Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.23 @ 19:39:44 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2766) 2766 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6986 Bonus ------- None Cogmind --------- Core Integrity 819/1000 Matter 441/450 Energy 87/170 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Triangulator Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Cooled Pulse Rifle Gauss Rifle > --- INVENTORY (12) --- Long-range Sensor Array Advanced Terrain Scan Processor Heavy Laser Variable Charge Gun Flak Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Triangulator Long-range Sensor Array Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Variable Charge Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Compact Matter Pod Long-range Sensor Array Advanced Terrain Scan Processor Recoil Stabilizer Improved Arc Projector Cooled Pulse Rifle Cooled Pulse Rifle Gauss Rifle Flak Gun Long-range Missile Launcher [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 1 . . . Utility 6 | . . . 1 2 2 1 Weapon 1 | . . . . . . 1 Parts Attached 103 | 6 6 9 12 24 26 20 Power 11 | 1 2 1 . 2 3 2 Engine 6 | 1 1 1 . 1 1 1 Core 4 | . 1 . . 1 1 1 Reactor 1 | . . . . . 1 . Propulsion 35 | 2 . 5 6 9 7 6 Treads 5 | . . . . . 4 1 Leg 29 | 2 . 5 6 9 2 5 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 . 3 4 5 6 Device 10 | . . . . 3 3 4 Storage 4 | 1 1 . 1 . . 1 Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 4 | . . . 1 1 1 1 Artifact . | . . . . . . . Weapon 37 | 2 3 3 3 9 11 6 Energy Gun 18 | 2 2 1 2 3 4 4 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 12 | . 1 1 1 3 5 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 3 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 2 . Parts Lost 44 | . 3 3 4 5 16 13 Power 4 | . 1 . . 1 1 1 Propulsion 18 | . . 2 1 3 7 5 Utility 6 | . . . . 1 2 3 Weapon 16 | . 2 1 3 . 6 4 Highest Loss Streak 12 | . 2 3 3 2 7 12 Average Slot Usage (%) 93 | . 96 97 97 96 79 94 Engine 6 | . 11 11 9 5 4 4 Treads 4 | . . . . . 15 10 Leg 28 | . 28 41 42 36 7 14 Device 9 | . . . . 7 17 22 Storage 13 | . 25 22 18 15 6 5 Processor 5 | . . . . 7 9 11 Protection 3 | . . . 8 4 . 4 Energy Gun 8 | . 21 5 . 7 5 14 Energy Cannon 1 | . . 3 8 . . . Ballistic Gun 6 | . 5 12 9 6 7 . Naked Turns . | . . . . . . . Heaviest Build 62 | 13 14 22 53 55 54 62 Greatest Support 107 | 20 20 40 55 55 107 98 Greatest Overweight (x) 4 | . . . 1 1 3 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 10 | 5 6 6 11 12 12 12 Most Carried 12 | 5 6 6 12 12 12 12 Average Carried 9 | 2 5 5 9 11 8 11 Final Capacity 12 | 6 6 6 12 12 12 12 Final Carried 12 | 5 6 6 12 12 12 6 Class Distribution -------------------- 68% | Scavenger-Mutant 20% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2014 | 260 157 205 336 457 430 169 Remotely . | . . . . . . . Salvage Created 3267 | 59 429 544 625 582 608 420 Parts 153 | 2 24 36 24 23 29 15 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 10 11 11 16 8 6 Guns 42 | . 10 10 4 8 5 5 Cannons 7 | . . 1 6 . . . AOE 11 | . . . . 8 3 . Classes Destroyed 11 | 1 2 4 1 2 1 . Worker 1 | . . 1 . . . . Hauler 1 | . . . . . 1 . Recycler 6 | 1 1 2 . 1 1 . Operator 2 | . . 1 1 . . . Swarmer 10 | . 3 3 . 4 . . Grunt 37 | . 7 5 8 9 4 4 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . 1 . . Sentry 8 | . . 2 2 1 2 1 Hunter 2 | . . . 1 . 1 . Programmer 2 | . . . . 1 1 . Best Kill Streak 6 | 1 5 3 2 6 4 4 Combat Bots Only 6 | . 5 2 2 6 4 4 Max Kills in Single Turn 3 | 1 2 2 1 3 2 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6013 | 26 529 481 669 1161 1391 1756 Core 698 | 13 197 42 20 95 150 181 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 94 16 89 96 86 82 . Volleys Fired 206 | 2 35 39 33 38 30 29 Largest 3 | 2 2 2 2 2 2 3 Hottest 145 | 80 80 86 86 108 145 115 Shots Fired 413 | 4 64 73 65 70 52 85 Gun 359 | 4 64 62 37 64 44 84 Cannon 41 | . . 11 28 . 2 . Launcher 13 | . . . . 6 6 1 Special . | . . . . . . . Kinetic 157 | . 19 42 32 36 27 1 Thermal 121 | . 6 20 4 12 15 64 Explosive 13 | . . . . 6 6 1 Electromagnetic 122 | 4 39 11 29 16 4 19 Robot Hit Streak 20 | 4 14 16 12 11 20 14 Robot Miss Streak 5 | . 4 3 3 5 4 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 308 | 4 47 45 52 58 41 61 Core Hits 185 | 1 15 19 26 47 49 28 Critical Hits 2 | . . . 2 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6354 | 82 562 699 1105 1521 1269 1116 Guns 4084 | 52 559 463 418 796 707 1089 Cannons 866 | . . 178 662 . 26 . Explosions 1371 | 30 . 58 25 722 536 . Melee . | . . . . . . . Ramming 33 | . 3 . . 3 . 27 Kinetic 1826 | . 200 305 357 444 520 . Thermal 1659 | 30 54 216 69 174 195 921 Explosive 1258 | . . . . 722 536 . Electromagnetic 1578 | 52 305 178 679 178 18 168 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 5 | . . . . . 5 . Message Errors 2 | . . . . . 2 . Matter Fused 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 41 | . . 12 8 13 8 . Projectiles 12 | . . 12 . . . . Explosions 29 | . . . 8 13 8 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 435 | 26 1 32 40 237 99 . Shots 12 | 1 . 1 1 5 4 . Rammed 1 | . 1 . . . . . Targets Rammed 4 | . 1 . . 1 . 2 Kicked 3 | . . . . 1 . 2 Crushed . | . . . . . . . Highest Temperature 240 | 48 240 150 210 4 54 11 Average Temperature 54 | 25 82 45 53 2 25 3 Received Heat Transfer 1485 | . 201 102 225 336 186 435 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . . . 1 . 1 2 Heat Transferred 3175 | . 125 457 111 334 372 1776 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 . 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 331 | 5 234 324 313 331 182 153 Initial 142 | . 3 98 113 142 102 25 Average 130 | 1 106 192 190 173 61 59 Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 75 | 100 74 51 41 72 100 100 Level 1 24 | . 25 48 58 27 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 2 4 5 2 3 Investigation 7 | . 2 1 1 1 1 1 Extermination 2 | . . . . 1 1 . Reinforcement 9 | . . 1 3 3 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 13 17 22 20 10 23 Peak Tracking Total 9 | . 3 3 4 4 4 9 Tactical Retreats 9 | . . 2 3 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . 1 1 5 1 . Max in Single Turn 3 | . . 1 1 3 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 4 2 4 4 1 4 Terminals 14 | . 4 2 3 1 1 3 Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 55 | . 13 6 11 11 3 11 Successful 31 | . 7 4 4 7 2 7 Failed 24 | . 6 2 7 4 1 4 Catastrophic 4 | . . . 2 2 . . Database Lockouts . | . . . . . . . Manual 28 | . 11 4 7 1 1 4 Terminals 39 | . 13 6 9 1 3 7 Fabricators 1 | . . . . 1 . . Repair Stations 10 | . . . . 6 . 4 Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 9 | . 3 2 2 . 1 1 Prototype ID Bank 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . . . 1 Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . 1 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 9 | . . . . 6 . 3 Scan Component 5 | . . . . 3 . 2 Repair 4 | . . . . 3 . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 4 2 2 . 1 3 Terminals 12 | . 4 2 2 . 1 3 Botnet 12 | . 4 2 2 . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 1 4 4 1 3 Full Trace Events 6 | . 2 . 1 1 1 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 . 1 Time 128 | . . . . 90 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 47 | . . . . . . 47 Highest-Rated Ally 47 | . . . . . . 47 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 76 | . . . . . . 76 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4476 | 80 363 529 699 1248 755 802 Spaces Moved 2332 | 52 184 314 265 803 372 342 Core 2 | 2 . . . . . . Treads 414 | . . . . . 278 136 Legs 1857 | 50 184 314 265 803 35 206 Wheels 59 | . . . . . 59 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 134 | 117 120 120 144 122 155 155 Slowest Speed 240 | 120 120 120 150 150 180 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 34 40 22 21 8 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . . . 19 Terrain Destroyed 123 | . . 1 . 59 44 19 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 123 | . . 1 . 59 44 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3276 | 64 263 393 518 1000 490 548 Wait 502 | . 24 24 168 101 46 139 Move 2327 | 51 184 313 264 802 371 342 Hop . | . . . . . . . Pick Up 54 | 5 8 4 13 10 10 4 Fast Attach 41 | 6 3 4 1 5 15 7 Attach 33 | . 2 4 5 5 8 9 Detach 2 | . . . . 1 1 . Swap 29 | . 1 1 6 14 3 4 Drop 45 | . 6 4 7 13 6 9 Fire 206 | 2 35 39 33 38 30 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . 1 . 2 Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire 24 | . . . 21 . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 315 | -10/Materials | Core integrity fell below 50% 376 | -10/Materials | Discovered new exit (range 6) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 691 | -9/Materials | Discovered new exit (range 10) 818 | -9/Materials | Lost 3 parts (2n1w) 864 | -9/Materials | Discovered new exit (range 10) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -8/Materials | Build established: Scavenger-Mutant 1649 | -8/Materials | Lost 3 parts (3w) 1656 | -8/Materials | Discovered new exit (range 8) 1665 | -8/Materials | Identified exit to Factory 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x2 2167 | -7/Factory | Discovered new exit (range 13) 2280 | -7/Factory | Identified exit to Lower Caves 2459 | -7/Factory | Repaired Aluminum Leg 2487 | -7/Factory | Repaired Aluminum Leg 2750 | -7/Factory | Discovered new exit (range 15) 2785 | -7/Factory | Identified exit to Storage 2903 | -7/Factory | Discovered new exit (range 15) 2919 | -7/Factory | Identified exit to Factory 2920 | -7/Factory | Entered another Factory area 2920 | -6/Factory | Evolved 2 slots: Utility x2 2991 | -6/Factory | Lost 7 parts (4n1u2w) 3048 | -6/Factory | Discovered new exit (range 15) 3084 | -6/Factory | Identified exit to Lower Caves 3104 | -6/Factory | Lost 3 parts (1p1n1u) 3216 | -6/Factory | Lost 3 parts (2n1w) 3324 | -6/Factory | Lost 3 parts (3w) 3514 | -6/Factory | Discovered new exit (range 14) 3602 | -6/Factory | Identified exit to Factory 3675 | -6/Factory | Entered another Factory area 3675 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3806 | -5/Factory | Repaired Imp. Heat Sink 4247 | -5/Factory | Build established: Scavenger-Skirmisher 4477 | -5/Factory | Self-destructed Last Messages --------------- 04459_ Penetrated by Slug. 04459_ Lrn. Sensor Array destroyed. 04462_ Slug penetrates G-50 Soldier. 04462_ G-50 Soldier destroyed. 04465_ Recoil Stabilizer destroyed. 04466_ H-66 Slayer IFF system glitched. 04466_ Slug penetrates G-50 Soldier. 04467_ Med. Treads destroyed. 04469_ Slug penetrates Wall. 04470_ Penetrated by Slug. 04470_ Cld. Pulse Rifle destroyed. 04472_ U-05 Engineer destroyed. 04472_ Slug penetrates Wall. 04473_ Penetrated by Slug. 04473_ Imp. Arc Projector destroyed. 04473_ Flexi-carbon Leg destroyed. 04475_ Slug penetrates Wall. 04476_ W-25 Informer sends out distress signal. 04476_ Penetrated by Slug. 04476_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###########????????????? | | ??????????????????????????# #????????????? | | ??????????????????????????#"" #????????????? | | ??????????????????????????#"T #? ????????? | | ??????????????????????????#" """ # ????????? | | ??????????????????????????# """ / ??????????? | | ??????????????????????????# * """ #????????????? | | ??????????????????????????#!!!% #????????????? | | ??????????????????????????#%=%!= #????????????? | | ??????????????????????????###"#######????????????? | | ????????????????????????????#%#??????????????????? | | ??????? "???????????????????#=#??????????????????? | | ?????? ????????????????????#=#??????????? ?????? | | ???? ???????????############%####### #????? | | ###+###?######???#! ;@=*%=g t w #????? | | # #?# ##### #####hu h #????????? | | #?# # # """ #???# #????????? | | #?# + + """ #???# =#????????? | | = #?#!! # # """ #???# """ """ #????????? | | # #?#!! !## ##! #???# """ """ #????????? | | ### ###?#! ## #########???# """ """ ??????????? | | ??# ##### ## #???????????# ???????????? | | ??# ## ## #???????????# ? ???????????? | | ??#### ####+### #???????????######??? ???????????? | | ?????# ### ## ###############??????????????????? | | ?????# T ???????????? | | ?????##### ############# ???????????? | | ??????#####+#####??????????????? ???????????? | | ??????# #????????????????????????????????? | | ??????# !!#????????????????????????????????? | | ??????# ""T"" ! #????????????????????????????????? | | ??????# """"" #????????????????????????????????? | | ??????###########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 290 Matter Stores 435 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunDerelictBuckler Manual? 0 Play Time 00:40:46 Cumulative 34.6 hours Start 2021.01.23 @ 19:01:00 End 2021.01.23 @ 19:39:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ddb7e83-282f-4bf7-8059-15c1344ead84