Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 21:26:15 Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (203) 1015 Value Destroyed (6825) 6825 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1294) 1294 TOTAL SCORE: 13854 Bonus ------- High Alert Combat Kills 580 Follower Combat Kills 577 Met Data Miner 300 Friendly Fire -163 Cogmind --------- Core Integrity 24/850 Matter 118/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Proton Missile Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Flak Cannon Bore Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite Hacking Suite High-powered Tractor Beam Enhanced Autogun Improved Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Missile Launcher Precision Rocket Launcher Precision Rocket Launcher Tiamat Missile Launcher Tiamat Missile Launcher Improved Datajack Great Maul [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 5 | . . . 1 . 1 . 2 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 205 | . 7 2 36 2 54 42 23 7 . 2 14 16 Power 15 | . . 1 4 . 4 2 2 1 . . 1 . Engine 13 | . . 1 4 . 2 2 2 1 . . 1 . Core 2 | . . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 64 | . 2 1 14 1 24 9 5 2 . . 2 4 Treads 61 | . 2 1 14 1 24 9 5 2 . . 2 1 Leg 3 | . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 57 | . 3 . 10 1 11 11 9 4 . . 4 4 Device 9 | . . . 1 . 1 . 2 1 . . . 4 Storage 6 | . 2 . 2 . 2 . . . . . . . Processor 9 | . 1 . . . 3 1 3 . . . 1 . Hackware 2 | . . . . . . 2 . . . . . . Protection 31 | . . . 7 1 5 8 4 3 . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 69 | . 2 . 8 . 15 20 7 . . 2 7 8 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 41 | . 2 . 7 . 13 13 2 . . . 2 2 Ballistic Cannon 10 | . . . . . . . 5 . . 2 2 1 Launcher 11 | . . . 1 . 2 3 . . . . 3 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 4 . . . . . 3 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 1 . . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . 8 Parts Lost 46 | . . 1 5 1 13 3 4 2 . . . 17 Power 6 | . . . 1 . 1 1 1 1 . . . 1 Propulsion 12 | . . 1 2 1 2 1 . . . . . 5 Utility 15 | . . . 2 . 5 1 1 1 . . . 5 Weapon 13 | . . . . . 5 . 2 . . . . 6 Highest Loss Streak 13 | . . 1 2 1 4 2 2 1 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 100 99 99 94 98 100 85 100 84 Engine 7 | . 14 14 10 11 5 8 7 6 7 7 7 5 Treads 30 | . 27 28 32 33 35 35 29 30 30 30 30 20 Device 1 | . . . . . . . 1 5 7 7 1 5 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 5 Processor 16 | . 14 14 11 11 14 3 19 23 23 23 23 18 Protection 11 | . . . 9 11 10 23 11 8 7 7 13 10 Ballistic Gun 12 | . 27 28 21 22 17 16 9 . . . 3 5 Ballistic Cannon 4 | . . . . . . . 4 15 15 . 10 10 Naked Turns 40 | . . . . . . . . . . . . 40 Heaviest Build 79 | 13 16 16 36 36 65 72 76 74 73 73 79 75 Greatest Support 100 | 20 40 40 60 60 82 80 80 90 90 90 100 100 Greatest Overweight (x) 3 | . . . . . . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | . 8 8 8 15 16 20 20 20 20 20 20 17 Most Carried 20 | . 9 8 13 15 16 20 20 20 20 20 20 20 Average Carried 16 | . 7 7 8 13 14 18 19 19 20 20 19 17 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 13 15 15 20 20 20 20 20 20 2 Class Distribution -------------------- 55% | Mutant 24% | Scavenger-Mutant 11% | Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Matter Collected 7910 | 200 564 175 1176 80 1509 1038 829 222 58 . 998 1061 Remotely 704 | . . . . . 215 . 188 . . . . 301 Salvage Created 7270 | . 419 192 1317 177 2173 781 900 44 . . 145 1122 Parts 473 | . 28 14 104 15 137 48 56 3 . . 7 61 Haulers Intercepted 6 | . 1 . 2 . 1 1 1 . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 1 . . 23 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 158 | . 9 7 32 3 37 15 18 2 . . 3 32 Melee 4 | . . . . . . . 1 . . . . 3 Guns 106 | . 9 7 28 2 33 11 8 . . . . 8 Cannons 23 | . . . . . . . 9 2 . . 3 9 AOE 25 | . . . 4 1 4 4 . . . . . 12 Classes Destroyed 18 | . 5 . 3 1 4 1 1 1 . . 1 1 Worker 13 | . 1 1 2 2 2 . . . . . . 5 Builder 10 | . . . 4 . 1 . 2 . . . . 3 Tunneler 2 | . . . . 1 1 . . . . . . . Hauler 6 | . 1 . 2 . 1 1 1 . . . . . Recycler 3 | . . . . . 1 1 1 . . . . . Operator 4 | . . . . . . 2 2 . . . . . Watcher 6 | . 1 . 1 . . 1 2 . . . . 1 Swarmer 33 | . 3 5 13 . 4 2 3 . . . . 3 Grunt 72 | . 6 2 11 3 20 8 7 . . . . 15 Brawler 3 | . . . 1 . 1 1 . . . . . . Duelist 3 | . . . . . 3 . . . . . . . Protector 4 | . . . . . 1 . . . . . 1 2 Sentry 24 | . . . 7 . 6 4 6 1 . . . . Demolisher 2 | . . . . . . . . . . . 2 . Specialist 2 | . . . . . . . . . . . . 2 Hunter 10 | . . . . . 2 . 1 . . . 1 6 Programmer 4 | . . . . . . . 1 . . . . 3 Behemoth 2 | . . . . . . . . 1 . . . 1 Best Kill Streak 22 | . 5 3 10 3 5 7 7 1 . . 2 22 Combat Bots Only 15 | . 3 3 6 3 5 6 7 1 . . 2 15 Max Kills in Single Turn 4 | . 2 1 4 2 4 2 1 1 . . 1 4 Gunslinging 1 | . 1 . 1 . . . . . . . . . Exploded 4 | . . . 4 1 4 1 . . . . . 4 Melee 1 | . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Damage Taken 13336 | . 257 380 1117 165 4297 584 1533 669 64 . 598 3672 Core 1968 | . 78 119 206 43 489 12 137 . 12 . 46 826 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 116 | . . . . . 105 3 8 . . . . . Regen/Repaired (Parts) 975 | . . . . . 148 . 514 26 . . 200 87 Core Remaining (%) 47 | 100 . 21 . 37 . 8 . . . . 72 . Volleys Fired 524 | . 25 15 84 10 158 56 54 13 2 . 49 58 Largest 3 | . 2 2 2 2 2 2 2 2 2 . 2 3 Hottest 140 | . 46 46 53 46 53 55 96 96 96 . 101 140 Shots Fired 1072 | . 50 30 167 20 306 111 106 26 6 . 98 152 Gun 809 | . 50 30 166 20 304 102 62 . . . 11 64 Cannon 239 | . . . . . . . 44 26 6 . 87 76 Launcher 24 | . . . 1 . 2 9 . . . . . 12 Special . | . . . . . . . . . . . . . Kinetic 1048 | . 50 30 166 20 304 102 106 26 6 . 98 140 Thermal . | . . . . . . . . . . . . . Explosive 24 | . . . 1 . 2 9 . . . . . 12 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 11 6 18 10 14 14 16 14 16 . 4 19 Robot Miss Streak 5 | . 2 2 3 2 3 2 4 2 . . 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 16 | . 1 3 4 . 6 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . Shots Hit Robots 757 | . 35 21 127 13 231 68 85 22 2 . 44 109 Core Hits 426 | . 16 10 52 8 87 45 71 6 . . 18 113 Critical Kills 6 | . . . . . 1 . . . . . 1 4 Critical Parts Destroyed 10 | . 1 . 1 . . . 1 . . . . 7 Critical Strikes 27 | . 1 . 1 . 2 . 3 5 . . 4 11 Destroy 14 | . 1 . 1 . 2 . 1 . . . 1 8 Blast 10 | . . . . . . . 2 5 . . 3 . Smash 3 | . . . . . . . . . . . . 3 Melee Attacks 22 | . . . . . . 17 . . . . . 5 Impact 22 | . . . . . . 17 . . . . . 5 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17427 | . 544 329 2168 307 3654 1795 1880 633 56 . 1082 4979 Guns 9421 | . 544 329 1987 215 3499 1043 865 . . . 62 877 Cannons 3946 | . . . . . . . 1000 633 56 . 1020 1237 Explosions 3799 | . . . 180 92 152 752 . . . . . 2623 Melee 232 | . . . . . . . . . . . . 232 Ramming 29 | . . . 1 . 3 . 15 . . . . 10 Kinetic 13367 | . 544 329 1987 215 3499 1043 1865 633 56 . 1082 2114 Thermal 92 | . . . . 92 . . . . . . . . Explosive 3707 | . . . 180 . 152 752 . . . . . 2623 Electromagnetic . | . . . . . . . . . . . . . Impact 232 | . . . . . . . . . . . . 232 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 7 7 4 4 4 4 4 9 Average Corruption 4 | . . . . . 5 7 1 4 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 140 | . . . . . 26 32 7 12 11 2 47 3 Message Errors 36 | . . . . . 8 8 1 2 3 1 13 . Matter Fused 32 | . . . . . 3 12 2 2 . . 12 1 Heat Flow Errors 22 | . . . . . 5 4 . 4 . 1 7 1 Energy Discharges 18 | . . . . . 5 2 1 3 2 . 5 . Parts Rejected 2 | . . . . . 2 . . . . . . . Data Loss (minor) 12 | . . . . . 1 2 1 1 3 . 3 1 Data Loss (major) 8 | . . . . . . 2 . . . . 6 . Misfires 4 | . . . . . . 1 1 . 2 . . . Alerts 4 | . . . . . . 1 1 . 1 . 1 . Weapon Failures 2 | . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 206 | . . . 4 . . . 13 . 21 . . 168 Projectiles 34 | . . . . . . . 13 . 21 . . . Explosions 36 | . . . 4 . . . . . . . . 32 Melee 136 | . . . . . . . . . . . . 136 Knockbacks 33 | . . . . . . . 3 . . . 5 25 Impact . | . . . . . . . . . . . . . Kinetic 31 | . . . . . . . 3 . . . 5 23 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 227 | . . . 27 25 . . . . . . . 175 Shots 5 | . . . 1 1 . . . . . . . 3 Rammed 7 | . . . . . 1 . . . . . . 6 Targets Rammed 11 | . . . 1 . 1 . 3 . . . . 6 Kicked . | . . . . . . . . . . . . . Crushed 4 | . . . 1 . . . 3 . . . . . Highest Temperature 441 | . 5 58 40 69 270 266 240 441 361 . 323 251 Average Temperature 69 | . 3 36 10 26 48 58 68 135 121 . 116 31 Received Heat Transfer 4281 | . 75 159 300 66 1881 252 510 90 . . 24 924 Effects 11 | . . . . . . . . 5 . . 6 . Energy Bleed 3 | . . . . . . . . 1 . . 2 . Interference 4 | . . . . . . . . . . . 4 . Damage (major) 4 | . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . Heat Transferred 100 | . . . . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Peak Influence 636 | . 172 276 632 373 543 622 488 . . . . 636 Initial 264 | . . 66 107 240 63 228 264 . . . . . Average 327 | . 70 208 412 348 395 485 321 . . . . 156 Maximum Alert Level 2 | . . 1 2 1 2 2 2 . . . . 2 Low Security (%) 23 | . 100 19 6 6 6 . 7 . . . . 76 Level 1 41 | . . 80 42 93 38 22 73 . . . . 8 Level 2 35 | . . . 50 . 54 77 19 . . . . 15 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 . 4 2 6 . . . . 6 Investigation 5 | . . . 2 . . . 2 . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 12 | . 1 . 2 . 3 . 2 . . . . 4 Assault 3 | . . . . . 1 2 . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Distress Signals 29 | . . . 3 . 5 2 1 . . . 18 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 243 | . 14 10 46 3 51 26 26 2 . . 17 48 Peak Tracking Total 14 | . 4 3 8 3 7 5 7 1 . . 3 14 Tactical Retreats 5 | . 1 . . . . . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 12 | . . . 8 . 1 . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 18 | . . 1 . 1 3 6 . . . . 6 1 Max in Single Turn 2 | . . 1 . 1 1 1 . . . . 2 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 29 | . 6 . 2 1 3 6 4 . 3 4 . . Terminals 14 | . 5 . 2 . 1 6 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . 1 . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 97 | . 18 . 8 1 9 12 11 . 8 30 . . Successful 73 | . 11 . 4 1 5 6 8 . 8 30 . . Failed 24 | . 7 . 4 . 4 6 3 . . . . . Catastrophic 4 | . 1 . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 14 . 12 . 3 5 . . . . . . Terminals 38 | . 15 . 8 . 3 12 . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 11 | . . . . . 4 . 7 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 51 | . 5 . 2 1 . 5 . . 8 30 . . Record 19 | . 2 . . . . . . . 6 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 6 | . . . . 1 . 3 . . 2 . . . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . . 2 . 5 . . . . . Scan Component 4 | . . . . . 1 . 3 . . . . . Repair 3 | . . . . . 1 . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 4 . 2 . 1 1 . . . . . . Terminals 8 | . 4 . 2 . 1 1 . . . . . . Botnet 7 | . 4 . 2 . 1 . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 1 . . . . . Used 2 | . . . . . . 2 . . . . . . Hacking Detections 18 | . 5 . 2 . 3 5 3 . . . . . Full Trace Events 3 | . . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . . 10 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . 36 . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . Parts Repaired 3 | . . . . . 1 . 2 . . . . . Time 76 | . . . . . 19 . 57 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total Allies 9 | . . . . . . 2 . . 2 . 5 . Largest Group 3 | . . . . . . 2 . . 2 . 3 2 Highest-Rated Group 164 | . . . . . . 62 . . 45 . 164 59 Highest-Rated Ally 96 | . . . . . . 31 . . 25 . 96 30 Total Orders . | . . . . . . . . . . . . . Ally Attacks 104 | . . . . . . 29 . . . . 65 10 Total Damage 2542 | . . . . . . 420 . . . . 1910 212 Kills 18 | . . . . . . 5 . . . . 12 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Turns Passed 12863 | . 733 336 1511 427 1926 1174 1860 631 583 161 2277 1244 Spaces Moved 6241 | 1 389 181 685 208 800 516 910 325 339 95 1087 705 Core 182 | . . . . . . . . . . . . 182 Treads 6016 | . 381 181 685 208 800 516 910 325 339 95 1087 489 Legs 43 | 1 8 . . . . . . . . . . 34 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 156 165 167 167 167 167 165 50 Average Speed 161 | 120 159 160 160 160 162 167 169 169 167 167 165 136 Slowest Speed 410 | 120 160 160 160 160 167 246 170 170 167 167 167 410 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 72 34 73 53 62 84 19 56 61 76 85 16 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 8 | . . . . 2 . . . 3 1 . 2 . Spaces Dug 23 | . . . . . . 3 . . 2 . 5 13 Terrain Destroyed 183 | . . . 2 11 11 45 5 1 2 . 18 88 Melee 3 | . . . . . . 3 . . . . . . Projectile 32 | . . . . . . . 5 1 2 . 14 10 AOE 148 | . . . 2 11 11 42 . . . . 4 78 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Total 8048 | . 459 197 958 288 1143 704 1139 384 353 98 1469 856 Wait 766 | . 11 . 116 63 76 32 126 28 9 . 256 49 Move 6229 | . 388 180 684 207 799 515 909 324 338 94 1086 705 Hop . | . . . . . . . . . . . . . Pick Up 111 | . 14 . 17 4 23 19 9 7 2 . 9 7 Fast Attach 51 | . 2 . 17 . 8 6 9 2 . 2 3 2 Attach 41 | . . 1 4 1 15 3 5 2 . . . 10 Detach 3 | . . . . . . 2 . . . . . 1 Swap 113 | . 5 1 15 1 31 33 9 3 . . 11 4 Drop 134 | . 14 . 20 2 32 21 15 5 2 2 12 9 Fire 524 | . 25 15 84 10 158 56 54 13 2 . 49 58 Melee 22 | . . . . . . 17 . . . . . 5 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 10 | . . . 1 . 1 . 3 . . . . 5 Escape Stasis . | . . . . . . . . . . . . . Rewire 43 | . . . . . . . . . . . 43 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 734 | -10/Materials | Entered Mines 1017 | -10/Mines | Discovered new exit (range 10) 1037 | -10/Mines | Core integrity fell below 50% 1057 | -10/Mines | Discovered new exit (range 7) 1070 | -10/Mines | Entered Materials 1070 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1464 | -9/Materials | Build established: Scavenger-Mutant 1514 | -9/Materials | Discovered new exit (range 10) 2062 | -9/Materials | Core integrity fell below 50% 2158 | -9/Materials | Discovered new exit (range 4) 2489 | -9/Materials | Identified exit to Mines 2581 | -9/Materials | Entered Mines 2873 | -9/Mines | Discovered new exit (range 6) 2916 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3008 | -9/Mines | Entered Materials 3008 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3835 | -8/Materials | Discovered new exit (range 16) 4401 | -8/Materials | Build established: Mutant 4437 | -8/Materials | Repaired Arm. Treads 4540 | -8/Materials | Discovered new exit (range 12) 4608 | -8/Materials | First assault squad dispatched 4721 | -8/Materials | Core integrity fell below 50% 4756 | -8/Materials | Core integrity fell below 20% 4799 | -8/Materials | Lost 4 parts (1n2u1w) 4934 | -8/Materials | Entered Storage 4956 | -8/Storage | Met a pair of Derelict thieves 5081 | -8/Storage | Build established: Scavenger-Mutant 5683 | -8/Storage | Build established: Mutant 5973 | -8/Storage | Identified exit to Factory 6006 | -8/Storage | Found Prototype Protection 6007 | -8/Storage | Identified Lgt. Regenerative Plating 6108 | -8/Storage | Entered Factory 6108 | -7/Factory | Evolved 2 slots: Utility x2 6296 | -7/Factory | Repaired Arm. Treads 6475 | -7/Factory | Fabricated Arm. Treads? 6558 | -7/Factory | Discovered new exit (range 13) 7099 | -7/Factory | Destroyed 7 combat bots 7209 | -7/Factory | Garrison activated, responded to threat 7460 | -7/Factory | Repaired Arm. Treads 7966 | -7/Factory | Identified exit to Lower Caves 7968 | -7/Factory | Entered Lower Caves 7969 | -7/Lower Caves | Encountered a Warlord checkpoint 8010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8359 | -7/Lower Caves | Spotted B-75 Beast 8420 | -7/Lower Caves | Destroyed B-75 Beast 8431 | -7/Lower Caves | Build established: Skirmisher 8587 | -7/Lower Caves | Discovered new exit (range 8) 8597 | -7/Lower Caves | Identified exit to Lower Caves 8599 | -7/Lower Caves | Entered another Lower Caves area 8856 | -7/Lower Caves | A Commander dispatched an escort 8876 | -7/Lower Caves | Learned location of 1 exit from Factory 8876 | -7/Lower Caves | Learned Extension security intel 8876 | -7/Lower Caves | Learned Armory terminal intel 9167 | -7/Lower Caves | Discovered new exit (range 9) 9180 | -7/Lower Caves | Identified exit to Data Miner 9182 | -7/Lower Caves | Entered Data Miner 9182 | -7/Data Miner | Discovered new exit (range 6) 9209 | -7/Data Miner | Met Data Miner 9255 | -7/Data Miner | Learned location of Section 7 (-2) 9255 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9285 | -7/Data Miner | Received God Mode back door access code from Data Miner 9342 | -7/Data Miner | Identified exit to Proximity Caves 9343 | -7/Data Miner | Entered Proximity Caves 9347 | -6/Proximity Caves | Learned 8 Factory zone layouts 9864 | -6/Proximity Caves | Escorted by Enhanced Grunt 10051 | -6/Proximity Caves | Build established: Mutant 10186 | -6/Proximity Caves | Discovered new exit (range 19) 10760 | -6/Proximity Caves | Spotted B-75 Beast 10769 | -6/Proximity Caves | Allies destroyed B-75 Beast 10856 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11607 | -6/Proximity Caves | Identified exit to Factory 11620 | -6/Proximity Caves | Entered Factory 11620 | -6/Factory | Accompanied by 2 allies 11620 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11621 | -6/Factory | Identified exit to Factory 11914 | -6/Factory | Build established: Gunner 12038 | -6/Factory | Spotted B-75 Beast 12222 | -6/Factory | Destroyed B-75 Beast 12573 | -6/Factory | Lost 3 parts (2n1w) 12668 | -6/Factory | Cargo convoy interrupted 12680 | -6/Factory | Core integrity fell below 50% 12722 | -6/Factory | Destroyed 15 combat bots 12724 | -6/Factory | Lost 13 parts (1p2n5u5w) 12739 | -6/Factory | Discovered exit to Factory (range 14) 12818 | -6/Factory | Core integrity fell below 20% 12824 | -6/Factory | Released all parts (6) 12864 | -6/Factory | Self-destructed Last Messages --------------- 12726_ The unstable cave ceiling collapses. 12726_ K-01 Serf collects debris. 12728_ Dropped Missile Launcher. 12731_ The unstable cave ceiling collapses. 12739_ EXIT=FOUND: FACTORY 12773_ Acquired 59 matter. 12774_ Acquired 73 matter. 12776_ Acquired 30 matter. 12779_ Acquired Carbon-fiber Leg. 12782_ Integrated Corrupted Flexi-carbon Leg (+8). 12785_ Acquired 4 matter. 12795_ System corrupted: Component data lost. 12814_ System corrupted: Heat flow error (+284). 12824_ Released Carbon-fiber Leg. 12824_ Released Great Maul. 12824_ Released Flexi-carbon Leg. 12824_ Released Carbon-fiber Leg. 12824_ Released Adv. Visual Processing Unit. 12824_ Released Adv. Targeting Computer. 12855_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ####################????????????? | | # #????????##### | | # """""" """"""" #???###### | | # """""" """"""" #???# | | # """""" """"""" #???# < | | # """""" """"""" #???# | | # gY #####+#+## | | # ## ##### | | # g ## #???? | | ########;############ #???? | | # # + """ ## #???? | | # #^ # ""T"" ############## | | # !!! + @ + "" "" #??????# | | # !! # # #??????# | | # !! # #"""" #??????# """ " | | # # #"""" #??????# """ " | | # # #"""" #??????# """ " | | # "" # #"""" * #??????# | | # "" # # #??????# | | # F" # ##########??????# | | # "" # =#????#############+##+# | | # + ==#??? # + | | ?## ### /#???"" # #### | | ??##??# #??""" # #### | | ?????## ##?""" # ## # | | ?????# # ############ # | | ?????# # !!!############## | | ?????# + !!!# """ # | | ?????# # !! # "T" # | | ?????# # # # | | ?????### ###? # # | | ???????# #??? # # | | ???????# #########! / | | ???????# + ! # | | ???????# ######### """"""" # | | ???????# #???????# """"""" # | | ???????# #???????# """"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Hvy. Pick | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassRiotDoublenader Manual? 0 Play Time 02:19:38 Cumulative 211.5 hours Start 2022.05.06 @ 16:47:53 End 2022.05.06 @ 21:26:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 311 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af2f3a44-6e2b-4960-a3b6-51a46a2d1dfe