Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.06 @ 20:26:34

Player: Bygfud

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (65)      325
Value Destroyed (2107)     2107
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (897)                897
              TOTAL SCORE: 6549

 Bonus
-------
Follower Combat Kills      297
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     51/100
System Corruption          31%
Temperature                Cool (58)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (5) ------
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Wave Gun
>          --- INVENTORY (5) ----
           Bomb Factory No. 2

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Medium Treads
   Improved Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Signal Interpreter
            0b10 Decoder Chip [Looter]
            Hacking Suite
            Hacking Drone Bay
>           --- WEAPON -----------
      Heavy Plasma Cannon
  Makeshift Sword
>           --- INVENTORY --------
      Light Nuclear Core
            Carbon-fiber Leg
   Improved Medium Armor Plating
    Layered Light Armor Plating
            Component Analysis Suite
            Bomb Factory No. 2
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Signal Interpreter
  Device                   Hacking Drone Bay
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 5   2   5   8   19  37  2   11  22  
  Power                    16   | 1   .   .   .   3   6   .   .   6   
    Engine                 4    | 1   .   .   .   1   2   .   .   .   
    Core                   12   | .   .   .   .   2   4   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   1   2   3   11  .   .   6   
    Treads                 4    | .   .   .   .   .   .   .   .   4   
    Leg                    21   | 2   .   1   2   3   11  .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   2   3   3   8   4   1   6   4   
    Device                 14   | .   .   1   2   2   2   1   4   2   
    Storage                5    | .   1   2   .   2   .   .   .   .   
    Processor              4    | .   .   .   .   3   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             7    | .   1   .   1   .   2   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   1   3   5   16  1   5   6   
    Energy Gun             4    | .   .   .   .   1   1   .   1   1   
    Energy Cannon          5    | .   .   .   1   .   2   .   1   1   
    Ballistic Gun          22   | 2   .   1   2   4   13  .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   4   
    System Corruption      24   | .   .   .   .   .   .   .   .   24  
Parts Lost                 37   | .   .   .   1   7   8   1   .   20  
  Power                    8    | .   .   .   .   1   4   .   .   3   
  Propulsion               12   | .   .   .   .   3   2   .   .   7   
  Utility                  10   | .   .   .   .   2   1   1   .   6   
  Weapon                   7    | .   .   .   1   1   1   .   .   4   
  Highest Loss Streak      13   | .   .   .   1   2   4   1   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   89  100 96  86  83  99  99  76  
  Engine                   2    | .   14  14  14  2   1   .   .   .   
  Core                     10   | .   .   .   .   6   12  15  15  10  
  Leg                      26   | .   28  28  28  29  21  30  30  10  
  Device                   6    | .   .   7   17  9   7   6   5   6   
  Storage                  6    | .   8   6   .   4   7   7   7   5   
  Processor                8    | .   .   .   .   10  7   7   13  12  
  Hackware                 5    | .   .   .   .   6   7   7   7   5   
  Protection               4    | .   8   14  6   .   2   7   3   1   
  Energy Gun               4    | .   .   .   .   2   3   7   6   2   
  Ballistic Gun            8    | .   28  28  26  12  9   4   .   .   
  Special Weapon           1    | .   .   .   .   .   .   2   3   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   2   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   10  
Heaviest Build             38   | 6   9   12  27  22  38  35  33  37  
  Greatest Support         90   | 20  20  20  25  45  60  60  60  90  
  Greatest Overweight (x)  11   | .   .   .   1   .   1   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   20  5   10  10  10  10  10  
  Average Capacity         8    | 5   5   5   5   7   10  10  10  9   
  Most Carried             10   | 2   4   5   5   8   10  10  10  10  
  Average Carried          7    | .   3   4   3   4   8   8   9   6   
  Final Capacity           10   | 5   5   5   5   10  10  10  10  5   
  Final Carried            10   | 2   4   4   3   8   10  10  10  2   

 Class Distribution 
--------------------
 61% | Hacker-Mutant
 21% | Scavenger-Mutant
 16% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Matter Collected           2018 | 258 20  152 134 392 508 153 143 258 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2019 | 37  79  161 370 463 565 62  .   282 
  Parts                    125  | 3   5   15  20  38  31  2   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   2   .   .   9   3   21  
  Prevented                15   | .   .   .   .   .   .   .   .   15  

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  59   | 1   2   8   9   13  19  3   .   4   
  Melee                    4    | .   .   .   .   .   .   .   .   4   
  Guns                     47   | 1   2   8   9   8   16  3   .   .   
  Cannons                  5    | .   .   .   .   5   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   
Classes Destroyed          11   | 1   .   2   1   3   3   .   .   1   
  Builder                  2    | .   .   1   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   
  Swarmer                  28   | .   .   6   .   7   12  3   .   .   
  Grunt                    15   | 1   2   2   2   3   3   .   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   
Best Kill Streak           8    | 1   2   3   5   8   4   3   .   2   
  Combat Bots Only         7    | 1   2   3   5   7   3   3   .   2   
Max Kills in Single Turn   4    | 1   2   2   1   2   4   1   .   1   
  Gunslinging              1    | .   1   1   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        574  | 2    7    33   55   103  134  39   .    201  
  Missed                   149  | 1    4    9    17   21   36   8    .    53   
Damage Taken               5447 | 9    26   168  482  799  1235 357  .    2371 
  Core                     949  | .    18   46   69   102  216  34   .    464  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  113  | .    .    8    4    .    58   43   .    .    
  Ignored by Resistances   1538 | 3    8    55   144  232  355  104  .    637  
  Regen/Repaired (Parts)   61   | .    .    .    .    .    61   .    .    .    
Core Remaining (%)         75   | 100  .    .    46   81   .    .    .    .    
Volleys Fired              213  | 2    5    19   26   54   52   9    28   18   
  Largest                  2    | 2    2    2    2    2    2    2    2    2    
  Hottest                  145  | 40   40   53   63   110  110  88   134  145  
Shots Fired                373  | 4    10   38   52   101  96   18   30   24   
  Gun                      343  | 4    10   38   52   84   94   18   28   15   
  Cannon                   23   | .    .    .    .    17   2    .    2    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    7    
  Kinetic                  288  | 4    10   38   52   81   94   9    .    .    
  Thermal                  81   | .    .    .    .    20   .    9    28   24   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    2    .    2    .    
  Robot Hit Streak         32   | 4    14   15   17   32   22   5    .    10   
  Robot Miss Streak        5    | .    .    1    1    3    4    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    2    2    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    .    .    
Shots Hit Robots           295  | 4    10   28   45   77   73   13   .    45   
  Core Hits                123  | 2    5    12   18   29   40   6    .    11   
  Critical Kills           3    | .    .    1    .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    
  Critical Strikes         12   | .    .    1    .    1    3    .    .    7    
    Burn                   1    | .    .    .    .    .    .    .    .    1    
    Destroy                5    | .    .    1    .    1    3    .    .    .    
    Sever                  6    | .    .    .    .    .    .    .    .    6    
Melee Attacks              96   | .    .    .    .    .    .    .    64   32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 67   | .    .    .    .    .    .    .    35   32   
  Piercing                 29   | .    .    .    .    .    .    .    29   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5611 | 41   99   321  770  1220 1780 183  .    1197 
  Guns                     3721 | 41   99   321  770  866  1254 183  .    187  
  Cannons                  456  | .    .    .    .    354  38   .    .    64   
  Explosions               488  | .    .    .    .    .    488  .    .    .    
  Melee                    862  | .    .    .    .    .    .    .    .    862  
  Ramming                  9    | .    .    .    .    .    .    .    .    9    
  Kinetic                  3400 | 41   99   321  770  831  1254 84   .    .    
  Thermal                  1302 | .    .    .    .    389  488  99   .    326  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          38   | .    .    .    .    .    38   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 862  | .    .    .    .    .    .    .    .    862  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         31   | .    .    .    .    .    3    3    3    31   
  Average Corruption       7    | .    .    .    .    .    2    3    3    25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    14   10   1    23   
    Message Errors         9    | .    .    .    .    .    2    1    .    6    
    Matter Fused           11   | .    .    .    .    .    3    2    1    5    
    Heat Flow Errors       4    | .    .    .    .    .    1    3    .    .    
    Energy Discharges      5    | .    .    .    .    .    2    .    .    3    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    3    3    .    2    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
    Misdirections          5    | .    .    .    .    .    .    .    .    5    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    .    .    .    12   148  .    .    9    
  Projectiles              12   | .    .    .    .    12   .    .    .    .    
  Explosions               148  | .    .    .    .    .    148  .    .    .    
  Melee                    9    | .    .    .    .    .    .    .    .    9    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    .    96   .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        562  | 6    12   25   .    475  200  431  288  562  
  Average Temperature      130  | 6    8    13   .    141  29   160  90   222  
  Received Heat Transfer   2056 | 6    18   57   279  261  297  .    .    1138 
  Effects                  28   | .    .    .    .    9    .    2    1    16   
    Shutdowns              7    | .    .    .    .    2    .    1    .    4    
    Energy Bleed           3    | .    .    .    .    .    .    .    1    2    
    Interference           10   | .    .    .    .    3    .    1    .    6    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    3    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         2211 | .    .    .    .    555  250  259  .    1147 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Peak Influence             335  | 20  71  148 .   323 335 .   .   .   
  Initial                  82   | .   11  23  .   37  82  .   .   .   
  Average                  90   | 3   54  59  .   172 86  .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         92   | 100 100 100 .   60  98  .   .   .   
  Level 1                  7    | .   .   .   .   39  1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   1   4   .   .   1   
  Investigation            3    | .   .   .   .   1   2   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              92   | 1   4   8   12  21  19  4   .   23  
  Peak Tracking Total      8    | 1   2   3   8   6   3   4   .   8   
  Tactical Retreats        7    | .   .   .   1   1   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Fabricated Traps           1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Machines Disabled          8    | .   .   .   .   .   8   .   .   .   
  Max in Single Turn       8    | .   .   .   .   .   8   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Machines Accessed          17   | .   4   .   .   3   10  .   .   .   
  Terminals                9    | .   2   .   .   2   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Total Hacks                50   | .   10  .   .   11  29  .   .   .   
  Successful               38   | .   8   .   .   9   21  .   .   .   
  Failed                   12   | .   2   .   .   2   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   .   3   4   .   7   .   
  Terminals                31   | .   6   .   .   9   16  .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   1   .   .   .   4   .   .   .   
  Recycling Units          9    | .   3   .   .   .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   .   .   .   
Terminal Hacks             21   | .   4   .   .   7   10  .   .   .   
  Record                   7    | .   .   .   .   5   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              6    | .   1   .   .   2   3   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   1   .   .   .   4   .   .   .   
  Scan Component           3    | .   1   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       7    | .   3   .   .   .   4   .   .   .   
  Process                  3    | .   1   .   .   .   2   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   2   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   1   7   .   .   .   
  Full Trace Events        4    | .   1   .   .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          196  | .   6   .   .   .   190 .   .   .   
  Retrieved Matter         6    | .   6   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   1   
  Highest-Rated Group      157  | .   .   .   .   .   .   .   157 39  
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  39  
Total Orders               2    | .   .   .   .   .   .   .   1   1   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               30   | .   .   .   .   .   .   .   .   30  
  Total Damage             787  | .   .   .   .   .   .   .   .   787 
  Kills                    10   | .   .   .   .   .   .   .   .   10  
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   1   2   1   
Drone Launches             3    | .   .   .   .   .   .   .   1   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  
Turns Passed               8186 | 74   269  779  308  602  1891 424  3209 630  
Spaces Moved               5350 | 58   206  469  169  289  1156 327  2355 321  
  Core                     37   | 18   .    .    .    .    .    .    .    19   
  Treads                   133  | .    .    .    .    .    .    .    .    133  
  Legs                     5180 | 40   206  469  169  289  1156 327  2355 169  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  50   
  Average Speed            124  | 98   120  120  125  120  135  120  120  142  
  Slowest Speed            600  | 120  120  120  190  120  190  120  120  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 6    28   87   13   31   22   43   93   42   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    1    .    .    1    1    .    
  Known Exits Taken        5    | .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    1    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    2    .    6    21   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    2    .    6    .    .    .    .    
  AOE                      21   | .    .    .    .    .    21   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Pro  
Total                      6382 | 69   218  651  214  446  1397 340  2621 426  
  Wait                     505  | 3    4    150  .    72   113  .    140  23   
  Move                     5342 | 57   205  468  168  288  1155 326  2354 321  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 2    2    3    5    8    17   2    9    .    
  Fast Attach              33   | 5    2    2    .    7    9    .    .    8    
  Attach                   41   | .    .    1    4    5    17   1    5    8    
  Detach                   15   | .    .    .    1    .    8    .    3    3    
  Swap                     37   | .    .    2    4    7    11   1    6    6    
  Drop                     47   | .    .    6    6    5    15   1    9    5    
  Fire                     213  | 2    5    19   26   54   52   9    28   18   
  Melee                    94   | .    .    .    .    .    .    .    62   32   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    5    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   55 | -11/Scrapyard      | Discovered new exit (range 8)
   75 | -11/Scrapyard      | Entered Materials
  196 | -10/Materials      | Discovered new exit (range 6)
  312 | -10/Materials      | Build established: Mutant
  344 | -10/Materials      | Entered Mines
  462 | -10/Mines          | Discovered new exit (range 9)
  507 | -10/Mines          | Discovered new exit (range 7)
  619 | -10/Mines          | Identified exit to Subcaves
  675 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1123 | -10/Mines          | Entered Subcaves
 1131 | -10/Subcaves       | Learned location of Zion (-7)
 1131 | -10/Subcaves       | Met a Zionite searching for "candidates"
 1165 | -10/Subcaves       | Discovered new exit (range 14)
 1180 | -10/Subcaves       | Ambushed by swarm of Subdwellers
 1244 | -10/Subcaves       | Lost 4 allies
 1382 | -10/Subcaves       | Core integrity fell below 50%
 1431 | -10/Subcaves       | Entered Materials
 1431 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1573 | -8/Materials       | Build established: Scavenger-Mutant
 1630 | -8/Materials       | Destroyed 7 combat bots
 1672 | -8/Materials       | Identified exit to Garrison
 2026 | -8/Materials       | Discovered new exit (range 7)
 2032 | -8/Materials       | Identified exit to Factory
 2033 | -8/Materials       | Entered Factory
 2033 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2115 | -7/Factory         | Discovered new exit (range 4)
 2119 | -7/Factory         | Identified exit to Lower Caves
 2303 | -7/Factory         | Build established: Hacker-Mutant
 2579 | -7/Factory         | Fabricated Hvy. Disruptor Cannon (x1)
 3007 | -7/Factory         | Garrison activated, responded to threat
 3053 | -7/Factory         | Lost 4 parts (2p1n1u)
 3352 | -7/Factory         | Build established: Scavenger-Mutant
 3389 | -7/Factory         | Repaired Aluminum Leg
 3415 | -7/Factory         | Repaired Aluminum Leg
 3915 | -7/Factory         | Discovered exit to Lower Caves (range 8)
 3924 | -7/Factory         | Entered Lower Caves
 4341 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4346 | -7/Lower Caves     | Identified exit to Zion
 4348 | -7/Lower Caves     | Entered Zion
 4382 | -7/Zion            | Found CR-A16's Pointy Stick
 4407 | -7/Zion            | System corruption cleaned by Quarantine Array
 4516 | -7/Zion            | Build established: Hacker-Mutant
 4627 | -7/Zion            | Given the Hacking Drone Bay
 4627 | -7/Zion            | Found Prototype Device
 4637 | -7/Zion            | Identified Hacking Drone Bay
 4776 | -7/Zion            | Learned Factory trap positions
 4933 | -7/Zion            | Found Prototype Device
 5100 | -7/Zion            | Identified Bomb Factory No. 2
 5210 | -7/Zion            | Imprinted
 5212 | -7/Zion            | Declared Zion's savior
 6950 | -7/Zion            | Given A8's code to call for help
 6969 | -7/Zion            | Discovered new exit (range 13)
 7556 | -7/Zion            | Identified exit to Proximity Caves
 7557 | -7/Zion            | Entered Proximity Caves
 7557 | -6/Proximity Caves | Accompanied by 2 allies
 7647 | -6/Proximity Caves | Learned Factory emergency access door positions
 7668 | -6/Proximity Caves | Spotted B-75 Beast
 7700 | -6/Proximity Caves | Core integrity fell below 50%
 7715 | -6/Proximity Caves | Allies destroyed B-75 Beast
 7794 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
 7823 | -6/Proximity Caves | System corruption reached 10%
 8015 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8075 | -6/Proximity Caves | System corruption reached 30%
 8089 | -6/Proximity Caves | Core integrity fell below 20%
 8147 | -6/Proximity Caves | Lost 13 parts (2p3n6u2w)
 8187 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  repair.
08142_ Kicked G-50 Soldier.
08142_ Critical hit (Burn: +37).
08144_ G-50 Soldier destroyed.
08144_ Kicked G-50 Soldier.
08145_ System corrupted: Matter fused (-7).
08147_ Acquired 48 matter.
08148_ Adv. Heat Sink fries itself beyond
  repair.
08148_ Critical hit (Burn: +37).
08150_ Carbon-fiber Leg fries itself beyond
  repair.
08159_ Bomb Factory No. 2 fabricates Dirty Bomb
  Trap.
08160_ Dropped Dirty Bomb Trap.
08165_ System corrupted: Matter fused (-9).
08178_ Acquired 29 matter.
08180_ W=,BYAW>P1TGTVC&KC5B4HRAIG
08181_ Acquired Wave Gun.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| #??  #???????????????????????????????????????????? |
| ????##???????????????????????????????????????????? |
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|        ###?#  #### #????#####????????????????????? |
|       ##???####??# ######   ##???????????????????? |
|      ##??????????#           ##??????????????????? |
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| ?####?????????????????##g      #######???????????? |
| ??????????????????????#   ##     %"    ??????????? |
| ?????????????????????##   ##    #####  #?????????? |
| ????????????????????##n  %      #????????????????? |
| ????????????????#####=   =!%  ###????????????????? |
| ????????????????#  =%% %! % ###??????????????????? |
| ???????????????#  ######* =##????????????????????? |
| ?????????????   ??????#  @%##????????????????????? |
| ??????????    ????????#*[ * #????????????????????? |
| ????????#   ??????????#+##  #????????????????????? |
| ???????#  ??????????? [%=#  #????????????????????? |
| ???????#???????????      #    ???????????????????? |
| ??????????????????#  """"#     ??????????????????? |
| ??????????????????######## ### #?????????????????? |
| ?????????????????????????? #?? #?????????????????? |
| ??????????????????????????##???#?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          24
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
I Spy
Just What I Needed
Robot Respite
Storm Trooper
System Compromised
The One
Tourist
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              PropulsionGunPlatform
  Manual?         0
Play Time         02:12:59
  Cumulative      3.9 hours
  Start           2024.05.06 @ 15:05:17
  End             2024.05.06 @ 20:26:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e84e18e6-d47f-456b-ad38-addb8fbb05e2