Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.03 @ 08:37:50

Player: Olexender

Result: Destroyed by as-97918 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (798)      798
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 2350

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -303

 Cogmind 
---------
Core Integrity             0/250
Matter                     208/300
Energy                     289/290
System Corruption          4%
Temperature                Warm (115)
Movement                   Rolling (145) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
        Compact Wheel
        Compact Wheel
        Compact Wheel
                Flying Fortress v7
          Large Matter Pod (150)
       Improved Terrain Scanner
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                ECM Suite
                Splice Drone Bay (6/6)
                EMP Blaster
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
        Compact Wheel
        Compact Wheel
        Compact Wheel
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                Transport Network Coupler
                ECM Suite
                ECM Suite
                Splice Drone Bay
          Light Assault Rifle
                EMP Blaster
                Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 8   5   4   2   9   
  Power                    5    | 1   .   2   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 3   1   1   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 3   1   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   4   .   1   1   
    Device                 4    | .   2   .   1   1   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 3   .   1   1   6   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 7    | .   1   4   .   2   
  Power                    2    | .   .   2   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      2    | .   1   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  92  50  95  
  Engine                   7    | .   14  3   .   12  
  Core                     2    | .   .   9   .   .   
  Wheel                    25   | .   24  24  28  27  
  Device                   11   | .   13  14  4   11  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               8    | .   14  12  .   1   
  Ballistic Gun            6    | .   14  2   .   .   
  Launcher                 6    | .   .   10  4   26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             58   | 13  49  51  45  58  
  Greatest Support         32   | 26  32  32  32  32  
  Greatest Overweight (x)  3    | .   3   3   1   3   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   18  20  20  20  
  Most Carried             20   | 6   18  18  20  20  
  Average Carried          14   | 3   12  13  17  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   18  13  20  18  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           766  | 244 303 42  41  136 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1477 | 120 919 197 .   241 
  Parts                    77   | 9   47  8   .   13  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  28   | .   11  3   .   14  
  Guns                     13   | .   11  2   .   .   
  AOE                      15   | .   .   1   .   14  
Classes Destroyed          8    | 2   3   1   .   2   
  Tunneler                 4    | 3   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 4    | 1   3   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  4    | .   .   .   .   4   
  Grunt                    16   | .   11  2   .   3   
  Sentry                   1    | .   .   1   .   .   
  Assembled                7    | .   .   .   .   7   
  Thug                     1    | .   .   1   .   .   
Best Kill Streak           7    | 3   3   2   .   7   
  Combat Bots Only         7    | .   3   2   .   7   
Max Kills in Single Turn   4    | 1   1   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   1   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               918  | .    382  140  .    396  
  Core                     260  | .    88   36   .    136  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              90   | 12   54   15   .    9    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  98   | 60   60   73   .    98   
Shots Fired                168  | 22   109  21   .    16   
  Gun                      152  | 22   109  18   .    3    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 16   | .    .    3    .    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | 17   54   4    .    1    
  Thermal                  76   | 5    55   14   .    2    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          11   | .    .    3    .    8    
  Robot Hit Streak         30   | 11   30   11   .    7    
  Robot Miss Streak        2    | 2    1    1    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           136  | 17   93   17   .    9    
  Core Hits                85   | 4    41   11   .    29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2501 | 188  1111 431  .    771  
  Guns                     1501 | 188  1111 166  .    36   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1000 | .    .    265  .    735  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  765  | 145  577  36   .    7    
  Thermal                  941  | 43   534  303  .    61   
  Explosive                342  | .    .    .    .    342  
  Electromagnetic          453  | .    .    92   .    361  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    1    1    1    4    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  20   | .    8    4    5    3    
    Message Errors         2    | .    .    1    1    .    
    Matter Fused           8    | .    2    1    4    1    
    Heat Flow Errors       1    | .    1    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (minor)      5    | .    3    1    .    1    
    Data Loss (major)      1    | .    1    .    .    .    
    Misfires               1    | .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    .    6    .    9    
  Projectiles              .    | .    .    .    .    .    
  Explosions               15   | .    .    6    .    9    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    53   .    29   
  Shots                    7    | .    .    4    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        147  | .    147  40   .    122  
  Average Temperature      39   | .    42   18   .    51   
  Received Heat Transfer   493  | .    279  63   .    151  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1974 | 100  1200 500  .    174  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             287  | 20  258 40  .   287 
  Initial                  11   | .   11  2   .   .   
  Average                  73   | 7   92  17  .   194 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         83   | 100 83  100 .   23  
  Level 1                  16   | .   16  .   .   76  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            3    | .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   14  4   .   18  
  Peak Tracking Total      8    | .   3   2   .   8   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          18   | .   10  1   5   2   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                94   | .   41  1   50  2   
  Successful               84   | .   31  1   50  2   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                39   | .   39  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             82   | .   29  1   50  2   
  Record                   57   | .   8   .   49  .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Open Door                3    | .   .   1   .   2   
  Branch Access Points     1    | .   1   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Dispatch Records         3    | .   3   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Security Status          2    | .   2   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2670 | 127 972 708 629 234 
Spaces Moved               1959 | 94  644 521 540 160 
  Core                     14   | 14  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1945 | 80  644 521 540 160 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  115 115 115 
  Average Speed            116  | 78  119 120 115 115 
  Slowest Speed            145  | 90  145 145 115 145 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       64   | 5   96  97  84  39  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             3    | .   .   1   .   2   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   4   .   46  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   4   .   46  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2186 | 124 739 582 550 191 
  Wait                     62   | .   18  37  .   7   
  Move                     1955 | 93  643 520 539 160 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 11  16  2   4   4   
  Fast Attach              2    | 1   .   .   .   1   
  Attach                   15   | 5   1   3   2   4   
  Detach                   3    | .   .   .   3   .   
  Swap                     11   | 2   4   1   .   4   
  Drop                     11   | .   3   4   2   2   
  Fire                     90   | 12  54  15  .   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 8)
  418 | -10/Materials | Identified exit to Mines
  509 | -10/Materials | Discovered new exit (range 16)
  764 | -10/Materials | Discovered new exit (range 6)
 1038 | -10/Materials | Discovered new exit (range 14)
 1100 | -10/Materials | Entered Mines
 1101 | -10/Mines     | Learned location of Storage (-8)
 1120 | -10/Mines     | Identified exit to Materials
 1233 | -10/Mines     | Discovered exit to Materials (range 15)
 1403 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1403 | -10/Mines     | Discovered new exit (range 5)
 1629 | -10/Mines     | Found the Drone Emporium
 1634 | -10/Mines     | Found Prototype Device
 1737 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1808 | -10/Mines     | Entered Exiles
 1837 | -10/Exiles    | Met 8R-AWN
 1858 | -10/Exiles    | Met EX-HEX
 1894 | -10/Exiles    | Met EX-BIN
 1906 | -10/Exiles    | Aligned with FarCom system
 1907 | -10/Exiles    | Given EX-Vault access code
 1974 | -10/Exiles    | Opened EX-Vault
 1980 | -10/Exiles    | Found Prototype Device
 1986 | -10/Exiles    | Found Prototype Energy Cannon
 1988 | -10/Exiles    | Identified Firepult
 1992 | -10/Exiles    | Found Prototype Flight Unit
 1995 | -10/Exiles    | Identified Flying Fortress v7
 1995 | -10/Exiles    | Identified Splice Drone Bay
 2020 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2054 | -10/Exiles    | Met EX-DEC
 2060 | -10/Exiles    | Learned location of Zion (-6)
 2139 | -10/Exiles    | Discovered new exit (range 14)
 2234 | -10/Exiles    | Visited The Gauntlet
 2437 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 2437 | -10/Exiles    | Entered Mines
 2439 | -9/Mines      | Core integrity fell below 50%
 2439 | -9/Mines      | Discovered new exit (range 11)
 2527 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2599 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2624 | -9/Mines      | Assembled infested the area
 2669 | -9/Mines      | Core integrity fell below 20%
 2671 | -9/Mines      | Destroyed by as-97918 with Assembled Maul

 Last Messages 
---------------
02607_ K-01 Serf collects debris.
02610_ System corrupted: Matter fused (-7).
02624_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02628_ K-01 Serf destroyed.
02649_ as-68564 destroyed.
02649_ as-45786 destroyed.
02649_ as-60580 destroyed.
02649_ as-78142 destroyed.
02652_ as-17284 destroyed.
02652_ as-50860 destroyed.
02653_ U-05 Engineer lays Concrete. <x2>
02656_ as-90800 destroyed.
02656_ Grenade Launcher destroyed.
02656_ Destroyed Grenade Launcher.
02661_ Com. Wheel destroyed.
02661_ System corrupted by crushing effect (+3).
02661_ Knocked back. <x2>
02665_ The unstable cave ceiling collapses.
02665_ System corrupted: Particle Gun failed to cycle.
02666_ as-41705 destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????#       #????????????????                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitySensorMapper
  Manual?         0
Play Time         00:30:48
  Cumulative      56.4 hours
  Start           2022.07.03 @ 07:19:31
  End             2022.07.03 @ 08:37:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          58
  Rogue           0
  Adventurer      58
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34b8bae3-e088-4aeb-89d7-20d01b3f0606