Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.26 @ 17:16:23 // Halloween2019/Abominations Player: PhenomPhear Result: Destroyed by Ultimate Abomination with Enhanced Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (9512) 9512 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 16667 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 135/300 Energy 41/1625 System Corruption 58% Temperature Cool (31) Location -1/Lair Parts ------- Power (1) Reinforced Antimatter Reactor Propulsion (4) Advanced Heavy Treads Utility (14) Large Storage Unit Large Storage Unit Energy Well Advanced Energy Well Spectral Analyzer Improved Core Shielding Improved Remote Force Field Antimissile System Weapon (4) Inventory (16) Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor Light Particle Reactor Myomer Leg High-density Centrium Wheel Improved Linear Gravjet Peak State ------------ Power Reinforced Antimatter Reactor Propulsion Heavy Siege Treads Improved Heavy Siege Treads Utility Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit Energy Well Advanced Energy Well Spectral Analyzer Advanced Targeting Computer Improved Core Shielding Layered Medium Armor Plating Improved Remote Force Field Antimissile System Weapon Quantum Rifle Railgun Hardcell Cannon Linear Accelerator Inventory Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor Light Particle Reactor Advanced Heavy Treads Myomer Leg High-density Centrium Wheel Improved Linear Gravjet Stasis Beam [Rating: 150] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Protection Hardened Heavy Armor Plating Weapon KE Penetrator Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Stasis Beam Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 12 | . . . . 2 2 2 2 2 2 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 271 | 6 3 17 10 28 27 14 39 47 40 40 Power 21 | 1 . . 1 3 4 . 6 1 2 3 Engine 5 | 1 . . 1 1 2 . . . . . Core 7 | . . . . 2 1 . 3 1 . . Reactor 9 | . . . . . 1 . 3 . 2 3 Propulsion 57 | 2 . 10 5 5 5 1 11 10 4 4 Treads 34 | 2 . 9 . 2 2 1 7 3 4 4 Leg 13 | . . 1 4 3 3 . 1 1 . . Wheel 8 | . . . 1 . . . 2 5 . . Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . 1 . . . Utility 93 | 1 3 . . 5 12 8 12 15 17 20 Device 53 | . . . . 1 6 6 7 10 12 11 Storage 15 | 1 3 . . 1 1 . 2 4 3 . Processor 6 | . . . . . . 1 2 1 1 1 Hackware . | . . . . . . . . . . . Protection 19 | . . . . 3 5 1 1 . 1 8 Artifact . | . . . . . . . . . . . Weapon 100 | 2 . 7 4 15 6 5 10 21 17 13 Energy Gun 16 | . . . 2 6 1 1 1 3 1 1 Energy Cannon 26 | . . . . 2 1 1 3 11 4 4 Ballistic Gun 39 | 2 . 7 2 3 1 3 6 2 11 2 Ballistic Cannon 9 | . . . . 2 3 . . . . 4 Launcher 3 | . . . . 2 . . . . . 1 Special Weapon 7 | . . . . . . . . 5 1 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . 3 . . 2 6 4 5 Parts Lost 89 | . . 6 . 7 2 1 23 10 11 29 Power 9 | . . 1 . 2 1 . 2 . 2 1 Propulsion 16 | . . 3 . 1 . . 6 1 . 5 Utility 35 | . . . . . 1 1 10 5 5 13 Weapon 29 | . . 2 . 4 . . 5 4 4 10 Highest Loss Streak 12 | . . 5 . 6 1 1 7 2 2 12 Average Slot Usage (%) 78 | . 99 93 96 97 87 93 39 67 73 76 Engine 2 | . 14 10 7 4 2 . . . . . Core 1 | . . . . 1 1 . 1 4 . . Reactor 1 | . . . . . . 5 1 . 3 4 Treads 10 | . 28 39 1 4 9 15 7 6 8 7 Leg 6 | . . . 26 22 16 6 2 . . . Wheel 1 | . . . 7 2 . . 1 3 . . Device 14 | . . . . 3 15 25 8 21 19 20 Storage 13 | . 27 22 18 18 2 5 4 8 17 17 Processor 2 | . . . . . . 3 1 2 5 5 Protection 3 | . . . . 6 14 5 2 . . 6 Energy Gun 1 | . . . 17 5 . 3 1 . . . Energy Cannon 3 | . . . . 5 2 5 . 11 1 2 Ballistic Gun 11 | . 28 20 18 13 10 8 5 1 15 5 Ballistic Cannon 1 | . . . . 3 8 3 . . . 2 Naked Turns 103 | . . . . . . . 103 . . . Heaviest Build 131 | 11 71 75 71 126 73 71 72 108 119 131 Greatest Support 150 | 40 40 80 68 71 70 79 84 130 150 150 Greatest Overweight (x) 13 | . 1 3 4 5 2 1 13 7 1 1 Average Overweight (x) . | . . . 3 2 . . . 2 . . Largest Inventory Capacity 28 | 6 20 20 20 28 8 8 14 20 16 16 Average Capacity 13 | 5 18 20 20 23 5 8 8 9 16 16 Most Carried 20 | 6 16 20 18 19 8 8 6 8 16 13 Average Carried 9 | 3 11 17 14 16 3 7 2 5 11 10 Final Capacity 16 | . . . . . . . . . . 16 Final Carried 8 | . . . . . . . . . . 8 Class Distribution -------------------- 27% | Scavenger-Tank 16% | Scavenger-Gunner 12% | Scavenger-Mutant 9% | Mutant 9% | Hauler-Mutant 8% | Hauler-Gunner 5% | Scavenger-Skirmisher 5% | Hauler-Tank 3% | Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 9806 | 221 475 264 193 886 1169 458 657 809 4055 619 Remotely . | . . . . . . . . . . . Salvage Created 7783 | . 56 367 108 857 690 576 444 936 3749 . Parts 393 | . 2 21 8 51 27 26 26 56 176 . Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 116 | . . 7 1 17 10 9 6 11 55 . Guns 78 | . . 7 1 8 2 4 5 3 48 . Cannons 33 | . . . . 9 6 5 . 8 5 . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 15 | . 1 1 1 3 3 2 . 1 3 . Worker 8 | . . . . 1 . . 1 2 4 . Builder 3 | . . . . . . . . . 3 . Tunneler 1 | . . . . . . . . 1 . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 2 | . . . 1 1 . . . . . . Swarmer 1 | . . . . 1 . . . . . . Grunt 11 | . . . . . 2 2 1 1 5 . Brawler 3 | . . . . . . . . . 3 . Duelist 3 | . . . . . 1 . . . 2 . Protector 1 | . . . . . . . . . 1 . Sentry 3 | . . . . . . 2 . . 1 . Demolisher 1 | . . . . . 1 . . . . . Hunter 7 | . . . . . . 2 1 . 4 . Abomination 86 | . . 7 1 16 6 3 4 10 39 . Anomaly 15 | . . . . 1 3 2 . 5 4 . Best Kill Streak 9 | . 1 3 1 4 3 2 2 3 9 . Combat Bots Only 5 | . . 3 1 4 3 1 2 2 5 . Max Kills in Single Turn 3 | . 1 1 1 1 1 2 1 1 3 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 44703 | . 156 2292 52 3562 2177 1204 5226 5084 10183 14767 Core 5040 | . 50 376 16 678 242 100 1099 1022 767 690 Absorbed by Shields 1511 | . . . . . . . 280 11 780 440 Reduced by Siege Mode 2807 | . . . . . . . . 197 1284 1326 Core Remaining (%) 52 | 100 80 6 97 3 71 90 4 21 . . Volleys Fired 726 | . 3 36 5 75 58 33 69 107 257 83 Largest 4 | . 2 2 4 4 4 4 4 4 4 4 Hottest 376 | . 40 46 120 211 218 233 233 376 359 294 Shots Fired 2179 | . 6 72 20 272 194 132 89 261 949 184 Gun 1573 | . 6 72 20 149 100 81 83 79 890 93 Cannon 579 | . . . . 118 94 51 6 170 56 84 Launcher 9 | . . . . 5 . . . . . 4 Special 18 | . . . . . . . . 12 3 3 Kinetic 1640 | . 6 72 10 172 164 70 74 75 884 113 Thermal 484 | . . . 10 95 30 62 15 158 59 55 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 36 | . . . . 5 . . . 16 6 9 Robot Hit Streak 63 | . 2 19 9 24 8 20 14 19 63 33 Robot Miss Streak 12 | . 2 2 4 8 8 12 3 6 11 3 Penetration Max 2 | . . . . . . . 1 2 1 . Secondary Targets 9 | . . 2 . . . . . . 7 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . Shots Hit Robots 1493 | . 3 57 8 159 97 75 63 171 695 165 Core Hits 462 | . 1 21 3 65 38 30 26 49 206 23 Critical Hits 95 | . . 1 . 1 2 . 4 5 73 9 Critical Kills 16 | . . 1 . . 1 . 1 . 13 . Critical Parts Destroyed 59 | . . . . 1 1 . 3 4 47 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 39842 | . 29 872 51 3622 2378 1823 1777 5872 17887 5531 Guns 24923 | . 29 827 51 1293 755 954 1649 1577 15557 2231 Cannons 13541 | . . . . 1864 1409 840 66 4277 2174 2911 Explosions 1034 | . . . . 465 190 . . . . 379 Melee . | . . . . . . . . . . . Ramming 322 | . . 45 . . 24 29 62 18 134 10 Kinetic 26213 | . 29 827 29 1650 1575 807 1439 1563 15329 2965 Thermal 12690 | . . . 22 1961 779 987 276 4226 2296 2143 Explosive 379 | . . . . . . . . . . 379 Electromagnetic 238 | . . . . 11 . . . 65 128 34 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 58 | . . 16 . 15 17 6 13 11 20 58 Average Corruption 11 | . . 6 . 6 4 3 7 5 14 39 Corruption Purged 8 | . . . . . . . . 8 . . Effects 527 | . . 9 . 39 29 17 31 21 259 122 Message Errors 60 | . . 3 . 3 7 3 3 6 26 9 Matter Fused 51 | . . 2 . 7 6 3 4 2 22 5 Heat Flow Errors 30 | . . 1 . 3 . 1 3 2 13 7 Energy Discharges 21 | . . 1 . 2 2 4 3 1 4 4 Parts Rejected 7 | . . . . . . . 3 . 1 3 Data Loss (minor) 37 | . . . . 6 2 3 1 2 17 6 Data Loss (major) 10 | . . . . 1 . . 1 . 6 2 Misfires 9 | . . . . 1 1 . 1 . 5 1 Alerts 1 | . . . . . . . . . 1 . Misdirections 37 | . . . . 1 . . 5 . 16 15 Targeting Errors 220 | . . 2 . 10 10 3 4 8 124 59 Weapon Failures 44 | . . . . 5 1 . 3 . 24 11 Overload Shots 1 | . . . . 1 . . . . . . Overflow Damage 776 | . . . . 251 85 25 . 266 128 21 Projectiles 607 | . . . . 118 51 25 . 266 126 21 Explosions 162 | . . . . 133 29 . . . . . Melee 7 | . . . . . 5 . . . 2 . Knockbacks 35 | . . . . 11 10 1 4 . . 9 Impact 5 | . . . . . . 1 4 . . . Kinetic 29 | . . . . 10 10 . . . . 9 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 233 | . . . . 233 . . . . . . Shots 3 | . . . . 3 . . . . . . Rammed 39 | . . 4 . . 6 4 13 2 9 1 Targets Rammed 40 | . . 4 . . 6 4 13 2 10 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 862 | . . 624 67 788 785 448 753 862 577 272 Average Temperature 156 | . . 206 28 145 214 118 204 165 98 101 Received Heat Transfer 6279 | . 87 364 27 261 249 66 1029 576 1269 2351 Effects 119 | . . 9 . 22 34 . 27 18 9 . Shutdowns 22 | . . 2 . 3 8 . 4 4 1 . Energy Bleed 18 | . . 3 . 7 2 . 3 2 1 . Interference 30 | . . . . 5 15 . 4 . 6 . Matter Decay 11 | . . 1 . 1 1 . 6 1 1 . Short Circuit 6 | . . . . 2 2 . 1 1 . . Damage (minor) 9 | . . 3 . . 3 . 1 2 . . Damage (major) 15 | . . . . . 2 . 7 6 . . Damage (core) 8 | . . . . 4 1 . 1 2 . . Siege Activations 32 | . . . . . . . . 11 14 7 Total Turns 779 | . . . . . . . . 154 500 125 Longest Duration 103 | . . . . . . . . 29 103 43 Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 12 | . . . . . 2 . 4 . 6 . Impact Corruptions 4 | . . . . . 2 . . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . 2 . 4 . 1 2 . Heat Transferred 4775 | . . . 50 724 383 1090 159 1570 522 277 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted 70 | . . . . . . . . . 4 66 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 218 | . 7 26 5 78 177 218 62 59 166 51 Average Influence 30 | . 2 8 4 15 32 65 13 14 53 3 Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 98 | . . . . . . . . . . . Level 1 1 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 232 | . 2 6 4 49 18 28 23 35 67 . Investigation 20 | . 1 1 . 3 1 2 3 5 4 . Extermination . | . . . . . . . . . . . Reinforcement 33 | . 1 1 3 8 1 6 6 2 5 . Assault 89 | . . 4 1 16 11 10 5 13 29 . Garrison 90 | . . . . 22 5 10 9 15 29 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . 1 2 . Haulers Reinforced 11 | . . . . 3 1 2 2 1 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 95 | . 1 7 6 14 6 7 4 17 33 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 285 | . 3 22 1 28 29 19 44 23 100 16 Peak Tracking Total 22 | . 2 7 2 4 7 8 9 6 22 6 Tactical Retreats 49 | . . 5 . 4 7 1 12 4 13 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 3 | . . . . 2 . . 1 . . . Indirectly 1 | . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 25 | . . . . 6 8 3 3 4 1 . Max in Single Turn 4 | . . . . 4 4 1 1 2 1 . Garrison Access 5 | . . . . . . 2 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 3 | . . 1 1 1 . . . . . . Terminals 2 | . . 1 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . . 1 1 3 . . . . . . Successful 2 | . . 1 1 . . . . . . . Failed 3 | . . . . 3 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . Terminals 2 | . . 1 1 . . . . . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . 1 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 36 | . . . . 4 7 2 8 4 11 . Machine Destruction 7 | . . . . . . 2 1 1 3 . Programmers 29 | . . . . 4 7 . 7 3 8 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . . . Total Damage 216 | . . . . . . 216 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted 3 | . . . . . . 3 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 11500 | 111 330 715 270 1488 1135 944 1040 1479 3292 696 Spaces Moved 5247 | 63 170 306 154 703 529 470 851 639 1173 189 Core 450 | 3 . . . 87 . . 360 . . . Treads 3198 | 60 170 306 8 25 358 470 182 257 1173 189 Legs 604 | . . . 10 318 171 . 105 . . . Wheels 794 | . . . 136 273 . . 3 382 . . Hover . | . . . . . . . . . . . Flight 201 | . . . . . . . 201 . . . Fastest Speed 40 | 50 160 160 130 50 126 160 40 90 157 165 Average Speed 149 | 154 178 167 144 151 163 165 83 137 176 180 Slowest Speed 700 | 160 180 220 220 220 200 180 700 190 190 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . Cave-ins Triggered 2 | . . . . . . . 1 . . 1 Exploration Rate (%) 32 | 4 29 44 21 29 15 18 32 22 44 99 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . . . . 3 5 . . Terrain Destroyed 298 | . . . . 54 48 15 23 58 51 49 Melee . | . . . . . . . . . . . Projectile 210 | . . . . 14 31 15 23 58 51 18 AOE 88 | . . . . 40 17 . . . . 31 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 7046 | 74 195 406 188 941 660 536 1086 948 1659 353 Wait 536 | . . 37 11 108 18 2 73 118 143 26 Move 5236 | 62 169 305 153 702 528 469 848 639 1172 189 Hop 1 | . . . . . . . 1 . . . Pick Up 93 | 6 13 6 8 6 11 4 4 10 19 6 Fast Attach 159 | 6 2 6 4 5 18 7 27 32 24 28 Attach 74 | . . 9 4 11 3 5 11 10 10 11 Detach 24 | . 1 . . . . . 10 8 4 1 Swap 39 | . 1 2 2 12 6 2 1 5 7 1 Drop 95 | . 6 1 1 14 12 10 14 17 13 7 Fire 726 | . 3 36 5 75 58 33 69 107 257 83 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 39 | . . 4 . . 6 4 13 1 10 1 Escape Stasis 23 | . . . . 8 . . 15 . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Lair History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 415 | -10/Materials | Discovered new exit (range 14) 424 | -10/Materials | Build established: Hauler-Mutant 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | System corruption reached 10% 1094 | -9/Materials | Core integrity fell below 50% 1149 | -9/Materials | Core integrity fell below 20% 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Weapon x2 1166 | -8/Materials | Lost 5 parts (1p3n1w) 1417 | -8/Materials | Discovered new exit (range 5) 1427 | -8/Materials | Entered Factory 1427 | -7/Factory | Evolved 2 slots: Utility x2 1461 | -7/Factory | Garrison activated, responded to threat 1470 | -7/Factory | Garrison activated, responded to threat 1516 | -7/Factory | Garrison activated, responded to threat 1698 | -7/Factory | Garrison activated, responded to threat 1730 | -7/Factory | Build established: Hauler-Tank 1827 | -7/Factory | Garrison activated, responded to threat 1971 | -7/Factory | Garrison activated, responded to threat 2097 | -7/Factory | Garrison activated, responded to threat 2362 | -7/Factory | Garrison activated, responded to threat 2392 | -7/Factory | Build established: Hauler-Gunner 2435 | -7/Factory | Garrison activated, responded to threat 2539 | -7/Factory | Core integrity fell below 50% 2618 | -7/Factory | Garrison activated, responded to threat 2719 | -7/Factory | Lost 6 parts (1p1n4w) 2725 | -7/Factory | Garrison activated, responded to threat 2829 | -7/Factory | Garrison activated, responded to threat 2836 | -7/Factory | System corruption reached 10% 2849 | -7/Factory | Core integrity fell below 20% 2864 | -7/Factory | Garrison activated, responded to threat 2882 | -7/Factory | Garrison activated, responded to threat 2909 | -7/Factory | Discovered new exit (range 12) 2915 | -7/Factory | Entered another Factory area 2915 | -6/Factory | Evolved 2 slots: Utility x2 2958 | -6/Factory | Garrison activated, responded to threat 2960 | -6/Factory | Garrison activated, responded to threat 3007 | -6/Factory | Discovered new exit (range 16) 3510 | -6/Factory | Build established: Scavenger-Tank 3581 | -6/Factory | Garrison activated, responded to threat 3911 | -6/Factory | System corruption reached 10% 4016 | -6/Factory | Discovered new exit (range 15) 4050 | -6/Factory | Entered another Factory area 4050 | -5/Factory | Evolved 2 slots: Utility x2 4067 | -5/Factory | Garrison activated, responded to threat 4070 | -5/Factory | Garrison activated, responded to threat 4125 | -5/Factory | Garrison activated, responded to threat 4283 | -5/Factory | Build established: Scavenger-Gunner 4363 | -5/Factory | Discovered new exit (range 15) 4367 | -5/Factory | Garrison activated, responded to threat 4522 | -5/Factory | Garrison activated, responded to threat 4722 | -5/Factory | Garrison activated, responded to threat 4968 | -5/Factory | Discovered new exit (range 15) 4989 | -5/Factory | Spotted FB-B4I(g) 4994 | -5/Factory | Entered another Factory area 4994 | -4/Factory | Evolved 2 slots: Utility x2 5010 | -4/Factory | Found Prototype Processor 5010 | -4/Factory | Identified Exp. Signal Interpreter 5050 | -4/Factory | Garrison activated, responded to threat 5107 | -4/Factory | Garrison activated, responded to threat 5139 | -4/Factory | Lost 3 parts (2u1w) 5173 | -4/Factory | Garrison activated, responded to threat 5244 | -4/Factory | Lost 7 parts (1p2n2u2w) 5303 | -4/Factory | Lost 4 parts (2n1u1w) 5349 | -4/Factory | Crushed by falling debris 5351 | -4/Factory | Garrison activated, responded to threat 5380 | -4/Factory | Lost 3 parts (1p2u) 5802 | -4/Factory | Core integrity fell below 50% 5825 | -4/Factory | System corruption reached 10% 5855 | -4/Factory | Lost 4 parts (2n2u) 5874 | -4/Factory | Core integrity fell below 20% 6028 | -4/Factory | Discovered new exit (range 12) 6034 | -4/Factory | Entered Research 6034 | -3/Research | Evolved 2 slots: Utility x2 6056 | -3/Research | Garrison activated, responded to threat 6095 | -3/Research | Garrison activated, responded to threat 6245 | -3/Research | Garrison activated, responded to threat 6280 | -3/Research | Garrison activated, responded to threat 6488 | -3/Research | Garrison activated, responded to threat 6525 | -3/Research | Found Prototype Processor 6525 | -3/Research | Identified Spectral Analyzer 6895 | -3/Research | Build established: Tank 7149 | -3/Research | Core integrity fell below 50% 7162 | -3/Research | Discovered new exit (range 16) 7168 | -3/Research | System corruption reached 10% 7209 | -3/Research | Garrison activated, responded to threat 7219 | -3/Research | Build established: Scavenger-Tank 7354 | -3/Research | Garrison activated, responded to threat 7513 | -3/Research | Entered another Research area 7513 | -2/Research | Evolved 2 slots: Utility x2 7547 | -2/Research | Garrison activated, responded to threat 7560 | -2/Research | Garrison activated, responded to threat 7767 | -2/Research | Garrison activated, responded to threat 7955 | -2/Research | Garrison activated, responded to threat 8161 | -2/Research | Build established: Scavenger-Skirmisher 8186 | -2/Research | Detected disturbance from likely dimensional gate 8261 | -2/Research | Garrison activated, responded to threat 8444 | -2/Research | Garrison activated, responded to threat 8450 | -2/Research | Spotted Executioner 8500 | -2/Research | System corruption reached 10% 8776 | -2/Research | Garrison activated, responded to threat 8836 | -2/Research | Build established: Scavenger-Tank 8910 | -2/Research | Spotted UO-MTS(g) 8945 | -2/Research | Garrison activated, responded to threat 9623 | -2/Research | Garrison activated, responded to threat 9868 | -2/Research | Garrison activated, responded to threat 10077 | -2/Research | Spotted Cetus Guard 10139 | -2/Research | Discovered new exit (range 5) 10181 | -2/Research | Garrison activated, responded to threat 10275 | -2/Research | Core integrity fell below 50% 10351 | -2/Research | Spotted YS-LUG(g) 10501 | -2/Research | Build established: Scavenger-Gunner 10516 | -2/Research | Discovered exit to Lair (range 24) 10595 | -2/Research | Garrison activated, responded to threat 10805 | -2/Research | Entered Lair 10883 | -1/Lair | Crushed by falling debris 10883 | -1/Lair | System corruption reached 30% 10947 | -1/Lair | Lost 12 parts (1p2n5u4w) 10948 | -1/Lair | Found Launcher Loader 11053 | -1/Lair | Found Antimissile System 11093 | -1/Lair | Core integrity fell below 20% 11271 | -1/Lair | Found Prototype Device 11271 | -1/Lair | Identified Exp. Sensor Array 11365 | -1/Lair | Lost 3 parts (3u) 11373 | -1/Lair | Found Antimissile System 11501 | -1/Lair | Destroyed by Ultimate Abomination with Enhanced Quantum Rifle Last Messages --------------- 11492_ Unknown Processor blinks away. 11492_ Ultimate Abomination knocked back. 11493_ 24 Matter blinks away. 11493_ Hit by a wave of energy. 11493_ Adv. Heat Sink ripped off. 11493_ Com. Mass Driver ripped off. 11493_ Adv. Coolant Injector ripped off. 11496_ 45 Matter blinks away. 11496_ Penetrated by Slug. 11497_ Adv. Heavy Treads blinks away. 11497_ 46 Matter blinks away. 11498_ 35 Matter blinks away. 11498_ 14 Matter blinks away. 11498_ 25 Matter blinks away. 11499_ Ended siege mode. 11499_ 18 Matter blinks away. 11499_ 23 Matter blinks away. 11500_ 40 Matter blinks away. 11501_ 23 Matter blinks away. 11501_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ?????????????????????#????????????? | | ??????????????????##?# ???????????? | | ???????????????####;##;#######????? | | ???????????##?###= % %% ;#????? | | ##??????#######% % % % !##???? | | ########= % % % ##??? | | %% !%! % %% #??? | | ! % | %% % ! /!! #??? | | !% = %] % ##?? | | = = %!% ] !% % @ % % #?? | | !% % %##!% %=% =% #?? | | % % !##%=% % !%A ! #?? | | %% % % | ! A| % %### | | % %# ! ! = ! !%### ### = % # # | | % ######==% [ = %!#####" #! % ##% | | #????# % % !#########% != " | | #????##% % ] %##???#" =%%%;% | | #####??# % % #??### % % ## | | ## #?## %%= ### %%###% ] # | | ! ### ] ! #####] % !%# | | = %% % % ! ] % %% ! %# | | ! % % % ]! !% % = #% | | %% % = % % %/ / %%! %!% ## | | ! % = % ! % % # | | %% ! %% % % % % % ]# | | % =% % % / % % ## | | %] % ! !% % % %%% %!# | | ##### % ! % %! % % # | | ##???##%% % % ### ### %% # | | ##????## = "######### % # | | ##?????# % ! % #####!#### # | | #?????## % #?# ### ## = = ## | | #????## #??## #!% ! % # | | #???## % #?####### !%! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 100 Energy Generation 25 Energy Capacity 1640 Matter Stores 589 Matter Capacity 600 Sight Range 24 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 480 Reclamation Efficiency 25 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Stasis Canceling 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryIntegratedAutogun Manual? 0 Play Time 02:40:08 Cumulative 1019.5 hours Start 2019.10.26 @ 14:25:06 End 2019.10.26 @ 17:16:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 605 Rogue 605 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02f96787-af22-44f1-ae4c-24e93e007637