Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 17:17:15 // Halloween2020/ForbiddenLore Player: Gobbopathe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (3681) 3681 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1744) 1744 TOTAL SCORE: 12425 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 827 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 45/100 System Corruption 21% Temperature Cool (6) Movement Flying (32) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled Field Propulsion Drive > --- UTILITY (13) ----- Enhanced Optical Array Advanced Signal Interpreter Armor Integrity Analyzer > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (4) ---- Scatter Rocket Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Armor Integrity Analyzer Advanced Particle Charger Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Zionite Laser-S Advanced Plasma Cannon > --- INVENTORY -------- F-cell Engine Micro Fission Core Zionite Composite Leg I Myomer Leg Zionite Composite Leg II Cooled Field Propulsion Drive Diametric Drive Experimental Heat Sink Z-Drone Bay Tesla Rifle Tesla Rifle Heavy Neutron Cannon KE Penetrator Improved Grenade Launcher Scatter Rocket Array Shock Maul CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 98] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Lightning Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 Utility 11 | . . 2 2 2 . . . . 2 . . . 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 187 | 7 4 17 32 14 7 4 . 2 10 8 5 6 33 38 Power 17 | 1 . 2 2 1 . . . . 2 . . . 4 5 Engine 11 | 1 . 2 1 1 . . . . 1 . . . 2 3 Core 4 | . . . 1 . . . . . 1 . . . . 2 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 32 | 2 . 3 10 1 . . . . 2 2 . . 4 8 Treads . | . . . . . . . . . . . . . . . Leg 14 | . . . 4 . . . . . . 2 . . 3 5 Wheel 14 | 2 . 3 6 1 . . . . 2 . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 3 | . . . . . . . . . . . . . . 3 Utility 72 | 2 3 7 9 9 2 2 . . 3 2 5 4 16 8 Device 33 | 1 . 1 4 4 1 1 . . . 2 4 3 7 5 Storage 11 | 1 3 2 . . . 1 . . 1 . 1 . 2 . Processor 6 | . . . 1 1 1 . . . 1 . . 1 1 . Hackware 4 | . . . 1 . . . . . 1 . . . 2 . Protection 18 | . . 4 3 4 . . . . . . . . 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 1 5 11 3 5 2 . 2 3 4 . 2 9 17 Energy Gun 17 | . . . 5 1 2 . . 1 1 1 . . 2 4 Energy Cannon 14 | . 1 3 1 1 1 . . . . . . . 3 4 Ballistic Gun 12 | 2 . 1 3 . 1 1 . . 1 . . 1 1 1 Ballistic Cannon 3 | . . . . 1 . . . . . 1 . . 1 . Launcher 13 | . . . 2 . 1 1 . 1 1 2 . 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 1 1 . . . . 1 2 1 . 12 4 Parts Lost 74 | . . 1 25 3 4 . . . 2 . . . 7 32 Power 6 | . . . 2 . . . . . . . . . . 4 Propulsion 17 | . . . 9 . . . . . 1 . . . . 7 Utility 23 | . . . 5 1 1 . . . 1 . . . 3 12 Weapon 28 | . . 1 9 2 3 . . . . . . . 4 9 Highest Loss Streak 21 | . . 1 10 1 4 . . . 2 . . . 3 21 Average Slot Usage (%) 95 | . 100 100 86 87 89 92 92 92 91 100 99 100 99 93 Engine 6 | . 14 11 4 7 7 7 7 7 4 6 6 6 4 4 Leg 6 | . . . 2 . . . . . . 10 13 13 11 14 Wheel 5 | . 28 22 11 7 7 7 7 7 6 2 . . . . Device 15 | . . . 13 10 9 21 23 23 20 20 19 20 21 19 Storage 19 | . 27 33 27 23 23 16 15 15 14 20 19 13 15 9 Processor 16 | . . . 4 11 15 15 15 15 20 20 20 25 27 25 Hackware 2 | . . . 1 . . . . . 6 6 6 6 3 . Protection 4 | . . 10 2 11 11 7 7 7 3 . . . . 7 Energy Gun 2 | . . . 2 4 7 . . 1 5 1 6 3 1 . Energy Cannon 2 | . 12 10 2 2 1 . . . . . . . 1 6 Ballistic Gun 3 | . 15 11 5 . 2 13 15 12 5 3 . 1 . . Ballistic Cannon 2 | . . . . 5 . . . . . 1 6 6 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 103 | 14 42 56 57 73 68 80 80 82 80 86 85 85 91 103 Greatest Support 80 | 32 32 32 26 28 28 28 28 28 32 56 56 56 56 80 Greatest Overweight (x) 16 | . 1 2 16 6 2 2 2 2 4 2 1 1 2 2 Average Overweight (x) 1 | . . 1 2 2 2 2 2 2 2 1 1 1 1 . Largest Inventory Capacity 18 | 6 16 16 16 16 16 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 12 16 16 16 16 17 18 18 18 18 18 18 18 17 Most Carried 18 | 5 9 16 15 16 16 18 18 18 18 18 18 18 18 18 Average Carried 15 | 2 7 14 12 14 15 17 18 17 17 17 17 17 17 14 Final Capacity 18 | 6 16 16 16 16 16 18 18 18 18 18 18 18 18 4 Final Carried 18 | 5 9 16 15 16 16 18 18 18 17 18 18 18 17 1 Class Distribution -------------------- 37% | Scavenger-Skirmisher 35% | Mutant 7% | Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Assassin 3% | Derelict-Skirmisher 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Matter Collected 2978 | 286 105 312 522 325 112 72 . 38 162 97 59 107 490 291 Remotely 695 | . . . . 205 . . . . . . . . 490 . Salvage Created 4464 | 88 86 862 1138 459 100 55 . 130 465 127 . 32 390 532 Parts 241 | 5 12 46 67 18 10 1 . 3 16 10 . 3 24 26 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . Recyclers Shooed 5 | 1 1 . . . . . . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 1 . 2 . 7 . 3 . . Prevented 9 | . . . . . 6 . . 2 . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 78 | . 5 20 15 8 1 1 . 2 4 6 . 2 5 9 Melee 5 | . . 1 . . . . . . . . . . . 4 Guns 19 | . 2 3 7 1 1 1 . . 1 . . . . 3 Cannons 33 | . 3 16 1 6 . . . . . . . . 5 2 AOE 17 | . . . 6 1 . . . 1 1 6 . 2 . . Classes Destroyed 15 | 2 2 4 4 1 1 . . 1 . . . . . . Worker 4 | . . . 2 . . . . . . . . . 1 1 Builder 7 | . . . 6 . . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . . . . . . . 1 . Hauler 2 | . . 1 1 . . . . . . . . . . . Recycler 4 | 1 . . 1 . . . . . 1 . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 6 | . 1 1 . 4 . . . . . . . . . . Swarmer 19 | . 5 4 . . . . . . . 6 . 2 . 2 Grunt 29 | . . 11 11 2 . 1 . 1 3 . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . 1 1 . . . . . Sentry 11 | . . 4 2 3 . . . . . . . . . 2 Hunter 6 | . . . 1 1 . . . . . . . . 3 1 Programmer 8 | . . . . 2 . . . . . . . . 2 4 Behemoth 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 2 7 8 4 1 1 . 1 5 3 . 2 3 4 Combat Bots Only 7 | . 2 7 4 3 1 1 . 1 4 3 . 2 2 4 Max Kills in Single Turn 5 | 1 1 1 5 1 1 1 . 1 1 3 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . 1 1 3 . 1 . . Melee 1 | . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Damage Taken 11589 | . 178 636 2527 1073 630 80 . 74 187 15 . 123 1026 5040 Core 2160 | . 49 91 422 106 124 . . 18 . 15 . 46 124 1165 Absorbed by Shields 66 | . . . . . . . . . 66 . . . . . Core Remaining (%) 74 | 100 80 77 23 . . . . 64 . . . 92 87 . Volleys Fired 284 | 5 22 44 74 37 12 4 . 4 20 5 . 2 30 25 Largest 2 | 2 2 2 2 2 2 2 . 2 2 1 . 1 2 2 Hottest 196 | 40 80 91 113 117 132 58 . 83 83 39 . 36 196 196 Shots Fired 508 | 10 44 88 114 74 24 8 . 6 34 5 . 2 53 46 Gun 248 | 10 22 44 69 12 19 8 . 4 30 . . . 2 28 Cannon 221 | . 22 44 19 62 5 . . . . . . . 51 18 Launcher 39 | . . . 26 . . . . 2 4 5 . 2 . . Special . | . . . . . . . . . . . . . . . Kinetic 236 | 10 22 44 59 37 5 8 . 2 14 . . . 25 10 Thermal 152 | . 22 44 25 12 5 . . . . . . . 26 18 Explosive 8 | . . . 5 . . . . . . 1 . 2 . . Electromagnetic 110 | . . . 25 25 14 . . 4 20 4 . . . 18 Phasic 2 | . . . . . . . . . . . . . 2 . Robot Hit Streak 25 | 2 4 8 25 18 16 3 . 7 7 2 . 3 10 13 Robot Miss Streak 5 | 3 2 5 3 2 2 3 . 1 3 1 . 1 4 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 363 | 3 24 45 91 58 20 4 . 5 22 2 . 1 36 52 Core Hits 174 | 2 7 23 48 23 6 2 . 5 16 8 . 2 14 18 Critical Hits 17 | . . 6 2 . 1 . . . 1 . . . 5 2 Critical Kills 6 | . . 2 . . . . . . . . . . 3 1 Critical Parts Destroyed 10 | . . 4 2 . . . . . 1 . . . 2 1 Melee Attacks 60 | . . 5 . . . . . . . . . . 12 43 Impact 29 | . . 5 . . . . . . . . . . . 24 Slashing . | . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . . . 12 19 Sneak Attacks 2 | . . 1 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10150 | 76 343 877 2556 1479 337 92 . 263 751 282 . 200 1216 1678 Guns 2848 | 76 134 211 943 173 273 92 . 63 418 . . . 33 432 Cannons 3763 | . 209 562 329 1242 64 . . . . . . . 1083 274 Explosions 2429 | . . . 1284 64 . . . 200 333 282 . 200 . 66 Melee 1110 | . . 104 . . . . . . . . . . 100 906 Ramming . | . . . . . . . . . . . . . . . Kinetic 2905 | 76 134 211 763 700 104 92 . 22 228 . . . 416 159 Thermal 2756 | . 209 562 657 237 84 . . . . . . . 667 340 Explosive 735 | . . . 372 . . . . . . 163 . 200 . . Electromagnetic 2611 | . . . 764 542 149 . . 241 523 119 . . . 273 Impact 717 | . . 104 . . . . . . . . . . . 613 Slashing . | . . . . . . . . . . . . . . . Piercing 393 | . . . . . . . . . . . . . 100 293 Phasic 33 | . . . . . . . . . . . . . 33 . Highest Corruption 21 | . . 4 . . . . . . . . . . 4 21 Average Corruption 7 | . . 3 . . . . . . . . . . 3 9 Corruption Purged . | . . . . . . . . . . . . . . . Effects 55 | . . 9 . . . . . . . . . . 4 42 Message Errors 8 | . . 2 . . . . . . . . . . 1 5 Matter Fused 10 | . . 2 . . . . . . . . . . 1 7 Heat Flow Errors 5 | . . 1 . . . . . . . . . . . 4 Energy Discharges 4 | . . 1 . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . 2 . . . . . . . . . . . 5 Misfires 1 | . . . . . . . . . . . . . . 1 Targeting Errors 17 | . . 1 . . . . . . . . . . 1 15 Weapon Failures 2 | . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 178 | . . 9 15 42 . . . . . . . 45 29 38 Projectiles 76 | . . . 5 42 . . . . . . . . 29 . Explosions 55 | . . . 10 . . . . . . . . 45 . . Melee 47 | . . 9 . . . . . . . . . . . 38 Knockbacks 7 | . . 2 . 3 . . . . . . . . 2 . Impact 2 | . . 2 . . . . . . . . . . . . Kinetic 5 | . . . . 3 . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 464 | . 144 293 344 6 6 . . . . . . . 30 464 Average Temperature 119 | . 61 124 145 6 5 . . . . . . . 13 152 Received Heat Transfer 2339 | . 24 195 1008 342 96 45 . 36 48 . . . 161 384 Effects 9 | . . . 1 . . . . . . . . . . 8 Interference 7 | . . . 1 . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . 1 2 . . . . . Combat Hostiles 4 | . . . 1 . . . . 1 2 . . . . . Parts Fried 12 | . . 1 3 2 . . . 2 3 1 . . . . Impact Corruptions 10 | . . 2 . . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 1 1 . 2 . . . . . . . . 1 . Heat Transferred 4450 | . 444 1036 1264 383 148 . . . . . . . 900 275 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 5 1 . . . . . 2 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Peak Influence 536 | 10 238 536 361 204 . . . . 268 . . . 254 174 Initial 226 | . 6 100 226 144 . . . . . . . . . 114 Average 146 | 4 121 310 279 108 . . . . 78 . . . 105 89 Maximum Alert Level 2 | . 1 2 1 1 . . . . 1 . . . 1 . Low Security (%) 75 | 100 91 31 2 97 . . . . 81 . . . 85 100 Level 1 20 | . 8 40 97 2 . . . . 18 . . . 14 . Level 2 3 | . . 28 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 4 4 7 . . . . . . . . 4 6 Investigation 7 | . 1 2 1 1 . . . . . . . . 2 . Extermination 7 | . . . . 2 . . . . . . . . 2 3 Reinforcement 12 | . 2 2 3 4 . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Distress Signals 9 | . 2 . . 3 . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 171 | . 11 29 20 33 1 1 . 5 8 4 . 4 23 32 Peak Tracking Total 12 | . 3 6 4 12 1 1 . 4 5 3 . 4 5 11 Tactical Retreats 9 | . 2 . 1 2 . . . 1 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Traps Triggered 8 | . 1 2 1 3 . . . . 1 . . . . . Indirectly 1 | . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Machines Disabled 12 | . . 2 4 . . . . . 1 . . . 2 3 Max in Single Turn 2 | . . 2 1 . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Machines Accessed 18 | . 3 2 1 4 . . 4 . 1 . 1 . 2 . Terminals 8 | . 3 1 . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 61 | . 11 4 2 8 . . 28 . 1 . 3 . 4 . Successful 49 | . 8 1 2 2 . . 28 . 1 . 3 . 4 . Failed 12 | . 3 3 . 6 . . . . . . . . . . Catastrophic 3 | . . 1 . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 9 . . 7 . . . . . . . . 19 7 Terminals 21 | . 11 2 . 8 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . 4 . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 35 | . 2 . . 2 . . 28 . . . 3 . . . Record 11 | . . . . . . . 11 . . . . . . . Part Schematic 10 | . . . . . . . 7 . . . 3 . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . Report Inventory 2 | . . . . . . . . . . . . . 2 . Scanalyzer 1 | . . 1 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 6 . . . . . . . . . . . 2 . Terminals 6 | . 6 . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . Tunnel 2 | . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 3 2 . 4 . . . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 7 . . . 3 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Total Allies 15 | . . . . . . . . 1 . . 4 . 7 3 Largest Group 9 | . . . . . . . . 1 1 1 4 4 9 2 Highest-Rated Group 531 | . . . . . . . . 94 94 94 151 151 531 206 Highest-Rated Ally 103 | . . . . . . . . 94 94 94 40 40 85 103 Zionite Dispatches 6 | . . . . . . . . . . . . . 4 2 Heavy 3 | . . . . . . . . . . . . . 2 1 Light 1 | . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 113 | . . . . . . . . 14 14 . . 8 70 7 Total Damage 4669 | . . . . . . . . 410 526 . . 104 2644 985 Kills 28 | . . . . . . . . 2 5 . . 2 16 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . . 1 . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . . . . . . . 18 23 Traps 27 | . . . . . . . . . . . . . 12 15 Emergency Access 13 | . . . . . . . . . . . . . 6 7 Garrisons 1 | . . . . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . . . . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Turns Passed 9370 | 76 345 745 578 1359 270 224 102 405 276 481 1831 441 1093 1144 Spaces Moved 5859 | 47 246 486 279 974 169 168 86 311 159 314 1203 281 573 563 Core 5 | 2 . . 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 2846 | . . . 18 . . . . . . 233 1203 281 573 538 Wheels 2983 | 45 246 486 258 974 169 168 86 311 159 81 . . . . Hover . | . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . . . . 25 Fastest Speed 32 | 50 100 100 100 120 120 120 120 120 120 120 150 150 150 32 Average Speed 132 | 97 105 105 118 121 120 120 120 120 123 142 150 150 150 149 Slowest Speed 850 | 100 110 110 850 140 120 120 120 120 140 180 150 150 180 180 Overloaded Moves 5 | . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 43 39 27 29 41 44 78 67 8 46 90 59 17 18 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 18 | . . . . . 1 . 1 1 . . 5 . 6 4 Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . . . . 3 7 . . . 1 3 2 . . Spaces Dug 16 | . . . . . . . . . . . . . 11 5 Terrain Destroyed 88 | . . . 18 10 . . . 1 . 16 . 9 21 13 Melee 16 | . . . . . . . . . . . . . 11 5 Projectile 22 | . . . . 3 . . . 1 . . . . 10 8 AOE 50 | . . . 18 7 . . . . . 16 . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Total 6817 | 63 288 630 402 1079 210 183 85 336 203 341 1234 297 731 735 Wait 221 | . 9 30 10 25 19 . . 18 . 9 1 4 39 57 Move 5828 | 46 245 485 278 973 168 167 85 310 158 313 1202 280 572 546 Hop 7 | . . . . . . . . . . . . . . 7 Pick Up 103 | 5 5 25 7 12 4 4 . 1 5 1 9 1 16 8 Fast Attach 72 | 7 . 4 17 6 1 1 . . 5 4 5 2 16 4 Attach 63 | . . 3 10 6 4 . . . 3 . 1 . 10 26 Detach 22 | . . 2 . 6 . . . . 2 1 1 . 4 6 Swap 54 | . 4 10 5 2 2 3 . 2 2 4 . 4 8 8 Drop 97 | . 3 22 1 12 . 4 . 1 5 4 13 3 24 5 Fire 284 | 5 22 44 74 37 12 4 . 4 20 5 . 2 30 25 Melee 60 | . . 5 . . . . . . . . . . 12 43 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . . Rewire 4 | . . . . . . . . . 1 . 2 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Discovered new exit (range 10) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 790 | -9/Materials | Destroyed 7 combat bots 886 | -9/Materials | Discovered new exit (range 13) 1129 | -9/Materials | Discovered new exit (range 3) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1308 | -8/Materials | Repaired Med. Armor Plating 1321 | -8/Materials | Lost 5 parts (2n2u1w) 1406 | -8/Materials | Lost 6 parts (1p2n1u2w) 1476 | -8/Materials | Lost 3 parts (1n2w) 1559 | -8/Materials | Core integrity fell below 50% 1678 | -8/Materials | Lost 10 parts (1p3n2u4w) 1716 | -8/Materials | Discovered new exit (range 16) 1743 | -8/Materials | Identified exit to Factory 1745 | -8/Materials | Entered Factory 1745 | -7/Factory | Evolved 2 slots: Utility x2 2817 | -7/Factory | Identified exit to Lower Caves 2866 | -7/Factory | Discovered new exit (range 20) 3104 | -7/Factory | Entered Lower Caves 3181 | -7/Lower Caves | Encountered a Warlord checkpoint 3220 | -7/Lower Caves | Learned location of Extension (-6) 3235 | -7/Lower Caves | Identified exit to Lower Caves 3252 | -7/Lower Caves | Spotted B-75 Beast 3290 | -7/Lower Caves | Destroyed B-75 Beast 3305 | -7/Lower Caves | Lost 4 parts (1u3w) 3374 | -7/Lower Caves | Entered another Lower Caves area 3584 | -7/Lower Caves | Discovered new exit (range 9) 3597 | -7/Lower Caves | Identified exit to Data Miner 3598 | -7/Lower Caves | Entered Data Miner 3598 | -7/Data Miner | Discovered new exit (range 6) 3614 | -7/Data Miner | Met Data Miner 3656 | -7/Data Miner | Learned location of Section 7 (-2) 3656 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3673 | -7/Data Miner | Received God Mode back door access code from Data Miner 3699 | -7/Data Miner | Identified exit to Proximity Caves 3700 | -7/Data Miner | Entered Proximity Caves 3703 | -6/Proximity Caves | Build established: Skirmisher 3816 | -6/Proximity Caves | Learned location of Zion (-6) 3905 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3992 | -6/Proximity Caves | Escorted by Enhanced Grunt 4089 | -6/Proximity Caves | Discovered new exit (range 13) 4101 | -6/Proximity Caves | Identified exit to Factory 4105 | -6/Proximity Caves | Entered Factory 4105 | -6/Factory | Accompanied by 1 ally 4105 | -6/Factory | Evolved 2 slots: Utility x2 4331 | -6/Factory | Discovered new exit (range 17) 4380 | -6/Factory | Identified exit to Lower Caves 4381 | -6/Factory | Entered Lower Caves 4381 | -6/Lower Caves | Accompanied by 1 ally 4485 | -6/Lower Caves | Found Prototype Device 4485 | -6/Lower Caves | Identified Exp. Thermal Shield 4581 | -6/Lower Caves | Learned Factory stockpile data 4841 | -6/Lower Caves | Spotted B-75 Beast 4845 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4861 | -6/Lower Caves | Identified exit to Zion 4862 | -6/Lower Caves | Entered Zion 4965 | -6/Zion | Found Relay Coupler [Programmer] 4995 | -6/Zion | Discovered new exit (range 14) 5038 | -6/Zion | Visited the Megawrench Repair Shop 5038 | -6/Zion | Megawrench repaired 10 parts 5065 | -6/Zion | Build established: Scavenger-Skirmisher 5116 | -6/Zion | Learned location of Armory (-3) 5148 | -6/Zion | Learned location of Warlord (-5) 5258 | -6/Zion | Found Prototype Device 5267 | -6/Zion | Identified Bomb Factory No. 2 5672 | -6/Zion | Learned Factory recycling unit intel 5829 | -6/Zion | Found CR-A16's Pointy Stick 6130 | -6/Zion | Imprinted 6133 | -6/Zion | Declared Zion's savior 6678 | -6/Zion | Identified exit to Proximity Caves 6693 | -6/Zion | Entered Proximity Caves 6693 | -5/Proximity Caves | Accompanied by 4 allies 6824 | -5/Proximity Caves | Learned Factory terminal intel 7106 | -5/Proximity Caves | Discovered new exit (range 9) 7124 | -5/Proximity Caves | Identified exit to Factory 7134 | -5/Proximity Caves | Entered Factory 7134 | -5/Factory | Accompanied by 4 allies 7134 | -5/Factory | Evolved 2 slots: Utility x2 7136 | -5/Factory | Loaded intel: 18 terminal locations 7137 | -5/Factory | Loaded intel: 6 recycling unit locations 7198 | -5/Factory | Zion Heavy squad teleported in 7205 | -5/Factory | Found Prototype Launcher 7217 | -5/Factory | Identified Scatter Rocket Array 7227 | -5/Factory | Zion Light squad teleported in 7254 | -5/Factory | Zion Recon squad teleported in 7686 | -5/Factory | Build established: Derelict-Assassin 7715 | -5/Factory | Found Prototype Protection 7715 | -5/Factory | Identified Zio. Weapon Casing 7880 | -5/Factory | Zion Heavy squad teleported in 7946 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7949 | -5/Factory | Incoming investigation squad redirected 8013 | -5/Factory | Build established: Scavenger-Skirmisher 8179 | -5/Factory | Discovered new exit (range 15) 8193 | -5/Factory | Lost 3 parts (1u2w) 8226 | -5/Factory | Identified exit to Factory 8227 | -5/Factory | Entered another Factory area 8227 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8770 | -4/Factory | Zion Heavy squad teleported in 8825 | -4/Factory | Spotted B-86 Titan 9188 | -4/Factory | Spotted B-86 Titan 9223 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9224 | -4/Factory | Zion Explosive Resupply teleported in 9229 | -4/Factory | Garrison activated, responded to threat 9239 | -4/Factory | Lost 6 parts (3u3w) 9284 | -4/Factory | System corruption reached 10% 9332 | -4/Factory | Core integrity fell below 50% 9352 | -4/Factory | Core integrity fell below 20% 9371 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09354_ Self-destruct Interrupter emitting active interruption sequence. 09355_ System corrupted: Matter fused (-8). 09355_ K-01 Serf collects debris. 09357_ U-05 Engineer builds a Wall. 09358_ Self-destruct Interrupter emitting active interruption sequence. 09358_ Slug penetrates Wall. 09358_ Slug penetrates S-27 Virus. 09359_ K-01 Serf collects debris. 09361_ Slug penetrates Wall. 09363_ K-01 Serf collects debris. 09364_ Slug penetrates Wall. 09364_ S-27 Virus destroyed. 09367_ K-01 Serf collects debris. 09367_ Slug penetrates Wall. 09367_ Smartbomb Launcher destroyed. 09367_ Slug penetrates Wall. 09370_ Acquired 21 matter. 09371_ Slug penetrates Wall. 09371_ Penetrated by Slug. 09371_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????##???? ?????????????? | | ??????????????????????????? #???? ??????????????? | | ??????????????????????????? #??? ???????????????? | | ??????????????????????????? #### ????????????????? | | ?????????###########??????? /?????????????????? | | ?????????# #??????# #?????#####?##????? | | ?????????# ] ######## #???? ? ??? | | ########## + #??? #? | | + ! ## #### #? | | #####+############### #? | | # #??????# ^ ^ #? | | # #??????# "" #? | | # #??????# F"" """ """ !! #? | | # #??????# "" """ """ !! #? | | # #??????# """ """ ! #? | | # """" """" #??##### #? | | # """" """" + !! #? | | # """" """" ########### !/ /? | | # """" """" #?#######?# #### # #??? | | # """" """" #?# ?# #??# #?????? | | # """" """" #?# # #####/#### ! #?????? | | + #?#//! # #?# % %==" =%! #?????? | | ###+##########?#/]! / #?# %[!#**| ###???? | | #??????????????#/]! ! #h#?# !*[%/%= +? | | #????????????###########s### *!==#% #####/######? | | #????????????+ * g@ + !]!!%#!%# #?????????? | | #????????????######## ###### ![ [&/% #???????????? | | #???????????????????# #????########[ #???????????? | | #???????????????????# #??????###?## #???????????? | | +???????????????????# #???????????# #???????????? | | #???????????????????# #???????????# #???????????? | | #???????????????????# ??????????? #???????????? | | #???????????????????###??????????# #???????????? | | #????????????????????????????????# #???????????? | | #????????????????????????????????# #???????????? | | #??#+#???????????????????????????# ???????????? | | #??# ##?????????????????????????? ???????????? | | #??# ?????????????????????????? ???????????? | | #??# ???????????????????????????"""" ???????????? | | #??# #?????????????????????????? ???????????? | | #### ###????????????????????????""""" ??????????? | | #????????????????????????????? ??????????? | | #????????????????????????????? ???????????? | | #????????????????????????????? ???????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | + +?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 19 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 63 Armor Integrity Analysis 33 Matter Filtering 50 Particle Charging 25 Offensive Hacking 31 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexModifiedEngine Manual? 0 Play Time 02:33:52 Cumulative 134.6 hours Start 2020.11.24 @ 13:54:43 End 2020.11.29 @ 17:17:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f02bc61-d003-4a29-8b46-d586c8641096