Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 23:08:09 Player: onyhow Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (159) 795 Value Destroyed (5393) 5393 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (874) 874 TOTAL SCORE: 12002 Bonus ------- High Alert Combat Kills 74 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 184/850 Matter 284/300 Energy 25/100 System Corruption 12% Temperature Cool (16) Movement Core (850) Ox16 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Weapon Cycler Hacking Suite Improved System Shield > --- WEAPON (2) ------- Plasma Rifle Scythe > --- INVENTORY (20) --- Compact Battery (200) Energy Well (350) Triangulator Experimental Sensor Array Advanced Targeting Computer Advanced ECM Suite Improved Field Recycling Unit (0) Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Ion Burst Cannon Improved Proton Missile Launcher Field Lobotomy Kit (5) Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- Plasma Rifle Thermic Laser > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Cooling System Compact Battery Energy Well Triangulator Experimental Sensor Array Weapon Cycler Advanced ECM Suite Improved Field Recycling Unit Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Ion Burst Cannon Improved Proton Missile Launcher Field Lobotomy Kit Spear [Rating: 66] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 5 | . . . 2 . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 170 | 6 14 6 33 2 1 2 21 5 11 53 16 Power 29 | . 2 1 8 . . . 2 2 1 9 4 Engine 18 | . 2 1 6 . . . 2 . 1 6 . Core 11 | . . . 2 . . . . 2 . 3 4 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 6 2 4 . 1 . 7 1 2 11 4 Treads 33 | 2 4 2 4 . 1 . 6 1 2 9 2 Leg 6 | . 2 . . . . . . . . 2 2 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 56 | 2 3 1 9 2 . 2 9 1 3 20 4 Device 25 | 1 2 1 3 1 . . 3 1 1 9 3 Storage 5 | 1 1 . . . . 1 . . . 2 . Processor 2 | . . . 1 . . . . . . 1 . Hackware 3 | . . . . . . . . . . 3 . Protection 21 | . . . 5 1 . 1 6 . 2 5 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 3 2 12 . . . 3 1 5 13 4 Energy Gun 14 | 1 . 1 4 . . . . . . 7 1 Energy Cannon 8 | . . . 4 . . . 1 . 1 2 . Ballistic Gun 9 | 1 2 1 1 . . . . 1 1 1 1 Ballistic Cannon 2 | . . . . . . . 1 . 1 . . Launcher 7 | . 1 . 3 . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . 2 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . 1 1 . 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . 6 Parts Lost 66 | . 2 6 1 . . . 13 . 2 27 15 Power 13 | . . 1 . . . . . . . 6 6 Propulsion 24 | . 1 2 . . . . 5 . 1 11 4 Utility 19 | . . 1 . . . . 6 . 1 8 3 Weapon 10 | . 1 2 1 . . . 2 . . 2 2 Highest Loss Streak 6 | . 1 5 1 . . . 5 . 2 5 6 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 96 94 99 100 100 100 88 97 97 90 69 Engine 6 | . 12 12 3 11 11 11 8 5 4 5 2 Core 4 | . . . 7 . . . . 8 8 5 7 Treads 20 | . 24 26 22 22 22 22 24 30 29 21 1 Device 18 | . 14 12 21 22 22 11 12 12 19 21 20 Storage 9 | . 14 14 11 11 11 11 9 7 7 6 6 Hackware 3 | . . . . . . . . . . 6 13 Protection 8 | . . . 10 11 11 21 14 15 10 7 . Energy Gun 7 | . 3 4 14 11 11 11 2 . . 6 8 Energy Cannon 4 | . . . 4 11 11 11 9 7 6 3 . Ballistic Gun 3 | . 23 23 1 . . . . 4 4 1 . Ballistic Cannon 1 | . . . . . . . 6 2 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 10 31 28 47 51 47 71 74 77 76 85 77 Greatest Support 98 | 40 43 46 46 40 40 40 63 83 83 98 55 Greatest Overweight (x) 22 | . 1 . 1 1 1 1 3 . 1 22 17 Average Overweight (x) . | . . . . 1 1 1 1 . . . 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 19 20 20 20 20 20 Most Carried 20 | 8 15 15 15 15 15 15 20 20 20 20 19 Average Carried 15 | 4 10 14 14 14 14 14 15 18 19 18 17 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 7 15 11 15 15 15 15 19 20 20 18 15 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Matter Collected 3225 | 262 140 308 536 20 . 30 473 . 249 861 346 Remotely . | . . . . . . . . . . . . Salvage Created 6610 | 99 523 65 1242 . . 93 1337 . 538 2205 508 Parts 315 | 7 26 1 87 . . 5 50 . 27 93 19 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . Recyclers Shooed 7 | . 1 . 2 . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 11 Prevented 3 | . . . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 132 | . 10 4 32 . . 6 25 . 9 33 13 Melee 3 | . . . . . . . . . 3 . . Guns 44 | . 10 4 8 . . 2 2 . 1 9 8 Cannons 48 | . . . 6 . . 3 19 . 4 16 . AOE 27 | . . . 17 . . . 4 . . 3 3 Classes Destroyed 18 | 2 4 2 1 . . . 3 . 1 4 1 Worker 3 | . . 1 1 . . . . . . 1 . Builder 3 | . . . . . . . . . . 3 . Tunneler 2 | 1 . . 1 . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . Recycler 11 | 1 2 . 1 . . . 4 . . 3 . Operator 1 | . . . . . . . . . . 1 . Watcher 8 | . 1 . 4 . . . 1 . . 2 . Swarmer 37 | . 6 . 11 . . 6 3 . . 4 7 Grunt 41 | . 4 . 12 . . . 11 . 5 6 3 Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 18 | . . . 9 . . . 5 . . 4 . Specialist 6 | . . . . . . . 4 . 2 . . Hunter 9 | . . . . . . . . . . 9 . Programmer 10 | . . . . . . . . . 1 9 . Heavy 2 | . . . . . . . 1 . 1 . . Thief 1 | . . . . . . . . . . . 1 Assembled 4 | . . 4 . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . 1 Best Kill Streak 10 | 2 3 3 10 . . 3 6 . 5 6 4 Combat Bots Only 7 | . 3 2 7 . . 3 4 . 5 4 4 Max Kills in Single Turn 3 | 1 1 1 3 . . 1 2 . 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 2 . . 1 1 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Damage Taken 10945 | . 539 635 905 . . 278 1968 . 592 4393 1635 Core 1281 | . 86 50 144 . . 13 232 . 90 410 256 Absorbed by Shields 329 | . . . . . . . . . 196 133 . Redirected to Shielding 12 | . . . . . . . . . . 12 . Regen/Repaired (Parts) 141 | . 54 . 76 . . . 11 . . . . Core Remaining (%) 69 | 100 . 45 . . . 60 57 . 87 . . Volleys Fired 457 | 4 38 28 78 . . 12 78 . 22 158 39 Largest 2 | 2 2 2 2 . . 2 2 . 2 2 2 Hottest 180 | 60 60 60 131 . . 131 131 . 100 180 150 Shots Fired 871 | 8 74 53 152 . . 24 148 . 44 304 64 Gun 525 | 8 72 53 105 . . 12 17 . 22 184 52 Cannon 306 | . . . 31 . . 12 125 . 22 116 . Launcher 40 | . 2 . 16 . . . 6 . . 4 12 Special . | . . . . . . . . . . . . Kinetic 266 | 4 56 30 17 . . . 54 . 22 76 7 Thermal 540 | . . 23 114 . . 24 88 . 22 224 45 Explosive 24 | . 2 . 16 . . . 6 . . . . Electromagnetic 41 | 4 16 . 5 . . . . . . 4 12 Robot Hit Streak 18 | 2 5 6 18 . . 3 15 . 7 12 11 Robot Miss Streak 10 | 1 6 6 9 . . 3 3 . 4 10 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 3 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . Shots Hit Robots 522 | 4 31 24 84 . . 11 95 . 39 190 44 Core Hits 278 | 3 17 9 60 . . 5 48 . 17 97 22 Critical Kills 3 | . . . . . . 1 . . 1 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 24 | . . . 6 . . 1 3 . 1 12 1 Burn 20 | . . . 6 . . . 2 . . 11 1 Meltdown 3 | . . . . . . 1 . . 1 1 . Blast 1 | . . . . . . . 1 . . . . Melee Attacks 24 | . . . . . . . . . 14 7 3 Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 Piercing 21 | . . . . . . . . . 14 7 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . Damage Inflicted 13067 | 51 480 294 2571 . . 250 2711 7 913 4627 1163 Guns 5306 | 51 432 294 1041 . . 50 224 . 220 2220 774 Cannons 5073 | . . . 325 . . 200 2024 . 406 2118 . Explosions 2296 | . 48 . 1205 . . . 463 . . 283 297 Melee 379 | . . . . . . . . . 287 . 92 Ramming 13 | . . . . . . . . 7 . 6 . Kinetic 2518 | 10 282 209 139 . . . 824 . 220 736 98 Thermal 7664 | . 48 85 1142 . . 250 1424 . 406 3633 676 Explosive 1668 | . . . 1205 . . . 463 . . . . Electromagnetic 825 | 41 150 . 85 . . . . . . 252 297 Impact . | . . . . . . . . . . . . Slashing 92 | . . . . . . . . . . . 92 Piercing 287 | . . . . . . . . . 287 . . Highest Corruption 12 | . . . . . . . 4 . . 4 12 Average Corruption 3 | . . . . . . . 4 . . 2 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 115 | . . . . . . . 22 . . 59 34 Message Errors 25 | . . . . . . . 5 . . 14 6 Matter Fused 26 | . . . . . . . 3 . . 11 12 Heat Flow Errors 15 | . . . . . . . 2 . . 7 6 Energy Discharges 16 | . . . . . . . 5 . . 8 3 Parts Rejected 3 | . . . . . . . 2 . . . 1 Data Loss (minor) 19 | . . . . . . . 1 . . 14 4 Data Loss (major) 3 | . . . . . . . . . . 2 1 Misfires 4 | . . . . . . . 2 . . 2 . Weapon Failures 4 | . . . . . . . 2 . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 170 | . . . 1 . . 10 8 . . 102 49 Projectiles 120 | . . . . . . 10 8 . . 102 . Explosions 43 | . . . 1 . . . . . . . 42 Melee 7 | . . . . . . . . . . . 7 Knockbacks 24 | . . . . . . . 8 . . 16 . Impact . | . . . . . . . . . . . . Kinetic 23 | . . . . . . . 7 . . 16 . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 192 | . 66 . 44 . . . . . . . 82 Shots 7 | . 2 . 2 . . . . . . . 3 Rammed 3 | . . . . . . . . 2 . 1 . Targets Rammed 3 | . . . . . . . . 2 . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 392 | . 45 115 392 . . 180 236 . 277 341 265 Average Temperature 68 | . 19 67 37 . . 88 41 . 86 96 74 Received Heat Transfer 2508 | . 117 400 318 . . . 513 . 144 453 563 Effects 5 | . . . 1 . . . . . . 4 . Energy Bleed 2 | . . . 1 . . . . . . 1 . Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 4 | . 1 . . . . . . . . 1 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 10 | . . . 1 . . 1 . . 1 6 1 Combat Hostiles 9 | . . . 1 . . 1 . . 1 5 1 Parts Melted 62 | . . . 18 . . 2 6 . 1 32 3 Heat Transferred 15610 | . . 200 2801 . . 407 2405 . 592 7605 1600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Peak Influence 492 | 10 188 10 492 172 . 139 298 153 327 352 . Initial 172 | . 6 10 1 172 . . 53 133 107 171 . Average 176 | 2 49 6 349 66 . 87 176 145 245 144 . Maximum Alert Level 2 | . . . 2 . . . 1 . 1 1 . Low Security (%) 60 | 100 100 100 6 100 . 100 59 100 14 70 . Level 1 31 | . . . 57 . . . 40 . 85 29 . Level 2 8 | . . . 36 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Squads Dispatched 24 | . . . 3 . . . 5 1 2 13 . Investigation 3 | . . . 2 . . . . . . 1 . Extermination 9 | . . . . . . . . . . 9 . Reinforcement 12 | . . . 1 . . . 5 1 2 3 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Distress Signals 9 | . 1 . . . . . 4 . . 4 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 17 6 46 . . 8 38 1 13 49 18 Peak Tracking Total 7 | . 3 3 7 . . 4 5 1 3 4 4 Tactical Retreats 10 | . . 1 . . . 1 3 . 1 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Traps Triggered 4 | . 2 . 1 . . . . . . 1 . Indirectly 1 | . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Machines Disabled 2 | . 1 . 1 . . . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Machines Accessed 45 | . 6 . 16 . 1 . 7 1 . 14 . Terminals 31 | . 5 . 12 . . . 4 1 . 9 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 1 . . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 5 | . . . 2 . . . 1 . . 2 . Garrison Access 2 | . . . . . . . 1 . . 1 . Total Hacks 134 | . 24 . 53 . 1 . 22 1 . 33 . Successful 68 | . 11 . 27 . 1 . 11 1 . 17 . Failed 66 | . 13 . 26 . . . 11 . . 16 . Catastrophic 18 | . 3 . 10 . . . 2 . . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 12 . 18 . 1 . 8 . . 2 . Terminals 96 | . 22 . 41 . . . 13 1 . 19 . Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 2 . 4 . . . 3 . . 3 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 21 | . . . 8 . . . 5 . . 8 . Garrison Access 3 | . . . . . . . 1 . . 2 . Terminal Hacks 39 | . 9 . 15 . 1 . 5 1 . 8 . Part Schematic 2 | . . . 1 . . . 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 7 | . 3 . 3 . . . 1 . . . . Open DSF 3 | . . . . . . . . 1 . 2 . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 5 | . . . 2 . . . 2 . . 1 . Unreport Threat 5 | . 2 . 2 . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . 2 . Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . Surveillance Status 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Reinforcement Status 2 | . . . 1 . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . 4 . . . 2 . . 1 . Scan Component 5 | . 1 . 2 . . . 1 . . 1 . Repair 4 | . 1 . 2 . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 17 | . . . 8 . . . 3 . . 6 . Insert Component 9 | . . . 4 . . . 2 . . 3 . Analyze 8 | . . . 4 . . . 1 . . 3 . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 5 . 16 . . . 5 1 . 12 . Full Trace Events 7 | . 1 . 4 . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 5 . . . 2 . . 3 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . . . 1 . . . . Time 220 | . 26 . 58 . . . 136 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . Parts Scanalyzed 9 | . . . 4 . . . 2 . . 3 . Part Schematics Acquired 8 | . . . 4 . . . 1 . . 3 . Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Turns Passed 15374 | 117 1318 644 3228 1030 505 349 1830 245 414 4366 1328 Spaces Moved 6337 | 59 670 347 1554 425 210 127 550 143 163 1769 320 Core 61 | 7 . . . . . . . . . 27 27 Treads 5911 | 52 625 347 1554 425 210 127 550 143 163 1688 27 Legs 365 | . 45 . . . . . . . . 54 266 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 160 160 160 158 190 Average Speed 203 | 146 166 160 178 240 240 240 240 160 175 200 368 Slowest Speed 1150 | 160 240 160 240 240 240 240 400 160 240 1150 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 55 | 4 96 69 96 76 61 28 49 6 91 47 47 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 . . 1 . Scrap Searched 5 | . . . . 3 . 1 . . . . 1 Spaces Dug 31 | . 18 . 3 . . 1 9 . . . . Terrain Destroyed 193 | . 23 . 97 . . 4 66 . . 3 . Melee . | . . . . . . . . . . . . Projectile 50 | . . . 15 . . 4 31 . . . . AOE 143 | . 23 . 82 . . . 35 . . 3 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Total 7961 | 81 796 383 1858 436 212 148 913 159 242 2321 412 Wait 722 | . 46 1 135 6 . 6 239 . 10 255 24 Move 6325 | 58 669 346 1553 424 209 126 548 142 162 1768 320 Hop . | . . . . . . . . . . . . Pick Up 180 | 13 21 2 34 2 1 1 24 7 13 52 10 Fast Attach . | . . . . . . . . . . . . Attach 100 | 6 6 6 9 . . . 19 3 6 32 13 Detach 3 | . . . . . . . 1 . 1 1 . Swap 70 | . 8 . 24 2 1 2 2 2 5 21 3 Drop 78 | . 8 . 25 2 1 1 1 3 11 26 . Fire 457 | 4 38 28 78 . . 12 78 . 22 158 39 Melee 22 | . . . . . . . . . 12 7 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . . 2 . 1 . Escape Stasis 1 | . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered new exit (range 10) 964 | -10/Materials | Discovered new exit (range 11) 1260 | -10/Materials | Repaired Lgt. Treads 1334 | -10/Materials | Discovered new exit (range 11) 1436 | -10/Materials | Entered Mines 1465 | -10/Mines | Learned location of 1 exit from Materials 1618 | -10/Mines | Assembled infested the area 1623 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2004 | -10/Mines | Core integrity fell below 50% 2016 | -10/Mines | Lost 5 parts (1p2n1u1w) 2037 | -10/Mines | Discovered new exit (range 15) 2080 | -10/Mines | Entered Materials 2080 | -9/Materials | Evolved 2 slots: Utility x2 2081 | -9/Materials | Identified exit to Materials 2240 | -9/Materials | Destroyed 7 combat bots 2344 | -9/Materials | Discovered exit to Materials (range 12) 3686 | -9/Materials | Repaired Mni. Grenade Launcher 4233 | -9/Materials | Destroyed 7 combat bots 4320 | -9/Materials | Repaired Lgt. Treads 5035 | -9/Materials | Discovered exit to Materials (range 15) 5267 | -9/Materials | Discovered new exit (range 15) 5308 | -9/Materials | Entered Mines 5350 | -9/Mines | Met a Derelict bent on vengeance 5590 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5597 | -9/Mines | Found Prototype Device 5598 | -9/Mines | Identified Exp. Sensor Array 6120 | -9/Mines | Discovered exit to Materials (range 11) 6125 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6326 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6326 | -9/Mines | Discovered new exit (range 5) 6338 | -9/Mines | Entered Exiles 6396 | -9/Exiles | Met 8R-AWN 6439 | -9/Exiles | Met EX-HEX 6511 | -9/Exiles | Met EX-BIN 6540 | -9/Exiles | Aligned with FarCom system 6542 | -9/Exiles | Given EX-Vault access code 6598 | -9/Exiles | Opened EX-Vault 6619 | -9/Exiles | Found Field Lobotomy Kit 6670 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6698 | -9/Exiles | Exiles lab attacked by MAIN.C 6819 | -9/Exiles | Discovered new exit (range 12) 6843 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 6843 | -9/Exiles | Entered Mines 7106 | -8/Mines | Discovered exit to Materials (range 4) 7192 | -8/Mines | Entered Materials 7192 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7697 | -8/Materials | Discovered new exit (range 16) 7698 | -8/Materials | Lost 5 parts (2n2u1w) 7979 | -8/Materials | Crushed by falling debris 8802 | -8/Materials | Repaired Broken Exp. Sensor Array 8959 | -8/Materials | Discovered new exit (range 6) 9022 | -8/Materials | Entered Factory 9022 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9259 | -7/Factory | Identified exit to DSF 9267 | -7/Factory | Entered DSF 9299 | -7/DSF | Additional patrols routed to DSF 9317 | -7/DSF | Build established: Scavenger-Mutant 9567 | -7/DSF | Sterilization system engaged 9587 | -7/DSF | Ambient heat levels rising (+10) 9602 | -7/DSF | Ambient heat levels rising (+10) 9617 | -7/DSF | Ambient heat levels rising (+10) 9632 | -7/DSF | Ambient heat levels rising (+10) 9647 | -7/DSF | Ambient heat levels rising (+10) 9656 | -7/DSF | Discovered new exit (range 15) 9662 | -7/DSF | Ambient heat levels rising (+10) 9677 | -7/DSF | Ambient heat levels rising (+10) 9681 | -7/DSF | Entered Factory 9681 | -6/Factory | Evolved 2 slots: Utility x2 10082 | -6/Factory | Lost 4 parts (1p2n1u) 11506 | -6/Factory | Lost 3 parts (2n1u) 12790 | -6/Factory | Lost 3 parts (1p2n) 12968 | -6/Factory | Lost 5 parts (2p2n1u) 13237 | -6/Factory | Build established: Hacker-Mutant 13601 | -6/Factory | Lost 4 parts (1p2n1w) 13980 | -6/Factory | Discovered new exit (range 7) 14047 | -6/Factory | Entered Lower Caves 14328 | -6/Lower Caves | Core integrity fell below 50% 14378 | -6/Lower Caves | Lost 6 parts (2p2n2w) 14766 | -6/Lower Caves | Learned Factory terminal intel 15243 | -6/Lower Caves | System corruption reached 10% 15352 | -6/Lower Caves | Attacked by a faux Warlord 15375 | -6/Lower Caves | Self-destructed Last Messages --------------- 15193_ Acquired 65 matter. 15198_ 6,Q=>%GTE:/PJMY,V:GPLA|I5J 15241_ Acquired Corrupted Lgt. Treads. 15242_ Integrated Corrupted Lgt. Treads (+6). 15247_ Acquired Hrd. Light Armor Plating. 15250_ Acquired 49 matter. 15281_ System corrupted: Heat flow error (+227). 15301_ System corrupted: Matter fused (-10). 15325_ System corrupted: Matter fused (-8). 15351_ KI-Z1I(M): "I've never seen anything like that down here. It must be an Unaware spy!" 15352_ KI-Z1I(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 15354_ System corrupted: Plasma Rifle failed to cycle. 15354_ Neutrino Core destroyed. 15359_ System corrupted: Heat flow error (+223). 15360_ Broken Lgt. Treads destroyed. 15366_ Critical hit (Burn: +80). 15368_ Critical hit (Burn: +37). 15370_ Lgt. Treads destroyed. 15372_ Destroyed Riot Gun. 15374_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####????????###?????????????? | | ??????????????????# ????????# #????????????? | | ?????????????????# ????????# #????????????? | | ?????????????????? ???????## ##???????????? | | ??????????????????# ???????# ##??????????? | | ???????????????????# ?####??# ##?????????? | | ?????????????????### ### #### #?????????? | | ?????????????????? ## ## #?????????? | | ?????????????????? #??# #??????????? | | ????????????????????# #?## ##?????????? | | ?????????????????????# ### ##???????## | | ?????????????????????# ## #####??## | | ???????????????????### ## ## #### | | ???????????????????# ### ## | | ???????????????????# / ## | | ???????????????????## ####### % | | ????????????????????## # M ??## ## | | ?????????????????????### # # # ### | | ???????????????????????# @ g # ##?# # | | ???????????????????????# # g ## ##??# # | | ???????????????????????# # ? ]# ##???# # | | ???????????????????????# ## ?#!!# #????# # | | ???????????????????????#= ?##??## ##??### # | | ???????????????????????#% ????? ##??## | | ???????????????????????%##???? ##?### # | | ???????????????????????=????? ##### # | | ??????????????????????? ????? #?## # | | ?????????????????????? ???? #??# | | ?????????????????????? ???? ???###### | | ?????????????????????? ????? ????????# | | ??????????????????????##????????## ? | | ??????????????????????????????????# | | ??????????????????????????????????## ## #### | | ???????????????????????????????????## ??# ##??? | | ????????????????????????????????????#????## #???? | | ??????????????????????????????????????????## #???? | | ???????????????????????????????????????????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Maul | -9/Materials | Hacked Cooling System | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Spear | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingDirtyAmplifier Manual? 0 Play Time 02:09:33 Cumulative 98.8 hours Start 2022.06.04 @ 00:36:46 End 2022.06.17 @ 23:08:09 Sessions 22 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43bc9c5f-77f6-4bcc-a5ca-4e70f3f1fcd9