Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:19:11 Player: Trekki Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3565) 3565 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8645 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Terrain Scan Processor Dynamic Insulation System Improved Proton Missile Launcher Improved Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Targeting Computer Energy Filter Medium Reactive Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle Powered Hammer > --- INVENTORY -------- Makeshift Power Source Light Fission Core Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Coolant Injector Target Analyzer Particle Charger Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Advanced Shield Generator Dynamic Insulation System Recalibrator Tesla Rifle Mass Driver Improved Proton Missile Launcher Grenade Launcher Mace [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Energy Filter Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . . 2 Utility 4 | . . 2 1 . . . 1 . . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 181 | 9 8 19 13 11 5 46 19 21 4 26 Power 20 | 1 1 3 2 2 . 5 1 3 . 2 Engine 12 | 1 1 3 2 1 . 1 . 2 . 1 Core 8 | . . . . 1 . 4 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 3 . 3 2 2 2 10 2 . . 8 Treads 6 | . . . . . . 2 . . . 4 Leg 17 | 2 . 3 2 2 2 3 . . . 3 Wheel 9 | 1 . . . . . 5 2 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 52 | 3 3 5 4 3 1 15 4 6 2 6 Device 23 | 3 . 3 . 2 1 7 2 1 2 2 Storage 7 | . 2 . 1 . . 3 1 . . . Processor 4 | . 1 . . . . 2 1 . . . Hackware 1 | . . . 1 . . . . . . . Protection 17 | . . 2 2 1 . 3 . 5 . 4 Artifact . | . . . . . . . . . . . Weapon 77 | 2 4 8 5 4 2 16 12 12 2 10 Energy Gun 23 | 2 1 4 2 2 2 3 3 2 . 2 Energy Cannon 4 | . . . . . . 2 1 1 . . Ballistic Gun 25 | . 2 2 2 2 . 6 4 4 . 3 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 9 | . . . 1 . . . 1 3 1 3 Special Weapon 3 | . 1 2 . . . . . . . . Impact Weapon 12 | . . . . . . 5 3 2 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . 10 . . Parts Lost 65 | . 1 2 2 3 7 13 2 9 1 25 Power 13 | . 1 . . 1 1 3 1 3 . 3 Propulsion 16 | . . . 1 1 2 4 . 1 . 7 Utility 21 | . . 2 1 1 4 4 . 1 1 7 Weapon 15 | . . . . . . 2 1 4 . 8 Highest Loss Streak 18 | . 1 1 1 3 5 6 1 2 1 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 97 93 69 92 91 87 82 85 Engine 5 | . 13 11 9 7 2 1 5 1 6 2 Core 5 | . . . . 2 5 8 6 7 6 6 Treads 1 | . . . . . . . . . . 12 Leg 12 | . 28 21 25 22 17 12 . . . . Wheel 6 | . . . . . . 9 13 12 6 6 Device 14 | . 17 9 9 8 13 10 22 20 16 14 Storage 8 | . 10 11 9 7 5 10 6 6 6 5 Processor 6 | . . 11 9 4 . 7 9 6 6 5 Hackware 1 | . . . 9 7 5 . . . . . Protection 5 | . . 11 9 7 1 5 . 5 6 4 Energy Gun 10 | . 22 10 9 14 13 5 7 14 13 6 Energy Cannon 2 | . . . . . . 3 10 2 . . Ballistic Gun 5 | . 5 9 8 7 3 5 1 2 6 7 Impact Weapon 2 | . . . . . . 5 4 . 5 3 Naked Turns 43 | . . . . . 35 3 . . . 5 Heaviest Build 102 | 8 32 42 43 56 55 73 80 101 97 102 Greatest Support 76 | 20 20 23 33 43 40 48 44 44 28 76 Greatest Overweight (x) 13 | . 1 1 1 1 6 4 1 3 3 13 Average Overweight (x) . | . . 1 1 1 . . 1 1 3 2 Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 5 11 15 15 15 13 17 20 20 20 19 Most Carried 20 | 5 15 15 15 15 15 20 20 20 20 20 Average Carried 14 | 3 10 14 14 14 12 13 19 17 20 17 Final Capacity 20 | 5 15 15 15 15 5 20 20 20 20 5 Final Carried 20 | 5 15 15 15 15 5 19 19 20 20 5 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Mutant 18% | Gunner 18% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2433 | 280 99 209 251 181 . 563 190 385 50 225 Remotely . | . . . . . . . . . . . Salvage Created 3979 | 71 378 314 501 196 . 593 288 970 41 627 Parts 230 | 4 24 35 32 6 . 36 9 46 3 35 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 13 4 . Prevented 30 | . . . . . . . . 30 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 80 | 1 10 9 7 3 . 11 6 16 2 15 Melee 3 | . . . . . . 1 . 1 . 1 Guns 43 | 1 10 9 7 3 . 6 2 3 1 1 Cannons 8 | . . . . . . 3 1 1 . 3 AOE 22 | . . . . . . . 3 8 1 10 Classes Destroyed 16 | 2 3 3 1 . . 5 1 1 . . Worker 5 | . . . . . . 2 . . . 3 Builder 7 | . . . 1 . . 2 . . . 4 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 4 | . 1 . 3 . . . . . . . Mechanic 3 | . . . . . . 1 . . . 2 Operator 3 | . . 1 1 1 . . . . . . Watcher 4 | . 1 1 1 . . 1 . . . . Swarmer 26 | . 3 6 4 . . 4 . 3 2 4 Grunt 30 | 1 7 1 2 2 . 3 3 4 . 7 Brawler 4 | . . . . . . . 1 3 . . Duelist 4 | . . . . . . 1 . 3 . . Sentry 7 | . . 2 1 1 . . 2 1 . . Hunter 2 | . . . . . . 1 . 1 . . Programmer 6 | . . . . . . 2 . . . 4 Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 11 | 2 3 4 6 3 . 4 4 9 2 11 Combat Bots Only 9 | 1 3 3 4 3 . 4 4 9 2 8 Max Kills in Single Turn 6 | 1 1 1 2 1 . 2 2 3 2 6 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . 2 3 1 4 Melee 1 | . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 847 | 6 41 69 47 77 6 136 72 63 12 318 Missed 249 | . 11 17 11 33 . 42 29 19 3 84 Damage Taken 9238 | 67 335 684 425 366 235 1774 307 914 89 4042 Core 1829 | 33 58 93 24 28 108 341 16 114 12 1002 Absorbed by Shields 172 | . . . . . . . 107 8 . 57 Ignored by Resistances 165 | . . . . . . . . 44 45 76 Regen/Repaired (Parts) 158 | . 66 92 . . . . . . . . Core Remaining (%) 72 | 86 63 76 95 . . 31 . . 83 . Volleys Fired 234 | 4 32 35 46 12 2 33 16 21 2 31 Largest 4 | 2 2 2 2 3 3 3 4 4 4 4 Hottest 282 | 90 150 140 126 149 189 177 282 256 172 187 Shots Fired 499 | 8 64 69 84 36 6 59 35 58 7 73 Gun 421 | 8 63 67 82 36 6 46 19 37 6 51 Cannon 46 | . . . . . . 13 11 9 . 13 Launcher 29 | . . . 2 . . . 5 12 1 9 Special 3 | . 1 2 . . . . . . . . Kinetic 175 | . 8 29 34 14 . 29 6 7 2 46 Thermal 242 | 8 56 40 48 22 6 10 10 27 2 13 Explosive 17 | . . . 2 . . . 5 . 1 9 Electromagnetic 65 | . . . . . . 20 14 24 2 5 Robot Hit Streak 27 | 2 7 8 6 12 4 14 19 27 2 11 Robot Miss Streak 5 | 4 2 2 4 3 1 2 1 2 4 5 Penetration Max 1 | . . . . . . 1 . 1 . 1 Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 343 | 3 44 48 49 25 5 49 28 46 2 44 Core Hits 200 | 3 21 16 18 10 1 27 18 32 3 51 Critical Kills 3 | . . . . . . 2 . 1 . . Critical Parts Destroyed 3 | . . . . . . 1 . 1 . 1 Critical Strikes 12 | . 1 . 2 1 . 3 1 2 . 2 Burn 6 | . 1 . 2 1 . . 1 . . 1 Destroy 2 | . . . . . . 1 . 1 . . Smash 4 | . . . . . . 2 . 1 . 1 Melee Attacks 99 | . . . . . . 44 21 5 . 29 Impact 99 | . . . . . . 44 21 5 . 29 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . . . . 3 . 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9543 | 48 571 663 823 410 84 1394 1055 1831 97 2567 Guns 4908 | 48 557 663 823 410 84 730 341 541 53 658 Cannons 907 | . . . . . . 216 200 136 . 355 Explosions 2719 | . . . . . . . 514 763 44 1398 Melee 994 | . . . . . . 448 . 391 . 155 Ramming 15 | . 14 . . . . . . . . 1 Kinetic 2384 | . 77 339 349 124 . 482 121 100 20 772 Thermal 3420 | 48 480 324 474 286 84 172 235 447 18 852 Explosive 1266 | . . . . . . . 459 . 44 763 Electromagnetic 1464 | . . . . . . 292 240 893 15 24 Impact 994 | . . . . . . 448 . 391 . 155 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 2 1 5 . 10 7 15 Average Corruption 4 | . . . . 1 1 4 . 7 7 5 Corruption Purged 7 | . . . . 1 1 1 . 4 . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . 4 . 32 . 16 4 13 Message Errors 18 | . . . . 1 . 7 . 5 1 4 Matter Fused 14 | . . . . 1 . 7 . 3 1 2 Heat Flow Errors 8 | . . . . 1 . 4 . 2 1 . Energy Discharges 8 | . . . . . . 4 . 1 1 2 Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . 1 . 6 . 2 . 1 Data Loss (major) 4 | . . . . . . 1 . 3 . . Misfires 4 | . . . . . . 1 . . . 3 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 424 | . . . . . . 111 . 132 . 181 Projectiles 141 | . . . . . . 23 . 11 . 107 Explosions 49 | . . . . . . . . 28 . 21 Melee 234 | . . . . . . 88 . 93 . 53 Knockbacks 4 | . . . . . . . . . . 4 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 354 | . . . . . . . . 116 . 238 Shots 13 | . . . . . . . . 4 . 9 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . 3 . . . . . . . . 1 Kicked 3 | . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 338 | 144 72 231 27 152 30 289 257 338 144 157 Average Temperature 84 | 75 23 74 19 53 14 105 121 140 46 54 Received Heat Transfer 1345 | 36 180 216 144 129 . 144 115 75 . 306 Effects 5 | . . . . . . 1 2 2 . . Energy Bleed 3 | . . . . . . . 2 1 . . Interference 2 | . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 13 | . . . . . . 5 1 7 . . Impact Corruptions 6 | . . . . . . 3 . 2 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . 1 3 4 3 . 1 2 . . 2 Heat Transferred 7232 | 124 1351 938 1221 703 185 400 522 844 37 907 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Peak Influence 366 | 25 174 293 244 113 20 97 173 . . 366 Initial 70 | . 16 29 70 43 5 . 46 . . 58 Average 63 | 9 82 132 76 57 7 36 44 . . 97 Maximum Alert Level 1 | . . 1 1 . . . . . . 1 Low Security (%) 95 | 100 100 82 97 100 100 100 100 . . 81 Level 1 4 | . . 17 2 . . . . . . 18 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 3 1 1 1 . 3 1 . . 2 Investigation 1 | . 1 . . . . . . . . . Extermination 4 | . . . . . . 2 1 . . 1 Reinforcement 7 | . 2 1 1 1 . 1 . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 13 | . 4 2 3 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | 1 19 20 20 7 5 21 8 18 5 40 Peak Tracking Total 14 | 1 4 6 6 3 5 5 4 9 4 14 Tactical Retreats 13 | . 1 2 . . . 3 . 5 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 3 | . 1 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 10 | . . . 2 . . . 2 1 . 5 Max in Single Turn 4 | . . . 1 . . . 1 1 . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 23 | . 3 3 5 2 . 6 4 . . . Terminals 10 | . 1 1 3 1 . 1 3 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units 8 | . 1 . 2 1 . 3 1 . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 62 | . 6 9 22 3 . 12 10 . . . Successful 42 | . 4 6 15 2 . 8 7 . . . Failed 20 | . 2 3 7 1 . 4 3 . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 34 | . 2 2 20 2 . 1 7 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . 2 5 . . . . . . . . Recycling Units 16 | . 2 . 2 1 . 8 3 . . . Scanalyzers 4 | . . 2 . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . . 1 13 1 . . 4 . . . Record 10 | . . . 5 1 . . 4 . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . Repair 3 | . 1 2 . . . . . . . . Recycling Unit Hacks 14 | . 2 . 2 1 . 6 3 . . . Recycle Component 2 | . . . . . . 2 . . . . Process 2 | . . . . . . 1 1 . . . Report Inventory 7 | . 1 . 2 1 . 2 1 . . . Retrieve Matter 2 | . . . . . . 1 1 . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . 1 . . . 1 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 2 3 4 1 . 5 4 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 3 | . 1 2 . . . . . . . . Time 90 | . 26 64 . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . . . Recycled Matter 54 | . . . . . . 47 7 . . . Retrieved Matter 54 | . . . . . . 47 7 . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 7855 | 133 820 629 726 422 179 2276 855 855 112 848 Spaces Moved 4238 | 103 394 208 294 185 154 1300 589 566 69 376 Core 119 | 34 . . . . 70 5 . . . 10 Treads 32 | . . . . . . 11 . . . 21 Legs 1800 | 69 394 208 294 185 84 553 . . . 13 Wheels 2287 | . . . . . . 731 589 566 69 332 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 50 50 115 115 145 50 Average Speed 141 | 96 155 190 190 191 105 142 115 116 145 142 Slowest Speed 700 | 120 190 190 190 195 350 400 115 145 145 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 6 49 22 28 6 75 23 18 53 10 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 2 2 . Spaces Dug 74 | . 1 2 . . . 27 20 . . 24 Terrain Destroyed 176 | . 1 2 17 1 . 28 28 11 6 82 Melee 70 | . . . . . . 27 20 . . 23 Projectile 12 | . 1 2 . 1 . 1 . . . 7 AOE 94 | . . . 17 . . . 8 11 6 52 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 5451 | 128 534 368 377 231 163 1588 701 706 74 581 Wait 495 | . 69 85 11 8 . 110 36 81 . 95 Move 4229 | 102 393 207 293 185 153 1299 588 565 68 376 Hop . | . . . . . . . . . . . Pick Up 143 | 12 20 12 8 9 2 46 11 11 . 12 Fast Attach 13 | . 1 3 1 . . 6 1 . 1 . Attach 83 | 8 1 5 5 5 2 22 5 10 . 20 Detach 8 | 1 . . . . . . 1 1 . 5 Swap 85 | 1 6 11 7 6 3 18 13 11 3 6 Drop 57 | . 9 10 6 6 1 10 9 1 . 5 Fire 234 | 4 32 35 46 12 2 33 16 21 2 31 Melee 99 | . . . . . . 44 21 5 . 29 Ram 2 | . . . . . . . . . . 2 Kick 3 | . 3 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 8) 859 | -10/Materials | Repaired Med. Laser 954 | -10/Materials | Identified exit to Materials 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Utility x2 1215 | -9/Materials | Repaired Imp. Aluminum Leg 1480 | -9/Materials | Repaired Hvy. Assault Rifle 1570 | -9/Materials | Discovered new exit (range 13) 1578 | -9/Materials | Discovered new exit (range 4) 1581 | -9/Materials | Identified exit to Materials 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1904 | -8/Materials | Build established: Scavenger-Mutant 2085 | -8/Materials | Discovered new exit (range 14) 2108 | -8/Materials | Identified exit to Factory 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2606 | -7/Factory | Build established: Scavenger-Tank 2625 | -7/Factory | Lost 3 parts (1p1n1u) 2731 | -7/Factory | Discovered new exit (range 9) 2731 | -7/Factory | Sucked down chute 2731 | -7/Factory | Entered Waste 2778 | -7/Waste | Spotted C-40 Crusher 2834 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2850 | -7/Waste | Spotted C-40 Crusher 2856 | -7/Waste | Spotted C-40 Crusher 2866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2866 | -7/Waste | Spotted C-40 Crusher 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2871 | -7/Waste | Spotted C-40 Crusher 2872 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2875 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2891 | -7/Waste | Spotted C-40 Crusher 2902 | -7/Waste | Discovered new exit (range 16) 2906 | -7/Waste | Lost 5 parts (1p1n3u) 2910 | -7/Waste | Entered Factory 3068 | -7/Factory | Fabricated Imp. Arc Projector (x1) 3595 | -7/Factory | Build established: Mutant 3749 | -7/Factory | Lost 3 parts (2u1w) 3810 | -7/Factory | Lost 6 parts (1p3n1u1w) 3945 | -7/Factory | Core integrity fell below 50% 4653 | -7/Factory | Build established: Scavenger-Mutant 5121 | -7/Factory | Discovered new exit (range 12) 5186 | -7/Factory | Entered another Factory area 5186 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5628 | -6/Factory | Spotted B-75 Beast 5997 | -6/Factory | Build established: Gunner 6008 | -6/Factory | Discovered new exit (range 5) 6041 | -6/Factory | Entered Lower Caves 6042 | -6/Lower Caves | Encountered a Warlord checkpoint 6071 | -6/Lower Caves | Spotted B-75 Beast 6146 | -6/Lower Caves | Lost 3 allies 6325 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6357 | -6/Lower Caves | System corruption reached 10% 6365 | -6/Lower Caves | Destroyed 9 combat bots 6495 | -6/Lower Caves | Destroyed B-75 Beast 6865 | -6/Lower Caves | Discovered new exit (range 7) 6896 | -6/Lower Caves | Entered another Lower Caves area 6898 | -6/Lower Caves | Discovered new exit (range 16) 7008 | -6/Lower Caves | Entered Factory 7008 | -5/Factory | Evolved 2 slots: Propulsion x2 7159 | -5/Factory | Build established: Scavenger-Gunner 7712 | -5/Factory | Destroyed 8 combat bots 7759 | -5/Factory | System corruption reached 10% 7808 | -5/Factory | Lost 18 parts (2p5n6u5w) 7824 | -5/Factory | Cargo convoy interrupted 7843 | -5/Factory | Core integrity fell below 50% 7851 | -5/Factory | Core integrity fell below 20% 7851 | -5/Factory | Released all parts (3) 7856 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07850_ Wall collapses. 07850_ U-05 Engineer lays Concrete. 07850_ U-05 Engineer builds a Wall. 07850_ Penetrated by Slug. 07850_ Slug penetrates Wall. 07850_ U-05 Engineer lays Concrete. 07851_ Released Hcp. Storage Unit. 07851_ Released Imp. Targeting Computer. 07851_ Released Coolant Injector. 07851_ Slug penetrates Wall. 07851_ Slug penetrates X-72 Disruptor. 07852_ U-05 Engineer lays Concrete. 07853_ Slug penetrates Wall. 07855_ U-05 Engineer lays Concrete. 07855_ U-05 Engineer builds a Wall. 07855_ U-05 Engineer lays Concrete. 07855_ Penetrated by Slug. 07855_ Slug penetrates Wall. 07856_ U-05 Engineer builds a Wall. 07856_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????? #?????????????????????? | | ???????????????? #?????????????????????? | | ??????????????? 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"""" # # | | ?# ## @#?####+########### # | | ?# "" "" # u !###### ## # # | | ?# "" "" ## u; ## """" # # | | ?# """ """ ## ######### """" # # | | ?# """ """ ## #???????# """" # # | | ?# """ """ ## u #???????# """ + + | | ?# ###############???????# """" # # | | ?# ####?######??????????## """" # # | | ?# !#???????????????????### # # | | ?############???????????????????# # # | | ????????????????????????????????############ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????######+## | | ????????????????????????????????????????## ! | | ????????????????????????????????????????## | | ????????????????????????????????????????## ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# = | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????????????## ! | | ????????????????????????????????????????## | | ????????????????????????????????????????########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 29 Energy Capacity 385 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher More Dakka Please Please Form A Line Challenges ------------ None Game ------ Seed PrecisionDeliveryAxe Manual? 0 Play Time 02:45:32 Cumulative 9.1 hours Start 2024.04.07 @ 08:13:56 End 2024.04.08 @ 03:19:11 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51d44286-b3ff-42a2-b5ce-65567dea8d51