Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 00:27:23 Player: skelll Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1812) 1812 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 6378 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/1000 Matter 246/300 Energy 160/160 System Corruption 45% Temperature Cool (12) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Kinecellerator > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Coolant Injector Improved Actuator Array Point Defense System Dynamic Insulation System Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser KE Penetrator KE Penetrator Heavy Mace > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Coolant Injector Improved Kinecellerator Improved Actuator Array Point Defense System Dynamic Insulation System Gauss Rifle [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 4 | . . 1 1 1 1 . . . . Weapon 3 | . . . 1 . 1 . . 1 . Parts Attached 87 | 7 7 9 2 13 13 2 6 12 16 Power 14 | 1 1 1 . 4 1 1 1 . 4 Engine 9 | 1 1 1 . 2 1 1 . . 2 Core 5 | . . . . 2 . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 3 1 . 1 3 . 1 4 4 Treads 1 | . . . . 1 . . . . . Leg 12 | . . . . . 3 . 1 4 4 Wheel 6 | 2 3 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 1 4 1 2 5 . 1 5 3 Device 11 | . 1 2 1 1 2 . 1 1 2 Storage 3 | 1 . 1 . . . . . 1 . Processor 3 | . . 1 . . 2 . . . . Hackware 1 | . . . . . . . . 1 . Protection 5 | . . . . 1 1 . . 2 1 Artifact . | . . . . . . . . . . Weapon 31 | 3 2 3 1 6 4 1 3 3 5 Energy Gun 13 | 2 . 2 . 2 3 1 1 . 2 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 9 | 1 1 . 1 2 1 . . . 3 Ballistic Cannon 5 | . 1 1 . 1 . . 1 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . Corrupted Parts 9 | . . . . . . . 1 3 5 System Corruption 50 | . . . . . . . 12 8 30 Parts Lost 59 | . . . . 16 3 3 12 4 21 Power 9 | . . . . 3 1 1 1 1 2 Propulsion 12 | . . . . 3 . 1 2 . 6 Utility 15 | . . . . 4 . . 4 2 5 Weapon 23 | . . . . 6 2 1 5 1 8 Highest Loss Streak 15 | . . . . 15 2 3 12 4 13 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 73 | . 96 92 94 66 83 97 52 53 74 Engine 6 | . 14 11 9 7 1 7 7 2 4 Core 4 | . . . . 4 10 4 4 5 4 Leg 8 | . . . . . 16 18 3 9 16 Wheel 5 | . 28 27 27 10 . . . . . Device 6 | . 10 11 15 7 9 13 3 2 . Storage 6 | . 14 11 9 7 6 6 6 5 4 Processor 7 | . . 9 9 3 10 13 7 5 4 Protection 2 | . . . . 3 3 6 1 2 4 Energy Gun 8 | . . 2 9 7 13 14 8 2 9 Ballistic Gun 4 | . 14 8 6 3 1 6 1 . 8 Ballistic Cannon 3 | . 13 10 9 3 . . 4 4 . Special Melee Weapon 1 | . . . . 2 6 4 . . . Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 73 | 14 17 31 35 47 54 55 55 61 73 Greatest Support 70 | 20 24 36 36 36 40 40 30 50 70 Greatest Overweight (x) 15 | . . . . 8 1 1 15 3 7 Average Overweight (x) 1 | . . . . 1 . 1 5 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 11 15 15 15 15 15 15 14 Most Carried 15 | 4 8 13 15 15 15 15 15 15 15 Average Carried 12 | 2 7 8 13 11 9 14 14 13 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 13 15 8 15 15 15 12 5 Class Distribution -------------------- 50% | Mutant 27% | Gunner 12% | Scavenger-Gunner 4% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Matter Collected 1554 | 206 168 175 63 189 95 48 48 202 360 Remotely . | . . . . . . . . . . Salvage Created 2011 | . 156 145 85 230 318 75 246 196 560 Parts 105 | . 10 12 7 10 15 4 12 6 29 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 1 5 . 28 Prevented 12 | . . . . . . 2 6 . 4 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 42 | . 4 5 2 6 3 1 5 3 13 Guns 26 | . 3 3 1 5 1 1 1 . 11 Cannons 6 | . 1 2 1 . . . . . 2 AOE 3 | . . . . . . . 3 . . Classes Destroyed 10 | . 2 2 . 2 2 . 1 1 . Worker 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 13 | . . 3 . 3 . . . . 7 Grunt 16 | . 4 . . 2 . . 2 2 6 Brawler 1 | . . . . . . . . 1 . Sentry 7 | . . 2 2 . 1 1 1 . . Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . . 2 . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 5 3 2 3 3 1 4 2 5 Combat Bots Only 5 | . 4 3 2 2 2 1 4 3 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Hostile Shots Fired 510 | . 18 31 8 112 60 36 61 15 169 Missed 127 | . 5 8 2 19 20 21 12 4 36 Damage Taken 7550 | . 213 197 91 2189 624 110 1034 266 2826 Core 2102 | . 39 45 27 585 140 5 251 19 991 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 84 88 95 16 . . 53 . . Volleys Fired 146 | . 11 14 5 44 8 2 16 6 40 Largest 4 | . 2 2 3 3 3 4 3 3 4 Hottest 204 | . 59 59 118 135 166 200 145 178 204 Shots Fired 285 | . 22 28 15 71 20 8 25 17 79 Gun 230 | . 11 14 10 65 20 8 23 6 73 Cannon 53 | . 11 14 5 6 . . . 11 6 Launcher 2 | . . . . . . . 2 . . Special . | . . . . . . . . . . Kinetic 135 | . 22 28 10 20 . 2 8 6 39 Thermal 92 | . . . 5 51 2 . . . 34 Explosive 2 | . . . . . . . 2 . . Electromagnetic 56 | . . . . . 18 6 15 11 6 Robot Hit Streak 16 | . 10 8 6 16 5 6 12 13 10 Robot Miss Streak 6 | . 3 4 1 5 1 1 2 2 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . . . 1 1 . . . 3 Max Gunslinging Chain 1 | . . . . 1 1 . . . 1 Shots Hit Robots 192 | . 14 18 11 47 16 5 23 15 43 Core Hits 86 | . 8 6 4 21 6 3 9 2 27 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 8 | . 1 . . 5 . . 1 . 1 Burn 5 | . . . . 5 . . . . . Destroy 1 | . . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks 5 | . . . . 1 . . . 4 . Impact 4 | . . . . . . . . 4 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4109 | . 235 295 214 911 425 83 631 490 825 Guns 2665 | . 103 122 133 799 326 83 304 95 700 Cannons 780 | . 132 173 81 112 . . . 177 105 Explosions 426 | . . . . . 99 . 327 . . Melee 218 | . . . . . . . . 218 . Ramming 20 | . . . . . . . . . 20 Kinetic 1684 | . 235 295 146 316 . 21 160 76 435 Thermal 1042 | . . . 68 595 114 . . . 265 Explosive 327 | . . . . . . . 327 . . Electromagnetic 818 | . . . . . 311 62 144 196 105 Impact 218 | . . . . . . . . 218 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 45 | . . . . 1 . . 16 14 45 Average Corruption 13 | . . . . 1 . . 6 11 28 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 106 | . . . . 1 . . 41 8 56 Message Errors 17 | . . . . . . . 8 3 6 Matter Fused 33 | . . . . . . . 13 3 17 Heat Flow Errors 9 | . . . . . . . 2 1 6 Energy Discharges 15 | . . . . . . . 8 . 7 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . 8 1 6 Data Loss (major) 4 | . . . . . . . 1 . 3 Misfires 3 | . . . . 1 . . . . 2 Alerts 2 | . . . . . . . 1 . 1 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . . . . . 41 13 . Projectiles . | . . . . . . . . . . Explosions 41 | . . . . . . . 41 . . Melee 13 | . . . . . . . . 13 . Knockbacks 8 | . 3 4 . 1 . . . . . Impact . | . . . . . . . . . . Kinetic 8 | . 3 4 . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 181 | . . . . . 67 . 108 . 6 Shots 3 | . . . . . 1 . 2 . . Rammed 17 | . . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . . 17 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 599 | . 64 15 231 417 271 228 300 521 599 Average Temperature 186 | . 37 9 118 186 150 119 115 295 227 Received Heat Transfer 1629 | . 117 27 36 198 42 30 234 99 846 Effects 33 | . . . . 1 . . . 7 25 Shutdowns 6 | . . . . 1 . . . 1 4 Energy Bleed 4 | . . . . . . . . 1 3 Interference 5 | . . . . . . . . 3 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 1 2 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 8 | . . . . . . . . 1 7 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 2 . 1 2 . Combat Hostiles 5 | . . . . . 2 . 1 2 . Parts Fried 2 | . . . . . . . . 1 1 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 5 | . . . . 5 . . . . . Heat Transferred 2579 | . . . 148 1776 137 . . . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Peak Influence 236 | . 107 236 90 110 70 . . 49 . Initial 44 | . . 44 14 40 . . . . . Average 64 | . 86 148 55 43 31 . . 23 . Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 91 | 100 100 56 100 100 100 . . 100 . Level 1 8 | . . 43 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 . . . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Distress Signals 4 | . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 54 | . 6 7 2 9 7 1 5 3 14 Peak Tracking Total 6 | . 4 3 2 6 2 1 5 3 5 Tactical Retreats 1 | . . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Traps Triggered 4 | . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Machines Disabled 2 | . . . . . . . 2 . . Max in Single Turn 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Machines Accessed 5 | . . 2 . 1 . . 1 1 . Terminals 4 | . . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . 2 . 1 . . 1 1 . Successful 5 | . . 2 . 1 . . 1 1 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 4 | . . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 2 . 1 . . 1 1 . Record 2 | . . 1 . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . parse_system 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Turns Passed 6620 | 68 392 497 156 439 600 1030 2083 364 991 Spaces Moved 3115 | 68 377 423 138 203 286 531 515 181 393 Core 183 | 3 . . . 7 . . 160 . 13 Treads 83 | . . . . 36 47 . . . . Legs 1686 | . . . . . 239 531 355 181 380 Wheels 1163 | 65 377 423 138 160 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 105 120 190 190 120 50 Average Speed 188 | 78 87 90 90 142 183 190 392 174 208 Slowest Speed 800 | 80 90 90 90 450 250 190 800 330 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . 3 . . . . . Exploration Rate (%) 29 | 3 53 37 13 6 9 72 53 4 41 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 2 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 26 | . . . . 2 4 . 18 . 2 Melee . | . . . . . . . . . . Projectile 4 | . . . . 2 . . . . 2 AOE 22 | . . . . . 4 . 18 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Total 3586 | 79 417 513 159 293 344 551 552 207 471 Wait 117 | . 7 50 9 20 21 . 10 . . Move 3106 | 67 376 422 137 202 285 530 514 180 393 Hop . | . . . . . . . . . . Pick Up 67 | 4 8 7 5 8 15 9 4 2 5 Fast Attach 35 | 6 2 6 . . 5 1 3 8 4 Attach 48 | 1 2 3 2 13 8 1 3 4 11 Detach 10 | 1 1 5 . 1 1 . . 1 . Swap 4 | . 3 . . . . . . . 1 Drop 30 | . 7 6 1 4 1 8 1 2 . Fire 146 | . 11 14 5 44 8 2 16 6 40 Melee 5 | . . . . 1 . . . 4 . Ram 17 | . . . . . . . . . 17 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 8) 324 | -10/Materials | Build established: Mutant 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 894 | -9/Materials | Discovered new exit (range 14) 958 | -9/Materials | Entered another Materials area 958 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1061 | -8/Materials | Discovered new exit (range 7) 1114 | -8/Materials | Entered Factory 1114 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1290 | -7/Factory | Discovered new exit (range 13) 1303 | -7/Factory | Build established: Skirmisher 1342 | -7/Factory | Crushed by falling debris 1351 | -7/Factory | Crushed by falling debris 1363 | -7/Factory | Core integrity fell below 50% 1384 | -7/Factory | Crushed by falling debris 1409 | -7/Factory | Lost 15 parts (3p3n4u5w) 1454 | -7/Factory | Core integrity fell below 20% 1553 | -7/Factory | Entered another Factory area 1553 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1605 | -6/Factory | Build established: Mutant 2138 | -6/Factory | Discovered new exit (range 4) 2153 | -6/Factory | Entered Lower Caves 2269 | -6/Lower Caves | Encountered a Warlord checkpoint 2272 | -6/Lower Caves | Build established: Gunner 2897 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2930 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3061 | -6/Lower Caves | Discovered new exit (range 8) 3183 | -6/Lower Caves | Entered another Lower Caves area 3342 | -6/Lower Caves | Encountered a Warlord checkpoint 3358 | -6/Lower Caves | Learned 4 Factory zone layouts 3660 | -6/Lower Caves | Lost 12 parts (1p2n4u5w) 3886 | -6/Lower Caves | Build established: Mutant 4892 | -6/Lower Caves | System corruption reached 10% 5259 | -6/Lower Caves | Discovered new exit (range 3) 5266 | -6/Lower Caves | Entered Factory 5266 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5487 | -5/Factory | System corruption reached 10% 5493 | -5/Factory | Lost 4 parts (1p2u1w) 5498 | -5/Factory | Discovered new exit (range 15) 5513 | -5/Factory | Discovered new exit (range 11) 5630 | -5/Factory | Entered Upper Caves 5695 | -5/Upper Caves | Lost 3 parts (1u2w) 6014 | -5/Upper Caves | Build established: Scavenger-Gunner 6294 | -5/Upper Caves | System corruption reached 30% 6528 | -5/Upper Caves | Core integrity fell below 50% 6586 | -5/Upper Caves | Lost 13 parts (2p4n1u6w) 6586 | -5/Upper Caves | Core integrity fell below 20% 6621 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06575_ Slammed into G-67 Veteran. 06576_ Critical hit (Burn: +37). 06578_ Slammed into G-67 Veteran. 06584_ System corrupted: Energy discharge (-21). 06585_ Slammed into G-67 Veteran. 06594_ Lrg. Storage Unit destroyed. 06594_ Imp. Targeting Computer destroyed. 06596_ Slammed into G-67 Veteran. 06596_ Hacking Suite destroyed. 06596_ System corrupted by crushing effect (+5). 06597_ Slammed into G-67 Veteran. 06600_ System corrupted: Substantial component data lost. 06602_ Acquired Lgt. Fission Core. 06605_ Acquired Imp. Kinecellerator. 06612_ Slammed into G-67 Veteran. 06615_ System corrupted: Energy discharge (-46). 06616_ Slammed into G-67 Veteran. 06620_ Destabilizing: System interference. 06620_ Imp. Kinecellerator temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????# ## ###???####????? | | ??????????????????????????# ##?## ##???? | | ??????????????????????????# ### #???? | | ????????????????????????### %#### #???? | | ????????????????????????#"#% #??# ##???# | | ????????????????????????## #??###### #????# | | ??????????????????#?????# #??# ???## #????# | | ????????? ## ####@ #?## ???## ##????# | | ????????? g #?# ?## #?????? | | ????????????????# ###?# ## ##????? | | ????????????????### ########???# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????### #????? | | ?????????????????????????????????## #????? | | ??????????????????????????????????# ##???? | | ??????????????????????????????????## #???? | | ???????????????????????????????????#### #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# "" #???? | | ????????????????????????????????????# """" #???? | | ???????????????????????????????????## "" #???? | | ???????????????????????????????????# "" ##??? | | ???????????????????????????# ###### """" #??? | | ???????????????????????????# """" #??? | | ???????????????????????????# """" #??? | | ???????????????????????????######### ##??? | | ???????????????????????????????????# #??## | | ???????????????????????????????????# ###?## | | ???????????????????????????????????#### #??# | | ?????????????????????????????????????## #??# | | ?????????????????????????????????????# ##?## | | ?????????????????????????????????????## ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Power Corrupts Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed MyomerIonDisintegrator Manual? 0 Play Time 01:05:33 Cumulative 5.3 hours Start 2024.04.18 @ 20:16:51 End 2024.04.19 @ 00:27:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fcdbc8e-2822-4106-ae41-9632daa6616b