Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.28 @ 17:24:48

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (17)      85
Value Destroyed (390)      390
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3195

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             587/700
Matter                     190/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
            VTOL Module
            VTOL Module
            Cesium-ion Thruster
>           --- UTILITY (5) ------
   Improved Heat Sink
      Small Storage Unit
            Hacking Suite
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (6) ----
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
            Hacking Suite
            Hacking Suite
      Heavy Riot Gun

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
    Cooled VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
           Great Maul
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Kinecellerator
           Hacking Suite
           Hacking Suite
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Minigun
  Impact Weapon            Great Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             40   | 6   3   5   8   5   2   11  
  Power                    4    | 1   .   .   2   1   .   .   
    Engine                 4    | 1   .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   2   5   1   1   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   4   1   1   3   
  Utility                  7    | 1   1   .   1   2   .   2   
    Device                 2    | .   .   .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             2    | .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   3   .   1   1   6   
    Energy Gun             10   | 2   2   2   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 8    | .   .   .   1   .   .   7   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   .   .   3   
Average Slot Usage (%)     90   | .   89  100 88  95  84  78  
  Engine                   9    | .   14  14  9   7   7   4   
  Leg                      12   | .   28  28  12  .   .   .   
  Flight                   17   | .   .   .   21  34  30  26  
  Device                   1    | .   .   .   .   .   .   7   
  Storage                  10   | .   14  14  11  9   7   7   
  Hackware                 6    | .   .   .   .   17  15  15  
  Protection               9    | .   3   14  11  9   7   6   
  Energy Gun               15   | .   28  27  11  9   .   6   
  Ballistic Gun            4    | .   .   .   11  8   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 12  20  20  22  23  24  24  
  Greatest Support         30   | 20  20  20  30  24  24  24  
  Greatest Overweight (x)  5    | 1   .   .   5   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   
  Most Carried             6    | 1   5   6   6   6   6   6   
  Average Carried          4    | .   2   5   5   4   5   5   
  Final Capacity           6    | 6   6   6   6   6   6   6   
  Final Carried            6    | 1   5   6   6   6   6   5   

 Class Distribution 
--------------------
 47% | Mutant
 28% | Hacker-Sprinter
 12% | Hacker-Mutant
 11% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low 
Matter Collected           494  | 225 60  20  145 .   .   44  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            520  | .   91  150 202 .   .   77  
  Parts                    30   | .   6   8   10  .   .   6   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                2    | .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  14   | .   4   4   3   .   .   3   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     11   | .   4   3   3   .   .   1   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          5    | .   2   1   2   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  8    | .   3   2   .   .   .   3   
  Grunt                    6    | .   1   2   3   .   .   .   
Best Kill Streak           4    | .   4   3   2   .   .   3   
  Combat Bots Only         4    | .   4   2   2   .   .   3   
Max Kills in Single Turn   2    | .   2   1   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Damage Taken               1080 | .   129 158 170 .   20  603 
  Core                     191  | .   12  37  29  .   .   113 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         93   | 100 .   80  92  100 .   .   
Volleys Fired              34   | .   8   7   10  3   1   5   
  Largest                  2    | .   2   2   2   2   1   2   
  Hottest                  300  | .   90  90  75  75  28  300 
Shots Fired                62   | .   16  14  20  5   1   6   
  Gun                      62   | .   16  14  20  5   1   6   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  13   | .   .   .   10  2   1   .   
  Thermal                  19   | .   16  .   .   .   .   3   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          30   | .   .   14  10  3   .   3   
  Robot Hit Streak         11   | .   5   11  4   2   3   5   
  Robot Miss Streak        2    | .   1   2   1   2   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   1   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   .   .   
Shots Hit Robots           43   | .   11  11  13  2   1   5   
  Core Hits                23   | .   5   9   5   1   .   3   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              7    | .   .   .   .   1   .   6   
  Impact                   1    | .   .   .   .   1   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 6    | .   .   .   .   .   .   6   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           863  | .   119 247 235 101 25  136 
  Guns                     647  | .   118 182 235 51  21  40  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               115  | .   .   65  .   50  .   .   
  Melee                    96   | .   .   .   .   .   .   96  
  Ramming                  5    | .   1   .   .   .   4   .   
  Kinetic                  90   | .   .   .   50  19  21  .   
  Thermal                  233  | .   118 65  .   50  .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          439  | .   .   182 185 32  .   40  
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 96   | .   .   .   .   .   .   96  
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             2    | .   .   .   .   .   .   2   
  Effects                  1    | .   .   .   .   .   .   1   
    Short Circuit          1    | .   .   .   .   .   .   1   
Overflow Damage            17   | .   .   2   .   15  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               17   | .   .   2   .   15  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      41   | .   .   39  .   .   2   .   
  Shots                    1    | .   .   1   .   .   .   .   
  Rammed                   2    | .   1   .   .   .   1   .   
Targets Rammed             2    | .   1   .   .   .   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        291  | .   210 291 110 62  .   195 
  Average Temperature      79   | .   90  126 52  31  .   100 
  Received Heat Transfer   183  | .   36  54  51  .   6   36  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   1   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   .   .   
  Heat Transferred         472  | .   322 100 .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   1   .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             198  | .   120 166 198 167 195 .   
  Initial                  83   | .   .   46  64  83  75  .   
  Average                  105  | .   58  140 110 113 105 .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   1   1   2   .   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           2    | .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              59   | .   10  6   16  5   12  10  
  Peak Tracking Total      8    | .   4   3   7   2   8   4   
  Tactical Retreats        6    | .   .   1   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          8    | .   1   1   .   4   1   1   
  Terminals                4    | .   1   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                17   | .   1   1   .   13  1   1   
  Successful               14   | .   1   1   .   10  1   1   
  Failed                   3    | .   .   .   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   .   
  Terminals                9    | .   1   .   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             6    | .   1   1   .   3   .   1   
  Open Door                2    | .   .   1   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   3   .   .   
  Terminals                3    | .   .   .   .   3   .   .   
    Assimilate             3    | .   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   4   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   
  Time                     88   | .   .   .   .   88  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      30   | .   .   .   .   30  30  .   
  Highest-Rated Ally       10   | .   .   .   .   10  10  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Low 
Turns Passed               1338 | 60  156 318 249 239 102 214 
Spaces Moved               1539 | 43  101 220 296 274 244 361 
  Core                     4    | 2   .   .   2   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     442  | 41  101 220 80  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1093 | .   .   .   214 274 244 361 
  Fastest Speed            31   | 50  120 120 31  31  31  31  
  Average Speed            57   | 117 120 120 57  31  31  32  
  Slowest Speed            300  | 150 120 120 300 31  31  117 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   25  38  23  27  10  40  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   .   .   2   
Spaces Dug                 2    | .   .   .   .   1   .   1   
Terrain Destroyed          13   | .   .   7   .   5   .   1   
  Melee                    1    | .   .   .   .   1   .   .   
  Projectile               1    | .   .   .   .   .   .   1   
  AOE                      11   | .   .   7   .   4   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Total                      1921 | 49  119 262 359 419 268 445 
  Wait                     246  | .   1   20  24  135 18  48  
  Move                     1532 | 42  100 219 295 273 242 361 
  Hop                      1    | .   .   .   .   .   1   .   
  Pick Up                  25   | 1   4   4   9   2   1   4   
  Fast Attach              27   | 6   3   1   7   2   2   6   
  Attach                   7    | .   .   .   .   2   .   5   
  Detach                   3    | .   .   .   .   .   .   3   
  Swap                     6    | .   .   4   1   1   .   .   
  Drop                     32   | .   2   7   13  .   3   7   
  Fire                     34   | .   8   7   10  3   1   5   
  Melee                    7    | .   .   .   .   1   .   6   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Sto)
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   24 | -11/Scrapyard  | Discovered new exit (range 16)
   61 | -11/Scrapyard  | Entered Materials
  194 | -10/Materials  | Discovered new exit (range 8)
  217 | -10/Materials  | Entered Mines
  311 | -10/Mines      | Build established: Mutant
  432 | -10/Mines      | Discovered new exit (range 5)
  460 | -10/Mines      | Met a Derelict shopkeep closing up shop
  535 | -10/Mines      | Entered Materials
  535 | -9/Materials   | Evolved 2 slots: Propulsion x2
  536 | -9/Materials   | Identified exit to Storage
  779 | -9/Materials   | Discovered new exit (range 16)
  784 | -9/Materials   | Entered another Materials area
  784 | -8/Materials   | Evolved 2 slots: Utility x2
  848 | -8/Materials   | Repaired Lgt. Angular Momentum Engine
  887 | -8/Materials   | Repaired Cesium-ion Thruster
  965 | -8/Materials   | Discovered new exit (range 15)
 1023 | -8/Materials   | Entered Factory
 1023 | -7/Factory     | Accompanied by 3 allies
 1023 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1122 | -7/Factory     | Discovered new exit (range 5)
 1125 | -7/Factory     | Entered Lower Caves
 1180 | -7/Lower Caves | Spotted B-75 Beast
 1188 | -7/Lower Caves | Learned 4 Factory zone layouts
 1190 | -7/Lower Caves | Build established: Hacker-Sprinter
 1289 | -7/Lower Caves | Lost 3 parts (1p2n)
 1339 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
01235_ Found Imp. Sensor Array.
01235_ Found Humpback.
01235_ Found Imp. Carbon-fiber Leg.
01235_ Found 15 Matter.
01236_ Acquired 15 matter.
01237_ Acquired Cesium-ion Thruster.
01254_ Lgt. Angular Momentum Engine destroyed.
01255_ Cesium-ion Thruster destroyed. <x2>
01259_ S-27 Virus destroyed.
01265_ VTOL Module self-destruct mechanism malfunctions.
01265_ S-27 Virus destroyed.
01266_ Lgt. Nuclear Core fries itself beyond repair.
01270_ VTOL Module fries itself beyond repair.
01275_ S-27 Virus destroyed.
01278_ Lgt. Nuclear Core fries itself beyond repair.
01280_ Acquired VTOL Module.
01281_ Lgt. Nuclear Core fries itself beyond repair.
01282_ Acquired VTOL Module.
01307_ Cesium-ion Thruster destroyed.
01307_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#% #??????????######      # |
| ???????????????????????# %##??????????????#        |
| ???????????????????????#%  #########??????#    ##  |
| ???????????????????????#    #"##   #??????##  ###  |
| ???????????????????????##          ###?????#  ###  |
| ??????????????????????###            ##????#       |
| ??????????????????????#"              ##???#   ##  |
| ??????????????????????##               ##??#  ###  |
| ???????????????????????##               ####  ###  |
| ????????????????????????####                       |
| ???????????????????????????##                      |
| ????????????????????????????##    #                |
| ??????????????????????????#####  ##    """ """     |
| ????????????????????????###  ######   """" "       |
| ??????????????????????###    ######   "" " "       |
| ??????????????????????#"              ""   """     |
| ??????????????????????#   ##          """  """"    |
| ??????????????????????#  ####         """  """"    |
| ??????????????????????#  #??###                    |
| ??????????????????????######??##      " "" ""??    |
| ?????????????????????????# ##??####     "" "" ??   |
| ????????????????????????##  #####?#   "    """??   |
| ???????????????????????##       ###   ""   "  "??? |
| ???????????????????????#       s      """  " ""??? |
| ???????????????????????#      ##      """" " ????? |
| ???????????????????????# @  ####              ???? |
| ???????????????????????# ####??#                 ? |
| ???????????????????????##??????#                ?? |
| ???????????????????????????????##  ######  ###  ?? |
| ????????????????????????????????# ##?????  #?????? |
| ????????????????????????????????# #??????? #?????? |
| ????????????????????????????????   ????????#?????? |
| ????????????????????????????????   ??????????????? |
| ????????????????????????????????   ??????????????? |
| ???????????????????????????????    ??????????????? |
| ???????????????????????????????    ??????????????? |
| ???????????????????????????????    #?????????????? |
| ???????????????????????????????### #?????????????? |
| ??????????????????????????????????#??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictSubatomicLauncher
  Manual?         0
Play Time         00:21:37
  Cumulative      103.5 hours
  Start           2021.03.28 @ 17:05:14
  End             2021.03.28 @ 17:24:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           100
  Adventurer      148
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          67
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5509a69-710a-46e7-beb3-aa0315a4678b