Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 21:56:28 Player: knowler Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (1002) 1002 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5107 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 76/200 System Corruption 3% Temperature Critical (555) Movement Hovering (176) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Antigrav System Antigrav System > --- UTILITY (6) ------ Advanced Cooling System Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Hacking Suite > --- WEAPON (5) ------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY (5) ---- Improved Terrain Scanner Improved Transmission Jammer Bore Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Transmission Jammer Improved Arc Projector Bore Cannon Bore Cannon Mining Claw [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Target Analyzer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Coil Gun Launcher Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Slots Evolved 10 | . . . . . 10 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 3 | . . . . . 3 . . Parts Attached 57 | 6 2 1 . 4 27 11 6 Power 9 | 1 . . . 1 3 1 3 Engine 3 | 1 . . . 1 1 . . Core 5 | . . . . . 2 . 3 Reactor 1 | . . . . . . 1 . Propulsion 13 | 2 . . . 1 6 2 2 Treads 2 | . . . . . . 2 . Leg 3 | 2 . . . 1 . . . Wheel . | . . . . . . . . Hover 8 | . . . . . 6 . 2 Flight . | . . . . . . . . Utility 17 | 1 1 1 . . 10 3 1 Device 6 | . 1 1 . . 3 . 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . 2 . . Hackware 2 | . . . . . 2 . . Protection 6 | . . . . . 3 3 . Artifact . | . . . . . . . . Weapon 18 | 2 1 . . 2 8 5 . Energy Gun 9 | 2 . . . 1 2 4 . Energy Cannon 2 | . 1 . . . 1 . . Ballistic Gun 3 | . . . . 1 2 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 20 | . . 1 . . 18 . 1 Power 4 | . . . . . 4 . . Propulsion 2 | . . . . . 1 . 1 Utility 6 | . . 1 . . 5 . . Weapon 8 | . . . . . 8 . . Highest Loss Streak 9 | . . 1 . . 9 . 1 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 6 7 7 7 5 3 4 Power . | . 1 1 1 . . . . Propulsion . | 1 . . . . 1 1 . Utility 2 | . 2 3 3 3 1 1 1 Weapon 2 | 1 1 2 2 2 . 1 2 Tool/Special . | . . . . . . . . Unused Backups 22 | . 1 . . 9 . 4 8 Power 1 | . . . . 1 . . . Propulsion 3 | . 1 . . . . 1 1 Utility 11 | . . . . 6 . 2 3 Weapon 6 | . . . . 1 . 1 4 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 86 | . 90 97 100 99 75 50 78 Engine 8 | . 14 14 14 14 3 . . Core 2 | . . . . . 5 . 7 Treads 2 | . . . . . . 8 9 Leg 15 | . 28 28 28 28 2 . . Hover 3 | . . . . . 17 2 . Device 8 | . 5 11 14 14 4 . 3 Storage 8 | . 14 14 14 14 4 . . Processor 2 | . . . . . 6 5 5 Hackware 2 | . . . . . 5 5 5 Protection 4 | . . . . . 4 6 17 Energy Gun 14 | . 19 14 14 13 6 11 23 Energy Cannon 5 | . 8 14 14 7 1 . . Ballistic Gun 3 | . . . . 6 4 . . Peak Build Rating 82 | 6 7 7 7 23 77 72 82 Average Rating 36 | 3 6 6 7 17 57 54 76 On Entrance 18 | . 6 7 7 7 23 28 71 Avg Prop Armor Cover (%) 22 | . . . . . 17 31 . Naked Turns . | . . . . . . . . Heaviest Build 64 | 11 13 13 13 24 64 53 60 Greatest Support 140 | 20 20 20 20 30 56 140 140 Greatest Overweight (x) 4 | 3 . . . . 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 7 5 5 Most Carried 8 | 5 8 8 7 8 8 5 5 Average Carried 6 | 2 6 7 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 3 8 7 7 8 5 5 4 Class Distribution -------------------- 63% | Mutant 22% | Derelict-Tank 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Derelict-Gunner | -5/Factory Derelict-Tank | -5/Waste Derelict-Tank | -5/Factory Resources | -11 -10 -10 -10 -7 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Was Fac Matter Collected 1023 | 178 92 15 . 40 400 52 246 Remotely . | . . . . . . . . Salvage Created 1145 | . 100 43 . . 718 . 284 Parts 62 | . 8 8 . . 36 . 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Combat Hostiles Destroyed 21 | . 2 3 . . 12 . 4 Guns 14 | . 1 3 . . 6 . 4 Cannons 1 | . 1 . . . . . . AOE 2 | . . . . . 2 . . Classes Destroyed 9 | . 3 1 . . 4 . 1 Worker 1 | . . . . . 1 . . Builder 2 | . 1 . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 6 | . . 3 . . 3 . . Grunt 9 | . 2 . . . 6 . 1 Duelist 1 | . . . . . 1 . . Sentry 1 | . . . . . 1 . . Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . 2 3 . . 5 . 1 Combat Bots Only 4 | . 2 3 . . 4 . 1 Max Kills in Single Turn 2 | . 2 1 . . 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Hostile Shots Fired 230 | . 15 14 . . 153 . 48 Missed 75 | . 7 4 . . 49 . 15 Hits 155 | . 8 10 . . 104 . 33 Projectile 155 | . 8 10 . . 104 . 33 AOE 1 | . . . . . 1 . . Critical Strikes 6 | . . . . . 4 . 2 Damage Taken 3246 | . 82 78 . . 1856 . 1230 Core 1103 | . 12 17 . . 416 . 658 Absorbed by Shields 177 | . . . . . 177 . . Core Remaining (%) 94 | 100 . . . 88 . . . Volleys Fired 82 | . 13 6 . . 40 . 23 Largest 4 | . 2 1 . . 4 . 4 Hottest 324 | . 100 40 . . 238 . 324 Shots Fired 197 | . 23 6 . . 93 . 75 Gun 166 | . 15 6 . . 70 . 75 Cannon 20 | . 8 . . . 12 . . Launcher 7 | . . . . . 7 . . Special 4 | . . . . . 4 . . Kinetic 38 | . . . . . 38 . . Thermal 126 | . 20 6 . . 25 . 75 Explosive . | . . . . . . . . Electromagnetic 31 | . 3 . . . 28 . . Robot Hit Streak 8 | . 3 2 . . 8 . 5 Robot Miss Streak 9 | . 3 5 . . 4 . 9 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 102 | . 11 2 . . 56 . 33 Core Hits 48 | . 4 3 . . 31 . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 6 | . . . . . 5 . 1 Burn 3 | . . . . . 2 . 1 Destroy 2 | . . . . . 2 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2630 | . 246 45 . . 1501 . 838 Guns 1803 | . 76 45 . . 844 . 838 Cannons 265 | . 106 . . . 159 . . Explosions 548 | . 64 . . . 484 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 534 | . . . . . 534 . . Thermal 1358 | . 226 45 . . 249 . 838 Explosive . | . . . . . . . . Electromagnetic 738 | . 20 . . . 718 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 1 1 3 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 2 3 5 Message Errors 4 | . . . . . . 1 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 12 | . 12 . . . . . . Projectiles . | . . . . . . . . Explosions 12 | . 12 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 80 | . . . . . 80 . . Shots 6 | . . . . . 6 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 759 | . 275 . . . 759 152 646 Average Temperature 195 | . 118 . . . 176 81 243 Received Heat Transfer 549 | . 36 . . . 324 . 189 Effects 57 | . 1 . . . 25 . 31 Shutdowns 16 | . . . . . 7 . 9 Energy Bleed 4 | . . . . . 2 . 2 Interference 8 | . 1 . . . 5 . 2 Matter Decay 6 | . . . . . 1 . 5 Short Circuit 3 | . . . . . 3 . . Damage (minor) 3 | . . . . . 1 . 2 Damage (major) 12 | . . . . . 5 . 7 Damage (core) 5 | . . . . . 1 . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 7 | . . . . . 7 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 4 | . 2 1 . . 1 . . Heat Transferred 2549 | . 447 100 . . 707 . 1295 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . Alert | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 96 | . 50 70 . . 96 . 56 Initial . | . . . . . . . . Average 19 | . 12 33 . . 37 . 9 Influence Increases 751 | . 110 70 . . 411 . 160 Destroy 0b10 Robot/C 420 | . 40 60 . . 240 . 80 Destroy 0b10 Robot/NC 20 | . 10 . . . 10 . . Destroy Leader 92 | . 22 10 . . 40 . 20 Successful Hack 13 | . 5 . . . 8 . . Disable Machine 90 | . . . . . 45 . 45 Destroy Structure 11 | . 3 . . . 8 . . Lose Combat Pursuer 105 | . 30 . . . 60 . 15 Influence Decreases 727 | . 110 40 30 . 411 . 136 Entered New Map 16 | . . . 16 . . . . Time Decay 556 | . 110 40 14 . 256 . 136 Lost Part 155 | . . . . . 155 . . Squads Dispatched 12 | . 2 . . . 6 . 4 Investigation 3 | . . . . . 2 . 1 Extermination 3 | . . . . . 1 . 2 Reinforcement 5 | . 2 . . . 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 9 3 . . 21 . 17 Peak Tracking Total 9 | . 3 3 . . 6 . 9 Tactical Retreats 5 | . 1 . . . 3 . 1 Traps | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Disabled 6 | . . . . . 3 . 3 Max in Single Turn 1 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Machines Accessed 14 | . 4 . . 3 5 . 2 Terminals 4 | . 2 . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 Recycling Units 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 44 | . 7 . . 19 12 . 6 Successful 32 | . 6 . . 19 5 . 2 Failed 12 | . 1 . . . 7 . 4 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 3 . . . 1 . 2 Fabricators . | . . . . . . . . Repair Stations 11 | . . . . . 7 . 4 Recycling Units 5 | . 4 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 25 | . 3 . . 19 1 . 2 Record 19 | . . . . 19 . . . Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . 3 . . . 1 . . Report Inventory 3 | . 2 . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 5 . 2 Full Trace Events 3 | . . . . . 2 . 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -5 -5 -------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -5 -5 ------- Run | Yrd Mat Min Sub Scr Fac Was Fac Active Infowar (turns) 2122 | . 140 95 164 1491 232 . . Terrain 168 | . 140 28 . . . . . Structural 1954 | . . 67 164 1491 232 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Was Fac Turns Passed 3999 | 63 366 109 164 1491 800 299 707 Spaces Moved 2985 | 47 267 81 137 1221 642 217 373 Core 175 | 24 . . . . 79 72 . Treads 515 | . . . . . . 145 370 Legs 1811 | 23 267 81 137 1221 82 . . Wheels . | . . . . . . . . Hover 484 | . . . . . 481 . 3 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 160 Average Speed 119 | 103 120 120 120 120 95 123 160 Slowest Speed 300 | 200 120 120 120 120 190 160 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 3 37 19 9 59 11 95 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . . . 5 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . 3 . . . 3 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 6 | . 3 . . . 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -5 -5 --------- Run | Yrd Mat Min Sub Scr Fac Was Fac Total 3271 | 61 289 87 136 1253 758 253 434 Wait 22 | . . . . . 14 1 7 Move 2979 | 46 266 80 136 1220 642 216 373 Hop . | . . . . . . . . Pick Up 85 | 9 7 . . 15 25 15 14 Fast Attach . | . . . . . . . . Attach 53 | 6 1 1 . 3 26 11 5 Detach 2 | . . . . . 1 1 . Swap 4 | . 1 . . 1 1 . 1 Drop 44 | . 1 . . 14 9 9 11 Fire 82 | . 13 6 . . 40 . 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Subcaves -7/Scraptown -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Entered Mines 473 | -10/Mines | Discovered new exit (range 8) 539 | -10/Mines | Entered Subcaves 540 | -10/Subcaves | Approached by a straggling Scientist 653 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 703 | -10/Subcaves | Entered Scraptown 760 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1119 | -7/Scraptown | Discovered new exit (range 5) 1246 | -7/Scraptown | Visited CPS Storage 1281 | -7/Scraptown | Visited Fellowship of the Rings 1316 | -7/Scraptown | Visited Shadow of the Wyrm 1347 | -7/Scraptown | Visited Cave Peace 1396 | -7/Scraptown | Visited UFD Registry 1418 | -7/Scraptown | Visited TADAMA 1680 | -7/Scraptown | Visited Comm Corps 1688 | -7/Scraptown | Visited Cyclists 2194 | -7/Scraptown | Entered Factory 2194 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x4, Weapon x3 2493 | -5/Factory | Lost 3 parts (2p1w) 2631 | -5/Factory | Attached CPS modules to G-50 Soldier 2634 | -5/Factory | Attached CPS modules to G-50 Soldier 2670 | -5/Factory | Found Prototype Processor 2684 | -5/Factory | Identified Exp. Targeting Computer 2722 | -5/Factory | Identified exit to Garrison 2925 | -5/Factory | Garrison activated, responded to threat 2966 | -5/Factory | Lost 9 parts (1p1n4u3w) 2994 | -5/Factory | Sucked down chute 2994 | -5/Factory | Entered Waste 2994 | -5/Waste | The area was eerily silent 3270 | -5/Waste | Discovered new exit (range 11) 3293 | -5/Waste | Entered Factory 3376 | -5/Factory | Core integrity fell below 50% 3425 | -5/Factory | Build established: Derelict-Tank 3998 | -5/Factory | Core integrity fell below 20% 4001 | -5/Factory | Core melted Last Messages --------------- R-10 Processor collects Mic. Fission Core. R-10 Processor collects Imp. Remote Datajack. R-10 Processor collects Imp. Target Analyzer. Acquired 10 matter. R-10 Processor collects Lgt. Fission Core. Acquired 44 matter. X:7M#,IRYN:,YD|G1FW3/3,//GVFRY ALERT: Cargo convoy en route, clear transfer corridor. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9T. Destroyed Imp. Hover Unit. Acquired Antigrav System. Dropped Hvy. Treads. Acquired Antigrav System. R-10 Processor collects Hvy. Treads. Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-140). Power failure, Mic. Fission Core shutdown. Overheating: Energy bleed (-12). Overheating: Core damaged (-180). 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