Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.06 @ 20:26:34 Player: Bygfud Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2107) 2107 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 6549 Bonus ------- Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 51/100 System Corruption 31% Temperature Cool (58) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Medium Armor Plating > --- WEAPON (2) ------- Wave Gun > --- INVENTORY (5) ---- Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Looter] Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Makeshift Sword > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Medium Armor Plating Layered Light Armor Plating Component Analysis Suite Bomb Factory No. 2 [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Special Weapon Enhanced Flamer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 3 | . . . . 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 111 | 5 2 5 8 19 37 2 11 22 Power 16 | 1 . . . 3 6 . . 6 Engine 4 | 1 . . . 1 2 . . . Core 12 | . . . . 2 4 . . 6 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 1 2 3 11 . . 6 Treads 4 | . . . . . . . . 4 Leg 21 | 2 . 1 2 3 11 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 2 3 3 8 4 1 6 4 Device 14 | . . 1 2 2 2 1 4 2 Storage 5 | . 1 2 . 2 . . . . Processor 4 | . . . . 3 . . 1 . Hackware 1 | . . . . 1 . . . . Protection 7 | . 1 . 1 . 2 . 1 2 Artifact . | . . . . . . . . . Weapon 39 | 2 . 1 3 5 16 1 5 6 Energy Gun 4 | . . . . 1 1 . 1 1 Energy Cannon 5 | . . . 1 . 2 . 1 1 Ballistic Gun 22 | 2 . 1 2 4 13 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 2 Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Corrupted Parts 4 | . . . . . . . . 4 System Corruption 24 | . . . . . . . . 24 Parts Lost 37 | . . . 1 7 8 1 . 20 Power 8 | . . . . 1 4 . . 3 Propulsion 12 | . . . . 3 2 . . 7 Utility 10 | . . . . 2 1 1 . 6 Weapon 7 | . . . 1 1 1 . . 4 Highest Loss Streak 13 | . . . 1 2 4 1 . 13 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 89 100 96 86 83 99 99 76 Engine 2 | . 14 14 14 2 1 . . . Core 10 | . . . . 6 12 15 15 10 Leg 26 | . 28 28 28 29 21 30 30 10 Device 6 | . . 7 17 9 7 6 5 6 Storage 6 | . 8 6 . 4 7 7 7 5 Processor 8 | . . . . 10 7 7 13 12 Hackware 5 | . . . . 6 7 7 7 5 Protection 4 | . 8 14 6 . 2 7 3 1 Energy Gun 4 | . . . . 2 3 7 6 2 Ballistic Gun 8 | . 28 28 26 12 9 4 . . Special Weapon 1 | . . . . . . 2 3 1 Piercing Weapon 1 | . . . . . . . 2 . Naked Turns 10 | . . . . . . . . 10 Heaviest Build 38 | 6 9 12 27 22 38 35 33 37 Greatest Support 90 | 20 20 20 25 45 60 60 60 90 Greatest Overweight (x) 11 | . . . 1 . 1 . . 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 5 5 20 5 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 7 10 10 10 9 Most Carried 10 | 2 4 5 5 8 10 10 10 10 Average Carried 7 | . 3 4 3 4 8 8 9 6 Final Capacity 10 | 5 5 5 5 10 10 10 10 5 Final Carried 10 | 2 4 4 3 8 10 10 10 2 Class Distribution -------------------- 61% | Hacker-Mutant 21% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Matter Collected 2018 | 258 20 152 134 392 508 153 143 258 Remotely . | . . . . . . . . . Salvage Created 2019 | 37 79 161 370 463 565 62 . 282 Parts 125 | 3 5 15 20 38 31 2 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . 2 . . 9 3 21 Prevented 15 | . . . . . . . . 15 Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Combat Hostiles Destroyed 59 | 1 2 8 9 13 19 3 . 4 Melee 4 | . . . . . . . . 4 Guns 47 | 1 2 8 9 8 16 3 . . Cannons 5 | . . . . 5 . . . . AOE 3 | . . . . . 3 . . . Classes Destroyed 11 | 1 . 2 1 3 3 . . 1 Builder 2 | . . 1 . 1 . . . . Tunneler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Watcher 2 | . . . . 2 . . . . Swarmer 28 | . . 6 . 7 12 3 . . Grunt 15 | 1 2 2 2 3 3 . . 2 Brawler 2 | . . . . . . . . 2 Sentry 2 | . . . . 2 . . . . Hunter 4 | . . . . 1 3 . . . Programmer 1 | . . . . . 1 . . . Subdweller 7 | . . . 7 . . . . . Best Kill Streak 8 | 1 2 3 5 8 4 3 . 2 Combat Bots Only 7 | 1 2 3 5 7 3 3 . 2 Max Kills in Single Turn 4 | 1 2 2 1 2 4 1 . 1 Gunslinging 1 | . 1 1 . 1 . . . . Exploded 3 | . . . . . 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Hostile Shots Fired 574 | 2 7 33 55 103 134 39 . 201 Missed 149 | 1 4 9 17 21 36 8 . 53 Damage Taken 5447 | 9 26 168 482 799 1235 357 . 2371 Core 949 | . 18 46 69 102 216 34 . 464 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . . 8 4 . 58 43 . . Ignored by Resistances 1538 | 3 8 55 144 232 355 104 . 637 Regen/Repaired (Parts) 61 | . . . . . 61 . . . Core Remaining (%) 75 | 100 . . 46 81 . . . . Volleys Fired 213 | 2 5 19 26 54 52 9 28 18 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 145 | 40 40 53 63 110 110 88 134 145 Shots Fired 373 | 4 10 38 52 101 96 18 30 24 Gun 343 | 4 10 38 52 84 94 18 28 15 Cannon 23 | . . . . 17 2 . 2 2 Launcher . | . . . . . . . . . Special 7 | . . . . . . . . 7 Kinetic 288 | 4 10 38 52 81 94 9 . . Thermal 81 | . . . . 20 . 9 28 24 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . 2 . 2 . Robot Hit Streak 32 | 4 14 15 17 32 22 5 . 10 Robot Miss Streak 5 | . . 1 1 3 4 5 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 2 2 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . Shots Hit Robots 295 | 4 10 28 45 77 73 13 . 45 Core Hits 123 | 2 5 12 18 29 40 6 . 11 Critical Kills 3 | . . 1 . . 2 . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Critical Strikes 12 | . . 1 . 1 3 . . 7 Burn 1 | . . . . . . . . 1 Destroy 5 | . . 1 . 1 3 . . . Sever 6 | . . . . . . . . 6 Melee Attacks 96 | . . . . . . . 64 32 Impact . | . . . . . . . . . Slashing 67 | . . . . . . . 35 32 Piercing 29 | . . . . . . . 29 . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5611 | 41 99 321 770 1220 1780 183 . 1197 Guns 3721 | 41 99 321 770 866 1254 183 . 187 Cannons 456 | . . . . 354 38 . . 64 Explosions 488 | . . . . . 488 . . . Melee 862 | . . . . . . . . 862 Ramming 9 | . . . . . . . . 9 Kinetic 3400 | 41 99 321 770 831 1254 84 . . Thermal 1302 | . . . . 389 488 99 . 326 Explosive . | . . . . . . . . . Electromagnetic 38 | . . . . . 38 . . . Impact . | . . . . . . . . . Slashing 862 | . . . . . . . . 862 Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . 3 3 3 31 Average Corruption 7 | . . . . . 2 3 3 25 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . 14 10 1 23 Message Errors 9 | . . . . . 2 1 . 6 Matter Fused 11 | . . . . . 3 2 1 5 Heat Flow Errors 4 | . . . . . 1 3 . . Energy Discharges 5 | . . . . . 2 . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 3 3 . 2 Data Loss (major) 2 | . . . . . 1 1 . . Misfires 1 | . . . . . 1 . . . Misdirections 5 | . . . . . . . . 5 Weapon Failures 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 169 | . . . . 12 148 . . 9 Projectiles 12 | . . . . 12 . . . . Explosions 148 | . . . . . 148 . . . Melee 9 | . . . . . . . . 9 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . . . . . 96 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 562 | 6 12 25 . 475 200 431 288 562 Average Temperature 130 | 6 8 13 . 141 29 160 90 222 Received Heat Transfer 2056 | 6 18 57 279 261 297 . . 1138 Effects 28 | . . . . 9 . 2 1 16 Shutdowns 7 | . . . . 2 . 1 . 4 Energy Bleed 3 | . . . . . . . 1 2 Interference 10 | . . . . 3 . 1 . 6 Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . 2 Damage (major) 4 | . . . . 3 . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2211 | . . . . 555 250 259 . 1147 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Peak Influence 335 | 20 71 148 . 323 335 . . . Initial 82 | . 11 23 . 37 82 . . . Average 90 | 3 54 59 . 172 86 . . . Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 92 | 100 100 100 . 60 98 . . . Level 1 7 | . . . . 39 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 1 4 . . 1 Investigation 3 | . . . . 1 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement . | . . . . . . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | 1 4 8 12 21 19 4 . 23 Peak Tracking Total 8 | 1 2 3 8 6 3 4 . 8 Tactical Retreats 7 | . . . 1 1 . . . 5 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Fabricated Traps 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Machines Disabled 8 | . . . . . 8 . . . Max in Single Turn 8 | . . . . . 8 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Machines Accessed 17 | . 4 . . 3 10 . . . Terminals 9 | . 2 . . 2 5 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 50 | . 10 . . 11 29 . . . Successful 38 | . 8 . . 9 21 . . . Failed 12 | . 2 . . 2 8 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . . 3 4 . 7 . Terminals 31 | . 6 . . 9 16 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . 1 . . . 4 . . . Recycling Units 9 | . 3 . . . 6 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 21 | . 4 . . 7 10 . . . Record 7 | . . . . 5 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 3 | . 1 . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 6 | . 1 . . 2 3 . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 5 | . 1 . . . 4 . . . Scan Component 3 | . 1 . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 7 | . 3 . . . 4 . . . Process 3 | . 1 . . . 2 . . . Report Inventory 2 | . . . . . 2 . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 1 . . . Unlock Access 1 | . . . . 1 . . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . . 1 7 . . . Full Trace Events 4 | . 1 . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 7 | . . . . . 7 . . . Parts Repaired 2 | . . . . . 2 . . . Time 52 | . . . . . 52 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 196 | . 6 . . . 190 . . . Retrieved Matter 6 | . 6 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 1 Highest-Rated Group 157 | . . . . . . . 157 39 Highest-Rated Ally 40 | . . . . . . . 40 39 Total Orders 2 | . . . . . . . 1 1 ROAM 1 | . . . . . . . . 1 FOLLOW 1 | . . . . . . . 1 . Ally Attacks 30 | . . . . . . . . 30 Total Damage 787 | . . . . . . . . 787 Kills 10 | . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 2 1 Drone Launches 3 | . . . . . . . 1 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Turns Passed 8186 | 74 269 779 308 602 1891 424 3209 630 Spaces Moved 5350 | 58 206 469 169 289 1156 327 2355 321 Core 37 | 18 . . . . . . . 19 Treads 133 | . . . . . . . . 133 Legs 5180 | 40 206 469 169 289 1156 327 2355 169 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 124 | 98 120 120 125 120 135 120 120 142 Slowest Speed 600 | 120 120 120 190 120 190 120 120 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 28 87 13 31 22 43 93 42 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . 1 1 . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 6 | . . 1 . . . 1 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . 2 . 6 21 . . . Melee . | . . . . . . . . . Projectile 8 | . . 2 . 6 . . . . AOE 21 | . . . . . 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Total 6382 | 69 218 651 214 446 1397 340 2621 426 Wait 505 | 3 4 150 . 72 113 . 140 23 Move 5342 | 57 205 468 168 288 1155 326 2354 321 Hop . | . . . . . . . . . Pick Up 48 | 2 2 3 5 8 17 2 9 . Fast Attach 33 | 5 2 2 . 7 9 . . 8 Attach 41 | . . 1 4 5 17 1 5 8 Detach 15 | . . . 1 . 8 . 3 3 Swap 37 | . . 2 4 7 11 1 6 6 Drop 47 | . . 6 6 5 15 1 9 5 Fire 213 | 2 5 19 26 54 52 9 28 18 Melee 94 | . . . . . . . 62 32 Ram . | . . . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 5 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 462 | -10/Mines | Discovered new exit (range 9) 507 | -10/Mines | Discovered new exit (range 7) 619 | -10/Mines | Identified exit to Subcaves 675 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1123 | -10/Mines | Entered Subcaves 1131 | -10/Subcaves | Learned location of Zion (-7) 1131 | -10/Subcaves | Met a Zionite searching for "candidates" 1165 | -10/Subcaves | Discovered new exit (range 14) 1180 | -10/Subcaves | Ambushed by swarm of Subdwellers 1244 | -10/Subcaves | Lost 4 allies 1382 | -10/Subcaves | Core integrity fell below 50% 1431 | -10/Subcaves | Entered Materials 1431 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1573 | -8/Materials | Build established: Scavenger-Mutant 1630 | -8/Materials | Destroyed 7 combat bots 1672 | -8/Materials | Identified exit to Garrison 2026 | -8/Materials | Discovered new exit (range 7) 2032 | -8/Materials | Identified exit to Factory 2033 | -8/Materials | Entered Factory 2033 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2115 | -7/Factory | Discovered new exit (range 4) 2119 | -7/Factory | Identified exit to Lower Caves 2303 | -7/Factory | Build established: Hacker-Mutant 2579 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 3007 | -7/Factory | Garrison activated, responded to threat 3053 | -7/Factory | Lost 4 parts (2p1n1u) 3352 | -7/Factory | Build established: Scavenger-Mutant 3389 | -7/Factory | Repaired Aluminum Leg 3415 | -7/Factory | Repaired Aluminum Leg 3915 | -7/Factory | Discovered exit to Lower Caves (range 8) 3924 | -7/Factory | Entered Lower Caves 4341 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4346 | -7/Lower Caves | Identified exit to Zion 4348 | -7/Lower Caves | Entered Zion 4382 | -7/Zion | Found CR-A16's Pointy Stick 4407 | -7/Zion | System corruption cleaned by Quarantine Array 4516 | -7/Zion | Build established: Hacker-Mutant 4627 | -7/Zion | Given the Hacking Drone Bay 4627 | -7/Zion | Found Prototype Device 4637 | -7/Zion | Identified Hacking Drone Bay 4776 | -7/Zion | Learned Factory trap positions 4933 | -7/Zion | Found Prototype Device 5100 | -7/Zion | Identified Bomb Factory No. 2 5210 | -7/Zion | Imprinted 5212 | -7/Zion | Declared Zion's savior 6950 | -7/Zion | Given A8's code to call for help 6969 | -7/Zion | Discovered new exit (range 13) 7556 | -7/Zion | Identified exit to Proximity Caves 7557 | -7/Zion | Entered Proximity Caves 7557 | -6/Proximity Caves | Accompanied by 2 allies 7647 | -6/Proximity Caves | Learned Factory emergency access door positions 7668 | -6/Proximity Caves | Spotted B-75 Beast 7700 | -6/Proximity Caves | Core integrity fell below 50% 7715 | -6/Proximity Caves | Allies destroyed B-75 Beast 7794 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 7823 | -6/Proximity Caves | System corruption reached 10% 8015 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8075 | -6/Proximity Caves | System corruption reached 30% 8089 | -6/Proximity Caves | Core integrity fell below 20% 8147 | -6/Proximity Caves | Lost 13 parts (2p3n6u2w) 8187 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 08142_ Kicked G-50 Soldier. 08142_ Critical hit (Burn: +37). 08144_ G-50 Soldier destroyed. 08144_ Kicked G-50 Soldier. 08145_ System corrupted: Matter fused (-7). 08147_ Acquired 48 matter. 08148_ Adv. Heat Sink fries itself beyond repair. 08148_ Critical hit (Burn: +37). 08150_ Carbon-fiber Leg fries itself beyond repair. 08159_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 08160_ Dropped Dirty Bomb Trap. 08165_ System corrupted: Matter fused (-9). 08178_ Acquired 29 matter. 08180_ W=,BYAW>P1TGTVC&KC5B4HRAIG 08181_ Acquired Wave Gun. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #?? #???????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###?####??????????????????????????????????? | | ????#### ### ##?????????????????????????????????? | | ???## #?????????????????????????????????? | | ##?# #?????????????????????????????????? | | ### #####?????????????????????????????? | | & #?????????????????????????????? | | ### #?????????????????????????????? | | ###?# #### #????#####????????????????????? | | ##???####??# ###### ##???????????????????? | | ##??????????# ##??????????????????? | | ## ##???????????####### ##?????????????????? | | ?####?????????????????##g #######???????????? | | ??????????????????????# ## %" ??????????? | | ?????????????????????## ## ##### #?????????? | | ????????????????????##n % #????????????????? | | ????????????????#####= =!% ###????????????????? | | ????????????????# =%% %! % ###??????????????????? | | ???????????????# ######* =##????????????????????? | | ????????????? ??????# @%##????????????????????? | | ?????????? ????????#*[ * #????????????????????? | | ????????# ??????????#+## #????????????????????? | | ???????# ??????????? [%=# #????????????????????? | | ???????#??????????? # ???????????????????? | | ??????????????????# """"# ??????????????????? | | ??????????????????######## ### #?????????????????? | | ?????????????????????????? #?? #?????????????????? | | ??????????????????????????##???#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Spy Just What I Needed Robot Respite Storm Trooper System Compromised The One Tourist What Is This Thing? Challenges ------------ None Game ------ Seed PropulsionGunPlatform Manual? 0 Play Time 02:12:59 Cumulative 3.9 hours Start 2024.05.06 @ 15:05:17 End 2024.05.06 @ 20:26:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e84e18e6-d47f-456b-ad38-addb8fbb05e2