Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 10:08:44 Player: pakman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2408) 2408 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 6074 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -314 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Warm (186) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Looter] Transmission Jammer Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (62) Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Makeshift Laser Makeshift Laser Makeshift Spear > --- INVENTORY -------- Micro Nuclear Core 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Riot Gun Arc Projector Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 90 | 6 4 20 13 26 6 12 3 Power 13 | 1 . 4 2 3 . 2 1 Engine 9 | 1 . 4 1 2 . 1 . Core 4 | . . . 1 1 . 1 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 4 5 10 . . . Treads 13 | 2 . 4 4 3 . . . Leg 5 | . . . . 5 . . . Wheel 2 | . . . 1 1 . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 20 | 1 2 3 2 3 4 5 . Device 8 | . 1 . 2 2 2 1 . Storage 2 | 1 1 . . . . . . Processor 3 | . . 1 . . . 2 . Hackware 2 | . . . . . . 2 . Protection 5 | . . 2 . 1 2 . . Artifact . | . . . . . . . . Weapon 36 | 2 2 9 4 10 2 5 2 Energy Gun 18 | 1 1 4 1 5 1 3 2 Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 7 | 1 . 3 1 2 . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 4 | . 1 1 . 2 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 5 | . . . . 5 . . . Parts Lost 44 | . 1 4 9 17 . . 13 Power 5 | . . . 1 2 . . 2 Propulsion 17 | . . 3 4 6 . . 4 Utility 7 | . 1 1 1 2 . . 2 Weapon 15 | . . . 3 7 . . 5 Highest Loss Streak 13 | . 1 4 6 6 . . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 90 95 86 72 88 93 93 Engine 5 | . 14 11 2 2 7 5 . Core 2 | . . . 5 4 . 1 7 Treads 13 | . 28 31 24 12 . . . Leg 11 | . . . . 3 30 30 25 Device 4 | . 5 . 7 11 6 . . Storage 8 | . 14 11 9 7 7 7 7 Processor 9 | . . 10 9 7 7 12 15 Hackware 1 | . . . . . . 3 14 Protection 6 | . . 8 1 2 9 11 . Energy Gun 9 | . 13 8 6 7 3 12 14 Ballistic Gun 6 | . 14 11 16 5 7 . . Ballistic Cannon 1 | . . . 1 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 28 36 39 54 56 48 32 Greatest Support 83 | 40 40 63 83 60 50 50 50 Greatest Overweight (x) 13 | 1 . 1 3 13 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 14 Most Carried 15 | 6 9 15 15 13 15 15 15 Average Carried 11 | 3 6 10 10 10 12 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 9 15 10 11 15 15 5 Class Distribution -------------------- 38% | Scavenger-Mutant 28% | Mutant 21% | Scavenger-Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 2155 | 274 62 362 468 717 63 191 18 Remotely . | . . . . . . . . Salvage Created 2640 | 179 89 695 577 782 63 . 255 Parts 170 | 17 6 51 44 43 1 . 8 Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed 4 | . . . 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 5 3 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 51 | . 3 13 15 16 . . 4 Melee 1 | . . . . . . . 1 Guns 41 | . . 13 13 12 . . 3 Cannons 4 | . . . 1 3 . . . AOE 5 | . 3 . 1 1 . . . Classes Destroyed 15 | 3 2 5 3 2 . . . Worker 6 | 2 . . 2 2 . . . Builder 5 | . . . 3 2 . . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . 2 1 . . . . . Recycler 2 | 1 . . . 1 . . . Operator 3 | . . 1 1 1 . . . Watcher 6 | . . 2 3 1 . . . Swarmer 7 | . 3 . 4 . . . . Grunt 26 | . . 7 8 9 . . 2 Brawler 3 | . . . . 1 . . 2 Duelist 1 | . . 1 . . . . . Sentry 7 | . . 5 1 1 . . . Hunter 3 | . . . 1 2 . . . Programmer 3 | . . . . 3 . . . Heavy 1 | . . . 1 . . . . Savage 1 | . . . . . 1 . . Best Kill Streak 8 | 4 4 4 8 3 . . 3 Combat Bots Only 5 | . 3 4 5 3 . . 3 Max Kills in Single Turn 3 | 1 3 1 3 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 1 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 493 | . 5 98 112 198 2 . 78 Missed 136 | . 3 22 39 56 . . 16 Damage Taken 5906 | . 45 1104 1485 2048 . . 1224 Core 1057 | . . 134 205 345 . . 373 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 222 | . . 47 . . . 175 . Core Remaining (%) 82 | 100 100 66 62 . . . . Volleys Fired 245 | 14 10 67 50 94 3 . 7 Largest 3 | 2 2 2 3 3 3 . 2 Hottest 171 | 60 60 100 141 171 153 . 105 Shots Fired 526 | 28 17 129 142 195 5 . 10 Gun 440 | 28 14 126 120 138 4 . 10 Cannon 71 | . . . 22 48 1 . . Launcher 13 | . 3 1 . 9 . . . Special 2 | . . 2 . . . . . Kinetic 275 | 14 7 78 97 76 3 . . Thermal 156 | . . 14 45 92 2 . 3 Explosive 13 | . 3 1 . 9 . . . Electromagnetic 82 | 14 7 36 . 18 . . 7 Robot Hit Streak 11 | 5 2 11 10 10 1 . 7 Robot Miss Streak 10 | 2 3 4 10 8 3 . 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . . 2 2 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 356 | 14 8 86 96 128 5 . 19 Core Hits 180 | 9 7 35 50 68 1 . 10 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | . . 2 1 5 . . 4 Burn 5 | . . . 1 3 . . 1 Destroy 3 | . . 1 . 2 . . . Corrupt 1 | . . 1 . . . . . Impale 3 | . . . . . . . 3 Melee Attacks 18 | . . . . . 4 1 13 Impact . | . . . . . . . . Slashing 5 | . . . . . 4 1 . Piercing 13 | . . . . . . . 13 Sneak Attacks 4 | . . . . . 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6927 | 189 389 982 2225 2474 228 . 440 Guns 4420 | 152 94 982 1585 1452 14 . 141 Cannons 912 | . . . 175 737 . . . Explosions 1074 | 37 295 . 465 277 . . . Melee 513 | . . . . . 214 . 299 Ramming 8 | . . . . 8 . . . Kinetic 3210 | 44 15 571 1391 1175 14 . . Thermal 1406 | 37 . 86 369 861 . . 53 Explosive 1037 | . 295 . 465 277 . . . Electromagnetic 753 | 108 79 325 . 153 . . 88 Impact . | . . . . . . . . Slashing 214 | . . . . . 214 . . Piercing 299 | . . . . . . . 299 Highest Corruption 8 | . . . . 8 8 8 5 Average Corruption 7 | . . . . 6 8 8 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . 9 9 6 1 Message Errors 6 | . . . . 1 2 2 1 Matter Fused 6 | . . . . 2 3 1 . Heat Flow Errors 4 | . . . . 4 . . . Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 4 | . . . . 1 2 1 . Data Loss (major) 2 | . . . . . 1 1 . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 84 | 12 12 . 6 35 . . 19 Projectiles . | . . . . . . . . Explosions 65 | 12 12 . 6 35 . . . Melee 19 | . . . . . . . 19 Knockbacks 32 | . . . 5 27 . . . Impact . | . . . . . . . . Kinetic 28 | . . . 3 25 . . . Secondary 4 | . . . 2 2 . . . Self-Inflicted Damage 264 | . 33 . 112 119 . . . Shots 6 | . 2 . 1 3 . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 619 | 40 40 301 157 619 69 . 220 Average Temperature 82 | 17 18 65 44 122 38 . 99 Received Heat Transfer 2214 | . . 393 531 705 . . 585 Effects 15 | . . . . 15 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Matter Decay 3 | . . . . 3 . . . Damage (major) 8 | . . . . 8 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 3713 | 50 . 222 962 2294 . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . 2 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 376 | 30 323 248 376 298 . . . Initial 159 | . 19 135 57 159 . . . Average 133 | 12 127 104 257 130 . . . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 70 | 100 68 78 30 73 . . . Level 1 29 | . 31 21 69 26 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 3 3 9 . . . Investigation 5 | . . 2 1 2 . . . Extermination 3 | . . . . 3 . . . Reinforcement 8 | . 1 1 2 4 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 8 | . . 1 5 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 6 21 30 32 2 . 6 Peak Tracking Total 9 | . 3 3 8 9 2 . 5 Tactical Retreats 4 | . . . 1 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . . 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 14 | . 3 8 1 1 1 . . Terminals 8 | . 2 4 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 6 25 2 3 1 . . Successful 21 | . 4 14 . 2 1 . . Failed 16 | . 2 11 2 1 . . . Catastrophic 4 | . 1 3 . . . . . Database Lockouts . | . . . . . . . . Manual 21 | . 4 13 2 1 . 1 . Terminals 25 | . 5 15 2 3 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units 5 | . 1 4 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 4 . 2 1 . . Record 2 | . . 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 4 | . 1 3 . . . . . Report Inventory 3 | . 1 2 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Botnet 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 5 1 1 . . . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . 15 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . 5 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 152 | . . . . . . 152 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 5938 | 176 308 1201 502 1675 294 1560 222 Spaces Moved 3201 | 78 169 539 197 657 181 1243 137 Core 8 | 4 . . . 2 . . 2 Treads 1474 | 74 169 539 187 505 . . . Legs 1702 | . . . . 143 181 1243 135 Wheels 17 | . . . 10 7 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 125 110 120 120 100 Average Speed 150 | 156 160 160 158 204 142 120 125 Slowest Speed 700 | 160 160 240 160 700 190 120 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 27 46 20 14 25 91 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 2 | . . 2 . . . . . Terrain Destroyed 123 | 2 11 8 35 67 . . . Melee . | . . . . . . . . Projectile 3 | . . 2 . 1 . . . AOE 120 | 2 11 6 35 66 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 3832 | 105 190 753 277 823 206 1317 161 Wait 176 | . 4 99 10 34 4 24 1 Move 3194 | 77 168 538 196 656 180 1242 137 Hop . | . . . . . . . . Pick Up 59 | 7 3 17 4 5 6 17 . Fast Attach 37 | 6 1 5 2 15 5 3 . Attach 35 | . 1 7 9 8 1 6 3 Detach 12 | . 1 2 1 5 . 3 . Swap 18 | . 2 8 2 3 . 3 . Drop 36 | 1 . 10 3 2 2 18 . Fire 245 | 14 10 67 50 94 3 . 7 Melee 18 | . . . . . 4 1 13 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 62 | -11/Scrapyard | Discovered new exit (range 13) 177 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Repaired Ion Engine 833 | -9/Materials | Repaired EM Pulse Gun 841 | -9/Materials | Discovered new exit (range 7) 1486 | -9/Materials | Discovered new exit (range 11) 1551 | -9/Materials | Lost 4 parts (3n1u) 1561 | -9/Materials | Discovered new exit (range 18) 1686 | -9/Materials | Entered another Materials area 1686 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1851 | -8/Materials | Lost 6 parts (3n1u2w) 2115 | -8/Materials | Discovered new exit (range 16) 2150 | -8/Materials | Build established: Scavenger-Skirmisher 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Utility x2 2231 | -7/Factory | Discovered new exit (range 6) 2317 | -7/Factory | Lost 3 parts (1p2n) 2596 | -7/Factory | Build established: Scavenger-Tank 3512 | -7/Factory | Lost 6 parts (1p2n2u1w) 3603 | -7/Factory | Lost 3 parts (1n2w) 3680 | -7/Factory | Lost 3 parts (1n2w) 3852 | -7/Factory | Discovered new exit (range 10) 3863 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4157 | -7/Lower Caves | Entered Zion 4181 | -7/Zion | Build established: Scavenger-Mutant 4217 | -7/Zion | Learned 4 Factory zone layouts 4244 | -7/Zion | Discovered new exit (range 20) 4328 | -7/Zion | System corruption cleaned by Quarantine Array 4345 | -7/Zion | Learned location of Data Miner (-6) 4657 | -7/Zion | Learned Factory security intel 4938 | -7/Zion | Imprinted 4940 | -7/Zion | Declared Zion's savior 5104 | -7/Zion | Given A8's code to call for help 5241 | -7/Zion | Found Relay Coupler [Programmer] 5243 | -7/Zion | Found Relay Coupler [Programmer] 5248 | -7/Zion | Found Relay Coupler [Programmer] 5251 | -7/Zion | Found Relay Coupler [Programmer] 5254 | -7/Zion | Found Relay Coupler [Programmer] 5497 | -7/Zion | Found Prototype Device 5498 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5713 | -7/Zion | Identified exit to Proximity Caves 5717 | -7/Zion | Entered Proximity Caves 5883 | -6/Proximity Caves | Core integrity fell below 50% 5920 | -6/Proximity Caves | Core integrity fell below 20% 5939 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05915_ Aluminum Leg destroyed. 05916_ Mic. Nuclear Core destroyed. 05916_ System corrupted by crushing effect (+5). 05917_ Mak. Laser destroyed. 05918_ B-48 Gladiator suffers critical hit (Burn). 05920_ B-48 Gladiator destroyed. 05921_ Hacking Suite destroyed. 05923_ Mak. Laser destroyed. 05926_ Unknown Treads fries itself beyond repair. 05926_ G-50 Soldier destroyed. 05929_ J6JB50DEEOZ5FOZ1S8BPTZLMN2ZD 05930_ Lrg. Storage Unit destroyed. 05932_ G-50 Soldier destroyed. 05932_ Switching to secondary target: G-50 Soldier. 05932_ Critical hit (Burn: +37). 05933_ Arc Projector destroyed. 05936_ Corrupted Adv. Heat Sink fries itself beyond repair. 05936_ Riot Gun destroyed. 05938_ Mic. Nuclear Core destroyed. 05939_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????## ????????????????#?????????????????? | | ????????????# ??????????????? ??????????????????? | | ????????????# ?????????????? ???????????????????? | | ????#??????? ????????????? ????????????????????? | | ???## #?????# ???????????? #????????????????????? | | ???# #????# ???????????? ?????????????????????? | | ???# ##### ??????####? ??????????????????????? | | ???? ## #?????# ???????????????????????? | | ?????? ##????# ????????????????????????? | | ????????# ????# #????????????????????????? | | ????????# #????# #????????????????????????? | | ????????# # ###### ##???????????????????????? | | ????????# # ###?????????????????????? | | ????????# ## ##????????????????????? | | ????????# ### ###% ##???????????????????? | | ????????# ### % ###! ###?????????????????? | | ????????# ## # ##!!! ##????????????????? | | ????????# # # ###!*@ #????????????????? | | ????????# # ###%% #????????????????? | | ##+###### ## ## !g #????????????????? | | ### % g ##????????????????? | | #####?# ### #?????????????????? | | ## ##????# ##?? #?????????????????? | | ########????# #??? #????????????????? | | ## #???????????# ## ??? ##????????????????? | | ?###???????????# ##? ?? #?????????????????? | | ??????????????# #??? ?? #####?????????????????? | | ??????????????# #???? ?##?????????????????????? | | ??????????????###?????# #???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepGammaUnit Manual? 0 Play Time 01:05:55 Cumulative 45.2 hours Start 2024.06.14 @ 17:53:15 End 2024.06.21 @ 10:08:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4047418b-d287-41d9-9680-1a2059c8bdaa