Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 10:53:48 Player: Sylfeyn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (705) 705 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2710 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 52/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod (0) Improved Terrain Scanner Light Armor Plating Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Recoil Stabilizer > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Medium Matter Pod Improved Terrain Scanner Light Armor Plating Shock Bomb Launcher Shock Bomb Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Visual Processing Unit Weapon Shock Bomb Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Parts Attached 32 | 8 2 1 14 7 Power 2 | 2 . . . . Engine 2 | 2 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . . 5 2 Treads 3 | . . . 3 . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 7 | 2 2 . 2 1 Device 2 | 1 . . 1 . Storage 4 | 1 1 . 1 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 . 1 7 4 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 4 | . . . . 4 Launcher 5 | . . 1 4 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 7 | . . . 2 5 Power 2 | . . . 1 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Backups 4 | 1 3 4 3 5 Power . | . 1 1 1 . Propulsion . | . . 1 . . Utility 2 | . 1 1 2 3 Weapon . | . 1 1 . 2 Tool/Special . | . . . . . Unused Backups 7 | 2 . . 3 2 Power . | . . . . . Propulsion 4 | 2 . . 2 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 100 100 97 82 Engine 10 | . 14 14 10 7 Treads 1 | . . . 4 . Leg 17 | . 28 28 17 9 Flight 1 | . . . . 5 Device 7 | . 10 . 7 8 Storage 12 | . 14 14 11 14 Processor 3 | . 3 14 3 . Energy Gun 5 | . 14 14 3 . Ballistic Gun 4 | . 14 6 3 . Ballistic Cannon 10 | . . . . 33 Launcher 15 | . . 8 33 2 Peak Build Rating 35 | 7 8 9 23 35 Average Rating 18 | 4 7 8 19 31 On Entrance 9 | . 7 8 9 22 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns . | . . . . . Heaviest Build 50 | 12 12 13 50 48 Greatest Support 46 | 20 20 20 46 30 Greatest Overweight (x) 12 | . . . 1 12 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 10 | 5 5 5 11 15 Most Carried 8 | 4 5 5 5 8 Average Carried 4 | 1 3 4 3 6 Final Capacity 15 | 5 5 5 15 15 Final Carried 7 | 3 4 4 4 7 Class Distribution -------------------- 42% | Bomber 36% | Mutant 12% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 831 | 399 119 43 129 141 Remotely . | . . . . . Salvage Created 988 | 139 272 165 241 171 Parts 69 | 11 13 14 25 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 18 | 1 2 . 10 5 Guns 5 | . 2 . 3 . Cannons 5 | . . . . 5 AOE 7 | . . . 7 . Classes Destroyed 8 | 3 3 . 2 . Worker 3 | 1 1 . 1 . Builder 5 | . 3 2 . . Tunneler 5 | 3 . 1 1 . Recycler 3 | . 1 2 . . Watcher 3 | . 1 . 1 1 Swarmer 7 | . . . 7 . Grunt 9 | 1 2 . 2 4 Sentry 2 | . . . 1 1 Best Kill Streak 5 | 3 3 5 5 2 Combat Bots Only 5 | 1 2 . 5 2 Max Kills in Single Turn 3 | 1 1 3 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 186 | 7 6 . 26 147 Missed 61 | 4 . . 7 50 Hits 125 | 3 6 . 19 97 Projectile 125 | 3 6 . 19 97 Critical Strikes 6 | . . . . 6 Damage Taken 1981 | 34 73 38 328 1508 Core 596 | . . . 35 561 Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 . 100 91 . Volleys Fired 62 | 13 23 3 9 14 Largest 4 | 2 2 2 4 4 Hottest 160 | 70 70 83 144 160 Shots Fired 153 | 26 45 6 24 52 Gun 83 | 26 45 3 9 . Cannon 52 | . . . . 52 Launcher 18 | . . 3 15 . Special . | . . . . . Kinetic 90 | 13 23 . 2 52 Thermal 45 | 13 22 3 7 . Explosive 10 | . . 3 7 . Electromagnetic 8 | . . . 8 . Robot Hit Streak 9 | 3 5 2 4 9 Robot Miss Streak 5 | 4 4 1 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | 12 26 4 11 22 Core Hits 48 | 5 11 5 17 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | 1 2 1 . 6 Burn 4 | 1 2 1 . . Blast 6 | . . . . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1989 | 168 329 212 617 663 Guns 614 | 168 329 26 91 . Cannons 657 | . . . . 657 Explosions 712 | . . 186 526 . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 946 | 106 169 . 14 657 Thermal 353 | 62 160 26 105 . Explosive 552 | . . 186 366 . Electromagnetic 132 | . . . 132 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Matter Fused 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 139 | . . 39 97 3 Shots 6 | . . 1 5 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 293 | 57 114 42 87 293 Average Temperature 57 | 17 35 18 38 104 Received Heat Transfer 1101 | 18 42 . 78 963 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 1 | 1 . . . . Combat Hostiles 1 | 1 . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1308 | 259 629 148 272 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 96 100 Level 1 1 | . . . 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 202 | 25 50 41 202 69 Initial 40 | . . . 11 40 Average 64 | 4 15 23 143 19 Influence Increases 698 | 40 82 51 352 173 Destroy 0b10 Robot/C 360 | 20 40 . 200 100 Destroy 0b10 Robot/NC 95 | 20 30 25 15 5 Destroy Leader 86 | . 12 . 42 32 Disable Machine 30 | . . . 30 . Destroy Structure 97 | . . 26 50 21 Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 694 | 40 82 20 286 266 Entered New Map 77 | . . . 20 57 Time Decay 547 | 40 82 20 246 159 Lost Part 70 | . . . 20 50 Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | 1 3 . 14 16 Peak Tracking Total 7 | 1 2 . 5 7 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 463 | 5 226 61 171 . Optics 293 | . 61 61 171 . Seismic 170 | 5 165 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1364 | 187 226 61 520 370 Spaces Moved 658 | 120 127 42 261 108 Core 31 | 24 . . . 7 Treads 49 | . . . 49 . Legs 555 | 96 127 42 212 78 Wheels . | . . . . . Hover . | . . . . . Flight 23 | . . . . 23 Fastest Speed 50 | 50 120 120 120 190 Average Speed 164 | 106 120 120 174 276 Slowest Speed 835 | 120 120 120 190 835 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 7 30 10 23 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 115 | . . 34 60 21 Melee . | . . . . . Projectile 21 | . . . . 21 AOE 94 | . . 34 60 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 809 | 154 156 47 310 142 Wait . | . . . . . Move 654 | 119 126 41 260 108 Hop . | . . . . . Pick Up 38 | 12 3 1 15 7 Fast Attach . | . . . . . Attach 16 | 7 1 1 3 4 Detach 2 | . . . . 2 Swap 17 | 1 1 . 11 4 Drop 19 | 2 2 1 12 2 Fire 62 | 13 23 3 9 14 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 188 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 14) 414 | -10/Materials | Entered Mines 420 | -10/Mines | Discovered new exit (range 8) 421 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 475 | -10/Mines | Entered Materials 475 | -9/Materials | Evolved 2 slots: Weapon x2 972 | -9/Materials | Discovered new exit (range 5) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1074 | -8/Materials | Build established: Bomber 1341 | -8/Materials | Core integrity fell below 50% 1356 | -8/Materials | Core integrity fell below 20% 1365 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 01309_ R-06 Scavenger collects Carbon-fiber Leg. 01311_ Lgt. Ion Engine destroyed. 01315_ VTOL Module destroyed. 01316_ Critical hit (Burn: +37). 01330_ Recoil Stabilizer destroyed. 01334_ Critical hit (Burn: +37). 01338_ R-06 Scavenger collects Adv. Heat Sink. 01339_ Com. Matter Pod destroyed. 01340_ Critical hit (Burn: +37). 01359_ Acquired 27 matter. 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