Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 22:06:43 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1679) 1679 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3859 Bonus ------- None Cogmind --------- Core Integrity 227/400 Matter 294/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Treads High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Seismic Detector Improved EM Shotgun Beam Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Spread Laser Rocket Launcher > --- INVENTORY -------- High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Assault Rifle [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 42 | 3 2 5 11 19 2 . Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 . 2 4 11 2 . Treads 18 | 2 . . 3 11 2 . Leg 3 | . . 2 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . . 2 2 3 . . Device 3 | . . 2 . 1 . . Storage 1 | . . . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 11 | . 2 1 4 4 . . Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 2 . 2 4 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Backups 8 | 2 3 4 6 9 10 10 Power . | . . 1 . . . . Propulsion . | . . . 1 1 1 1 Utility 3 | . . 1 3 4 4 4 Weapon 3 | 2 2 2 2 4 5 5 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 1 1 1 . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . 1 . . 1 . 1 Weapon 4 | . . 1 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 48 51 95 96 97 81 Engine 8 | . 7 . 10 11 11 11 Treads 28 | . 28 23 17 33 33 33 Leg 3 | . . 4 12 . . . Device 7 | . . 7 11 4 11 11 Storage 8 | . . . 11 11 11 11 Processor 8 | . . . 10 11 11 11 Protection 1 | . . . . 3 . . Ballistic Gun 17 | . 12 13 13 21 19 4 Peak Build Rating 21 | 3 5 14 21 20 20 20 Average Rating 15 | 2 3 5 18 18 19 14 On Entrance 11 | . 3 3 14 20 19 20 Naked Turns . | . . . . . . . Heaviest Build 31 | 5 5 6 24 31 26 26 Greatest Support 69 | 3 3 20 69 69 63 63 Greatest Overweight (x) 1 | 1 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 Average Capacity 8 | 5 5 5 10 10 10 10 Most Carried 10 | 3 5 5 10 10 10 10 Average Carried 8 | 2 3 4 6 9 10 10 Final Capacity 10 | 5 5 5 10 10 10 10 Final Carried 10 | 3 4 5 10 10 10 10 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1920 | 176 91 402 371 810 70 . Remotely . | . . . . . . . Salvage Created 2175 | . 91 92 692 1247 53 . Parts 147 | . 9 7 40 86 5 . Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 49 | . 4 9 13 22 1 . Guns 43 | . 4 7 9 22 1 . AOE 6 | . . 2 4 . . . Classes Destroyed 11 | . 2 1 8 . . . Worker 2 | . . . 1 1 . . Builder 1 | . . . 1 . . . Hauler 4 | . . . 2 2 . . Recycler 2 | . . . 1 1 . . Operator 2 | . . . 1 1 . . Watcher 2 | . . . 2 . . . Swarmer 6 | . 3 3 . . . . Grunt 18 | . 1 . 7 10 . . Duelist 1 | . . . 1 . . . Sentry 18 | . . . 5 12 1 . Assembled 6 | . . 6 . . . . Best Kill Streak 7 | . 3 5 7 5 1 . Combat Bots Only 5 | . 3 5 4 5 1 . Max Kills in Single Turn 3 | . 1 1 3 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 234 | . 22 39 44 129 . . Missed 77 | . 5 16 13 43 . . Hits 157 | . 17 23 31 86 . . Melee 1 | . . 1 . . . . Projectile 156 | . 17 22 31 86 . . Critical Strikes 6 | . . . . 6 . . Damage Taken 2136 | . 156 314 409 1257 . . Core 301 | . 10 118 31 142 . . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 80 | . . . . 80 . . Core Remaining (%) 74 | 100 . 48 . . . . Volleys Fired 179 | . 17 27 39 95 1 . Largest 2 | . 2 2 2 2 2 . Hottest 88 | . 40 40 88 46 46 . Shots Fired 347 | . 34 49 72 189 3 . Gun 337 | . 34 44 68 188 3 . Cannon . | . . . . . . . Launcher 10 | . . 5 4 1 . . Special . | . . . . . . . Kinetic 322 | . 34 44 53 188 3 . Thermal 15 | . . . 15 . . . Explosive 10 | . . 5 4 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 4 5 21 24 4 . Robot Miss Streak 4 | . 3 4 4 3 . . Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 2 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 243 | . 17 23 56 144 3 . Core Hits 118 | . 6 14 46 50 2 . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 1 3 . . Destroy 4 | . . . 1 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4387 | . 209 615 1359 2154 50 . Guns 3446 | . 209 252 781 2154 50 . Cannons . | . . . . . . . Explosions 926 | . . 363 563 . . . Melee . | . . . . . . . Ramming 15 | . . . 15 . . . Kinetic 3235 | . 209 252 570 2154 50 . Thermal 211 | . . . 211 . . . Explosive 926 | . . 363 563 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 5 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 11 | . . 11 . . . . Projectiles . | . . . . . . . Explosions 11 | . . 11 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . 41 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 129 | . . 8 78 24 129 . Average Temperature 18 | . . 7 27 7 67 . Received Heat Transfer 884 | . 36 80 186 582 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 260 | . . . 260 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 91 | 100 100 100 84 81 100 . Level 1 8 | . . . 15 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | . 81 79 280 243 82 . Initial 107 | . . 19 . 107 47 . Average 68 | . 34 12 125 117 16 . Influence Increases 1556 | . 121 103 475 693 164 . Destroy 0b10 Robot/C 860 | . 80 60 260 440 20 . Destroy 0b10 Robot/NC 65 | . . . 40 25 . . Destroy Leader 282 | . 20 10 98 154 . . Successful Hack 38 | . 5 . . 9 24 . Select Force Hacks 150 | . . . 30 . 120 . Disable Machine 30 | . . . 15 15 . . Destroy Structure 71 | . 1 33 32 5 . . Lose Combat Pursuer 60 | . 15 . . 45 . . Influence Decreases 1556 | . 70 154 219 826 287 . Entered New Map 257 | . . 32 . 149 76 . Time Decay 1092 | . 70 122 219 470 211 . Lost Part 10 | . . . . 10 . . Purge Threat 197 | . . . . 197 . . Squads Dispatched 11 | . 1 . 3 7 . . Investigation 2 | . . . 1 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison 5 | . . . . 5 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 5 | . 2 . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 6 13 20 31 . . Peak Tracking Total 6 | . 4 4 5 6 . . Tactical Retreats 4 | . 1 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 3 | . . . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 5 | . . 5 . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 23 | . 2 1 4 5 11 . Terminals 15 | . 2 1 3 4 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 5 | . . . 1 . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 89 | . 4 2 9 21 53 . Successful 52 | . 1 . 3 8 40 . Failed 37 | . 3 2 6 13 13 . Catastrophic 6 | . . . 1 3 2 . Database Lockouts . | . . . . . . . Manual 45 | . 3 2 9 9 22 . Terminals 49 | . 4 2 7 12 24 . Fabricators . | . . . . . . . Repair Stations 9 | . . . . 9 . . Recycling Units 7 | . . . 2 . 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 39 | . 1 . . 3 35 . Record 24 | . . . . . 24 . Robot Analysis 5 | . 1 . . . 4 . Prototype ID Bank 6 | . . . . . 6 . Unreport Threat 2 | . . . . 2 . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . . . 3 1 5 . Terminals 4 | . . . 2 1 1 . Botnet 4 | . . . 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 1 . 4 . Tunnel 5 | . . . 1 . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 17 | . 2 1 4 5 5 . Full Trace Events 4 | . . . . 1 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 83 | . . . . 83 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 3127 | . . 231 673 1192 946 85 Optics 2871 | . . . 648 1192 946 85 Structural 149 | . . 130 19 . . . Seismic 1391 | . . 231 673 487 . . Robot Analysis Total 5 | . 1 . . . 4 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 3830 | 32 200 702 673 1192 946 85 Spaces Moved 2221 | 30 145 594 350 465 585 52 Core 767 | 30 145 592 . . . . Treads 1266 | . . . 164 465 585 52 Legs 188 | . . 2 186 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 120 160 160 160 Average Speed 124 | 85 83 60 138 160 160 160 Slowest Speed 160 | 100 100 120 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 24 82 36 78 91 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . . 1 . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 74 | . . 39 30 5 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 74 | . . 39 30 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 2960 | 35 191 892 464 730 594 54 Wait 411 | . 17 231 38 124 1 . Move 2215 | 29 144 593 349 464 584 52 Hop . | . . . . . . . Pick Up 26 | 3 2 10 8 3 . . Fast Attach 26 | 3 . 4 7 10 2 . Attach 13 | . 5 5 2 1 . . Detach 15 | . 5 5 5 . . . Swap 25 | . . 1 8 14 2 . Drop 44 | . 1 11 7 19 4 2 Fire 179 | . 17 27 39 95 1 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . 5 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Entered Mines 240 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 299 | -10/Mines | Found a hidden stash of uninstalled traps 310 | -10/Mines | Build established: Mutant 311 | -10/Mines | Assembled infested the area 316 | -10/Mines | Assisted by a Guerilla fighting off Assembled 734 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Discovered new exit (range 12) 935 | -10/Mines | Entered Materials 935 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -9/Materials | Discovered new exit (range 18) 1576 | -9/Materials | Discovered new exit (range 10) 1608 | -9/Materials | Entered Storage 1616 | -9/Storage | Garrison activated, responded to threat 1725 | -9/Storage | Repaired Imp. Assault Rifle 1759 | -9/Storage | Repaired Rocket Launcher 2049 | -9/Storage | Garrison activated, responded to threat 2399 | -9/Storage | Discovered new exit (range 8) 2606 | -9/Storage | Garrison activated, responded to threat 2794 | -9/Storage | Used back door to open Recycling access 2794 | -9/Storage | Discovered new exit (range 5) 2800 | -9/Storage | Entered Recycling 2801 | -9/Recycling | Met a Zionite searching for Scraptown 2993 | -9/Recycling | Scanned before Scraplab entrance 3024 | -9/Recycling | Entered Scraplab 3079 | -9/Recycling | Discovered new exit (range 3) 3365 | -9/Recycling | Discovered new exit (range 14) 3746 | -9/Recycling | Entered Scraptown 3831 | -9/Scraptown | Self-destructed Last Messages --------------- 03602_ Connecting with Terminal... 03709_ The wall retracts into the floor. 03712_ The floor rises up to form a wall. 03737_ 5A-IL1(c) is busy at their terminal. LOCATION=UNKNOWN GOAL=ESCAPE 03746_ LOCAL NARROWCAST: Welcome to Scraptown. Please remember it is vital to either disarm yourself or ensure you are corruption-free before entering the area. Use the C-Scrubber! You bear full responsibility for any potential consequences of non-compliance. Enjoy your stay. 03750_ Dropped Imp. Assault Rifle. 03752_ ANNOUNCEMENT: Unclassified nonregistered visitor in outer Scraptown, temporarily sealing HQ gate. 03763_ ANNOUNCEMENT: To all visitors: Defacing our home will be considered a hostile act, tread lightly and respect boundaries. 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""""???????????????????? | | ???????????????????##### #####??????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 57% | -9/Storage Rocket Launcher | 70% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilExplosiveCrosscalibrator Manual? 0 Play Time 00:48:44 Cumulative 110.0 hours Start 2025.07.31 @ 13:20:53 End 2025.08.05 @ 22:06:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fa17c2c-096c-4bb7-86a0-5bc7def21151