Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 04:14:29

Player: 81fm

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (94)      470
Value Destroyed (3032)     3032
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7382

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     500/540
System Corruption          8%
Temperature                Cool (51)
Movement                   Core (850) Ox16
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (3) --------
     Light Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
  Improved Cooling System
     Large Storage Unit
           Energy Well
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
           Field Laser
    Cooled Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY (15) ---
           Neutrino Core
           Power Amplifier
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Trap Scanner
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced ECM Suite
           Hacking Suite
           System Shield
           Recalibrator
  Improved Field Recycling Unit (0)
           Field Laser
           Field Laser
           Field Laser

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Micro Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
           Energy Well
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
           Field Laser
    Cooled Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY --------
           Neutrino Core
           Power Amplifier
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Trap Scanner
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced ECM Suite
           Hacking Suite
           System Shield
           Recalibrator
  Improved Field Recycling Unit
           Field Laser
           Field Laser
           Field Laser
[Rating: 66]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   .   2   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             103  | 6   9   11  1   2   31  38  4   .   1   
  Power                    12   | 1   1   .   1   1   2   5   1   .   .   
    Engine                 6    | 1   .   .   1   1   1   2   .   .   .   
    Core                   6    | .   1   .   .   .   1   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   5   .   .   4   5   .   .   1   
    Treads                 6    | 2   .   3   .   .   .   1   .   .   .   
    Leg                    8    | .   2   2   .   .   2   1   .   .   1   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   
    Flight                 3    | .   .   .   .   .   1   2   .   .   .   
  Utility                  41   | 1   2   2   .   .   12  21  3   .   .   
    Device                 32   | .   .   .   .   .   10  20  2   .   .   
    Storage                3    | 1   .   1   .   .   .   1   .   .   .   
    Processor              4    | .   2   .   .   .   1   .   1   .   .   
    Hackware               2    | .   .   1   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   4   .   1   13  7   .   .   .   
    Energy Gun             15   | 1   .   .   .   .   8   6   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   .   .   
    Ballistic Gun          12   | 1   2   4   .   1   4   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   2   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   
Parts Lost                 35   | .   4   2   .   .   13  13  .   .   3   
  Power                    6    | .   .   1   .   .   1   3   .   .   1   
  Propulsion               9    | .   2   .   .   .   3   2   .   .   2   
  Utility                  6    | .   .   .   .   .   3   3   .   .   .   
  Weapon                   14   | .   2   1   .   .   6   5   .   .   .   
  Highest Loss Streak      8    | .   2   1   .   .   5   8   .   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   92  88  91  90  88  88  87  93  97  
  Engine                   5    | .   5   .   2   9   3   8   6   6   6   
  Core                     6    | .   8   10  .   .   3   8   7   13  13  
  Treads                   1    | .   12  15  .   .   .   1   .   .   .   
  Leg                      7    | .   12  6   22  18  9   1   6   6   10  
  Flight                   2    | .   .   .   .   .   .   6   .   .   .   
  Device                   13   | .   .   .   .   .   12  18  22  20  20  
  Storage                  9    | .   2   1   11  9   7   11  13  13  13  
  Processor                12   | .   23  22  22  18  13  7   9   13  13  
  Hackware                 8    | .   .   11  11  9   13  6   .   .   .   
  Energy Gun               7    | .   3   .   .   .   5   10  20  20  20  
  Energy Cannon            1    | .   .   .   .   .   .   3   .   .   .   
  Ballistic Gun            8    | .   15  8   22  27  15  .   .   .   .   
  Ballistic Cannon         1    | .   7   12  .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  13  31  29  36  51  60  65  65  65  
  Greatest Support         40   | 40  40  40  30  30  33  28  20  20  35  
  Greatest Overweight (x)  17   | 4   3   1   .   1   11  17  3   3   3   
  Average Overweight (x)   1    | 1   .   .   .   1   1   2   2   3   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   5   6   15  15  15  15  15  15  15  
  Most Carried             15   | 3   5   5   6   7   15  15  15  15  15  
  Average Carried          9    | .   1   3   5   6   11  9   14  15  15  
  Final Capacity           15   | 8   5   15  15  15  15  15  15  15  15  
  Final Carried            15   | .   5   5   5   7   12  15  15  15  15  

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 17% | Hacker-Skirmisher
 15% | Mutant
 11% | Scavenger-Mutant
 10% | Gunner
  7% | Skirmisher
  4% | Scavenger-Gunner
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Gunner | -8/Materials
    Hacker-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Matter Collected           2667 | 226 239 271 159 286 763 382 160 .   181 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3308 | .   458 403 176 398 944 600 126 .   203 
  Parts                    227  | .   22  28  19  31  67  51  3   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   .   .   .   1   .   .   .   
Parts Field Recycled       6    | .   .   .   .   .   6   .   .   .   .   
  Retrieved Matter         117  | .   .   .   .   .   117 .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   3   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Combat Hostiles Destroyed  69   | .   10  11  8   8   21  8   2   .   1   
  Guns                     50   | .   8   6   8   8   17  1   1   .   1   
  Cannons                  13   | .   2   5   .   .   1   5   .   .   .   
  AOE                      3    | .   .   .   .   .   2   1   .   .   .   
Classes Destroyed          12   | .   4   3   1   .   4   .   .   .   .   
  Worker                   6    | .   .   .   .   .   3   3   .   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   
  Recycler                 4    | .   1   .   .   2   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   1   1   1   .   .   .   
  Watcher                  8    | .   1   .   .   2   3   2   .   .   .   
  Swarmer                  23   | .   .   3   6   6   7   .   .   .   1   
  Grunt                    22   | .   10  4   1   .   5   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   4   .   2   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   
  Programmer               13   | .   .   .   .   .   7   6   .   .   .   
Best Kill Streak           8    | .   5   4   7   8   7   2   2   .   1   
  Combat Bots Only         6    | .   4   4   6   5   4   1   2   .   1   
Max Kills in Single Turn   4    | .   2   2   1   3   4   1   1   .   1   
  Gunslinging              1    | .   1   1   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  
Hostile Shots Fired        492  | .    90   32   32   26   162  112  23   .    15   
  Missed                   144  | .    27   12   10   10   54   24   6    .    1    
Damage Taken               5655 | .    794  270  198  134  1854 1877 320  .    208  
  Core                     1543 | .    166  45   47   41   383  738  95   .    28   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  33   .    77   92   45   .    .    .    .    
Volleys Fired              245  | .    32   29   15   16   84   55   8    .    6    
  Largest                  3    | .    2    2    2    3    3    3    3    .    3    
  Hottest                  172  | .    70   70   50   73   172  165  103  .    103  
Shots Fired                544  | .    64   58   30   47   201  102  24   .    18   
  Gun                      449  | .    54   30   30   47   191  55   24   .    18   
  Cannon                   95   | .    10   28   .    .    10   47   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  343  | .    57   58   30   47   151  .    .    .    .    
  Thermal                  136  | .    .    .    .    .    24   70   24   .    18   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          65   | .    7    .    .    .    26   32   .    .    .    
  Robot Hit Streak         18   | .    13   12   9    5    9    8    15   .    18   
  Robot Miss Streak        12   | .    3    3    3    4    12   3    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        15   | .    4    2    2    4    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    .    .    .    
Shots Hit Robots           341  | .    48   40   18   27   135  44   18   .    11   
  Core Hits                159  | .    25   15   9    17   64   18   5    .    6    
  Critical Kills           2    | .    .    .    .    1    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    .    .    .    
  Critical Strikes         8    | .    .    2    1    1    3    1    .    .    .    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                3    | .    .    .    1    1    1    .    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7007 | .    767  728  315  490  3019 1149 336  .    203  
  Guns                     5051 | .    667  378  315  490  2334 328  336  .    203  
  Cannons                  1344 | .    100  350  .    .    114  780  .    .    .    
  Explosions               601  | .    .    .    .    .    571  30   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    .    11   .    .    .    
  Kinetic                  3873 | .    661  728  315  490  1679 .    .    .    .    
  Thermal                  2185 | .    .    .    .    .    693  953  336  .    203  
  Explosive                340  | .    .    .    .    .    310  30   .    .    .    
  Electromagnetic          598  | .    106  .    .    .    337  155  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    4    8    8    8    8    
  Average Corruption       4    | .    .    .    .    .    2    4    8    8    8    
  Corruption Purged        5    | .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  120  | .    .    .    .    .    29   70   16   1    4    
    Message Errors         20   | .    .    .    .    .    3    14   2    .    1    
    Matter Fused           35   | .    .    .    .    .    9    21   5    .    .    
    Heat Flow Errors       13   | .    .    .    .    .    2    8    1    1    1    
    Energy Discharges      21   | .    .    .    .    .    9    7    3    .    2    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    2    10   1    .    .    
    Data Loss (major)      9    | .    .    .    .    .    1    6    2    .    .    
    Misfires               6    | .    .    .    .    .    2    3    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            160  | .    .    .    .    .    126  34   .    .    .    
  Projectiles              34   | .    .    .    .    .    .    34   .    .    .    
  Explosions               126  | .    .    .    .    .    126  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    1    2    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    1    2    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      313  | .    .    .    .    .    274  39   .    .    .    
  Shots                    5    | .    .    .    .    .    4    1    .    .    .    
  Rammed                   2    | .    .    1    .    .    .    1    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1035 | .    152  49   3    77   233  1035 188  87   170  
  Average Temperature      122  | .    42   17   3    31   61   213  128  44   116  
  Received Heat Transfer   969  | .    435  69   12   9    300  .    144  .    .    
  Effects                  35   | .    .    .    .    .    .    35   .    .    .    
    Shutdowns              18   | .    .    .    .    .    .    18   .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    
    Matter Decay           4    | .    .    .    .    .    .    4    .    .    .    
    Short Circuit          3    | .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    .    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    .    .    
    Damage (core)          3    | .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    1    .    .    
  Parts Melted             7    | .    .    .    .    .    2    3    1    .    1    
  Heat Transferred         3412 | .    .    .    .    .    1155 1184 666  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Peak Influence             389  | .   267 242 311 389 238 134 .   .   .   
  Initial                  120  | .   .   52  76  120 39  116 .   .   .   
  Average                  100  | .   121 160 259 306 117 42  .   .   .   
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   .   .   
  Low Security (%)         85   | 100 68  61  4   19  89  100 .   .   .   
  Level 1                  14   | .   31  38  95  80  10  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   .   .   9   5   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   7   5   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Distress Signals           3    | .   .   1   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   17  16  9   11  28  14  3   .   5   
  Peak Tracking Total      6    | .   6   5   6   5   4   2   2   .   5   
  Tactical Retreats        6    | .   3   .   1   .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Traps Triggered            4    | .   .   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Machines Disabled          13   | .   .   1   1   .   8   3   .   .   .   
  Max in Single Turn       4    | .   .   1   1   .   4   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Machines Accessed          12   | .   1   .   .   2   3   5   1   .   .   
  Terminals                11   | .   1   .   .   2   3   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   4   .   .   7   3   8   1   .   .   
  Successful               18   | .   3   .   .   5   3   6   1   .   .   
  Failed                   5    | .   1   .   .   2   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   4   .   .   7   3   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   3   .   .   5   3   6   1   .   .   
  Record                   2    | .   .   .   .   .   1   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   .   2   1   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   1   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   1   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  
Turns Passed               9567 | 120  500  540  392  251  3360 3573 570  21   240  
Spaces Moved               3268 | 39   230  279  176  91   1187 989  187  7    83   
  Core                     93   | 28   46   .    .    .    15   4    .    .    .    
  Treads                   410  | 11   96   189  .    .    .    114  .    .    .    
  Legs                     1847 | .    88   90   176  91   864  261  187  7    83   
  Wheels                   459  | .    .    .    .    .    268  191  .    .    .    
  Hover                    12   | .    .    .    .    .    .    12   .    .    .    
  Flight                   447  | .    .    .    .    .    40   407  .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  115  115  270  340  195  
  Average Speed            216  | 147  152  151  120  190  210  264  281  340  247  
  Slowest Speed            900  | 250  200  190  120  190  755  900  340  340  340  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 5    30   35   40   14   27   21   16   23   10   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    13   .    .    .    
Terrain Destroyed          122  | .    .    .    .    .    61   61   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    21   .    .    .    
  AOE                      101  | .    .    .    .    .    61   40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  
Total                      5362 | 102  317  351  339  147  1915 1865 215  6    105  
  Wait                     1597 | 52   29   7    147  34   572  728  13   .    15   
  Move                     3259 | 38   229  278  175  90   1186 988  186  6    83   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 6    14   13   1    4    30   32   2    .    .    
  Fast Attach              2    | .    .    1    .    .    .    .    .    .    1    
  Attach                   84   | 6    7    4    1    1    28   33   4    .    .    
  Detach                   14   | .    .    .    .    .    5    7    2    .    .    
  Swap                     18   | .    2    7    .    1    3    5    .    .    .    
  Drop                     39   | .    4    11   .    1    7    16   .    .    .    
  Fire                     245  | .    32   29   15   16   84   55   8    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
  121 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Core integrity fell below 50%
  307 | -10/Materials      | Build established: Mutant
  572 | -10/Materials      | Discovered new exit (range 12)
  621 | -10/Materials      | Entered another Materials area
  621 | -9/Materials       | Evolved 2 slots: Utility x2
 1123 | -9/Materials       | Discovered new exit (range 10)
 1161 | -9/Materials       | Entered Mines
 1367 | -9/Mines           | Assembled infested the area
 1372 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1441 | -9/Mines           | Learned location of Zion (-7)
 1478 | -9/Mines           | Found a hidden stash of uninstalled traps
 1544 | -9/Mines           | Discovered new exit (range 9)
 1553 | -9/Mines           | Entered Materials
 1553 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1776 | -8/Materials       | Discovered new exit (range 16)
 1804 | -8/Materials       | Entered Factory
 1804 | -7/Factory         | Evolved 2 slots: Utility x2
 1874 | -7/Factory         | Build established: Gunner
 2000 | -7/Factory         | Lost 3 parts (1n2u)
 2938 | -7/Factory         | Build established: Hacker-Skirmisher
 4406 | -7/Factory         | Core integrity fell below 50%
 4429 | -7/Factory         | Lost 5 parts (1n1u3w)
 4807 | -7/Factory         | Build established: Scavenger-Gunner
 5111 | -7/Factory         | Discovered new exit (range 16)
 5164 | -7/Factory         | Entered another Factory area
 5164 | -6/Factory         | Evolved 2 slots: Power x2
 5496 | -6/Factory         | Lost 8 parts (1p1n2u4w)
 5845 | -6/Factory         | Build established: Scavenger-Mutant
 6561 | -6/Factory         | Build established: Scavenger-Skirmisher
 6720 | -6/Factory         | Core integrity fell below 50%
 6863 | -6/Factory         | Core integrity fell below 20%
 8718 | -6/Factory         | Discovered new exit (range 7)
 8734 | -6/Factory         | Identified exit to Lower Caves
 8737 | -6/Factory         | Entered Lower Caves
 8848 | -6/Lower Caves     | Build established: Skirmisher
 9245 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 9304 | -6/Lower Caves     | Identified exit to Data Miner
 9307 | -6/Lower Caves     | Entered Data Miner
 9307 | -6/Data Miner      | Discovered new exit (range 6)
 9324 | -6/Data Miner      | Identified exit to Proximity Caves
 9328 | -6/Data Miner      | Entered Proximity Caves
 9331 | -5/Proximity Caves | Spotter reported a threat
 9331 | -5/Proximity Caves | Spotter reported a threat
 9485 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 9568 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09403_ 83-6IE(s) destroyed.
09406_ Lgt. Angular Momentum Engine fries itself beyond repair.
09406_ W3-CGR(l) destroyed.
09410_ Hvy. Laser fries itself beyond repair.
09412_ VTOL Module fries itself beyond repair.
09413_ Acquired 58 matter.
09414_ System corrupted: Energy discharge (-173).
09426_ Acquired Carbon-fiber Leg.
09428_ Acquired 70 matter.
09435_ Acquired 29 matter.
09442_ Acquired 24 matter.
09458_ GOI|H29VHFWRZCWXCLZSZO9/KOQAL
09489_ System corrupted: Energy discharge (-203).
09562_ System corrupted: Heat flow error (+213).
09563_ Neutrino Core destroyed.
09564_ Imp. Titanium Leg destroyed.
09565_ Critical hit (Destroy).
09565_ Carbon-fiber Leg destroyed.
09567_ VTOL Module melted.
09567_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| # =          ###  ########?### ?#??#?????????????? |
|      ##       ##  #####?###    #??# ?????????????? |
|      =        ##  ##########   #?????????????????? |
| #   *        ###  #######?##  ?#?#???????????????? |
| ######      ##     #######    ?#?##??????????????? |
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| ######## ####       #####    ##? ????????????????? |
| ########             ####    ? ?  ???????????????? |
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| ######     ##############  s ###?  ?? ? ?????????? |
| ######      ############# ss ###  ?  ? ? ????????? |
| #####        ############    #??#?  ? ? ?????????? |
| ###?#        #####?###?##?[ ###?####?? ? ????????? |
| #####            ######?##s ##?#??###?  ?????????? |
| #####            #########   #######???   ?##????? |
| #####                         ##?#?##?   ????????? |
| #?####   ###                   ##?#?##? ?????????? |
| ######  #####      ######      #???#??#??????????? |
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| ?######?#?#?#??##?#####?#?###?###????###??#??????? |
| ??#?##???#??###?#?##???#######?##?#??????#???????? |
| ?######?###??#######?#???##?#######?#?###????????? |
| ???#?#############?##?##?##?#?####??###??#???????? |
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| ????#####??##?####??###?##??#?##??#?##???????????? |
| ??????##?##???#?###???##########?#?#?????????????? |
| ?????#?#####?#?????#######?#####?#?###???????????? |
| ?????#????#??#####?##??#?#??#?#?#?#??????????????? |
| ????????##???###?###??##????#????#?#?????????????? |
| ????????????#?##?#??#####?#?###??????????????????? |
| ??????????#?????#??#??#?#???##???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          38
Energy Capacity            755
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              PortableCouplerRouter
  Manual?         0
Play Time         01:09:10
  Cumulative      8.4 hours
  Start           2024.04.03 @ 23:19:01
  End             2024.04.04 @ 04:14:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           10
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72842765-65be-44cf-9a47-36ba35c18af6