Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 20:06:36

Player: MarKhan

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (98)      490
Value Destroyed (2247)     2247
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 10517

 Bonus
-------
High Alert Combat Kills    20
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     20/300
Energy                     99/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Salvage Targeting Computer
  Advanced Target Analyzer
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
  Enhanced Nova Cannon
           Fusion Bomb Launcher
  Improved Plasma Cutter
  Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
      Advanced Weight Redist. System
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Terrain Scan Processor
      Advanced Salvage Targeting Computer
      Advanced Target Analyzer
      Improved Utility Shielding
  Experimental Utility Shielding
               Graphene Brace
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced System Shield
  Experimental System Shield
>              --- WEAPON -----------
               Lance
      Enhanced Force Lance
>              --- INVENTORY --------
               ECM Suite
               Mass Driver
      Improved Plasma Cutter
[Rating: 112]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 None
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             172  | 3   16  1   1   3   31  36  9   12  7   12  16  25  
  Power                    21   | .   3   .   .   .   5   5   1   .   .   2   3   2   
    Engine                 17   | .   3   .   .   .   4   5   1   .   .   2   1   1   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 1   4   1   1   .   15  9   7   7   5   6   4   15  
    Device                 38   | 1   3   1   .   .   10  3   2   2   4   2   1   9   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              17   | .   1   .   1   .   4   2   2   1   1   2   1   2   
    Hackware               11   | .   .   .   .   .   .   3   3   3   .   .   1   1   
    Protection             9    | .   .   .   .   .   1   1   .   1   .   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   9   .   .   3   11  22  1   5   2   4   9   8   
    Energy Gun             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   4   5   1   .   .   .   .   1   
    Ballistic Gun          19   | 2   5   .   .   2   2   8   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   1   .   2   2   .   5   1   
    Launcher               8    | .   2   .   .   1   1   2   .   1   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   4   2   .   1   .   2   .   .   
    Piercing Weapon        13   | .   .   .   .   .   .   3   .   .   .   1   4   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   1   1   .   
Parts Lost                 33   | .   .   .   .   .   3   4   1   3   .   3   8   11  
  Power                    10   | .   .   .   .   .   2   2   .   .   .   2   3   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   .   .   1   3   .   1   3   9   
  Weapon                   6    | .   .   .   .   .   1   2   .   .   .   .   2   1   
  Highest Loss Streak      6    | .   .   .   .   .   2   2   1   3   .   2   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   57  57  57  71  67  70  80  76  83  80  79  58  
  Engine                   5    | .   12  14  14  14  7   5   5   5   5   2   1   1   
  Device                   15   | .   26  28  21  14  16  14  13  11  14  18  14  7   
  Processor                22   | .   .   .   6   14  33  26  13  18  26  22  28  30  
  Hackware                 15   | .   .   .   .   .   .   9   32  28  26  23  24  15  
  Protection               3    | .   .   .   .   .   .   5   6   4   5   7   4   1   
  Ballistic Gun            3    | .   16  14  14  27  3   2   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   4   1   6   4   5   3   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   4   2   
Peak Build Rating          112  | 3   8   6   8   10  27  36  43  61  76  87  112 87  
  Average Rating           48   | 1   5   6   6   9   22  28  39  51  68  75  91  73  
  On Entrance              31   | .   2   6   6   8   10  22  31  40  58  70  85  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 3   10  7   7   9   13  14  8   17  10  11  24  19  
  Greatest Support         12   | 3   9   9   9   9   9   9   9   9   12  12  12  12  
  Greatest Overweight (x)  5    | .   1   .   .   .   1   4   .   1   1   3   5   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   4   5   4   4   4   4   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   4   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 24% | Hacker-Scout
 23% | Mutant
 12% | Scout
 11% | Wizard-Ninja
 10% | Wizard-Scout
  8% | Wizard-Assassin
  7% | Hacker-Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
           Scout | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Scout | -6/Factory
    Wizard-Scout | -5/Factory
    Wizard-Scout | -4/Factory
    Wizard-Ninja | -3/Research
 Wizard-Assassin | -2/Research
    Hacker-Scout | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2475 | 271 310 48  150 11  393 439 217 .   22  277 184 153 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3042 | 116 478 .   .   22  751 679 159 .   14  103 214 506 
  Parts                    212  | 9   44  .   .   4   46  41  13  .   1   8   13  33  
Haulers Intercepted        6    | .   1   .   .   .   4   1   .   .   .   .   .   .   
Recyclers Shooed           8    | 1   .   .   .   .   2   2   .   .   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  42   | .   12  .   .   4   8   3   .   .   .   .   2   13  
  Melee                    9    | .   .   .   .   .   4   .   .   .   .   .   2   3   
  Guns                     12   | .   9   .   .   .   .   3   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      20   | .   3   .   .   4   3   .   .   .   .   .   .   10  
Classes Destroyed          13   | 2   6   .   .   .   2   2   .   .   .   .   .   1   
  Worker                   19   | .   2   .   .   .   3   1   2   .   1   2   2   6   
  Builder                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   1   .   .   .   .   .   2   
  Hauler                   6    | .   1   .   .   .   4   1   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   1   6   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   1   .   .   1   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   3   .   2   .   .   1   1   .   
  Swarmer                  19   | .   6   .   .   4   3   .   .   .   .   .   .   6   
  Grunt                    11   | .   6   .   .   .   3   .   .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   3   .   .   .   .   2   4   
Best Kill Streak           11   | 2   7   .   .   4   5   4   1   .   1   1   1   11  
  Combat Bots Only         10   | .   7   .   .   4   3   1   .   .   .   .   1   10  
Max Kills in Single Turn   4    | 1   3   .   .   3   2   3   1   .   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   2   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        444   | .    52   .    .    3    60   69   .    .    .    61   71   128  
  Missed                   154   | .    21   .    .    1    24   23   .    .    .    33   19   33   
Damage Taken               6207  | .    322  .    .    34   497  706  57   127  .    426  1788 2250 
  Core                     3672  | .    80   .    .    13   223  343  .    29   .    166  1210 1608 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  493   | .    .    .    .    .    .    9    37   63   .    118  237  29   
  Regen/Repaired (Parts)   133   | .    .    .    .    .    57   .    34   8    .    34   .    .    
Core Remaining (%)         74    | 100  .    .    .    62   59   51   100  97   100  87   16   .    
Volleys Fired              196   | 22   49   .    .    2    30   53   6    4    9    .    10   11   
  Largest                  2     | 2    2    .    .    1    1    2    1    1    1    .    1    1    
  Hottest                  120   | 40   60   .    .    30   75   103  90   57   57   .    57   120  
Shots Fired                264   | 44   83   .    .    2    30   66   6    4    9    .    10   10   
  Gun                      164   | 44   78   .    .    .    7    35   .    .    .    .    .    .    
  Cannon                   76    | .    .    .    .    .    20   24   6    4    9    .    10   3    
  Launcher                 24    | .    5    .    .    2    3    7    .    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  177   | 44   67   .    .    .    7    35   .    4    9    .    10   1    
  Thermal                  51    | .    .    .    .    .    20   23   6    .    .    .    .    2    
  Explosive                24    | .    5    .    .    2    3    7    .    .    .    .    .    7    
  Electromagnetic          12    | .    11   .    .    .    .    1    .    .    .    .    .    .    
  Robot Hit Streak         22    | 8    12   .    .    .    12   22   .    .    .    .    .    3    
  Robot Miss Streak        4     | 4    3    .    .    2    1    3    .    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           217   | 21   52   .    .    .    38   42   11   .    1    9    13   30   
  Core Hits                129   | 4    24   .    .    4    24   31   3    .    .    4    5    30   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | 1    .    .    .    .    4    1    1    .    .    1    1    4    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    4    .    1    .    .    1    .    .    
    Impale                 6     | .    .    .    .    .    .    1    .    .    .    .    1    4    
Melee Attacks              344   | .    .    .    .    .    47   27   34   23   22   70   67   54   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 202   | .    .    .    .    .    47   7    34   23   22   69   .    .    
  Piercing                 142   | .    .    .    .    .    .    20   .    .    .    1    67   54   
  Sneak Attacks            34    | .    .    .    .    .    7    3    4    .    1    3    5    11   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           10446 | 219  930  .    .    154  2212 1380 521  .    68   428  627  3907 
  Guns                     1714  | 219  730  .    .    .    128  637  .    .    .    .    .    .    
  Cannons                  330   | .    .    .    .    .    175  155  .    .    .    .    .    .    
  Explosions               3023  | .    200  .    .    154  210  387  .    .    .    .    .    2072 
  Melee                    5373  | .    .    .    .    .    1699 201  521  .    68   428  621  1835 
  Ramming                  6     | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  1612  | 219  645  .    .    .    128  620  .    .    .    .    .    .    
  Thermal                  430   | .    .    .    .    .    175  255  .    .    .    .    .    .    
  Explosive                2923  | .    200  .    .    154  210  287  .    .    .    .    .    2072 
  Electromagnetic          102   | .    85   .    .    .    .    17   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2716  | .    .    .    .    .    1699 .    521  .    68   428  .    .    
  Piercing                 2657  | .    .    .    .    .    .    201  .    .    .    .    621  1835 
Highest Corruption         20    | .    .    .    .    .    1    2    .    7    .    .    10   20   
  Average Corruption       6     | .    .    .    .    .    1    1    .    6    .    .    4    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    .    2    10   .    11   .    .    5    49   
    Message Errors         26    | .    .    .    .    .    1    5    .    6    .    .    2    12   
    Matter Fused           15    | .    .    .    .    .    .    4    .    2    .    .    1    8    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    2    .    .    1    12   
    Energy Discharges      6     | .    .    .    .    .    1    1    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    1    5    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1036  | .    6    .    .    .    180  45   55   .    28   51   114  557  
  Projectiles              21    | .    .    .    .    .    .    21   .    .    .    .    .    .    
  Explosions               118   | .    6    .    .    .    9    24   .    .    .    .    .    79   
  Melee                    897   | .    .    .    .    .    171  .    55   .    28   51   114  478  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190   | .    13   .    .    21   .    154  .    .    .    .    2    .    
  Shots                    4     | .    1    .    .    1    .    2    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | .    37   .    .    .    168  64   110  263  18   .    315  229  
  Average Temperature      52    | .    16   .    .    .    51   21   46   113  13   .    134  90   
  Received Heat Transfer   642   | .    108  .    .    .    162  171  .    .    .    39   54   108  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         494   | .    .    .    .    .    259  235  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             423  | 15  415 40  .   132 355 300 90  42  81  388 288 423 
  Initial                  212  | .   9   40  .   .   51  161 29  16  9   18  212 44  
  Average                  108  | 9   213 40  .   6   188 180 40  17  32  70  122 69  
Maximum Alert Level        2    | .   2   .   .   .   1   1   .   .   .   1   1   2   
  Low Security (%)         77   | 100 28  100 .   100 53  65  100 100 100 92  69  98  
  Level 1                  21   | .   66  .   .   .   46  34  .   .   .   7   30  .   
  Level 2                  .    | .   4   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   1   .   .   .   4   10  4   3   1   2   7   5   
  Investigation            13   | .   .   .   .   .   2   2   2   2   1   1   3   .   
  Extermination            12   | .   .   .   .   .   .   3   1   1   .   1   3   3   
  Reinforcement            9    | .   1   .   .   .   2   2   1   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           15   | .   2   .   .   .   5   3   .   .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   22  .   .   7   24  12  7   .   6   21  12  42  
  Peak Tracking Total      14   | .   5   .   .   7   10  4   2   1   5   5   7   14  
  Tactical Retreats        29   | .   .   .   .   1   8   3   .   .   1   7   3   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            11   | .   .   .   .   .   .   .   2   2   1   1   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   1   .   1   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   1   1   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   .   .   2   2   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          90   | .   8   .   2   .   12  14  11  10  10  6   9   8   
  Terminals                50   | .   7   .   .   .   6   9   7   6   3   2   5   5   
  Fabricators              9    | .   .   .   .   .   .   2   1   2   2   1   1   .   
  Repair Stations          9    | .   .   .   .   .   2   1   2   1   2   1   .   .   
  Recycling Units          7    | .   1   .   .   .   1   1   .   .   3   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   1   1   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   1   .   .   .   2   2   3   
Total Hacks                305  | .   28  .   2   .   45  33  38  42  49  18  33  17  
  Successful               202  | .   15  .   2   .   33  17  31  29  33  12  18  12  
  Failed                   100  | .   12  .   .   .   12  15  6   13  16  6   15  5   
    Catastrophic           9    | .   .   .   .   .   2   2   .   1   1   1   1   1   
  Database Lockouts        3    | .   1   .   .   .   .   1   1   .   .   .   .   .   
  Manual                   176  | .   26  .   1   .   23  20  24  25  30  5   14  8   
  Terminals                195  | .   26  .   .   .   23  19  28  28  25  6   27  13  
  Fabricators              30   | .   .   .   .   .   .   6   4   7   5   5   3   .   
  Repair Stations          18   | .   .   .   .   .   3   2   4   3   2   4   .   .   
  Recycling Units          25   | .   2   .   .   .   3   2   .   .   17  .   1   .   
  Scanalyzers              20   | .   .   .   .   .   14  .   2   4   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   2   4   .   .   .   3   2   4   
Terminal Hacks             56   | .   3   .   2   .   2   4   12  8   10  1   11  3   
  Record                   6    | .   .   .   1   .   .   .   .   .   3   .   2   .   
  Part Schematic           9    | .   2   .   .   .   .   1   4   2   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
  Machine Index            3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Terminal Index           5    | .   1   .   .   .   .   1   .   1   .   .   2   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   1   1   1   .   .   1   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   3   2   4   2   2   2   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   1   1   2   1   1   1   .   
  Build                    7    | .   .   .   .   .   .   1   1   2   1   1   1   .   
Repair Station Hacks       11   | .   .   .   .   .   2   .   3   2   .   4   .   .   
  Scan Component           6    | .   .   .   .   .   1   .   2   1   .   2   .   .   
  Repair                   5    | .   .   .   .   .   1   .   1   1   .   2   .   .   
Recycling Unit Hacks       9    | .   1   .   .   .   .   1   .   .   6   .   1   .   
  Process                  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   1   .   .   2   .   1   .   
Scanalyzer                 19   | .   .   .   .   .   13  .   2   4   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   6   .   1   2   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   7   .   1   2   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   .   .   .   2   2   3   
  Seal Access              8    | .   .   .   .   .   1   .   .   .   .   2   2   3   
Unauthorized Hacks         84   | .   11  .   .   .   15  9   12  11  15  3   2   6   
  Terminals                64   | .   10  .   .   .   12  7   11  7   7   2   2   6   
    Track                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Assimilate             6    | .   1   .   .   .   2   .   1   .   1   1   .   .   
    Botnet                 17   | .   3   .   .   .   3   2   2   2   1   .   2   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              6    | .   1   .   .   .   1   .   2   1   1   .   .   .   
    Skim                   32   | .   5   .   .   .   5   5   6   4   2   1   .   4   
  Fabricators              7    | .   .   .   .   .   .   1   1   3   1   1   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   1   2   1   1   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   1   2   .   .   .   
    Mechanics              4    | .   .   .   .   .   1   .   .   1   2   .   .   .   
  Recycling Units          9    | .   1   .   .   .   2   1   .   .   5   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reject                 4    | .   .   .   .   .   1   1   .   .   2   .   .   .   
    Recyclers              3    | .   1   .   .   .   1   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   8   .   .   .   10  14  11  9   6   3   6   6   
  Full Trace Events        11   | .   .   .   .   .   1   2   2   2   1   1   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   .   .   6   1   5   4   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   1   1   3   2   1   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   315  | .   .   .   .   .   .   73  93  71  18  25  35  .   
  Total Part Build Rating  39   | .   .   .   .   .   .   3   7   12  6   5   6   .   
Parts Repaired             5    | .   .   .   .   .   1   .   1   1   .   2   .   .   
  Time                     93   | .   .   .   .   .   26  .   13  16  .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          251  | .   187 .   .   .   .   .   .   .   64  .   .   .   
  Retrieved Matter         64   | .   .   .   .   .   .   .   .   .   64  .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   10  .   .   .   .   1   .   
Parts Scanalyzed           9    | .   .   .   .   .   6   .   1   2   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   6   .   1   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               11   | .   1   .   .   .   1   3   1   3   1   1   .   .   
  Largest Group            3    | .   1   .   .   .   1   3   1   3   2   1   .   .   
  Highest-Rated Group      93   | .   10  .   .   .   10  48  26  93  41  26  .   .   
  Highest-Rated Ally       31   | .   10  .   .   .   10  16  26  31  31  26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   .   14  .   2   2   .   .   .   
  Total Damage             180  | .   .   .   .   .   .   158 .   22  .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9998  | 114  999  35   124  376  1196 1272 1012 585  545  899  1320 1521 
Spaces Moved               10787 | 58   557  66   242  327  1092 1635 1235 856  859  951  1311 1598 
  Core                     10787 | 58   557  66   242  327  1092 1635 1235 856  859  951  1311 1598 
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            57    | 50   62   50   50   50   57   54   50   50   51   65   63   67   
  Slowest Speed            300   | 50   100  50   50   50   100  250  50   100  100  200  300  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    1    .    1    1    1    
Exploration Rate (%)       38    | 4    84   29   62   51   82   36   26   24   26   21   35   25   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     3     | .    2    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 264   | .    14   .    .    .    28   34   25   28   31   34   52   18   
Terrain Destroyed          390   | .    29   .    .    18   47   73   26   28   31   34   52   52   
  Melee                    191   | .    .    .    .    .    16   23   20   22   21   34   39   16   
  Projectile               57    | .    .    .    .    .    13   7    6    6    10   .    13   2    
  AOE                      142   | .    29   .    .    18   18   43   .    .    .    .    .    34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      13691 | 102  1137 66   244  536  1535 1903 1570 960  915  1117 1692 1914 
  Wait                     1996  | 14   495  .    .    204  303  118  265  48   1    72   273  203  
  Move                     10773 | 57   556  65   241  326  1091 1634 1234 855  858  950  1309 1597 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42    | 4    6    .    1    .    7    8    4    4    .    2    1    5    
  Fast Attach              65    | 3    4    .    .    .    15   13   2    6    2    9    4    7    
  Attach                   64    | .    5    .    1    2    9    10   4    3    2    3    12   13   
  Detach                   64    | 1    5    .    .    1    11   14   2    3    2    1    12   12   
  Swap                     43    | .    7    1    .    1    7    13   3    3    3    .    .    5    
  Drop                     57    | 1    10   .    1    .    15   13   1    4    1    4    2    5    
  Fire                     196   | 22   49   .    .    2    30   53   6    4    9    .    10   11   
  Melee                    343   | .    .    .    .    .    47   27   34   23   22   70   66   54   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    15   .    15   .    1    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            13    | .    .    .    .    .    .    .    .    7    .    6    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: Mat / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 6 exits: *Fac x4 / [*Upp] / Ext)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 2 exits: *Res / *Arm)
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Discovered new exit (range 15)
  225 | -10/Materials | Destroyed 7 combat bots
  261 | -10/Materials | Discovered new exit (range 14)
  321 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 5)
  547 | -10/Materials | Discovered new exit (range 9)
  559 | -10/Materials | Discovered new exit (range 16)
  594 | -10/Materials | Identified exit to Mines
  611 | -10/Materials | Central database locked down
  648 | -10/Materials | Identified exit to Subcaves
  718 | -10/Materials | Learned location of Mines (-9)
  776 | -10/Materials | Loaded intel: 1 repair station location
  825 | -10/Materials | Learned location of 2 exits from Mines
  864 | -10/Materials | Learned 2 Mines zone layouts
  895 | -10/Materials | Identified exit to Materials
  945 | -10/Materials | Learned location of 3 exits from Materials
  985 | -10/Materials | Learned location of Subcaves (-10)
 1036 | -10/Materials | Learned 4 Subcaves zone layouts
 1095 | -10/Materials | Learned location of 1 exit from Recycling
 1114 | -10/Materials | Entered Mines
 1116 | -10/Mines     | Identified exit to Exiles
 1147 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1149 | -10/Mines     | Entered Exiles
 1162 | -10/Exiles    | Met 8R-AWN
 1169 | -10/Exiles    | Met EX-HEX
 1185 | -10/Exiles    | Met EX-BIN
 1191 | -10/Exiles    | Aligned with FarCom system
 1192 | -10/Exiles    | Given EX-Vault access code
 1209 | -10/Exiles    | Opened EX-Vault
 1213 | -10/Exiles    | Found PSU Rigger
 1224 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1237 | -10/Exiles    | Met EX-DEC
 1242 | -10/Exiles    | Learned location of Zion (-7)
 1266 | -10/Exiles    | Discovered new exit (range 15)
 1273 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1273 | -10/Exiles    | Entered Mines
 1274 | -9/Mines      | Assembled infested the area
 1611 | -9/Mines      | Learned Materials emergency access door positions
 1643 | -9/Mines      | Discovered new exit (range 12)
 1649 | -9/Mines      | Entered Materials
 1649 | -8/Materials  | Evolved 4 slots: Utility x4
 1650 | -8/Materials  | Identified exit to Factory
 1650 | -8/Materials  | Identified exit to Storage
 1868 | -8/Materials  | Discovered exit to Factory (range 7)
 2296 | -8/Materials  | Build established: Scout
 2486 | -8/Materials  | Learned location of 1 exit from Recycling
 2555 | -8/Materials  | Learned location of 3 exits from Factory
 2638 | -8/Materials  | Repaired Grenade Launcher
 2664 | -8/Materials  | Learned location of 1 exit from Lower Caves
 2703 | -8/Materials  | Learned Factory trap positions
 2814 | -8/Materials  | Learned Storage interactive machine intel
 2845 | -8/Materials  | Entered Factory
 2845 | -7/Factory    | Evolved 2 slots: Utility x2
 2846 | -7/Factory    | Identified exit to Factory
 2847 | -7/Factory    | Identified exit to Lower Caves
 2848 | -7/Factory    | Loaded intel: 106 trap records
 3821 | -7/Factory    | Fabricated Hacking Suite?
 3904 | -7/Factory    | Build established: Hacker-Scout
 3995 | -7/Factory    | Central database locked down
 4117 | -7/Factory    | Entered another Factory area
 4117 | -6/Factory    | Evolved 2 slots: Utility x2
 4344 | -6/Factory    | Identified exit to Lower Caves
 4344 | -6/Factory    | Central database locked down
 4664 | -6/Factory    | Identified exit to Factory
 4767 | -6/Factory    | Fabricated Exp. System Shield?
 5053 | -6/Factory    | Learned Hub_04(d) emergency access door positions
 5076 | -6/Factory    | Learned 8 Factory zone layouts
 5096 | -6/Factory    | Learned 2 Upper Caves zone layouts
 5123 | -6/Factory    | Repaired Lgt. Ion Engine
 5129 | -6/Factory    | Entered another Factory area
 5129 | -5/Factory    | Evolved 2 slots: Utility x2
 5130 | -5/Factory    | Identified exit to Extension
 5289 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 5313 | -5/Factory    | Crushed by falling debris
 5344 | -5/Factory    | Lost 3 parts (3u)
 5375 | -5/Factory    | Fabricated Imp. Utility Shielding (x2)
 5385 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 5436 | -5/Factory    | Repaired Adv. Terrain Scanner
 5555 | -5/Factory    | Identified exit to Factory
 5581 | -5/Factory    | Discovered new exit (range 19)
 5714 | -5/Factory    | Entered another Factory area
 5714 | -4/Factory    | Accompanied by 1 ally
 5714 | -4/Factory    | Evolved 2 slots: Utility x2
 5738 | -4/Factory    | Build established: Wizard-Scout
 5820 | -4/Factory    | Identified exit to Research
 6190 | -4/Factory    | Fabricated Adv. Weight Redist. System (x2)
 6259 | -4/Factory    | Entered Research
 6259 | -3/Research   | Evolved 2 slots: Utility x2
 6420 | -3/Research   | Fabricated Exp. Utility Shielding?
 6553 | -3/Research   | Repaired Imp. Utility Shielding
 6573 | -3/Research   | Repaired Adv. Weight Redist. System
 6824 | -3/Research   | Discovered new exit (range 20)
 6826 | -3/Research   | Discovered new exit (range 3)
 6868 | -3/Research   | Spotted B-86 Titan
 6918 | -3/Research   | Crushed by falling debris
 6980 | -3/Research   | Build established: Wizard-Ninja
 7124 | -3/Research   | Identified exit to Armory
 7150 | -3/Research   | Identified exit to Research
 7158 | -3/Research   | Entered another Research area
 7158 | -2/Research   | Evolved 2 slots: Utility x2
 7197 | -2/Research   | Fabricated Adv. Hacking Suite?
 7576 | -2/Research   | Spotted B-90 Cyclops
 7707 | -2/Research   | Crushed by falling debris
 8032 | -2/Research   | Build established: Wizard-Assassin
 8417 | -2/Research   | Identified exit to Quarantine
 8463 | -2/Research   | Core integrity fell below 50%
 8469 | -2/Research   | Discovered new exit (range 8)
 8471 | -2/Research   | System corruption reached 10%
 8477 | -2/Research   | Identified exit to Access
 8478 | -2/Research   | Core integrity fell below 20%
 8478 | -2/Research   | Entered Access
 8478 | -1/Access     | Evolved 2 slots: Utility x2
 8481 | -1/Access     | Lost 6 parts (1p3u2w)
 8521 | -1/Access     | Spotted B-99 Colossus
 8984 | -1/Access     | System corruption reached 10%
 9297 | -1/Access     | Build established: Hacker-Scout
 9591 | -1/Access     | Found Fusion Bomb Launcher
 9624 | -1/Access     | Crushed by falling debris
 9943 | -1/Access     | Core integrity fell below 50%
 9971 | -1/Access     | Core integrity fell below 20%
 9981 | -1/Access     | Lost 4 parts (4u)
 9999 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
09979_ System corrupted: Matter fused (-5).
09980_ Destroyed Adv. Heat Sink.
09980_ G-73 Enforcer destroyed.
09982_ Destroyed Imp. Antigrav System.
09982_ G-73 Enforcer destroyed.
09983_ The unstable cave ceiling collapses.
09984_ Imp. Hacking Suite destroyed.
09986_ B-74 Champion destroyed.
09986_ Destroyed Gamma Rifle.
09986_ P-80 Master destroyed.
09989_ The unstable cave ceiling collapses. <x2>
09991_ W-44 Eye sends out distress signal.
09991_ U-05 Engineer lays Concrete.
09992_ The unstable cave ceiling collapses. <x2>
09993_ U-05 Engineer lays Concrete. <x3>
09996_ 3:OGIYUXLIEYXSCSCV|P88#LHJ5YM8P4 M61
09996_ U-05 Engineer lays Concrete.
09997_ The unstable cave ceiling collapses.
09997_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ???????????????#######??# pw#????????????????????? |
| ???????????????#       ?#   #?#########??????????? |
| ???????????????#       ?#   #?   """  #??????????? |
| ???????????????#  ""    # w #    "Y"  #??????????? |
| ???????????????#  ""    #g p#    " "  #??????????? |
| ???????????????#  "Y    +   +         #??????????? |
| ???????????????#  ""    #   #         #??????????? |
| ???????????????#  ""    #p  #         #??????????? |
| ???????????????#        #   #?        #??????????? |
| ???????????????# ! !    #   #?        #??????????? |
| ???????????????#########  u ###########??????????? |
| ???????????????#          u #  ##########????????? |
| ???????????????#                        #????????? |
| ???????????????#  """[  #               #????????? |
| ???????????????#  ""F[      # o  "" ""  #????????? |
| ???????????????#  ""[[  g        ""T""  #????????? |
| ???????????????#  """   #         """   #??####### |
| ???????????????#  """         =         #??#       |
| ???????????????#        #  %            #??#       |
| ???????????????#        #        ###########       |
| ???????????????#####                       #       |
| ???????????????????###   @     R           k       |
| ?????????????????????##                    #       |
| ??????????????????????##################u###       |
| ?????????????????????????????????###       #       |
| ???????????????????????????????#??##       #       |
| ???????????????????????????????   ?#       ####### |
| ????????????????????????????     ??#       #?##### |
| ?????????H?????????????????? ?? ?? +  =    ####### |
| ???????????????????????????? ?  ? ##       #       |
| ???????????????????????????????????#       #       |
| ?????????????????????????????##?# ##       #       |
| ??????????????????????????  ???## ## !     #"""""  |
| ?????????????????????????? ???##??##       #"""""  |
| ????????????????????????? ?  ??## ?#       #"""""  |
| ?????????????????????????? ?????? ##       #"""""  |
| ?????????????????????????? ???#?# ##       #"""""  |
| ??????????????????????????   ##?#?##       #"""""  |
| ??????????????????????????? ???#??##       #       |
| ???????????????????????????? ####??#     = "       |
| ?????????????????????????  ??#?????#       #       |
| ????????????????????????? ?  ??#? ################ |
| ?????????????????????????   ?###?/##?###?######    |
| ?????????????????????????   ??##?             #    |
| ?????????????????????????    ##?      ?       #    |
| ?????????????????????????????###  ? ?""""""   +    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       810
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Utility Shielding          90
Evasion (%)                50
Target Analysis            8
Salvage Targeting          3
Offensive Hacking          54
Defensive Hacking          30

 Item Schematics 
-----------------
          Utility Shielding | -10/Materials | Hacked
           Grenade Launcher | -8/Materials  | Scanalyzed
      Weight Redist. System | -8/Materials  | Scanalyzed
            Lgt. Ion Engine | -8/Materials  | Scanalyzed
                 Greatsword | -8/Materials  | Scanalyzed
                  ECM Suite | -8/Materials  | Scanalyzed
     Imp. Utility Shielding | -8/Materials  | Scanalyzed
              Hacking Suite | -7/Factory    | Hacked
                     Katana | -6/Factory    | Scanalyzed
         Adv. Hacking Suite | -6/Factory    | Hacked
         Imp. Plasma Cutter | -6/Factory    | Hacked
         Imp. System Shield | -6/Factory    | Hacked
         Exp. System Shield | -6/Factory    | Hacked
                Mass Driver | -5/Factory    | Scanalyzed
      Lrn. Missile Launcher | -5/Factory    | Scanalyzed
     Exp. Utility Shielding | -5/Factory    | Hacked
 Adv. Weight Redist. System | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
              Hacking Suite | x1 | -7/Factory  
         Exp. System Shield | x1 | -6/Factory  
         Adv. Hacking Suite | x1 | -5/Factory  
     Imp. Utility Shielding | x2 | -5/Factory  
 Adv. Weight Redist. System | x2 | -4/Factory  
     Exp. Utility Shielding | x1 | -3/Research 
         Adv. Hacking Suite | x1 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntigravMediumShielding
  Manual?         0
Play Time         03:00:56
  Cumulative      107.1 hours
  Start           2024.11.15 @ 16:43:00
  End             2024.11.15 @ 20:06:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          52
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fa88f19-1a0a-4ed5-bae1-286fce1e6b99