | -8/Materials | Discovered new exit (range 17) 2929 | -8/Materials | Garrison activated, responded to threat 2995 | -8/Materials | Entered Factory 2995 | -7/Factory | Evolved 2 slots: Utility x2 3243 | -7/Factory | Build established: Scavenger-Mutant 3338 | -7/Factory | Lost 4 parts (1p2n1w) 3427 | -7/Factory | Garrison activated, responded to threat 3466 | -7/Factory | Destroyed 8 combat bots 3468 | -7/Factory | Core integrity fell below 50% 3496 | -7/Factory | Core integrity fell below 20% 3504 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Critical hit (Burn: +37). Slammed into G-47 Trooper. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. U-05 Engineer builds a Door. K-01 Serf collects debris. Adv. Targeting Computer destroyed. Slammed into P-60 Hacker. Penetrated by Slug. R-06 Scavenger collects Lgt. Nuclear Core. Acquired 11 matter. K-01 Serf collects debris. Slug penetrates R-06 Scavenger. R-06 Scavenger collects Aluminum Leg. Slammed into P-60 Hacker. K-01 Serf collects debris. Slammed into P-60 Hacker. 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