Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.03 @ 22:04:52 Player: Piston Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (815) 815 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3640 Bonus ------- None Cogmind --------- Core Integrity 608/700 Matter 290/300 Energy 220/220 System Corruption 0% Temperature Cool (341) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Light Armor Plating > --- WEAPON (4) ------- Advanced Beam Rifle Heavy Laser Flak Gun > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Heavy Laser Flak Gun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 7 | . 1 . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . . . 1 1 Weapon 2 | . 1 . . . 1 . Parts Attached 26 | 6 2 . 4 3 6 5 Power 5 | 1 . . 1 . 2 1 Engine 3 | 1 . . 1 . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . 1 1 1 2 Treads . | . . . . . . . Leg 7 | 2 . . 1 1 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . 1 . 1 2 Device 2 | . . . . . 1 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 8 | 2 1 . 1 2 2 . Energy Gun 3 | . . . . 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 1 . 1 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 90 100 100 97 95 97 Engine 12 | . 12 12 20 20 9 4 Core 3 | . . . . . 6 9 Leg 27 | . 25 25 30 29 25 28 Device 3 | . . . . . 4 9 Storage 9 | . 15 25 10 10 8 7 Processor 6 | . . . 10 10 8 4 Protection 1 | . . . . . . 4 Energy Gun 9 | . . . . 1 22 21 Ballistic Gun 20 | . 37 37 30 26 10 7 Naked Turns . | . . . . . . . Heaviest Build 46 | 17 35 35 31 35 43 46 Greatest Support 61 | 20 20 20 30 30 46 61 Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 14 | 8 14 14 14 10 10 10 Average Capacity 9 | 6 9 14 10 10 10 10 Most Carried 10 | 4 4 3 4 5 10 10 Average Carried 4 | 2 2 3 1 4 6 7 Final Capacity 14 | 8 14 14 10 10 10 10 Final Carried 9 | 3 3 3 4 5 8 9 Class Distribution -------------------- 87% | Hacker-Gunner 12% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 736 | 215 118 . 158 . 40 205 Remotely . | . . . . . . . Salvage Created 861 | . 100 . 292 . . 469 Parts 48 | . 3 . 18 . . 27 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 17 | . 2 . 5 . . 10 Guns 17 | . 2 . 5 . . 10 Classes Destroyed 7 | . 1 . 3 . . 3 Builder 2 | . . . . . . 2 Hauler 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 2 | . . . . . . 2 Grunt 7 | . 2 . 1 . . 4 Duelist 3 | . . . 1 . . 2 Sentry 5 | . . . 3 . . 2 Best Kill Streak 5 | . 2 . 4 . . 5 Combat Bots Only 3 | . 2 . 3 . . 3 Max Kills in Single Turn 3 | . 1 . 2 . . 3 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 856 | . 118 . 144 48 . 546 Core 144 | . 16 . 9 27 . 92 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . 91 100 . Volleys Fired 37 | . 8 . 11 . 1 17 Largest 4 | . 3 . 3 . 4 4 Hottest 227 | . 60 . 60 . 227 227 Shots Fired 121 | . 24 . 33 . 4 60 Gun 121 | . 24 . 33 . 4 60 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 75 | . 24 . 33 . 1 17 Thermal 46 | . . . . . 3 43 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 13 . 30 . 3 16 Robot Miss Streak 4 | . 1 . . . 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 94 | . 20 . 28 . 2 44 Core Hits 50 | . 5 . 12 . . 33 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2123 | . 192 . 371 . . 1560 Guns 1326 | . 192 . 371 . . 763 Cannons . | . . . . . . . Explosions 797 | . . . . . . 797 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 760 | . 192 . 371 . . 197 Thermal 566 | . . . . . . 566 Explosive 797 | . . . . . . 797 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 127 | . . . . . . 127 Projectiles . | . . . . . . . Explosions 127 | . . . . . . 127 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 187 | . . . . . . 187 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 527 | . 67 . 45 . 171 527 Average Temperature 178 | . 42 . 14 . 88 257 Received Heat Transfer 276 | . 87 . 60 . . 129 Effects 14 | . . . . . . 14 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1073 | . . . . . . 1073 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 352 | . 50 13 165 45 12 352 Initial 45 | . . 13 3 45 12 3 Average 57 | . 33 13 48 45 12 112 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 77 Level 1 6 | . . . . . . 22 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | . 3 . 7 . 4 13 Peak Tracking Total 5 | . 3 . 4 . 5 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 5 | . 1 . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 4 | . . . . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . 1 . . Successful 1 | . . . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1057 | 58 124 18 284 124 134 315 Spaces Moved 674 | 45 74 13 196 70 80 196 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 661 | 32 74 13 196 70 80 196 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 123 122 Average Speed 125 | 99 128 150 121 149 132 122 Slowest Speed 153 | 120 150 150 150 150 153 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 12 | 3 17 10 21 15 14 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . . . . 23 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 23 | . . . . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 800 | 57 85 12 217 91 107 231 Wait 26 | . . . 4 12 6 4 Move 668 | 44 73 12 195 69 79 196 Hop . | . . . . . . . Pick Up 33 | 7 2 . 3 5 10 6 Fast Attach 2 | 2 . . . . . . Attach 18 | 4 2 . 2 3 4 3 Detach . | . . . . . . . Swap 6 | . . . 2 . 2 2 Drop 10 | . . . . 2 5 3 Fire 37 | . 8 . 11 . 1 17 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Evolved 1 slot: Weapon x1 164 | -10/Materials | Identified exit to Mines 164 | -10/Materials | Discovered exit to Mines (range 13) 183 | -10/Materials | Entered Mines 189 | -10/Mines | Identified exit to Materials 189 | -10/Mines | Discovered exit to Materials (range 7) 201 | -10/Mines | Entered Materials 201 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 300 | -9/Materials | Build established: Hacker-Gunner 433 | -9/Materials | Identified exit to Mines 433 | -9/Materials | Discovered exit to Mines (range 16) 485 | -9/Materials | Entered Mines 565 | -9/Mines | Identified exit to Materials 565 | -9/Mines | Discovered exit to Materials (range 5) 573 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 609 | -9/Mines | Entered Materials 609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 719 | -8/Materials | Identified exit to Factory 719 | -8/Materials | Discovered exit to Factory (range 15) 743 | -8/Materials | Entered Factory 743 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1048 | -7/Factory | Identified exit to Lower Caves 1048 | -7/Factory | Discovered exit to Lower Caves (range 13) 1058 | -7/Factory | Self-destructed Last Messages --------------- 01003_ Acquired Imp. Heat Sink. 01048_ Nuclear Reactor explodes. 01048_ U-05 Engineer destroyed. 01048_ Destroyed Particle Gun. 01048_ U-05 Engineer destroyed. 01048_ Destroyed Microactuators. 01048_ Destroyed Aluminum Leg. 01048_ Destroyed Lgt. Nuclear Core. 01048_ Destroyed Aluminum Leg. 01048_ Destroyed Ion Engine. 01048_ A-02 Transporter destroyed. 01048_ Destroyed Imp. Melee Analysis Suite. 01048_ EXIT=FOUND: LOWER CAVES 01048_ K-01 Serf collects debris. 01049_ L-41 Fighter destroyed. 01051_ K-01 Serf collects debris. 01053_ G-47 Trooper destroyed. 01054_ Hvy. Laser destroyed. 01055_ K-01 Serf collects debris. 01055_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ###########????????????????????????????????? | | #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #???????????########???????????????????????? | | ??# #???????????# #???????????????????????? | | ### ###?????????# """ ##??????????????????????? | | # #?????????# """ #??????????????????????? | | # ##+######## """ ##??????????????????????? | | #! =#= "" #? ?????????????????????? | | # %+! "" # ???????????????????? | | # %#![[%= # ! ????????????????? | | # ######### #==!* # #??????????????? | | # *%= #???????# #== # #??????????????? | | ## ##???????# #== " # = #??????????????? | | ?# #????????# # T # +??????????????? | | ?# #????????# # " # ???????????????? | | ?+ +????????# # # ????????????????? | | ?# #????????# ###### ###???????????????? | | ?# #????????# ### #??? ??????????? | | ?# #????????# + % %=## C ?????????? | | ?# #????????##### g ???????????? | | ?# #???????????## k#??????????????? | | ?# #???????????# %*] #??????????????? | | ?# ????????????# @ %]% #??????????????? | | ??? ????????????# r *] #??????????????? | | ???????????????????# = #??????????????? | | ???????????????????# #??????????????? | | ???????????????????## #??????????????? | | ????????????????????# ##??????????????? | | ????????????????????# #???????????????? | | ????????????????????####### ###???????????????? | | ?????????????????????????? u ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ??????????????? | | ???????????????????????????> ??????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilCouplerTriangulator Manual? 0 Play Time 00:11:34 Cumulative 7.8 hours Start 2021.03.26 @ 16:20:01 End 2021.10.03 @ 22:04:52 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e95fe01-b198-4835-8d3d-815a9889d633