Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 15:15:45 Player: Elxavo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (133) 665 Value Destroyed (5202) 5202 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11127 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 450/450 System Corruption 4% Temperature Cool (0) Movement Core (1450) Ox28 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Neutrino Core Improved Melee Analysis Suite Improved Melee Analysis Suite Transmission Jammer Improved EM Pulse Cannon Disruptor Cannon Gauss Rifle Mass Driver Great Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Gravmag System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Energy Filter Improved Heavy Armor Plating > --- WEAPON ----------- Variable Charge Gun Gauss Cannon Antimatter Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Improved Melee Analysis Suite Improved Melee Analysis Suite Transmission Jammer Advanced ECM Suite Drone Bay Advanced Drone Bay Wave Gun Improved EM Pulse Cannon Disruptor Cannon Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Heavy Machine Gun KE Penetrator Mass Driver Advanced EMP Blaster Heavy Missile Launcher Great Maul [Rating: 86] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 1 . . . . . . . Utility 4 | . . . . 2 1 1 . . . . . . . Weapon 2 | . . . . . . . . . 2 . . . . Parts Attached 105 | 7 4 4 17 12 13 13 2 1 10 7 6 . 9 Power 10 | 1 1 1 2 1 1 1 . . 1 . . . 1 Engine 8 | 1 1 1 2 1 . 1 . . . . . . 1 Core 2 | . . . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 . 2 8 3 2 5 1 . 2 4 2 . . Treads 3 | . . . 3 . . . . . . . . . . Leg 22 | 2 . 2 5 3 2 5 1 . . . 2 . . Wheel 1 | . . . . . . . . . 1 . . . . Hover 5 | . . . . . . . . . 1 4 . . . Flight . | . . . . . . . . . . . . . . Utility 28 | 2 1 . 2 5 5 4 . 1 1 2 2 . 3 Device 15 | 1 . . 2 2 . 3 . 1 . 2 1 . 3 Storage 4 | 1 1 . . . 1 . . . 1 . . . . Processor 2 | . . . . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . 3 2 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 2 1 5 3 5 3 1 . 6 1 2 . 5 Energy Gun 6 | 1 1 . 2 . . . . . . . 1 . 1 Energy Cannon 10 | . . . 2 1 1 2 1 . 2 . . . 1 Ballistic Gun 8 | 1 . 1 1 1 . 1 . . 1 . . . 2 Ballistic Cannon 6 | . . . . 1 1 . . . 2 1 1 . . Launcher 5 | . . . . . 3 . . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 5 . 1 . . . 1 . 1 . . Parts Lost 46 | . . . 5 2 1 4 1 4 1 2 5 . 21 Power 4 | . . . 1 1 1 . . . . . . . 1 Propulsion 15 | . . . 2 1 . 1 . 2 1 1 2 . 5 Utility 11 | . . . 1 . . 1 . 2 . 1 2 . 4 Weapon 16 | . . . 1 . . 2 1 . . . 1 . 11 Highest Loss Streak 5 | . . . 5 2 1 2 1 4 1 2 4 . 5 To Critical Strikes 3 | . . . . . . 1 . . . . . . 2 Average Backups 19 | 5 11 14 14 14 20 24 24 22 23 23 21 21 18 Power 1 | . 2 3 1 . . 3 3 3 2 2 2 2 1 Propulsion 2 | 3 3 2 1 2 2 3 4 4 3 1 . . . Utility 5 | . . 3 4 4 7 5 6 5 5 5 6 6 3 Weapon 10 | 1 4 6 6 6 9 12 10 10 12 14 13 13 12 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 2 . 7 3 2 7 1 . . . 1 . 6 Power 4 | . . . 1 . . 2 . . . . . . 1 Propulsion 3 | . 2 . . . . . 1 . . . . . . Utility 7 | . . . 3 . . 2 . . . . . . 2 Weapon 14 | . . . 3 3 2 2 . . . . 1 . 3 Tool/Special 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 91 | . 100 99 98 99 99 99 99 93 93 87 86 82 65 Engine 3 | . 14 11 10 9 . 3 6 6 2 . . . . Core 2 | . . . . . 6 2 . . 2 5 5 5 4 Treads 1 | . . . 17 . . . . . . . . . . Leg 24 | . 28 43 25 36 37 39 39 35 21 5 9 11 4 Hover 3 | . . . . . . . . . . 16 17 17 4 Device 15 | . 14 11 10 17 15 21 26 24 17 13 10 11 14 Storage 9 | . 14 11 11 9 7 6 6 6 10 11 11 11 11 Processor 2 | . . . . . 6 6 6 6 5 5 . . . Protection 2 | . . . . 9 7 4 . . . . 4 . . Energy Gun 2 | . 13 11 . . . . . . . . 4 5 4 Energy Cannon 5 | . . . 10 9 6 5 5 6 9 4 . . 4 Ballistic Gun 3 | . 14 11 10 3 . 1 3 6 5 . . . . Ballistic Cannon 5 | . . . . 5 6 4 . . 5 11 11 11 5 Launcher 2 | . . . . . 1 . 2 . . 3 4 5 4 Peak Build Rating 86 | 7 8 12 19 26 38 59 62 61 83 84 86 76 84 Average Rating 48 | 5 7 11 15 23 32 51 59 57 78 78 84 76 57 On Entrance 42 | . 7 8 12 19 22 38 59 58 55 83 83 76 76 Avg Prop Armor Cover (%) 6 | . . . 5 . . . . . 6 10 6 11 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 143 | 15 30 33 36 50 110 116 113 110 129 129 143 124 134 Greatest Support 109 | 20 20 40 60 42 58 104 109 103 78 49 49 20 40 Greatest Overweight (x) 44 | 2 1 . 1 1 2 1 1 1 4 14 6 6 44 Average Overweight (x) 1 | . . . . . . 1 1 1 1 3 5 6 6 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 15 15 21 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 15 15 15 25 25 25 24 25 25 25 22 21 Average Carried 19 | 5 11 14 14 14 20 24 24 23 23 23 22 22 19 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 15 15 25 25 24 24 25 25 22 22 9 Class Distribution -------------------- 50% | Scavenger-Mutant 21% | Gunner 10% | Mutant 10% | Derelict-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Derelict-Tank | -5/Upper Caves Derelict-Tank | -5/Zhirov Gunner | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 3783 | 291 113 52 390 340 421 462 200 137 107 494 438 . 338 Remotely . | . . . . . . . . . . . . . . Salvage Created 4493 | 84 180 82 980 666 412 601 418 146 169 194 270 . 291 Parts 254 | 10 11 7 75 49 17 20 15 3 16 6 8 . 17 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 4 | 1 . . . 2 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 10 3 . 9 8 . 12 Prevented 5 | . . . . . . . 3 . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 122 | . 6 1 22 15 20 9 13 3 3 6 8 . 16 Guns 19 | . 6 1 8 1 . . . 1 . . . . 2 Cannons 69 | . . . 12 13 11 9 4 2 2 3 8 . 5 AOE 31 | . . . 1 . 9 . 9 . 1 3 . . 8 Classes Destroyed 19 | 1 2 2 2 1 3 2 3 . 2 . . . 1 Worker 4 | . . . 1 2 . 1 . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . Carrier 1 | . . . . . . . 1 . . . . . . Operator 2 | . . . 1 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 Watcher 8 | . . 1 1 2 1 2 . . 1 . . . . Swarmer 27 | . 3 . 4 3 . . 3 1 . 1 3 . 9 Grunt 43 | . 3 . 9 7 3 2 8 1 . 3 4 . 3 Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . Sentry 20 | . . 1 9 5 1 2 . 1 . 1 . . . Hunter 5 | . . . . . 1 2 . . . . . . 2 Programmer 9 | . . . . . 4 2 . . 2 . 1 . . Behemoth 2 | . . . . . . . . . 1 1 . . . Thief 1 | . . . . . . . 1 . . . . . . Assembled 11 | . . . . . 11 . . . . . . . . Best Kill Streak 11 | 2 3 1 4 6 11 3 4 2 4 4 3 . 5 Combat Bots Only 11 | . 3 1 4 3 11 3 4 2 3 4 3 . 5 Max Kills in Single Turn 5 | 1 1 1 2 3 5 1 3 1 2 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . 1 . 5 . 2 . 1 2 . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Hostile Shots Fired 993 | . 65 9 126 58 58 166 24 83 35 40 72 . 257 Missed 341 | . 33 6 28 22 17 69 8 25 12 19 21 . 81 Hits 652 | . 32 3 98 36 41 97 16 58 23 21 51 . 176 Melee 19 | . . . . . . 2 2 . . . . . 15 Projectile 633 | . 32 3 98 36 41 95 14 58 23 21 51 . 161 Critical Strikes 28 | . 1 . 8 2 . 2 . . 1 1 3 . 10 Damage Taken 10425 | . 290 23 1463 644 654 1235 262 591 473 463 933 . 3394 Core 1531 | . 47 7 189 17 106 55 20 78 42 33 14 . 923 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 345 | . . . 275 . 70 . . . . . . . . Core Remaining (%) 82 | 100 81 . 51 96 84 . . 82 . . . . . Volleys Fired 324 | 9 20 4 70 43 28 47 14 15 13 11 19 . 31 Largest 4 | 2 2 2 2 2 2 2 2 2 4 4 4 . 4 Hottest 244 | 70 100 63 100 97 120 125 129 118 239 211 212 . 244 Shots Fired 717 | 18 39 8 134 86 59 86 29 31 43 40 69 . 75 Gun 226 | 18 38 8 77 14 . 13 1 16 15 3 4 . 19 Cannon 452 | . . . 55 72 52 73 16 15 27 30 63 . 49 Launcher 36 | . . . . . 7 . 12 . 1 7 2 . 7 Special 3 | . 1 . 2 . . . . . . . . . . Kinetic 368 | 9 19 4 68 43 25 45 1 16 28 25 48 . 37 Thermal 248 | 9 20 . 57 43 27 24 6 15 12 . 4 . 31 Explosive 35 | . . . . . 6 . 12 . 1 7 2 . 7 Electromagnetic 66 | . . 4 9 . 1 17 10 . 2 8 15 . . Robot Hit Streak 21 | 7 8 10 21 13 20 13 10 6 4 8 8 . 4 Robot Miss Streak 12 | 2 4 1 5 9 7 2 1 4 6 3 7 . 12 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 449 | 10 23 5 102 59 38 61 19 20 23 27 34 . 28 Core Hits 246 | 4 10 3 29 50 34 21 30 4 8 15 13 . 25 Critical Kills 3 | . . . 1 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 20 | . 3 . 1 1 3 6 1 . . . 3 . 2 Burn 3 | . 3 . . . . . . . . . . . . Meltdown 2 | . . . . 1 . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . Blast 12 | . . . . . 3 5 . . . . 3 . 1 Corrupt 2 | . . . . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14456 | 133 279 107 1854 1453 1629 1683 1919 544 768 1243 1059 . 1785 Guns 2261 | 133 279 80 867 151 . 119 . 221 135 68 89 . 119 Cannons 7687 | . . . 863 1070 1027 1564 354 323 498 532 783 . 673 Explosions 4506 | . . 27 122 232 602 . 1565 . 135 643 187 . 993 Melee . | . . . . . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . . . . . Kinetic 5258 | 59 140 26 766 547 565 811 . 221 421 504 696 . 502 Thermal 4106 | 74 139 27 916 906 462 564 126 323 190 . 89 . 290 Explosive 4114 | . . . 69 . 522 . 1565 . 135 643 187 . 993 Electromagnetic 976 | . . 54 101 . 80 308 228 . 22 96 87 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . 1 . 3 2 2 2 3 3 4 4 4 Average Corruption 2 | . . . 1 . 2 1 2 2 1 3 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 171 | . . . 9 . 23 8 13 6 10 10 35 1 56 Message Errors 40 | . . . 2 . 6 1 1 1 2 . 10 . 17 Matter Fused 38 | . . . 1 . 6 4 2 2 3 . 7 . 13 Heat Flow Errors 18 | . . . 1 . 1 . 3 . 1 2 4 1 5 Energy Discharges 24 | . . . 1 . 2 1 3 . 2 5 5 . 5 Parts Rejected 2 | . . . . . 1 . . . . . . . 1 Parts Fused 3 | . . . . . . 1 . 1 . . . . 1 Data Loss (minor) 24 | . . . 2 . 1 1 1 1 1 2 5 . 10 Data Loss (major) 9 | . . . 2 . 2 . . . . . 2 . 3 Misfires 8 | . . . . . 3 . 2 1 . 1 . . 1 Alerts 3 | . . . . . 1 . 1 . . . 1 . . Weapon Failures 2 | . . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 409 | . . 10 57 38 52 31 . 65 43 26 21 . 66 Projectiles 167 | . . . 5 . 44 31 . 65 1 . 21 . . Explosions 242 | . . 10 52 38 8 . . . 42 26 . . 66 Melee . | . . . . . . . . . . . . . . Knockbacks 39 | . . . . 10 6 3 . . 2 2 8 . 8 Impact . | . . . . . . . . . . . . . . Kinetic 38 | . . . . 9 6 3 . . 2 2 8 . 8 Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 323 | . . . 136 119 56 . . . . 12 . . . Shots 9 | . . . 2 2 4 . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 590 | 36 153 . 198 25 241 99 163 . 175 359 500 171 590 Average Temperature 93 | 14 48 . 30 10 35 48 78 . 48 125 155 108 184 Received Heat Transfer 2209 | . 84 . 564 225 63 294 108 153 12 90 246 . 370 Effects 19 | . . . . . . . . . . . 8 . 11 Shutdowns 3 | . . . . . . . . . . . 2 . 1 Interference 6 | . . . . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . 4 . 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 5 | . . 1 1 . 1 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 Parts Melted 6 | . 1 . . 1 1 . . 1 . . . . 2 Heat Transferred 6810 | 222 629 50 1604 1310 783 666 200 500 250 . 148 . 448 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 90 87 100 100 . . 100 . . . . Level 1 3 | . . . 9 12 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 247 | 5 70 30 233 247 108 123 . . 106 . . . . Initial 108 | . . . . 92 108 11 . . . . . . . Average 42 | . 15 3 104 67 19 26 . . 19 . . . . Influence Increases 3389 | 20 164 40 747 583 341 293 300 60 156 145 210 . 330 Destroy 0b10 Robot/C 2180 | . 120 20 440 300 180 180 260 60 60 120 160 . 280 Destroy 0b10 Robot/NC 115 | 20 . 5 15 30 5 20 . . 10 . . . 10 Destroy Leader 518 | . 20 12 132 86 72 64 40 . 22 10 20 . 40 Successful Hack 48 | . 8 . 40 . . . . . . . . . . Disable Machine 255 | . . . 45 120 60 . . . 30 . . . . Destroy Structure 123 | . 1 3 15 32 24 14 . . 34 . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . Lose Combat Pursuer 135 | . 15 . 60 . . 15 . . . 15 30 . . Influence Decreases 3331 | 20 164 40 526 565 557 267 227 182 76 190 245 . 272 Entered New Map 353 | . . . . 129 131 12 19 24 . 30 8 . . Time Decay 2610 | 20 164 40 476 416 416 215 198 118 66 160 197 . 124 Lost Part 368 | . . . 50 20 10 40 10 40 10 . 40 . 148 Squads Dispatched 13 | . 1 . 1 2 5 3 . . 1 . . . . Investigation 1 | . . . . . . 1 . . . . . . . Extermination 7 | . . . . . 4 2 . . 1 . . . . Reinforcement 5 | . 1 . 1 2 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 2 | . . . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 162 | . 11 6 29 20 24 15 12 3 4 5 10 . 23 Peak Tracking Total 12 | . 4 4 5 4 12 4 4 3 2 3 5 . 5 Tactical Retreats 8 | . 1 . 3 . . 1 . . . 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . 2 . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 18 | . . . 3 8 4 . . . 2 1 . . . Max in Single Turn 6 | . . . 1 6 4 . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 24 | . 3 2 8 1 3 5 . . 1 1 . . . Terminals 18 | . 3 2 7 1 1 4 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 3 | . . . 1 . 1 . . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 60 | . 9 4 26 5 5 9 . . 1 1 . . . Successful 31 | . 4 2 15 4 3 2 . . . 1 . . . Failed 29 | . 5 2 11 1 2 7 . . 1 . . . . Catastrophic 5 | . . 1 2 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . 6 3 6 . . 1 . . . . . . . Terminals 44 | . 9 4 17 5 2 7 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 12 | . . . 9 . 2 . . . 1 . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 13 | . . 1 5 4 . 2 . . . 1 . . . Part Schematic 1 | . . . 1 . . . . . . . . . . Open Door 3 | . . . 2 . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . . 1 . 1 . . . . . . . Zone Layout 4 | . . 1 1 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 10 | . . . 8 . 2 . . . . . . . . Scan Component 5 | . . . 4 . 1 . . . . . . . . Repair 5 | . . . 4 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 1 2 . . . . . . . . . . Terminals 7 | . 4 1 2 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . Skim 4 | . 3 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 23 | . 3 2 9 . 3 5 . . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . 1 . . . . . . . . Time 136 | . . . 110 . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Active Infowar (turns) 9226 | 34 788 271 64 1411 2025 1704 1276 258 853 537 . . 5 Traps 4170 | . . . . . . 1704 1276 258 853 79 . . . Seismic 7741 | 34 788 271 64 1411 2025 1704 1276 168 . . . . . Jamming 458 | . . . . . . . . . . 458 . . . ECM 5 | . . . . . . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 15799 | 190 788 271 1598 1412 2036 1704 1276 258 853 661 2152 18 2582 Spaces Moved 5138 | 116 368 77 589 338 745 558 531 112 410 329 528 5 432 Core 19 | 10 . . . . . . . . . . . . 9 Treads 187 | . . . 187 . . . . . . . . . . Legs 3992 | 106 368 77 402 338 745 558 531 112 332 . . . 423 Wheels 360 | . . . . . . . . . 78 282 . . . Hover 580 | . . . . . . . . . . 47 528 5 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 120 190 190 190 160 160 164 436 330 Average Speed 226 | 117 176 120 133 161 174 190 190 190 185 164 392 436 570 Slowest Speed 2250 | 150 190 120 240 190 260 190 190 190 260 910 436 436 2250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 56 7 82 35 21 15 67 18 8 51 66 7 64 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 1 1 . 2 2 . . Spaces Dug 11 | . 1 . . . 10 . . . . . . . . Terrain Destroyed 490 | . 1 3 7 39 25 13 158 5 22 62 56 . 99 Melee . | . . . . . . . . . . . . . . Projectile 93 | . 1 . . 4 2 13 3 5 8 8 25 . 24 AOE 397 | . . 3 7 35 23 . 155 . 14 54 31 . 75 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 8652 | 148 468 248 1265 1124 1423 1120 769 128 470 425 567 4 493 Wait 2876 | 9 60 160 545 709 595 468 214 . 27 65 8 . 16 Move 5125 | 115 367 76 588 337 744 557 530 111 409 328 527 4 432 Hop . | . . . . . . . . . . . . . . Pick Up 110 | 8 11 2 21 9 21 18 2 1 7 6 3 . 1 Fast Attach 18 | 7 . . 3 1 3 . 1 . 2 1 . . . Attach 58 | . . 2 11 5 4 6 2 1 4 5 5 . 13 Detach . | . . . . . . . . . . . . . . Swap 61 | . 5 2 10 8 12 10 3 . 6 3 2 . . Drop 74 | . 5 2 16 12 11 14 3 . 2 6 3 . . Fire 324 | 9 20 4 70 43 28 47 14 15 13 11 19 . 31 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Discovered new exit (range 13) 949 | -10/Materials | Discovered new exit (range 11) 979 | -10/Materials | Entered another Materials area 979 | -9/Materials | Evolved 2 slots: Propulsion x2 1005 | -9/Materials | Discovered new exit (range 16) 1250 | -9/Materials | Entered Storage 1276 | -9/Storage | Build established: Scavenger-Mutant 1356 | -9/Storage | Lost 5 parts (1p2n1u1w) 1402 | -9/Storage | Repaired Aluminum Leg 1436 | -9/Storage | Repaired Hvy. Assault Rifle 1464 | -9/Storage | Repaired Aluminum Leg 1491 | -9/Storage | Repaired Lgt. Treads 2031 | -9/Storage | Build established: Mutant 2523 | -9/Storage | Build established: Scavenger-Mutant 2830 | -9/Storage | Discovered new exit (range 15) 2848 | -9/Storage | Entered Materials 2848 | -8/Materials | Evolved 2 slots: Utility x2 4115 | -8/Materials | Discovered new exit (range 16) 4260 | -8/Materials | Entered Factory 4260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4346 | -7/Factory | Destroyed 11 combat bots 4753 | -7/Factory | Repaired Aluminum Leg 6250 | -7/Factory | Discovered new exit (range 7) 6296 | -7/Factory | Entered another Factory area 6296 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7982 | -6/Factory | Discovered new exit (range 6) 8000 | -6/Factory | Entered Lower Caves 8187 | -6/Lower Caves | Learned 4 Factory zone layouts 9266 | -6/Lower Caves | Discovered new exit (range 6) 9276 | -6/Lower Caves | Entered another Lower Caves area 9413 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9488 | -6/Lower Caves | Lost 4 parts (2n2u) 9525 | -6/Lower Caves | Discovered new exit (range 5) 9534 | -6/Lower Caves | Entered Factory 9534 | -5/Factory | Evolved 2 slots: Weapon x2 9832 | -5/Factory | Build established: Scavenger-Gunner 10181 | -5/Factory | Spotted B-75 Beast 10205 | -5/Factory | Destroyed B-75 Beast 10379 | -5/Factory | Discovered new exit (range 5) 10387 | -5/Factory | Entered Upper Caves 10489 | -5/Upper Caves | Spotted B-75 Beast 10517 | -5/Upper Caves | Destroyed B-75 Beast 10565 | -5/Upper Caves | Encountered a Warlord checkpoint 10857 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10876 | -5/Upper Caves | Discovered new exit (range 14) 10899 | -5/Upper Caves | Found DCF Scrap (10 items) 10932 | -5/Upper Caves | Build established: Gunner 11048 | -5/Upper Caves | Entered another Upper Caves area 11259 | -5/Upper Caves | Lost 4 parts (2n1u1w) 11642 | -5/Upper Caves | Build established: Derelict-Tank 12578 | -5/Upper Caves | Learned location of 1 exit from Factory 13056 | -5/Upper Caves | Discovered new exit (range 15) 13200 | -5/Upper Caves | Entered Zhirov 13200 | -5/Zhirov | Discovered new exit (range 3) 13218 | -5/Zhirov | Entered Proximity Caves 13240 | -4/Proximity Caves | Build established: Gunner 13283 | -4/Proximity Caves | Lost 4 parts (3n1u) 13363 | -4/Proximity Caves | Spotter reported a threat 13447 | -4/Proximity Caves | Spotter reported a threat 13760 | -4/Proximity Caves | Spotter reported a threat 14101 | -4/Proximity Caves | Spotter reported a threat 14399 | -4/Proximity Caves | Spotter reported a threat 15305 | -4/Proximity Caves | Lost 5 parts (1n2u2w) 15626 | -4/Proximity Caves | Lost 4 parts (1n3w) 15693 | -4/Proximity Caves | Lost 4 parts (1p3w) 15777 | -4/Proximity Caves | Core integrity fell below 50% 15789 | -4/Proximity Caves | Core integrity fell below 20% 15800 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15699_ Acquired 20 matter. 15710_ System corrupted: Heat flow error (+166). 15721_ Acquired 17 matter. 15744_ Acquired 18 matter. 15755_ C-30 ARC bursts open, deploying its payload. 15755_ L-61 Swordsman unfolds itself. 15755_ G-67 Veteran unfolds itself. 15761_ System corrupted: Matter fused (-10). 15766_ Imp. Deuterium Engine severed. 15770_ Wave Gun severed. 15770_ Hvy. Missile Launcher destroyed. 15778_ Adv. Drone Bay destroyed. 15779_ Adv. EMP Blaster destroyed. 15786_ The unstable cave ceiling collapses. 15787_ Phase Cannon destroyed. 15787_ Critical hit (Burn: +50). 15790_ G-67 Veteran suffers critical hit (Burn). 15794_ Critical hit (Burn: +37). 15798_ G-67 Veteran heat spikes uncontrollably. 15799_ Adv. ECM Suite severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ????????????????? | | ??????????? ????????????? ##??????????????? | | ??????????? ???????????## % # ?#????????????? | | ??????????? ???????##### # ?????????????? | | ???????????# ?????## ##????????????? | | ???????????# ?????# # ?????????????? | | #####??????% ?????? g #????????????? | | #???????"??????? g # ##????????????? | | ????????"########% #; #????????????? | | ???????### *%! ;#??????????????? | | #????????# ?? #???????????????? | | #????????# #????# #????????????????? | | #????????## ####### g #????????????????? | | #????? ??# # ; l[ #?????????????????? | | ##???? ??# # @ #?????????????????? | | #???? ??# #### #?????????????????? | | ?????? ??# # #?# ????????????? | | ?????? ??# #### #?# #???????????? | | #????? ??###??# #?## #???????????? | | ###### #????### ##?# ## ###???????????? | | #??### #?## ##? #?????????????? | | #### #??## ##??## #??? #?????????????? | | #??# #?## #????# ##???# #?????????????? | | ##?# ### #????#####?????# #?????????????? | | ### ##??????????????? #?????????????? | | ## #### ##????????????????? #?????????????? | | # ##?# #??????????????????? ??????????????? | | # #?## #??????????????????????????????????? | | # ##??#####??????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 17 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Autogun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 17% | -9/Storage Hvy. Assault Rifle | 20% | -9/Storage Aluminum Leg | 55% | -9/Storage Lgt. Treads | 50% | -9/Storage Aluminum Leg | 22% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed TachyonPowerShifter Manual? 0 Play Time 02:13:38 Cumulative 103.9 hours Start 2026.05.09 @ 09:09:16 End 2026.05.09 @ 15:15:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a36c0116-3249-4b7c-8fcb-241d79ed9a87