Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:15:01

Player: Thqwib

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (108)     540
Value Destroyed (3519)     3519
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (960)                960
              TOTAL SCORE: 11459

 Bonus
-------
High Alert Combat Kills    181
Follower Combat Kills      820
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/1300
Matter                     152/300
Energy                     98/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Particle Reactor

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Wheel
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Antigrav System
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Improved Reaction Control System
           Hacking Suite
           System Shield
           System Shield
           System Shield
           Authchip [Device]
>          --- WEAPON -----------
  Advanced KE Penetrator
  Advanced KE Penetrator
  Enhanced Gauss Cannon
           Lance
>          --- INVENTORY --------
           ECM Suite
           Hardlight Generator
           Force Field
  Advanced KE Penetrator
[Rating: 113]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Wheel
  Treads                   Biometal Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Slots Evolved              14   | .   .   .   2   .   2   2   .   .   4   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   
  Utility                  7    | .   .   .   1   .   2   1   .   .   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             222  | 6   1   2   18  2   36  16  6   7   42  5   19  11  10  41  
  Power                    38   | 1   .   1   4   1   4   1   1   .   6   2   3   2   1   11  
    Engine                 17   | 1   .   1   4   .   3   .   1   .   3   1   1   2   .   .   
    Core                   9    | .   .   .   .   1   1   1   .   .   3   1   2   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  
  Propulsion               57   | 2   .   .   5   .   16  2   1   3   10  .   4   2   5   7   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
    Wheel                  36   | 2   .   .   5   .   14  2   1   3   4   .   2   .   3   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   2   2   2   3   
    Flight                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Utility                  47   | 1   1   1   3   .   5   4   .   1   5   .   6   4   3   13  
    Device                 28   | 1   .   1   2   .   2   3   .   .   5   .   2   .   3   9   
    Storage                3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Processor              9    | .   .   .   1   .   2   1   .   .   .   .   2   1   .   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
    Protection             2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   .   .   6   1   11  9   4   3   21  3   6   3   1   10  
    Energy Gun             15   | .   .   .   1   1   1   3   1   .   6   .   1   1   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   1   .   .   1   1   1   .   .   3   
    Ballistic Gun          29   | 2   .   .   4   .   5   3   1   1   5   1   .   .   .   7   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   1   5   1   3   2   .   .   
    Launcher               5    | .   .   .   1   .   2   1   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          10   | .   .   .   .   .   3   1   2   1   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   .   2   1   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Parts Lost                 58   | .   .   .   .   .   2   1   .   3   16  6   8   3   .   19  
  Power                    13   | .   .   .   .   .   .   1   .   .   4   2   2   1   .   3   
  Propulsion               10   | .   .   .   .   .   2   .   .   1   2   1   1   1   .   2   
  Utility                  18   | .   .   .   .   .   .   .   .   2   3   1   4   .   .   8   
  Weapon                   17   | .   .   .   .   .   .   .   .   .   7   2   1   1   .   6   
  Highest Loss Streak      9    | .   .   .   .   .   1   1   .   3   6   6   5   3   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   95  100 94  100 88  99  100 94  83  64  39  58  77  76  
  Engine                   5    | .   14  14  11  2   4   6   .   7   4   4   .   8   4   1   
  Core                     1    | .   .   .   .   8   4   .   6   .   4   .   .   .   .   .   
  Wheel                    17   | .   28  28  33  33  24  23  23  22  11  11  4   .   8   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   4   13  18  18  
  Device                   9    | .   14  14  11  11  13  15  15  5   10  11  2   .   1   7   
  Storage                  5    | .   10  14  11  11  9   7   7   7   5   4   .   2   .   .   
  Processor                15   | .   .   .   6   11  13  22  23  23  17  17  15  10  14  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   8   14  9   
  Energy Gun               3    | .   .   .   3   11  4   4   4   7   7   .   .   2   .   .   
  Ballistic Gun            8    | .   28  28  17  11  11  8   13  6   4   .   .   .   .   10  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   2   4   5   4   4   1   
  Impact Weapon            2    | .   .   .   .   .   1   7   3   5   .   5   .   .   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             73   | 8   18  20  22  22  27  37  36  53  64  43  37  35  35  73  
  Greatest Support         230  | 20  20  20  30  30  36  38  44  44  60  56  38  34  51  230 
  Greatest Overweight (x)  4    | .   .   .   .   .   4   1   .   1   2   .   3   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         8    | 5   8   10  10  10  10  10  10  10  10  8   5   5   5   5   
  Most Carried             10   | 4   5   6   8   8   9   10  10  10  10  8   5   5   4   5   
  Average Carried          6    | 1   4   5   5   7   6   9   10  9   6   6   2   4   2   2   
  Final Capacity           10   | 5   10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 4   5   6   8   7   8   10  10  9   8   5   5   5   2   1   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 18% | Mutant
 18% | Scavenger-Gunner
  6% | Hacker-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Recycling
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
 Scavenger-Gunner | -3/Armory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Matter Collected           3631 | 284 34  32  314 99  533 152 342 163 542 .   508 7   .   621 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4464 | 32  91  54  380 100 941 259 443 596 847 .   293 134 .   294 
  Parts                    220  | 2   3   4   24  6   45  23  25  15  32  .   17  7   .   17  
Haulers Intercepted        8    | .   .   .   2   .   4   1   .   .   .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Combat Hostiles Destroyed  67   | 1   2   1   5   2   14  6   6   3   17  .   7   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     37   | 1   2   1   5   2   9   2   6   1   6   .   .   .   .   2   
  Cannons                  15   | .   .   .   .   .   .   1   .   1   7   .   5   .   .   1   
  AOE                      14   | .   .   .   .   .   5   3   .   1   4   .   1   .   .   .   
Classes Destroyed          13   | 1   .   .   4   1   4   2   .   .   1   .   .   .   .   .   
  Worker                   10   | .   .   .   1   .   1   1   .   .   3   .   4   .   .   .   
  Builder                  8    | .   .   .   2   .   2   .   1   1   2   .   .   .   .   .   
  Hauler                   8    | .   .   .   2   .   4   1   .   .   .   .   .   1   .   .   
  Recycler                 7    | .   .   .   .   .   1   .   1   5   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Watcher                  4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   .   .   .   .   4   6   .   .   .   .   4   .   .   .   
  Grunt                    32   | 1   2   1   3   1   8   .   3   .   11  .   2   .   .   .   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Sentry                   13   | .   .   .   2   .   1   .   3   3   2   .   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | 1   2   1   3   2   7   6   7   6   7   .   3   2   .   4   
  Combat Bots Only         6    | 1   2   1   2   2   4   3   5   2   6   .   2   .   .   2   
Max Kills in Single Turn   5    | 1   1   1   2   1   2   4   1   2   5   .   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   3   .   1   4   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Hostile Shots Fired        985   | 5    9    2    33   10   59   24   64   69   142  7    98   26   25   412  
  Missed                   315   | .    1    1    9    2    15   11   25   22   32   .    34   9    13   141  
Damage Taken               11878 | 54   110  16   372  111  603  204  243  519  2186 319  1235 301  240  5365 
  Core                     2193  | .    42   .    103  27   97   36   40   168  114  .    236  27   43   1260 
  Absorbed by Shields      588   | .    .    .    .    .    .    75   105  53   .    .    .    .    .    355  
  Reduced by Siege Mode    111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
Core Remaining (%)         79    | 100  .    83   .    67   82   .    .    65   .    .    65   97   .    .    
Volleys Fired              219   | 4    4    2    36   6    44   15   20   16   37   .    8    2    .    25   
  Largest                  4     | 2    2    2    2    2    2    2    3    3    3    .    2    1    .    4    
  Hottest                  177   | 40   40   40   75   68   73   92   98   121  177  .    140  57   .    157  
Shots Fired                503   | 8    8    4    72   10   85   30   53   41   107  .    13   2    .    70   
  Gun                      416   | 8    8    4    70   10   78   26   53   32   69   .    1    .    .    57   
  Cannon                   76    | .    .    .    .    .    .    3    .    9    37   .    12   2    .    13   
  Launcher                 11    | .    .    .    2    .    7    1    .    .    1    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  375   | 8    8    4    63   6    55   21   40   25   66   .    12   2    .    65   
  Thermal                  27    | .    .    .    .    .    .    .    .    .    22   .    .    .    .    5    
  Explosive                11    | .    .    .    2    .    7    1    .    .    1    .    .    .    .    .    
  Electromagnetic          90    | .    .    .    7    4    23   8    13   16   18   .    1    .    .    .    
  Robot Hit Streak         18    | 2    5    1    7    4    17   7    18   16   17   .    6    5    .    12   
  Robot Miss Streak        5     | 2    1    2    3    1    3    3    2    1    3    .    2    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           363   | 4    6    1    44   10   66   18   42   37   74   1    13   4    .    43   
  Core Hits                241   | 2    5    1    20   4    46   20   23   23   66   .    12   2    .    17   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    3    
  Critical Strikes         12    | .    .    .    .    .    .    .    .    1    5    .    2    .    .    4    
    Burn                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Blast                  2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              99    | .    .    .    .    .    17   13   7    8    6    1    25   11   1    10   
  Impact                   52    | .    .    .    .    .    17   13   7    8    6    1    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 47    | .    .    .    .    .    .    .    .    .    .    .    25   11   1    10   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    1    .    4    1    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10601 | 53   76   11   781  224  1603 599  747  966  3268 40   856  175  .    1202 
  Guns                     5209  | 53   76   11   594  153  1040 253  747  515  1063 .    .    .    .    704  
  Cannons                  1850  | .    .    .    .    .    .    47   .    141  927  .    369  69   .    297  
  Explosions               2697  | .    .    .    187  71   558  299  .    219  1210 .    153  .    .    .    
  Melee                    831   | .    .    .    .    .    .    .    .    91   64   40   329  106  .    201  
  Ramming                  14    | .    .    .    .    .    5    .    .    .    4    .    5    .    .    .    
  Kinetic                  5030  | 53   76   11   517  88   601  170  539  308  1370 .    369  69   .    859  
  Thermal                  1803  | .    .    .    .    71   95   81   .    219  1195 .    .    .    .    142  
  Explosive                1351  | .    .    .    187  .    463  218  .    .    330  .    153  .    .    .    
  Electromagnetic          1572  | .    .    .    77   65   439  130  208  348  305  .    .    .    .    .    
  Impact                   195   | .    .    .    .    .    .    .    .    91   64   40   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 636   | .    .    .    .    .    .    .    .    .    .    .    329  106  .    201  
Highest Corruption         28    | .    .    .    1    1    7    .    .    1    3    3    10   .    .    28   
  Average Corruption       3     | .    .    .    1    1    5    .    .    1    2    3    4    .    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    1    4    6    .    .    5    9    2    10   .    .    4    
    Message Errors         9     | .    .    .    .    .    1    .    .    2    3    .    2    .    .    1    
    Matter Fused           11    | .    .    .    .    .    2    .    .    1    2    2    3    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      5     | .    .    .    .    3    .    .    .    .    .    .    1    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    1    .    .    .    .    1    1    .    1    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            491   | .    .    .    48   6    5    .    .    127  203  .    53   4    .    45   
  Projectiles              35    | .    .    .    .    .    .    .    .    .    31   .    .    4    .    .    
  Explosions               215   | .    .    .    48   6    5    .    .    36   108  .    12   .    .    .    
  Melee                    241   | .    .    .    .    .    .    .    .    91   64   .    41   .    .    45   
Knockbacks                 11    | .    .    .    .    .    .    .    .    .    7    .    .    1    .    3    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    .    6    .    .    1    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      494   | .    .    .    20   .    48   .    .    109  249  .    68   .    .    .    
  Shots                    11    | .    .    .    1    .    2    .    .    3    4    .    1    .    .    .    
  Rammed                   4     | .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    
Targets Rammed             4     | .    .    .    .    .    1    .    .    .    1    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        503   | .    .    .    3    218  6    27   95   503  151  .    101  24   2    320  
  Average Temperature      85    | .    .    .    3    138  5    15   42   147  63   .    23   13   2    76   
  Received Heat Transfer   1640  | 30   81   9    153  60   234  8    90   72   501  .    297  18   51   36   
  Effects                  3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Longest Duration         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    2    .    .    3    1    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2116  | .    .    .    .    100  150  150  .    200  1405 .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    1    2    1    .    3    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Peak Influence             649  | 20  79  90  403 262 632 259 320 180 649 183 448 163 81  242 
  Initial                  223  | .   13  30  35  156 102 223 59  124 64  168 82  151 19  42  
  Average                  205  | 2   36  53  240 238 380 190 201 83  337 165 265 109 29  133 
Maximum Alert Level        2    | .   .   .   2   1   2   1   1   .   2   .   2   .   .   1   
  Low Security (%)         58   | 100 100 100 29  21  25  45  42  100 40  100 35  100 100 85  
  Level 1                  27   | .   .   .   62  78  18  54  57  .   20  .   43  .   .   14  
  Level 2                  13   | .   .   .   7   .   56  .   .   .   38  .   21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   1   1   6   4   1   .   3   .   3   1   .   5   
  Investigation            9    | .   .   .   .   .   4   1   .   .   .   .   3   1   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Reinforcement            12   | .   .   .   1   .   2   2   1   .   2   .   .   .   .   4   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Distress Signals           10   | .   .   .   1   .   3   1   .   .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | 1   6   1   19  5   34  14  8   3   28  5   20  5   14  30  
  Peak Tracking Total      11   | 1   5   2   5   4   5   4   4   2   7   4   10  4   8   11  
  Tactical Retreats        23   | .   .   1   .   .   5   .   1   .   5   1   5   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Traps Triggered            7    | .   .   .   1   .   1   1   .   .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Machines Disabled          15   | .   .   .   2   .   1   .   .   .   7   .   1   .   .   4   
  Max in Single Turn       2    | .   .   .   2   .   1   .   .   .   2   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Machines Accessed          35   | .   1   .   .   .   5   3   3   7   3   .   5   3   2   3   
  Terminals                28   | .   1   .   .   .   5   3   3   5   2   .   3   3   1   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   5   .   .   .   18  6   8   15  9   .   13  7   6   11  
  Successful               41   | .   1   .   .   .   8   3   1   5   4   .   2   4   3   10  
  Failed                   57   | .   4   .   .   .   10  3   7   10  5   .   11  3   3   1   
    Catastrophic           11   | .   .   .   .   .   1   .   2   1   .   .   4   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   3   .   .   .   9   2   4   6   3   .   4   5   2   3   
  Terminals                83   | .   5   .   .   .   18  6   8   12  7   .   7   7   5   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   .   .   .   .   5   2   1   3   3   .   .   3   2   6   
  Record                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   
  Unreport Threat          3    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
  Zone Layout              5    | .   .   .   .   .   1   1   .   2   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   .   .   .   3   1   .   1   1   .   1   1   .   2   
  Terminals                11   | .   1   .   .   .   3   1   .   1   1   .   1   1   .   2   
    Botnet                 11   | .   1   .   .   .   3   1   .   1   1   .   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   .   .   .   5   2   3   7   3   .   5   2   2   3   
  Full Trace Events        10   | .   1   .   .   .   3   1   .   1   .   .   3   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   89   | .   .   .   .   .   .   .   .   .   .   .   .   .   69  20  
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  2   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Total Allies               19   | .    .    3    .    1    .    .    .    .    .    1    .    .    .    14   
  Largest Group            14   | .    .    3    3    2    1    .    .    .    .    1    .    .    .    14   
  Highest-Rated Group      741  | .    .    40   40   47   31   .    .    .    .    31   .    .    .    741  
  Highest-Rated Ally       65   | .    .    16   16   31   31   .    .    .    .    31   .    .    .    65   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  GUARD                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               178  | .    .    .    39   16   30   .    .    .    .    10   .    .    .    83   
  Total Damage             3734 | .    .    .    404  230  436  .    .    .    .    148  .    .    .    2516 
  Kills                    25   | .    .    .    8    3    3    .    .    .    .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Turns Passed               5981 | 83  137 181 340 298 706 881 214 731 752 105 525 184 194 650 
Spaces Moved               4911 | 78  133 213 235 289 459 771 116 616 452 95  463 205 181 605 
  Core                     219  | 15  .   .   .   .   .   .   .   .   .   .   165 .   .   39  
  Treads                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Legs                     112  | .   .   .   .   .   .   .   .   .   112 .   .   .   .   .   
  Wheels                   3511 | 63  133 213 235 289 456 771 116 616 340 95  184 .   .   .   
  Hover                    1018 | .   .   .   .   .   .   .   .   .   .   .   114 205 181 518 
  Flight                   32   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   29  
  Fastest Speed            45   | 50  80  80  80  80  80  83  90  96  86  100 50  58  56  45  
  Average Speed            84   | 74  80  80  80  80  86  89  91  102 109 100 78  64  59  64  
  Slowest Speed            315  | 80  80  80  80  80  315 98  96  111 130 100 200 106 73  160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Exploration Rate (%)       33   | 6   31  49  24  66  44  26  17  98  14  70  14  5   7   35  
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   .   .   1   1   1   1   .   .   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 58   | .   .   .   .   .   8   7   3   7   5   .   19  8   1   .   
Terrain Destroyed          388  | .   .   .   21  5   96  21  3   25  128 .   65  8   1   15  
  Melee                    58   | .   .   .   .   .   8   7   3   7   5   .   19  8   1   .   
  Projectile               24   | .   .   .   .   .   .   .   .   4   13  .   6   .   .   1   
  AOE                      306  | .   .   .   21  5   88  14  .   14  110 .   40  .   .   14  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Total                      6080 | 91  155 218 313 346 649 907 165 663 610 102 567 234 264 796 
  Wait                     412  | .   13  .   8   47  65  71  15  14  46  .   34  .   69  30  
  Move                     4897 | 77  132 212 234 288 458 770 115 615 452 94  461 204 180 605 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | 4   3   1   6   1   6   10  .   1   8   .   8   1   1   7   
  Fast Attach              95   | 6   1   .   4   .   12  5   .   2   15  3   11  10  5   21  
  Attach                   52   | .   .   .   2   1   2   3   .   1   14  2   7   .   5   15  
  Detach                   20   | .   .   .   .   .   1   .   .   .   5   2   3   .   1   8   
  Swap                     75   | .   .   2   12  1   22  8   6   4   13  .   1   1   .   5   
  Drop                     86   | .   2   1   11  2   21  12  2   2   13  .   6   5   2   7   
  Fire                     219  | 4   4   2   36  6   44  15  20  16  37  .   8   2   .   25  
  Melee                    99   | .   .   .   .   .   17  13  7   8   6   1   25  11  1   10  
  Ram                      4    | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   
  Rewire                   57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: Fac / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research (discovered 3 exits: *Arm / Qua x2)
-3/Armory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
   84 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 13)
  221 | -10/Materials | Entered Mines
  226 | -10/Mines     | Learned Materials terminal intel
  228 | -10/Mines     | Learned location of Zion (-6)
  232 | -10/Mines     | Met a Derelict bent on vengeance
  312 | -10/Mines     | Build established: Mutant
  387 | -10/Mines     | Discovered new exit (range 9)
  397 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  402 | -10/Mines     | Entered Materials
  402 | -9/Materials  | Accompanied by 3 allies
  402 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  403 | -9/Materials  | Loaded intel: 11 terminal locations
  712 | -9/Materials  | Discovered new exit (range 14)
  742 | -9/Materials  | Entered Mines
  742 | -9/Mines      | Accompanied by 1 ally
  747 | -9/Mines      | Met a Derelict testing a Signal Generator
  864 | -9/Mines      | Build established: Scavenger-Mutant
  987 | -9/Mines      | Discovered new exit (range 13)
 1040 | -9/Mines      | Entered Materials
 1040 | -8/Materials  | Accompanied by 1 ally
 1040 | -8/Materials  | Evolved 2 slots: Utility x2
 1695 | -8/Materials  | Identified exit to Factory
 1746 | -8/Materials  | Entered Factory
 1746 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2599 | -7/Factory    | Discovered new exit (range 13)
 2618 | -7/Factory    | Identified exit to Storage
 2627 | -7/Factory    | Entered Storage
 2645 | -7/Storage    | Identified exit to Factory
 2831 | -7/Storage    | Discovered new exit (range 4)
 2835 | -7/Storage    | Identified exit to Recycling
 2841 | -7/Storage    | Entered Recycling
 3199 | -7/Recycling  | Lost 3 parts (1n2u)
 3528 | -7/Recycling  | Discovered new exit (range 16)
 3571 | -7/Recycling  | Identified exit to Factory
 3572 | -7/Recycling  | Entered Factory
 3572 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3752 | -5/Factory    | Spotted B-75 Beast
 3872 | -5/Factory    | Build established: Scavenger-Gunner
 3957 | -5/Factory    | Lost 6 parts (2p1n1u2w)
 4312 | -5/Factory    | Lost 6 parts (1p5w)
 4324 | -5/Factory    | Sucked down chute
 4324 | -5/Factory    | Entered Waste
 4325 | -5/Waste      | Met a frightened Derelict
 4333 | -5/Waste      | Spotted C-40 Crusher
 4334 | -5/Waste      | Spotted C-40 Crusher
 4335 | -5/Waste      | Spotted C-40 Crusher
 4343 | -5/Waste      | Spotted C-40 Crusher
 4353 | -5/Waste      | Spotted C-40 Crusher
 4391 | -5/Waste      | Spotted C-40 Crusher
 4392 | -5/Waste      | Discovered new exit (range 11)
 4406 | -5/Waste      | Identified exit to Factory
 4406 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4411 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 4414 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4417 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 4423 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4426 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 4429 | -5/Waste      | Entered Factory
 4457 | -5/Factory    | Lost 6 parts (2p1n1u2w)
 4700 | -5/Factory    | Lost 5 parts (2p1n1u1w)
 4859 | -5/Factory    | Crushed by falling debris
 4873 | -5/Factory    | Crushed by falling debris
 4874 | -5/Factory    | System corruption reached 10%
 4904 | -5/Factory    | Lost 3 parts (3u)
 4949 | -5/Factory    | Discovered new exit (range 5)
 4954 | -5/Factory    | Identified exit to Factory
 4954 | -5/Factory    | Entered another Factory area
 4954 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4963 | -4/Factory    | Build established: Mutant
 5082 | -4/Factory    | Discovered new exit (range 16)
 5136 | -4/Factory    | Identified exit to Research
 5138 | -4/Factory    | Entered Research
 5138 | -3/Research   | Evolved 2 slots: Propulsion x2
 5161 | -3/Research   | Lost 3 parts (1p1n1w)
 5227 | -3/Research   | Fabricated Cmb. Linear Gravjet (x2)
 5289 | -3/Research   | Build established: Hacker-Mutant
 5322 | -3/Research   | Identified exit to Armory
 5322 | -3/Research   | Identified exit to Quarantine
 5332 | -3/Research   | Entered Armory
 5479 | -3/Armory     | Fabricated Cooling System (x1)
 5624 | -3/Armory     | Lost 7 parts (1p1n2u3w)
 5704 | -3/Armory     | Assisted by bots powering up and referring to "LRC-V3"
 5844 | -3/Armory     | Lost 11 allies
 5884 | -3/Armory     | Released all parts (13)
 5892 | -3/Armory     | Core integrity fell below 50%
 5944 | -3/Armory     | System corruption reached 10%
 5958 | -3/Armory     | Core integrity fell below 20%
 5974 | -3/Armory     | Released all parts (5)
 5982 | -3/Armory     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05952_ Penetrated by Slug. <x2>
05955_ Adv. Phase Shifter destroyed.
05955_ Slug penetrates Wall.
05956_ System corrupted: Matter fused (-9).
05957_ Ended siege mode.
05957_ ALERT: Rogue bot located, Programmers
  report to Armory Zone 6S.
05958_ P-80 Master resets L-61 Swordsman, system
  corruption cleaned.
05969_ Enh. Nova Cannon destroyed.
05972_ Lgt. Quantum Reactor destroyed.
05974_ System corrupted: Component data lost.
05974_ Released Enh. Nova Cannon.
05974_ Released Biometal Heavy Treads. <x2>
05974_ Released Adv. Heavy Siege Treads.
05974_ Released Mic. Antimatter Reactor.
05974_ P-80 Master resets P-80 Master, system
  corruption cleaned.
05977_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????????????????????????#  "!=]"     |
| ??????????????###?????????????????????#  " %*      |
| ??????????????    ????????????????????#  "! !"     |
| ???????????????    ???????????????????#  "= ="     |
| ??????????????      ??????????????????#= "]! "     |
| ???????????????      ?????????????????#]="==="     |
| ????????????????      ????????????????#=* =]       |
| ????????????????      #################  "*]*"     |
| ???????????????????               lpppp  """""     |
| ??????????????????????#           p   #            |
| ??????????????????????#               ######+##### |
| ??????????????????????#  @                      ?? |
| ??????????????????????####+####################??? |
| ????????????????????????#            #???????????? |
| ????????????????????????#     ===    #???????????? |
| ????????????????????????#     ]=]    #???????????? |
| ????????????????????????#     ]=]    #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????##############???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         14
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           45
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
       Cooling System | -3/Armory | Hacked
 Rnf. Quantum Reactor | -3/Armory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Linear Gravjet | x2 | -3/Research | Preloaded
      Cooling System | x1 | -3/Armory   | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartOpticalBattery
  Manual?         0
Play Time         02:17:06
  Cumulative      37.0 hours
  Start           2024.04.28 @ 21:34:17
  End             2024.04.29 @ 00:15:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          36
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: caefb190-0e2a-471e-85fc-b7359f17b745