Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 22:26:09 Player: Crud Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3441) 3441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 7917 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 0/1000 Matter 52/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Fusion Compressor Gatling Laser Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Small Matter Pod Experimental Terrain Scan Processor Particle Charger Improved Particle Charger Focal Shield Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Antimatter Cannon Long-range Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Gravmag System Fusion Compressor Gatling Laser Improved EM Pulse Cannon Enhanced Gauss Cannon Improved Plasma Cutter [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Improved EM Pulse Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 1 . 1 Utility 5 | . . 2 . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 116 | 7 6 12 9 23 47 12 Power 18 | 1 1 . 2 4 6 4 Engine 12 | 1 . . 2 1 6 2 Core 6 | . 1 . . 3 . 2 Reactor . | . . . . . . . Propulsion 27 | 2 1 4 3 5 10 2 Treads . | . . . . . . . Leg 16 | 2 1 4 3 3 3 . Wheel 2 | . . . . . 2 . Hover 8 | . . . . 1 5 2 Flight 1 | . . . . 1 . . Utility 28 | 2 . 4 2 6 13 1 Device 14 | 1 . 2 1 3 6 1 Storage 5 | . . 2 . 1 2 . Processor 4 | 1 . . . 1 2 . Hackware 1 | . . . . . 1 . Protection 4 | . . . 1 1 2 . Artifact . | . . . . . . . Weapon 43 | 2 4 4 2 8 18 5 Energy Gun 13 | 1 3 . 1 3 5 . Energy Cannon 13 | . . 2 . 2 7 2 Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 6 | . . . . 2 4 . Launcher 5 | . 1 1 . . 1 2 Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 77 | . 1 8 . 20 29 19 Power 10 | . . 1 . 2 4 3 Propulsion 18 | . . 1 . 7 5 5 Utility 22 | . . 1 . 5 10 6 Weapon 27 | . 1 5 . 6 10 5 Highest Loss Streak 17 | . 1 6 . 10 7 17 Average Slot Usage (%) 80 | . 98 97 94 70 72 86 Engine 3 | . 7 . 9 2 4 6 Core 3 | . 6 10 . 4 . 3 Leg 11 | . 28 21 26 7 5 . Hover 3 | . . . . 4 2 21 Device 13 | . 14 21 9 7 14 12 Storage 8 | . . 11 9 11 7 10 Processor 8 | . 14 11 9 7 6 5 Protection 4 | . . . 8 4 7 . Energy Gun 6 | . 25 2 8 6 4 . Energy Cannon 4 | . . 8 . 1 4 7 Ballistic Gun 1 | . . . 9 1 . . Ballistic Cannon 3 | . . . . 3 6 5 Launcher 2 | . 1 10 . . 1 1 Naked Turns . | . . . . . . . Heaviest Build 65 | 8 12 30 34 53 65 64 Greatest Support 70 | 20 20 26 39 51 56 70 Greatest Overweight (x) 18 | . . 1 . 9 18 2 Average Overweight (x) 1 | . . . . 1 1 . Largest Inventory Capacity 10 | 4 4 10 10 10 10 8 Average Capacity 8 | 4 4 8 10 10 9 7 Most Carried 10 | 4 4 10 10 10 10 8 Average Carried 7 | 3 3 7 8 8 7 7 Final Capacity 10 | 4 4 10 10 10 8 4 Final Carried 10 | 4 4 7 10 9 8 4 Class Distribution -------------------- 38% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Tank 10% | Tank 9% | Skirmisher 6% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2405 | 275 70 358 114 352 1172 64 Remotely . | . . . . . . . Salvage Created 3644 | 99 157 853 114 450 1669 302 Parts 215 | 4 11 64 6 20 97 13 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 11 | 1 . . . . 9 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 3 22 2 8 26 5 Melee 3 | . . . . 3 . . Guns 11 | . 3 2 2 2 2 . Cannons 32 | . . 11 . 3 15 3 AOE 19 | . . 9 . . 8 2 Classes Destroyed 15 | 2 2 6 . 3 1 1 Worker 18 | . . 2 . 2 14 . Builder 14 | . . 1 . . 11 2 Tunneler 2 | 1 . . . . 1 . Hauler 1 | . . 1 . . . . Recycler 5 | 1 . . . . 3 1 Operator 2 | . . 1 . . . 1 Watcher 2 | . 1 . . . 1 . Swarmer 4 | . . 2 . 1 . 1 Grunt 38 | . 3 15 . 3 15 2 Brawler 3 | . . . . 1 2 . Duelist 2 | . . . . 1 . 1 Sentry 11 | . . 5 2 . 4 . Demolisher 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Programmer 5 | . . . . 2 3 . Best Kill Streak 17 | 2 2 6 1 4 17 4 Combat Bots Only 5 | . 2 5 1 3 4 2 Max Kills in Single Turn 6 | 1 1 3 1 1 6 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8720 | . 171 876 152 1942 3237 2342 Core 2086 | . 27 150 17 338 545 1009 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 89 62 96 51 35 . Volleys Fired 212 | 5 11 42 9 33 88 24 Largest 3 | 2 2 2 2 3 3 3 Hottest 215 | 60 110 124 68 131 215 178 Shots Fired 407 | 10 22 67 18 48 187 55 Gun 134 | 10 21 5 18 31 49 . Cannon 208 | . . 36 . 14 115 43 Launcher 62 | . 1 26 . . 23 12 Special 3 | . . . . 3 . . Kinetic 110 | 5 . 1 9 4 74 17 Thermal 136 | 5 11 36 . 24 60 . Explosive 62 | . 1 26 . . 23 12 Electromagnetic 99 | . 10 4 9 20 30 26 Robot Hit Streak 28 | 2 10 16 14 11 28 6 Robot Miss Streak 5 | 1 2 5 1 5 3 3 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 280 | 6 17 42 15 46 124 30 Core Hits 216 | 3 8 46 5 20 108 26 Critical Hits 5 | . . 1 1 2 1 . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 3 | . . 1 . 1 1 . Melee Attacks 15 | . . . . 15 . . Impact . | . . . . . . . Slashing 15 | . . . . 15 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11124 | 61 260 1489 206 988 6299 1821 Guns 1813 | 61 213 68 206 467 798 . Cannons 3574 | . . 561 . 161 2175 677 Explosions 5377 | . 47 860 . . 3326 1144 Melee 327 | . . . . 327 . . Ramming . | . . . . . . . Kinetic 1790 | 21 . 18 117 56 1262 316 Thermal 2184 | 40 78 520 . 350 1196 . Explosive 5377 | . 47 860 . . 3326 1144 Electromagnetic 1446 | . 135 91 89 255 515 361 Impact . | . . . . . . . Slashing 327 | . . . . 327 . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . 14 8 3 Average Corruption 7 | . . . . 12 4 1 Corruption Purged . | . . . . . . . Effects 97 | . . . . 34 63 . Message Errors 26 | . . . . 8 18 . Matter Fused 19 | . . . . 8 11 . Heat Flow Errors 11 | . . . . 3 8 . Energy Discharges 7 | . . . . 3 4 . Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 1 | . . . . 1 . . Misfires 5 | . . . . 4 1 . Misdirections 2 | . . . . 2 . . Targeting Errors 18 | . . . . 4 14 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 332 | . 17 . . . 232 83 Projectiles 87 | . . . . . 64 23 Explosions 245 | . 17 . . . 168 60 Melee . | . . . . . . . Knockbacks 13 | . . . . . 11 2 Impact . | . . . . . . . Kinetic 11 | . . . . . 9 2 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 260 | . . 14 . . 140 106 Shots 7 | . . 1 . . 4 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | 20 273 24 8 230 274 584 Average Temperature 113 | 15 115 7 5 86 83 213 Received Heat Transfer 1536 | . 78 297 36 189 729 207 Effects 15 | . . . . 2 . 13 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . 2 . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . 1 . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 4082 | 100 185 962 . 745 2090 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 784 | 10 108 533 332 170 445 784 Initial 217 | . 6 40 211 150 2 217 Average 171 | 3 52 279 279 59 171 381 Maximum Alert Level 3 | . . 2 1 . 2 3 Low Security (%) 60 | 100 100 40 . 100 58 . Level 1 28 | . . 25 100 . 34 59 Level 2 9 | . . 34 . . 7 30 Level 3 . | . . . . . . 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 4 . 2 5 3 Investigation 4 | . 1 3 . . . . Extermination 5 | . . . . 2 2 1 Reinforcement 5 | . . 1 . . 3 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . 1 . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 4 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 6 33 4 10 32 22 Peak Tracking Total 11 | . 2 8 2 4 7 11 Tactical Retreats 7 | . . 1 . . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 20 | . . 4 . . 9 7 Max in Single Turn 5 | . . 1 . . 2 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 3 5 3 . . . Terminals 9 | . 3 5 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 12 17 6 . . . Successful 20 | . 8 8 4 . . . Failed 15 | . 4 9 2 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 12 17 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 8 . . . . Record 12 | . 7 5 . . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 5 2 . . . Full Trace Events 5 | . 1 4 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 12 | . . . . . 12 . Largest Group 12 | . . . . . 12 . Highest-Rated Group 275 | . . . . . 275 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . 8 . Total Damage 132 | . . . . . 132 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4925 | 92 366 693 392 1115 1953 314 Spaces Moved 2742 | 61 258 408 259 475 929 352 Core 64 | 17 . . . 6 33 8 Treads . | . . . . . . . Legs 1701 | 44 258 408 259 225 507 . Wheels 172 | . . . . . 172 . Hover 763 | . . . . 202 217 344 Flight 42 | . . . . 42 . . Fastest Speed 48 | 50 120 120 120 120 48 48 Average Speed 142 | 100 120 136 120 201 165 48 Slowest Speed 950 | 120 120 150 120 500 950 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 36 51 23 13 27 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . 9 . . . . Terrain Destroyed 418 | . 9 163 . . 105 141 Melee . | . . . . . . . Projectile 15 | . . . . . 7 8 AOE 403 | . 9 163 . . 98 133 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3370 | 81 293 482 321 569 1179 445 Wait 157 | . 8 1 32 . 69 47 Move 2736 | 60 257 407 258 474 928 352 Hop . | . . . . . . . Pick Up 94 | 9 4 11 11 20 33 6 Fast Attach 21 | 2 4 1 1 1 10 2 Attach 72 | 5 . 5 6 18 31 7 Detach 3 | . . . . . 3 . Swap 23 | . 2 6 2 4 6 3 Drop 37 | . 7 9 2 4 11 4 Fire 212 | 5 11 42 9 33 88 24 Melee 15 | . . . . 15 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x2 750 | -9/Materials | Build established: Scavenger-Mutant 1131 | -9/Materials | Discovered new exit (range 15) 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1176 | -8/Materials | Lost 6 parts (1p1n1u3w) 1195 | -8/Materials | Build established: Mutant 1428 | -8/Materials | Discovered new exit (range 7) 1443 | -8/Materials | Repaired Imp. Aluminum Leg 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -7/Factory | Build established: Skirmisher 1841 | -7/Factory | Lost 6 parts (1n2u3w) 1917 | -7/Factory | System corruption reached 10% 1971 | -7/Factory | Lost 10 parts (1p5n2u2w) 2185 | -7/Factory | Build established: Mutant 2204 | -7/Factory | Lost 4 parts (1p1n1u1w) 2435 | -7/Factory | Discovered new exit (range 10) 2615 | -7/Factory | Build established: Tank 2659 | -7/Factory | Entered another Factory area 2659 | -6/Factory | Evolved 2 slots: Utility x2 3269 | -6/Factory | Build established: Scavenger-Tank 3446 | -6/Factory | Lost 3 parts (2u1w) 3576 | -6/Factory | Found Prototype Processor 3951 | -6/Factory | Lost 5 parts (1n2u2w) 3972 | -6/Factory | Spotted B-75 Beast 4047 | -6/Factory | Lost 7 parts (1p1n2u3w) 4063 | -6/Factory | Identified Exp. Terrain Scan Processor 4091 | -6/Factory | Core integrity fell below 50% 4136 | -6/Factory | Lost 6 parts (1p1n2u2w) 4549 | -6/Factory | Discovered new exit (range 12) 4612 | -6/Factory | Entered another Factory area 4612 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4912 | -5/Factory | First assault squad dispatched 4920 | -5/Factory | Core integrity fell below 50% 4923 | -5/Factory | Core integrity fell below 20% 4926 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04913_ Imp. Gravmag System destroyed. 04913_ Neutrino Core destroyed. 04913_ Imp. Gravmag System destroyed. 04914_ Slug penetrates Wall. 04915_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04915_ Focal Shield destroyed. 04916_ Imp. Deuterium Engine destroyed. 04916_ Penetrated by Slug. 04917_ Slug penetrates P-70 Sage. 04917_ R-10 Processor destroyed. 04917_ Lrn. Missile Launcher destroyed. 04917_ Destroyed Lrn. Missile Launcher. 04917_ Imp. Plasma Cutter destroyed. 04917_ Destroyed Imp. Plasma Cutter. 04918_ Penetrated by Slug. 04922_ Med. Storage Unit destroyed. 04922_ Hacking Suite destroyed. 04924_ Penetrated by Slug. 04925_ Slug penetrates Wall. 04925_ Slug penetrates Manufacturing Mainframe. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | ## ! #?????????????????????????????????????? | | ## != #?????????????????????????????????????? | | ## != #?????????????????????????????????????? | | ## != #?????????????????????????????????????? | | ## #?? ??????????????????????????????????? | | ## #?? ? ??????????????????????????????? | | #? ??? #?????????????????????????????? | | #??? ????? #?????????????????????????????? | | ######+####?? #????###??????????????????????? | | #?? #????# #########??????????????? | | #?? #????# Y #??????????????? | | #?? ?????# "" #??????????????? | | #?? ??????# s #??????????????? | | #?? ???????# " ###????????????? | | # ## #?? ????????#@ s ][ #????????????? | | # ###+###########[ =p ##????????????? | | # #h Yp% #?????????????? | | + # #?????????????? | | # h !! ##?????????????? | | " # !!! #?????????????? | | # # !s ????????????? | | ! # #######+##### # % # ???????????? | | # #??# # # # ???????????? | | ##### ??## """ # # "" "" # ??????????? | | ????# ??# "R # # """" #? ?????????? | | ????# ??## """ + + #? ????????? | | ????#????# "" # ###########? ?????????? | | ?????????# # #???????????? ??????????? | | ?????????#!!! # #????????????????????????? | | ?????????#!!! # #????????????????????????? | | ?????????#!!! # #????????????????????????? | | ?????????########## #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# "????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Armor Integrity Analysis 33 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Party Time Challenges ------------ None Game ------ Seed OmegaWaveClaws Manual? 0 Play Time 01:10:46 Cumulative 11.7 hours Start 2022.01.02 @ 21:09:19 End 2022.01.02 @ 22:26:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be1f7e0b-8c1e-45b5-b384-35f162087411