Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.08 @ 01:51:07 Player: Schmee Result: Destroyed self with Micro-nuke Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (80) 400 Value Destroyed (2485) 2485 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (485) 485 TOTAL SCORE: 11070 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -215 Cogmind --------- Core Integrity 0/1300 Matter 111/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (65) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Impulse Thruster Array > --- UTILITY (11) ----- Visual Processing Unit Experimental Power Shielding > --- WEAPON (2) ------- Micro-nuke Launcher > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Cloaking Device Katana Makeshift Sword Peak State ------------ > --- POWER ------------ Fission Core Fusion Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Improved Antigrav System Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Reaction Control System Experimental Power Shielding Hacking Suite Improved System Shield Experimental System Shield > --- WEAPON ----------- Long-range Missile Launcher Katana > --- INVENTORY -------- Micro Fission Core Antigrav System Triangulator Advanced Sensor Array Improved Terrain Scanner Improved Reaction Control System Improved Propulsion Shielding Cooled Plasma Cannon Missile Launcher Long-range Missile Launcher [Rating: 96] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Combat Airjet Treads Light Treads Leg Improved Aluminum Leg Wheel Centrium Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Slots Evolved 14 | . . 2 . . 4 . . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . 1 . . . . 1 . . Utility 9 | . . 1 . . 3 . . 2 1 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 183 | 1 15 16 19 2 19 1 20 28 4 13 5 4 10 7 11 1 7 Power 18 | . 3 1 1 . . . 3 2 1 . . 1 4 . 2 . . Engine 7 | . 3 1 1 . . . 1 . . . . . . . 1 . . Core 8 | . . . . . . . 2 2 1 . . 1 2 . . . . Reactor 3 | . . . . . . . . . . . . . 2 . 1 . . Propulsion 46 | . 8 4 3 . 2 1 6 5 . 3 . 3 . 1 4 . 6 Treads 1 | . . . . . 1 . . . . . . . . . . . . Leg 14 | . 8 4 2 . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . 1 . 4 Hover 16 | . . . . . . . 5 5 . 3 . 1 . 1 1 . . Flight 10 | . . . 1 . 1 1 1 . . . . 2 . . 2 . 2 Utility 75 | 1 1 5 5 1 10 . 6 19 3 7 3 . 4 4 5 1 . Device 48 | 1 . 2 3 1 5 . 5 10 2 5 3 . 2 4 5 . . Storage 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . Processor 9 | . . 1 . . 3 . . 5 . . . . . . . . . Hackware 4 | . . . . . . . 1 1 1 1 . . . . . . . Protection 10 | . . 2 1 . 2 . . 2 . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 44 | . 3 6 10 1 7 . 5 2 . 3 2 . 2 2 . . 1 Energy Gun 3 | . 1 2 . . . . . . . . . . . . . . . Energy Cannon 7 | . 2 2 1 . 1 . . 1 . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 1 3 . 2 . . . . . . . . . . . . Launcher 16 | . . 1 4 . 3 . 1 . . 1 2 . 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 1 1 . 1 . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 3 1 . 2 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . 1 . 2 . . 5 . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . System Corruption 5 | . . . . . . 5 . . . . . . . . . . . Parts Lost 48 | . 4 . 2 . 11 . 3 4 . 4 1 . . 8 7 4 . Power 7 | . 3 . . . 1 . . . . . 1 . . 1 . 1 . Propulsion 19 | . . . 1 . 4 . 2 1 . 3 . . . 3 4 1 . Utility 14 | . . . . . 2 . 1 3 . . . . . 3 3 2 . Weapon 8 | . 1 . 1 . 4 . . . . 1 . . . 1 . . . Highest Loss Streak 11 | . 2 . 1 . 11 . 2 3 . 2 1 . . 3 7 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 99 98 100 52 46 68 85 84 86 84 87 92 88 39 17 27 Engine 4 | . 13 11 11 11 3 . 1 . . . . . . . . 2 . Core 2 | . . . . . . . 2 6 11 10 7 5 4 . . . . Leg 10 | . 28 33 30 33 10 . . . . . . . . . . . . Hover 9 | . . . . . . . 9 20 17 22 15 15 15 16 4 . . Flight 2 | . . . . . 2 7 7 . . . . 3 10 4 3 . 2 Device 13 | . 14 10 21 22 11 15 16 16 8 9 10 10 5 10 4 2 . Storage 6 | . 14 11 11 11 4 . . 3 5 5 5 5 5 5 2 . . Processor 13 | . . 1 . . 3 23 23 26 23 21 21 21 21 19 10 4 4 Hackware 5 | . . . . . . . 2 2 10 11 15 15 15 15 10 2 . Protection 1 | . . 10 . . 3 . . 1 . . . . 4 . . . 4 Energy Gun 3 | . 23 2 . . . . . . . . . . . . . . . Energy Cannon 2 | . 4 9 8 . 2 . . . . . . . . . . . . Ballistic Cannon 1 | . . 7 8 . 2 . . . . . . . . . . . . Launcher 2 | . . 2 3 20 2 . . . . . 3 5 1 4 . . . Slashing Weapon 2 | . . . . . . . 4 6 5 4 5 5 5 4 . . . Naked Turns 2 | . . . . . 2 . . . . . . . . . . . . Heaviest Build 46 | 13 32 39 38 38 44 2 16 27 42 43 39 37 46 40 15 4 12 Greatest Support 64 | 20 20 39 39 39 39 12 36 44 44 56 35 36 36 47 24 10 64 Greatest Overweight (x) 4 | . 1 1 1 . 2 . 2 . . 1 1 1 1 1 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 10 10 10 10 10 10 10 10 5 5 Average Capacity 10 | 8 14 15 15 15 10 5 5 8 10 10 10 10 10 10 7 5 5 Most Carried 15 | 6 15 15 15 15 15 2 5 10 10 10 10 10 10 10 10 5 5 Average Carried 10 | 6 13 14 14 14 9 2 4 7 9 9 9 9 9 9 7 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 10 10 10 10 10 10 10 5 5 5 Final Carried 15 | 6 15 15 15 15 2 2 5 10 10 10 10 10 10 9 5 4 4 Class Distribution -------------------- 29% | Mutant 26% | Hacker-Scout 17% | Scout 9% | Scavenger-Mutant 6% | Scavenger-Scout 4% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Matter Collected 2417 | 200 127 290 205 . 48 . 519 320 . 151 196 63 . 146 . . 152 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2976 | 23 645 344 262 . 169 . 438 495 . 182 118 68 . 216 . . 16 Parts 154 | 5 32 28 12 . 2 . 25 26 . 10 5 2 . 6 . . 1 Haulers Intercepted 3 | . . 1 1 . . . . 1 . . . . . . . . . Recyclers Shooed 6 | . 6 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 3 . . 5 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Combat Hostiles Destroyed 52 | . 10 11 6 . 2 . 5 4 . 5 2 . . 5 . . 2 Melee 13 | . . . . . . . 2 4 . 2 2 . . 3 . . . Guns 10 | . 10 . . . . . . . . . . . . . . . . Cannons 10 | . . 6 4 . . . . . . . . . . . . . . AOE 18 | . . 5 2 . 1 . 3 . . 3 . . . 2 . . 2 Classes Destroyed 14 | 1 3 6 . . . . 1 2 . 1 . . . . . . . Worker 7 | . 2 . . . . . 2 2 . 1 . . . . . . . Builder 4 | . . 1 2 . . . . . . 1 . . . . . . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . . Hauler 3 | . . 1 1 . . . . 1 . . . . . . . . . Recycler 7 | . 2 . . . 1 . 3 1 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 4 | . . 2 . . . . 1 1 . . . . . . . . . Swarmer 14 | . . 4 . . . . 3 1 . 3 . . . 1 . . 2 Grunt 19 | . 10 3 2 . . . . . . . . . . 4 . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . Sentry 9 | . . 3 3 . 2 . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . . 2 1 . 2 2 . . . . . . Packrat 2 | . . . . . . . . . . . 1 1 . . . . . Best Kill Streak 6 | 1 4 6 4 . 3 . 3 3 . 4 2 . . 2 . . 2 Combat Bots Only 4 | . 4 3 3 . 2 . 3 2 . 3 2 . . 2 . . 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 . 1 1 . 2 1 1 . 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . 1 . 1 . . 2 . . . 1 . . 2 Melee 1 | . . . . . . . 1 1 . 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Damage Taken 7855 | . 784 413 428 . 1608 . 183 695 . 758 251 . 9 975 648 988 115 Core 2792 | . 168 44 30 . 492 . 61 168 . 178 40 . 3 294 380 897 37 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 32 . . 81 . . 21 80 100 . . . . 48 . . . Volleys Fired 138 | 4 52 21 24 . 15 . 5 . . 3 5 . . 6 . . 3 Largest 2 | 2 2 2 2 . 2 . 1 . . 1 1 . . 2 . . 1 Hottest 120 | 80 80 120 99 . 107 . 36 . . 36 43 . . 86 . . 49 Shots Fired 230 | 8 93 36 45 . 22 . 5 . . 3 5 . 1 9 . . 3 Gun 101 | 8 93 . . . . . . . . . . . . . . . . Cannon 91 | . . 30 41 . 20 . . . . . . . . . . . . Launcher 38 | . . 6 4 . 2 . 5 . . 3 5 . 1 9 . . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 39 | . . 9 19 . 11 . . . . . . . . . . . . Thermal 153 | 8 93 21 22 . 9 . . . . . . . . . . . . Explosive 38 | . . 6 4 . 2 . 5 . . 3 5 . 1 9 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 11 16 9 . 11 . 4 . . 1 . . . 3 . . . Robot Miss Streak 4 | 4 2 2 2 . 2 . 2 . . 1 1 . . 3 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 231 | 3 70 25 32 . 21 . 19 17 1 15 6 1 . 21 . . . Core Hits 118 | 1 30 18 12 . 7 . 12 8 . 8 4 1 . 11 1 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . . . . . . . Critical Strikes 10 | . . . . . 3 . 1 2 . 2 1 . . 1 . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . . . . . . . Sever 7 | . . . . . . . 1 2 . 2 1 . . 1 . . . Melee Attacks 175 | . . . 6 3 3 . 32 53 5 41 7 1 . 24 . . . Impact 21 | . . . 6 3 3 . 9 . . . . . . . . . . Slashing 154 | . . . . . . . 23 53 5 41 7 1 . 24 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 9 5 . 1 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8476 | 33 837 892 778 . 596 . 1211 1130 55 988 385 66 . 1179 14 . 312 Guns 870 | 33 837 . . . . . . . . . . . . . . . . Cannons 1398 | . . 412 626 . 360 . . . . . . . . . . . . Explosions 2591 | . . 463 152 . 133 . 274 . . 439 162 . . 656 . . 312 Melee 3586 | . . . . . 103 . 937 1130 55 549 223 66 . 523 . . . Ramming 31 | . . 17 . . . . . . . . . . . . 14 . . Kinetic 671 | . . 149 327 . 195 . . . . . . . . . . . . Thermal 1648 | 33 837 263 299 . 165 . . . . 51 . . . . . . . Explosive 2540 | . . 463 152 . 133 . 274 . . 388 162 . . 656 . . 312 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 239 | . . . . . 103 . 136 . . . . . . . . . . Slashing 3347 | . . . . . . . 801 1130 55 549 223 66 . 523 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 1 1 1 . 12 12 3 . 1 3 3 3 3 . 2 2 Average Corruption 3 | . . 1 1 1 . 7 9 1 . 1 2 3 3 3 . 1 2 Corruption Purged 5 | . . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 69 | . . 2 3 3 . 3 25 6 . 1 8 4 6 7 . 1 . Message Errors 15 | . . 1 . 1 . 1 5 1 . . 1 1 1 3 . . . Matter Fused 18 | . . 1 . 1 . 2 7 2 . . 4 . 1 . . . . Heat Flow Errors 7 | . . . . . . . 2 1 . 1 . 2 . 1 . . . Energy Discharges 12 | . . . 1 . . . 3 1 . . 1 1 2 2 . 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Parts Fused 2 | . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 11 | . . . 1 1 . . 5 1 . . 2 . . 1 . . . Data Loss (major) 2 | . . . 1 . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 683 | . . 29 . . 100 . 188 159 20 99 57 . . 31 . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 117 | . . 29 . . 35 . 18 . . 5 14 . . 16 . . . Melee 566 | . . . . . 65 . 170 159 20 94 43 . . 15 . . . Knockbacks 3 | . . 2 . . . . 1 . . . . . . . . . . Impact 2 | . . 1 . . . . 1 . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 496 | . . 46 . . 93 . 77 . . . 35 . 9 136 6 . 94 Shots 12 | . . 1 . . 2 . 2 . . . 1 . 1 3 . . 2 Rammed 3 | . . . . . . . . . . . . . . . 3 . . Targets Rammed 5 | . 1 1 . . . . . . . . . . . . 3 . . Kicked 2 | . 1 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 414 | 36 261 404 414 . 328 . 238 92 . 242 . 227 8 81 196 . . Average Temperature 105 | 16 103 124 122 . 171 . 101 52 . 53 . 104 7 32 100 . . Received Heat Transfer 1596 | . 402 99 141 . 444 . 12 12 . 21 . . . 183 183 99 . Effects 7 | . . 4 1 . 2 . . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . . . . Interference 4 | . . 2 . . 2 . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 2 . 1 . . . . . . . . . . Impact Corruptions 3 | . . . . . 2 . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . . . . . . . . . Heat Transferred 3505 | 75 1900 555 629 . 296 . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Peak Influence 615 | 5 140 279 280 87 33 20 197 183 112 228 . . . . 615 496 375 Initial 470 | . 3 12 117 87 . 5 14 9 89 54 . . . . 470 461 279 Average 97 | 2 30 119 173 15 9 16 81 53 100 74 . . . . 484 449 284 Maximum Alert Level 2 | . . 1 1 . . . . . . 1 . . . . 2 2 1 Low Security (%) 87 | 100 100 87 66 100 100 100 100 100 100 85 . . . . . . . Level 1 7 | . . 12 33 . . . . . . 14 . . . . . . 100 Level 2 5 | . . . . . . . . . . . . . . . 100 100 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 2 . 3 . 4 4 1 5 . . . . 2 . . Investigation 5 | . . . 2 . . . 2 . . . . . . . 1 . . Extermination 4 | . . . . . . . 2 1 . 1 . . . . . . . Reinforcement 13 | . 2 1 . . 1 . . 3 1 4 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Distress Signals 9 | . 3 2 . . . . . . 1 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 142 | . 22 18 8 . 4 6 13 9 7 12 2 . . 12 12 15 2 Peak Tracking Total 15 | . 5 5 2 . 3 6 5 3 4 5 2 . . 3 8 15 2 Tactical Retreats 13 | . 1 1 1 . . 1 4 1 . . . . . . 3 1 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Traps Triggered 14 | . 2 2 3 . 1 . 1 2 . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Machines Disabled 7 | . . 1 1 . . . . . . 5 . . . . . . . Max in Single Turn 5 | . . 1 1 . . . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Machines Accessed 51 | . 5 5 5 8 2 . 4 4 3 6 . . 6 . 3 . . Terminals 37 | . 5 4 5 6 1 . 4 4 1 5 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 2 1 . . . . 1 . . Total Hacks 122 | . 20 11 9 20 3 . 9 6 3 17 . . 15 . 9 . . Successful 58 | . 11 7 3 10 . . 2 . 2 5 . . 15 . 3 . . Failed 64 | . 9 4 6 10 3 . 7 6 1 12 . . . . 6 . . Catastrophic 16 | . 2 . 2 2 1 . 3 2 . 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 59 | . 14 7 1 13 2 . 7 6 . 7 . . . . 2 . . Terminals 91 | . 20 9 9 15 2 . 9 6 1 16 . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . 2 1 . . . . 5 . . Terminal Hacks 41 | . 8 4 3 4 . . 2 . . 3 . . 15 . 2 . . Record 4 | . 1 . . . . . . . . . . . 3 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 8 | . 2 . . 2 . . . . . . . . 4 . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . 4 . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . . 1 1 . . . . . . 1 . . . . 1 . . Terminal Index 5 | . 1 1 . 1 . . 1 . . 1 . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . 1 . . 1 . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 1 . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . . . 2 1 . . . . . . . Unauthorized Hacks 8 | . 3 1 . 3 . . . . . 1 . . . . . . . Terminals 7 | . 3 1 . 2 . . . . . 1 . . . . . . . Botnet 6 | . 3 . . 2 . . . . . 1 . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 2 4 7 2 . 4 4 1 5 . . . . 2 . . Full Trace Events 3 | . . . 1 . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . 13 . . . . . . . . . . . . . Retrieved Matter 13 | . . . . 13 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders 12 | . . . . 2 . . 2 1 3 4 . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 9 | . . . . 1 . . 1 1 3 3 . . . . . . . RETURN 2 | . . . . 1 . . 1 . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Robot Analysis Total 8 | . 2 . . 2 . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . . . Drone Launches 34 | . . . . 1 . . 2 1 19 11 . . . . . . . Drone Recoveries 17 | . . . . 1 . . 2 1 3 10 . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Turns Passed 8141 | 40 996 698 662 433 173 81 861 1154 195 633 428 238 423 707 217 108 94 Spaces Moved 8329 | 23 419 452 387 291 142 175 1372 1331 230 640 562 346 601 701 392 149 116 Core 255 | . . . . . 32 . 1 . . . . . . . 124 70 28 Treads . | . . . . . . . . . . . . . . . . . . Legs 1610 | 23 419 452 387 291 38 . . . . . . . . . . . . Wheels 122 | . . . . . . . . . . . . . . . 24 79 19 Hover 4893 | . . . . . . . 461 1331 230 640 562 346 601 701 21 . . Flight 1449 | . . . . . 72 175 910 . . . . . . . 223 . 69 Fastest Speed 39 | 120 120 120 120 120 40 39 39 48 66 49 66 66 66 59 39 50 50 Average Speed 75 | 120 184 126 128 120 68 39 48 61 66 53 67 66 66 72 48 65 65 Slowest Speed 250 | 120 190 190 190 120 190 40 150 66 66 132 132 132 132 147 250 80 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 2 1 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 3 79 32 53 99 7 94 30 35 29 50 67 56 62 85 13 35 4 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 1 . . . . Known Exits Taken 11 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . . . . 4 4 . 2 . . . Spaces Dug 66 | . . . 3 3 . . 7 30 4 19 . . . . . . . Terrain Destroyed 538 | . . 47 47 3 19 . 56 30 4 68 88 . . 110 . . 66 Melee 66 | . . . 3 3 . . 7 30 4 19 . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 472 | . . 47 44 . 19 . 49 . . 49 88 . . 110 . . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Gar Res Total 9662 | 27 549 551 494 369 188 182 1504 1559 263 852 590 352 623 853 417 157 132 Wait 653 | . 43 34 42 70 2 9 56 115 13 144 9 . . 112 4 . . Move 8307 | 22 418 451 386 290 142 171 1369 1330 229 639 561 345 600 700 391 147 116 Hop 2 | . . . . . . 1 1 . . . . . . . . . . Pick Up 69 | . 10 10 8 2 . . 10 13 1 5 2 . 2 2 1 . 3 Fast Attach 70 | 1 5 2 2 . 7 1 11 11 1 6 . 2 8 . 7 . 6 Attach 41 | . 1 3 2 . 7 . 5 6 2 6 2 1 . 1 3 1 1 Detach 23 | . . 2 1 . 3 . 2 6 2 2 . 1 . . 4 . . Swap 74 | . 9 11 15 2 5 . 4 11 1 1 3 1 4 6 1 . . Drop 87 | . 10 16 8 2 4 . 9 14 1 5 1 1 8 2 3 . 3 Fire 138 | 4 52 21 24 . 15 . 5 . . 3 5 . . 6 . . 3 Melee 175 | . . . 6 3 3 . 32 53 5 41 7 1 . 24 . . . Ram 3 | . . . . . . . . . . . . . . . 3 . . Kick 2 | . 1 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . Rewire 2 | . . . . . . . . . . . . . 1 . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Qua x2 / Gar) -3/Garrison -3/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 41 | -11/Junkyard | Entered Materials 331 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Build established: Scavenger-Mutant 745 | -10/Materials | Discovered new exit (range 4) 808 | -10/Materials | Discovered new exit (range 10) 1037 | -10/Materials | Entered another Materials area 1037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Discovered new exit (range 16) 1191 | -9/Materials | Build established: Mutant 1347 | -9/Materials | Identified exit to Mines 1347 | -9/Materials | Identified exit to Storage 1735 | -9/Materials | Entered Storage 2030 | -9/Storage | Identified exit to Recycling 2392 | -9/Storage | Used back door to open Recycling access 2397 | -9/Storage | Entered Recycling 2580 | -9/Recycling | Discovered new exit (range 51) 2830 | -9/Recycling | Entered Factory 2830 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2898 | -7/Factory | Garrison activated, responded to threat 2946 | -7/Factory | Core integrity fell below 50% 2992 | -7/Factory | Lost 11 parts (1p4n2u4w) 3003 | -7/Factory | Sucked down chute 3003 | -7/Factory | Entered Waste 3007 | -7/Waste | Spotted C-40 Crusher 3009 | -7/Waste | Spotted C-40 Crusher 3018 | -7/Waste | EMP discharged 3022 | -7/Waste | Spotted C-40 Crusher 3024 | -7/Waste | Spotted C-40 Crusher 3024 | -7/Waste | Spotted C-40 Crusher 3025 | -7/Waste | Spotted C-40 Crusher 3072 | -7/Waste | Discovered new exit (range 12) 3082 | -7/Waste | System corruption reached 10% 3083 | -7/Waste | Identified exit to Factory 3084 | -7/Waste | Entered Factory 3159 | -7/Factory | Build established: Scout 3818 | -7/Factory | Discovered new exit (range 99) 3916 | -7/Factory | Cargo convoy interrupted 3917 | -7/Factory | Identified exit to Factory 3945 | -7/Factory | Entered another Factory area 3945 | -6/Factory | Evolved 2 slots: Utility x2 3967 | -6/Factory | Build established: Scavenger-Scout 4147 | -6/Factory | Lost 3 parts (1n2u) 4218 | -6/Factory | Crushed by falling debris 4539 | -6/Factory | Build established: Scout 4995 | -6/Factory | Discovered new exit (range 4) 4997 | -6/Factory | Identified exit to Factory 5099 | -6/Factory | Entered another Factory area 5099 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5224 | -5/Factory | Discovered new exit (range 69) 5293 | -5/Factory | Identified exit to Factory 5294 | -5/Factory | Entered another Factory area 5294 | -4/Factory | Accompanied by 8 allies 5294 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5341 | -4/Factory | Discovered new exit (range 102) 5366 | -4/Factory | Discovered new exit (range 124) 5573 | -4/Factory | Discovered new exit (range 119) 5619 | -4/Factory | Found Prototype Hackware 5638 | -4/Factory | Build established: Hacker-Scout 5763 | -4/Factory | Identified Exp. System Shield 5764 | -4/Factory | Identified exit to Upper Caves 5764 | -4/Factory | Identified exit to Extension 5764 | -4/Factory | Identified exit to Armory 5927 | -4/Factory | Entered Upper Caves 6290 | -4/Upper Caves | Encountered a Warlord checkpoint 6326 | -4/Upper Caves | Discovered new exit (range 9) 6332 | -4/Upper Caves | Identified exit to Upper Caves 6355 | -4/Upper Caves | Entered another Upper Caves area 6358 | -4/Upper Caves | Discovered new exit (range 15) 6367 | -4/Upper Caves | Identified exit to Research 6508 | -4/Upper Caves | Learned 4 Research zone layouts 6541 | -4/Upper Caves | Discovered new exit (range 16) 6552 | -4/Upper Caves | Identified exit to Zhirov 6564 | -4/Upper Caves | Learned location of Testing (-2) 6593 | -4/Upper Caves | Entered Zhirov 6593 | -4/Zhirov | Discovered new exit (range 3) 6724 | -4/Zhirov | Found Alien Artifact 6724 | -4/Zhirov | Identified Integrated Reactor 6724 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6733 | -4/Zhirov | Found Alien Artifact 6733 | -4/Zhirov | Identified Transdimensional Reconstructor 6733 | -4/Zhirov | Warped through subspace 6735 | -4/Zhirov | Identified exit to Proximity Caves 7016 | -4/Zhirov | Entered Proximity Caves 7160 | -3/Proximity Caves | Spotter reported a threat 7485 | -3/Proximity Caves | Spotter reported a threat 7560 | -3/Proximity Caves | Spotter reported a threat 7640 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 7651 | -3/Proximity Caves | Core integrity fell below 50% 7718 | -3/Proximity Caves | Discovered exit to Research (range 5) 7723 | -3/Proximity Caves | Entered Research 7723 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7751 | -3/Research | Identified exit to DSF 7753 | -3/Research | Lost 3 parts (1p2u) 7866 | -3/Research | Identified exit to Quarantine 7876 | -3/Research | Lost 7 parts (4n3u) 7939 | -3/Research | Identified exit to Garrison 7940 | -3/Research | Entered Garrison 7950 | -3/Garrison | Installed Relay Interface Framework 7988 | -3/Garrison | Triggered checkpoint 8009 | -3/Garrison | Spotted B-86 Titan 8011 | -3/Garrison | Triggered checkpoint 8014 | -3/Garrison | Triggered checkpoint 8015 | -3/Garrison | Core integrity fell below 50% 8019 | -3/Garrison | Core integrity fell below 20% 8038 | -3/Garrison | Triggered checkpoint 8043 | -3/Garrison | Discovered new exit (range 10) 8044 | -3/Garrison | Lost 4 parts (1p1n2u) 8048 | -3/Garrison | Entered Research 8137 | -3/Research | Discovered exit to Quarantine (range 12) 8142 | -3/Research | Destroyed self with Micro-nuke Launcher Last Messages --------------- RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 08054_ Connecting with Terminal... 08054_ Current location identified: Research 08056_ Acquired Adv. Coolant Injector. 08064_ Acquired Centrium Wheel. 08085_ Acquired Impulse Thruster Array. 08086_ Dropped Impulse Thruster Array. 08087_ Acquired Impulse Thruster Array. 08102_ Dropped Cld. Plasma Cannon. 08107_ Acquired Imp. Cloaking Device. 08109_ Acquired 152 matter. 08115_ Connecting with Fabricator... 08124_ Dropped Lrn. Missile Launcher. 08124_ Acquired Micro-nuke Launcher. 08134_ ALERT: All DSF locations entering lockdown mode. 08137_ S-43 Plague destroyed. 08137_ EXIT=FOUND: QUARANTINE 08142_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????+#?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????? #????###### | | ????????????????????##????? #??? # | | ???????????????????## ##??# #??? # | | ????????????????#### ## ##? ? | | ????????????????? ? ?? | | ?????????????????? Y< + == ??? | | ???????????????????# # !=????? | | ????????????????????# !?????? | | ????????????????????# ???????? | | ????????????????????# #????????? | | ????????????????????# ##???????? | | ????????????????????# @ #???????? | | ????????????????????## #???????? | | ????? ????????????# #???????? | | ???? ???????????## #???????? | | ???? ???????????# ###???????? | | ???? #####+?####### ######?????? | | ???" ?+ #?????? | | ??? ?# #?????? | | ??? # ] #?????? | | ???? # ]= #?????? | | ?????"" # ]] #?????? | | ????""" # ]= #?????? | | ????""" #####+##########?????? | | ??""""" ### #?????????????? | | #?????????????? | | #?????????????? | | #?????????????? | | ???### ! ! ####??????????? | | ?????# !! """#??????????? | | ?????# !! """#??????????? | | ?????# "#??????????? | | ?????# ]"F"#??????????? | | ?????# """#??????????? | | ?????# ####??????????? | | ?????####+### #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 46 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 300 Resistance: EX 25 Power Shielding 90 Evasion (%) 74 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Prolific Hacker Quantum Hacking Release The Drones! Challenges ------------ None Game ------ Seed SurveybotMetaWheel Manual? 0 Play Time 02:45:03 Cumulative 69.0 hours Start 2023.08.07 @ 00:25:28 End 2023.08.08 @ 01:51:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0622d69-ef8f-4936-a5c6-ccc59c0daced