Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 21:49:45 Player: AnotherZach Result: Destroyed by 01-MTF with 01-MTF's Shockpuncher Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2726) 2726 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-111) -111 TOTAL SCORE: 5980 Bonus ------- Friendly Fire -111 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 119/150 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -7/Recycling Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Armored Scrap Engine Improved Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (10) --- Improved Cooling System Heavy EM Shotgun Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Cooling System Heavy EM Shotgun Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 88 | 4 9 2 16 16 33 8 Power 8 | . 2 . 2 1 3 . Engine 4 | . 2 . . 1 1 . Core 4 | . . . 2 . 2 . Reactor . | . . . . . . . Propulsion 29 | 2 2 . 7 3 11 4 Treads 9 | 2 . . . . 7 . Leg 14 | . . . 7 3 . 4 Wheel 6 | . 2 . . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 3 1 2 5 6 2 Device 10 | 1 1 1 1 3 2 1 Storage 3 | . 2 . . . . 1 Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 5 | . . . . 2 3 . Artifact . | . . . . . . . Weapon 31 | 1 2 1 5 7 13 2 Energy Gun 14 | 1 . 1 1 2 9 . Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 6 | . 1 . 3 1 1 . Ballistic Cannon 4 | . 1 . . 3 . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 1 6 1 Corrupted Parts 3 | . . . 3 . . . System Corruption 9 | . . . 9 . . . Parts Lost 29 | . 3 . 6 3 10 7 Power 3 | . 1 . . . 2 . Propulsion 15 | . 2 . 3 1 5 4 Utility 4 | . . . . 1 3 . Weapon 7 | . . . 3 1 . 3 Highest Loss Streak 5 | . 3 . 2 1 3 5 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 6 8 7 9 9 9 Power . | . . . 1 . . . Propulsion 3 | 1 3 3 1 4 3 3 Utility 2 | . 1 4 3 3 2 1 Weapon 2 | . . . . . 3 4 Tool/Special . | . . . . . . . Unused Backups 14 | 1 . 1 2 2 6 2 Power . | . . . . . . . Propulsion 4 | 1 . 1 . 1 1 . Utility 5 | . . . 1 1 2 1 Weapon 4 | . . . . . 3 1 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 97 | . 98 100 94 97 96 98 Engine 4 | . 13 14 . 4 5 . Core 3 | . . . 8 2 1 7 Treads 18 | . 24 28 . . 23 28 Leg 9 | . . . 31 28 2 1 Wheel 1 | . 3 . . . 2 . Device 12 | . 14 14 17 14 11 7 Storage 8 | . 13 14 9 7 7 7 Processor 10 | . . . 8 7 13 14 Protection 3 | . . . . 7 3 6 Energy Gun 15 | . 14 14 7 9 15 22 Ballistic Gun 3 | . 9 . 7 6 2 . Ballistic Cannon 2 | . 3 14 1 1 3 . Peak Build Rating 66 | 4 7 9 28 43 52 66 Average Rating 35 | 2 6 7 23 34 43 53 On Entrance 20 | . 4 7 9 28 42 52 Avg Prop Armor Cover (%) 9 | 33 22 . . 2 8 8 Naked Turns . | . . . . . . . Heaviest Build 39 | 3 21 23 26 39 33 34 Greatest Support 104 | 40 40 40 49 49 104 104 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 10 Average Carried 8 | 3 6 9 8 9 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 5 9 10 9 8 10 4 Scrap Engine Consumption 1 | . . . . . . 1 Class Distribution -------------------- 28% | Gunner 18% | Mutant 15% | Scavenger-Skirmisher 12% | Commander-Gunner 11% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Matter Collected 2682 | 240 123 54 660 425 1097 83 Remotely 154 | 50 104 . . . . . Salvage Created 4057 | 124 311 70 968 943 1459 182 Parts 206 | 12 18 2 48 46 69 11 Haulers Intercepted 11 | . 1 . 4 1 5 . Recyclers Shooed 7 | 1 2 . 1 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Combat Hostiles Destroyed 51 | . 6 2 9 10 23 1 Guns 44 | . 6 2 8 10 17 1 Cannons 5 | . . . 1 . 4 . Classes Destroyed 14 | 3 3 1 1 4 2 . Worker 11 | 2 . . 2 5 2 . Builder 4 | . . . . 2 2 . Tunneler 2 | 2 . . . . . . Hauler 11 | . 1 . 4 1 5 . Recycler 15 | 1 . . 5 4 3 2 Operator 2 | . 1 . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 3 | . . . . . 3 . Grunt 28 | . 6 1 7 4 10 . Brawler 1 | . . . . 1 . . Sentry 12 | . . 1 1 3 6 1 Specialist 1 | . . . 1 . . . Hunter 2 | . . . . 2 . . Programmer 4 | . . . . . 4 . Best Kill Streak 6 | 4 4 2 6 5 4 2 Combat Bots Only 4 | . 4 2 2 2 4 1 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Hostile Shots Fired 725 | . 47 18 71 84 304 201 Missed 241 | . 11 4 15 34 123 54 Hits 484 | . 36 14 56 50 181 147 Projectile 484 | . 36 14 56 50 181 147 AOE 1 | . . . . . . 1 Critical Strikes 11 | . . 1 1 1 4 4 Part Disruptions 18 | . . . . . . 18 Damage Taken 6216 | . 409 218 822 605 2127 2035 Core 924 | . 84 43 97 34 224 442 Absorbed by Shields 320 | . . . . . . 320 Regen/Repaired (Parts) 106 | . . . . . 106 . Core Remaining (%) 77 | 100 . 49 82 . . . Volleys Fired 327 | 24 38 8 65 56 99 37 Largest 3 | 1 2 2 2 3 3 3 Hottest 210 | 50 80 80 110 153 210 210 Shots Fired 753 | 24 74 16 119 155 284 81 Gun 607 | 24 68 8 106 140 189 72 Cannon 144 | . 6 8 13 13 95 9 Launcher . | . . . . . . . Special 2 | . . . . 2 . . Kinetic 303 | . 36 8 68 56 135 . Thermal 417 | 24 38 8 30 87 149 81 Explosive . | . . . . . . . Electromagnetic 31 | . . . 21 10 . . Robot Hit Streak 24 | 9 10 11 7 15 21 24 Robot Miss Streak 9 | 2 3 1 6 9 5 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 7 | . 1 . 3 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 490 | 18 48 12 85 94 175 58 Core Hits 225 | 6 18 3 43 77 62 16 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 25 | 2 3 . . 4 13 3 Burn 22 | 2 3 . . 2 12 3 Destroy 1 | . . . . 1 . . Blast 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9267 | 236 641 181 1464 1856 4033 856 Guns 7007 | 236 573 74 1292 1551 2549 732 Cannons 2205 | . 68 107 172 280 1473 105 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 55 | . . . . 25 11 19 Kinetic 4060 | . 340 107 928 810 1875 . Thermal 4704 | 236 301 74 309 800 2147 837 Explosive . | . . . . . . . Electromagnetic 448 | . . . 227 221 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 9 . 2 10 Average Corruption 3 | . . . 8 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . . 11 . 20 21 Message Errors 15 | . . . 3 . 6 6 Matter Fused 11 | . . . 5 . 3 3 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 5 | . . . . . 4 1 Data Loss (minor) 8 | . . . 1 . 2 5 Data Loss (major) 3 | . . . . . 2 1 Misfires 2 | . . . 1 . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . 1 . 1 1 Overload Shots 2 | . . . . . . 2 Effects 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Overflow Damage 61 | . 10 . . 23 28 . Projectiles 61 | . 10 . . 23 28 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . 7 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . 5 . Shots . | . . . . . . . Rammed 2 | . . . . . 2 . Targets Rammed 11 | . . . . 1 2 8 Kicked 9 | . . . . 1 . 8 Crushed . | . . . . . . . Highest Temperature 808 | . 206 . 102 278 220 808 Average Temperature 84 | . 99 . 20 66 33 237 Received Heat Transfer 1758 | . 228 99 351 210 771 99 Effects 15 | . 3 . . . . 12 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 3 | . 3 . . . . . Matter Decay 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 24 | 1 3 . . 1 17 2 Heat Transferred 11283 | 851 1110 222 522 1518 4729 2331 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 81 | 100 100 . 100 100 41 100 Level 1 18 | . . . . . 58 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 275 | 10 40 . 117 154 275 99 Initial 99 | . 3 . . . 66 99 Average 77 | 1 7 . 39 44 194 9 Influence Increases 1851 | 25 162 40 352 376 839 57 Destroy 0b10 Robot/C 1020 | . 120 40 180 200 460 20 Destroy 0b10 Robot/NC 230 | 25 10 . 55 65 65 10 Destroy Leader 274 | . 32 . 48 54 140 . Successful Hack 32 | . . . 7 11 14 . Disable Machine 150 | . . . 30 30 75 15 Destroy Structure 70 | . . . 2 1 55 12 Lose Combat Pursuer 75 | . . . 30 15 30 . Influence Decreases 1851 | 20 167 40 352 229 731 312 Entered New Map 239 | . 2 . . . 81 156 Time Decay 1295 | 20 135 40 216 199 550 135 Lost Part 195 | . 30 . 35 30 100 . Lost Ally 21 | . . . . . . 21 Purge Threat 101 | . . . 101 . . . Squads Dispatched 15 | . 2 . 3 2 8 . Investigation 5 | . 1 . 1 1 2 . Extermination 5 | . . . . 1 4 . Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Distress Signals 5 | . . . . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 9 4 11 15 40 66 Peak Tracking Total 5 | . 3 2 2 4 5 2 Tactical Retreats 13 | . . . 2 1 2 8 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Machines Disabled 10 | . . . 2 2 5 1 Max in Single Turn 2 | . . . 1 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Machines Accessed 22 | . 3 . 2 3 5 9 Terminals 15 | . 3 . 2 2 3 5 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . . . . . . 3 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 50 | . 10 . 6 7 8 19 Successful 19 | . 2 . 2 6 3 6 Failed 31 | . 8 . 4 1 5 13 Catastrophic 6 | . . . 2 . 2 2 Database Lockouts . | . . . . . . . Manual 32 | . 10 . 3 2 4 13 Terminals 36 | . 10 . 6 5 4 11 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 6 | . . . . . . 6 Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . 2 3 2 2 Record 1 | . . . . 1 . . Robot Schematic 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . Terminal Index 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . . 1 . Release Object 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Retrieve Study 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 1 . . 1 1 4 Terminals 4 | . 1 . . 1 . 2 Botnet 4 | . 1 . . 1 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units 2 | . . . . . . 2 Reject 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 15 | . 2 . 2 3 3 5 Full Trace Events 4 | . . . 1 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 7 | . . . . . . 7 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Total Allies 7 | . . . . . . 7 Largest Group 7 | . . . . . . 7 Highest-Rated Group 156 | . . . . . . 156 Highest-Rated Ally 40 | . . . . . . 40 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 107 | . . . . . . 107 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Active Infowar (turns) 1504 | . . 118 569 626 191 . Sensors 1356 | . . . 539 626 191 . Seismic 148 | . . 118 30 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Turns Passed 5119 | 123 603 186 569 729 1587 1322 Spaces Moved 2651 | 68 318 98 275 470 741 681 Core 59 | 41 18 . . . . . Treads 1699 | 27 267 98 . . 627 680 Legs 803 | . . . 275 470 57 1 Wheels 90 | . 33 . . . 57 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 160 105 95 85 120 Average Speed 139 | 93 145 160 110 102 152 161 Slowest Speed 240 | 160 160 160 190 105 182 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 47 7 23 12 84 92 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 62 | . . . . . 59 3 Melee . | . . . . . . . Projectile 39 | . . . . . 36 3 AOE 23 | . . . . . 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Total 3429 | 102 385 111 419 597 983 832 Wait 124 | . 5 . 40 34 38 7 Move 2645 | 67 317 97 274 469 740 681 Hop . | . . . . . . . Pick Up 55 | 6 10 2 9 6 22 . Fast Attach 46 | 4 3 . 9 6 20 4 Attach 27 | . 7 . 6 3 5 6 Detach . | . . . . . . . Swap 28 | . 1 2 4 9 12 . Drop 73 | 1 4 2 12 13 36 5 Fire 327 | 24 38 8 65 56 99 37 Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick 9 | . . . . 1 . 8 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 84 | . . . . . . 84 Trap . | . . . . . . . Miscellaneous 9 | . . . . . 9 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Lost 3 parts (1p2n) 306 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 13) 645 | -10/Materials | Discovered new exit (range 3) 727 | -10/Materials | Entered Subcaves 782 | -10/Subcaves | Core integrity fell below 50% 869 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 874 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 876 | -10/Subcaves | Learned Materials terminal intel 893 | -10/Subcaves | Discovered new exit (range 12) 913 | -10/Subcaves | Entered Materials 913 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 914 | -8/Materials | Loaded intel: 12 terminal locations 1218 | -8/Materials | Build established: Scavenger-Mutant 1469 | -8/Materials | Discovered new exit (range 5) 1480 | -8/Materials | Identified exit to Factory 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1788 | -7/Factory | Build established: Scavenger-Skirmisher 2093 | -7/Factory | Discovered new exit (range 13) 2098 | -7/Factory | Identified exit to Storage 2098 | -7/Factory | Identified exit to Lower Caves 2211 | -7/Factory | Entered Storage 2318 | -7/Storage | Lost 3 parts (1p2n) 2475 | -7/Storage | Lost 3 parts (1n2u) 2695 | -7/Storage | Build established: Scavenger-Gunner 2958 | -7/Storage | Discovered new exit (range 16) 3048 | -7/Storage | Build established: Gunner 3385 | -7/Storage | Met 01-MTF 3784 | -7/Storage | Discovered new exit (range 7) 3797 | -7/Storage | Identified exit to Recycling 3798 | -7/Storage | Entered Recycling 3798 | -7/Recycling | Accompanied by 3 allies (01-MTF) 4193 | -7/Recycling | Discovered new exit (range 15) 4695 | -7/Recycling | Build established: Commander-Gunner 4973 | -7/Recycling | Entered Scraplab 4980 | -7/Recycling | Found Prototype Device 4980 | -7/Recycling | Identified Scrap Engine 5024 | -7/Recycling | Core integrity fell below 50% 5037 | -7/Recycling | Core integrity fell below 20% 5064 | -7/Recycling | Lost 5 allies 5095 | -7/Recycling | Lost 5 parts (4n1w) 5113 | -7/Recycling | System corruption reached 10% 5120 | -7/Recycling | Destroyed by 01-MTF with 01-MTF's Shockpuncher Last Messages --------------- (-139). 05044_ Overheating: Adv. Targeting Computer damaged (-9). 05051_ Hpw. Field Laser destroyed. 05060_ Med. Treads destroyed. 05064_ Arm. Treads destroyed. 05068_ System corrupted: Component data lost. 05070_ Imp. Carbon-fiber Leg broken. 05070_ Overload: Short circuit. 05078_ Serf 4a destroyed. 05099_ 01-MTF suffers critical hit (Burn). 05102_ Hpw. Field Laser destroyed. 05108_ Kicked 01-MTF. 05108_ Hpw. Field Laser destroyed. 05109_ Kicked 01-MTF out of the way. 05110_ Acquired 51 matter. 05110_ Kicked 01-MTF. 05113_ Kicked 01-MTF out of the way. 05117_ Kicked 01-MTF. 05119_ XDZ1RIML3RZYZ SYEXJTVP4CLNRZ6#S Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????######?????????? | | ??###?????????# #?????????? | | ??? #????????# #??###????? | | ??? #????##### #### ##???? | | ???#*#????# / " #???? | | ???#%###??# ### ##### #???? | | #??#!| #??# #?# #???# #???? | | #### < ####/#?# #???# #???? | | # # #?######???# #???? | | # # #??????#####+####? | | *# # #??????# = a"#? | | =%+* / #??????# &=% "#? | | |# # #??????#" * #? | | # #"" #??????#" ! #? | | # #"" #??????#"& !%p #? | | # #"" #??????#" ! =@""#? | | ####! *#T #??????# =%%[ "#? | | ???# #"" #??????# !* ###? | | ???# #"" #??????# #"#? | | ???# #"" #??????# #? | | ?### # #??????##;#######? | | ?#!! ######???????##???????? | | ?#!! #?????????????????????? | | ?#!! #??###????????????????? | | ?### #### #####????????????? | | ???# # #????????????? | | ???# # #????????????? | | ???# # #????????????? | | ???# =# #????????????? | | ???# *%# #????????????? | | ???# !# ##???????????? | | ???# %/= #???????????? | | ???# # ##???????????? | | ???# ##+##+####????????????? | | ???#!%!## ####????????????? | | #### | ## """#????????????? | | # Y"#????????????? | | # """#????????????? | | # ####????????????? | | # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -7/Factory | Hacked Com. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemHardcellDirector Manual? 0 Play Time 00:40:02 Cumulative 763.0 hours Start 2025.12.25 @ 21:11:31 End 2025.12.25 @ 21:49:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 45 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1/0 Lore% 79 Gallery% 78 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e09c01be-3163-4228-8313-ff4122bdf2e1