Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 23:20:33 Player: teag2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (227) 1135 Value Destroyed (7757) 7757 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 13813 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 112 Aligned with FarCom 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Rolling (175) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Core Analyzer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (25) --- Light Nuclear Core Cryofiber Web Large Matter Pod (150) Advanced Targeting Computer Melee Analysis Suite Precision Matter Filter Particle Charger Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Improved Shield Generator Improved Force Field Hacking Suite System Shield Improved Field Recycling Unit (0) Heavy EM Pulse Gun Autogun Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Matter Pod Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Shield Generator Authchip [Propulsion] Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Flail [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 2 | . . . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 122 | 6 7 . 26 2 1 3 17 32 12 16 Power 11 | 1 1 . 2 . . 1 . 2 2 2 Engine 8 | 1 1 . 2 . . 1 . 2 1 . Core 3 | . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 1 . 3 1 . . 6 10 4 6 Treads 30 | 2 1 . 3 1 . . 6 8 4 5 Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . . 1 . . Utility 34 | 1 3 . 6 1 . 2 3 10 3 5 Device 7 | . . . 1 . . . 1 3 1 1 Storage 4 | 1 2 . 1 . . . . . . . Processor 3 | . 1 . . . . . . 1 . 1 Hackware 4 | . . . 2 . . . . 2 . . Protection 16 | . . . 2 1 . 2 2 4 2 3 Artifact . | . . . . . . . . . . . Weapon 44 | 2 2 . 15 . 1 . 8 10 3 3 Energy Gun 10 | . 1 . . . . . 1 2 3 3 Energy Cannon 5 | . . . 4 . 1 . . . . . Ballistic Gun 17 | 2 1 . 6 . . . 7 1 . . Ballistic Cannon 3 | . . . . . . . . 3 . . Launcher 2 | . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . 3 . . . . 3 . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 3 7 1 . Parts Lost 63 | . 3 . 4 5 . 5 2 8 13 23 Power 8 | . 1 . . . . 1 . 1 2 3 Propulsion 20 | . 1 . 2 2 . . 1 1 4 9 Utility 16 | . . . 2 1 . 2 1 3 2 5 Weapon 19 | . 1 . . 2 . 2 . 3 5 6 Highest Loss Streak 11 | . 2 . 1 2 . 2 1 3 5 11 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 21 | 2 13 18 20 20 22 17 23 24 23 21 Power 2 | . 1 1 1 3 5 4 2 1 . . Propulsion 3 | 1 2 4 3 2 2 2 4 3 6 2 Utility 9 | . 3 5 6 6 6 5 10 15 15 17 Weapon 5 | . 5 8 8 8 9 5 6 3 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 55 | . 3 . 13 . . . 8 12 1 18 Power 4 | . . . 2 . . . 1 . . 1 Propulsion 12 | . 1 . 4 . . . 1 4 1 1 Utility 26 | . . . 3 . . . 3 7 . 13 Weapon 13 | . 2 . 4 . . . 3 1 . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 99 98 67 92 82 99 98 96 Engine 9 | . 13 14 10 11 11 10 9 7 6 2 Treads 26 | . 27 28 21 21 22 22 26 29 29 28 Device 2 | . . . 2 . . . . 5 6 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 Processor 2 | . 13 14 . . . . . 4 . 2 Hackware 6 | . . . 10 11 11 11 9 2 7 1 Protection 8 | . . . 7 9 11 11 9 8 6 8 Energy Gun 2 | . 6 14 . . . . . . 7 23 Energy Cannon 2 | . . . 8 . . 6 . 1 4 . Ballistic Gun 20 | . 21 14 23 32 1 19 19 24 4 . Peak Build Rating 55 | 6 11 11 21 19 23 23 55 54 53 49 Average Rating 32 | 4 9 11 18 18 15 21 47 49 48 42 On Entrance 22 | . 6 11 11 19 19 17 21 40 50 49 Avg Prop Armor Cover (%) 16 | . . . . . . . . 16 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 13 49 49 99 99 99 100 105 123 115 107 Greatest Support 100 | 40 40 40 43 43 43 43 66 100 100 91 Greatest Overweight (x) 9 | . 9 1 4 2 2 2 1 5 1 2 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 16 20 22 25 25 25 25 25 25 25 Most Carried 25 | 5 18 19 25 24 25 24 25 25 25 25 Average Carried 21 | 2 13 18 21 21 24 20 23 24 23 21 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 3 18 19 24 22 25 21 25 24 25 19 Class Distribution -------------------- 28% | Scavenger-Skirmisher 25% | Scavenger-Tank 14% | Tank 13% | Mutant 6% | Skirmisher 5% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 7375 | 233 531 . 582 661 . 339 2018 1789 966 256 Remotely . | . . . . . . . . . . . Salvage Created 9384 | . 670 . 1238 473 . 178 2855 2374 1022 574 Parts 521 | . 45 . 79 31 . 3 182 126 33 22 Haulers Intercepted 12 | . 1 . 4 . . . 5 1 1 . Recyclers Shooed 6 | . 2 . . . . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 26 14 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 186 | . 16 . 24 22 . 5 45 42 21 11 Melee 11 | . . . . . . . . . 5 6 Guns 134 | . 16 . 10 12 . 3 45 38 5 5 Cannons 23 | . . . 7 . . 2 . 4 10 . AOE 16 | . . . 6 10 . . . . . . Classes Destroyed 16 | . 5 . 5 2 . . 2 2 . . Worker 9 | . 1 . 2 1 . . 2 3 . . Builder 10 | . . . 2 1 . . 6 1 . . Hauler 12 | . 1 . 4 . . . 5 1 1 . Recycler 6 | . . . . . . . 3 3 . . Operator 3 | . . . 3 . . . . . . . Watcher 9 | . 2 . 1 . . . 5 1 . . Swarmer 30 | . 5 . 7 3 . 2 5 4 2 2 Grunt 97 | . 11 . 10 7 . 2 30 18 12 7 Brawler 5 | . . . 1 . . . . 3 . 1 Duelist 6 | . . . 1 1 . 1 2 1 . . Protector 2 | . . . . . . . 2 . . . Sentry 17 | . . . 5 . . . 6 4 1 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 4 | . . . . . . . . 2 2 . Programmer 10 | . . . . . . . . 10 . . Assembled 9 | . . . . 9 . . . . . . Thug 2 | . . . 1 . . . . . 1 . Savage 3 | . . . . . . . . . 3 . Best Kill Streak 12 | . 3 . 7 12 . 2 8 5 5 2 Combat Bots Only 11 | . 3 . 5 11 . 2 5 5 5 2 Max Kills in Single Turn 3 | . 1 . 3 3 . 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . . . 1 . . Exploded 3 | . . . 2 3 . . . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 985 | . 100 6 94 57 . 34 99 165 147 283 Missed 234 | . 28 . 37 17 . 2 20 35 36 59 Hits 751 | . 72 6 57 40 . 32 79 130 111 224 Melee 28 | . . . 3 3 . 2 2 12 6 . Projectile 723 | . 72 6 54 37 . 30 77 118 105 224 AOE 7 | . 1 . . 6 . . . . . . Critical Strikes 24 | . . . . 3 . . 2 4 8 7 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 11636 | . 848 78 751 765 . 454 1195 1974 2164 3407 Core 1126 | . 131 22 83 95 . 22 70 128 208 367 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . 103 Ignored by Resistances 86 | . . . . . . . . . . 86 Regen/Repaired (Parts) 503 | . 282 . 125 . . . 96 . . . Core Remaining (%) 68 | 100 . 38 . . . 50 87 . . . Volleys Fired 469 | . 74 . 60 27 . 18 119 106 46 19 Largest 4 | . 2 . 3 3 . 3 4 4 4 4 Hottest 252 | . 85 . 168 73 . 114 80 176 189 252 Shots Fired 1216 | . 147 . 173 72 . 42 183 389 157 53 Gun 968 | . 147 . 110 59 . 27 183 334 55 53 Cannon 230 | . . . 58 . . 15 . 55 102 . Launcher 18 | . . . 5 13 . . . . . . Special . | . . . . . . . . . . . Kinetic 981 | . 127 . 110 59 . 27 183 362 113 . Thermal 159 | . 20 . . . . 15 . 27 44 53 Explosive 18 | . . . 5 13 . . . . . . Electromagnetic 58 | . . . 58 . . . . . . . Robot Hit Streak 16 | . 12 . 15 8 . 6 10 16 7 12 Robot Miss Streak 8 | . 4 . 5 3 . 3 8 5 5 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 17 | . 3 . 2 2 . . 2 6 . 2 Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 2 . 1 Shots Hit Robots 805 | . 94 . 109 43 . 23 139 246 97 54 Core Hits 418 | . 40 . 56 51 . 10 102 98 40 21 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 . Critical Strikes 16 | . 1 . . . . 1 . 2 6 6 Burn 3 | . 1 . . . . . . . . 2 Meltdown 1 | . . . . . . . . . 1 . Destroy 2 | . . . . . . 1 . . 1 . Blast 5 | . . . . . . . . 2 3 . Sever 5 | . . . . . . . . . 1 4 Melee Attacks 53 | . . . . . . . . 6 13 34 Impact 5 | . . . . . . . . 5 . . Slashing 48 | . . . . . . . . 1 13 34 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19910 | . 1060 . 2450 1148 . 424 5901 5470 2138 1319 Guns 14438 | . 1055 . 1024 488 . 204 5879 4616 628 544 Cannons 2994 | . . . 873 . . 205 . 695 1221 . Explosions 1171 | . . . 534 637 . . . . . . Melee 1181 | . . . . . . . . 123 283 775 Ramming 126 | . 5 . 19 23 . 15 22 36 6 . Kinetic 14620 | . 836 . 1024 488 . 204 5879 4881 1308 . Thermal 2124 | . 219 . 185 . . 205 . 430 541 544 Explosive 986 | . . . 349 637 . . . . . . Electromagnetic 873 | . . . 873 . . . . . . . Impact 39 | . . . . . . . . 39 . . Slashing 1142 | . . . . . . . . 84 283 775 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 2 2 2 2 1 6 13 13 Average Corruption 3 | . . . 2 2 2 2 1 3 10 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 291 | . . . 22 33 9 14 20 72 65 56 Message Errors 56 | . . . 5 4 2 2 5 17 13 8 Matter Fused 66 | . . . 6 10 2 3 2 17 14 12 Heat Flow Errors 30 | . . . 2 1 2 1 3 8 6 7 Energy Discharges 42 | . . . 3 3 2 2 5 9 10 8 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 5 | . . . . 1 1 . . . 2 1 Data Loss (minor) 36 | . . . 3 5 . 3 2 11 7 5 Data Loss (major) 16 | . . . . 2 . 1 1 4 1 7 Misfires 21 | . . . 3 4 . 2 1 4 4 3 Alerts 5 | . . . . 2 . . 1 1 1 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 11 | . . . . 1 . . . 1 6 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . 23 11 . . . 26 25 5 Projectiles 25 | . . . . . . . . . 25 . Explosions 60 | . . . 23 11 . . . 26 . . Melee 5 | . . . . . . . . . . 5 Knockbacks 10 | . . . . . . . . 3 7 . Impact 2 | . . . . . . . . 2 . . Kinetic 7 | . . . . . . . . 1 6 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 167 | . . . 63 34 . . . 70 . . Shots 7 | . . . 4 2 . . . 1 . . Rammed 19 | . 4 . 1 4 . 2 3 4 1 . Targets Rammed 21 | . 4 . 1 4 . 2 4 4 2 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . 1 . Highest Temperature 374 | . 136 . 242 260 264 353 360 334 358 374 Average Temperature 89 | . 43 . 54 78 113 138 108 70 107 109 Received Heat Transfer 3975 | . 318 42 246 129 . 189 594 384 837 1236 Effects 10 | . . . . 3 . 1 2 1 2 1 Energy Bleed 5 | . . . . 1 . . 1 . 2 1 Interference 3 | . . . . 2 . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 7 | . . . 7 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 8 | . 4 . 1 . . . . . 1 2 Heat Transferred 4307 | . 592 . 200 . . 370 . 740 1036 1369 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Maximum Alert Level 3 | . . . 1 1 . . 3 2 . . Low Security (%) 69 | 100 100 100 91 95 . 100 26 41 . . Level 1 16 | . . . 8 4 . . 7 44 . . Level 2 13 | . . . . . . . 61 13 . . Level 3 . | . . . . . . . 5 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 718 | . 112 21 286 247 . 72 718 646 . . Initial 247 | . . 14 7 108 . . . 247 . . Average 167 | . 35 6 99 46 . 5 409 253 . . Influence Increases 5568 | . 553 21 919 454 . 170 1435 1316 405 295 Destroy 0b10 Robot/C 3540 | . 320 20 520 320 . 100 860 840 340 220 Destroy 0b10 Robot/NC 260 | . 20 . 65 10 . . 115 45 5 . Destroy Leader 762 | . 66 . 152 60 . 10 200 214 30 30 Allied During Kill 18 | . . 1 8 9 . . . . . . Successful Hack 105 | . 42 . 6 . . . 12 45 . . Select Force Hacks 90 | . 60 . . . . . 30 . . . Disable Machine 210 | . . . 60 15 . . 45 90 . . Destroy Structure 223 | . . . 48 40 . . 83 52 . . Lose Combat Pursuer 360 | . 45 . 60 . . 60 90 30 30 45 Influence Decreases 5558 | . 515 38 663 731 . 170 889 1216 888 448 Entered New Map 778 | . . 24 14 169 . . . 299 240 32 Time Decay 3833 | . 485 14 619 492 . 120 559 687 518 339 Lost Part 467 | . 30 . 30 50 . 50 20 80 130 77 Lost Ally 30 | . . . . 20 . . 10 . . . Purge Threat 450 | . . . . . . . 300 150 . . Squads Dispatched 25 | . 3 1 3 . . . 7 11 . . Investigation 8 | . 3 . . . . . 3 2 . . Extermination 7 | . . . . . . . . 7 . . Reinforcement 7 | . . . 3 . . . 2 2 . . Assault 3 | . . 1 . . . . 2 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 1 . 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 257 | . 27 6 38 29 . 8 60 46 21 22 Peak Tracking Total 11 | . 3 4 5 5 . 3 5 6 7 11 Tactical Retreats 19 | . 2 . 4 . . 4 5 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 9 | . 3 . . . . . 1 5 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 16 | . . . 4 1 . . 3 6 2 . Max in Single Turn 3 | . . . 1 1 . . 1 3 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 39 | . 9 . 9 . 1 . 8 11 1 . Terminals 23 | . 6 . 5 . . . 6 5 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . 1 . 2 . . . 1 1 . . Recycling Units 5 | . 2 . 1 . . . 1 1 . . Scanalyzers 3 | . . . 1 . . . . 2 . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 125 | . 38 . 29 . 1 . 26 27 4 . Successful 84 | . 25 . 24 . 1 . 16 14 4 . Failed 39 | . 13 . 4 . . . 10 12 . . Catastrophic 4 | . . . . . . . 1 3 . . Database Lockouts 2 | . . . 1 . . . . 1 . . Manual 71 | . 28 . 13 . 1 . 17 12 . . Terminals 75 | . 26 . 14 . . . 19 12 4 . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 16 | . 6 . 4 . . . 4 2 . . Recycling Units 12 | . 6 . 1 . . . 3 2 . . Scanalyzers 16 | . . . 10 . . . . 6 . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 20 | . 8 . 1 . 1 . 3 3 4 . Record 4 | . . . . . . . . . 4 . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 2 | . 1 . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . 2 1 . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 12 | . 4 . 4 . . . 3 1 . . Scan Component 7 | . 2 . 2 . . . 2 1 . . Repair 5 | . 2 . 2 . . . 1 . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 2 . . . Report Inventory 1 | . . . . . . . 1 . . . Retrieve Components 3 | . 1 . 1 . . . 1 . . . Scanalyzer 13 | . . . 9 . . . . 4 . . Insert Component 4 | . . . 3 . . . . 1 . . Analyze 6 | . . . 5 . . . . 1 . . Retrieve Study 3 | . . . 1 . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 33 | . 12 . 9 . . . 8 4 . . Terminals 29 | . 9 . 9 . . . 7 4 . . Assimilate 3 | . 1 . 1 . . . 1 . . . Botnet 6 | . 2 . 2 . . . 1 1 . . Operators 2 | . 1 . 1 . . . . . . . Skim 18 | . 5 . 5 . . . 5 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Patch 1 | . 1 . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . Tunnel 3 | . 2 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 8 . 6 . . . 7 11 1 . Full Trace Events 4 | . . . 1 . . . 1 2 . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 3 . . . . 1 . . Parts Built 2 | . . . . . . . . 2 . . Authchips 1 | . . . . . . . . 1 . . Time 42 | . . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . . 8 . . Part Studies Acquired 3 | . . . 1 . . . . 2 . . Parts Repaired 5 | . 2 . 2 . . . 1 . . . Time 136 | . 52 . 58 . . . 26 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 26 | . 7 . 9 . . . 10 . . . Parts Scanalyzed 4 | . . . 3 . . . . 1 . . Part Schematics Acquired 4 | . . . 3 . . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . Programmers 3 | . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 4 | . 1 1 . 1 . . 1 . . . Largest Group 1 | . 1 1 1 1 . . 1 . . . Highest-Rated Group 31 | . 10 31 31 31 . . 10 . . . Highest-Rated Ally 31 | . 10 31 31 31 . . 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . 4 15 15 . . . . . . Total Damage 484 | . . 41 252 191 . . . . . . Kills 10 | . . 1 3 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 20724 | 97 2099 78 2842 2884 691 1587 2734 5081 1434 1197 Spaces Moved 7327 | 58 928 33 900 867 213 447 1030 1849 544 458 Core 13 | 9 4 . . . . . . . . . Treads 7314 | 49 924 33 900 867 213 447 1030 1849 544 458 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 320 320 240 200 212 212 Average Speed 246 | 142 180 240 274 320 320 320 240 227 219 219 Slowest Speed 560 | 160 500 240 480 320 320 320 240 560 225 272 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 4 85 9 63 99 60 90 54 41 53 61 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 10 | . 2 . 4 2 . . 1 . . 1 Known Exits Taken 6 | . 1 1 1 . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . 1 . . . Scrap Searched 7 | . . . . 2 . 2 . . . 3 Spaces Dug 2 | . . . . . . . . 2 . . Terrain Destroyed 257 | . . . 48 70 . . 76 47 16 . Melee 2 | . . . . . . . . 2 . . Projectile 95 | . . . . . . . 76 3 16 . AOE 160 | . . . 48 70 . . . 42 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 9268 | 72 1214 33 1148 913 228 564 1282 2605 654 555 Wait 927 | . 163 . 93 4 . 88 60 494 15 10 Move 7317 | 57 927 32 899 866 212 446 1029 1848 543 458 Hop . | . . . . . . . . . . . Pick Up 171 | 9 25 1 33 4 1 3 25 42 16 12 Fast Attach 31 | . 7 . 4 . . . 6 14 . . Attach 99 | 6 6 . 10 5 3 7 9 23 13 17 Detach 25 | . . . 3 . 6 . 5 10 . 1 Swap 47 | . 2 . 20 2 2 . 5 9 4 3 Drop 104 | . 6 . 25 1 4 . 20 45 2 1 Fire 469 | . 74 . 60 27 . 18 119 106 46 19 Melee 53 | . . . . . . . . 6 13 34 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 21 | . 4 . 1 4 . 2 4 4 2 . Escape Stasis 4 | . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 3) 656 | -10/Materials | Discovered new exit (range 12) 698 | -10/Materials | Repaired Assault Rifle 1012 | -10/Materials | Repaired Lgt. Treads 1612 | -10/Materials | Learned Storage stockpile data 1677 | -10/Materials | Identified exit to Mines 1731 | -10/Materials | Loaded intel: 15 trap records 1776 | -10/Materials | Learned 4 Subcaves zone layouts 1812 | -10/Materials | Learned location of 2 exits from Mines 1837 | -10/Materials | Learned 4 Subcaves zone layouts 1873 | -10/Materials | Learned location of 1 exit from Storage 1918 | -10/Materials | Identified exit to Materials 1918 | -10/Materials | Identified exit to Subcaves 1970 | -10/Materials | Discovered exit to Materials (range 16) 2040 | -10/Materials | Core integrity fell below 50% 2197 | -10/Materials | Entered Mines 2198 | -10/Mines | Met a Derelict testing a Signal Generator 2207 | -10/Mines | Found Signal Generator 2254 | -10/Mines | Discovered exit to Materials (range 10) 2256 | -10/Mines | Learned Materials terminal intel 2275 | -10/Mines | Entered Materials 2275 | -9/Materials | Accompanied by 1 ally 2275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2276 | -9/Materials | Identified exit to Mines 2277 | -9/Materials | Loaded intel: 12 terminal locations 2567 | -9/Materials | Build established: Scavenger-Gunner 3297 | -9/Materials | Repaired Imp. Ion Engine 3308 | -9/Materials | Discovered new exit (range 16) 3318 | -9/Materials | Build established: Scavenger-Tank 3537 | -9/Materials | Discovered new exit (range 5) 3539 | -9/Materials | Learned Storage stockpile data 3672 | -9/Materials | Learned location of Recycling (-9) 3724 | -9/Materials | Learned location of Zion (-6) 3765 | -9/Materials | Loaded intel: 2 recycling unit locations 3884 | -9/Materials | Learned location of Mines (-8) 3934 | -9/Materials | Learned Materials recycling unit intel 3970 | -9/Materials | Central database locked down 3992 | -9/Materials | Identified exit to Storage 3992 | -9/Materials | Identified exit to Materials 4119 | -9/Materials | Repaired Lgt. Treads 5117 | -9/Materials | Entered Mines 5119 | -9/Mines | Escorted by a lone wolf Derelict 5139 | -9/Mines | Learned location of Storage (-9) 5303 | -9/Mines | Assembled infested the area 5438 | -9/Mines | Destroyed 11 combat bots 5689 | -9/Mines | Build established: Scavenger-Gunner 5800 | -9/Mines | Discovered exit to Materials (range 11) 6018 | -9/Mines | Build established: Scavenger-Tank 6947 | -9/Mines | Discovered exit to Materials (range 5) 7988 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7988 | -9/Mines | Discovered new exit (range 5) 8001 | -9/Mines | Entered Exiles 8089 | -9/Exiles | Met 8R-AWN 8137 | -9/Exiles | Met EX-HEX 8227 | -9/Exiles | Met EX-BIN 8278 | -9/Exiles | Aligned with FarCom system 8281 | -9/Exiles | Given EX-Vault access code 8308 | -9/Exiles | Build established: Mutant 8358 | -9/Exiles | Opened EX-Vault 8385 | -9/Exiles | Found XL Autogun Array 8452 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8541 | -9/Exiles | Met EX-DEC 8650 | -9/Exiles | Discovered new exit (range 14) 8692 | -9/Exiles | Left Exiles lab with XL Autogun Array 8692 | -9/Exiles | Entered Mines 9000 | -8/Mines | Build established: Scavenger-Skirmisher 9688 | -8/Mines | Build established: Scavenger-Mutant 10250 | -8/Mines | Discovered exit to Materials (range 7) 10279 | -8/Mines | Entered Materials 10279 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10280 | -8/Materials | Loaded intel: 2 recycling unit locations 10503 | -8/Materials | Repaired Lgt. Treads 10582 | -8/Materials | Build established: Skirmisher 11380 | -8/Materials | Discovered new exit (range 15) 11381 | -8/Materials | Build established: Scavenger-Skirmisher 11479 | -8/Materials | First assault squad dispatched 11654 | -8/Materials | Discovered new exit (range 16) 11702 | -8/Materials | Learned 2 Lower Caves zone layouts 11761 | -8/Materials | Learned Factory stockpile data 11809 | -8/Materials | Learned Factory repair station intel 11848 | -8/Materials | Learned 4 Factory zone layouts 11875 | -8/Materials | Learned Storage trap positions 11893 | -8/Materials | Learned location of 1 exit from Lower Caves 11923 | -8/Materials | Learned location of 1 exit from Storage 11961 | -8/Materials | Learned Factory emergency access door positions 13013 | -8/Materials | Entered Factory 13013 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13017 | -7/Factory | Loaded intel: 6 repair station locations 14853 | -7/Factory | Identified exit to Lower Caves 15862 | -7/Factory | Fabricated Med. Treads (x2) 16689 | -7/Factory | Lost 3 parts (2u1w) 16997 | -7/Factory | Build established: Tank 17067 | -7/Factory | Discovered new exit (range 8) 17648 | -7/Factory | Central database locked down 18094 | -7/Factory | Entered Lower Caves 18095 | -7/Lower Caves | Identified exit to Lower Caves 18516 | -7/Lower Caves | Ambushed by wild Derelicts 18544 | -7/Lower Caves | System corruption reached 10% 18580 | -7/Lower Caves | Lost 3 parts (1p1u1w) 18613 | -7/Lower Caves | Learned Factory security intel 18632 | -7/Lower Caves | Attracted the attention of an 0b10 base 18721 | -7/Lower Caves | Lost 5 parts (1p3n1w) 18745 | -7/Lower Caves | Learned 8 Factory zone layouts 18745 | -7/Lower Caves | Learned Research stockpile data 18745 | -7/Lower Caves | Learned Armory terminal intel 19044 | -7/Lower Caves | Lost 4 parts (1n1u2w) 19291 | -7/Lower Caves | Encountered a Warlord checkpoint 19528 | -7/Lower Caves | Entered another Lower Caves area 19700 | -7/Lower Caves | Core integrity fell below 50% 19979 | -7/Lower Caves | Lost 6 parts (1p2n3w) 20039 | -7/Lower Caves | Spotted B-75 Beast 20274 | -7/Lower Caves | Build established: Scavenger-Tank 20289 | -7/Lower Caves | Learned location of 1 exit from Factory 20390 | -7/Lower Caves | Lost 4 parts (1p1n2u) 20537 | -7/Lower Caves | Encountered a Warlord checkpoint 20689 | -7/Lower Caves | Attracted the attention of an 0b10 base 20713 | -7/Lower Caves | Core integrity fell below 20% 20725 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Unknown Ballistic Gun fries itself beyond repair. System corrupted: Energy discharge (-64). Critical hit (Burn: +37). G-47 Trooper suffers critical hit (Burn). Lgt. Treads+ destroyed. Hrd. Medium Armor Plating destroyed. Lgt. Nuclear Core destroyed. Arm. Treads destroyed. Imp. Treads destroyed. G-47 Trooper Aluminum Leg severed. System corrupted: Substantial component data lost. Imp. Weapon Shielding destroyed. Particle Gun destroyed. Med. Treads+ destroyed. Particle Gun destroyed. Field Laser destroyed. G-47 Trooper destroyed. Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????####?????? | | ?????????? #######??#####?????????????## ##????? | | ?????????? ### g ##??######????# ##???? | | ????????? ggg#?## ##????# ##### | | ???????????# s ### #?????# | | ????????????# sgs[ ##????## | | ????????????# %=@ #?????### | | ????????????????######s/####### #######?## | | ?????????????????? =* #????# #??# | | ???????????????#"" #????# #?## | | ???????????????#" ####/#????# #### ### | | ???????????????#"" ????? ????# #### | | ???????????????#" ?????? ????# | | ???????????????+ ??????? ""???# | | ?????????????? +???????? ""???# # ## ## | | ????????????? ????????? """??# ## ##### | | ????????????? ???????????""???# ### #???# | | ????????????????????????? ????# ##???#???# | | ????????????????????????? ????# #????????# | | ?????????????????????????#????# ?????????# | | ??????????????????????????????# ?????????######## | | ??????????????????????????????# ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory | Authchip Repaired ---------- Assault Rifle | 21% | -10/Materials Lgt. Treads | 8% | -10/Materials Imp. Ion Engine | 27% | -9/Materials Lgt. Treads | 47% | -9/Materials Lgt. Treads | 31% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Med. Treads | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterPropulsionGutpuncher Manual? 0 Play Time 01:54:19 Cumulative 43.5 hours Start 2026.07.13 @ 18:36:49 End 2026.07.13 @ 23:20:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 34 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3150697-c066-4ad6-98fd-7d765a9dffd9