Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.03 @ 14:10:12 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1230) 1230 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 5833 Bonus ------- Pacifist 200 Follower Combat Kills 83 Aligned with FarCom 300 Cogmind --------- Core Integrity 620/700 Matter 110/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Medium Treads > --- UTILITY (4) ------ Corruption Screen > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Corruption Screen Improved Medium Laser Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Improved Medium Armor Plating Corruption Screen > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Micro Nuclear Core Sensor Array Melee Analysis Suite Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite Corruption Screen Army-in-a-Box Small Laser Improved Spread Laser Heavy Assault Rifle EMP Blaster Grenade Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Katana Katana [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Corruption Screen Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 2 . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 41 | . 1 1 15 4 2 . 10 6 2 Power 2 | . . . 1 1 . . . . . Engine 1 | . . . . 1 . . . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | . . . 5 . 2 . 4 3 . Treads 11 | . . . 4 . 2 . 3 2 . Leg 1 | . . . 1 . . . . . . Wheel 2 | . . . . . . . 1 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | . 1 1 2 1 . . 1 3 . Device 1 | . . . 1 . . . . . . Storage 2 | . . 1 1 . . . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 5 | . 1 . . 1 . . 1 2 . Artifact . | . . . . . . . . . . Weapon 16 | . . . 7 2 . . 5 . 2 Energy Gun 6 | . . . 4 1 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . 2 1 . . 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 5 | . . . 1 1 . . . . 3 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 1 | . . . . 1 . . . . . Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 2 | . . . 1 1 . . . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 91 100 100 99 100 73 Engine 7 | . 14 14 1 3 11 11 9 7 3 Core 1 | . . . 9 . . . . . . Treads 30 | . . . 28 33 33 33 36 38 38 Leg 3 | . 28 28 3 . . . . . . Device 8 | . . . 10 11 11 11 9 7 3 Storage 10 | . 14 14 11 11 11 11 9 7 3 Protection 12 | . 13 14 11 11 11 11 17 12 3 Energy Gun 17 | . 14 14 14 22 22 22 15 15 4 Ballistic Gun 2 | . 14 14 7 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 12 17 22 97 102 102 102 107 111 104 Greatest Support 128 | 20 20 20 60 60 60 60 80 128 128 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 25 | . 8 10 25 25 25 25 25 25 25 Average Capacity 22 | . 8 8 20 25 25 25 25 25 14 Most Carried 25 | . 8 8 18 22 25 25 25 25 25 Average Carried 20 | . 7 8 13 20 22 25 24 24 13 Final Capacity 25 | 8 8 10 25 25 25 25 25 25 5 Final Carried 25 | 6 8 8 18 21 25 25 24 25 3 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 644 | 200 . . 232 . . 57 155 . . Remotely . | . . . . . . . . . . Salvage Created 1358 | . . . 787 98 . 62 369 42 . Parts 101 | . . . 57 10 . 5 26 3 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 36 | . . . 16 6 . 1 12 1 . Guns 23 | . . . 12 3 . 1 6 1 . AOE 13 | . . . 4 3 . . 6 . . Classes Destroyed 13 | . . . 7 1 . 2 2 1 . Worker 2 | . . . . 1 . . 1 . . Builder 3 | . . . . . . . 3 . . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . Recycler 3 | . . . 3 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 1 | . . . 1 . . . . . . Swarmer 13 | . . . 4 6 . . 3 . . Grunt 17 | . . . 8 . . . 9 . . Duelist 2 | . . . 2 . . . . . . Sentry 2 | . . . 2 . . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 13 | . . . 6 4 . 1 13 1 . Combat Bots Only 7 | . . . 6 3 . 1 7 1 . Max Kills in Single Turn 4 | . . . 3 3 . 1 4 1 . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . 3 3 . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 1529 | . 46 . 572 104 . 33 553 44 177 Core 200 | . . . 68 . . 14 38 15 65 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 93 | 100 . 100 . . . 79 93 . . Volleys Fired 98 | . 5 . 51 8 . 2 24 3 5 Largest 2 | . 2 . 2 2 . 2 2 2 2 Hottest 112 | . 60 . 112 112 . 112 112 112 60 Shots Fired 182 | . 8 . 98 15 . 4 41 6 10 Gun 160 | . 8 . 94 14 . 4 34 6 . Cannon . | . . . . . . . . . . Launcher 22 | . . . 4 1 . . 7 . 10 Special . | . . . . . . . . . . Kinetic 46 | . 5 . 41 . . . . . . Thermal 114 | . 3 . 53 14 . 4 34 6 . Explosive 20 | . . . 2 1 . . 7 . 10 Electromagnetic 2 | . . . 2 . . . . . . Robot Hit Streak 12 | . 1 . 11 3 . 5 11 5 12 Robot Miss Streak 6 | . 3 . 6 3 . 1 1 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 122 | . 1 . 66 7 . 3 31 4 10 Core Hits 82 | . 1 . 37 9 . 2 30 2 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 1 2 . . 1 . . Burn 4 | . . . 1 2 . . 1 . . Melee Attacks 5 | . . . . . . . 5 . . Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4099 | . 24 . 951 233 . 85 1489 79 1238 Guns 1422 | . 9 . 658 119 . 52 505 79 . Cannons . | . . . . . . . . . . Explosions 2470 | . . . 225 80 . . 927 . 1238 Melee 56 | . . . . . . . 56 . . Ramming 151 | . 15 . 68 34 . 33 1 . . Kinetic 201 | . 9 . 192 . . . . . . Thermal 1228 | . . . 473 119 . 52 505 79 . Explosive 2430 | . . . 185 80 . . 927 . 1238 Electromagnetic 33 | . . . 33 . . . . . . Impact . | . . . . . . . . . . Slashing 56 | . . . . . . . 56 . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . 7 Effects 2 | . 1 1 . . . . . . . Matter Fused 1 | . 1 . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . 22 . . . 49 . . Projectiles . | . . . . . . . . . . Explosions 55 | . . . 22 . . . 33 . . Melee 16 | . . . . . . . 16 . . Knockbacks 2 | . . . 1 . . 1 . . . Impact 2 | . . . 1 . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . . . 21 . . . 12 . 81 Shots 8 | . . . 1 . . . 2 . 5 Rammed 15 | . . . 7 4 . 3 1 . . Targets Rammed 18 | . 2 . 7 4 . 4 1 . . Kicked 2 | . 2 . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 288 | . 75 . 144 84 . 66 288 12 . Average Temperature 52 | . 36 . 24 43 . 36 96 6 . Received Heat Transfer 531 | . . . 234 . . . 297 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 2 . . 1 . 1 . Heat Transferred 2945 | . . . 1169 407 . 111 1110 148 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 342 | . 55 21 342 222 . 35 292 125 21 Initial 82 | . . 21 7 82 . . 13 80 . Average 79 | . 29 21 170 96 . 2 111 78 2 Maximum Alert Level 1 | . . . 1 1 . . 1 . . Low Security (%) 91 | . 100 100 68 87 . 100 97 100 100 Level 1 8 | . . . 31 12 . . 2 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 3 . . . 3 1 . Investigation 2 | . . . 2 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . 1 . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 5 | . . . 4 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 3 . 34 6 . 1 20 2 6 Peak Tracking Total 10 | . 2 . 5 3 . 1 10 2 6 Tactical Retreats 2 | . . . 1 . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . 2 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . . 2 . . . 1 . . Max in Single Turn 1 | . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 12 | . 3 . 4 1 2 . 2 . . Terminals 8 | . 3 . 3 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 11 . 9 1 2 . 6 . . Successful 14 | . 5 . 2 1 2 . 4 . . Failed 14 | . 5 . 7 . . . 2 . . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 22 | . 11 . 4 . 1 . 6 . . Terminals 25 | . 11 . 8 . . . 6 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 3 . 1 1 2 . 2 . . Record 1 | . . . . . 1 . . . . Robot Schematic 1 | . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 2 . . Terminals 4 | . 2 . . . . . 2 . . Botnet 3 | . 1 . . . . . 2 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 . 3 . . . 2 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . 25 . . . . . . Total Damage 244 | . . . 244 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 4690 | . 343 77 886 496 526 1086 761 423 92 Spaces Moved 1922 | 1 268 57 327 188 218 418 166 174 105 Core 89 | . . . . . . . . . 89 Treads 1453 | . . . 273 188 218 418 166 174 16 Legs 380 | 1 268 57 54 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 240 240 240 240 160 50 Average Speed 204 | 120 120 131 209 240 240 240 240 231 66 Slowest Speed 240 | 120 120 190 240 240 240 240 240 240 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 40 15 35 53 61 88 24 4 59 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug 19 | . . . . . . . 19 . . Terrain Destroyed 90 | . . . 13 5 . . 35 . 37 Melee 4 | . . . . . . . 4 . . Projectile . | . . . . . . . . . . AOE 86 | . . . 13 5 . . 31 . 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Total 2482 | . 283 60 429 212 222 494 476 190 116 Wait 351 | . . 2 7 4 . 69 268 1 . Move 1914 | . 267 56 326 187 217 417 165 174 105 Hop . | . . . . . . . . . . Pick Up 36 | . 5 . 16 5 1 1 2 3 3 Fast Attach 4 | . 1 . 2 . . . . 1 . Attach 10 | . . . 4 2 . . 2 2 . Detach 1 | . . . 1 . . . . . . Swap 27 | . . 1 9 2 2 . 8 3 2 Drop 18 | . 3 1 6 . 2 1 1 3 1 Fire 98 | . 5 . 51 8 . 2 24 3 5 Melee 5 | . . . . . . . 5 . . Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush 16 | . . . 7 4 . 4 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 52 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 347 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 388 | -10/Mines | Discovered new exit (range 14) 421 | -10/Mines | Entered Materials 421 | -9/Materials | Accompanied by 3 allies 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Build established: Scavenger-Mutant 1227 | -9/Materials | Identified exit to Mines 1227 | -9/Materials | Identified exit to Storage 1307 | -9/Materials | Entered Mines 1322 | -9/Mines | Discovered new exit (range 5) 1344 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1368 | -9/Mines | Met a Derelict bent on vengeance 1497 | -9/Mines | Discovered new exit (range 8) 1601 | -9/Mines | Build established: Mutant 1636 | -9/Mines | Learned location of Storage (-9) 1643 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1793 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1793 | -9/Mines | Discovered new exit (range 5) 1803 | -9/Mines | Entered Exiles 1861 | -9/Exiles | Met 8R-AWN 1902 | -9/Exiles | Met EX-HEX 1986 | -9/Exiles | Met EX-BIN 2015 | -9/Exiles | Aligned with FarCom system 2017 | -9/Exiles | Given EX-Vault access code 2072 | -9/Exiles | Opened EX-Vault 2093 | -9/Exiles | Found Army-in-a-Box 2152 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2221 | -9/Exiles | Met EX-DEC 2236 | -9/Exiles | Learned location of Zion (-7) 2303 | -9/Exiles | Discovered new exit (range 14) 2329 | -9/Exiles | Left Exiles lab with Army-in-a-Box 2329 | -9/Exiles | Entered Mines 3403 | -8/Mines | Discovered new exit (range 6) 3415 | -8/Mines | Entered Materials 3415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3506 | -8/Materials | Identified exit to Factory 3715 | -8/Materials | Build established: Scavenger-Mutant 3821 | -8/Materials | Destroyed 7 combat bots 4176 | -8/Materials | Entered Factory 4176 | -7/Factory | Evolved 2 slots: Propulsion x2 4247 | -7/Factory | Discovered new exit (range 13) 4599 | -7/Factory | Sucked down chute 4599 | -7/Factory | Entered Waste 4612 | -7/Waste | Spotted C-40 Crusher 4614 | -7/Waste | EMP discharged 4620 | -7/Waste | Spotted C-40 Crusher 4631 | -7/Waste | Spotted C-40 Crusher 4633 | -7/Waste | Spotted C-40 Crusher 4640 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4643 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4652 | -7/Waste | Spotted C-40 Crusher 4653 | -7/Waste | Spotted C-40 Crusher 4691 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4691 | -7/Waste | Self-destructed Last Messages --------------- 04646_ EMP Blaster crushed. 04646_ Katana crushed. 04646_ Imp. Shield Generator crushed. 04646_ Hrd. Light Armor Plating crushed. 04646_ Hacking Suite crushed. 04646_ Lgt. Treads crushed. 04646_ Acquired Corruption Screen. 04647_ Sensor Array crushed. 04647_ Imp. Medium Laser crushed. 04648_ Huge Storage Unit crushed. 04648_ Prototype Energy Gun crushed. 04648_ Acquired Imp. Medium Laser. 04649_ Heat Sink crushed. 04649_ Imp. Deuterium Engine crushed. 04649_ Mic. Nuclear Core crushed. 04651_ Imp. Medium Armor Plating crushed. 04652_ Rocket Launcher crushed. 04656_ Hvy. Assault Rifle crushed. 04656_ Army-in-a-Box crushed. 04691_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ! #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ?????????????#####????# #?????????????????? | | ? ???????? #????### ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# ] #??????# #???????????????????? | | # #####?## #??????# #???????????????????? | | ?? #??????# #???????????????????? | | ! ??? #??????# #???????????????????? | | ????? #??????#@ #???????????????????? | | ?????? #??????#=CC #???????????????????? | | # ! #??????# #??????# CC #???????????????????? | | # #??????# #??????#CC #???????????????????? | | # #?###### ##?????#CCCC#???????????#???????? | | # ### ###????# CC#????????? #???????? | | # ##! ###### ######## ###?????? | | CC #?????? | | ] CC #?????? | | ! " ! #?????? | | ! CC #?????? | | # ## ######CC ######## ###?????? | | # ## #????# #????????? #???????? | | # ### ###????# #???????????#???????? | | # #?###### #??????# #???????????????????? | | # ######## ######## #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ! #???????????????????? | | # ######## ######## #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | ? ???????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressDiametricDiverter Manual? 0 Play Time 00:24:45 Cumulative 452.8 hours Start 2023.10.03 @ 13:29:13 End 2023.10.03 @ 14:10:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 506 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec1d1c65-ba63-478d-be5b-2c835f890ea8