Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 19:49:05 Player: TheBermanGrit Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3171) 3171 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 7996 Bonus ------- High Alert Combat Kills 210 Cogmind --------- Core Integrity 982/1000 Matter 8/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (5) --- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (5) ------ Advanced Weight Redist. System Heart of Steel > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Advanced Signal Interpreter Advanced ECM Suite Wave Gun Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Heart of Steel > --- WEAPON ----------- Wave Gun Assault Cannon Axe > --- INVENTORY -------- Advanced Weight Redist. System Advanced Signal Interpreter Plasma Rifle Phase Cannon Assault Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 . . . . 2 Utility 3 | . . . 1 1 . . 1 . Weapon 3 | . . 2 . . . . 1 . Parts Attached 107 | 8 4 9 39 5 8 . 20 14 Power 13 | 1 . 1 3 1 1 . 4 2 Engine 6 | 1 . 1 . 1 . . 3 . Core 7 | . . . 3 . 1 . 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 4 2 . 12 . 2 . 2 6 Treads 20 | 2 2 . 11 . 2 . 2 1 Leg 3 | 2 . . 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . . . . . 5 Utility 23 | 1 2 1 5 2 2 . 8 2 Device 12 | . . 1 3 1 . . 6 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 2 . 2 1 Artifact . | . . . . . . . . . Weapon 43 | 2 . 7 19 2 3 . 6 4 Energy Gun 15 | 1 . 5 5 1 . . 2 1 Energy Cannon 6 | . . 2 2 1 . . 1 . Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon 15 | . . . 9 . 1 . 2 3 Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . System Corruption 3 | . . . . 3 . . . . Parts Lost 18 | . . . 9 . 5 . 2 2 Power 3 | . . . 1 . 1 . 1 . Propulsion 6 | . . . 3 . 1 . 1 1 Utility 3 | . . . 2 . 1 . . . Weapon 6 | . . . 3 . 2 . . 1 Highest Loss Streak 4 | . . . 4 . 3 . 1 2 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 97 100 96 95 98 100 90 80 Engine 4 | . 14 11 . 2 4 . 4 8 Core 6 | . . . 8 7 9 15 7 1 Treads 22 | . 22 22 25 23 22 23 19 18 Device 8 | . . 1 9 7 7 7 14 11 Storage 10 | . 25 20 9 7 7 7 6 4 Processor 4 | . . . 6 7 7 7 . . Protection 3 | . . . 1 7 6 7 3 4 Energy Gun 7 | . 14 22 9 . . . 6 4 Energy Cannon 6 | . . 22 6 7 7 7 3 . Ballistic Gun 1 | . 14 . 1 . . . . . Ballistic Cannon 9 | . . . 15 15 7 7 6 9 Launcher 3 | . . . 1 7 6 7 6 2 Impact Weapon 2 | . . . . . 6 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 14 32 42 50 60 65 60 89 95 Greatest Support 92 | 40 40 40 63 63 71 71 80 92 Greatest Overweight (x) 2 | 2 . 1 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 13 Most Carried 15 | 4 11 15 15 15 15 10 15 15 Average Carried 12 | 2 7 11 13 14 14 10 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 11 15 12 15 10 10 14 5 Class Distribution -------------------- 65% | Gunner 10% | Mutant 9% | Tank 7% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2056 | 242 75 97 995 . 351 . 184 112 Remotely . | . . . . . . . . . Salvage Created 3530 | . 94 421 1351 66 792 . 705 101 Parts 204 | . 7 27 84 4 37 . 35 10 Haulers Intercepted 2 | . . 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . Prevented 14 | . . . . . 14 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 73 | . 1 6 36 1 16 . 9 4 Guns 18 | . 1 3 10 . . . 2 2 Cannons 44 | . . 2 25 1 9 . 5 2 AOE 10 | . . . 1 . 7 . 2 . Classes Destroyed 13 | . 3 3 4 . . . 3 . Worker 2 | . 1 . . . . . . 1 Builder 3 | . . . 1 1 . . 1 . Hauler 2 | . . 1 . . . . 1 . Recycler 1 | . . . . . . . 1 . Operator 1 | . 1 . . . . . . . Watcher 5 | . . 2 1 . . . 2 . Swarmer 18 | . . . 11 . 3 . . 4 Grunt 30 | . 1 3 13 . 8 . 5 . Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 17 | . . 3 10 1 2 . 1 . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Thug 3 | . . . . . 3 . . . Best Kill Streak 8 | . 2 3 8 2 7 . 4 5 Combat Bots Only 8 | . 1 2 8 1 7 . 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . 2 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 372 | . 9 31 161 36 71 2 36 26 Missed 112 | . 3 4 50 14 25 1 11 4 Damage Taken 3774 | . 61 355 1546 154 870 13 442 333 Core 285 | . 10 10 135 26 86 . . 18 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . . 52 16 37 . . . Core Remaining (%) 92 | 100 96 97 75 . . 84 100 . Volleys Fired 139 | . 8 16 67 2 22 . 18 6 Largest 4 | . 2 4 4 4 3 . 4 3 Hottest 250 | . 60 250 208 184 140 . 246 169 Shots Fired 426 | . 16 63 219 8 52 . 51 17 Gun 145 | . 16 31 75 . . . 18 5 Cannon 263 | . . 32 141 6 42 . 30 12 Launcher 18 | . . . 3 2 10 . 3 . Special . | . . . . . . . . . Kinetic 188 | . 8 . 129 4 20 . 15 12 Thermal 142 | . . 53 27 2 22 . 33 5 Explosive 3 | . . . . . . . 3 . Electromagnetic 93 | . 8 10 63 2 10 . . . Robot Hit Streak 22 | . 3 4 22 7 8 . 7 2 Robot Miss Streak 19 | . 3 4 19 . 2 . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 237 | . 6 29 123 6 33 . 35 5 Core Hits 160 | . 4 12 84 4 28 . 24 4 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 2 . . . 1 . Burn 1 | . . . . . . . 1 . Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . . 1 . . . . . Corrupt 1 | . . . 1 . . . . . Melee Attacks 8 | . . . . . . . 8 . Impact 6 | . . . . . . . 6 . Slashing 2 | . . . . . . . 2 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6745 | . 97 487 2801 163 1552 . 1477 168 Guns 1625 | . 97 258 876 . . . 321 73 Cannons 3234 | . . 229 1525 123 719 . 543 95 Explosions 1779 | . . . 399 40 833 . 507 . Melee 106 | . . . . . . . 106 . Ramming 1 | . . . 1 . . . . . Kinetic 2168 | . 24 . 1390 75 349 . 235 95 Thermal 1995 | . . 394 410 48 441 . 629 73 Explosive 507 | . . . . . . . 507 . Electromagnetic 1968 | . 73 93 1000 40 762 . . . Impact 78 | . . . . . . . 78 . Slashing 28 | . . . . . . . 28 . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . 3 4 4 1 . Average Corruption 3 | . 1 . . 3 3 4 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . 19 3 . . Message Errors 7 | . . . . . 5 2 . . Matter Fused 6 | . . . . . 6 . . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 2 | . . . . . 2 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Misfires 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . 12 35 . 10 . 29 12 Projectiles 80 | . . 12 29 . 10 . 17 12 Explosions 18 | . . . 6 . . . 12 . Melee . | . . . . . . . . . Knockbacks 22 | . . . 18 . 3 . 1 . Impact . | . . . . . . . . . Kinetic 18 | . . . 14 . 3 . 1 . Secondary 4 | . . . 4 . . . . . Self-Inflicted Damage 258 | . . . 80 . 115 . 63 . Shots 10 | . . . 3 . 6 . 1 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 24 362 414 72 235 235 365 156 Average Temperature 116 | . 15 140 115 39 54 173 143 56 Received Heat Transfer 1218 | . 36 180 522 36 357 . 87 . Effects 4 | . . 2 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 3 | . . 2 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 3 . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 4 | . . 2 . . 1 . 1 . Heat Transferred 3423 | . . 888 733 74 692 . 925 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 3 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 823 | . 115 290 823 381 . . 257 184 Initial 315 | . . 48 69 315 . . 55 84 Average 255 | . 40 173 434 320 . . 121 124 Maximum Alert Level 3 | . . 1 3 1 . . 1 . Low Security (%) 50 | 100 100 56 11 . . . 88 100 Level 1 24 | . . 43 25 100 . . 11 . Level 2 21 | . . . 54 . . . . . Level 3 3 | . . . 8 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 8 . . . 4 . Investigation 2 | . . . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . . Assault 1 | . . . 1 . . . . . Garrison 6 | . . . 3 . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . . . 6 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 6 11 63 2 18 1 13 5 Peak Tracking Total 9 | . 3 3 9 1 6 1 3 4 Tactical Retreats 5 | . 1 . 4 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 6 | . 1 . 3 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 10 | . 1 2 6 . . . 1 . Max in Single Turn 1 | . 1 1 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 15 | . 3 1 3 2 2 . 1 3 Terminals 8 | . 2 . 2 . 1 . 1 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 3 | . 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 31 | . 5 1 8 3 4 . 3 7 Successful 14 | . 1 . 2 2 4 . 1 4 Failed 17 | . 4 1 6 1 . . 2 3 Catastrophic 3 | . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 5 | . . . 4 . . . 1 . Terminals 18 | . 3 . 4 . 3 . 3 5 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 8 | . 2 . 4 . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 11 | . 1 . 1 . 4 . 1 4 Record 7 | . . . . . 3 . 1 3 Open Door 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . . . . . 1 Investigation Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 8 | . 2 . 1 . 1 . 1 3 Full Trace Events 2 | . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 4616 | 71 309 494 1398 202 1018 92 668 364 Spaces Moved 2435 | 43 181 253 642 113 573 58 336 236 Core 12 | 7 . . . . . . . 5 Treads 2271 | 10 137 253 640 113 573 58 336 151 Legs 72 | 26 44 . 2 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 80 | . . . . . . . . 80 Fastest Speed 23 | 50 120 160 160 160 160 160 160 23 Average Speed 159 | 129 150 161 170 160 161 160 162 126 Slowest Speed 250 | 160 160 240 250 160 240 160 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 37 17 52 7 68 12 10 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 3 | . . . . . . . 3 . Terrain Destroyed 65 | . . . 31 1 4 . 29 . Melee 3 | . . . . . . . 3 . Projectile 19 | . . . 13 1 2 . 3 . AOE 43 | . . . 18 . 2 . 23 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 2862 | 54 201 300 792 131 621 57 409 297 Wait 27 | . . . 6 . 2 . 10 9 Move 2427 | 42 180 252 641 112 572 57 335 236 Hop . | . . . . . . . . . Pick Up 64 | 4 8 13 14 6 6 . 5 8 Fast Attach 38 | 6 1 1 16 2 2 . 7 3 Attach 33 | . . 2 11 1 4 . 10 5 Detach 13 | . . 1 1 . . . 6 5 Swap 36 | 2 3 6 12 2 2 . 3 6 Drop 76 | . 1 9 23 6 11 . 7 19 Fire 139 | . 8 16 67 2 22 . 18 6 Melee 8 | . . . . . . . 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 11) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Weapon x2 686 | -9/Materials | Build established: Gunner 849 | -9/Materials | Discovered new exit (range 10) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -8/Materials | Destroyed 8 combat bots 1855 | -8/Materials | Garrison activated, responded to threat 2028 | -8/Materials | Lost 4 parts (2n2w) 2075 | -8/Materials | First assault squad dispatched 2268 | -8/Materials | Discovered new exit (range 4) 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2452 | -7/Factory | Discovered new exit (range 8) 2475 | -7/Factory | Entered Lower Caves 2796 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2940 | -7/Lower Caves | Found Prototype Device 2993 | -7/Lower Caves | Ambushed by wild Derelicts 3117 | -7/Lower Caves | Attracted the attention of an 0b10 base 3162 | -7/Lower Caves | Destroyed 7 combat bots 3188 | -7/Lower Caves | Learned location of 1 exit from Factory 3430 | -7/Lower Caves | Lost 3 parts (1n2w) 3474 | -7/Lower Caves | Discovered new exit (range 3) 3493 | -7/Lower Caves | Entered another Lower Caves area 3517 | -7/Lower Caves | Learned location of Extension (-6) 3562 | -7/Lower Caves | Discovered new exit (range 11) 3585 | -7/Lower Caves | Entered Factory 3585 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3586 | -6/Factory | Identified exit to Lower Caves 3587 | -6/Factory | Identified exit to Factory 3963 | -6/Factory | Garrison activated, responded to threat 4253 | -6/Factory | Entered another Factory area 4253 | -5/Factory | Evolved 2 slots: Propulsion x2 4554 | -5/Factory | Identified Heart of Steel 4617 | -5/Factory | Self-destructed Last Messages --------------- 04597_ Dropped Recoil Nullifier. 04597_ Acquired Adv. ECM Suite. 04598_ Connecting with Terminal... >>Query(2210) In 2210 the [ISCS Cetus] received several [ISC] messages sent from the [Solar System] in 2198, warning that the [Solar System] was under attack by an alien race known as the [Sigix]. The [ISC] advised that all outbound ships continue beyond their intended destination to avoid pursuit and preserve the [Human] species. After a brief stop at [Tau Ceti IV] to deploy Project [Seraph], the Cetus left for an unknown destination. >>Query(Tau Ceti IV) The fourth terrestrial planet orbiting the inner edge of Tau Ceti's habitable zone. Project [Seraph] was deployed here in 2211 in response to the [Sigix] threat. 04600_ Dropped Assault Cannon. Map ----- +----------------------------------------------------+ | ????????# """ """ """ """!""" """ """ # | | ????????# ] !! + | | ????????# ** !] # | | ????????# *[ == #?? | | ??????????## * ! #???? | | ???????????# = #?????? | | ???????????# #####+################## #??????? | | ???????????# #?# #?????????????# #??????? | | ???????????#[#?# !! #?????????????# #??????? | | ?????????### ### ! #?????????????# #??????? | | ?????????# # ] #?????????????# #??????? | | ????????## ! # ! #?????????????# #??????? | | ????????+ T # #?????????????# #??????? | | ??????? ## ##+#####?????????????# #??????? | | ?????? ??# ## #?????????????????# #??????? | | ????""??####+####+###???????????????+ +??????? | | ??? ???# ] #???????????????? #??????? | | ?? ????# """"""" #???????????????? #??????? | | ? ??????# """"""" #????????????????^^^^^#??????? | | ????????# """"""" #???????????????? #??????? | | ????????# """"""" #???????????????? ???????? | | ????????# #???????????????? ?????????? | | ????????# #????????????????????????????? | | ??????######+########????????????????????????????? | | ??????# T ##############????????????????? | | ??????+ + @ #????????????????? | | ??????# ######### #????????????????? | | ??????# """ ! #????????????#????????????????? | | ??????# """"" #?????????????????????????????? | | ??????+ """"" #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# """ #?????????????????????????????? | | ??????# """"" #?????????????????????????????? | | ??????# ?"""" #?????????????????????????????? | | ??????# ???? #?????????????????????????????? | | ??????#?????? #?????????????????????????????? | | ?????????????#######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 36 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Significant Disruption Challenges ------------ None Game ------ Seed PhaseRocketSword Manual? 0 Play Time 01:14:06 Cumulative 14.4 hours Start 2024.04.18 @ 23:16:50 End 2024.04.19 @ 19:49:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a55c84-002e-418b-b8c3-a82b32f7f1bf