Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 16:56:13

Player: LightKnight

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (34)      170
Value Destroyed (1257)     1257
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4782

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Signal Interpreter
           Melee Analysis Suite
           Melee Analysis Suite
    Medium Reactive Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Powered Hammer
>          --- INVENTORY --------
  Advanced Weight Redist. System
  Advanced Terrain Scan Processor
           Proton Missile Launcher
           Datajack
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Terrain Scan Processor
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             73   | 7   1   13  7   1   .   9   7   24  4   
  Power                    6    | 1   .   2   1   .   .   1   1   .   .   
    Engine                 5    | 1   .   2   .   .   .   1   1   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   5   2   1   .   2   2   8   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   3   .   .   .   2   2   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   
    Flight                 7    | .   .   2   2   1   .   .   .   2   .   
  Utility                  22   | 2   1   3   1   .   .   2   3   9   1   
    Device                 8    | 1   .   2   1   .   .   1   1   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   .   .   1   1   5   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             3    | .   1   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   3   3   .   .   4   1   7   3   
    Energy Gun             8    | 2   .   2   1   .   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   .   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   2   .   1   1   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   2   .   .   .   .   .   .   
Parts Lost                 42   | .   .   9   1   .   7   4   5   5   11  
  Power                    4    | .   .   1   .   .   1   .   2   .   .   
  Propulsion               12   | .   .   3   1   .   3   .   2   2   1   
  Utility                  13   | .   .   2   .   .   1   1   .   3   6   
  Weapon                   13   | .   .   3   .   .   2   3   1   .   4   
  Highest Loss Streak      11   | .   .   8   1   .   7   11  4   3   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   100 97  87  100 97  49  81  65  45  
  Engine                   5    | .   14  14  11  .   .   2   6   .   .   
  Core                     2    | .   .   .   .   11  10  .   .   .   .   
  Leg                      12   | .   28  23  .   .   .   16  17  14  .   
  Flight                   10   | .   .   3   21  33  32  .   .   .   4   
  Device                   10   | .   2   2   22  22  21  8   13  7   .   
  Storage                  3    | .   14  11  .   .   .   .   .   .   .   
  Processor                12   | .   .   1   11  11  11  11  26  22  28  
  Protection               4    | .   12  10  .   .   .   .   2   4   .   
  Energy Gun               12   | .   28  25  15  11  10  .   .   5   .   
  Energy Cannon            1    | .   .   .   .   .   .   9   8   .   .   
  Ballistic Gun            1    | .   .   2   .   .   .   .   6   .   .   
  Special Weapon           3    | .   .   .   6   11  10  .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   3   
Peak Build Rating          35   | 9   9   8   15  17  17  17  26  35  29  
  Average Rating           16   | 5   7   7   12  17  16  12  23  28  21  
  On Entrance              12   | .   9   7   8   15  17  5   17  23  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             27   | 15  17  17  10  10  10  8   18  27  10  
  Greatest Support         54   | 20  20  20  8   12  12  30  30  54  6   
  Greatest Overweight (x)  8    | 1   .   1   1   .   .   1   1   8   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   7   5   5   5   5   5   5   5   
  Most Carried             8    | 4   7   8   5   3   3   3   5   5   4   
  Average Carried          4    | 2   5   6   4   3   3   2   2   4   2   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            7    | 4   7   5   4   3   3   1   5   4   1   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Scavenger-Sprinter
 19% | Scavenger-Mutant
  6% | Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Matter Collected           962  | 270 10  182 54  21  .   86  71  248 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1353 | 114 187 374 54  .   .   148 112 232 132 
  Parts                    55   | 9   9   20  2   .   .   5   3   1   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  31   | .   3   11  1   .   .   4   2   5   5   
  Melee                    6    | .   .   .   .   .   .   .   .   2   4   
  Guns                     14   | .   .   11  1   .   .   1   1   .   .   
  Cannons                  3    | .   .   .   .   .   .   2   1   .   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   
Classes Destroyed          8    | 2   2   1   1   .   .   1   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   2   .   .   .   .   .   1   4   
  Grunt                    15   | .   3   9   .   .   .   3   .   .   .   
  Sentry                   6    | .   .   .   1   .   .   .   2   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           5    | 2   2   5   1   .   .   3   1   1   4   
  Combat Bots Only         5    | .   2   5   1   .   .   3   1   1   4   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Hostile Shots Fired        512  | .   21  125 10  1   12  35  43  173 92  
  Missed                   174  | .   7   36  6   1   2   11  12  68  31  
Damage Taken               4203 | .   204 950 55  .   276 446 491 851 930 
  Core                     1338 | .   15  155 29  .   97  175 142 202 523 
  Absorbed by Shields      23   | .   .   .   .   .   .   .   .   23  .   
  Ignored by Resistances   62   | .   .   .   .   .   .   .   .   62  .   
Core Remaining (%)         57   | 100 .   32  .   .   .   24  74  .   .   
Volleys Fired              107  | 4   15  39  20  .   1   17  5   5   1   
  Largest                  2    | 2   2   2   2   .   1   1   2   1   1   
  Hottest                  100  | 80  80  80  100 .   100 68  93  80  39  
Shots Fired                172  | 8   30  77  24  .   1   18  8   5   1   
  Gun                      133  | 8   30  77  8   .   .   2   3   5   .   
  Cannon                   17   | .   .   .   .   .   .   12  5   .   .   
  Launcher                 5    | .   .   .   .   .   .   4   .   .   1   
  Special                  17   | .   .   .   16  .   1   .   .   .   .   
  Kinetic                  31   | .   .   26  .   .   .   2   3   .   .   
  Thermal                  77   | .   .   30  24  .   1   12  5   5   .   
  Explosive                4    | .   .   .   .   .   .   4   .   .   .   
  Electromagnetic          60   | 8   30  21  .   .   .   .   .   .   1   
  Robot Hit Streak         12   | 2   10  8   9   .   .   6   4   12  .   
  Robot Miss Streak        5    | 2   2   5   1   .   .   3   5   3   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        5    | .   1   4   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   .   .   .   .   
Shots Hit Robots           125  | 3   24  44  7   .   .   11  4   23  9   
  Core Hits                48   | 2   6   17  2   .   .   8   3   6   4   
  Critical Kills           1    | .   .   .   .   .   .   .   .   1   .   
  Critical Parts Destroyed 2    | .   .   .   .   .   .   .   .   2   .   
  Critical Strikes         3    | .   .   .   .   .   .   .   .   3   .   
    Smash                  3    | .   .   .   .   .   .   .   .   3   .   
Melee Attacks              49   | .   .   .   .   .   .   .   .   31  18  
  Impact                   32   | .   .   .   .   .   .   .   .   24  8   
  Slashing                 16   | .   .   .   .   .   .   .   .   7   9   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2863 | 67  340 582 78  .   .   378 84  876 458 
  Guns                     1256 | 67  340 582 78  .   .   18  43  128 .   
  Cannons                  185  | .   .   .   .   .   .   144 41  .   .   
  Explosions               245  | .   .   .   .   .   .   216 .   .   29  
  Melee                    1167 | .   .   .   .   .   .   .   .   748 419 
  Ramming                  10   | .   .   .   .   .   .   .   .   .   10  
  Kinetic                  254  | .   .   193 .   .   .   18  43  .   .   
  Thermal                  635  | .   .   244 78  .   .   144 41  128 .   
  Explosive                216  | .   .   .   .   .   .   216 .   .   .   
  Electromagnetic          581  | 67  340 145 .   .   .   .   .   .   29  
  Impact                   901  | .   .   .   .   .   .   .   .   700 201 
  Slashing                 266  | .   .   .   .   .   .   .   .   48  218 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   2   2   2   .   1   1   
  Average Corruption       1    | .   .   .   2   2   2   2   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  18   | .   .   .   .   4   8   2   .   3   1   
    Message Errors         5    | .   .   .   .   3   1   .   .   .   1   
    Matter Fused           4    | .   .   .   .   .   2   .   .   2   .   
    Heat Flow Errors       4    | .   .   .   .   1   2   1   .   .   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   .   .   .   
    Parts Rejected         1    | .   .   .   .   .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   1   .   .   .   .   
    Misfires               1    | .   .   .   .   .   .   1   .   .   .   
    Alerts                 1    | .   .   .   .   .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            219  | .   .   .   .   .   .   5   .   168 46  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               5    | .   .   .   .   .   .   5   .   .   .   
  Melee                    214  | .   .   .   .   .   .   .   .   168 46  
Knockbacks                 3    | .   .   .   .   .   .   .   .   2   1   
  Impact                   3    | .   .   .   .   .   .   .   .   2   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      61   | .   .   .   .   .   .   56  .   .   5   
  Shots                    2    | .   .   .   .   .   .   2   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   .   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        285  | 36  285 151 80  182 274 133 21  83  .   
  Average Temperature      67   | 16  112 63  23  94  116 33  9   33  .   
  Received Heat Transfer   1235 | .   129 438 27  .   20  162 297 150 12  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           6    | .   3   .   .   .   .   .   .   2   1   
  Combat Hostiles          6    | .   3   .   .   .   .   .   .   2   1   
  Parts Fried              4    | .   3   .   .   .   .   .   .   .   1   
  Impact Corruptions       12   | .   .   .   .   .   .   .   .   8   4   
Robots Melted              1    | .   .   .   .   .   .   .   .   1   .   
  Combat Hostiles          1    | .   .   .   .   .   .   .   .   1   .   
  Parts Melted             2    | .   .   1   .   .   .   .   .   1   .   
  Heat Transferred         1358 | .   .   550 175 .   .   259 74  300 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Peak Influence             220  | 10  123 220 155 150 .   100 134 201 .   
  Initial                  60   | .   6   47  27  60  .   .   39  42  .   
  Average                  72   | 2   45  79  75  87  .   70  103 65  .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   .   
  Low Security (%)         94   | 100 100 83  100 100 .   100 100 98  .   
  Level 1                  5    | .   .   16  .   .   .   .   .   1   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   .   11  1   .   
  Investigation            2    | .   .   .   .   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   .   .   .   .   .   6   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Distress Signals           5    | .   1   1   .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   5   19  6   3   7   4   8   11  9   
  Peak Tracking Total      10   | .   3   5   4   4   10  3   3   4   4   
  Tactical Retreats        10   | .   1   4   1   1   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Traps Triggered            3    | .   .   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Machines Disabled          2    | .   .   .   .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Machines Accessed          5    | .   .   .   2   .   .   .   .   3   .   
  Terminals                3    | .   .   .   1   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   2   .   .   .   .   3   .   
  Successful               5    | .   .   .   2   .   .   .   .   3   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   .   .   2   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   .   99  .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Total Allies               6    | .   .   .   .   3   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   30  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   10  .   
Total Orders               2    | .   .   .   .   1   .   .   .   1   .   
  ROAM                     2    | .   .   .   .   1   .   .   .   1   .   
Ally Attacks               12   | .   .   .   .   9   .   .   .   3   .   
  Total Damage             236  | .   .   .   .   143 .   .   .   93  .   
  Kills                    5    | .   .   .   .   4   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    6    | .   .   2   .   2   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low 
Turns Passed               3810 | 95  208 812 267 170 760 235 315 779 169 
Spaces Moved               3229 | 60  113 338 457 463 660 162 237 500 239 
  Core                     201  | 6   .   .   .   .   36  41  .   71  47  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     922  | 54  113 74  .   .   .   121 237 323 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   2   .   
  Flight                   2104 | .   .   264 457 463 624 .   .   104 192 
  Fastest Speed            29   | 50  120 37  32  29  29  50  120 40  40  
  Average Speed            59   | 113 120 58  35  29  30  109 120 94  42  
  Slowest Speed            450  | 120 120 190 120 29  50  120 190 450 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   4   .   .   .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 5   25  48  37  63  92  33  24  15  32  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   1   .   1   .   .   .   .   1   
Spaces Dug                 16   | .   .   .   10  .   .   .   .   6   .   
Terrain Destroyed          52   | .   .   .   16  .   .   30  .   6   .   
  Melee                    6    | .   .   .   .   .   .   .   .   6   .   
  Projectile               16   | .   .   .   16  .   .   .   .   .   .   
  AOE                      30   | .   .   .   .   .   .   30  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  
Total                      4789 | 75   155  870  504  498  1217 200  255  746  269  
  Wait                     1255 | .    24   472  10   35   557  12   1    135  9    
  Move                     3206 | 59   112  329  456  462  659  161  236  499  233  
  Hop                      7    | .    .    4    .    .    .    .    .    .    3    
  Pick Up                  32   | 5    2    8    5    .    .    1    4    7    .    
  Fast Attach              45   | 6    1    3    2    .    .    6    7    19   1    
  Attach                   20   | 1    .    7    1    1    .    3    .    4    3    
  Detach                   10   | .    1    .    .    .    .    .    1    8    .    
  Swap                     8    | .    .    3    4    .    .    .    .    1    .    
  Drop                     31   | .    .    5    6    .    .    .    1    19   .    
  Fire                     107  | 4    15   39   20   .    1    17   5    5    1    
  Melee                    49   | .    .    .    .    .    .    .    .    31   18   
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   96 | -11/Scrapyard  | Entered Materials
  294 | -10/Materials  | Discovered new exit (range 9)
  300 | -10/Materials  | Build established: Mutant
  304 | -10/Materials  | Entered Mines
  305 | -10/Mines      | Learned location of Storage (-7)
  324 | -10/Mines      | Excavation squad dispatched
  324 | -10/Mines      | A large section of the Mines collapsed
  574 | -10/Mines      | Excavation squad dispatched
  824 | -10/Mines      | Excavation squad dispatched
  939 | -10/Mines      | Core integrity fell below 50%
  993 | -10/Mines      | Lost 8 parts (1p3n2u2w)
 1058 | -10/Mines      | Discovered new exit (range 8)
 1085 | -10/Mines      | Discovered new exit (range 10)
 1089 | -10/Mines      | Learned Materials emergency access door positions
 1116 | -10/Mines      | Entered Materials
 1116 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1380 | -9/Materials   | Discovered new exit (range 5)
 1383 | -9/Materials   | Entered Mines
 1393 | -9/Mines       | Learned location of 1 exit from Materials
 1410 | -9/Mines       | Learned Materials emergency access door positions
 1413 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1492 | -9/Mines       | Found DCF Scrap (11 items)
 1500 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1500 | -9/Mines       | Discovered new exit (range 5)
 1541 | -9/Mines       | Discovered new exit (range 7)
 1553 | -9/Mines       | Entered Exiles
 1556 | -9/Exiles      | Build established: Scavenger-Sprinter
 1558 | -9/Exiles      | Discovered new exit (range 15)
 1567 | -9/Exiles      | Met 8R-AWN
 1572 | -9/Exiles      | Met EX-HEX
 1581 | -9/Exiles      | Met EX-BIN
 1712 | -9/Exiles      | Met EX-DEC
 1733 | -9/Exiles      | Visited The Gauntlet
 1883 | -9/Exiles      | Discovered new exit (range 12)
 2277 | -9/Exiles      | Attacked by the Exiles
 2313 | -9/Exiles      | Entered Mines
 2341 | -8/Mines       | Core integrity fell below 50%
 2371 | -8/Mines       | Lost 11 parts (1p3n2u5w)
 2542 | -8/Mines       | Discovered new exit (range 5)
 2548 | -8/Mines       | Identified exit to Materials
 2548 | -8/Mines       | Entered Materials
 2548 | -8/Materials   | Evolved 2 slots: Utility x2
 2549 | -8/Materials   | Identified exit to Factory
 2570 | -8/Materials   | Garrison activated, responded to threat
 2681 | -8/Materials   | Build established: Scavenger-Mutant
 2863 | -8/Materials   | Entered Factory
 2863 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2890 | -7/Factory     | Lost 4 parts (1p2n1w)
 3095 | -7/Factory     | Fabricated B-36 Bruiser (x3)
 3153 | -7/Factory     | Build established: Mutant
 3187 | -7/Factory     | P-60 Hacker assimilated allied Bruiser 4b
 3191 | -7/Factory     | P-60 Hacker assimilated allied Bruiser 4c
 3302 | -7/Factory     | Lost 3 parts (2n1u)
 3622 | -7/Factory     | Discovered new exit (range 15)
 3638 | -7/Factory     | Identified exit to Lower Caves
 3642 | -7/Factory     | Entered Lower Caves
 3706 | -7/Lower Caves | Encountered a Warlord checkpoint
 3716 | -7/Lower Caves | Learned location of 1 exit from Factory
 3718 | -7/Lower Caves | Spotted B-75 Beast
 3777 | -7/Lower Caves | Core integrity fell below 50%
 3797 | -7/Lower Caves | Core integrity fell below 20%
 3811 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
03767_ Hacking Suite destroyed.
03771_ Critical hit (Destroy).
03771_ Proton Missile Launcher destroyed.
03772_ S-27 Virus knocked back.
03772_ Melee Analysis Suite destroyed.
03774_ Signal Interpreter destroyed.
03778_ Destroyed Autogun.
03778_ S-27 Virus system corrupted by crushing
  effect.
03778_ S-27 Virus destroyed.
03785_ Melee Analysis Suite destroyed.
03786_ Powered Hammer destroyed.
03788_ Jacked S-27 Virus...
>>parse_system
Reading system data...
03789_ Datajack destroyed.
03794_ Adv. Targeting Computer destroyed.
03797_ Slammed into S-27 Virus.
03811_ Adv. Terrain Scan Processor destroyed.
03811_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????###### |
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| ??????????????????####???????#  ""    #   ### """  |
| ?????????????????##  ######### """""  #    ## """  |
| ?????????????????#             """"   #     # """  |
| ?????????????????#   ###### ##     "  ##    #      |
| ?????????????????##  #????# ## "" ""  ## #         |
| ???????????###????## ##???# ##"   " " ## ##    ##  |
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| ??????????#    ##           ##        #####  ##??? |
| ???????????#          %#######        #???#  "???? |
| ???????????##          #?????###  #####??#     ??# |
| ????????????#    ###% ##????####  #####?#       ## |
| ???????????#    ##?####?????# ##      #?#      ##  |
| ???????????######????????#### ##%     #?#      ##  |
| ??????????????##   #######           ##?##      #  |
| ??????????????#               s     ##???##     ## |
| ??????????????#          @         ##?????##    ## |
| ??????????????#   ## #######; BB  ##???????#     # |
| ????????????????????????????#     #????????#   %   |
| ????????????????????????????#      #???????#       |
| ????????????????????????????#       #??????#       |
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| ???????????????????????????????????????????# ??? % |
| ???????????????????????????????????????????# ###   |
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| ?????????????????????????????????????? ????#       |
| ??????????????????????????????????????? ####       |
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| ?????????????????????????????????????????          |
| ??????????????????????????????????????????#        |
| ?????????????????????????????????????????##        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             225
Resistance: KI             30
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             10
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-36 Bruiser | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetHugeAutocannon
  Manual?         0
Play Time         01:02:12
  Cumulative      68.2 hours
  Start           2024.12.28 @ 19:00:03
  End             2024.12.30 @ 16:56:13
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af2b30ac-524a-428f-9192-721c5cdd41f9