Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 15:15:28 Player: ok-primus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1552) 1552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4187 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Targeting Computer Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Wheel > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Great Maul > --- INVENTORY -------- Improved Heat Sink Targeting Computer Particle Gun Mini Grenade Launcher Improved Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 71 | 8 6 16 14 27 Power 12 | 1 . 7 2 2 Engine 11 | 1 . 7 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 . 2 4 10 Treads . | . . . . . Leg 16 | 2 . 2 4 8 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 17 | 3 2 1 4 7 Device 6 | 2 . 1 1 2 Storage 2 | 1 1 . . . Processor 6 | . 1 . 2 3 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 24 | 2 4 6 4 8 Energy Gun 13 | 1 2 4 3 3 Energy Cannon 5 | . 2 . . 3 Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 41 | . . . 11 30 Power 5 | . . . 2 3 Propulsion 14 | . . . 4 10 Utility 7 | . . . 1 6 Weapon 15 | . . . 4 11 Highest Loss Streak 15 | . . . 7 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 98 97 88 90 Engine 7 | . 14 10 9 4 Core 1 | . . . . 1 Leg 20 | . 28 22 14 20 Wheel 3 | . . . . 6 Device 5 | . 11 7 5 4 Storage 5 | . 14 11 9 1 Processor 10 | . 2 2 18 11 Hackware 1 | . . . . 2 Protection 2 | . . . . 3 Energy Gun 14 | . 23 26 17 8 Energy Cannon 7 | . . . . 13 Ballistic Gun 5 | . 2 17 14 . Impact Weapon 3 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 42 | 13 20 27 27 42 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 7 | . . 1 7 4 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 7 | 7 8 10 10 6 Most Carried 10 | 8 8 10 9 10 Average Carried 6 | 6 7 9 8 5 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 7 8 10 8 3 Class Distribution -------------------- 48% | Scavenger-Skirmisher 15% | Scavenger-Mutant 14% | Scavenger-Gunner 13% | Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1132 | 307 40 299 191 295 Remotely . | . . . . . Salvage Created 1909 | 170 . 433 485 821 Parts 103 | 13 . 24 25 41 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | 1 . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . . 6 10 18 Melee 2 | . . . . 2 Guns 16 | . . 5 10 1 Cannons 7 | . . . . 7 AOE 7 | . . . . 7 Classes Destroyed 14 | 2 . 6 . 6 Worker 5 | . . 3 . 2 Builder 1 | . . . . 1 Tunneler 5 | 4 . . . 1 Hauler 2 | . . 2 . . Recycler 4 | 1 . 1 1 1 Mechanic 1 | . . . . 1 Watcher 3 | . . 2 . 1 Swarmer 9 | . . 3 3 3 Grunt 13 | . . 2 6 5 Protector 1 | . . . . 1 Sentry 2 | . . 1 1 . Specialist 1 | . . . . 1 Hunter 3 | . . . . 3 Programmer 5 | . . . . 5 Best Kill Streak 8 | 4 . 5 4 8 Combat Bots Only 7 | . . 5 4 7 Max Kills in Single Turn 4 | 1 . 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4907 | . . 497 1411 2999 Core 1172 | . . 171 288 713 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 8 | . . . 8 . Core Remaining (%) 76 | 100 100 57 47 . Volleys Fired 109 | 9 . 22 39 39 Largest 4 | 2 . 4 4 3 Hottest 224 | 60 . 224 215 195 Shots Fired 270 | 18 . 61 110 81 Gun 219 | 18 . 61 110 30 Cannon 41 | . . . . 41 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 87 | 9 . 16 62 . Thermal 164 | . . 45 48 71 Explosive 10 | . . . . 10 Electromagnetic 9 | 9 . . . . Robot Hit Streak 29 | 6 . 7 15 29 Robot Miss Streak 6 | 2 . 6 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 179 | 11 . 30 69 69 Core Hits 91 | 6 . 19 27 39 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . . 3 4 1 Burn 7 | . . 3 4 . Smash 1 | . . . . 1 Melee Attacks 20 | . . . . 20 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4117 | 140 . 475 802 2700 Guns 1756 | 140 . 459 793 364 Cannons 873 | . . . . 873 Explosions 768 | . . . . 768 Melee 694 | . . . . 694 Ramming 26 | . . 16 9 1 Kinetic 457 | 64 . 74 319 . Thermal 2096 | . . 385 474 1237 Explosive 768 | . . . . 768 Electromagnetic 76 | 76 . . . . Impact 694 | . . . . 694 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 1 5 1 14 Average Corruption 4 | . 1 5 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 46 | . 1 6 . 39 Message Errors 12 | . . 3 . 9 Matter Fused 10 | . . . . 10 Heat Flow Errors 8 | . . 1 . 7 Energy Discharges 6 | . 1 . . 5 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 3 | . . 2 . 1 Overload Shots . | . . . . . Overflow Damage 313 | . . . . 313 Projectiles 14 | . . . . 14 Explosions 5 | . . . . 5 Melee 294 | . . . . 294 Knockbacks 4 | . . . . 4 Impact 4 | . . . . 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 133 | . . . . 133 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed 7 | . . 2 4 1 Kicked 7 | . . 2 4 1 Crushed . | . . . . . Highest Temperature 640 | . . 640 486 388 Average Temperature 154 | . . 243 135 120 Received Heat Transfer 1290 | . . 126 693 471 Effects 28 | . . 16 8 4 Shutdowns 3 | . . 2 1 . Energy Bleed 4 | . . 1 . 3 Interference 7 | . . 4 3 . Matter Decay 3 | . . 2 1 . Short Circuit 3 | . . 2 . 1 Damage (minor) 3 | . . 3 . . Damage (major) 4 | . . 1 3 . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . . 6 Impact Corruptions 11 | . . . . 11 Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 13 | . . 3 6 4 Heat Transferred 4347 | . . 1184 1369 1794 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 293 | 25 21 205 233 293 Initial 16 | . 16 5 13 16 Average 89 | 11 16 112 84 98 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 87 | 100 100 93 87 82 Level 1 12 | . . 6 12 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 2 6 Investigation 3 | . . . 2 1 Extermination 2 | . . . . 2 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . . 9 15 49 Peak Tracking Total 11 | . . 4 5 11 Tactical Retreats 10 | . . . 1 9 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 1 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 2 2 3 4 Terminals 9 | . 2 1 2 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 25 | . 5 6 5 9 Successful 13 | . 3 4 2 4 Failed 12 | . 2 2 3 5 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 14 | . 1 3 3 7 Terminals 21 | . 5 4 3 9 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 2 . 2 Record 1 | . . . . 1 Level Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Assimilate 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 2 3 4 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 26 | . . . . 26 Highest-Rated Ally 26 | . . . . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3111 | 146 192 518 525 1730 Spaces Moved 1620 | 81 139 174 165 1061 Core 38 | 1 . . 15 22 Treads . | . . . . . Legs 1043 | 80 139 174 150 500 Wheels 539 | . . . . 539 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 50 Average Speed 143 | 119 120 187 206 131 Slowest Speed 400 | 120 120 190 400 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 19 | 4 31 14 15 32 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 55 | . . . . 55 Melee 7 | . . . . 7 Projectile 5 | . . . . 5 AOE 43 | . . . . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2163 | 112 168 327 269 1287 Wait 255 | . . 91 45 119 Move 1616 | 80 138 173 164 1061 Hop . | . . . . . Pick Up 40 | 12 10 5 3 10 Fast Attach 44 | 4 4 10 9 17 Attach 18 | 4 . 2 4 8 Detach 8 | 1 . 4 . 3 Swap 9 | . 2 4 1 2 Drop 37 | 2 14 14 . 7 Fire 109 | 9 . 22 39 39 Melee 20 | . . . . 20 Ram . | . . . . . Kick 7 | . . 2 4 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 147 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 5) 330 | -10/Materials | Identified exit to Materials 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Weapon x2 520 | -9/Materials | Identified exit to Materials 789 | -9/Materials | Build established: Scavenger-Skirmisher 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Utility x2 1154 | -8/Materials | Discovered new exit (range 15) 1165 | -8/Materials | Lost 4 parts (2n2w) 1247 | -8/Materials | Core integrity fell below 50% 1252 | -8/Materials | Lost 7 parts (2p2n1u2w) 1358 | -8/Materials | Repaired Sensor Array 1380 | -8/Materials | Identified exit to Factory 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Propulsion x2 1868 | -7/Factory | Crushed by falling debris 1942 | -7/Factory | Lost 5 parts (1p1n2u1w) 2009 | -7/Factory | Lost 5 parts (3n1u1w) 2547 | -7/Factory | Core integrity fell below 50% 3056 | -7/Factory | Cargo convoy interrupted 3064 | -7/Factory | System corruption reached 10% 3095 | -7/Factory | Core integrity fell below 20% 3112 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03086_ The unstable cave ceiling collapses. 03086_ Acquired Shock Rifle. 03088_ 5<=C&ZUGQ7A6|:GMRJ6UJGYWSO FWJVU>4XRWPV 03088_ Shock Rifle destroyed. 03088_ Aluminum Leg destroyed. 03089_ The unstable cave ceiling collapses. 03090_ Slug penetrates Earth. 03093_ H-55 Commando destroyed. 03093_ U-05 Engineer lays Concrete. 03093_ Carbon-fiber Leg destroyed. 03095_ U-05 Engineer builds a Wall. 03096_ Great Maul destroyed. 03099_ Particle Gun destroyed. 03100_ The unstable cave ceiling collapses. 03102_ Destroyed Kinecellerator. 03102_ Mni. Grenade Launcher destroyed. 03103_ The unstable cave ceiling collapses. 03105_ Adv. Targeting Computer destroyed. 03110_ System corrupted: Matter fused (-5). 03110_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ????????????# # ## #?????????????? | | ????????????# # ## ###########???? | | ????????????# # ## # ##### | | ????????????# # #####+### | | ????????????# # | | ????????????# # | | ????????????# # | | ????????????# # | | ????????????# # ! * | | ????????????#######/############+##" =%[ | | ????????????####### # #????? # ## | | ????????????# # # ] #??" ### #### | | ????????????# # # #??? ""??# #??# | | ????????????# # # #??"" * ""??# #??# | | ????????????# # + ! #???" 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