Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 19:11:59 Player: the Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (258) 1290 Value Destroyed (10303) 10303 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (3427) 3427 TOTAL SCORE: 25980 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 1414 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1328 Friendly Fire -664 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 84/100 System Corruption 19% Temperature Critical (573) Movement Flying (40) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Xenon Bombardment Thruster > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Multirail Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Centrium Medium Armor Plating Advanced Remote Shield Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Vortex Rail Powered Hammer Power Sword Molecular Scythe > --- INVENTORY -------- Neutrino Core Improved Fusion Compressor Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Experimental Myomer Leg 0b10 Decoder Chip [Scout] Particle Accelerator Advanced Actuator Array Layered Heavy Armor Plating Makeshift Hammer Ripper Makeshift Sword [Rating: 161] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Chainsword Energy Gun Heavy EM Shotgun Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Enhanced Gamma Bomb Array Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Slots Evolved 16 | . . . 2 2 . 2 . . . . . . 2 2 . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . . . . . . . 2 . . . . . . 2 . . Utility 7 | . . . 1 1 . 1 . . . . . . . 2 . . . . . . . 2 . . . . Weapon 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Parts Attached 285 | 7 3 3 24 7 16 7 2 22 . 3 2 7 16 13 1 17 31 3 . 23 3 11 9 18 21 16 Power 40 | 1 . 2 4 . 1 1 1 2 . . . 2 4 2 . 2 4 . . 1 . 1 4 3 2 3 Engine 12 | 1 . . 4 . 1 1 . . . . . . 2 . . . . . . . . . . . . 3 Core 15 | . . 2 . . . . . 2 . . . 1 2 2 . 2 3 . . . . . 1 . . . Reactor 13 | . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 3 3 2 . Propulsion 70 | 2 2 . 5 1 3 1 1 3 . 1 . . 3 2 . 5 9 1 . 8 3 2 4 8 1 5 Treads 7 | 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Leg 45 | . 2 . 5 1 3 1 1 3 . 1 . . 3 2 . . 5 1 . 8 3 2 3 . 1 . Wheel 9 | . . . . . . . . . . . . . . . . 5 3 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 Utility 96 | 2 . 1 3 4 3 2 . 11 . 1 1 2 7 7 . 6 14 . . 8 . 6 1 4 9 4 Device 44 | 1 . . . . 2 2 . 5 . . . 1 4 5 . 1 7 . . 4 . 2 1 2 4 3 Storage 13 | 1 . . 1 1 . . . 1 . 1 . . . . . 3 2 . . . . . . . 2 1 Processor 14 | . . . . 1 . . . 2 . . 1 1 2 . . . 2 . . 1 . 2 . 1 1 . Hackware 5 | . . . . . 1 . . . . . . . 1 . . 1 . . . 1 . . . 1 . . Protection 20 | . . 1 2 2 . . . 3 . . . . . 2 . 1 3 . . 2 . 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 . 12 2 9 3 . 6 . 1 1 3 2 2 1 4 4 2 . 6 . 2 . 3 9 4 Energy Gun 28 | . . . 5 2 5 3 . 3 . . . . 1 . . . . . . 2 . . . 2 1 4 Energy Cannon 5 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . Ballistic Gun 10 | 2 . . 4 . 1 . . . . . . . . . . . . . . . . . . 1 2 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Launcher 6 | . 1 . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . . 1 . Special Weapon 3 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon 10 | . . . 1 . . . . 1 . . . 1 . 1 . . 2 2 . 1 . . . . 1 . Slashing Weapon 14 | . . . . . . . . 2 . 1 1 2 . . . 3 2 . . . . 2 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 5 . 5 . . 3 . . . . 2 . . 2 2 . . 9 . . 3 2 9 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . System Corruption 35 | . . . . . . . . . . . . . . . . . . . . . 20 . . 15 . . Parts Lost 97 | . . . 5 . . . 2 4 . 1 . 3 2 17 3 1 7 . . 1 . 7 14 10 8 12 Power 14 | . . . 1 . . . 1 1 . . . 1 . 3 . . 1 . . . . . 2 1 2 1 Propulsion 33 | . . . . . . . 1 1 . . . . 1 2 3 1 4 . . . . . 10 6 . 4 Utility 30 | . . . 2 . . . . 1 . 1 . 2 1 7 . . 1 . . . . 5 2 2 3 3 Weapon 20 | . . . 2 . . . . 1 . . . . . 5 . . 1 . . 1 . 2 . 1 3 4 Highest Loss Streak 13 | . . . 3 . . . 2 2 . 1 . 2 1 13 3 1 3 . . 1 . 3 7 10 7 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 11 | 3 5 8 8 11 14 14 12 8 9 9 12 13 13 13 5 6 14 15 15 17 16 15 11 4 3 2 Power 1 | . 1 1 1 1 1 1 1 . 1 1 1 . 1 . . . 1 2 2 2 2 2 2 . . . Propulsion 1 | 1 1 . . 2 2 3 3 1 2 1 1 . . . . . 1 2 2 2 5 6 4 . . . Utility 5 | . 2 4 2 2 1 . 1 3 4 3 4 5 8 9 5 5 9 8 8 9 6 4 2 . . . Weapon 3 | . 1 3 3 4 7 7 6 3 2 3 5 6 3 2 . . 2 2 2 3 3 2 . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . . 1 8 3 7 1 4 6 . 1 2 1 4 . 2 . 7 3 1 4 . . 5 . 3 2 Power 6 | . . . 3 . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Propulsion 10 | . . . . . 1 . 2 1 . . . . 1 . . . . . . 2 . . 3 . . . Utility 19 | . . . 3 . 1 . 1 2 . . 1 . 2 . 2 . 4 1 . 2 . . . . . . Weapon 26 | . . 1 2 3 5 1 1 3 . 1 . . 1 . . . 2 1 1 . . . 1 . 2 1 Tool/Special 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 Average Slot Usage (%) 89 | . 100 100 98 90 98 99 88 96 92 91 92 83 91 87 29 54 93 100 100 91 93 88 94 25 41 31 Engine 4 | . 14 4 10 9 9 7 6 1 7 7 7 1 2 4 . . . . . . . . . . . 3 Core 2 | . . 9 . . . . . 5 . . . . 8 3 2 3 8 5 5 1 . . 3 . . . Reactor 1 | . . . . . . . . . . . . 5 . . . . 1 5 5 5 5 3 3 4 2 . Leg 23 | . 12 28 31 36 36 30 28 29 23 23 23 23 19 16 9 . 12 26 26 29 31 28 25 . 3 3 Wheel 1 | . . . . . . . . . . . . . . . . 19 15 5 5 1 . . . . . . Device 11 | . 14 7 11 9 9 16 15 9 7 11 15 8 10 14 2 3 11 15 15 8 10 15 18 3 6 1 Storage 6 | . 14 14 11 9 9 7 5 6 7 7 7 7 6 5 2 4 5 5 5 5 5 4 3 . 7 4 Processor 6 | . . . . 3 9 7 7 12 15 9 7 7 13 10 2 . 4 5 5 4 5 5 13 1 4 7 Hackware 1 | . . . . . . . . . . . . . 2 5 2 4 5 5 5 8 10 4 . 1 3 . Protection 5 | . . 6 10 6 7 5 . 5 7 7 7 5 . 1 . 1 4 5 5 5 5 6 3 . 2 . Energy Gun 3 | . . . 17 18 17 23 23 9 . . . . . . . . . . . 4 5 . . . 2 3 Ballistic Gun 1 | . 27 28 4 . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . . 1 7 7 . 2 12 8 . . 3 10 10 4 5 8 8 . . . Slashing Weapon 11 | . . . . . . . . 10 15 15 22 20 13 10 . 9 15 10 10 5 6 7 8 . 1 . Peak Build Rating 161 | 7 8 10 21 32 37 44 43 50 49 50 50 57 71 80 49 65 123 120 119 153 151 161 157 99 148 121 Average Rating 67 | 5 7 9 18 27 33 43 37 45 47 46 49 51 65 73 26 39 101 119 119 136 149 145 140 51 112 86 On Entrance 56 | . 7 8 10 21 32 36 43 30 49 47 48 50 57 68 44 3 65 119 119 119 151 146 144 5 30 85 Naked Turns 78 | . . . . . . . . . . . . . . . 50 3 . . . . . . 20 . . 5 Heaviest Build 151 | 13 14 17 30 49 49 47 38 50 49 60 60 63 57 63 50 93 108 80 76 151 125 142 117 40 65 51 Greatest Support 300 | 40 40 20 38 50 50 54 48 62 54 60 60 68 68 70 70 64 111 111 111 153 153 150 159 52 100 300 Greatest Overweight (x) 4 | . . . 1 . . . . . . . . 1 1 1 . 1 4 . . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 10 15 15 15 15 10 10 15 15 15 15 15 15 20 20 15 15 20 20 20 20 5 5 30 Average Capacity 13 | 7 8 8 9 14 15 15 12 9 10 10 15 15 15 15 10 17 15 15 15 18 20 20 19 5 5 5 Most Carried 20 | 5 8 8 10 15 15 15 15 10 10 11 15 15 15 15 9 9 15 15 15 20 19 18 20 5 5 5 Average Carried 12 | 4 5 8 8 11 14 14 12 9 9 9 14 14 14 14 6 7 14 14 14 18 17 15 11 4 4 2 Final Capacity 20 | 8 8 8 10 15 15 15 5 10 10 15 15 15 15 15 5 20 15 15 15 20 20 20 5 5 5 5 Final Carried 18 | 5 8 8 10 12 15 15 5 9 10 11 15 14 15 8 5 8 15 15 15 17 18 12 5 5 5 2 Class Distribution -------------------- 45% | Gladiator 20% | Mutant 15% | Scavenger-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Gunner | -7/Waste Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Hacker-Tank | -4/Warlord Hacker-Gladiator | -3/Proximity Caves Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Sprinter | -2/Research Mutant | -2/Testing Mutant | -2/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Matter Collected 5556 | 342 152 110 507 67 310 159 . 545 10 92 56 60 417 120 . 369 445 40 77 360 37 237 212 216 400 216 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13864 | 150 327 118 1134 574 1693 259 270 1281 27 280 . 423 988 801 . 335 1485 78 70 387 140 1106 188 . 644 1106 Parts 590 | 12 21 7 73 23 82 9 5 51 . 5 . 9 38 20 . 12 73 1 1 15 9 56 3 . 27 38 Haulers Intercepted 22 | . . . 4 3 5 1 . 3 . . . . 2 2 . . 2 . . . . . . . . . Recyclers Shooed 8 | . . . . 1 3 . . 2 . . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 1 3 15 . . . . . 1 1 . 7 . . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Combat Hostiles Destroyed 173 | . 7 2 18 5 14 3 1 17 . 5 . 7 19 6 . 1 14 . . 10 6 18 3 . 8 9 Melee 64 | . . . . . . . . 10 . 3 . 5 12 5 . 1 14 . . . . 13 . . . 1 Guns 55 | . 5 2 14 5 13 1 1 3 . . . . . . . . . . . 3 2 . . . 2 4 Cannons 10 | . . . . . . . . . . . . . . . . . . . . 3 1 1 . . 4 1 AOE 24 | . 2 . 4 . 1 . . 1 . . . . 4 . . . . . . 4 3 1 . . 1 3 Classes Destroyed 21 | 2 3 . 4 . 3 1 1 1 1 1 . 1 . . . . . . . 2 . . . . 1 . Worker 7 | . 2 . . . . . . 3 . . . . . 1 . . 1 . . . . . . . . . Builder 7 | . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . 2 . Tunneler 9 | 5 . 1 . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Hauler 22 | . . . 4 3 5 1 . 3 . . . . 2 2 . . 2 . . . . . . . . . Recycler 20 | 1 . . 1 1 6 . . 3 . . . . . 2 . 2 3 . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . . . 3 1 2 1 . . . . . . 1 1 . . . . . . . . . . . . Swarmer 37 | . . . 7 . 4 . . 5 . . . 1 5 . . . . . . 2 4 4 . . . 5 Grunt 51 | . 7 2 6 4 6 2 . 1 . 3 . 1 4 2 . . . . . 2 . 7 1 . . 3 Brawler 5 | . . . . . . . . . . . . 2 . 1 . . . . . 1 . . . . . 1 Duelist 4 | . . . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Sentry 25 | . . . 5 1 7 . . 3 . . . 1 2 . . . 5 . . . . 1 . . . . Hunter 21 | . . . . . 1 . . 4 . . . . 3 1 . 1 2 . . 1 2 . 2 . 4 . Programmer 27 | . . . . . . . . 4 . 1 . . 4 2 . . 7 . . . . 6 . . 3 . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 10 | 4 10 2 5 4 6 3 1 5 1 3 . 7 4 4 . 1 4 . . 5 6 8 2 . 4 4 Combat Bots Only 8 | . 4 2 4 3 3 3 1 4 . 3 . 6 4 3 . 1 3 . . 4 6 8 2 . 2 4 Max Kills in Single Turn 4 | 1 2 1 2 1 3 1 1 1 1 1 . 1 3 1 . 1 1 . . 2 2 2 1 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 2 . 1 . . 1 . . . . 3 . . . . . . 2 2 1 . . 1 1 Melee 2 | . . . . . . . . 1 . 1 . 1 1 1 . 1 1 . . . . 2 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Hostile Shots Fired 2076 | . 26 7 65 11 30 5 2 215 . 21 . 60 127 171 2 13 156 . 3 84 26 184 428 71 150 219 Missed 724 | . 6 3 15 2 9 1 1 98 . 4 . 20 40 59 1 2 50 . 1 28 9 57 201 34 54 29 Hits 1352 | . 20 4 50 9 21 4 1 117 . 17 . 40 87 112 1 11 106 . 2 56 17 127 227 37 96 190 Melee 18 | . . . . . . . 1 . . 1 . 3 2 . 1 . . . . 1 . 1 . 3 4 1 Projectile 1334 | . 20 4 50 9 21 4 . 117 . 16 . 37 85 112 . 11 106 . 2 55 17 126 227 34 92 189 AOE 8 | . . . . . . . . . . . . . . . . . 7 . . 1 . . . . . . Critical Strikes 50 | . . 1 1 1 1 . 1 . . . . 1 1 6 . . 6 . . 4 . 10 8 3 1 5 Part Disruptions 4 | . . . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . Damage Taken 26130 | . 287 56 687 187 416 57 55 1257 . 263 . 902 1318 2893 287 191 2755 . 44 1033 265 2401 2784 987 2073 4932 Core 3793 | . 22 . 62 66 75 . 55 125 . 14 . 163 209 262 98 47 399 . . 40 33 150 486 267 293 927 Absorbed by Shields 1626 | . . . . . . . . . . . . . . . . . 164 . . 239 80 456 608 . . 79 Reduced by Siege Mode 539 | . . . . . . . . . . . . . . . . . . . . . . . . . . 539 Ignored by Resistances 441 | . . . . . 30 . . 267 . . . 132 . . . . 12 . . . . . . . . . Regen/Repaired (Parts) 834 | . . . . . 176 78 . . . . . . 116 228 . . 85 . . 151 . . . . . . Core Remaining (%) 70 | 100 . 91 84 . 74 . . . . . . 49 75 . . 59 . . . . 58 . 48 . . . Volleys Fired 460 | 12 23 7 66 24 57 13 17 13 . . . . 7 . 8 2 . . . 36 8 4 . 2 37 124 Largest 4 | 2 2 2 2 2 2 3 3 3 . . . . 1 . 1 1 . . . 4 2 1 . 1 2 1 Hottest 330 | 40 40 40 100 95 100 183 183 183 . . . . 33 . 43 47 . . . 190 95 45 . 30 330 200 Shots Fired 759 | 24 43 14 121 47 111 37 51 25 . . . . 7 . 7 2 . . . 63 12 4 . 3 51 137 Gun 678 | 24 40 14 111 47 108 37 51 25 . . . . . . . . . . . 39 8 4 . 3 34 133 Cannon 53 | . . . . . 2 . . . . . . . . . . 2 . . . 24 4 . . . 17 4 Launcher 21 | . 3 . 3 . 1 . . . . . . . 7 . 7 . . . . . . . . . . . Special 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 130 | 24 40 14 37 . 5 . . . . . . . . . . 2 . . . . . . . 3 5 . Thermal 269 | . . . 7 . 2 37 51 18 . . . . . . . . . . . . . . . . 17 137 Explosive 21 | . 3 . 3 . 1 . . . . . . . 7 . 7 . . . . . . . . . . . Electromagnetic 231 | . . . 74 47 103 . . 7 . . . . . . . . . . . . . . . . . . Entropic 79 | . . . . . . . . . . . . . . . . . . . . 63 12 4 . . . . Phasic 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 . Robot Hit Streak 41 | 12 19 4 12 12 22 6 8 9 . . . . 3 . 4 . . . . 3 4 3 . . 4 41 Robot Miss Streak 8 | 3 3 2 4 3 5 4 1 3 . . . . 1 . 1 . . . . 5 2 1 . 1 4 8 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . Secondary Targets 8 | . 3 1 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . Autonomous 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Shots Hit Robots 847 | 19 27 8 83 39 79 20 42 61 1 13 . 29 51 38 6 12 65 1 2 27 7 65 20 . 18 114 Core Hits 407 | 7 17 5 37 27 64 7 6 25 . 3 . 8 25 8 2 5 26 1 . 25 8 24 1 . 15 61 Critical Kills 6 | . . . . . . . . . . . . . 1 2 . . 1 . . . . 1 . . 1 . Critical Parts Destroyed 31 | . 1 . 1 . . . . 2 1 2 . . 3 6 . . . . . 4 2 7 2 . . . Critical Strikes 90 | . 1 . 1 . . 3 3 6 1 3 . 4 7 12 . 1 11 . . 11 3 12 3 . 2 6 Burn 12 | . . . . . . 3 3 . . . . . . . . . . . . . . . . . . 6 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 28 | . . . . . . . . 2 1 2 . . 4 9 . . 1 . . . . 7 2 . . . Sever 31 | . . . . . . . . 4 . 1 . 4 3 3 . 1 10 . . . . 4 1 . . . Detonate 7 | . . . . . . . . . . . . . . . . . . . . 4 2 1 . . . . Sunder 8 | . . . . . . . . . . . . . . . . . . . . 7 1 . . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 583 | . . . 1 . . . . 77 16 23 2 35 92 59 . 14 117 2 5 11 . 94 33 . 2 . Impact 208 | . . . 1 . . . . 21 2 8 . 9 50 32 . . 20 . 1 3 . 37 24 . . . Slashing 373 | . . . . . . . . 56 14 15 2 26 42 25 . 14 97 2 4 8 . 57 9 . 2 . Piercing 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . . . 7 1 . . 3 6 6 . 5 7 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 99 | . . . . . . . . 7 . 1 . 11 13 10 . 2 20 . . . . 24 11 . . . Damage Inflicted 36627 | 242 783 105 1725 980 2307 414 880 2844 117 582 . 1274 2692 1821 760 565 3828 66 205 3175 867 3338 843 . 2147 4067 Guns 11765 | 242 369 105 1464 742 1656 414 880 215 . . . . . . . . . . . 1608 299 153 . . 511 3107 Cannons 2519 | . . . . . . . . . . . . . . . . . . . . 963 138 . . . 1052 366 Explosions 5084 | . 414 . 261 203 632 . . 167 . . . . 312 . 760 . . . . 604 430 150 . . 584 567 Melee 17147 | . . . . . . . . 2462 117 582 . 1274 2380 1790 . 565 3828 66 205 . . 3035 843 . . . Ramming 112 | . . . . 35 19 . . . . . . . . 31 . . . . . . . . . . . 27 Kinetic 1270 | 242 369 105 409 . 30 . . . . . . . . . . . . . . . . . . . 115 . Thermal 9127 | . 101 . 204 203 150 414 880 315 . . . . . . . . . . . 604 430 150 . . 1636 4040 Explosive 1924 | . 313 . 57 . 482 . . . . . . . 312 . 760 . . . . . . . . . . . Electromagnetic 3490 | . . . 1055 742 1626 . . 67 . . . . . . . . . . . . . . . . . . Impact 6707 | . . . . . . . . 1054 117 300 . 486 1445 1286 . . 296 . . . . 1075 648 . . . Slashing 10353 | . . . . . . . . 1408 . 282 . 788 935 417 . 565 3532 66 205 . . 1960 195 . . . Piercing 87 | . . . . . . . . . . . . . . 87 . . . . . . . . . . . . Entropic 3161 | . . . . . . . . . . . . . . . . . . . . 2571 437 153 . . . . Phasic 396 | . . . . . . . . . . . . . . . . . . . . . . . . . 396 . Highest Corruption 28 | . . . 3 . . . . 6 6 7 7 . . 2 7 7 7 7 7 7 23 26 28 15 19 19 Average Corruption 9 | . . . 3 . . . . 3 6 6 7 . . 1 6 7 4 7 7 3 3 17 26 14 16 19 Corruption Purged 7 | . . . . . . . . 5 . . . . . 2 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 261 | . . . 2 . . . . 21 7 10 3 . . 3 6 12 18 17 24 7 6 16 29 3 40 37 Message Errors 58 | . . . 1 . . . . 2 1 1 . . . . 1 8 6 4 5 . 1 3 9 . 6 10 Matter Fused 62 | . . . 1 . . . . 5 1 5 1 . . 1 2 . 6 4 5 1 2 5 5 1 9 8 Heat Flow Errors 32 | . . . . . . . . 5 2 . . . . . . 1 . 4 7 1 1 . 3 . 4 4 Energy Discharges 33 | . . . . . . . . 1 1 1 1 . . . 1 1 1 2 1 1 . 2 7 1 9 3 Parts Rejected 3 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . Parts Fused 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 Data Loss (minor) 35 | . . . . . . . . 2 . 2 . . . 1 . 2 2 2 5 2 2 4 2 . 6 3 Data Loss (major) 9 | . . . . . . . . 3 . 1 1 . . . . . 2 . 1 . . . . . 1 . Misfires 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . Alerts 7 | . . . . . . . . 1 1 . . . . . . . 1 1 . . . . 2 . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 Weapon Failures 9 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3408 | . 51 . 8 3 . . . 435 117 101 . 147 430 529 18 22 227 . 123 70 39 466 159 . 310 153 Projectiles 356 | . . . . . . . . . . . . 8 . . . . . . . 48 . . . . 181 119 Explosions 371 | . 51 . 8 3 . . . 67 . . . . . . 18 . . . . 22 39 . . . 129 34 Melee 2681 | . . . . . . . . 368 117 101 . 139 430 529 . 22 227 . 123 . . 466 159 . . . Knockbacks 34 | . . . . . . . . 5 . 1 . 4 7 7 . . 2 . . . . 5 3 . . . Impact 32 | . . . . . . . . 5 . 1 . 3 7 7 . . 2 . . . . 4 3 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Self-Inflicted Damage 735 | . 67 . 38 51 161 . . 95 . . . . . . 157 . . . . . . . . . . 166 Shots 15 | . 2 . 2 1 4 . . 1 . . . . . . 3 . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 22 | . . . . 4 1 . . . . . . . . 1 . . . . . . . . . . . 16 Kicked 21 | . . . . 4 1 . . . . . . . . 1 . . . . . . . . . . . 15 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 695 | . 5 33 282 120 210 258 428 267 142 . . 13 12 9 . 201 43 267 275 357 146 . 207 35 248 695 Average Temperature 74 | . 3 24 50 42 48 110 149 69 69 . . 7 6 6 . 101 20 115 104 71 51 . 91 18 62 166 Received Heat Transfer 3356 | . 123 48 216 81 99 36 . 138 . 63 . 192 214 342 . . 112 . . 120 . 115 157 63 . 1237 Effects 5 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Longest Duration 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . 2 . . . . 4 . 2 . 3 5 3 . . . . . . . 3 3 . . . Combat Hostiles 16 | . . . . . . . . 3 . 2 . 1 3 1 . . . . . . . 3 3 . . . Parts Fried 48 | . . . 3 3 7 . . 1 3 4 . 4 7 11 . . . . . 1 . 3 1 . . . Impact Corruptions 76 | . . . . . . . . 11 3 4 . 5 14 17 . . 2 . . . . 14 6 . . . Robots Melted 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Parts Melted 14 | . . . . . . 4 . 2 . . . 2 . . . . . . . . 1 . . . 1 4 Heat Transferred 12011 | . 100 . 350 350 100 962 1850 359 . . . . . . . . . . . 358 250 50 . . 1250 6032 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 5 4 2 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Maximum Alert Level 2 | . 1 . 1 . 2 1 . 1 . . . . 1 . . . . . . . . 1 1 1 1 2 Low Security (%) 80 | 100 78 100 87 100 43 87 100 88 . . . . 71 100 100 100 100 . . . . 99 89 51 88 6 Level 1 19 | . 21 . 12 . 55 12 . 11 . . . . 28 . . . . . . . . . 10 48 11 90 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 439 | 15 233 50 253 167 406 245 78 374 . . . . 264 120 66 30 103 . . . . 200 234 296 246 439 Initial 160 | . . 41 . 102 40 139 78 . . . . . 74 120 . 7 . . . . . 40 65 32 132 160 Average 103 | 2 131 10 55 116 169 108 31 59 . . . . 147 56 27 4 22 . . . . 138 78 153 150 334 Influence Increases 8134 | 30 273 70 677 186 1015 256 . 730 5 130 . 478 874 229 80 49 476 5 20 265 140 496 371 414 516 349 Destroy 0b10 Robot/C 4140 | . 140 40 360 100 440 60 . 340 . 80 . 300 500 120 . 20 280 . . 160 120 360 200 160 180 180 Destroy 0b10 Robot/NC 470 | 30 15 5 60 25 85 10 . 45 5 . . 5 20 30 . 15 35 5 5 15 . . . 5 25 30 Destroy Leader 1010 | . 40 10 114 28 154 14 . 116 . 20 . 20 146 36 . 10 102 . . . 20 60 20 30 50 20 Allied During Kill 434 | . . . . . 121 . . . . . . 123 75 . . . . . . . . . 50 57 8 . Successful Hack 255 | . . . 35 . 42 5 . 89 . . . . 33 20 . . . . . . . 21 6 . 4 . Disable Machine 510 | . 45 . 45 15 105 15 . 90 . . . . 30 . . . 15 . . . . . 45 15 75 15 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Destroy Structure 625 | . 33 . 33 18 38 2 . 20 . . . . 25 8 80 4 44 . . . . 40 20 57 144 59 Partial Spotted 60 | . . . . . . . . . . . . . 15 . . . . . . . . . 15 . 30 . Lose Combat Pursuer 480 | . . 15 30 . 30 . . 30 . 30 . 30 30 15 . . . . 15 90 . 15 15 90 . 45 Influence Decreases 7745 | 30 166 177 433 332 806 338 225 366 306 187 6 359 747 475 70 59 396 85 20 154 191 440 429 236 538 174 Entered New Map 1306 | . . 66 . 142 58 168 147 . 136 13 6 . 45 126 . 3 . 30 . . 111 20 51 26 104 54 Time Decay 5067 | 30 166 111 393 190 468 170 68 326 170 174 . 229 582 246 40 56 332 55 20 144 80 350 263 70 334 . Lost Part 812 | . . . 40 . . . 10 40 . . . 30 20 103 30 . 64 . . 10 . 70 95 100 80 120 Lost Ally 410 | . . . . . 130 . . . . . . 100 100 . . . . . . . . . 20 40 20 . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 . 4 2 3 2 . 10 . . . 1 10 2 . . 4 . . . . 3 2 3 5 . Investigation 12 | . 1 . 2 1 1 . . 1 . . . . 2 1 . . 1 . . . . 1 1 . . . Extermination 17 | . . . . . . . . 4 . . . . 4 . . . 3 . . . . 2 1 1 2 . Reinforcement 13 | . 2 . 2 . 2 . . . . . . . 1 1 . . . . . . . . . 2 3 . Assault 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Garrison 9 | . . . . 1 . . . 5 . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Distress Signals 12 | . . . 1 . 4 . . 1 . . . . 2 . . 3 . . . . . 1 . . . . Communications Jammed 24 | . . . . . . . . . . . . . . 14 . . . . . . . 10 . . . . Distress Signals 15 | . . . . . . . . . . . . . . 5 . . . . . . . 10 . . . . Times Spotted 394 | . 12 4 25 11 26 5 6 24 . 7 . 17 28 13 6 5 21 . 2 70 4 23 21 27 16 21 Peak Tracking Total 15 | . 3 2 4 3 4 3 5 4 . 3 . 9 4 6 6 7 3 . 1 15 5 9 7 14 5 11 Tactical Retreats 20 | . . 1 1 . 1 . . 2 . 1 . 2 1 1 . . . . 1 4 . 1 1 2 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Traps Triggered 10 | . 1 . . . . 1 . 3 . . . . 1 1 . . . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Machines Disabled 38 | . 3 . 3 1 7 2 . 6 . . . . 2 . . . 1 . . 3 . . 3 1 5 1 Max in Single Turn 6 | . 3 . 2 1 2 1 . 6 . . . . 1 . . . 1 . . 1 . . 1 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Machines Accessed 68 | . 2 . 5 4 13 3 . 11 . . . . 10 3 . . 4 2 . 3 . 3 3 . 2 . Terminals 30 | . 1 . 4 2 11 2 . 7 . . . . 1 . . . . . . . . 1 1 . . . Fabricators 7 | . . . . . . . . 2 . . . . 2 1 . . . . . . . 1 . . 1 . Repair Stations 6 | . . . . . 1 1 . . . . . . 2 1 . . 1 . . . . . . . . . Recycling Units 9 | . 1 . . 1 1 . . 1 . . . . 3 1 . . 1 . . . . . . . . . Scanalyzers 7 | . . . 1 1 . . . 1 . . . . 1 . . . 1 . . . . . 2 . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . 1 . Total Hacks 150 | . 4 . 20 9 28 7 . 24 . . . . 15 8 . . 10 2 . 10 . 6 5 . 2 . Successful 87 | . 2 . 7 3 15 4 . 12 . . . . 10 6 . . 9 2 . 10 . 4 2 . 1 . Failed 60 | . 1 . 12 6 12 3 . 12 . . . . 5 2 . . 1 . . . . 2 3 . 1 . Catastrophic 13 | . . . 1 1 3 . . 3 . . . . 4 . . . . . . . . . . . 1 . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Manual 100 | . 4 . 11 4 9 2 . 9 . . . . 21 3 . 3 3 . . . . . 16 5 10 . Terminals 69 | . 3 . 17 5 22 5 . 14 . . . . 1 . . . . . . . . 1 1 . . . Fabricators 19 | . . . . . . . . 6 . . . . 5 3 . . . . . . . 4 . . 1 . Repair Stations 16 | . . . . . 5 2 . . . . . . 3 3 . . 3 . . . . . . . . . Recycling Units 11 | . 1 . . 1 1 . . 2 . . . . 3 2 . . 1 . . . . . . . . . Scanalyzers 18 | . . . 3 3 . . . 2 . . . . 1 . . . 5 . . . . . 4 . . . Garrison Access 5 | . . . . . . . . . . . . . 2 . . . 1 . . . . 1 . . 1 . Terminal Hacks 32 | . 1 . 3 1 9 1 . 2 . . . . 1 . . . . 2 . 10 . 1 1 . . . Record 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematic 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . 1 . . . . . . . . . . . . . 9 . . . . . . Open Door 5 | . . . . . 2 . . . . . . . . . . . . 2 . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 3 . . . . 5 3 . . . . . . . 2 . . . . Network Status 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . 1 . . . . 2 1 . . . . . . . 1 . . . . Build 5 | . . . . . . . . 1 . . . . 2 1 . . . . . . . 1 . . . . Repair Station Hacks 13 | . . . . . 4 2 . . . . . . 2 2 . . 3 . . . . . . . . . Scan Component 7 | . . . . . 2 1 . . . . . . 1 1 . . 2 . . . . . . . . . Repair 6 | . . . . . 2 1 . . . . . . 1 1 . . 1 . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . 1 1 . . 1 . . . . 2 1 . . 1 . . . . . . . . . Retrieve Components 8 | . 1 . . 1 1 . . 1 . . . . 2 1 . . 1 . . . . . . . . . Scanalyzer 11 | . . . 2 1 . . . 2 . . . . . . . . 5 . . . . . 1 . . . Insert Component 6 | . . . 1 1 . . . 1 . . . . . . . . 2 . . . . . 1 . . . Analyze 5 | . . . 1 . . . . 1 . . . . . . . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . . . 2 . 1 1 . 4 . . . . . . . . . . . . . . . . . . Terminals 8 | . . . 2 . 1 1 . 4 . . . . . . . . . . . . . . . . . . Botnet 7 | . . . 2 . 1 1 . 3 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 1 . 5 3 10 2 . 10 . . . . 8 3 . . 3 . . . . 1 1 . 1 . Full Trace Events 9 | . . . 2 1 1 . . 1 . . . . 2 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . 1 . 2 . . 2 . . 15 . 13 . . . 2 . . . . . 12 . . . Parts Built 6 | . . . . . . . . 1 . . . . 2 2 . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 299 | . . . . . . . . 42 . . . . 168 47 . . . . . . . 42 . . . . Total Part Build Rating 30 | . . . . . . . . 4 . . . . 8 10 . . . . . . . 8 . . . . Parts Repaired 6 | . . . . . 2 1 . . . . . . 1 1 . . 1 . . . . . . . . . Time 230 | . . . . . 76 51 . . . . . . 22 25 . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 42 | . 1 . . 1 10 . . 3 . . . . 8 10 . . 9 . . . . . . . . . Parts Scanalyzed 5 | . . . 1 1 . . . 1 . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Total Allies 32 | . . . . . 11 . . . . . 8 2 4 . . 1 1 . . . . . 2 2 1 . Largest Group 10 | . . . . . 10 . . . . . 8 8 4 . . 1 1 . . . . . 2 2 1 . Highest-Rated Group 244 | . . . . . 173 . . . . . 237 237 113 . . 31 64 . . . . . 192 244 146 . Highest-Rated Ally 146 | . . . . . 29 . . . . . 39 47 47 . . 31 64 . . . . . 96 122 146 . Zionite Dispatches 4 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 15 | . . . . . 4 . . . . . . . 7 . . 2 2 . . . . . . . . . STAY 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . AID 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 6 | . . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 247 | . . . . . 81 . . . . . . 59 32 . . . . . . . . . 49 22 4 . Total Damage 6928 | . . . . . 1011 . . . . . . 1328 481 . . . . . . . . . 1805 1792 511 . Kills 43 | . . . . . 9 . . . . . . 9 6 . . . . . . . . . 8 9 2 . Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Active Infowar (turns) 21075 | 28 437 276 1700 392 1583 342 154 816 284 416 6611 168 1865 490 57 . 1621 613 843 778 . 781 717 27 76 . Sensors 6122 | . . . . . . 264 56 . . . . 26 1821 . . . 1621 613 843 778 . . . 26 74 . Seismic 13568 | 28 437 276 1700 392 1583 342 154 816 284 416 6611 142 44 343 . . . . . . . . . . . . Decoding 907 | . . . . . . . . . . . . . . . . . . . . . . 190 717 . . . Cloaking 471 | . . . . . . . . . . . . . . . . . . . . 7 . 287 174 1 2 . Jamming 3866 | . . . . . . . . . . . . . . 489 57 . 208 598 843 324 . 781 566 . . . Robot Analysis Total 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . 1 2 2 . . . . . 1 1 . . . . . . . Drone Launches 8 | . . . . . 6 . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . . . . . . . . 4 16 . . . Traps 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Emergency Access 11 | . . . . . . . . . . . . . . . . . . . . . . 3 8 . . . Exits 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Zionite Intel Received 9 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . 2 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Turns Passed 26280 | 140 437 515 1700 392 1583 342 210 1535 349 442 6611 974 2128 577 107 307 1644 613 843 1373 360 781 737 159 759 662 Spaces Moved 14969 | 59 201 400 853 267 998 236 163 1135 269 354 1811 591 1384 316 130 211 1038 524 762 864 293 457 564 312 588 189 Core 167 | 4 . . . . . . . . . . . . . . 102 21 . . . . . . 35 . . 5 Treads 229 | 55 101 . . . . . . . . . . . . . . . . . . . . . . . . 73 Legs 13431 | . 100 400 853 267 998 236 163 1135 269 354 1811 591 1384 316 28 . 520 524 762 864 293 457 529 . 466 111 Wheels 708 | . . . . . . . . . . . . . . . . 190 518 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 434 | . . . . . . . . . . . . . . . . . . . . . . . . 312 122 . Fastest Speed 22 | 50 120 120 110 105 90 90 90 97 106 106 116 116 126 126 50 50 100 108 108 105 113 120 50 22 40 50 Average Speed 111 | 152 140 120 121 105 96 96 90 97 106 106 116 148 128 130 66 99 112 111 108 120 113 120 109 36 87 121 Slowest Speed 220 | 160 160 120 190 105 105 97 90 107 106 116 116 206 190 220 126 115 170 112 108 185 120 120 190 45 100 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . 1 . . . . . . . . . . . . 14 . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . 1 . . . . . . . 8 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 46 | 4 44 86 63 22 94 6 79 30 40 44 90 68 33 9 90 5 27 63 81 86 47 9 59 9 43 19 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 8 | . . 1 . . . . . . . . 4 1 . . . . . . . . . . . . 2 . Known Exits Taken 14 | . . . . 1 1 . . 1 . 1 . 1 1 . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . Scrap Searched 22 | . . 1 . . . . . . 2 10 3 2 . . . . . 2 1 . 1 . . . . . Spaces Dug 118 | . . . 16 . 6 . . 11 10 2 . 1 18 4 . 2 22 1 1 1 . 10 1 . 12 . Terrain Destroyed 501 | . 39 . 28 16 35 . . 20 10 2 . 1 28 4 76 2 22 1 1 64 33 22 1 . 47 49 Melee 83 | . . . 1 . . . . 11 10 2 . 1 18 4 . . 22 1 1 . . 10 1 . 1 . Projectile 93 | . . . 6 . . . . . . . . . . . . 2 . . . 50 8 1 . . 24 2 AOE 325 | . 39 . 21 16 35 . . 9 . . . . 10 . 76 . . . . 14 25 11 . . 22 47 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Qua Res Tes Gar Total 23104 | 82 314 422 1385 336 1464 323 188 1452 315 395 6319 661 1633 423 140 280 1384 548 777 1131 308 583 645 335 772 489 Wait 6343 | . 78 9 384 19 308 51 2 154 28 9 4496 16 115 44 . 32 162 7 11 136 1 29 30 9 81 132 Move 14921 | 58 200 399 852 266 997 236 162 1134 268 353 1808 590 1383 316 129 210 1037 523 761 863 292 456 563 288 588 189 Hop 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . 9 . . Pick Up 207 | 5 6 1 20 8 20 6 . 20 3 4 7 5 13 4 1 6 28 3 1 20 2 3 10 4 4 3 Fast Attach 146 | 7 . . 4 3 1 1 1 17 . . . 2 9 4 1 15 16 1 . 7 . 3 4 15 22 13 Attach 93 | . 2 . 3 1 4 3 1 6 . 1 . 2 4 11 1 2 8 . . 5 1 13 9 4 8 4 Detach 26 | . . . . . . 1 . 3 . . . . 2 . . . 2 . . . . 4 3 1 10 . Swap 205 | . 2 3 29 3 33 7 2 19 1 6 3 5 19 5 . . 17 6 . 24 4 7 5 . 4 1 Drop 232 | . 3 3 26 8 20 5 3 26 2 4 3 5 23 1 . 2 29 6 1 33 . 3 2 3 14 7 Fire 460 | 12 23 7 66 24 57 13 17 13 . . . . 7 . 8 2 . . . 36 8 4 . 2 37 124 Melee 395 | . . . 1 . . . . 60 11 17 1 22 58 37 . 11 83 2 3 7 . 61 19 . 2 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 21 | . . . . 4 1 . . . . . . . . 1 . . . . . . . . . . . 15 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . 2 . . . . 1 . 14 . . . . 2 . . . . . . . 2 . Trap 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Miscellaneous 21 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research -2/Testing -2/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Central database locked down 394 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Entered Mines 583 | -10/Mines | Met a Derelict bent on vengeance 670 | -10/Mines | Learned location of Zion (-7) 777 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 998 | -10/Mines | Discovered new exit (range 15) 1093 | -10/Mines | Entered Materials 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Lost 3 parts (1p1u1w) 1390 | -9/Materials | Central database locked down 1490 | -9/Materials | Discovered new exit (range 13) 1744 | -9/Materials | Build established: Scavenger-Mutant 2252 | -9/Materials | Build established: Mutant 2377 | -9/Materials | Discovered new exit (range 8) 2789 | -9/Materials | Discovered new exit (range 5) 2793 | -9/Materials | Entered another Materials area 2793 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -8/Materials | Discovered new exit (range 16) 2980 | -8/Materials | Discovered new exit (range 5) 3047 | -8/Materials | Identified exit to Storage 3109 | -8/Materials | Garrison activated, responded to threat 3185 | -8/Materials | Entered Storage 3659 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3711 | -8/Storage | Repaired VSS Leg 3750 | -8/Storage | Repaired Reactive Plating 3833 | -8/Storage | Murdered 3 allies 3930 | -8/Storage | Lost 4 allies 4440 | -8/Storage | Central database locked down 4448 | -8/Storage | Used back door to open Recycling access 4448 | -8/Storage | Discovered new exit (range 5) 4648 | -8/Storage | Discovered new exit (range 8) 4761 | -8/Storage | Identified exit to Factory 4768 | -8/Storage | Entered Factory 4768 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4987 | -7/Factory | Repaired Cld. Ion Engine? 5110 | -7/Factory | Sucked down chute 5110 | -7/Factory | Entered Waste 5132 | -7/Waste | Spotted C-40 Crusher 5150 | -7/Waste | Build established: Skirmisher 5179 | -7/Waste | Destroyed C-40 Crusher 5190 | -7/Waste | Spotted C-40 Crusher 5252 | -7/Waste | Spotted C-40 Crusher 5253 | -7/Waste | Spotted C-40 Crusher 5254 | -7/Waste | Spotted C-40 Crusher 5258 | -7/Waste | Spotted C-40 Crusher 5264 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5302 | -7/Waste | Discovered new exit (range 13) 5319 | -7/Waste | Identified exit to Factory 5320 | -7/Waste | Entered Factory 5470 | -7/Factory | Build established: Gunner 6086 | -7/Factory | Build established: Gladiator 6549 | -7/Factory | Garrison activated, responded to threat 6689 | -7/Factory | Garrison activated, responded to threat 6753 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 6787 | -7/Factory | Identified exit to Lower Caves 6855 | -7/Factory | Entered Lower Caves 7158 | -7/Lower Caves | Discovered new exit (range 14) 7204 | -7/Lower Caves | Entered another Lower Caves area 7217 | -7/Lower Caves | Encountered a Warlord checkpoint 7284 | -7/Lower Caves | Entered a destroyed Warlord outpost 7418 | -7/Lower Caves | Identified exit to Zion 7646 | -7/Lower Caves | Entered Zion 7658 | -7/Zion | Given A8's code to call for help 7809 | -7/Zion | System corruption cleaned by Quarantine Array 7889 | -7/Zion | Learned 8 Factory zone layouts 7937 | -7/Zion | Learned location of Warlord (-4) 7976 | -7/Zion | Gained Derelict followers 8046 | -7/Zion | Received a hallucinogenic algorithm 8191 | -7/Zion | Learned location of Quarantine (-3) 8391 | -7/Zion | Met Imprinter 13908 | -7/Zion | Imprinted 13910 | -7/Zion | Declared Zion's savior 14189 | -7/Zion | Discovered new exit (range 8) 14257 | -7/Zion | Entered Proximity Caves 14257 | -6/Proximity Caves | Accompanied by 8 allies 14359 | -6/Proximity Caves | Learned Factory emergency access door positions 14386 | -6/Proximity Caves | Spotted B-75 Beast 14409 | -6/Proximity Caves | Allies destroyed B-75 Beast 14953 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14976 | -6/Proximity Caves | Core integrity fell below 50% 15038 | -6/Proximity Caves | Lost 5 allies 15170 | -6/Proximity Caves | Discovered new exit (range 14) 15225 | -6/Proximity Caves | Identified exit to Factory 15231 | -6/Proximity Caves | Entered Factory 15231 | -6/Factory | Accompanied by 3 allies 15231 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 15232 | -6/Factory | Identified exit to Extension 15252 | -6/Factory | Identified exit to DSF 15501 | -6/Factory | Build established: Derelict-Gladiator 15562 | -6/Factory | Repaired Power Maul 15594 | -6/Factory | Retrieved Zion intel report: Component Schematics 15658 | -6/Factory | Lost 3 allies 15704 | -6/Factory | Discovered new exit (range 14) 15721 | -6/Factory | Identified exit to Lower Caves 15911 | -6/Factory | Build established: Gladiator 15988 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15989 | -6/Factory | Zion Fire squad teleported in 16154 | -6/Factory | Garrison activated, responded to threat 16428 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 16429 | -6/Factory | Zion Recon squad teleported in 16533 | -6/Factory | Terminal network hard line cut 16648 | -6/Factory | Fabricated Lgt. Armored Exoskeleton? 16705 | -6/Factory | Fabricated Lgt. Armored Exoskeleton? 17029 | -6/Factory | Discovered new exit (range 9) 17221 | -6/Factory | Identified exit to Factory 17359 | -6/Factory | Entered another Factory area 17359 | -5/Factory | Evolved 2 slots: Utility x2 17522 | -5/Factory | Repaired Arm. Leg 17639 | -5/Factory | Fabricated Flexi-carbon Leg? 17762 | -5/Factory | Lost 4 parts (1p1n1u1w) 17936 | -5/Factory | Sucked down chute 17936 | -5/Factory | Entered Waste 17939 | -5/Waste | Found Adv. Powered Armor 17950 | -5/Waste | Spotted C-40 Crusher 17951 | -5/Waste | EMP discharged 17961 | -5/Waste | Lost 13 parts (2p1n6u4w) 17985 | -5/Waste | Spotted C-40 Crusher 17989 | -5/Waste | Spotted C-40 Crusher 17991 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 17993 | -5/Waste | Released all parts (4) 18000 | -5/Waste | Crushed by falling debris 18005 | -5/Waste | Spotted C-40 Crusher 18008 | -5/Waste | Spotted C-40 Crusher 18009 | -5/Waste | Spotted C-40 Crusher 18022 | -5/Waste | Lost 3 parts (3n) 18025 | -5/Waste | Discovered new exit (range 15) 18043 | -5/Waste | Entered Factory 18088 | -5/Factory | Zion Resource Resupply teleported in 18172 | -5/Factory | Build established: Mutant 18299 | -5/Factory | Discovered new exit (range 12) 18350 | -5/Factory | Entered another Factory area 18350 | -4/Factory | Evolved 2 slots: Propulsion x2 18369 | -4/Factory | Discovered new exit (range 9) 18456 | -4/Factory | Identified exit to Research 18956 | -4/Factory | Build established: Scavenger-Gladiator 19017 | -4/Factory | Repaired Neutrino Core 19200 | -4/Factory | Lost 3 parts (3n) 19654 | -4/Factory | Terminal network hard line cut 19780 | -4/Factory | Discovered new exit (range 14) 19852 | -4/Factory | Identified exit to Upper Caves 19994 | -4/Factory | Entered Upper Caves 20497 | -4/Upper Caves | Discovered new exit (range 9) 20500 | -4/Upper Caves | Learned Research machine intel 20556 | -4/Upper Caves | Identified exit to Upper Caves 20607 | -4/Upper Caves | Entered another Upper Caves area 20622 | -4/Upper Caves | Discovered exit to Research (range 13) 20623 | -4/Upper Caves | Encountered a Warlord checkpoint 20630 | -4/Upper Caves | Learned Research terminal intel 21057 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21413 | -4/Upper Caves | Discovered new exit (range 15) 21449 | -4/Upper Caves | Identified exit to Warlord 21450 | -4/Upper Caves | Entered Warlord 21490 | -4/Warlord | System corruption cleaned by Quarantine Array 21671 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21929 | -4/Warlord | Found Prototype Reactor 21929 | -4/Warlord | Identified Vortex Chain Reactor 21940 | -4/Warlord | Found Prototype Device 21940 | -4/Warlord | Identified Exp. Cloaking Device 21950 | -4/Warlord | Found Prototype Hackware 21950 | -4/Warlord | Identified Ghost Barrier 22027 | -4/Warlord | Warlord's base attacked by MAIN.C 22069 | -4/Warlord | Found Prototype Energy Gun 22069 | -4/Warlord | Identified Vortex Rail 22078 | -4/Warlord | Found Prototype Energy Cannon 22078 | -4/Warlord | Identified Vortex Cannon 22083 | -4/Warlord | Found Vortex Cannon 22092 | -4/Warlord | Found Vortex Rail 22262 | -4/Warlord | Warlord forces counterattacked 22323 | -4/Warlord | Lost 4 allies 22336 | -4/Warlord | Spotted Striker 22350 | -4/Warlord | Destroyed Striker 22415 | -4/Warlord | Lost 16 allies 22427 | -4/Warlord | Spotted Striker 22436 | -4/Warlord | P-80 Master assimilated allied X2-GBC(g) 22439 | -4/Warlord | P-80 Master assimilated allied RY-191(g) 22462 | -4/Warlord | Destroyed Striker 22474 | -4/Warlord | Lost 6 allies 22574 | -4/Warlord | Spotted Striker 22590 | -4/Warlord | Spotted Executioner 22629 | -4/Warlord | Build established: Hacker-Tank 22702 | -4/Warlord | Warlord base infiltrated, sounded retreat 22731 | -4/Warlord | Spotted Striker 22803 | -4/Warlord | Discovered new exit (range 15) 22823 | -4/Warlord | Entered Proximity Caves 23122 | -3/Proximity Caves | Build established: Hacker-Gladiator 23161 | -3/Proximity Caves | Discovered exit to Research (range 15) 23178 | -3/Proximity Caves | System corruption reached 10% 23183 | -3/Proximity Caves | Entered Research 23183 | -3/Research | Evolved 2 slots: Utility x2 23184 | -3/Research | Loaded intel: 124 machine locations 23185 | -3/Research | Loaded intel: 23 terminal locations 23269 | -3/Research | Fabricated Adv. Powered Armor (x1) 23345 | -3/Research | Destroyed 8 combat bots 23524 | -3/Research | Discovered new exit (range 14) 23607 | -3/Research | Build established: Scavenger-Gladiator 23724 | -3/Research | System corruption reached 10% 23756 | -3/Research | Lost 3 parts (2u1w) 23846 | -3/Research | Identified exit to Armory 23964 | -3/Research | Identified exit to Quarantine 23964 | -3/Research | Entered Quarantine 24116 | -3/Quarantine | Lost 7 parts (1p6n) 24189 | -3/Quarantine | Found Alien Reactor 24189 | -3/Quarantine | Identified Matter Drive 24209 | -3/Quarantine | Found Alien Artifact 24254 | -3/Quarantine | Found Alien Artifact 24270 | -3/Quarantine | Found Alien Artifact 24343 | -3/Quarantine | Retrieved Zion intel report: Branch Access 24351 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 24354 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 24456 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 24463 | -3/Quarantine | Found Fusion Bomb Launcher 24478 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 24498 | -3/Quarantine | Identified Dimensional Node Initializer 24509 | -3/Quarantine | Identified exit to Research 24642 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 24681 | -3/Quarantine | Released all parts (14) 24686 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 24686 | -3/Quarantine | Warped through subspace 24699 | -3/Quarantine | Core integrity fell below 50% 24701 | -3/Quarantine | Entered Research 24701 | -2/Research | Evolved 2 slots: Propulsion x2 24711 | -2/Research | Lost 7 parts (1p4n2u) 24729 | -2/Research | Zion Heavy squad teleported in 24793 | -2/Research | System corruption reached 10% 24853 | -2/Research | Discovered new exit (range 8) 24854 | -2/Research | Identified exit to Testing 24860 | -2/Research | Entered Testing 24887 | -2/Testing | Found Prototype Energy Cannon 24887 | -2/Testing | Identified Potential Cannon 24888 | -2/Testing | Lost 10 parts (1p6n2u1w) 24914 | -2/Testing | Found Prototype Energy Cannon 24914 | -2/Testing | Identified Null Cannon 24940 | -2/Testing | Found Prototype Leg 24940 | -2/Testing | Identified Myomer Exoskeleton 25116 | -2/Testing | Spotted Alpha 7 25149 | -2/Testing | Build established: Mutant 25160 | -2/Testing | Destroyed Alpha 7 25170 | -2/Testing | Found Prototype Ballistic Gun 25170 | -2/Testing | Identified Multirail 25208 | -2/Testing | Spotted Striker 25276 | -2/Testing | Retrieved Zion intel report: Branch Access 25287 | -2/Testing | Found Prototype Launcher 25287 | -2/Testing | Identified Enh. Gamma Bomb Array 25411 | -2/Testing | Rewired PG-KX4P4M095K 25425 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 25607 | -2/Testing | Lost 7 parts (1p3u3w) 25619 | -2/Testing | Identified exit to Garrison 25619 | -2/Testing | Entered Garrison 25659 | -2/Garrison | Triggered checkpoint 25792 | -2/Garrison | Lost 3 parts (1u2w) 26238 | -2/Garrison | Spotted B-90 Cyclops 26252 | -2/Garrison | Triggered checkpoint 26272 | -2/Garrison | Core integrity fell below 50% 26275 | -2/Garrison | Released all parts (6) 26279 | -2/Garrison | Core integrity fell below 20% 26281 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 26272_ Overheating: Adv. Signal Interpreter damaged (-15). 26272_ Penetrated by Slug. 26274_ Slug penetrates Wall. 26274_ Imp. Heavy Treads destroyed. 26275_ Penetrated by Slug. 26275_ Released Adv. Signal Interpreter. 26275_ Released Exp. Energy Well. 26275_ Released Adv. Heat Sink. 26275_ Released Coolant Injector. 26275_ Released Deuterium Engine. 26275_ Released PD Laser. 26276_ B-90 Cyclops exits siege mode. 26276_ Critical hit (Meltdown: +380). 26276_ Acquired Xenon Bombardment Thruster. 26277_ Penetrated by Slug. 26277_ Slug penetrates Wall. 26277_ Acquired 5 matter. Garrison Door activated. 26279_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ??????????????? ????????? #???????????????????? | | ??????????????# ????????# #???????????????????? | | ??????????????# ##????## ###?????????????????? | | ????????????# " ^^ ??? s #?????????????????? | | ?????????????x ^ ?? #?????????????????? | | ??????????????? ??? #?????????????????? | | ????????????????? ^ ?? ??????????????????? | | ??????????????# ???# ?#s #???????????????????? | | ??????????????# ## ##sYY##########??????????? | | ??????????????# BB@s #??????????? | | ??????????????# BBgs #??????????? | | ??????????????# [[%% ####### #??????????? | | ??????????????# ## ##=!##?????# #??????????? | | ??????????????#????# ?#[!!#?????# #??#######?? | | ???????????????????####??# *##?????# #??# ### | | ?????????????????????????# #??????# #??# # | | ?????????????????????????# #??????# ####" # | | ?????????????????????????# #??????# + % % | | ?????????????????????????# #??????# #### % | | ?????????????????????????# ######## #?# " | | ?????????????????????????# ^ ####"%" | | ?????????????????????????# =# | | ?????????????????????????########### ######### # | | ???????????????????????????????????# # # #??#### | | ???????????????????????????????????# # #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# # ##?????? | | ???????????????????????????????????# #####??????? | | ???????????????????????????????????# ############ | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????############# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 55 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Corruption Containment 8 Armor Coverage 1000 Resistance: KI 30 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 12 Recoil Reduction 8 Particle Charging 30 Force Boost 30 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Hyb. Fission Core | -8/Storage | Hacked Med. Reactive Plating | -8/Storage | Hacked Imp. Spread Laser | -7/Factory | Scanalyzed Lgt. Armored Exoskeleton | -7/Factory | Hacked Recalibrator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Energy Well | -7/Zion | Archive Force Booster | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Matter Filter | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Adv. Powered Armor | -4/Factory | Scanalyzed Hcp. Storage Unit | -4/Factory | Scanalyzed Exp. Heat Sink | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Nanosword | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Gravity Neutralizer | -3/Quarantine | Z-intel Com. Tesla Bomb Launcher | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Exp. System Shield | -3/Quarantine | Z-intel Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Armored Exoskeleton | x1 | -6/Factory Lgt. Armored Exoskeleton | x1 | -6/Factory Flexi-carbon Leg | x2 | -5/Factory Adv. Powered Armor | x1 | -3/Research Repaired ---------- VSS Leg | 62% | -8/Storage Reactive Plating | 50% | -8/Storage Cld. Ion Engine | 29% | -7/Factory Power Maul | 17% | -6/Factory Arm. Leg | 30% | -5/Factory Neutrino Core | 10% | -4/Factory Alien Tech Used ----------------- Matter Drive Transdimensional Reconstructor Achievements -------------- Below Cya! Max Potential Streaker Challenges ------------ None Game ------ Seed FusionMakeshiftGenerator Manual? 0 Play Time 04:39:29 Cumulative 211.2 hours Start 2025.08.01 @ 11:24:25 End 2025.08.01 @ 19:11:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61c751d1-3660-4688-a04c-fa741a15c3c7