Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.03.02 @ 20:26:20 Player: Auto Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (208) 1040 Value Destroyed (6332) 6332 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1554) 1554 TOTAL SCORE: 12486 Bonus ------- High Alert Combat Kills 1254 Aligned with FarCom 300 Cogmind --------- Core Integrity 218/700 Matter 241/300 Energy 94/100 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Launcher Guidance Computer > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Titanium Leg Matter Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Launcher Guidance Computer Matter Filter Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Concussive RPG Advanced Concussive RPG Advanced Concussive RPG Spear > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Melee Analysis Suite Launcher Guidance Computer Heavy Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Particle Cannon Rocket Launcher Rocket Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 165 | 6 8 31 7 3 3 42 65 Power 14 | 1 2 3 . . . 3 5 Engine 12 | 1 2 2 . . . 3 4 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 44 | 2 . 7 1 . . 15 19 Treads . | . . . . . . . . Leg 44 | 2 . 7 1 . . 15 19 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 44 | 1 3 8 3 2 3 9 15 Device 24 | . 2 4 3 2 3 3 7 Storage 3 | 1 1 . . . . 1 . Processor 5 | . . . . . . 2 3 Hackware . | . . . . . . . . Protection 12 | . . 4 . . . 3 5 Artifact . | . . . . . . . . Weapon 63 | 2 3 13 3 1 . 15 26 Energy Gun 16 | . 1 6 1 1 . 1 6 Energy Cannon 5 | . 1 1 . . . 2 1 Ballistic Gun 12 | 2 1 5 . . . 3 1 Ballistic Cannon . | . . . . . . . . Launcher 15 | . . . . . . 4 11 Special Weapon 5 | . . 1 2 . . 2 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 5 | . . . . . . 3 2 Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 36 | . . 2 . . . 4 30 Power 2 | . . . . . . . 2 Propulsion 10 | . . . . . . 2 8 Utility 9 | . . . . . . 2 7 Weapon 15 | . . 2 . . . . 13 Highest Loss Streak 7 | . . 1 . . . 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 100 98 96 Engine 9 | . 14 11 11 11 11 9 6 Leg 27 | . 28 22 22 22 22 35 29 Device 11 | . 13 14 22 22 22 2 7 Storage 9 | . 14 11 11 11 11 9 7 Processor 3 | . . . . . . 8 6 Protection 4 | . . 7 . . . 6 5 Energy Gun 11 | . 13 18 15 22 22 2 6 Energy Cannon 2 | . 3 4 . . . 3 . Ballistic Gun 7 | . 10 8 11 11 11 8 2 Launcher 3 | . . . . . . 6 10 Slashing Weapon 2 | . . . . . . 7 1 Piercing Weapon 1 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 61 | 11 22 33 30 30 30 48 61 Greatest Support 80 | 20 20 23 28 28 28 80 80 Greatest Overweight (x) 2 | 2 1 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 10 10 11 15 Most Carried 15 | 6 10 10 10 10 10 15 15 Average Carried 10 | 3 8 9 9 9 10 10 13 Final Capacity 15 | 8 10 10 10 10 10 15 15 Final Carried 15 | 6 10 10 10 10 10 15 5 Class Distribution -------------------- 28% | Mutant 20% | Scavenger-Tank 18% | Tank 16% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 3292 | 257 185 494 101 . 84 822 1349 Remotely . | . . . . . . . . Salvage Created 8399 | . 461 1819 88 . 139 2215 3677 Parts 458 | . 32 116 . . 11 108 191 Haulers Intercepted 9 | . 2 2 . . . 3 2 Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 159 | . 10 39 5 . 7 33 65 Melee 48 | . . . . . . 17 31 Guns 67 | . 9 28 5 . 6 9 10 Cannons 12 | . . 11 . . . . 1 AOE 31 | . . . . . 1 7 23 Classes Destroyed 16 | . 5 3 1 . 1 4 2 Worker 13 | . . . . . . 4 9 Builder 11 | . . . . . . 1 10 Tunneler 3 | . . . . . 1 1 1 Hauler 9 | . 2 2 . . . 3 2 Recycler 12 | . 1 . . . . 4 7 Mechanic 5 | . . . . . . 1 4 Operator 4 | . . 3 . . . 1 . Watcher 15 | . 2 4 . . . 5 4 Swarmer 28 | . 6 7 . . 7 3 5 Grunt 88 | . 4 23 . . . 18 43 Brawler 1 | . . . . . . . 1 Duelist 2 | . . 1 . . . . 1 Sentry 22 | . . 8 . . . 11 3 Hunter 5 | . . . . . . 1 4 Programmer 8 | . . . . . . . 8 Assembled 5 | . . . 5 . . . . Best Kill Streak 10 | . 4 4 4 . 4 6 10 Combat Bots Only 4 | . 3 3 4 . 4 4 4 Max Kills in Single Turn 5 | . 1 2 1 . 2 4 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 3 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 6669 | . 185 980 58 . 116 1182 4148 Core 905 | . 27 179 . . 8 209 482 Absorbed by Shields 468 | . . 7 20 . . 16 425 Regen/Repaired (Parts) 385 | . 6 192 . . . 187 . Core Remaining (%) 76 | 100 89 . . . 53 62 . Volleys Fired 262 | . 38 81 15 . 8 50 70 Largest 3 | . 2 3 3 . 3 3 3 Hottest 198 | . 116 161 124 . 124 168 198 Shots Fired 664 | . 76 225 28 . 24 120 191 Gun 488 | . 71 170 20 . 24 97 106 Cannon 70 | . 5 52 . . . 1 12 Launcher 93 | . . . . . . 20 73 Special 13 | . . 3 8 . . 2 . Kinetic 192 | . 33 55 7 . 8 60 29 Thermal 331 | . 43 156 15 . 8 23 86 Explosive 93 | . . . . . . 20 73 Electromagnetic 48 | . . 14 6 . 8 17 3 Robot Hit Streak 45 | . 10 45 22 . 14 41 25 Robot Miss Streak 4 | . 4 3 2 . 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 632 | . 48 154 16 . 10 148 256 Core Hits 367 | . 17 82 9 . 7 83 169 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 49 | . 4 6 2 . 1 9 27 Burn 18 | . 4 6 2 . 1 2 3 Destroy 3 | . . . . . . . 3 Sever 13 | . . . . . . 7 6 Impale 15 | . . . . . . . 15 Melee Attacks 201 | . . . . . . 67 134 Impact . | . . . . . . . . Slashing 84 | . . . . . . 67 17 Piercing 116 | . . . . . . . 116 Sneak Attacks 26 | . . . . . . 10 16 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18827 | . 703 2569 240 . 210 4868 10237 Guns 5877 | . 667 1887 240 . 134 1189 1760 Cannons 937 | . 36 682 . . . 21 198 Explosions 5719 | . . . . . 76 1324 4319 Melee 6284 | . . . . . . 2334 3950 Ramming 10 | . . . . . . . 10 Kinetic 1984 | . 234 562 87 . 17 645 439 Thermal 5246 | . 469 1796 72 . 106 856 1947 Explosive 4447 | . . . . . . 706 3741 Electromagnetic 856 | . . 211 81 . 87 327 150 Impact . | . . . . . . . . Slashing 2736 | . . . . . . 2334 402 Piercing 3548 | . . . . . . . 3548 Highest Corruption 7 | . . . . . . 1 7 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . . 4 24 Message Errors 8 | . . . . . . 1 7 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 819 | . . . . . 15 237 567 Projectiles . | . . . . . . . . Explosions 375 | . . . . . 15 90 270 Melee 444 | . . . . . . 147 297 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 515 | . . 26 . . 27 214 248 Shots 14 | . . 1 . . 1 5 7 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . . 3 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 681 | . 192 360 54 . 167 225 681 Average Temperature 109 | . 48 103 22 . 66 82 149 Received Heat Transfer 3075 | . 72 377 . . . 601 2025 Effects 31 | . . 5 . . . 2 24 Shutdowns 4 | . . 1 . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 12 | . . 3 . . . 2 7 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . 1 . . . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 13 | . 2 9 . . . . 2 Heat Transferred 11247 | . 1480 4736 333 . 198 1140 3360 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 1151 | . 175 369 17 . 162 215 1151 Initial 6 | . . 1 2 . . . 6 Average 195 | . 43 105 7 . 27 64 648 Maximum Alert Level 4 | . . 1 . . . 1 4 Low Security (%) 78 | 100 100 81 100 . 100 97 28 Level 1 5 | . . 18 . . . 2 2 Level 2 2 | . . . . . . . 10 Level 3 11 | . . . . . . . 52 Level 4 1 | . . . . . . . 5 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 36 | . 1 4 . . . 7 24 Investigation 7 | . 1 1 . . . 2 3 Extermination 7 | . . . . . . . 7 Reinforcement 11 | . . 3 . . . 2 6 Assault 6 | . . . . . . . 6 Garrison 5 | . . . . . . 3 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 5 | . . 1 . . . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 238 | . 18 48 7 . 6 44 115 Peak Tracking Total 9 | . 4 4 3 . 4 5 9 Tactical Retreats 12 | . . 2 . . . 1 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . 3 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 34 | . . 2 . . . 6 26 Max in Single Turn 16 | . . 2 . . . 4 16 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 47 | . 10 12 . 3 . 14 8 Terminals 28 | . 7 8 . . . 9 4 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . 1 1 . . . 1 . Recycling Units 7 | . 2 2 . . . 2 1 Scanalyzers 4 | . . 1 . . . 2 1 Garrison Access . | . . . . . . . . Total Hacks 158 | . 44 32 . 16 . 42 24 Successful 115 | . 34 21 . 16 . 31 13 Failed 43 | . 10 11 . . . 11 11 Catastrophic 5 | . . 2 . . . 2 1 Database Lockouts . | . . . . . . . . Manual 92 | . 30 22 . 1 . 22 17 Terminals 90 | . 36 20 . . . 23 11 Fabricators 6 | . . . . . . . 6 Repair Stations 12 | . 2 6 . . . 4 . Recycling Units 19 | . 6 4 . . . 6 3 Scanalyzers 15 | . . 2 . . . 9 4 Garrison Access . | . . . . . . . . Terminal Hacks 48 | . 16 6 . 16 . 8 2 Record 15 | . . . . 15 . . . Prototype ID Bank 4 | . 2 . . . . 2 . Level Access Points 1 | . 1 . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . Emergency Access Points 2 | . 2 . . . . . . Terminal Index 4 | . 1 1 . . . 1 1 Fabricator Index 1 | . . . . . . . 1 Repair Station Index 1 | . . 1 . . . . . Recycling Unit Index 3 | . 1 1 . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . 1 . . . . 1 . Locate Traps 3 | . 2 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . . . . 1 . Zone Layout 3 | . 1 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 12 | . 2 6 . . . 4 . Scan Component 6 | . 1 3 . . . 2 . Repair 6 | . 1 3 . . . 2 . Recycling Unit Hacks 7 | . 3 . . . . 2 2 Retrieve Components 7 | . 3 . . . . 2 2 Scanalyzer 15 | . . 2 . . . 9 4 Insert Component 8 | . . 1 . . . 5 2 Analyze 7 | . . 1 . . . 4 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 32 | . 13 7 . . . 8 4 Terminals 21 | . 10 3 . . . 6 2 Track 3 | . 3 . . . . . . Assimilate 1 | . . . . . . . 1 Botnet 17 | . 7 3 . . . 6 1 Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 10 | . 3 4 . . . 2 1 Monitor 2 | . . 2 . . . . . Reject 6 | . 1 2 . . . 2 1 Recyclers 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 42 | . 9 11 . . . 14 8 Full Trace Events 8 | . . 1 . . . 4 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 2 2 Parts Built 3 | . . . . . . . 3 Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating 21 | . . . . . . . 21 Parts Repaired 6 | . 1 3 . . . 2 . Time 198 | . 26 96 . . . 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 40 | . 12 . . . . 10 18 Parts Scanalyzed 6 | . . 1 . . . 4 1 Part Schematics Acquired 4 | . . . . . . 2 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 15394 | 122 1574 3833 1111 575 1377 3479 3323 Spaces Moved 7367 | 88 900 1385 442 300 555 1894 1803 Core 15 | 15 . . . . . . . Treads . | . . . . . . . . Legs 7352 | 73 900 1385 442 300 555 1894 1803 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 120 113 Average Speed 146 | 119 126 190 162 190 190 122 125 Slowest Speed 196 | 150 190 190 190 190 190 130 196 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 67 | 7 93 77 76 64 96 96 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug 94 | . . . 5 . . 65 24 Terrain Destroyed 497 | . . 21 5 . 6 179 286 Melee . | . . . . . . . . Projectile 7 | . . . 5 . . 2 . AOE 490 | . . 21 . . 6 177 286 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 11100 | 105 1268 2427 798 304 858 2858 2482 Wait 2879 | . 287 866 328 . 293 747 358 Move 7360 | 87 899 1384 441 299 554 1893 1803 Hop . | . . . . . . . . Pick Up 128 | 12 21 33 2 1 . 30 29 Fast Attach 14 | . . 6 1 . . 4 3 Attach 55 | 6 2 8 . . . 7 32 Detach 5 | . . . . . . 1 4 Swap 96 | . 6 17 6 3 3 31 30 Drop 97 | . 15 32 5 1 . 28 16 Fire 262 | . 38 81 15 . 8 50 70 Melee 201 | . . . . . . 67 134 Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 745 | -10/Materials | Repaired Sensor Array 1697 | -10/Materials | Entered another Materials area 1697 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2015 | -9/Materials | Discovered new exit (range 13) 2141 | -9/Materials | Discovered new exit (range 15) 2374 | -9/Materials | Build established: Scavenger-Tank 2609 | -9/Materials | Discovered new exit (range 10) 3563 | -9/Materials | Discovered new exit (range 10) 3837 | -9/Materials | Repaired Imp. Aluminum Leg 3872 | -9/Materials | Repaired Hrd. Light Armor Plating 3959 | -9/Materials | Repaired Hvy. Assault Rifle 4534 | -9/Materials | Identified exit to Mines 5530 | -9/Materials | Entered Mines 5656 | -9/Mines | Discovered new exit (range 7) 5663 | -9/Mines | Assembled infested the area 5668 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5670 | -9/Mines | Learned 4 Materials zone layouts 5679 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5817 | -9/Mines | Discovered new exit (range 13) 5822 | -9/Mines | Build established: Tank 6529 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6635 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6635 | -9/Mines | Discovered new exit (range 5) 6641 | -9/Mines | Entered Exiles 6695 | -9/Exiles | Met 8R-AWN 6730 | -9/Exiles | Met EX-HEX 6790 | -9/Exiles | Met EX-BIN 6817 | -9/Exiles | Aligned with FarCom system 6819 | -9/Exiles | Given EX-Vault access code 6927 | -9/Exiles | Opened EX-Vault 6941 | -9/Exiles | Found 0b10 Alert Chip 6984 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7037 | -9/Exiles | Met EX-DEC 7170 | -9/Exiles | Discovered new exit (range 14) 7216 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 7216 | -9/Exiles | Entered Mines 7257 | -8/Mines | Discovered new exit (range 12) 7513 | -8/Mines | Build established: Scavenger-Skirmisher 7602 | -8/Mines | Discovered new exit (range 6) 8593 | -8/Mines | Entered Materials 8593 | -8/Materials | Evolved 2 slots: Propulsion x2 8594 | -8/Materials | Identified exit to Factory 8900 | -8/Materials | Garrison activated, responded to threat 9350 | -8/Materials | Build established: Scavenger-Assassin 9719 | -8/Materials | Build established: Scavenger-Mutant 9789 | -8/Materials | Discovered exit to Factory (range 5) 9852 | -8/Materials | Repaired Carbon-fiber Leg 9892 | -8/Materials | Repaired Carbon-fiber Leg 10068 | -8/Materials | Build established: Mutant 10423 | -8/Materials | Discovered exit to Factory (range 16) 12072 | -8/Materials | Entered Factory 12072 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12073 | -7/Factory | Identified exit to Storage 12370 | -7/Factory | Build established: Tank 13419 | -7/Factory | Build established: Skirmisher 13431 | -7/Factory | Fabricated Adv. Concussive RPG (x3) 13672 | -7/Factory | First assault squad dispatched 13981 | -7/Factory | Lost 4 parts (2n1u1w) 14507 | -7/Factory | Build established: Scavenger-Skirmisher 14622 | -7/Factory | Discovered exit to Storage (range 12) 15209 | -7/Factory | Core integrity fell below 50% 15246 | -7/Factory | Garrison activated, responded to threat 15299 | -7/Factory | Lost 6 parts (1n2u3w) 15395 | -7/Factory | Self-destructed Last Messages --------------- 15388_ Kicked P-60 Hacker. 15389_ C-30 ARC bursts open, deploying its payload. 15389_ G-50 Soldier unfolds itself. 15389_ G-47 Trooper unfolds itself. 15389_ M-28 Smith unfolds itself. 15389_ U-05 Engineer builds a Wall. 15389_ K-01 Serf collects debris. 15390_ Kicked P-60 Hacker. 15390_ P-60 Hacker knocked back. 15390_ Carbon-fiber Leg destroyed. 15392_ Kicked P-60 Hacker. 15392_ K-01 Serf collects debris. 15393_ U-05 Engineer builds a Door. 15393_ Rnf. Deuterium Engine destroyed. 15394_ U-05 Engineer builds a Wall. 15394_ U-05 Engineer lays Concrete. 15394_ Jacked P-60 Hacker... 15394_ Command string: Trojan(detonate 15394_ No effect. 15395_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????+ + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ????????????????????????#+#????????????????# # | | ?##################??? ????????????????# # | | ?# #?? ????############# # | | # ! #?? ??? # | | # #?? ???? # | | # #?? ????? # | | # #?? ????? # | | # #??? ??????? # | | # [ #???? ?????????# # | | # #????? ?????????# # | | + ####### #?????????# l | | ### # ########### ## ####??????# * | | # = ## ## #??????# [[ | | # ## =|=## ###????# b |[% | | ## ==!## +????# =[[ | | ## *![+ #????# ######## | | # ## ""g##### ###### #?# | | #! ##g"Y[##??# #?# | | #![ ##[""gk#### #?# | | [+ = # %gm # # #?# | | #!* # p k #?# | | #= uu % @ u #?#= | | #####+########### ####+##########?# | | #?????#??# k#%% # ????????# | | #????????# % # """ """ ??????# | | #????????# ##? """ "?????????# | | #????????# #? """ "?????????# | | #?????#??# ## ????????# | | ###?? #??# # ^ #? ? """ ""????????###### | | # ### ##?# # #?????"" """????????????? | | ### #######??????" ""?????????????? | | # # # ## #????????????? ??????????????? | | ##### #### #????????????? ??????????????? | | * # #?????????????? ??????????????? | | | # #?????????????? ??????????????? | | ! #? #?????????????????????????????? | | * ! #??? ??????????????????????????????? | | = +??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | # #??????????????????????????????????????? | | " # ?????????????????????????????????????? | | " # ???????????????????????????????????? | | " #? ???????????????????????????????????? | | " #? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 6 Launcher Accuracy 20 Matter Filtering 30 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Launcher Guidance Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Concussive RPG | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed ShadingFactoryInsulator Manual? 0 Play Time 02:29:39 Cumulative 34.5 hours Start 2023.03.02 @ 17:54:06 End 2023.03.02 @ 20:26:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68d0a59b-a8b3-4c3b-80f3-670e9ee7590b