Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.29 @ 23:10:49 Player: Sushisource Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (171) 855 Value Destroyed (5127) 5127 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1668) 1668 TOTAL SCORE: 11250 Bonus ------- High Alert Combat Kills 1511 Entered Garrisons 200 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 288/600 System Corruption 15% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Energy Well Advanced Targeting Computer Phase Shifter Drone Bay > --- WEAPON ----------- Enhanced Autogun Coil Gun Assault Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Energy Filter Gatling Laser Heavy Particle Cannon Advanced EMP Blaster [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Energy Well Processor Advanced Targeting Computer Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 1 . . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 178 | 6 12 29 32 5 34 3 57 Power 26 | 1 2 4 6 . 4 . 9 Engine 20 | 1 2 4 4 . 3 . 6 Core 6 | . . . 2 . 1 . 3 Reactor . | . . . . . . . . Propulsion 45 | 2 5 6 6 . 9 . 17 Treads 2 | . . 2 . . . . . Leg 30 | 2 3 . 6 . 7 . 12 Wheel 4 | . 2 . . . . . 2 Hover 4 | . . 4 . . . . . Flight 5 | . . . . . 2 . 3 Utility 40 | 1 2 5 8 2 10 1 11 Device 18 | . . 1 1 . 8 . 8 Storage 5 | 1 1 1 . . 1 . 1 Processor 6 | . 1 2 2 1 . . . Hackware . | . . . . . . . . Protection 11 | . . 1 5 1 1 1 2 Artifact . | . . . . . . . . Weapon 67 | 2 3 14 12 3 11 2 20 Energy Gun 20 | 1 2 6 3 1 2 2 3 Energy Cannon 4 | . . 1 . . 1 . 2 Ballistic Gun 26 | 1 1 5 7 1 6 . 5 Ballistic Cannon 4 | . . . . . . . 4 Launcher 13 | . . 2 2 1 2 . 6 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 2 1 . . 3 Parts Lost 73 | . . 14 12 . 10 . 37 Power 13 | . . 2 2 . 2 . 7 Propulsion 18 | . . 6 2 . 3 . 7 Utility 18 | . . 1 5 . 3 . 9 Weapon 24 | . . 5 3 . 2 . 14 Highest Loss Streak 16 | . . 9 11 . 4 . 16 Average Slot Usage (%) 89 | . 85 91 92 99 92 100 79 Engine 8 | . 13 10 8 9 9 9 7 Core 5 | . . . 8 9 6 9 5 Treads 1 | . . 3 5 . . . . Leg 12 | . 18 . 11 18 14 18 14 Wheel 1 | . 4 7 . . . . . Device 11 | . . 6 4 9 16 18 12 Storage 6 | . 14 11 5 . 3 1 5 Processor 8 | . 6 10 8 16 10 9 4 Protection 5 | . . 2 13 10 3 7 4 Energy Gun 7 | . 13 7 4 8 6 18 4 Energy Cannon 1 | . . 5 5 . . . . Ballistic Gun 13 | . 12 17 15 18 19 9 7 Ballistic Cannon 1 | . . . . . . . 3 Launcher 1 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 68 | 12 15 21 68 34 32 29 66 Greatest Support 51 | 20 24 40 40 25 30 20 51 Greatest Overweight (x) 22 | 3 2 5 22 1 6 1 9 Average Overweight (x) . | . . . 1 1 . 1 . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 Most Carried 5 | 3 5 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 2 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 2 4 4 4 . Class Distribution -------------------- 59% | Scavenger-Gunner 11% | Scavenger-Tank 10% | Mutant 10% | Scavenger-Mutant 4% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Matter Collected 3526 | 237 92 589 438 198 876 60 1036 Remotely . | . . . . . . . . Salvage Created 5510 | . 132 1086 1003 255 1049 137 1848 Parts 354 | . 7 76 85 15 63 24 84 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 143 | . 5 26 28 5 31 14 34 Guns 104 | . 5 18 17 5 28 14 17 Cannons 14 | . . 2 2 . . . 10 AOE 25 | . . 6 9 . 3 . 7 Classes Destroyed 16 | . 2 4 7 . 1 1 1 Worker 7 | . . . 1 . . . 6 Builder 4 | . . . 3 . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 1 . . . 1 Operator 2 | . . 1 1 . . . . Drone 14 | . . . . . . 14 . Watcher 11 | . . 5 4 . . . 2 Swarmer 49 | . 3 7 15 . 14 . 10 Grunt 49 | . 2 11 6 4 12 . 14 Brawler 3 | . . 1 1 . . . 1 Duelist 3 | . . . . . 1 . 2 Protector 1 | . . . 1 . . . . Sentry 18 | . . 7 4 1 4 . 2 Hunter 3 | . . . 1 . . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 15 | . 5 13 13 4 6 5 15 Combat Bots Only 12 | . 5 11 9 4 6 5 12 Max Kills in Single Turn 4 | . 2 3 4 1 3 1 3 Gunslinging 1 | . . 1 1 . 1 . . Exploded 4 | . . 2 4 . 3 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Damage Taken 7752 | . 132 1257 1118 76 1336 22 3811 Core 1485 | . 14 282 123 8 203 . 855 Absorbed by Shields 53 | . . . . 18 35 . . Core Remaining (%) 65 | 100 94 29 . . . 39 . Volleys Fired 332 | . 11 62 57 14 81 21 86 Largest 4 | . 2 3 3 3 3 3 4 Hottest 194 | . 70 130 146 106 180 180 194 Shots Fired 847 | . 22 161 150 34 213 62 205 Gun 695 | . 22 137 110 34 208 62 122 Cannon 132 | . . 20 33 . 2 . 77 Launcher 20 | . . 4 7 . 3 . 6 Special . | . . . . . . . . Kinetic 566 | . 11 95 91 27 177 21 144 Thermal 210 | . 11 45 45 7 33 37 32 Explosive 11 | . . 4 7 . . . . Electromagnetic 60 | . . 17 7 . 3 4 29 Robot Hit Streak 44 | . 13 22 35 25 44 7 23 Robot Miss Streak 6 | . 1 6 2 1 2 4 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 18 | . 1 5 1 1 10 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 625 | . 19 110 106 25 173 40 152 Core Hits 304 | . 8 50 66 10 53 17 100 Critical Hits 8 | . . 2 3 . 1 . 2 Critical Kills 3 | . . 1 1 . . . 1 Critical Parts Destroyed 5 | . . 1 2 . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12520 | . 165 1876 2286 389 2470 364 4970 Guns 7043 | . 165 1248 1208 389 2089 317 1627 Cannons 2098 | . . 247 247 . 50 . 1554 Explosions 3347 | . . 377 828 . 331 47 1764 Melee . | . . . . . . . . Ramming 32 | . . 4 3 . . . 25 Kinetic 6640 | . 53 828 952 302 1980 69 2456 Thermal 2730 | . 112 531 404 87 308 211 1077 Explosive 1221 | . . 292 828 . . . 101 Electromagnetic 1897 | . . 221 99 . 182 84 1311 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 2 2 2 15 Average Corruption 3 | . . . 1 2 2 2 6 Corruption Purged . | . . . . . . . . Effects 74 | . . . 6 4 23 7 34 Message Errors 18 | . . . 2 . 3 4 9 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 11 | . . . 1 . 4 1 5 Energy Discharges 11 | . . . 1 . 4 2 4 Data Loss (minor) 7 | . . . . 2 2 . 3 Data Loss (major) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 15 | . . . 2 1 8 . 4 Weapon Failures 5 | . . . . 1 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 119 | . . . 53 . 14 3 49 Projectiles 56 | . . . 13 . . . 43 Explosions 63 | . . . 40 . 14 3 6 Melee . | . . . . . . . . Knockbacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Kinetic 14 | . . . . . . . 14 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 305 | . 21 1 97 . 14 22 150 Shots 12 | . 1 . 3 . 1 1 6 Rammed 10 | . . 3 1 . . . 6 Targets Rammed 10 | . . 3 1 . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 727 | . 190 428 727 343 452 310 450 Average Temperature 155 | . 82 114 235 147 154 89 121 Received Heat Transfer 2127 | . 60 423 378 36 579 . 651 Effects 75 | . . 4 53 4 6 3 5 Shutdowns 19 | . . 1 9 . 4 . 5 Energy Bleed 12 | . . . 10 1 . 1 . Interference 21 | . . 2 12 3 2 2 . Matter Decay 1 | . . . 1 . . . . Short Circuit 4 | . . 1 3 . . . . Damage (minor) 5 | . . . 5 . . . . Damage (major) 13 | . . . 13 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 4 1 . . 1 . Heat Transferred 4968 | . 333 1026 777 185 574 475 1598 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . 1 . . 2 1 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Peak Influence 1329 | . 166 555 735 441 1111 557 1329 Initial 1041 | . . 59 199 264 250 427 1041 Average 666 | . 98 352 437 337 707 466 1138 Maximum Alert Level 4 | . . 2 3 2 4 2 4 Low Security (%) 12 | 100 100 25 11 . . . . Level 1 17 | . . 29 33 59 17 27 . Level 2 28 | . . 44 52 40 29 72 . Level 3 18 | . . . 3 . 46 . 26 Level 4 23 | . . . . . 6 . 73 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 2 5 1 . . 11 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 9 | . . 2 1 1 . . 5 Assault 4 | . . . 1 . . . 3 Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Distress Signals 8 | . . 3 1 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 6 37 37 8 32 24 57 Peak Tracking Total 11 | . 5 11 6 3 6 3 9 Tactical Retreats 6 | . . 1 1 . 2 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Traps Triggered 16 | . 3 . 1 . 6 . 6 Indirectly 4 | . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Machines Disabled 21 | . 3 2 . 1 1 . 14 Max in Single Turn 6 | . 3 1 . 1 1 . 6 Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Machines Accessed 20 | . 2 4 2 2 . 6 4 Terminals 10 | . 2 2 2 . . 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . 1 . . 1 Recycling Units 5 | . . 1 . . . 4 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 48 | . 3 8 6 5 . 20 6 Successful 38 | . 2 7 6 4 . 15 4 Failed 10 | . 1 1 . 1 . 5 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 20 | . 3 3 6 . . 5 3 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . . 4 . . 2 Recycling Units 18 | . . 3 . . . 15 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 16 | . 2 2 6 . . 4 2 Record 10 | . . 2 3 . . 3 2 Prototype ID Bank 1 | . 1 . . . . . . Alert Level 3 | . 1 . 1 . . 1 . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 3 . . 1 Scan Component 2 | . . . . 1 . . 1 Repair 1 | . . . . 1 . . . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 14 | . . 3 . . . 11 . Recycle Component 2 | . . 1 . . . 1 . Process 4 | . . 1 . . . 3 . Report Inventory 4 | . . . . . . 4 . Retrieve Matter 2 | . . 1 . . . 1 . Retrieve Components 2 | . . . . . . 2 . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 2 2 2 . 3 1 Full Trace Events 3 | . . . 1 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled 2 | . . 1 . . . 1 . Recycled Matter 171 | . . 84 . . . 87 . Retrieved Matter 84 | . . 84 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . 3 Machine Destruction 3 | . . . . . 3 . . Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 8 | . . . . . . . 8 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Turns Passed 5458 | 84 289 785 709 228 1189 551 1623 Spaces Moved 2999 | 65 197 508 286 114 632 314 883 Core 80 | 21 8 7 6 . . . 38 Treads 180 | . . 80 100 . . . . Legs 2183 | 44 148 . 180 114 608 314 775 Wheels 280 | . 41 178 . . . . 61 Hover 243 | . . 243 . . . . . Flight 33 | . . . . . 24 . 9 Fastest Speed 50 | 50 90 56 120 150 120 150 80 Average Speed 138 | 111 116 107 170 150 142 150 144 Slowest Speed 1150 | 200 150 300 1150 150 520 150 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 32 60 30 27 75 73 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 106 | . . 12 36 . 14 2 42 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 97 | . . 12 36 . 14 2 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Total 3691 | 76 235 621 400 152 795 344 1068 Wait 25 | . . . . 13 3 . 9 Move 2989 | 64 196 507 285 113 628 313 883 Hop . | . . . . . . . . Pick Up 59 | 6 13 10 10 4 6 4 6 Fast Attach 70 | . . 13 11 1 12 . 33 Attach 34 | 6 7 3 5 1 2 . 10 Detach 2 | . . . 1 . . . 1 Swap 75 | . 5 13 16 3 21 3 14 Drop 67 | . 3 10 14 3 14 3 20 Fire 332 | . 11 62 57 14 81 21 86 Melee . | . . . . . . . . Ram 9 | . . 3 . . . . 6 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 28 | . . . . . 28 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 374 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 632 | -9/Materials | Core integrity fell below 50% 664 | -9/Materials | Lost 9 parts (1p2n1u5w) 681 | -9/Materials | Destroyed 11 combat bots 757 | -9/Materials | Lost 3 parts (1p2n) 915 | -9/Materials | Build established: Scavenger-Gunner 1123 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1559 | -8/Materials | First assault squad dispatched 1602 | -8/Materials | Garrison activated, responded to threat 1654 | -8/Materials | Destroyed 9 combat bots 1658 | -8/Materials | Lost 11 parts (2p2n4u3w) 1845 | -8/Materials | Discovered new exit (range 10) 1868 | -8/Materials | Entered Storage 1929 | -8/Storage | Repaired Med. Armor Plating 2095 | -8/Storage | Identified exit to Garrison 2096 | -8/Storage | Entered Garrison 2146 | -8/Garrison | Triggered checkpoint 2378 | -8/Garrison | Triggered checkpoint 2428 | -8/Garrison | Lost 4 parts (2p2u) 2464 | -8/Garrison | Discovered new exit (range 8) 2473 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2504 | -8/Garrison | Triggered checkpoint 2504 | -8/Garrison | Garrison Relay disabled 2525 | -8/Garrison | Core integrity fell below 50% 2650 | -8/Garrison | Triggered checkpoint 2654 | -8/Garrison | Triggered checkpoint 2904 | -8/Garrison | Triggered checkpoint 2962 | -8/Garrison | Discovered new exit (range 8) 2971 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3040 | -8/Garrison | Triggered checkpoint 3270 | -8/Garrison | Discovered new exit (range 10) 3285 | -8/Garrison | Entered Recycling 3317 | -8/Recycling | Spotter reported a threat 3344 | -8/Recycling | Spotter reported a threat 3370 | -8/Recycling | Spotter reported a threat 3376 | -8/Recycling | Spotter reported a threat 3378 | -8/Recycling | Spotter reported a threat 3405 | -8/Recycling | Spotter reported a threat 3405 | -8/Recycling | Spotter reported a threat 3514 | -8/Recycling | Spotter reported a threat 3514 | -8/Recycling | Spotter reported a threat 3578 | -8/Recycling | Spotter reported a threat 3584 | -8/Recycling | Spotter reported a threat 3637 | -8/Recycling | Spotter reported a threat 3666 | -8/Recycling | Spotter reported a threat 3680 | -8/Recycling | Spotter reported a threat 3690 | -8/Recycling | Spotter reported a threat 3719 | -8/Recycling | Spotter reported a threat 3761 | -8/Recycling | Spotter reported a threat 3812 | -8/Recycling | Discovered new exit (range 15) 3826 | -8/Recycling | Spotter reported a threat 3836 | -8/Recycling | Entered Factory 3836 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4536 | -6/Factory | First assault squad dispatched 4720 | -6/Factory | Destroyed 12 combat bots 4752 | -6/Factory | Lost 12 parts (2p2n2u6w) 5185 | -6/Factory | Lost 5 parts (1n2u2w) 5356 | -6/Factory | System corruption reached 10% 5368 | -6/Factory | Core integrity fell below 50% 5429 | -6/Factory | Core integrity fell below 20% 5459 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. SPCI,CJRM=JKY9KE=T2,ALYSLJ3LS Slug penetrates Wall. Lgt. Ion Engine destroyed. Slug penetrates Wall. Wheel destroyed. Slug penetrates Wall. P-60 Hacker resets T-07 Excavator, system corruption cleaned. Wheel destroyed. System corrupted: Heat flow error (+219). Acquired Prototype Launcher. Identified Gui. EMP Blaster. Malfunction: Energy drain (-313). L4DU#FKYZL,XDO,DJIH|Z Acquired Faulty Gui. EMP Blaster. Dropped Faulty Gui. EMP Blaster. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. 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""" #??????????????? | | ?????????????????????????? ??? ????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 45 Energy Capacity 1260 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Librarian Made in Tau Ceti IV Novice Programmer Please Form A Line Serviceable Loadout Significant Disruption Troublemaker Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed ShockSniperMallet Manual? 0 Play Time 01:53:08 Cumulative 10.1 hours Start 2021.03.28 @ 15:02:09 End 2021.03.29 @ 23:10:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be5eeea3-b328-4dc1-8731-654038fb2376