Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:15:01 Player: Thqwib Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (3519) 3519 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 11459 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 820 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 152/300 Energy 98/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Wheel Gyrokinetic Inverter Gyrokinetic Inverter Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Reaction Control System Hacking Suite System Shield System Shield System Shield Authchip [Device] > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Enhanced Gauss Cannon Lance > --- INVENTORY -------- ECM Suite Hardlight Generator Force Field Advanced KE Penetrator [Rating: 113] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Slots Evolved 14 | . . . 2 . 2 2 . . 4 . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . 2 . Utility 7 | . . . 1 . 2 1 . . 2 . . 1 . . Weapon 2 | . . . . . . 1 . . . . . 1 . . Parts Attached 222 | 6 1 2 18 2 36 16 6 7 42 5 19 11 10 41 Power 38 | 1 . 1 4 1 4 1 1 . 6 2 3 2 1 11 Engine 17 | 1 . 1 4 . 3 . 1 . 3 1 1 2 . . Core 9 | . . . . 1 1 1 . . 3 1 2 . . . Reactor 12 | . . . . . . . . . . . . . 1 11 Propulsion 57 | 2 . . 5 . 16 2 1 3 10 . 4 2 5 7 Treads 3 | . . . . . . . . . . . . . . 3 Leg 6 | . . . . . . . . . 6 . . . . . Wheel 36 | 2 . . 5 . 14 2 1 3 4 . 2 . 3 . Hover 9 | . . . . . . . . . . . 2 2 2 3 Flight 3 | . . . . . 2 . . . . . . . . 1 Utility 47 | 1 1 1 3 . 5 4 . 1 5 . 6 4 3 13 Device 28 | 1 . 1 2 . 2 3 . . 5 . 2 . 3 9 Storage 3 | . 1 . . . 1 . . . . . 1 . . . Processor 9 | . . . 1 . 2 1 . . . . 2 1 . 2 Hackware 5 | . . . . . . . . . . . . 3 . 2 Protection 2 | . . . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 80 | 2 . . 6 1 11 9 4 3 21 3 6 3 1 10 Energy Gun 15 | . . . 1 1 1 3 1 . 6 . 1 1 . . Energy Cannon 7 | . . . . . . 1 . . 1 1 1 . . 3 Ballistic Gun 29 | 2 . . 4 . 5 3 1 1 5 1 . . . 7 Ballistic Cannon 12 | . . . . . . . . 1 5 1 3 2 . . Launcher 5 | . . . 1 . 2 1 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 10 | . . . . . 3 1 2 1 3 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 2 1 . . . . . . . 1 Corrupted Parts 2 | . . . . . 2 . . . . . . . . . System Corruption 7 | . . . . . 7 . . . . . . . . . Parts Lost 58 | . . . . . 2 1 . 3 16 6 8 3 . 19 Power 13 | . . . . . . 1 . . 4 2 2 1 . 3 Propulsion 10 | . . . . . 2 . . 1 2 1 1 1 . 2 Utility 18 | . . . . . . . . 2 3 1 4 . . 8 Weapon 17 | . . . . . . . . . 7 2 1 1 . 6 Highest Loss Streak 9 | . . . . . 1 1 . 3 6 6 5 3 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 100 94 100 88 99 100 94 83 64 39 58 77 76 Engine 5 | . 14 14 11 2 4 6 . 7 4 4 . 8 4 1 Core 1 | . . . . 8 4 . 6 . 4 . . . . . Wheel 17 | . 28 28 33 33 24 23 23 22 11 11 4 . 8 . Hover 3 | . . . . . . . . . . . 4 13 18 18 Device 9 | . 14 14 11 11 13 15 15 5 10 11 2 . 1 7 Storage 5 | . 10 14 11 11 9 7 7 7 5 4 . 2 . . Processor 15 | . . . 6 11 13 22 23 23 17 17 15 10 14 14 Hackware 1 | . . . . . . . . . . . . 8 14 9 Energy Gun 3 | . . . 3 11 4 4 4 7 7 . . 2 . . Ballistic Gun 8 | . 28 28 17 11 11 8 13 6 4 . . . . 10 Ballistic Cannon 1 | . . . . . . . . 1 2 4 5 4 4 1 Impact Weapon 2 | . . . . . 1 7 3 5 . 5 . . . . Naked Turns 19 | . . . . . . . . . . . . . . 19 Heaviest Build 73 | 8 18 20 22 22 27 37 36 53 64 43 37 35 35 73 Greatest Support 230 | 20 20 20 30 30 36 38 44 44 60 56 38 34 51 230 Greatest Overweight (x) 4 | . . . . . 4 1 . 1 2 . 3 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 5 8 10 10 10 10 10 10 10 10 8 5 5 5 5 Most Carried 10 | 4 5 6 8 8 9 10 10 10 10 8 5 5 4 5 Average Carried 6 | 1 4 5 5 7 6 9 10 9 6 6 2 4 2 2 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 5 6 8 7 8 10 10 9 8 5 5 5 2 1 Class Distribution -------------------- 48% | Scavenger-Mutant 18% | Mutant 18% | Scavenger-Gunner 6% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Matter Collected 3631 | 284 34 32 314 99 533 152 342 163 542 . 508 7 . 621 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4464 | 32 91 54 380 100 941 259 443 596 847 . 293 134 . 294 Parts 220 | 2 3 4 24 6 45 23 25 15 32 . 17 7 . 17 Haulers Intercepted 8 | . . . 2 . 4 1 . . . . . 1 . . Recyclers Shooed 4 | . . . . . 1 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 67 | 1 2 1 5 2 14 6 6 3 17 . 7 . . 3 Melee 1 | . . . . . . . . . . . 1 . . . Guns 37 | 1 2 1 5 2 9 2 6 1 6 . . . . 2 Cannons 15 | . . . . . . 1 . 1 7 . 5 . . 1 AOE 14 | . . . . . 5 3 . 1 4 . 1 . . . Classes Destroyed 13 | 1 . . 4 1 4 2 . . 1 . . . . . Worker 10 | . . . 1 . 1 1 . . 3 . 4 . . . Builder 8 | . . . 2 . 2 . 1 1 2 . . . . . Hauler 8 | . . . 2 . 4 1 . . . . . 1 . . Recycler 7 | . . . . . 1 . 1 5 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 3 | . . . . . . 1 . . . . . 1 . 1 Watcher 4 | . . . . . 2 1 . . . . . . . 1 Swarmer 14 | . . . . . 4 6 . . . . 4 . . . Grunt 32 | 1 2 1 3 1 8 . 3 . 11 . 2 . . . Brawler 3 | . . . . 1 . . . . 2 . . . . . Sentry 13 | . . . 2 . 1 . 3 3 2 . 1 . . 1 Hunter 3 | . . . . . 1 . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 7 | 1 2 1 3 2 7 6 7 6 7 . 3 2 . 4 Combat Bots Only 6 | 1 2 1 2 2 4 3 5 2 6 . 2 . . 2 Max Kills in Single Turn 5 | 1 1 1 2 1 2 4 1 2 5 . 2 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . . . . 2 3 . 1 4 . 1 . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Hostile Shots Fired 985 | 5 9 2 33 10 59 24 64 69 142 7 98 26 25 412 Missed 315 | . 1 1 9 2 15 11 25 22 32 . 34 9 13 141 Damage Taken 11878 | 54 110 16 372 111 603 204 243 519 2186 319 1235 301 240 5365 Core 2193 | . 42 . 103 27 97 36 40 168 114 . 236 27 43 1260 Absorbed by Shields 588 | . . . . . . 75 105 53 . . . . . 355 Reduced by Siege Mode 111 | . . . . . . . . . . . . . . 111 Core Remaining (%) 79 | 100 . 83 . 67 82 . . 65 . . 65 97 . . Volleys Fired 219 | 4 4 2 36 6 44 15 20 16 37 . 8 2 . 25 Largest 4 | 2 2 2 2 2 2 2 3 3 3 . 2 1 . 4 Hottest 177 | 40 40 40 75 68 73 92 98 121 177 . 140 57 . 157 Shots Fired 503 | 8 8 4 72 10 85 30 53 41 107 . 13 2 . 70 Gun 416 | 8 8 4 70 10 78 26 53 32 69 . 1 . . 57 Cannon 76 | . . . . . . 3 . 9 37 . 12 2 . 13 Launcher 11 | . . . 2 . 7 1 . . 1 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 375 | 8 8 4 63 6 55 21 40 25 66 . 12 2 . 65 Thermal 27 | . . . . . . . . . 22 . . . . 5 Explosive 11 | . . . 2 . 7 1 . . 1 . . . . . Electromagnetic 90 | . . . 7 4 23 8 13 16 18 . 1 . . . Robot Hit Streak 18 | 2 5 1 7 4 17 7 18 16 17 . 6 5 . 12 Robot Miss Streak 5 | 2 1 2 3 1 3 3 2 1 3 . 2 . . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . Shots Hit Robots 363 | 4 6 1 44 10 66 18 42 37 74 1 13 4 . 43 Core Hits 241 | 2 5 1 20 4 46 20 23 23 66 . 12 2 . 17 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . 1 1 . . . . 3 Critical Strikes 12 | . . . . . . . . 1 5 . 2 . . 4 Burn 2 | . . . . . . . . . 2 . . . . . Destroy 4 | . . . . . . . . . . . . . . 4 Blast 2 | . . . . . . . . . 1 . 1 . . . Corrupt 1 | . . . . . . . . . 1 . . . . . Smash 2 | . . . . . . . . 1 1 . . . . . Impale 1 | . . . . . . . . . . . 1 . . . Melee Attacks 99 | . . . . . 17 13 7 8 6 1 25 11 1 10 Impact 52 | . . . . . 17 13 7 8 6 1 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 47 | . . . . . . . . . . . 25 11 1 10 Sneak Attacks 7 | . . . . . . . . . 1 . 4 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10601 | 53 76 11 781 224 1603 599 747 966 3268 40 856 175 . 1202 Guns 5209 | 53 76 11 594 153 1040 253 747 515 1063 . . . . 704 Cannons 1850 | . . . . . . 47 . 141 927 . 369 69 . 297 Explosions 2697 | . . . 187 71 558 299 . 219 1210 . 153 . . . Melee 831 | . . . . . . . . 91 64 40 329 106 . 201 Ramming 14 | . . . . . 5 . . . 4 . 5 . . . Kinetic 5030 | 53 76 11 517 88 601 170 539 308 1370 . 369 69 . 859 Thermal 1803 | . . . . 71 95 81 . 219 1195 . . . . 142 Explosive 1351 | . . . 187 . 463 218 . . 330 . 153 . . . Electromagnetic 1572 | . . . 77 65 439 130 208 348 305 . . . . . Impact 195 | . . . . . . . . 91 64 40 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 636 | . . . . . . . . . . . 329 106 . 201 Highest Corruption 28 | . . . 1 1 7 . . 1 3 3 10 . . 28 Average Corruption 3 | . . . 1 1 5 . . 1 2 3 4 . . 11 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 41 | . . . 1 4 6 . . 5 9 2 10 . . 4 Message Errors 9 | . . . . . 1 . . 2 3 . 2 . . 1 Matter Fused 11 | . . . . . 2 . . 1 2 2 3 . . 1 Heat Flow Errors 2 | . . . . 1 . . . . . . 1 . . . Energy Discharges 5 | . . . . 3 . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . 1 . . . . 1 1 . 1 . . 1 Data Loss (major) 3 | . . . . . 1 . . . 2 . . . . . Misfires 3 | . . . . . 2 . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Overload Shots 6 | . . . . . . . . . 6 . . . . . Effects 3 | . . . . . . . . . 3 . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . Overflow Damage 491 | . . . 48 6 5 . . 127 203 . 53 4 . 45 Projectiles 35 | . . . . . . . . . 31 . . 4 . . Explosions 215 | . . . 48 6 5 . . 36 108 . 12 . . . Melee 241 | . . . . . . . . 91 64 . 41 . . 45 Knockbacks 11 | . . . . . . . . . 7 . . 1 . 3 Impact 1 | . . . . . . . . . 1 . . . . . Kinetic 10 | . . . . . . . . . 6 . . 1 . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 494 | . . . 20 . 48 . . 109 249 . 68 . . . Shots 11 | . . . 1 . 2 . . 3 4 . 1 . . . Rammed 4 | . . . . . 1 . . . 1 . 2 . . . Targets Rammed 4 | . . . . . 1 . . . 1 . 2 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 503 | . . . 3 218 6 27 95 503 151 . 101 24 2 320 Average Temperature 85 | . . . 3 138 5 15 42 147 63 . 23 13 2 76 Received Heat Transfer 1640 | 30 81 9 153 60 234 8 90 72 501 . 297 18 51 36 Effects 3 | . . . . . . . . 3 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 6 | . . . . . . . . . . . . . . 6 Longest Duration 6 | . . . . . . . . . . . . . . 6 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 2 . . 3 1 . . . . . Impact Corruptions 4 | . . . . . . . . 2 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . Heat Transferred 2116 | . . . . 100 150 150 . 200 1405 . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 2 1 . 3 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Peak Influence 649 | 20 79 90 403 262 632 259 320 180 649 183 448 163 81 242 Initial 223 | . 13 30 35 156 102 223 59 124 64 168 82 151 19 42 Average 205 | 2 36 53 240 238 380 190 201 83 337 165 265 109 29 133 Maximum Alert Level 2 | . . . 2 1 2 1 1 . 2 . 2 . . 1 Low Security (%) 58 | 100 100 100 29 21 25 45 42 100 40 100 35 100 100 85 Level 1 27 | . . . 62 78 18 54 57 . 20 . 43 . . 14 Level 2 13 | . . . 7 . 56 . . . 38 . 21 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 1 6 4 1 . 3 . 3 1 . 5 Investigation 9 | . . . . . 4 1 . . . . 3 1 . . Extermination 3 | . . . . . . 1 . . 1 . . . . 1 Reinforcement 12 | . . . 1 . 2 2 1 . 2 . . . . 4 Assault 1 | . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Distress Signals 10 | . . . 1 . 3 1 . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 193 | 1 6 1 19 5 34 14 8 3 28 5 20 5 14 30 Peak Tracking Total 11 | 1 5 2 5 4 5 4 4 2 7 4 10 4 8 11 Tactical Retreats 23 | . . 1 . . 5 . 1 . 5 1 5 . 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Traps Triggered 7 | . . . 1 . 1 1 . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Machines Disabled 15 | . . . 2 . 1 . . . 7 . 1 . . 4 Max in Single Turn 2 | . . . 2 . 1 . . . 2 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Machines Accessed 35 | . 1 . . . 5 3 3 7 3 . 5 3 2 3 Terminals 28 | . 1 . . . 5 3 3 5 2 . 3 3 1 2 Fabricators 3 | . . . . . . . . . . . 1 . 1 1 Repair Stations 2 | . . . . . . . . . 1 . 1 . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 98 | . 5 . . . 18 6 8 15 9 . 13 7 6 11 Successful 41 | . 1 . . . 8 3 1 5 4 . 2 4 3 10 Failed 57 | . 4 . . . 10 3 7 10 5 . 11 3 3 1 Catastrophic 11 | . . . . . 1 . 2 1 . . 4 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 3 . . . 9 2 4 6 3 . 4 5 2 3 Terminals 83 | . 5 . . . 18 6 8 12 7 . 7 7 5 8 Fabricators 5 | . . . . . . . . . . . 1 . 1 3 Repair Stations 7 | . . . . . . . . . 2 . 5 . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 25 | . . . . . 5 2 1 3 3 . . 3 2 6 Record 3 | . . . . . . . . 1 . . . . 1 1 Part Schematic 2 | . . . . . . . . . . . . . . 2 Open DSF 3 | . . . . . . 1 . . 1 . . 1 . . Level Access Points 2 | . . . . . 1 . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . 1 Alert Level 4 | . . . . . 1 . . . 1 . . . . 2 Unreport Threat 3 | . . . . . 1 . . . 1 . . 1 . . Zone Layout 5 | . . . . . 1 1 . 2 . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . 1 1 Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 . . . 3 1 . 1 1 . 1 1 . 2 Terminals 11 | . 1 . . . 3 1 . 1 1 . 1 1 . 2 Botnet 11 | . 1 . . . 3 1 . 1 1 . 1 1 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 . . . 5 2 3 7 3 . 5 2 2 3 Full Trace Events 10 | . 1 . . . 3 1 . 1 . . 3 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 Parts Built 3 | . . . . . . . . . . . . . 2 1 Authchips 1 | . . . . . . . . . . . . . . 1 Time 89 | . . . . . . . . . . . . . 69 20 Total Part Build Rating 20 | . . . . . . . . . . . . . 18 2 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Total Allies 19 | . . 3 . 1 . . . . . 1 . . . 14 Largest Group 14 | . . 3 3 2 1 . . . . 1 . . . 14 Highest-Rated Group 741 | . . 40 40 47 31 . . . . 31 . . . 741 Highest-Rated Ally 65 | . . 16 16 31 31 . . . . 31 . . . 65 Total Orders 3 | . . . . . . . . . . . . . . 3 GUARD 3 | . . . . . . . . . . . . . . 3 Ally Attacks 178 | . . . 39 16 30 . . . . 10 . . . 83 Total Damage 3734 | . . . 404 230 436 . . . . 148 . . . 2516 Kills 25 | . . . 8 3 3 . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Turns Passed 5981 | 83 137 181 340 298 706 881 214 731 752 105 525 184 194 650 Spaces Moved 4911 | 78 133 213 235 289 459 771 116 616 452 95 463 205 181 605 Core 219 | 15 . . . . . . . . . . 165 . . 39 Treads 19 | . . . . . . . . . . . . . . 19 Legs 112 | . . . . . . . . . 112 . . . . . Wheels 3511 | 63 133 213 235 289 456 771 116 616 340 95 184 . . . Hover 1018 | . . . . . . . . . . . 114 205 181 518 Flight 32 | . . . . . 3 . . . . . . . . 29 Fastest Speed 45 | 50 80 80 80 80 80 83 90 96 86 100 50 58 56 45 Average Speed 84 | 74 80 80 80 80 86 89 91 102 109 100 78 64 59 64 Slowest Speed 315 | 80 80 80 80 80 315 98 96 111 130 100 200 106 73 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . . . Exploration Rate (%) 33 | 6 31 49 24 66 44 26 17 98 14 70 14 5 7 35 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . Spaces Dug 58 | . . . . . 8 7 3 7 5 . 19 8 1 . Terrain Destroyed 388 | . . . 21 5 96 21 3 25 128 . 65 8 1 15 Melee 58 | . . . . . 8 7 3 7 5 . 19 8 1 . Projectile 24 | . . . . . . . . 4 13 . 6 . . 1 AOE 306 | . . . 21 5 88 14 . 14 110 . 40 . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Was Fac Fac Res Arm Total 6080 | 91 155 218 313 346 649 907 165 663 610 102 567 234 264 796 Wait 412 | . 13 . 8 47 65 71 15 14 46 . 34 . 69 30 Move 4897 | 77 132 212 234 288 458 770 115 615 452 94 461 204 180 605 Hop . | . . . . . . . . . . . . . . . Pick Up 57 | 4 3 1 6 1 6 10 . 1 8 . 8 1 1 7 Fast Attach 95 | 6 1 . 4 . 12 5 . 2 15 3 11 10 5 21 Attach 52 | . . . 2 1 2 3 . 1 14 2 7 . 5 15 Detach 20 | . . . . . 1 . . . 5 2 3 . 1 8 Swap 75 | . . 2 12 1 22 8 6 4 13 . 1 1 . 5 Drop 86 | . 2 1 11 2 21 12 2 2 13 . 6 5 2 7 Fire 219 | 4 4 2 36 6 44 15 20 16 37 . 8 2 . 25 Melee 99 | . . . . . 17 13 7 8 6 1 25 11 1 10 Ram 4 | . . . . . 1 . . . 1 . 2 . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . 1 . . 6 Rewire 57 | . . . . . . . . . . . . . . 57 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 221 | -10/Materials | Entered Mines 226 | -10/Mines | Learned Materials terminal intel 228 | -10/Mines | Learned location of Zion (-6) 232 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 387 | -10/Mines | Discovered new exit (range 9) 397 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 402 | -10/Mines | Entered Materials 402 | -9/Materials | Accompanied by 3 allies 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 403 | -9/Materials | Loaded intel: 11 terminal locations 712 | -9/Materials | Discovered new exit (range 14) 742 | -9/Materials | Entered Mines 742 | -9/Mines | Accompanied by 1 ally 747 | -9/Mines | Met a Derelict testing a Signal Generator 864 | -9/Mines | Build established: Scavenger-Mutant 987 | -9/Mines | Discovered new exit (range 13) 1040 | -9/Mines | Entered Materials 1040 | -8/Materials | Accompanied by 1 ally 1040 | -8/Materials | Evolved 2 slots: Utility x2 1695 | -8/Materials | Identified exit to Factory 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2599 | -7/Factory | Discovered new exit (range 13) 2618 | -7/Factory | Identified exit to Storage 2627 | -7/Factory | Entered Storage 2645 | -7/Storage | Identified exit to Factory 2831 | -7/Storage | Discovered new exit (range 4) 2835 | -7/Storage | Identified exit to Recycling 2841 | -7/Storage | Entered Recycling 3199 | -7/Recycling | Lost 3 parts (1n2u) 3528 | -7/Recycling | Discovered new exit (range 16) 3571 | -7/Recycling | Identified exit to Factory 3572 | -7/Recycling | Entered Factory 3572 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3752 | -5/Factory | Spotted B-75 Beast 3872 | -5/Factory | Build established: Scavenger-Gunner 3957 | -5/Factory | Lost 6 parts (2p1n1u2w) 4312 | -5/Factory | Lost 6 parts (1p5w) 4324 | -5/Factory | Sucked down chute 4324 | -5/Factory | Entered Waste 4325 | -5/Waste | Met a frightened Derelict 4333 | -5/Waste | Spotted C-40 Crusher 4334 | -5/Waste | Spotted C-40 Crusher 4335 | -5/Waste | Spotted C-40 Crusher 4343 | -5/Waste | Spotted C-40 Crusher 4353 | -5/Waste | Spotted C-40 Crusher 4391 | -5/Waste | Spotted C-40 Crusher 4392 | -5/Waste | Discovered new exit (range 11) 4406 | -5/Waste | Identified exit to Factory 4406 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4411 | -5/Waste | Crushed by Compactor (1 part destroyed) 4414 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4417 | -5/Waste | Crushed by Compactor (1 part destroyed) 4423 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4426 | -5/Waste | Crushed by Compactor (1 part destroyed) 4429 | -5/Waste | Entered Factory 4457 | -5/Factory | Lost 6 parts (2p1n1u2w) 4700 | -5/Factory | Lost 5 parts (2p1n1u1w) 4859 | -5/Factory | Crushed by falling debris 4873 | -5/Factory | Crushed by falling debris 4874 | -5/Factory | System corruption reached 10% 4904 | -5/Factory | Lost 3 parts (3u) 4949 | -5/Factory | Discovered new exit (range 5) 4954 | -5/Factory | Identified exit to Factory 4954 | -5/Factory | Entered another Factory area 4954 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4963 | -4/Factory | Build established: Mutant 5082 | -4/Factory | Discovered new exit (range 16) 5136 | -4/Factory | Identified exit to Research 5138 | -4/Factory | Entered Research 5138 | -3/Research | Evolved 2 slots: Propulsion x2 5161 | -3/Research | Lost 3 parts (1p1n1w) 5227 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 5289 | -3/Research | Build established: Hacker-Mutant 5322 | -3/Research | Identified exit to Armory 5322 | -3/Research | Identified exit to Quarantine 5332 | -3/Research | Entered Armory 5479 | -3/Armory | Fabricated Cooling System (x1) 5624 | -3/Armory | Lost 7 parts (1p1n2u3w) 5704 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 5844 | -3/Armory | Lost 11 allies 5884 | -3/Armory | Released all parts (13) 5892 | -3/Armory | Core integrity fell below 50% 5944 | -3/Armory | System corruption reached 10% 5958 | -3/Armory | Core integrity fell below 20% 5974 | -3/Armory | Released all parts (5) 5982 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05952_ Penetrated by Slug. 05955_ Adv. Phase Shifter destroyed. 05955_ Slug penetrates Wall. 05956_ System corrupted: Matter fused (-9). 05957_ Ended siege mode. 05957_ ALERT: Rogue bot located, Programmers report to Armory Zone 6S. 05958_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 05969_ Enh. Nova Cannon destroyed. 05972_ Lgt. Quantum Reactor destroyed. 05974_ System corrupted: Component data lost. 05974_ Released Enh. Nova Cannon. 05974_ Released Biometal Heavy Treads. 05974_ Released Adv. Heavy Siege Treads. 05974_ Released Mic. Antimatter Reactor. 05974_ P-80 Master resets P-80 Master, system corruption cleaned. 05977_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ | | ??????????????????????????????????????# "!=]" | | ??????????????###?????????????????????# " %* | | ?????????????? ????????????????????# "! !" | | ??????????????? ???????????????????# "= =" | | ?????????????? ??????????????????#= "]! " | | ??????????????? ?????????????????#]="===" | | ???????????????? ????????????????#=* =] | | ???????????????? ################# "*]*" | | ??????????????????? lpppp """"" | | ??????????????????????# p # | | ??????????????????????# ######+##### | | ??????????????????????# @ ?? | | ??????????????????????####+####################??? | | ????????????????????????# #???????????? | | ????????????????????????# === #???????????? | | ????????????????????????# ]=] #???????????? | | ????????????????????????# ]=] #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 14 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 45 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Cooling System | -3/Armory | Hacked Rnf. Quantum Reactor | -3/Armory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Cooling System | x1 | -3/Armory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartOpticalBattery Manual? 0 Play Time 02:17:06 Cumulative 37.0 hours Start 2024.04.28 @ 21:34:17 End 2024.04.29 @ 00:15:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: caefb190-0e2a-471e-85fc-b7359f17b745