Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 20:58:28 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2326) 2326 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 6653 Bonus ------- High Alert Combat Kills 152 Registered with UFD 300 Cogmind --------- Core Integrity 591/850 Matter 281/300 Energy 150/150 System Corruption 11% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Gravity Neutralizer > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (25) --- Improved Ion Engine Improved Deuterium Engine Scrap Suit Scrap Suit Scrap Suit Scrap Suit High-capacity Matter Pod (200) Improved Core Shielding Insulated Plating Focal Shield Heavy Laser Battle Cannon Magnetic Acceleration Cannon Antimatter Cannon Grenade Launcher Rocket Launcher Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Scrap Suit Improved Heat Sink Huge Storage Unit Gravity Neutralizer Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Scrap Suit Scrap Suit Scrap Suit Scrap Suit High-capacity Matter Pod Improved Core Shielding Insulated Plating Focal Shield Heavy Laser Battle Cannon Magnetic Acceleration Cannon Antimatter Cannon Grenade Launcher Rocket Launcher Subdweller Shrapnel Launcher [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Scrap Suit Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Battle Cannon Energy Gun Heavy Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . . 4 Weapon 2 | . . . . . . 2 Parts Attached 74 | 6 1 3 12 9 11 32 Power 5 | 1 . . 1 1 . 2 Engine 4 | 1 . . 1 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . 2 1 3 9 Treads 9 | 2 . . 1 1 1 4 Leg 4 | . . . . . . 4 Wheel 4 | . . . 1 . 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 1 . 1 3 8 Device 4 | . . . . . . 4 Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 6 | . . 1 . 1 2 2 Artifact . | . . . . . . . Weapon 37 | 2 . 2 9 6 5 13 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 22 | 2 . 1 2 4 3 10 Ballistic Cannon 4 | . . . 1 1 1 1 Launcher 4 | . . . 2 . . 2 Special Weapon 5 | . . 1 2 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 14 | . . . 5 . . 9 Power . | . . . . . . . Propulsion 5 | . . . 3 . . 2 Utility 4 | . . . 1 . . 3 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 3 | . . . 3 . . 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 85 92 83 84 89 83 Engine 12 | . 14 14 14 13 14 3 Treads 17 | . 28 28 23 13 14 7 Wheel 4 | . . . 1 . 7 6 Device 1 | . . . . . . 13 Storage 12 | . 14 14 14 14 14 6 Protection 9 | . . 7 1 13 13 7 Energy Cannon 2 | . . . 11 . . . Ballistic Gun 16 | . 28 27 14 13 10 25 Ballistic Cannon 7 | . . . 1 13 14 . Peak Build Rating 65 | 6 7 8 13 13 29 65 Average Rating 18 | 5 6 7 11 11 16 56 On Entrance 10 | . 6 7 8 12 12 29 Naked Turns . | . . . . . . . Heaviest Build 117 | 13 88 90 96 94 101 117 Greatest Support 60 | 40 40 40 40 20 40 60 Greatest Overweight (x) 31 | . 2 2 31 4 4 4 Average Overweight (x) 2 | . 1 2 2 4 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 Most Carried 25 | 4 11 12 25 25 25 23 Average Carried 20 | 3 8 11 21 24 23 20 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 4 11 12 25 24 25 21 Class Distribution -------------------- 86% | Mutant 5% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 3095 | 280 66 30 202 266 74 2177 Remotely . | . . . . . . . Salvage Created 4129 | 98 139 82 365 265 . 3180 Parts 166 | 3 9 4 23 7 . 120 Haulers Intercepted 3 | . . . . . . 3 Recyclers Shooed 15 | . 1 . . 3 . 11 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 43 | . 3 2 10 1 . 27 Guns 26 | . 3 2 1 1 . 19 Cannons 6 | . . . 6 . . . AOE 11 | . . . 3 . . 8 Classes Destroyed 16 | 1 1 . 3 1 . 10 Worker 6 | . . . . . . 6 Builder 4 | . . . . . . 4 Tunneler 1 | . . . . . . 1 Hauler 3 | . . . . . . 3 Recycler 16 | 1 . . . 3 . 12 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Swarmer 4 | . . . 3 . . 1 Grunt 15 | . 3 2 . . . 10 Duelist 2 | . . . . . . 2 Sentry 4 | . . . . 1 . 3 Demolisher 2 | . . . . . . 2 Hunter 4 | . . . . . . 4 Programmer 5 | . . . . . . 5 Cobbler 1 | . . . 1 . . . Subdweller 7 | . . . 7 . . . Best Kill Streak 12 | 1 2 2 3 2 . 12 Combat Bots Only 9 | . 2 2 3 1 . 9 Max Kills in Single Turn 3 | 1 1 1 1 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 345 | . 28 8 40 2 . 267 Missed 106 | . 5 4 10 . . 87 Damage Taken 3945 | . 312 51 747 29 . 2806 Core 467 | . 71 . 137 . . 259 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . 9 36 . . 5 Regen/Repaired (Parts) 536 | . . . . . . 536 Core Remaining (%) 58 | 100 . . . . 16 . Volleys Fired 210 | 5 14 9 47 19 . 116 Largest 4 | 2 2 2 2 2 . 4 Hottest 152 | 40 40 100 108 100 . 152 Shots Fired 571 | 10 28 14 77 29 . 413 Gun 492 | 10 28 10 30 10 . 404 Cannon 43 | . . . 33 10 . . Launcher 14 | . . . 5 . . 9 Special 22 | . . 4 9 9 . . Kinetic 510 | 10 28 10 33 20 . 409 Thermal 57 | . . 4 40 9 . 4 Explosive 4 | . . . 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 6 7 10 13 8 . 16 Robot Miss Streak 7 | 1 2 . 1 2 . 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 328 | 9 20 9 38 12 . 240 Core Hits 157 | 3 8 3 14 4 . 125 Critical Kills 7 | . . 1 . . . 6 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 12 | . . 1 . 1 . 10 Destroy 11 | . . 1 . . . 10 Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7589 | 94 241 104 899 246 . 6005 Guns 5661 | 94 220 104 284 116 . 4843 Cannons 559 | . . . 453 106 . . Explosions 1319 | . . . 162 . . 1157 Melee . | . . . . . . . Ramming 50 | . 21 . . 24 . 5 Kinetic 6850 | 94 220 104 284 222 . 5926 Thermal 527 | . . . 453 . . 74 Explosive 162 | . . . 162 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 33 | . . . 30 3 . . Projectiles 3 | . . . . 3 . . Explosions 30 | . . . 30 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . 33 . . . Shots 2 | . . . 2 . . . Rammed 11 | . 5 1 . 5 . . Targets Rammed 12 | . 5 1 . 5 . 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 270 | . 36 40 68 64 . 270 Average Temperature 33 | . 15 18 20 21 . 51 Received Heat Transfer 869 | . 195 27 105 9 . 533 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 777 | . . . 629 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 640 | 5 65 31 . 63 . 640 Initial 3 | . 3 1 . 3 . . Average 129 | 1 24 10 . 19 . 353 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 73 | 100 100 100 . 100 . 21 Level 1 9 | . . . . . . 29 Level 2 16 | . . . . . . 48 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . . . 9 Investigation 2 | . 1 . . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 2 | . . . . . . 2 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 6 | . 1 . . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 5 2 15 1 . 52 Peak Tracking Total 7 | . 3 2 7 . . 6 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Most Traps Carried 2 | . . . 2 2 2 . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 5 | . . . 1 1 . 3 Max in Single Turn 2 | . . . 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 28 | . 6 . . 10 6 6 Terminals 14 | . 6 . . 6 . 2 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . . . . 2 . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 102 | . 19 . . 42 27 14 Successful 70 | . 6 . . 33 27 4 Failed 32 | . 13 . . 9 . 10 Catastrophic 4 | . 2 . . 1 . 1 Database Lockouts . | . . . . . . . Manual 44 | . 16 . . 19 . 9 Terminals 36 | . 19 . . 13 . 4 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . . . 4 Recycling Units 7 | . . . . 4 . 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 62 | . 5 . . 30 27 . Record 50 | . . . . 24 26 . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Zone Layout 2 | . . . . 2 . . Derelict Proto ID Bank 1 | . . . . . 1 . Release Object 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 . . 3 . 1 Terminals 3 | . 1 . . 2 . . Botnet 2 | . . . . 2 . . Operators 1 | . 1 . . . . . Fabricators 1 | . . . . . . 1 Liberate 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 6 . . 7 . 5 Full Trace Events 3 | . 2 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 50 | . . . . . . 50 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 5 | . . . 3 . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 11841 | 127 1145 781 2085 1123 4988 1592 Spaces Moved 4475 | 68 424 190 670 216 2266 641 Core 9 | 7 . . 2 . . . Treads 2249 | 61 424 190 501 205 839 29 Legs 41 | . . . . . . 41 Wheels 2176 | . . . 167 11 1427 571 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 150 150 145 130 Average Speed 239 | 148 254 320 285 463 217 167 Slowest Speed 1600 | 160 320 320 1600 480 480 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 62 45 41 62 95 18 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug 17 | . . . 17 . . . Terrain Destroyed 170 | . . 1 45 4 . 120 Melee . | . . . . . . . Projectile 14 | . . 1 4 4 . 5 AOE 156 | . . . 41 . . 115 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 5168 | 82 458 340 746 274 2356 912 Wait 265 | . 1 137 3 24 2 98 Move 4469 | 67 423 189 669 215 2265 641 Hop . | . . . . . . . Pick Up 71 | 4 10 1 14 1 33 8 Fast Attach 30 | 6 1 1 1 . 7 14 Attach 15 | . . . 2 2 3 8 Detach 2 | . . . . . 1 1 Swap 29 | . . 2 9 7 1 10 Drop 65 | . 4 . 1 1 44 15 Fire 210 | 5 14 9 47 19 . 116 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 5 1 . 5 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 5) 484 | -10/Materials | Discovered new exit (range 16) 961 | -10/Materials | Discovered new exit (range 12) 1273 | -10/Materials | Entered Mines 1299 | -10/Mines | Discovered new exit (range 9) 1306 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2038 | -10/Mines | Discovered new exit (range 3) 2054 | -10/Mines | Entered Subcaves 2114 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2138 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2144 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2269 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2326 | -10/Subcaves | Core integrity fell below 50% 2352 | -10/Subcaves | Lost 3 parts (1n1u1w) 2609 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3245 | -10/Subcaves | Learned location of Storage (-8) 3306 | -10/Subcaves | Discovered new exit (range 5) 3655 | -10/Subcaves | Discovered new exit (range 5) 3688 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3876 | -10/Subcaves | Identified exit to Recycling 4139 | -10/Subcaves | Core integrity fell below 20% 4139 | -10/Subcaves | Entered Recycling 4140 | -8/Recycling | Met a Zionite searching for Scraptown 5013 | -8/Recycling | Scanned before Scraplab entrance 5085 | -8/Recycling | Entered Scraplab 5128 | -8/Recycling | Discovered new exit (range 3) 5262 | -8/Recycling | Entered Scraptown 6740 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 6753 | -8/Scraptown | Learned Research terminal intel 7072 | -8/Scraptown | Visited Assassins FH 7165 | -8/Scraptown | Visited Scrapoid Research Area 7392 | -8/Scraptown | Discovered new exit (range 7) 8275 | -8/Scraptown | Visited Science Testing Area 8306 | -8/Scraptown | Visited UFD Registry 8335 | -8/Scraptown | Visited Junk Repository 8694 | -8/Scraptown | Visited TADAMA 8721 | -8/Scraptown | Visited Red Mages 8808 | -8/Scraptown | Registered with UFD as "Steamtalker" 8860 | -8/Scraptown | Visited Abandonware Association 8882 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 8882 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 8923 | -8/Scraptown | Visited Research Penetration Think Tank 8959 | -8/Scraptown | Visited Chapter 10 9013 | -8/Scraptown | Visited Science Guys 9064 | -8/Scraptown | Visited Botcube Research 9171 | -8/Scraptown | Visited Supply Room 9228 | -8/Scraptown | Visited Curators Association 9285 | -8/Scraptown | Visited LU-1G1's Boring Crew 9363 | -8/Scraptown | Visited Scrap Suit Storage 9379 | -8/Scraptown | Found Scrap Suit 9423 | -8/Scraptown | Visited Junk Cannon Lab 9446 | -8/Scraptown | Found Prototype Special Weapon 9446 | -8/Scraptown | Identified Junk Cannon 9816 | -8/Scraptown | Discovered new exit (range 5) 9948 | -8/Scraptown | Found Scrap Suit 9954 | -8/Scraptown | Found Scrap Suit 10051 | -8/Scraptown | Found Scrap Suit 10054 | -8/Scraptown | Found Scrap Suit 10236 | -8/Scraptown | Identified exit to Factory 10250 | -8/Scraptown | Entered Factory 10250 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 10368 | -6/Factory | Discovered new exit (range 5) 10534 | -6/Factory | Build established: Tank 10623 | -6/Factory | Destroyed 9 combat bots 10884 | -6/Factory | Repaired Lyr. Medium Armor Plating 10945 | -6/Factory | Lost 3 parts (2n1w) 11151 | -6/Factory | Garrison activated, responded to threat 11162 | -6/Factory | Assembled infested ambush trap array 11230 | -6/Factory | Build established: Scavenger-Tank 11300 | -6/Factory | First assault squad dispatched 11670 | -6/Factory | Build established: Scavenger-Gunner 11841 | -6/Factory | System corruption reached 10% 11842 | -6/Factory | Self-destructed Last Messages --------------- 11750_ ALERT: Rogue bot located, Programmers report to Factory Zone 4N. 11766_ K-01 Serf collects debris. 11814_ R-10 Processor destroyed. 11816_ U-05 Engineer builds a Door. 11823_ Acquired 27 matter. 11828_ Triggered Ambush Trap. 11828_ B-48 Gladiator emerges from a hatch in the floor. 11828_ G-50 Soldier emerges from a hatch in the floor. 11828_ U-05 Engineer lays Concrete. 11832_ B-48 Gladiator suffers critical hit (Burn). 11832_ Imp. Heat Sink destroyed. 11832_ System corrupted by crushing effect (+3). 11833_ U-05 Engineer lays Concrete. 11835_ Target Analyzer destroyed. 11835_ System corrupted by crushing effect (+3). 11839_ B7RDZX:>QN|NX1SZYJII 11839_ System corrupted: Hvy. Machine Gun jammed. 11840_ Critical hit (Smash). 11840_ Scrap Suit destroyed. 11840_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ??# """" ## #????????????????????????????????? | | ??# """" ## #????????????????????????????????? | | ??# """" ## #????????????????????????????????? | | ??# """" ## #????????????????????????????????? | | ??# """" ## #????????????????????????????????? | | ??# """" ## #????????????????????????????????? | | ??# !%** ## !#?????????????###????????????????? | | #####+##### *!##############T ########?????????? | | ^ %%=% % %!! [ === ?????????? | | ^ [=! *% !! !*= =! ?????????? | | %* *!!% !=== ????????? | | ! **!*! ????????? | | !% [ ????????? | | ####+#+################## #########??????????? | | ?? ???????????????????# #??????????????????? | | ? ????????????????????# #??????????????????? | | # "?????????????????????# #??????????????????? | | # ??????????????????????# #??????????????????? | | #??????????????? ??????# #??????????????????? | | ????????????????! ?????# k #??????????????????? | | ????????????????? ????# #??????????????????? | | ????????????????? ??# #??????????????????? | | ????????????????? " " "?# #??????????????????? | | ????????????????? " " " # * #??????????????????? | | ????????????????? " " " +!% #??????????????????? | | ????????????????? " " " #@g +??????????????????? | | ????????????????? " ????#bb #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ?????????????????? | | ????????????????????????# u ???????????????? | | ????????????????????????# """" ""??????????????? | | ????????????????????????# """" ""T?????????????? | | ????????????????????????# """" ?????????????? | | ????????????????????????# """? ?????????????? | | ????????????????????????# ""???? ?????????????? | | ????????????????????????# "?????? ????????????? | | ????????????????????????# "????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 40 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionRemoteFilter Manual? 0 Play Time 00:54:56 Cumulative 901.4 hours Start 2024.08.08 @ 18:41:45 End 2024.08.08 @ 20:58:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1428 Rogue 1428 Adventurer 0 Explorer 0 Win Type - Total 86 Types 52/1/14/14/4/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f9e97b-1829-4be9-a9bf-31bb88d0dca0